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市場調査レポート
商品コード
1466796

ゲームベースの学習市場:ゲームタイプ、展開、エンドユーザー別-2024-2030年の世界予測

Game-Based Learning Market by Game Type (AI-Based Games, AR & VR Games, Assessment & Evaluation Games), Deployment (On-Cloud, On-Premise), End-User - Global Forecast 2024-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 199 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
ゲームベースの学習市場:ゲームタイプ、展開、エンドユーザー別-2024-2030年の世界予測
出版日: 2024年04月17日
発行: 360iResearch
ページ情報: 英文 199 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームベースの学習市場規模は2023年に96億8,000万米ドルと推定され、2024年には118億1,000万米ドルに達し、CAGR 21.70%で2030年には383億1,000万米ドルに達すると予測されています。

ゲームベースの学習は、学習者の創造性、批判的思考、問題解決能力の向上に役立ちます。ゲームベースの学習モデルにより、教師や企業のトレーナーは、学習者が概念の実世界での応用を理解する上で有益な特定の活動に的を絞ることができます。技術的に高度な学習と、質の高い教育への現代的なアプローチに対するニーズの高まりが、市場成長の原動力となっています。新技術に関連した企業研修やスキル開拓のために、企業部門でゲームベースの学習に対する需要が高まっていることが、市場の成長を後押ししています。また、人工知能やバーチャルリアリティなどの新興国市場が、学習用デジタルインフラの強化・改善とともに市場開拓にプラスの影響を与えています。しかし、ゲームベースの学習のアプローチにおける対策不足、教室設定の問題、限られたITインフラの利用可能性、ゲームベースの学習の導入失敗などが市場成長の妨げとなっています。拡張現実の実装や、言語ベースの学習のニーズと採用の増加などの技術的進歩は、市場機会を創出すると予想されます。

主な市場の統計
基準年[2023] 96億8,000万米ドル
予測年[2024] 118億1,000万米ドル
予測年 [2030] 383億1,000万米ドル
CAGR(%) 21.70%

ゲームの種類ゲームベースの学習にARとVRを統合、没入型体験を提供し、学習者のエンゲージメントを維持

急速に進化する教育現場において、ゲームベースの学習(GBL)は、パーソナライズされた没入型の学習体験を促進するために、さまざまなタイプのゲームの力を活用する極めて重要なツールとして浮上しています。その最前線に立つAIベースのゲームは、人工知能を活用し、学習者のスキルレベルに合わせて課題を適応的に調整することで、苦手分野をピンポイントで補強します。拡張現実(AR)および仮想現実(VR)ゲームは、医療や工学における実践的な実地体験のための鮮明で没入感のある環境を作り出すことで、従来の学習の枠を超越します。一方、評価・査定ゲームは、即時フィードバックを提供し、学習者の関心を維持し、能力を正確に測定するインタラクティブなゲームプレイを通じて、査定プロセスに革命をもたらします。言語学習ゲームは、インタラクティブな物語や課題を活用して言語習得を促進し、教育的で魅力的なプロセスを実現します。さらに、位置情報ベースのゲームは、GPSテクノロジーを活用することで、身体活動と学習を統合し、地理教育や歴史教育を充実させる現実世界の探索を促します。さらに、トレーニング、知識、スキルベースのゲームは、リスクのない環境で新しいスキルを習得し、応用するためのバーチャルなプラットフォームを提供し、専門家や職業開発者にとって貴重なリソースとなります。これらの様々なタイプのゲームがゲームベースの学習の礎となり、デジタル時代の教育にダイナミックで効果的なアプローチを提供します。

展開柔軟性とコスト効率に優れたオンクラウドとオンプレミスの活用

ゲームベースの学習のダイナミックな分野では、最適な展開戦略を選択することが、学習体験のアクセシビリティ、スケーラビリティ、有効性を確保する上で極めて重要な役割を果たします。オンクラウド型とオンプレミス型という主な導入モデルは、教育機関や企業の研修スキームの多様なニーズに合わせて、それぞれ明確な利点を提供しています。クラウドベースの導入は、インターネット経由でアクセス可能なリモートサーバーホスティングを特徴とし、学習者が場所に関係なく教材に取り組むことができる、比類のない柔軟性を提供します。このモデルは拡張性とコスト効率が高く、従量制の料金体系と自動更新により、運用コストとダウンタイムを最小限に抑えることができます。逆に、学習ソフトウェアをローカル・サーバーにホスティングするオンプレミス型は、学習エコシステムを完全にコントロールすることができます。この方法は、堅牢なデータ・セキュリティと、待ち時間の短縮によるパフォーマンスの向上を提供し、シームレスなユーザー体験を保証します。

地域別インサイト

南北アメリカは、ゲームベースの学習をエンドユーザーに普及させるためのインフラが高度に発達しています。南北アメリカ地域は技術的に先進的で、業界を横断するイノベーション・プロセスや、AI、クラウド、5G、エッジ・ストレージなどの破壊的技術に対する意識が高いです。米国はゲームベースの学習ソリューションの採用において最も成熟した市場であり、同国の高等教育機関のほとんどが教育プロセスにゲームベースの学習を導入しており、大学は既存の学習システムのアップグレードを計画していると予想されます。APAC地域では、5Gインフラ整備への取り組みが増加しており、市場成長の原動力となっています。APAC地域には、中国やインドなど、学生数が世界最大の教育システムを持つ国々が含まれており、同地域の主な促進要因となっているため、同地域の市場は予測期間中に急拡大するとみられています。EMEA地域は、ゲーミフィケーションを通じて革新的な教育アプローチを開発するために、5GやAIなどの様々な技術を通じてデジタル教育を活用しています。欧州地域では、「European Conference on ゲームベースの学習」などのプラットフォームを通じて官民が協力し、欧州全域の教育関係者がデジタル技術を活用した教育改善のアイデアを共有できるよう支援しています。

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはゲームベースの学習市場を評価する上で極めて重要です。事業戦略や製品満足度に関連する主要指標を調査し、ベンダーの包括的な評価を提供します。この綿密な分析により、ユーザーは各自の要件に沿った十分な情報に基づいた意思決定を行うことができます。評価に基づき、ベンダーは成功の度合いが異なる4つの象限に分類されます:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。

市場シェア分析

市場シェア分析は、ゲームベースの学習市場におけるベンダーの現状について、洞察に満ちた詳細な調査を提供する包括的なツールです。全体的な収益、顧客基盤、その他の主要指標についてベンダーの貢献度を綿密に比較・分析することで、企業の業績や市場シェア争いの際に直面する課題について理解を深めることができます。さらに、この分析により、調査対象基準年に観察された累積、断片化の優位性、合併の特徴などの要因を含む、この分野の競合特性に関する貴重な考察が得られます。このような詳細レベルの拡大により、ベンダーはより多くの情報に基づいた意思決定を行い、市場で競争優位に立つための効果的な戦略を考案することができます。

本レポートは、以下の側面に関する貴重な洞察を提供しています:

1.市場の浸透度:主要企業が提供する市場に関する包括的な情報を提示しています。

2.市場の開拓度:有利な新興市場を深く掘り下げ、成熟市場セグメントにおける浸透度を分析しています。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細な情報を提供します。

4.競合の評価と情報:市場シェア、戦略、製品、認証、規制状況、特許状況、主要企業の製造能力について徹底的な評価を行います。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関する知的洞察を提供します。

本レポートは、以下のような主要な質問に対応しています:

1.ゲームベースの学習市場の市場規模および予測は?

2.ゲームベースの学習市場の予測期間中に投資を検討すべき製品、セグメント、用途、分野は何か?

3.ゲームベースの学習市場の技術動向と規制枠組みは?

4.ゲームベースの学習市場における主要ベンダーの市場シェアは?

5.ゲームベースの学習市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 現代的でインタラクティブなアプローチによる質の高い教育への需要の高まり
      • 学習のためのデジタルインフラの利用可能性の向上
      • 商業部門におけるトレーニングとスキル開発のためのゲームベースの学習の使用が増加
    • 抑制要因
      • ITインフラストラクチャの利用可能性が限られており、トレーナーがゲームベースの学習の実装について理解が不足している
    • 機会
      • 教育ゲーミフィケーションにおけるAR、VR、AIの統合の拡大
      • 言語学習におけるゲームベースの学習の採用
    • 課題
      • 学習目標とカリキュラムを満たす適切なゲームデザインを作成する際の潜在的な障壁
  • 市場セグメンテーション分析
    • ゲームタイプ:ゲームベースの学習にARとVRを統合し、没入感のある体験を提供し、学習者のエンゲージメントを維持します。
    • 導入:柔軟性とコスト効率を考慮したクラウドとオンプレミスの学習の活用
  • 市場動向分析
    • 南北アメリカでは、ゲームベースの学習ソリューションの普及が進んでおり、定評のあるプレーヤーが多数存在しています。
    • APAC地域におけるスマート教育プログラムの利用可能性とコスト効率の高いゲームベースの学習ソリューションの存在
    • EMEA地域の企業部門全体でゲームベースの学習ソリューションの利用が拡大している、デジタル教育インフラストラクチャに関する政府の取り組み
  • ロシア・ウクライナ紛争の累積的影響
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制枠組みの分析
  • 顧客のカスタマイズ

第6章 ゲームベースの学習市場ゲームタイプ別

  • AIベースのゲーム
  • AR & VRゲーム
  • 評価ゲーム
  • 言語学習ゲーム
  • 位置情報ゲーム
  • トレーニング、知識、スキルベースのゲーム

第7章 ゲームベースの学習市場:展開別

  • クラウド上
  • オンプレミス

第8章 ゲームベースの学習市場:エンドユーザー別

  • 消費者
  • 教育
  • 企業
  • 政府

第9章 南北アメリカのゲームベースの学習市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第10章 アジア太平洋地域のゲームベースの学習市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第11章 欧州・中東・アフリカのゲームベースの学習市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第12章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス、2023
  • 競合シナリオ分析
    • Imarticus LearningがHeromindmineを買収。
    • MicrosoftはAppleやGoogleのように独自のモバイルゲームストアを立ち上げる予定です。
    • Spin Masterのトレンドをリードする2023年の楽しいゲームポートフォリオは、日常の遊びを再考します。
    • Duolingoがインドの子供向けの主力英語学習製品を発売。
    • Prodigy EducationがSXSW EDUでデジタルゲームベースの学習に関する思想的リーダーシップパネルを主導します。
    • EdtechスタートアップUpsurgeがJCBL Indiaからプレシード資金を調達。
    • Imarticus Learningは、従業員のオンボーディングを容易にするStartonboardを導入しました。
    • インドのゲームベースの貯蓄アプリFelloが400万米ドルを調達。
    • 米国のテクノロジー企業Pi Square Technologiesが、ハイデラバードに世界アニメーションおよびVFXサービスのためのHornbill Studiosをオープンしました。
    • Spin MasterがNordlightの買収によりデジタルゲームエコシステムを拡大。
    • Duolingoは言語学習を促進するために、Jackboxゲームにブランド化された質問を追加します。
    • Spin MasterがSonyのPlayStationと複数年にわたるゲームライセンシング契約を締結。
    • Breakout EDUがESSA認証を取得。
    • AWSがクラウドスキルを教えるゲームベースのコースを開始。
    • Imarticusがゲームベースの学習プラットフォームのStratonboardを買収しました。

第13章 競争力のあるポートフォリオ

  • 主要企業プロファイル
  • 主要製品ポートフォリオ
図表

LIST OF FIGURES

  • FIGURE 1. GAME-BASED LEARNING MARKET RESEARCH PROCESS
  • FIGURE 2. GAME-BASED LEARNING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GAME-BASED LEARNING MARKET DYNAMICS
  • FIGURE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. GAME-BASED LEARNING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. GAME-BASED LEARNING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAME-BASED LEARNING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 50. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 51. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 52. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 53. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 54. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 55. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 56. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 57. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 58. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 59. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 60. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 61. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 62. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 63. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 64. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 65. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 68. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 69. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 72. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 73. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 76. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 77. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 78. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 79. CANADA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 80. CANADA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 81. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 82. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 83. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 84. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 85. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 86. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 87. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 88. MEXICO GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 89. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 90. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 91. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 92. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 93. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 94. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 95. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 96. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 97. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 98. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 110. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 112. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 114. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 115. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 116. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 117. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 120. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 121. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. CHINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 124. CHINA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 125. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 128. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 129. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 130. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 131. INDIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 132. INDIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 133. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 134. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 135. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 136. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 137. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 138. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 139. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 140. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 141. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 144. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 145. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. JAPAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 148. JAPAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 149. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 150. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 151. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 152. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 153. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 154. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 155. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 156. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 160. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 162. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 163. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 164. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 165. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 166. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 167. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 168. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 169. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 170. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 171. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 172. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 176. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 178. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 179. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 180. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 181. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 184. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 185. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 186. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 187. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 188. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 189. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 190. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 191. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 192. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 193. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 194. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 195. THAILAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 196. THAILAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 197. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 200. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 201. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 202. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 203. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 204. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 212. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 213. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 214. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 215. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 216. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 217. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 218. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 219. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 220. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 221. DENMARK GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 222. DENMARK GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 223. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 224. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 225. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 226. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 227. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 228. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 229. EGYPT GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 230. EGYPT GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 231. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 232. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 233. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 234. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 235. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 236. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 237. FINLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 238. FINLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 239. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 242. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 243. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 244. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 245. FRANCE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 246. FRANCE GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 247. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 250. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 251. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 252. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 253. GERMANY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 254. GERMANY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 255. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 256. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 257. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 258. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 259. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 260. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 261. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 262. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 263. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 264. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 265. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 266. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 267. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 268. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 269. ITALY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 270. ITALY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 272. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 274. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 276. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 277. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 278. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 279. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 280. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 281. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 282. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 283. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 284. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 285. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 286. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 287. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 288. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 289. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 290. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 291. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 292. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 293. NORWAY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 294. NORWAY GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 295. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 296. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 297. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 298. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 299. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 300. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 301. POLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 302. POLAND GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 303. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 304. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 305. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 306. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 307. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 308. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 309. QATAR GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 310. QATAR GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 311. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 312. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 313. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 314. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 315. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 316. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 317. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 318. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 320. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 322. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 324. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 325. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 326. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 328. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 329. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 330. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 331. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 332. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 333. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 334. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 335. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 336. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 337. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 338. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 339. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 340. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 341. SPAIN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 342. SPAIN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 343. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 344. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 345. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 346. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 347. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 348. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 349. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2023 (USD MILLION)
  • TABLE 350. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2024-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2023 (USD MILLION)
  • TABLE 352. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2024-2030 (USD MILLION)
  • TABLE 353. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 354. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 355. SWITZERLAND GAM
目次
Product Code: MRR-3A2E844FCCBC

[199 Pages Report] The Game-Based Learning Market size was estimated at USD 9.68 billion in 2023 and expected to reach USD 11.81 billion in 2024, at a CAGR 21.70% to reach USD 38.31 billion by 2030.

Game-based learning helps to improve learners' creativity, critical thinking, and problem-solving skills. The game-based learning model allows teachers and corporate trainers to target specific activities that benefit learners in the understanding of the real-world application of concepts. The growing need for technologically advanced learning and a modern approach to high-quality education drive market growth. The rising demand for game-based learning in the corporate sector for corporate training and skill development related to new technologies is propelling market growth. In addition, immersing technologies such as artificial intelligence and virtual reality, along with enhanced and improved digital infrastructure for learning, have positively impacted market development. However, lack of action in game-based learning approaches, classroom setting issues, limited IT infrastructure availability, and failure to implement game-based learning hamper market growth. Technological advancements such as the implementation of augmented reality and the increasing need and adoption of language-based learning are expected to create a market opportunity.

KEY MARKET STATISTICS
Base Year [2023] USD 9.68 billion
Estimated Year [2024] USD 11.81 billion
Forecast Year [2030] USD 38.31 billion
CAGR (%) 21.70%

Game Type: Integration of AR and VR in game-based learning, offering immersive experience and maintaining learner engagement

In a rapidly evolving educational landscape, game-based learning (GBL) has emerged as a pivotal tool, harnessing the power of various game types to foster personalized and immersive learning experiences. AI-based games stand at the forefront, utilizing artificial intelligence to adaptively calibrate challenges to each learner's skill level, thus pinpointing and bolstering areas of weakness. Augmented reality (AR) and virtual reality (VR) games transcend traditional learning boundaries by creating vivid, immersive environments for practical, hands-on experience in medicine and engineering. Meanwhile, assessment & evaluation games revolutionize the assessment process through interactive gameplay that offers immediate feedback, maintains learner engagement, and accurately measures competencies. Language learning games leverage interactive narratives and challenges to enhance language acquisition, making the process educational and engaging. Furthermore, location-based games integrate physical activity with learning by tapping into GPS technologies, encouraging real-world exploration that enriches geographical and historical education. In addition, training, knowledge & skill-based games offer a virtual platform for acquiring and applying new skills in a risk-free setting, making them an invaluable resource for professional and vocational development. These varied game types form the cornerstone of game-based learning, offering a dynamic and effective approach to education in the digital age.

Deployment: Utilization of on-cloud & on-premise learning due to their flexibility and cost-efficiency

In the dynamic field of game-based learning, selecting an optimal deployment strategy plays a pivotal role in ensuring accessibility, scalability, and efficacy of the learning experience. The primary deployment models, namely on-cloud and on-premise, each present distinct advantages tailored to meet the diverse needs of educational bodies and corporate training schemes. Cloud-based deployment, characterized by remote server hosting accessible via the internet, offers unparalleled flexibility, allowing learners to engage with material regardless of location. This model is scalable and cost-efficient, with a pay-as-you-go pricing structure and automatic updates minimizing operational costs and downtime. Conversely, on-premise deployment, which involves hosting the learning software on local servers, grants organizations absolute control over their learning ecosystem. This method provides robust data security and enhanced performance through reduced latency, ensuring a seamless user experience.

Regional Insights

Americas has a highly developed infrastructure for game-based learning adoption across end users. The Americas region is technologically progressive, with high awareness of innovation processes across industries and disruptive technologies, such as AI, cloud, 5G, and edge storage. The U.S. is the most mature market in terms of game-based learning solution' adoption as most of the higher education institutions in the country have implemented game-based learning for educational processes, and universities are expected to plan upgrades of the existing learning systems. The increasing number of 5G infrastructure development initiatives in the APAC region drives the market growth. The market in the APAC region is expected to surge in the forecast period as it includes countries such as China and India, with the largest education systems in the world in terms of the significant number of students, which is the main driving factor in the region. EMEA region is utilizing digital education through various technologies such as 5G and AI to develop innovative teaching approaches through gamification. The public and private sector is collaborating in the European region through platforms such as the 'European Conference on Game-Based Learning' to assist educators across Europe in sharing ideas to improve education using digital technology.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Game-Based Learning Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Game-Based Learning Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Game-Based Learning Market, highlighting leading vendors and their innovative profiles. These include Animated Technologies Ltd., Archy Learning, Batia Infotech, Blooket LLC, BrainPOP, BreakAway Games, Breakout Inc., Centrical, Classcraft Studios Inc., Cognitive ToyBox, Inc., Discovery Kids by Discovery Communications, LLC, Duolingo, Inc., EdApp by SafetyCulture, Esus e-Learning, Flocabulary, Gamelearn S.L., Gametize, Gimkit, GoSkills Ltd., Harbinger Systems Private Limited, Hoopla, Hornbill FX Private Limited, Hurix Systems Pvt. Ltd., Kahoot! ASA, Kuato Studios, Layup by Creative eLearning Pvt. Ltd., Lumos Labs, Inc., Microsoft Corporation, Prodigy Education Inc., Quizlet, Inc., QuoDeck Technologies PLC, Schell Games, SimuLearn, Smart Lumies, Inc., Spin Master Ltd., Stratbeans Consulting Pvt. Ltd., SweetRush Inc., The Game Agency, LLC, ThreatGEN, and Tophatmonocle Corp..

Market Segmentation & Coverage

This research report categorizes the Game-Based Learning Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Game Type
    • AI-Based Games
    • AR & VR Games
    • Assessment & Evaluation Games
    • Language Learning Games
    • Location-Based Games
    • Training, Knowledge & Skill-Based Games
  • Deployment
    • On-Cloud
    • On-Premise
  • End-User
    • Consumer
    • Education
    • Enterprises
      • BFSI
      • Consumer Goods & Retail
      • Healthcare & Lifesciences
      • Manufacturing
    • Government
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Game-Based Learning Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Game-Based Learning Market?

3. What are the technology trends and regulatory frameworks in the Game-Based Learning Market?

4. What is the market share of the leading vendors in the Game-Based Learning Market?

5. Which modes and strategic moves are suitable for entering the Game-Based Learning Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for quality education with a modern and interactive approach
      • 5.1.1.2. Improved availability of digital infrastructure for learning
      • 5.1.1.3. Growing usage of game-based learning in the commercial sector for training & skill development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of IT infrastructure and lack of understanding among trainers in implementing game-based learning
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing integration of AR, VR, and AI in educational gamification
      • 5.1.3.2. Adoption of game-based learning for language learning
    • 5.1.4. Challenges
      • 5.1.4.1. Potential barriers in creating suitable game designs that meet the learning objectives and curriculum
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Game Type: Integration of AR and VR in game-based learning, offering immersive experience and maintaining learner engagement
    • 5.2.2. Deployment: Utilization of on-cloud & on-premise learning due to their flexibility and cost-efficiency
  • 5.3. Market Trend Analysis
    • 5.3.1. Growing penetration of game-based learnings solutions with a high presence of well-established players in Americas
    • 5.3.2. Availability of smart education programs and presence of cost-effective game-based learning solutions in APAC region
    • 5.3.3. Government initiatives for digital education infrastructures with the growing use of game-based learning solutions across the corporate sector in the EMEA region
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization

6. Game-Based Learning Market, by Game Type

  • 6.1. Introduction
  • 6.2. AI-Based Games
  • 6.3. AR & VR Games
  • 6.4. Assessment & Evaluation Games
  • 6.5. Language Learning Games
  • 6.6. Location-Based Games
  • 6.7. Training, Knowledge & Skill-Based Games

7. Game-Based Learning Market, by Deployment

  • 7.1. Introduction
  • 7.2. On-Cloud
  • 7.3. On-Premise

8. Game-Based Learning Market, by End-User

  • 8.1. Introduction
  • 8.2. Consumer
  • 8.3. Education
  • 8.4. Enterprises
  • 8.5. Government

9. Americas Game-Based Learning Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Game-Based Learning Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Game-Based Learning Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Imarticus Learning Acquires Heromindmine.
    • 12.3.2. Microsoft Plans to Create Its Own Mobile Games Store Like Apple and Google.
    • 12.3.3. Spin Master's Trendsetting 2023 Portfolio of Fun and Games Reimagines Everyday Play.
    • 12.3.4. Duolingo Launches Its Flagship English Learning Product For Indian Kids.
    • 12.3.5. Prodigy Education to Lead Thought Leadership Panel on Digital Game-Based Learning At SXSW EDU.
    • 12.3.6. Edtech Start-Up Upsurge Raises Pre-Seed Funding From JCBL India.
    • 12.3.7. Imarticus Learning Launches Startonboard to Ease Onboarding of Employees.
    • 12.3.8. India's Game-Based Savings App Fello Nets USD 4 Million.
    • 12.3.9. U.S. Tech Firm Pi Square Technologies Opens Hornbill Studios For Global Animation and VFX Services in Hyderabad.
    • 12.3.10. Spin Master Expands Digital Games Ecosystem with Acquisition of Nordlight.
    • 12.3.11. Duolingo Adds Branded Questions to Jackbox Games to Encourage Language Learning.
    • 12.3.12. Spin Master Strikes Multiyear Games Licensing Deal With Sony's PlayStation.
    • 12.3.13. Breakout EDU Earns ESSA Certification.
    • 12.3.14. AWS Launches Game-Based Courses to Teach Cloud Skills.
    • 12.3.15. Imarticus Has Acquired Stratonboard, A Game-Based Learning Platform.

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio