デフォルト表紙
市場調査レポート
商品コード
1380131

ゲームにおけるメタバース市場:製品タイプ、技術、ゲームジャンル別-2023年~2030年の世界予測

Metaverse in Gaming Market by Product (Hardware, Services, Software), Type (Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, Traditional Centralized Metaverse), Technology, Game Genre - Global Forecast 2023-2030

出版日: | 発行: 360iResearch | ページ情報: 英文 185 Pages | 納期: 即日から翌営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
ゲームにおけるメタバース市場:製品タイプ、技術、ゲームジャンル別-2023年~2030年の世界予測
出版日: 2023年10月16日
発行: 360iResearch
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームにおけるメタバース市場は、2022年の170億4,000万米ドルから2030年には2,074億9,000万米ドルに達すると予測され、予測期間中のCAGRは36.66%です。

世界のゲームにおけるメタバース市場

主な市場の統計
市場金額:基準年[2022] 170億4,000万米ドル
推定市場金額[2023] 227億8,000万米ドル
予測市場金額[2030] 2,074億9,000万米ドル
CAGR(%) 36.66%
ゲームにおけるメタバース Market-IMG1

FPNVポジショニング・マトリックス

FPNVポジショニングマトリックスはゲームにおけるメタバース市場の評価に不可欠なツールです。事業戦略と製品満足度に関連する主要指標を分析し、ベンダーを包括的に評価します。これにより、ユーザーは特定のニーズに合わせた情報に基づいた意思決定を行うことができます。高度な分析により、ベンダーは4つの象限に分類され、それぞれ成功のレベルが異なります:フォアフロント(F)、パスファインダー(P)、ニッチ(N)、バイタル(V)です。この洞察に満ちたフレームワークにより、意思決定者は自信を持って市場をナビゲートすることができます。

市場シェア分析

市場シェア分析では、ベンダーの市場情勢に関する貴重な洞察を提供します。全体収益、顧客ベース、その他の主要指標への影響を評価することで、企業の業績と直面する競合環境を包括的に理解することができます。この分析では、調査期間中の市場シェア獲得、断片化、優位性、業界再編などの競合レベルも明らかにします。

本レポートは、以下の側面について貴重な洞察を提供しています:

1.市場の浸透度:主要企業の市場力学と製品に関する包括的な情報を提供します。

2.市場の開拓度:新興市場と成熟市場セグメントへの浸透度を詳細に分析し、有利なビジネスチャンスを浮き彫りにします。

3.市場の多様化:新製品の発売、未開拓の地域、最近の開発、投資に関する詳細情報。

4.競合の評価と情報:主要企業の市場シェア、戦略、製品、認証、規制状況、特許状況、製造能力を網羅的に評価。

5.製品開発およびイノベーション:将来の技術、研究開発活動、画期的な製品開発に関するインテリジェントな洞察。

本レポートは、以下のような主要な質問に対応しています:

1.ゲームにおけるメタバース市場の市場規模および予測は?

2.ゲームにおけるメタバース市場で最も高い投資ポテンシャルを持つ製品、セグメント、用途、分野は?

3.ゲームにおけるメタバース市場における競争戦略の窓とは?

4.ゲームにおけるメタバース市場の最新技術動向と規制の枠組みは?

5.ゲームにおけるメタバース市場における主要ベンダーの市場シェアは?

6.ゲームにおけるメタバース市場への参入に適した形態や戦略的手段は?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 消費者のオンラインゲームへの志向の高まり
      • 複合現実(MR)、自動現実(AR)、仮想現実(VR)デバイスの採用の増加
      • ゲーム業界でソーシャルゲームの人気が高まる
    • 抑制要因
      • メタバーステクノロジの展開に伴う複雑さ
    • 機会
      • メタバースのハードウェア製品とソフトウェア製品の継続的な改善
      • デジタル資産の増加と相まって、Play-to-Earゲームの拡大の可能性
    • 課題
      • データのセキュリティとプライバシーに関する問題
  • 市場セグメンテーション分析
  • 市場動向分析
  • 高インフレの累積的影響
  • ポーターのファイブフォース分析
  • バリューチェーンとクリティカルパス分析
  • 規制の枠組み

第6章 ゲームにおけるメタバース市場:製品別

  • ハードウェア
  • サービス
  • ソフトウェア

第7章 ゲームにおけるメタバース市場:タイプ別

  • 一元化されたブロックチェーンメタバース
  • 分散型ブロックチェーンメタバース
  • 従来の一元化されたメタバース

第8章 ゲームにおけるメタバース市場:技術別

  • 3D再構築
  • 人工知能(AI)
  • 拡張現実(AR)と仮想現実(VR)
  • ブロックチェーン
  • エッジコンピューティングと5G
  • モノのインターネット(IoT)

第9章 ゲームにおけるメタバース市場ゲームジャンル別

  • アクション
  • 冒険
  • シミュレーション
  • ストラテジー&パズル

第10章 南北アメリカのゲームにおけるメタバース市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域のゲームにおけるメタバース市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカのゲームにおけるメタバース市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • FPNVポジショニングマトリクス
  • 市場シェア分析:主要企業別
  • 競合シナリオ主要企業別の分析

第14章 競争力のあるポートフォリオ

  • 主要な企業プロファイル
    • Autodesk, Inc.
    • Capcom Co., Ltd.
    • CD Projekt SA
    • Epic Games, Inc.
    • GungHo Online Entertainment, Inc.
    • HashCash Consultants
    • Improbable Worlds Limited
    • Juego Studios Private Limited
    • Kellton
    • Lilith Games
    • Magic Leap Inc.
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • Nexon Co., Ltd.
    • Niantic, Inc.
    • Nintendo Co., Ltd.
    • NVIDIA Corporation
    • Roblox Corporation
    • Rovio Entertainment Corporation
    • Shamlatech Solutions
    • Sony Corporation
    • Square Enix Holdings Co., Ltd.
    • Take-Two Interactive Software, Inc.
    • Tencent Holdings Ltd.
    • TSB Gaming Limited
    • Ubisoft Entertainment SA
    • Unity Technologies
    • Valve Corporation
    • Zynga Inc.
  • 主要な製品ポートフォリオ

第15章 付録

  • ディスカッションガイド
  • ライセンスと価格について
図表

LIST OF FIGURES

  • FIGURE 1. METAVERSE IN GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. METAVERSE IN GAMING MARKET SIZE, 2022 VS 2030
  • FIGURE 3. METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. METAVERSE IN GAMING MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 5. METAVERSE IN GAMING MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 6. METAVERSE IN GAMING MARKET DYNAMICS
  • FIGURE 7. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2022 VS 2030 (%)
  • FIGURE 8. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2022 VS 2030 (%)
  • FIGURE 10. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2022 VS 2030 (%)
  • FIGURE 12. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2022 VS 2030 (%)
  • FIGURE 14. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
  • FIGURE 16. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 17. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2022 VS 2030 (%)
  • FIGURE 18. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 19. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
  • FIGURE 20. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 23. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 24. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. METAVERSE IN GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. METAVERSE IN GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL METAVERSE IN GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 6. METAVERSE IN GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. METAVERSE IN GAMING MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. METAVERSE IN GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 10. METAVERSE IN GAMING MARKET SIZE, BY CENTRALIZED BLOCKCHAIN METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. METAVERSE IN GAMING MARKET SIZE, BY DECENTRALIZED BLOCKCHAIN METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. METAVERSE IN GAMING MARKET SIZE, BY TRADITIONAL CENTRALIZED METAVERSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 14. METAVERSE IN GAMING MARKET SIZE, BY 3D RECONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. METAVERSE IN GAMING MARKET SIZE, BY ARTIFICIAL INTELLIGENCE (AI), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. METAVERSE IN GAMING MARKET SIZE, BY AUGMENTED REALITY (AR) & VIRTUAL REALITY (VR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. METAVERSE IN GAMING MARKET SIZE, BY BLOCKCHAIN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. METAVERSE IN GAMING MARKET SIZE, BY EDGE COMPUTING & 5G, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. METAVERSE IN GAMING MARKET SIZE, BY INTERNET OF THINGS (IOT), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 21. METAVERSE IN GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. METAVERSE IN GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. METAVERSE IN GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. METAVERSE IN GAMING MARKET SIZE, BY STRATEGY & PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES METAVERSE IN GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM METAVERSE IN GAMING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
  • TABLE 193. METAVERSE IN GAMING MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 194. METAVERSE IN GAMING MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 195. METAVERSE IN GAMING MARKET LICENSE & PRICING
目次
Product Code: MRR-961BA04A2E5B

The Metaverse in Gaming Market is projected to reach USD 207.49 billion by 2030 from USD 17.04 billion in 2022, at a CAGR of 36.66% during the forecast period.

Global Metaverse in Gaming Market

KEY MARKET STATISTICS
Base Year Value [2022] USD 17.04 billion
Estimated Year Value [2023] USD 22.78 billion
Forecast Year Value [2030] USD 207.49 billion
CAGR (%) 36.66%
Metaverse in Gaming Market - IMG1

Market Segmentation & Coverage:

This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the Metaverse in Gaming Market.

Based on Product, market is studied across Hardware, Services, and Software. The Services is projected to witness significant market share during forecast period.

Based on Type, market is studied across Centralized Blockchain Metaverse, Decentralized Blockchain Metaverse, and Traditional Centralized Metaverse. The Traditional Centralized Metaverse is projected to witness significant market share during forecast period.

Based on Technology, market is studied across 3D Reconstruction, Artificial Intelligence (AI), Augmented Reality (AR) & Virtual Reality (VR), Blockchain, Edge Computing & 5G, and Internet of Things (IoT). The Blockchain is projected to witness significant market share during forecast period.

Based on Game Genre, market is studied across Action, Adventure, Simulation, and Strategy & Puzzle. The Strategy & Puzzle is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa is projected to witness significant market share during forecast period.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is an indispensable tool for assessing the Metaverse in Gaming Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.

Market Share Analysis:

The Market Share Analysis offers invaluable insights into the vendor landscape Metaverse in Gaming Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.

Key Company Profiles:

The report delves into recent significant developments in the Metaverse in Gaming Market, highlighting leading vendors and their innovative profiles. These include Autodesk, Inc., Capcom Co., Ltd., CD Projekt SA, Epic Games, Inc., GungHo Online Entertainment, Inc., HashCash Consultants, Improbable Worlds Limited, Juego Studios Private Limited, Kellton, Lilith Games, Magic Leap Inc., Meta Platforms, Inc., Microsoft Corporation, Nexon Co., Ltd., Niantic, Inc., Nintendo Co., Ltd., NVIDIA Corporation, Roblox Corporation, Rovio Entertainment Corporation, Shamlatech Solutions, Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., TSB Gaming Limited, Ubisoft Entertainment SA, Unity Technologies, Valve Corporation, and Zynga Inc..

The report offers valuable insights on the following aspects:

1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.

2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.

3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.

4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.

5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast for the Metaverse in Gaming Market?

2. Which products, segments, applications, and areas hold the highest investment potential in the Metaverse in Gaming Market?

3. What is the competitive strategic window for identifying opportunities in the Metaverse in Gaming Market?

4. What are the latest technology trends and regulatory frameworks in the Metaverse in Gaming Market?

5. What is the market share of the leading vendors in the Metaverse in Gaming Market?

6. Which modes and strategic moves are suitable for entering the Metaverse in Gaming Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Metaverse in Gaming Market, by Region

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing consumer inclination towards online gaming
      • 5.1.1.2. Increasing adoption of mixed reality (MR), automated reality (AR), and virtual reality (VR) devices
      • 5.1.1.3. Rising popularity of social gaming in the gaming industry
    • 5.1.2. Restraints
      • 5.1.2.1. Complexities associated with deployment of metaverse technologies
    • 5.1.3. Opportunities
      • 5.1.3.1. Continuous improvements in metaverse hardware and software products
      • 5.1.3.2. Potential expansion of play-to-earn games coupled with increase in digital assets
    • 5.1.4. Challenges
      • 5.1.4.1. Problems related to data security and privacy
  • 5.2. Market Segmentation Analysis
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework

6. Metaverse in Gaming Market, by Product

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Services
  • 6.4. Software

7. Metaverse in Gaming Market, by Type

  • 7.1. Introduction
  • 7.2. Centralized Blockchain Metaverse
  • 7.3. Decentralized Blockchain Metaverse
  • 7.4. Traditional Centralized Metaverse

8. Metaverse in Gaming Market, by Technology

  • 8.1. Introduction
  • 8.2. 3D Reconstruction
  • 8.3. Artificial Intelligence (AI)
  • 8.4. Augmented Reality (AR) & Virtual Reality (VR)
  • 8.5. Blockchain
  • 8.6. Edge Computing & 5G
  • 8.7. Internet of Things (IoT)

9. Metaverse in Gaming Market, by Game Genre

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Simulation
  • 9.5. Strategy & Puzzle

10. Americas Metaverse in Gaming Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Metaverse in Gaming Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Metaverse in Gaming Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. FPNV Positioning Matrix
  • 13.2. Market Share Analysis, By Key Player
  • 13.3. Competitive Scenario Analysis, By Key Player

14. Competitive Portfolio

  • 14.1. Key Company Profiles
    • 14.1.1. Autodesk, Inc.
    • 14.1.2. Capcom Co., Ltd.
    • 14.1.3. CD Projekt SA
    • 14.1.4. Epic Games, Inc.
    • 14.1.5. GungHo Online Entertainment, Inc.
    • 14.1.6. HashCash Consultants
    • 14.1.7. Improbable Worlds Limited
    • 14.1.8. Juego Studios Private Limited
    • 14.1.9. Kellton
    • 14.1.10. Lilith Games
    • 14.1.11. Magic Leap Inc.
    • 14.1.12. Meta Platforms, Inc.
    • 14.1.13. Microsoft Corporation
    • 14.1.14. Nexon Co., Ltd.
    • 14.1.15. Niantic, Inc.
    • 14.1.16. Nintendo Co., Ltd.
    • 14.1.17. NVIDIA Corporation
    • 14.1.18. Roblox Corporation
    • 14.1.19. Rovio Entertainment Corporation
    • 14.1.20. Shamlatech Solutions
    • 14.1.21. Sony Corporation
    • 14.1.22. Square Enix Holdings Co., Ltd.
    • 14.1.23. Take-Two Interactive Software, Inc.
    • 14.1.24. Tencent Holdings Ltd.
    • 14.1.25. TSB Gaming Limited
    • 14.1.26. Ubisoft Entertainment SA
    • 14.1.27. Unity Technologies
    • 14.1.28. Valve Corporation
    • 14.1.29. Zynga Inc.
  • 14.2. Key Product Portfolio

15. Appendix

  • 15.1. Discussion Guide
  • 15.2. License & Pricing