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バトルロイヤルゲーム市場レポート:2030年までの動向、予測、競合分析

Battles Royale Games Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日: | 発行: Lucintel | ページ情報: 英文 150 Pages | 納期: 3営業日

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バトルロイヤルゲーム市場レポート:2030年までの動向、予測、競合分析
出版日: 2023年10月12日
発行: Lucintel
ページ情報: 英文 150 Pages
納期: 3営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 目次
概要

バトルロイヤルゲームの動向と予測

世界のバトルロイヤルゲーム市場は、2024年から2030年までのCAGRが8.6%で、2030年までに推定175億米ドルに達すると予測されます。この市場の主な促進要因は、多人数参加型オンラインゲームの人気の高まり、esportsの動向の上昇、無料プレイゲームの需要の増加です。世界のバトルロイヤルゲーム市場の将来は、PC、モバイル、タブレット市場でのビジネスチャンスにより有望視されています。

バトルロイヤルゲーム市場の洞察

Lucintelの予測では、無料プレイゲームは前払いの必要がないため、ゲーマーにとってより身近な存在であることから、予測期間中に最も高い成長が見込まれます。

この市場において、モバイルはPCやコンソールなどの他のゲームプラットフォームよりも手頃な価格で利用できるため、最も成長率の高い分野となる見込みです。

アジア太平洋は、モバイルゲームの人気の高まりと、同地域で手頃な価格のスマートフォンやその他のゲーム機器が入手可能であることから、予測期間中に最も高い成長が見込まれます。

本レポートでは、以下の11の主要な質問に回答しています:

  • Q.1.市場セグメントのうち、最も有望かつ高成長な機会は何か?
  • Q.2.どのセグメントがより速いペースで成長するのか、またその理由は?
  • Q.3.今後成長が加速すると思われる地域とその理由は?
  • Q.4.市場力学に影響を与える主な要因は何か?市場における主な課題とビジネスリスクは?
  • Q.5.この市場におけるビジネスリスクと競合の脅威は?
  • Q.6.この市場における新たな動向とその理由は?
  • Q.7.市場における顧客の需要の変化にはどのようなものがありますか?
  • Q.8.この市場における新たな開発と、その開発をリードしている企業は?
  • Q.9.この市場における主要企業は?主要企業は事業成長のためにどのような戦略的取り組みを進めているのか?
  • Q.10.この市場における競合製品にはどのようなものがあり、材料や製品の代替による市場シェア低下の脅威はどの程度ありますか?
  • Q.11.過去5年間にどのようなM&Aが行われ、業界にどのような影響を与えましたか?

目次

第1章 エグゼクティブサマリー

第2章 世界のバトルロイヤルゲーム市場:市場力学

  • イントロダクション、背景、分類
  • サプライチェーン
  • 業界の促進要因と課題

第3章 2018年から2030年までの市場動向と予測分析

  • マクロ経済動向(2018~2023年)と予測(2024~2030年)
  • 世界のバトルロイヤルゲーム市場動向(2018~2023年)と予測(2024~2030年)
  • タイプ別の世界のバトルロイヤルゲーム市場
    • 無料プレイ
    • 有料プレイ
  • 用途別の世界のバトルロイヤルゲーム市場
    • パソコン
    • 携帯
    • タブレット
    • その他

第4章 2018年から2030年までの地域別の市場動向と予測分析

  • 地域別の世界のバトルロイヤルゲーム市場
  • 北米のバトルロイヤルゲーム市場
  • 欧州のバトルロイヤルゲーム市場
  • アジア太平洋バトルロイヤルゲーム市場
  • その他地域バトルロイヤルゲーム市場

第5章 競合の分析

  • 製品ポートフォリオ分析
  • 運用上の統合
  • ポーターのファイブフォース分析

第6章 成長機会と戦略的分析

  • 成長機会分析
    • タイプ別の世界のバトルロイヤルゲーム市場の成長機会
    • 用途別の世界のバトルロイヤルゲーム市場の成長機会
    • 地域別の世界のバトルロイヤルゲーム市場の成長機会
  • 世界のバトルロイヤルゲーム市場の新たな動向
  • 戦略的分析
    • 新製品の開発
    • 世界のバトルロイヤルゲーム市場の能力拡大
    • 世界のバトルロイヤルゲーム市場における合併、買収、合弁事業
    • 認証とライセンシング

第7章 有力企業の企業プロファイル

  • Tencent
  • Epic Games
  • NetEase
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland
目次

Battles Royale Games Trends and Forecast

The future of the global battles royale games market looks promising with opportunities in the PC, mobile, and tablet markets. The global battles royale games market is expected to reach an estimated $17.5 billion by 2030 with a CAGR of 8.6% from 2024 to 2030. The major drivers for this market are growing popularity of multiplayer online games, rising trend of esports, and increasing demand for free-to-play games.

A more than 150-page report is developed to help in your business decisions.

Battles Royale Games by Segment

The study includes a forecast for the global battles royale games by type, application, and region.

Battles Royale Games Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Free-To-Play
  • Pay-To-Play

Battles Royale Games Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • PC
  • Mobile
  • Tablet
  • Others

Battles Royale Games Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Battles Royale Games Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies battles royale games companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the battles royale games companies profiled in this report include-

  • Tencent
  • Epic Games
  • Netease
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland

Battles Royale Games Market Insights

Lucintel forecasts that free-to-play is expected to witness highest growth over the forecast period due to the fact that free-to-play games are more accessible to gamers, as they do not require any upfront purchase.

Within this market, mobile is expected to highest growing segment because it is more affordable and accessible than other gaming platforms, such as PCs and consoles.

APAC is expected to witness highest growth over the forecast period due to the growing popularity of mobile gaming, and the availability of affordable smartphones and other gaming devices in the region.

Features of the Global Battles Royale Games Market

Market Size Estimates: Battles royale games market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Battles royale games market size by type, application, and region in terms of value ($B).

Regional Analysis: Battles royale games market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the battles royale games market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the battles royale games market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the battles royale games market size?

Answer: The global battles royale games market is expected to reach an estimated $17.5 billion by 2030.

Q.2 What is the growth forecast for battles royale games market?

Answer: The global battles royale games market is expected to grow with a CAGR of 8.6% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the battles royale games market?

Answer: The major drivers for this market are growing popularity of multiplayer online games, rising trend of esports, and increasing demand for free-to-play games.

Q4. What are the major segments for battles royale games market?

Answer: The future of the battles royale games market looks promising with opportunities in the PC, mobile, and tablet markets.

Q5. Who are the key battles royale games market companies?

Answer: Some of the key battles royale games companies are as follows:

  • Tencent
  • Epic Games
  • Netease
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland

Q6. Which battles royale games market segment will be the largest in future?

Answer: Lucintel forecasts that free-to-play is expected to witness highest growth over the forecast period due to the fact that free-to-play games are more accessible to gamers, as they do not require any upfront purchase.

Q7. In battles royale games market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period due to the growing popularity of mobile gaming, and the availability of affordable smartphones and other gaming devices in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the battles royale games market by type (free-to-play and pay-to-play), application (PC, mobile, tablet, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Battles Royale Games Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Battles Royale Games Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Battles Royale Games Market by Type
    • 3.3.1: Free-to-Play
    • 3.3.2: Pay-to-Play
  • 3.4: Global Battles Royale Games Market by Application
    • 3.4.1: PC
    • 3.4.2: Mobile
    • 3.4.3: Tablet
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Battles Royale Games Market by Region
  • 4.2: North American Battles Royale Games Market
    • 4.2.2: North American Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.3: European Battles Royale Games Market
    • 4.3.1: European Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.3.2: European Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.4: APAC Battles Royale Games Market
    • 4.4.1: APAC Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.4.2: APAC Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.5: ROW Battles Royale Games Market
    • 4.5.1: ROW Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.5.2: ROW Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Battles Royale Games Market by Type
    • 6.1.2: Growth Opportunities for the Global Battles Royale Games Market by Application
    • 6.1.3: Growth Opportunities for the Global Battles Royale Games Market by Region
  • 6.2: Emerging Trends in the Global Battles Royale Games Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Battles Royale Games Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Battles Royale Games Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Tencent
  • 7.2: Epic Games
  • 7.3: NetEase
  • 7.4: Electronic Arts
  • 7.5: Activision
  • 7.6: Rec Room
  • 7.7: Techland