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市場調査レポート
商品コード
1334006
小売向けVRの世界市場の予測(~2032年)Virtual Reality in Retail Market Research Report Global Forecast 2032 |
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小売向けVRの世界市場の予測(~2032年) |
出版日: 2023年08月20日
発行: Market Research Future
ページ情報: 英文 100 Pages
納期: お問合せ
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世界の小売向けVRの市場規模は、2032年末までにCAGRで25.00%の大幅な成長が予測されています。最適化されたショッピング体験への関心が、市場の発展を促進する主な促進要因となっています。
地域の考察
北米が市場を独占する見込みです。米国における市場収益の増加が、北米市場の拡大の重大な促進要因となっています。米国はApple, Inc.、Microsoft、Wizardry Jump、Google LLCのような多数の先進組織の拠点であり、目覚ましいVR研究を行っています。
欧州では、ドイツ市場が大きな市場シェアを占め、英国市場が欧州でもっとも速く発展しています。
アジア太平洋市場は、2023年~2032年に急速に拡大すると予測されています。HMDやその他のVR関連機器の有力な卸売業者である中国では、小売向けVRが大きな伸びを見せました。
当レポートでは、世界の小売向けVR市場について調査分析し、市場力学、地域とセグメントの分析、企業プロファイルなどを提供しています。
Virtual Reality in Retail Market Research Report - Global Forecast 2032
Virtual Reality in Retail Market is anticipated to register a significant CAGR of 25.00% by the end of 2032. The interest for a modified shopping experience is the key market driver enhancing market development. All through the projected period, the necessity for more noteworthy client involvement in the retail area is expected to introduce a worthwhile potential for market headway.
Market CAGR for virtual reality in retail is being driven by the rising use of cell phones. Innovation progressions have permitted customers to see virtual pictures submerged in true conditions, and cell phone use is rising.
Businesses have a lot to gain from the capability of blended reality innovations like AR and VR to give clients better approaches to interact with their brands, whether by transporting them to an alternate world or enhancing the one they are in at this point. Expanded reality, which empowers customers to see and evaluate items prior to buying them, has been more popular as of late because of advancements in versatile innovation. Subsequently, various retail marks are investing in the advances.
Based on hardware, the Virtual Reality in Retail Market is classified into headsets, devices, glasses, and gloves.
The Virtual Reality in Retail Market segmentation, based on software, includes smartphones, consoles, and others.
The Virtual Reality in Retail Market segmentation, based on type, includes mixed reality, immersive systems, and windows on the world.
Regional Insights
North American virtual reality in the retail region will dominate this market. The increasing market income in the U.S. is the essential driver of the market extension in North America. The US is home to many mechanically progressed organizations, like Apple, Inc., Microsoft, Wizardry Jump, and Google LLC, and it conducts impressive VR research.
Europe's virtual reality in the retail market represents the quickest market share. This outcomes from the wide utilization of VR innovation across various industry areas, especially in the gaming and auto areas. The regional market extension has been rushed by the fast turn of events and reception of strong VR equipment designated at the gaming local area in European countries. Further, German virtual reality in the retail market held a significant market share, and the UK virtual reality in the retail market was the quickest developing market in the European region.
The Asia-Pacific Virtual Reality in Retail Market is assessed to extend at a fast rate from 2023 to 2032. China, a prominent wholesaler of HMDs and other VR-related equipment, saw a significant increase in virtual reality in retail. The market is growing in Southeast Asian countries because of mechanical turns of events. The business sendoff of 5G in Japan in 2019 provoked telecom firms to apply imaginative thinking to give stages to expanded reality (AR) and virtual reality viewing that utilizes 5G network.
Major players in virtual reality in the retail market, include Microsoft (US), Unity Technologies (US), HTC Corporation (Taiwan), Google (US), and others.
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