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ゲームにおけるジェネレーティブAIの世界市場レポート 2024年

Generative AI In Gaming Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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ゲームにおけるジェネレーティブAIの世界市場レポート 2024年
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

ゲームにおけるジェネレーティブAI市場規模は、今後数年間で飛躍的な成長が見込まれます。2028年には33億9,000万まで成長し、CAGRは23.2%となります。予測される成長の原動力は、VRおよびARゲームへのジェネレーティブAIの統合、ダイナミックなゲーム世界の需要、AI駆動型ゲームアシスタントの出現、ゲームストリーミングプラットフォームへの統合です。主な動向には、AIが生成するNPC、ダイナミックなストーリーテリング、コラボレーションAIデザイン、リアルタイムAIコンテンツ生成、ゲームデザインツールへの統合などがあります。

急成長するゲーム業界は、当面の間、ゲーム市場におけるジェネレーティブAIの拡大を推進する態勢を整えています。そのダイナミズムと急速な進化で知られるゲーム分野は、ビデオゲーム、esports、ゲームハードウェア、ソフトウェア開発など、さまざまな側面を包含しています。最先端技術であるジェネレーティブAIは、ゲーム業界を変革する力として台頭し、ゲーム開発、コンテンツ制作、プレイヤー体験に革命をもたらしています。例えば、英国を拠点とする価格比較サービスおよびスイッチング・ウェブサイトのUswitch Limitedは、英国のビデオゲーム消費者市場の評価総額は2022年に70億5000万ポンド(約75億7,000万米ドル)に急増し、2021年と比較して17%の大幅増を記録したと報告しています。さらに、英国におけるデジタルゲームの販売台数は、2021年から2022年にかけて100万台増加し、6,100万台から6,200万台に増加しました。その結果、ゲーム産業の急成長は、ゲーム市場におけるジェネレーティブAIの普及に拍車をかけています。

ゲーム市場のジェネレーティブAI分野で事業を展開する有力企業は、競争優位性を獲得するため、技術的に先進的な製品、特にAIを活用したゲームデザイン機器の開発に重点的に投資しています。これらのゲームデザイン機器は、人工知能(AI)を活用してゲーム開発プロセスのさまざまな側面を拡張し、効率化します。例えば、ブロックチェーン技術とRPGベースの仮想ゲーム・メタバース・プラットフォームを専門とする英国のプロバイダー、Bitmagic社は、2023年11月に画期的なジェネレーティブAIを搭載したゲーム開発プラットフォームを発表し、クローズド・アルファ・プログラムを通じて一般に公開しました。この革新的なプラットフォームは、豊富な開発経験を持たない個人でも、ゲームのコンセプトを3Dで具現化できるようにします。Bitmagicは、ユーザーが簡単なテキストプロンプトでアイデアを入力すると、高度なAI機能を活用して、その内容を完全にプレイ可能なゲームに素早く変換します。Bitmagicのプラットフォームは、1つのプロンプトから完全なプレイアブルゲームを生成できる世界初のプラットフォームであり、ゲームアセットの迅速な作成とゲームシーン内でのシームレスな配置において比類ない効率性を発揮し、ジェネレーティブAIによるゲーム開発の未来を垣間見ることができます。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界の市場規模と成長

  • 世界のゲームにおけるジェネレーティブAI市場の促進要因と抑制要因
    • 市場の促進要因
    • 市場抑制要因
  • 世界のゲームにおけるジェネレーティブAI市場の実績:規模と成長、2018年~2023年
  • 世界のゲームにおけるジェネレーティブAI市場の予測:規模と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のゲームにおけるジェネレーティブAI市場:技術別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • 決定論的
  • 非決定論的
  • 世界のゲームにおけるジェネレーティブAI市場:機能別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • 画像強調
  • レベル生成
  • シナリオとストーリー
  • ゲーム内の複雑さのバランスをとる
  • ノンプレイヤーキャラクター
  • 世界のゲームにおけるジェネレーティブAI市場:エンドユーザー別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • ゲームスタジオ
  • 開発者
  • デザイナー
  • アーティスト
  • その他のエンドユーザー

第7章 地域別・国別分析

  • 世界のゲームにおけるジェネレーティブAI市場:地域別、実績と予測、2018年~2023年、2023年~2028年、2033年
  • 世界のゲームにおけるジェネレーティブAI市場:国別、実績と予測、2018年~2023年、2023年~2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • ゲームにおけるジェネレーティブAI市場:競合情勢
  • ゲームにおけるジェネレーティブAI市場:企業プロファイル
    • Google LLC
    • International Business Machines Corporation
    • NVIDIA Corporation
    • Baidu Inc.
    • Microsoft Game Studios

第31章 その他の大手企業と革新的企業

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Titan AI Inc.
  • Square Enix Holdings Co. Ltd.
  • Ubisoft Entertainment SA
  • Unity Technologies Inc.
  • Sony Interactive Entertainment LLC
  • Rockstar Games Inc.
  • SideFX Software Inc.
  • Kata.ai
  • Pyka Inc.
  • Promethean AI Inc.
  • Sixfold AI Limited
  • Illumix Inc.
  • Charisma.ai Limited

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと潜在的な分析

第36章 付録

目次
Product Code: r16834

Generative AI in gaming involves applying artificial intelligence (AI), specifically generative models, to create and enhance various aspects of video games. It encompasses the generation of content, environments, characters, and entire game worlds, offering players a dynamic and immersive gaming experience.

The primary types of techniques in generative AI for gaming include deterministic and nondeterministic approaches. Deterministic techniques involve predictable and straightforward algorithms used in game development for tasks such as image enhancement, level generation, scenario and story creation, managing in-game complexity, and designing non-player characters. End users of these techniques include game studios, developers, designers, artists, and other stakeholders involved in game development.

The generative AI in gaming research report is one of a series of new reports from The Business Research Company that provides generative AI in gaming market statistics, including the generative AI in gaming industry's global market size, regional shares, competitors with an Generative AI in gaming market share, detailed generative AI in gaming market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in gaming industry. This generative AI in gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The generative AI in gaming market size has grown exponentially in recent years. It will grow from $1.19 billion in 2023 to $1.47 billion in 2024 at a compound annual growth rate (CAGR) of 23.9%. The growth observed during the historical period can be attributed to various factors, including heightened competition in the gaming industry, a growing demand for player-centric content, the necessity for scalability and flexibility in game design, cost and time efficiency in game development processes, and the increasing prominence of procedural content generation techniques.

The generative AI in gaming market size is expected to see exponential growth in the next few years. It will grow to 3.39 billion in 2028 at a compound annual growth rate (CAGR) of 23.2%. The forecasted growth is driven by the integration of generative AI into VR and AR games, demand for dynamic game worlds, emergence of AI-driven game assistants, and integration into game streaming platforms. Major trends include AI-generated NPCs, dynamic storytelling, collaborative AI design, real-time AI content generation, and integration into game design tools.

The burgeoning gaming industry is poised to drive the expansion of generative AI within the gaming market in the foreseeable future. Renowned for its dynamism and rapid evolution, the gaming sector encompasses various facets, including video games, esports, gaming hardware, and software development. Generative AI, a cutting-edge technology, has emerged as a transformative force within the gaming industry, revolutionizing game development, content creation, and player experiences. For instance, Uswitch Limited, a UK-based price comparison service and switching website, reported that the total valuation of the UK video game consumer market surged to £7.05 billion ($7.57 billion) in 2022, marking a substantial 17% increase compared to 2021. Additionally, digital game sales in the UK witnessed a notable uptick of one million units between 2021 and 2022, climbing from 61 million to 62 million. Consequently, the rapid growth of the gaming industry is fueling the proliferation of generative AI within the gaming market.

Prominent companies operating in the generative AI segment of the gaming market are heavily invested in developing technologically advanced products, notably AI-driven game design instruments, to gain a competitive edge. These game design instruments harness artificial intelligence (AI) to augment and streamline various facets of the game development process. For instance, Bitmagic, a UK-based provider specializing in blockchain technology and RPG-based virtual gaming metaverse platforms, unveiled its groundbreaking generative AI-powered game development platform in November 2023, which was made accessible to the public through a closed alpha program. This innovative platform empowers individuals, even those lacking extensive development experience, to materialize their game concepts in 3D. Users can articulate their ideas through simple text prompts, and leveraging advanced AI capabilities, Bitmagic swiftly transforms these descriptions into fully playable games. Distinguished as the world's first platform capable of generating fully playable games from a single prompt, Bitmagic's platform showcases unparalleled efficiency in rapidly creating game assets and seamlessly arranging them within game scenes, offering a glimpse into the future of game development powered by generative AI.

In October 2023, Game Theory, an Indian sports technology company, finalized the acquisition of Matchday AI Technologies Pvt. Ltd. for an undisclosed sum. This strategic move is aimed at strengthening Game Theory's commitment to innovation in sports gaming through the integration of technology into real sports experiences. Matchday AI Technologies Pvt. Ltd., also based in India, specializes in artificial intelligence-driven sports and gaming solutions, making it a strategic addition to Game Theory's portfolio as they seek to enhance the intersection of technology and casual real sports.

Major companies operating in the generative ai in gaming market report are Google LLC, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Microsoft Game Studios, Activision Blizzard Inc., Electronic Arts Inc., Titan AI Inc., Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Unity Technologies Inc., Sony Interactive Entertainment LLC, Rockstar Games Inc., SideFX Software Inc., Kata.ai, Pyka Inc., Promethean AI Inc., Sixfold AI Limited, Illumix Inc., Charisma.ai Limited, Bounti Labs Inc., OpenAI LP, Latitude Technologies Inc., Apex Game Tools, AidaMask, Procedural Arts LLC, Martian Lawyers Club Inc., Rival Theory Inc., Latitude Technologies Inc., Selas Studio

Asia-Pacific was the largest region in the generative AI in gaming market in 2023. The regions covered in the generative ai in gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative ai in gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in gaming market consists of revenues earned by entities by providing services such as procedural content generation (PCG) for dynamic level design, object placement, and terrain creation. The market value includes the value of related goods sold by the service provider or included within the service offering. The generative AI in gaming market also includes sales of products such as dynamic level design tools, procedural content generation systems, and adaptive narrative engines. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Gaming Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative AI in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative AI in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative AI in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technique: Deterministic; Nondeterministic
  • 2) By Function: Image Enhancement; Level Generation; Scenarios And Stories; Balancing In-Game Complexity; Non-Player Characters
  • 3) By End-Users: Game Studios; Developers; Designers; Artists; Other End-Users
  • Companies Mentioned: Google LLC; International Business Machines Corporation; NVIDIA Corporation; Baidu Inc.; Microsoft Game Studios
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative AI In Gaming Market Characteristics

3. Generative AI In Gaming Market Trends And Strategies

4. Generative AI In Gaming Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Generative AI In Gaming Market Size and Growth

  • 5.1. Global Generative AI In Gaming Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Generative AI In Gaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Generative AI In Gaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Generative AI In Gaming Market Segmentation

  • 6.1. Global Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Deterministic
  • Nondeterministic
  • 6.2. Global Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Image Enhancement
  • Level Generation
  • Scenarios And Stories
  • Balancing In-Game Complexity
  • Non-Player Characters
  • 6.3. Global Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Game Studios
  • Developers
  • Designers
  • Artists
  • Other End-Users

7. Generative AI In Gaming Market Regional And Country Analysis

  • 7.1. Global Generative AI In Gaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Generative AI In Gaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Generative AI In Gaming Market

  • 8.1. Asia-Pacific Generative AI In Gaming Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Generative AI In Gaming Market

  • 9.1. China Generative AI In Gaming Market Overview
  • 9.2. China Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Generative AI In Gaming Market

  • 10.1. India Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Generative AI In Gaming Market

  • 11.1. Japan Generative AI In Gaming Market Overview
  • 11.2. Japan Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Generative AI In Gaming Market

  • 12.1. Australia Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Generative AI In Gaming Market

  • 13.1. Indonesia Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Generative AI In Gaming Market

  • 14.1. South Korea Generative AI In Gaming Market Overview
  • 14.2. South Korea Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Generative AI In Gaming Market

  • 15.1. Western Europe Generative AI In Gaming Market Overview
  • 15.2. Western Europe Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Generative AI In Gaming Market

  • 16.1. UK Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Generative AI In Gaming Market

  • 17.1. Germany Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Generative AI In Gaming Market

  • 18.1. France Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Generative AI In Gaming Market

  • 19.1. Italy Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Generative AI In Gaming Market

  • 20.1. Spain Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Generative AI In Gaming Market

  • 21.1. Eastern Europe Generative AI In Gaming Market Overview
  • 21.2. Eastern Europe Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Generative AI In Gaming Market

  • 22.1. Russia Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Generative AI In Gaming Market

  • 23.1. North America Generative AI In Gaming Market Overview
  • 23.2. North America Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Generative AI In Gaming Market

  • 24.1. USA Generative AI In Gaming Market Overview
  • 24.2. USA Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Generative AI In Gaming Market

  • 25.1. Canada Generative AI In Gaming Market Overview
  • 25.2. Canada Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Generative AI In Gaming Market

  • 26.1. South America Generative AI In Gaming Market Overview
  • 26.2. South America Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Generative AI In Gaming Market

  • 27.1. Brazil Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Generative AI In Gaming Market

  • 28.1. Middle East Generative AI In Gaming Market Overview
  • 28.2. Middle East Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Generative AI In Gaming Market

  • 29.1. Africa Generative AI In Gaming Market Overview
  • 29.2. Africa Generative AI In Gaming Market, Segmentation By Technique, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Generative AI In Gaming Market, Segmentation By Function, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Generative AI In Gaming Market, Segmentation By End-Users, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Generative AI In Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Generative AI In Gaming Market Competitive Landscape
  • 30.2. Generative AI In Gaming Market Company Profiles
    • 30.2.1. Google LLC
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. International Business Machines Corporation
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. NVIDIA Corporation
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Baidu Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Microsoft Game Studios
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Generative AI In Gaming Market Other Major And Innovative Companies

  • 31.1. Activision Blizzard Inc.
  • 31.2. Electronic Arts Inc.
  • 31.3. Titan AI Inc.
  • 31.4. Square Enix Holdings Co. Ltd.
  • 31.5. Ubisoft Entertainment SA
  • 31.6. Unity Technologies Inc.
  • 31.7. Sony Interactive Entertainment LLC
  • 31.8. Rockstar Games Inc.
  • 31.9. SideFX Software Inc.
  • 31.10. Kata.ai
  • 31.11. Pyka Inc.
  • 31.12. Promethean AI Inc.
  • 31.13. Sixfold AI Limited
  • 31.14. Illumix Inc.
  • 31.15. Charisma.ai Limited

32. Global Generative AI In Gaming Market Competitive Benchmarking

33. Global Generative AI In Gaming Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Generative AI In Gaming Market

35. Generative AI In Gaming Market Future Outlook and Potential Analysis

  • 35.1 Generative AI In Gaming Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Generative AI In Gaming Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Generative AI In Gaming Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer