The global market for Vtuber Live was estimated to be worth US$ 1.69 billion in 2024 and is forecast to a readjusted size of US$ 5.67 billion by 2031 with a CAGR of 17.96% during the forecast period 2025-2031.
North American market for Vtuber Live was valued at $ 204.00 million in 2024 and will reach $ 817.36 million by 2031, at a CAGR of 20.79% during the forecast period of 2025 through 2031.
Asia-Pacific market for Vtuber Live was valued at $ 1.26 billion in 2024 and will reach $ 3.93 billion by 2031, at a CAGR of 16.74% during the forecast period of 2025 through 2031.
Europe market for Vtuber Live was valued at $ 137.18 million in 2024 and will reach $ 584.23 million by 2031, at a CAGR of 22.06% during the forecast period of 2025 through 2031.
The global key companies of Vtuber Live include Cover Corporation, Anycolor, Brave Group, Bilibili, .LIVE (Appland), 774 Inc, Neo-Porte, and VEE, etc. In 2024, the global five largest players hold a share 45.64% in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Vtuber Live, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Vtuber Live by region & country, by Type, and by Application.
The Vtuber Live market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Vtuber Live.
Market Segmentation
By Company
- Cover Corporation
- Anycolor
- Brave Group
- Bilibili
- .LIVE (Appland)
- 774 Inc
- Neo-Porte
- VEE
- Re:AcT (Mikai)
- NoriPro
- Vshojo
- V&U
- MAHA5 Japan
- Aogiri High School (viviON)
Segment by Type
Segment by Application
- Livestreaming and Content
- Merchandising and Licensing
- Others
By Region
- North America
- United States
- Canada
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Middle East
- Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Vtuber Live company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Vtuber Live in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Vtuber Live in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
- 1.1 Vtuber Live Product Introduction
- 1.2 Global Vtuber Live Market Size Forecast (2020-2031)
- 1.3 Vtuber Live Market Trends & Drivers
- 1.3.1 Vtuber Live Industry Trends
- 1.3.2 Vtuber Live Market Drivers & Opportunity
- 1.3.3 Vtuber Live Market Challenges
- 1.3.4 Vtuber Live Market Restraints
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Competitive Analysis by Company
- 2.1 Global Vtuber Live Players Revenue Ranking (2024)
- 2.2 Global Vtuber Live Revenue by Company (2020-2025)
- 2.3 Key Companies Vtuber Live Product Offered
- 2.4 Vtuber Live Market Competitive Analysis
- 2.4.1 Vtuber Live Market Concentration Rate (2020-2025)
- 2.4.2 Global 5 and 10 Largest Companies by Vtuber Live Revenue in 2024
- 2.4.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Vtuber Live as of 2024)
- 2.5 Mergers & Acquisitions, Expansion
3 Segmentation by Type
- 3.1 Introduction by Type
- 3.1.1 2D Vtuber
- 3.1.2 3D Vtuber
- 3.2 Global Vtuber Live Sales Value by Type
- 3.2.1 Global Vtuber Live Sales Value by Type (2020 VS 2024 VS 2031)
- 3.2.2 Global Vtuber Live Sales Value, by Type (2020-2031)
- 3.2.3 Global Vtuber Live Sales Value, by Type (%) (2020-2031)
4 Segmentation by Application
- 4.1 Introduction by Application
- 4.1.1 Livestreaming and Content
- 4.1.2 Merchandising and Licensing
- 4.1.3 Others
- 4.2 Global Vtuber Live Sales Value by Application
- 4.2.1 Global Vtuber Live Sales Value by Application (2020 VS 2024 VS 2031)
- 4.2.2 Global Vtuber Live Sales Value, by Application (2020-2031)
- 4.2.3 Global Vtuber Live Sales Value, by Application (%) (2020-2031)
5 Segmentation by Region
- 5.1 Global Vtuber Live Sales Value by Region
- 5.1.1 Global Vtuber Live Sales Value by Region: 2020 VS 2024 VS 2031
- 5.1.2 Global Vtuber Live Sales Value by Region (2020-2025)
- 5.1.3 Global Vtuber Live Sales Value by Region (2026-2031)
- 5.1.4 Global Vtuber Live Sales Value by Region (%), (2020-2031)
- 5.2 North America
- 5.2.1 North America Vtuber Live Sales Value, 2020-2031
- 5.2.2 North America Vtuber Live Sales Value by Country (%), 2024 VS 2031
- 5.3 Europe
- 5.3.1 Europe Vtuber Live Sales Value, 2020-2031
- 5.3.2 Europe Vtuber Live Sales Value by Country (%), 2024 VS 2031
- 5.4 Asia Pacific
- 5.4.1 Asia Pacific Vtuber Live Sales Value, 2020-2031
- 5.4.2 Asia Pacific Vtuber Live Sales Value by Region (%), 2024 VS 2031
- 5.5 Latin America
- 5.5.1 Latin America Vtuber Live Sales Value, 2020-2031
- 5.5.2 Latin America Vtuber Live Sales Value by Country (%), 2024 VS 2031
- 5.6 Middle East & Africa
- 5.6.1 Middle East & Africa Vtuber Live Sales Value, 2020-2031
- 5.6.2 Middle East & Africa Vtuber Live Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
- 6.1 Key Countries/Regions Vtuber Live Sales Value Growth Trends, 2020 VS 2024 VS 2031
- 6.2 Key Countries/Regions Vtuber Live Sales Value, 2020-2031
- 6.3 United States
- 6.3.1 United States Vtuber Live Sales Value, 2020-2031
- 6.3.2 United States Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.3.3 United States Vtuber Live Sales Value by Application, 2024 VS 2031
- 6.4 Europe
- 6.4.1 Europe Vtuber Live Sales Value, 2020-2031
- 6.4.2 Europe Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.4.3 Europe Vtuber Live Sales Value by Application, 2024 VS 2031
- 6.5 China
- 6.5.1 China Vtuber Live Sales Value, 2020-2031
- 6.5.2 China Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.5.3 China Vtuber Live Sales Value by Application, 2024 VS 2031
- 6.6 Japan
- 6.6.1 Japan Vtuber Live Sales Value, 2020-2031
- 6.6.2 Japan Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.6.3 Japan Vtuber Live Sales Value by Application, 2024 VS 2031
- 6.7 South Korea
- 6.7.1 South Korea Vtuber Live Sales Value, 2020-2031
- 6.7.2 South Korea Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.7.3 South Korea Vtuber Live Sales Value by Application, 2024 VS 2031
- 6.8 India
- 6.8.1 India Vtuber Live Sales Value, 2020-2031
- 6.8.2 India Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.8.3 India Vtuber Live Sales Value by Application, 2024 VS 2031
- 6.9 Southeast Asia
- 6.9.1 Southeast Asia Vtuber Live Sales Value, 2020-2031
- 6.9.2 Southeast Asia Vtuber Live Sales Value by Type (%), 2024 VS 2031
- 6.9.3 Southeast Asia Vtuber Live Sales Value by Application, 2024 VS 2031
7 Company Profiles
- 7.1 COVER Corporation
- 7.1.1 COVER Corporation Profile
- 7.1.2 COVER Corporation Main Business
- 7.1.3 COVER Corporation Vtuber Live Products, Services and Solutions
- 7.1.4 COVER Corporation Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.1.5 COVER Corporation Recent Developments
- 7.2 Anycolor
- 7.2.1 Anycolor Profile
- 7.2.2 Anycolor Main Business
- 7.2.3 Anycolor Vtuber Live Products, Services and Solutions
- 7.2.4 Anycolor Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.2.5 Anycolor Recent Developments
- 7.3 Brave Group
- 7.3.1 Brave Group Profile
- 7.3.2 Brave Group Main Business
- 7.3.3 Brave Group Vtuber Live Products, Services and Solutions
- 7.3.4 Brave Group Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.3.5 Brave Group Recent Developments
- 7.4 Bilibili
- 7.4.1 Bilibili Profile
- 7.4.2 Bilibili Main Business
- 7.4.3 Bilibili Vtuber Live Products, Services and Solutions
- 7.4.4 Bilibili Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.4.5 Bilibili Recent Developments
- 7.5 774 Inc
- 7.5.1 774 Inc Profile
- 7.5.2 774 Inc Main Business
- 7.5.3 774 Inc Vtuber Live Products, Services and Solutions
- 7.5.4 774 Inc Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.5.5 774 Inc Recent Developments
- 7.6 .LIVE (Appland)
- 7.6.1 .LIVE (Appland) Profile
- 7.6.2 .LIVE (Appland) Main Business
- 7.6.3 .LIVE (Appland) Vtuber Live Products, Services and Solutions
- 7.6.4 .LIVE (Appland) Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.7 Neo-Porte
- 7.7.1 Neo-Porte Profile
- 7.7.2 Neo-Porte Main Business
- 7.7.3 Neo-Porte Vtuber Live Products, Services and Solutions
- 7.7.4 Neo-Porte Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.8 Re:AcT (Mikai)
- 7.8.1 Re:AcT (Mikai) Profile
- 7.8.2 Re:AcT (Mikai) Main Business
- 7.8.3 Re:AcT (Mikai) Vtuber Live Products, Services and Solutions
- 7.8.4 Re:AcT (Mikai) Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.8.5 Re:AcT (Mikai) Recent Developments
- 7.9 NoriPro
- 7.9.1 NoriPro Profile
- 7.9.2 NoriPro Main Business
- 7.9.3 NoriPro Vtuber Live Products, Services and Solutions
- 7.9.4 NoriPro Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.10 VEE
- 7.10.1 VEE Profile
- 7.10.2 VEE Main Business
- 7.10.3 VEE Vtuber Live Products, Services and Solutions
- 7.10.4 VEE Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.11 Vshojo
- 7.11.1 Vshojo Profile
- 7.11.2 Vshojo Main Business
- 7.11.3 Vshojo Vtuber Live Products, Services and Solutions
- 7.11.4 Vshojo Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.12 V&U
- 7.12.1 V&U Profile
- 7.12.2 V&U Main Business
- 7.12.3 V&U Vtuber Live Products, Services and Solutions
- 7.12.4 V&U Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.13 MAHA5 Japan
- 7.13.1 MAHA5 Japan Profile
- 7.13.2 MAHA5 Japan Main Business
- 7.13.3 MAHA5 Japan Vtuber Live Products, Services and Solutions
- 7.13.4 MAHA5 Japan Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.14 Aogiri High School (viviON)
- 7.14.1 Aogiri High School (viviON) Profile
- 7.14.2 Aogiri High School (viviON) Main Business
- 7.14.3 Aogiri High School (viviON) Vtuber Live Products, Services and Solutions
- 7.14.4 Aogiri High School (viviON) Vtuber Live Revenue (US$ million) & (2020-2025)
- 7.14.5 Aogiri High School (viviON) Recent Developments
8 Industry Chain Analysis
- 8.1 Vtuber Live Upstream Analysis
- 8.2 Vtuber Live Midstream Analysis
- 8.3 Vtuber Live Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
- 10.1 Research Methodology
- 10.1.1 Methodology/Research Approach
- 10.1.2 Data Source
- 10.2 Author Details
- 10.3 Disclaimer 110