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市場調査レポート

世界の3Dモーションキャプチャー市場:タイプ、システム、用途、地域別 - 成長、動向、予測(2018年〜2023年)

Global 3D Motion Capture Market - Segmented by Type, System, Application, and Region - Growth, Trends, and Forecast

発行 Mordor Intelligence LLP 商品コード 648683
出版日 ページ情報 英文 103 Pages
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=111.43円で換算しております。
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世界の3Dモーションキャプチャー市場:タイプ、システム、用途、地域別 - 成長、動向、予測(2018年〜2023年) Global 3D Motion Capture Market - Segmented by Type, System, Application, and Region - Growth, Trends, and Forecast
出版日: 2018年05月18日 ページ情報: 英文 103 Pages
概要

世界の3Dモーションキャプチャー市場は、2018年から2023年の調査期間を通じて9.8%のCAGRで成長することが予測されています。

当レポートでは、世界の3Dモーションキャプチャー市場について調査し、市場の概要、タイプ・システム・用途・地域別の市場動向、市場規模の推移と予測、成長要因・阻害要因の分析、競合情勢、主要企業のプロファイルなど、体系的な情報を提供しています。

目次

第1章 イントロダクション

  • 調査の成果
  • 市場の定義
  • 調査の前提条件

第2章 調査方法

第3章 エグゼクティブサマリー

第4章 市場の分析

  • 市場概況
  • ファイブフォース分析
    • 買い手の交渉力
    • 供給企業の交渉力
    • 新規参入業者の脅威
    • 代替品の脅威
    • 競争企業間の敵対関係
  • 産業バリューチェーン分析
  • 産業政策

第5章 市場のダイナミクス

  • 成長要因
    • コンピュータビジョンの技術革新
    • 高品質3Dアニメーションの需要および人気の高まり
  • 阻害要因
    • ハイエンドプロセッサーの要件
    • 安価なインターフェースソフトウェアの入手性の悪さ

第6章 技術概要

第7章 市場セグメンテーション

  • タイプ別
    • ハードウェア
    • ソフトウェア
    • サービス
  • システム別
    • 光学式3Dモーションキャプチャーシステム
    • 非光学式3Dモーションキャプチャーシステム
  • 用途別
    • 医療・バイオメカニクス
    • メディア・エンターテイメント
    • 工学・産業
    • 教育
    • その他
  • 地域別
    • 北米
    • 欧州
    • アジア太平洋
    • ラテンアメリカ
    • 中東・アフリカ

第8章 ベンダーの市場シェア

第9章 企業プロファイル

  • Codamotion - Charnwood Dynamics Ltd
  • Motion Analysis Corporation
  • Noraxon U.S.A., Inc.
  • Notch Interfaces, Inc.
  • Optitrack
  • PhaseSpace, Inc.
  • Phoenix Technologies, Inc.
  • Qualisys AB
  • Synertial Labs Ltd
  • Vicon Motion Systems Ltd
  • Xsens Technologies B.V.

第10章 投資分析

  • 最近の合併・買収
  • 投資シナリオと機会

第11章 市場の将来展望

目次
Product Code: 47736

The global 3D motion capture market is expected to register a CAGR of 9.8% over the forecast period of 2018-2023. The scope of the report is limited to products offered by major players, which include hardware, software, and services. The regions considered in the scope of the report include North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa.

3D motion capture systems facilitate end users to identify and capture real-time motion and visualize the same in a computer system for additional analysis and processing. 3D motion capture systems make use of various technologies such as optical, inertial, motorized, and electromagnetic sensing to detect and store body movements onto a software suite accurately. The primary objective of the 3D motion capture is to record the movement of the subject, and it does not focus on the visual features of the subject. Further, this 3D motion recording is mapped on a 3D model so that the model performs the same action as that of the subject. The developed content of the animation at a particular given time is much more detailed when compared to conventionally used methods.

Technological Innovations in Computer Vision Technology

3D motion capture has become one of the primary areas of interest in the field of computer vision. Some of the major application areas that have been rapidly evolving include the advanced human interfaces, virtual reality, and security/surveillance systems. For example, Microsoft Kinect uses 3D computer graphics algorithms to enable computer vision to analyze and understand three-dimensional scenes. It allows game developers to merge real-time full-body motion capture with artificial 3D environments. Besides gaming, this opens new possibilities in areas like robotics, virtual reality (VR), and augmented reality (AR) applications. Increasing usage of computer vision technology in commercial and government sector is also promoting the growth of 3D motion capture systems. Further, with the aid of deep learning, an era of cognitive technology has begun, where computer vision and deep learning integrate to address high level, and complex 3D motion capture technology.

Widespread Acceptance of 3D Motion Capture in Movies

At work behind the scenes of movies and games, 3D motion capture is one of the most dynamic, competitive industries in media & entertainment. Developers and facilities are continuously innovating to make the process of transferring real performances to the digital world faster, easier, and more accurate. Motion capture effectively allows shooting infinite angles in one take. This enables one to defer some of the decision-making processes to later in the production pipeline and allows for creative flexibility. Not only does motion capture provide a superior tool for pre-visualization and shot planning to help the decision-making process early on, but also increased flexibility would provide for experimentation at all stages of production, promising almost endless creative possibilities, but exploited with structure and within budget and schedule constraints. Much of the technological advances would come through software and processing, where limited data sets provide the ideal platform to work upon. This is expected to help make 3D motion capture truly accessible to a wider range of the user, and usable in the most difficult of environments, as well as improving the quality of the end product.

North America is one of the Prime Markets

North America is one of the largest markets for 3D motion capture technology industries, globally. The huge market in the region is primarily due to increasing adoption of advanced technologies in the field of entertainment, sports, and medical science. Professionals in the performance field, such as biomechanists, require the data to study how athletes move, while medical specialists are interested in why athletes get hurt in the first place. The sports medicine field is engaged in learning dysfunction prior, during, and after injury, and the performance space needs to learn what makes an athlete succeed regarding movement. With the high penetration and popularity of multiple kinds of injury-prone sports in countries, like the United States and Canada, the outlook of 3D motion capture technology is quite promising.

Furthermore, the region is also home to some of the leading providers of 3D motion capture systems across the world. For example, Motion Analysis was one of the first companies to create a robust noise-free solution and started as early as in the 1980s. Many of the groundbreaking studies on baseball started with Motion Analysis, and they have extended their expertise to other markets like video games, engineering, animations, and broadcasting as well. The company is well-known in sports due to their huge development of cameras and software, and hundreds of research papers included in their system, as part of the materials section.

Key Developments in the Market

November 2017 - mCube, the leading provider of the world's smallest and lowest power MEMS motion sensors, announced that it had completed the acquisition of 3D motion tracking products and technology company, Xsens from ON Semiconductor. This acquisition will help their customers to implement radical new applications, enabled by motion sensing and tracking technology advancements.

The major players include - XSENS TECHNOLOGIES B.V., PHASESPACE, INC., QUALISYS AB, NORAXON U.S.A., INC., VICON MOTION SYSTEMS LTD, OPTITRACK, PHOENIX TECHNOLOGIES, INC., MOTION ANALYSIS CORPORATION, NOTCH INTERFACES, INC., CODAMOTION (CHARNWOOD DYNAMICS LTD.), and SYNERTIAL LABS LTD, amongst others.

Reasons to Purchase the Report

Preference towards high-quality 3D animations acts as a driver to the 3D motion capture market scenario.

Analyzing various perspectives of the market with the help of Porter's Five Forces Analysis.

The end user application that is expected to dominate the market is analyzed in detail.

The regions which are expected to witness the fastest growth during the forecast period are analyzed and estimated for growth.

Identify the latest developments, market shares, and strategies employed by the major market players.

3-month analyst support along with the Market Estimate sheet (in Excel).

Customization of the Report

This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

Table of Contents

1. Introduction

  • 1.1 Key Study Deliverables
  • 1.2 Market Definition
  • 1.3 Study Assumptions

2. Research Methodology

3. Executive Summary

4. Market Insights

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness- Porter's Five Forces Analysis
    • 4.2.1 Threat of New Entrants
    • 4.2.2 Bargaining Power of Suppliers
    • 4.2.3 Bargaining Power of Consumers
    • 4.2.4 Threat of Substitute Products and Services
    • 4.2.5 Competitive Rivalry
  • 4.3 Industry Value Chain Analysis
  • 4.4 Industry Policies

5. Market Dynamics

  • 5.1 Drivers
    • 5.1.1 Technological Innovations in Computer Vision Technology
    • 5.1.2 Rise in Demand and Preference toward High-quality 3D Animations
  • 5.2 Restraints
    • 5.2.1 Requirement for High-end Processors
    • 5.2.2 Lack of Availability of Affordable Interface Software

6. Technology Snapshot

7. Market Segmentation

  • 7.1 By Type
    • 7.1.1 Hardware
      • 7.1.1.1 Cameras
      • 7.1.1.2 Sensors
      • 7.1.1.3 Communication Devices
      • 7.1.1.4 Accessories
    • 7.1.2 Software
      • 7.1.2.1 Packaged 3D Motion Capture Software
      • 7.1.2.2 Plug-in 3D Motion Capture Software
    • 7.1.3 Services
      • 7.1.3.1 Maintenance and Support
      • 7.1.3.2 Consultation and Training
      • 7.1.3.3 Implementation Services
  • 7.2 By System
    • 7.2.1 Optical 3D Motion Capture Systems
      • 7.2.1.1 Active 3D Motion Capture Systems
      • 7.2.1.2 Passive 3D Motion Capture Systems
      • 7.2.1.3 Submerged 3D Motion Capture Systems
    • 7.2.2 Non-optical 3D Motion Capture Systems
      • 7.2.2.1 Inertial 3D Motion Capture Systems
      • 7.2.2.2 Electromagnetic 3D Motion Capture Systems
      • 7.2.2.3 Motorized 3D Motion Capture Systems
  • 7.3 By Application
    • 7.3.1 Biomechanical Research and Medical
    • 7.3.2 Media & Entertainment
    • 7.3.3 Engineering & Industrial Applications
    • 7.3.4 Education
    • 7.3.5 Others
  • 7.4 By Geography
    • 7.4.1 North America
      • 7.4.1.1 United States
      • 7.4.1.2 Canada
      • 7.4.1.3 Rest of North America
    • 7.4.2 Europe
      • 7.4.2.1 United Kingdom
      • 7.4.2.2 Germany
      • 7.4.2.3 France
      • 7.4.2.4 Rest of Europe
    • 7.4.3 Asia-Pacific
      • 7.4.3.1 China
      • 7.4.3.2 India
      • 7.4.3.3 Japan
      • 7.4.3.4 Rest of Asia-Pacific
    • 7.4.4 Latin America
      • 7.4.4.1 Brazil
      • 7.4.4.2 Argentina
      • 7.4.4.3 Mexico
      • 7.4.4.4 Rest of Latin America
    • 7.4.5 Middle East & Africa
      • 7.4.5.1 Saudi Arabia
      • 7.4.5.2 United Arab Emirates
      • 7.4.5.3 Rest of Middle East & Africa

8. Vendor Market Share

9. Key Vendor Profiles

  • 9.1 Codamotion - Charnwood Dynamics Ltd
  • 9.2 Motion Analysis Corporation
  • 9.3 Noraxon U.S.A., Inc.
  • 9.4 Notch Interfaces, Inc.
  • 9.5 Optitrack
  • 9.6 PhaseSpace, Inc.
  • 9.7 Phoenix Technologies, Inc.
  • 9.8 Qualisys AB
  • 9.9 Synertial Labs Ltd
  • 9.10 Vicon Motion Systems Ltd
  • 9.11 Xsens Technologies B.V.

List not Exhaustive

10. Investment Analysis

  • 10.1 Recent Mergers & Acquisitions
  • 10.2 Investment Scenario and Opportunities

11. Future of the Market

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