デフォルト表紙
市場調査レポート
商品コード
1339102

プレーヤー追跡市場、シェア、規模、動向、産業分析レポート:コンポーネント別、タイプ別、用途別、エンドユーザー別、地域別、セグメント別予測、2023年~2032年

Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2023 - 2032

出版日: | 発行: Polaris Market Research | ページ情報: 英文 116 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
プレーヤー追跡市場、シェア、規模、動向、産業分析レポート:コンポーネント別、タイプ別、用途別、エンドユーザー別、地域別、セグメント別予測、2023年~2032年
出版日: 2023年07月23日
発行: Polaris Market Research
ページ情報: 英文 116 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

Polaris Market Research社の最新調査によると、世界のプレーヤー追跡市場規模は2032年までに246億米ドルに達する見込みです。このレポートは、現在の市場力学を詳細に洞察し、将来の市場成長に関する分析を提供しています。

スポーツアナリティクスの採用拡大が、いくつかの点で市場の成長を促進しています。スポーツチームや組織は、選手育成、試合戦略、チームパフォーマンスについて十分な情報に基づいた意思決定を行うために、データ主導の洞察への依存を強めています。プレーヤー追跡テクノロジーは、選手の動き、生体認証、パフォーマンス指標に関するリアルタイムのデータをチームに提供し、選手のパフォーマンスを最適化してチームの成果を向上させるために利用できます。何年も前から、テクノロジーはスポーツのあり方を微妙に変化させてきました。例えば、esportsでは2018年にベンチャーキャピタルからの資金調達額が25億米ドルを超えるなど投資が急増しており、スポーツテック市場は2024年までに300億米ドルに達するという予測もあります。このことは、今後数年のプレイヤートラッキング市場の成長をさらに促進すると思われます。

若いスポーツテクノロジーへの投資の拡大も市場の成長を後押ししています。米国SportsTechX社によると、若いスポーツテクノロジー産業に費やされた金額は10億米ドルに満たなかっています。現在、この分野に毎年投入される金額は、その10倍以上となっています。スポーツ・テクノロジーの新興企業は、従来のトラッキング・システムよりも正確で、使い勝手がよく、手頃な価格の、新しく革新的なプレーヤー追跡・ソリューションを開発しています。これらの新興企業は、ベンチャーキャピタルやスポーツ団体から多額の投資を集めており、プレーヤー追跡市場の成長に拍車をかけています。これらの新興企業がプレーヤー追跡市場の成長を促進している1つの方法は、従来のトラッキングシステムよりも快適で邪魔にならないウェアラブル技術を開発することです。

プレーヤー追跡市場レポートハイライト

ソリューション分野は、プレーヤー追跡ソリューションの可用性と手頃な価格の増加により、より速い速度で成長すると予想されます。

ウェアラブル分野は、スポーツにおけるデータ主導の洞察に対する需要の増加により、最大の市場シェアを占めました。

パフォーマンストラッキング分野は、幅広いスポーツで利用されているため、大きな成長率を記録すると予測されています。

北米は、スポーツ団体におけるパフォーマンス・トラッキング・ソリューションの需要増加により、調査期間中、最も高い成長率と大きな収益シェアを獲得しました。

APACは、スポーツ産業への投資の増加により、予測期間中に最大の成長率を示すと予測されています。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 調査手法

第4章 市場洞察を追跡する世界企業

  • プレーヤーの追跡- 業界のスナップショット
  • 市場力学を追跡するプレーヤー
    • 促進要因と機会
      • ウェアラブルスポーツデバイスの技術進歩
      • スポーツにおけるプレーヤー追跡の需要の高まり
    • 抑制要因と課題
      • 新興諸国のスポーツにかける予算は限られている
  • PESTLE分析
  • プレイヤーの業界動向の追跡
  • バリューチェーン分析
  • COVID-19感染症の影響分析

第5章 世界のプレーヤー追跡市場、コンポーネント別

  • 主な調査結果
  • イントロダクション
  • ソリューション
  • サービス

第6章 アプリケーション別の世界プレーヤー追跡市場

  • 主な調査結果
  • イントロダクション
  • フィットネストラッキング
  • パフォーマンスの追跡
  • 不正行為の検出
  • プレーヤーの安全

第7章 エンドユーザー別の世界のプレーヤー追跡市場

  • 主な調査結果
  • イントロダクション
  • チームスポーツ
  • 個人競技

第8章 世界のプレーヤー追跡市場、タイプ別

  • 主な調査結果
  • イントロダクション
  • ウェアラブル
  • 光学系
  • アプリケーションベース

第9章 世界のプレーヤー追跡市場、地域別

  • 主な調査結果
  • イントロダクション
    • プレイヤー追跡市場評価、地域別、2019-2032
  • プレーヤー追跡市場-北米
    • 北米:プレーヤートラッキング市場、コンポーネント別、2019~2032年
    • 北米:プレーヤートラッキング市場、タイプ別、2019~2032年
    • 北米:プレーヤー追跡市場、アプリケーション別、2019~2032年
    • 北米:プレーヤー追跡市場、エンドユーザー別、2019~2032年
    • プレーヤー追跡市場-米国
    • プレーヤー追跡市場- カナダ
  • プレーヤー追跡市場- 欧州
    • 欧州:プレーヤー追跡市場、コンポーネント別、2019~2032年
    • 欧州:プレーヤートラッキング市場、タイプ別、2019~2032年
    • 欧州:プレーヤー追跡市場、アプリケーション別、2019~2032年
    • 欧州:プレーヤー追跡市場、エンドユーザー別、2019~2032年
    • プレーヤー追跡市場- 英国
    • プレーヤー追跡市場- フランス
    • プレーヤー追跡市場- ドイツ
    • プレーヤー追跡市場- イタリア
    • プレーヤー追跡市場- スペイン
    • プレーヤー追跡市場- オランダ
    • プレーヤー追跡市場- ロシア
  • プレーヤー追跡市場- アジア太平洋
    • アジア太平洋地域:プレーヤー追跡市場、コンポーネント別、2019~2032年
    • アジア太平洋地域:プレーヤー追跡市場、タイプ別、2019~2032年
    • アジア太平洋地域:プレーヤー追跡市場、アプリケーション別、2019~2032年
    • アジア太平洋地域:プレーヤー追跡市場、エンドユーザー別、2019~2032年
    • プレーヤー追跡市場- 中国
    • プレーヤー追跡市場- インド
    • プレーヤー追跡市場- 日本
    • プレーヤー追跡市場- マレーシア
    • プレーヤー追跡市場- インドネシア
    • プレーヤー追跡市場- 韓国
  • プレーヤー追跡市場-中東およびアフリカ
    • 中東およびアフリカ:プレーヤー追跡市場、コンポーネント別、2019~2032年
    • 中東およびアフリカ:プレーヤー追跡市場、タイプ別、2019~2032年
    • 中東およびアフリカ:プレーヤー追跡市場、アプリケーション別、2019~2032年
    • 中東およびアフリカ:プレーヤー追跡市場、エンドユーザー別、2019~2032年
    • プレーヤー追跡市場- サウジアラビア
    • プレーヤー追跡市場- 南アフリカ
    • プレーヤー追跡市場- イスラエル
    • プレーヤー追跡市場- アラブ首長国連邦
  • プレーヤー追跡市場-ラテンアメリカ
    • ラテンアメリカ:プレーヤートラッキング市場、コンポーネント別、2019-2032年
    • ラテンアメリカ:プレーヤー追跡市場、タイプ別、2019-2032
    • ラテンアメリカ:プレーヤー追跡市場、アプリケーション別、2019~2032年
    • ラテンアメリカ:プレイヤー追跡市場、エンドユーザー別、2019~2032年
    • プレーヤー追跡市場- メキシコ
    • プレーヤー追跡市場- ブラジル
    • プレーヤー追跡市場- アルゼンチン

第10章 競合情勢

  • 拡張と買収の分析
    • 拡大
    • 買収
  • 提携/協業/合意/公開

第11章 企業プロファイル

  • Catapult
  • JOHAN Sports
  • Kinexon
  • PlayGineering Systems
  • Polar Electro
  • SPT Group
  • Stats Perform
  • STATSports
  • The Chyron
  • Sonda Sports
  • Advanced Sports Analytics
  • Sports Performance Tracking
  • Q-Track
  • Exelio
  • Xampion
  • Zebra Technologies
図表

List of Tables

  • Table 1 Global Player Tracking Market, by Component, by Region, 2019-2032 (USD Billion)
  • Table 2 Global Player Tracking Market, by Application, by Region, 2019-2032 (USD Billion)
  • Table 3 Global Player Tracking Market, by End User, by Region, 2019-2032 (USD Billion)
  • Table 4 Global Player Tracking Market, by Type, by Region, 2019-2032 (USD Billion)
  • Table 5 Player Tracking Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 6 North America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 7 North America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 8 North America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 9 North America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 10 U.S.: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 11 U.S.: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 12 U.S.: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 13 U.S.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 14 Canada: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 15 Canada: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 16 Canada: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 17 Canada: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 18 Europe: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 19 Europe: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 20 Europe: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 21 Europe: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 22 Germany: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 23 Germany: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 24 Germany: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 25 Germany: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 26 France: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 27 France: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 28 France: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 29 France: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 30 UK: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 31 UK: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 32 UK: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 33 UK: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 34 Italy: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 35 Italy: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 36 Italy: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 37 Italy: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 38 Netherlands: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 39 Netherlands: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 40 Netherlands: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 41 Netherlands: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 42 Spain: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 43 Spain: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 44 Spain: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 45 Spain: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 46 Russia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 47 Russia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 48 Russia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 49 Russia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 50 Asia Pacific: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 51 Asia Pacific: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 52 Asia Pacific: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 53 Asia Pacific: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 54 China: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 55 China: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 56 China: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 57 China: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 58 Japan: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 59 Japan: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 60 Japan: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 61 Japan: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 62 India: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 63 India: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 64 India: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 65 India: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 66 Indonesia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 67 Indonesia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 68 Indonesia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 69 Indonesia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 70 Malaysia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 71 Malaysia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 72 Malaysia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 73 Malaysia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 74 South Korea: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 75 South Korea: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 76 South Korea: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 77 South Korea: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 78 Latin America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 79 Latin America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 80 Latin America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 81 Latin America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 82 Brazil: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 83 Brazil: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 84 Brazil: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 85 Brazil: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 86 Mexico: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 87 Mexico: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 88 Mexico: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 89 Mexico: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 90 Argentina: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 91 Argentina: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 92 Argentina: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 93 Argentina: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 94 Middle East & Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 95 Middle East & Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 96 Middle East & Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 97 Middle East & Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 98 UAE: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 99 UAE: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 100 UAE: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 101 UAE: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 102 Saudi Arabia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 103 Saudi Arabia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 104 Saudi Arabia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 105 Saudi Arabia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 106 South Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 107 South Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 108 South Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 109 South Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • Table 110 Israel: Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • Table 111 Israel: Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • Table 112 Israel: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • Table 113 Israel: Player Tracking Market, by Type, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Player Tracking Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Type
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Component
  • Figure 7. Global Player Tracking Market, by Component, 2021 & 2030 (USD Billion)
  • Figure 8. Market by Type
  • Figure 9. Global Player Tracking Market, by Type, 2021 & 2030 (USD Billion)
  • Figure 10. Market by Application
  • Figure 11. Global Player Tracking Market, by Application, 2021 & 2030 (USD Billion)
  • Figure 12. Market by End User
  • Figure 13. Global Player Tracking Market, by End User, 2021 & 2030 (USD Billion)
目次
Product Code: PM3482

The global player tracking market size is expected to reach USD 24.60 billion by 2032, according to a new study by Polaris Market Research. The report "Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2023-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Growing adoption of sports analytics is driving the growth of the market in several ways. Sports teams and organizations are increasingly relying on data-driven insights to make informed decisions about player development, game strategy, and team performance. Player tracking technology provides teams with real-time data on player movements, biometrics, and performance metrics that can be used to optimize player performance and improve team outcomes. Since many years ago, technology has been subtly changing the way that sports are played. For example, esports has seen a spike in investment that exceeded $2.5 billion in venture capital funding in 2018; some predictions indicate that the sports tech market will reach $30 billion by 2024. This will further fuel the growth of the player tracking market in coming years.

The growing investments in young sports technology are also driving the growth of the market. According to SportsTechX, less than US$1 billion was spent in the young sports technology industry. Today, the amount pumped into the area each year is more than ten times that amount. Sports technology startups are developing new and innovative player tracking solutions that are more accurate, user-friendly, and affordable than traditional tracking systems. These startups are attracting significant investments from venture capitalists and sports organizations, which are fueling the growth of the player tracking market. One way in which these startups are driving the growth of the player tracking market is by developing wearable technology that is more comfortable and unobtrusive than traditional tracking systems.

Player Tracking Market Report Highlights

Solutions segment is anticipated to grow at faster rate owing to the increasing the availability and affordability of player tracking solutions.

Wearables segment accounted for the largest market share owing to the increasing demand for data-driven insights in sports.

Performance Tracking segment is projected to experience a significant growth rate due to its usage in a wide range of sports.

North America garnered the highest growth rate and larger revenue share in the study period owing to increasing demand for performance tracking solutions in sports organizations.

APAC is projected to witness the largest growth rate in the forecast time frame due to increasing investment in the sports industry.

The global players include: Catapult, JOHAN Sports, Kinexon, PlayGineering Systems, Polar Electro, SPT Group, Stats Perform, STATSports, Q-Track, Exelio, Xampion & Zebra Technologies.

Polaris Market Research has segmented the player tracking market report based on component, type, application, end user and region:

Player Tracking, Component Outlook (Revenue - USD Billion, 2019 - 2032)

  • Solutions
  • Services

Player Tracking, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Wearables
  • Opticals
  • Application-Based

Player Tracking, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Fitness Tracking
  • Performance Tracking
  • Fraud Detection
  • Player Safety

Player Tracking, End User Outlook (Revenue - USD Billion, 2019 - 2032)

  • Team Sports
  • Individual Sports

Player Tracking, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Player Tracking Market Insights

  • 4.1. Player Tracking - Industry Snapshot
  • 4.2. Player Tracking Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Technological Advancements in Wearable Sports Devices
      • 4.2.1.2. Growing demand for player tracking in sports
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Limited budget for sports in developing countries
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. Player Tracking Industry Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Player Tracking Market, by Component

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • 5.3. Solutions
    • 5.3.1. Global Player Tracking Market, by Solutions, by Region, 2019-2032 (USD Billion)
  • 5.4. Services
    • 5.4.1. Global Player Tracking Market, by Services, by Region, 2019-2032 (USD Billion)

6. Global Player Tracking Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Fitness Tracking
    • 6.3.1. Global Player Tracking Market, by Fitness Tracking, by Region, 2019-2032 (USD Billion)
  • 6.4. Performance Tracking
    • 6.4.1. Global Player Tracking Market, by Performance Tracking, by Region, 2019-2032 (USD Billion)
  • 6.5. Fraud Detection
    • 6.5.1. Global Player Tracking Market, by Fraud Detection, by Region, 2019-2032 (USD Billion)
  • 6.6. Player Safety
    • 6.6.1. Global Player Tracking Market, by Player Safety, by Region, 2019-2032 (USD Billion)

7. Global Player Tracking Market, by End User

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 7.3. Team Sports
    • 7.3.1. Global Player Tracking Market, by Team Sports, by Region, 2019-2032 (USD Billion)
  • 7.4. Individual Sports
    • 7.4.1. Global Player Tracking Market, by Individual Sports, by Region, 2019-2032 (USD Billion)

8. Global Player Tracking Market, by Type

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • 8.3. Wearables
    • 8.3.1. Global Player Tracking Market, by Wearables, by Region, 2019-2032 (USD Billion)
  • 8.4. Opticals
    • 8.4.1. Global Player Tracking Market, by Opticals, by Region, 2019-2032 (USD Billion)
  • 8.5. Application-Based
    • 8.5.1. Global Player Tracking Market, by Application-Based, by Region, 2019-2032 (USD Billion)

9. Global Player Tracking Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Player Tracking Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Player Tracking Market - North America
    • 9.3.1. North America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.3.2. North America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.3.3. North America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.3.4. North America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.3.5. Player Tracking Market - U.S.
      • 9.3.5.1. U.S.: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.3.6. Player Tracking Market - Canada
      • 9.3.6.1. Canada: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.4. Player Tracking Market - Europe
    • 9.4.1. Europe: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.5. Player Tracking Market - UK
      • 9.4.5.1. UK: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.6. Player Tracking Market - France
      • 9.4.6.1. France: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.7. Player Tracking Market - Germany
      • 9.4.7.1. Germany: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.8. Player Tracking Market - Italy
      • 9.4.8.1. Italy: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.9. Player Tracking Market - Spain
      • 9.4.9.1. Spain: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.10. Player Tracking Market - Netherlands
      • 9.4.10.1. Netherlands: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.11. Player Tracking Market - Russia
      • 9.4.11.1. Russia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.5. Player Tracking Market - Asia Pacific
    • 9.5.1. Asia Pacific: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.5. Player Tracking Market - China
      • 9.5.5.1. China: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.6. Player Tracking Market - India
      • 9.5.6.1. India: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.7. Player Tracking Market - Japan
      • 9.5.7.1. Japan: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.8. Player Tracking Market - Malaysia
      • 9.5.8.1. Malaysia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.9. Player Tracking Market - Indonesia
      • 9.5.9.1. Indonesia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.10. Player Tracking Market - South Korea
      • 9.5.10.1. South Korea: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.6. Player Tracking Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.5. Player Tracking Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.6. Player Tracking Market - South Africa
      • 9.6.6.1. South Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.7. Player Tracking Market - Israel
      • 9.6.7.1. Israel: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.8. Player Tracking Market - UAE
      • 9.6.8.1. UAE: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.7. Player Tracking Market - Latin America
    • 9.7.1. Latin America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.5. Player Tracking Market - Mexico
      • 9.7.5.1. Mexico: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.6. Player Tracking Market - Brazil
      • 9.7.6.1. Brazil: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.7. Player Tracking Market - Argentina
      • 9.7.7.1. Argentina: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Player Tracking Market, by End User, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Catapult
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. JOHAN Sports
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. Kinexon
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. PlayGineering Systems
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Polar Electro
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. SPT Group
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. Stats Perform
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. STATSports
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. The Chyron
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Sonda Sports
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development
  • 11.11. Advanced Sports Analytics
    • 11.11.1. Company Overview
    • 11.11.2. Financial Performance
    • 11.11.3. Product Benchmarking
    • 11.11.4. Recent Development
  • 11.12. Sports Performance Tracking
    • 11.12.1. Company Overview
    • 11.12.2. Financial Performance
    • 11.12.3. Product Benchmarking
    • 11.12.4. Recent Development
  • 11.13. Q-Track
    • 11.13.1. Company Overview
    • 11.13.2. Financial Performance
    • 11.13.3. Product Benchmarking
    • 11.13.4. Recent Development
  • 11.14. Exelio
    • 11.14.1. Company Overview
    • 11.14.2. Financial Performance
    • 11.14.3. Product Benchmarking
    • 11.14.4. Recent Development
  • 11.15. Xampion
    • 11.15.1. Company Overview
    • 11.15.2. Financial Performance
    • 11.15.3. Product Benchmarking
    • 11.15.4. Recent Development
  • 11.16. Zebra Technologies
    • 11.16.1. Company Overview
    • 11.16.2. Financial Performance
    • 11.16.3. Product Benchmarking
    • 11.16.4. Recent Development