表紙:ボードゲームの世界市場:2020年~2024年
市場調査レポート
商品コード
410472

ボードゲームの世界市場:2020年~2024年

Global Board Games Market 2020-2024

出版日: | 発行: TechNavio (Infiniti Research Ltd.) | ページ情報: 英文 120 Pages | 納期: 即納可能 即納可能とは

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本日の銀行送金レート: 1USD=114.72円
ボードゲームの世界市場:2020年~2024年
出版日: 2020年03月02日
発行: TechNavio (Infiniti Research Ltd.)
ページ情報: 英文 120 Pages
納期: 即納可能 即納可能とは
担当者のコメント
TechNavio発行の本レポートでは、ボードゲーム市場の規模を製品別・チャネル別・地域別に分析し金額ベースで提供しております。また、2019年に限られますが、世界全体のボードゲーム市場規模に占める上位6か国の市場規模割合も提供されています。さらに、ベンダー企業10社の概要情報も提供しております。レポート原本の試読可能です。
  • 全表示
  • 概要
  • 目次
概要

世界のボードゲーム市場は、2020年から2024年にかけて15%のCAGRで推移し、58億1,000万米ドル規模の市場に成長すると予測されています。ボードゲームのコンテンツおよびゲームプレイの改善や、クラウドファンディングによる支援の拡大などが当市場の主な成長要因となっています。

当レポートでは、世界のボードゲーム市場を調査し、市場の概要、製品・流通チャネル・地域別の市場規模の推移と予測、市場の成長要因および課題、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

エグゼクティブサマリー

  • 市場概況

市場の風景

  • 市場エコシステム
  • バリューチェーン分析

市場規模

  • 市場の定義
  • 市場セグメント分析
  • 市場規模
  • 市場の見通し

ファイブフォース分析

  • 買い手の交渉力
  • 供給企業の交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • 競争企業間の敵対関係
  • 市況

市場セグメンテーション:製品別

  • 市場区分:製品別
  • 市場比較:製品別
  • テーブルトップ
  • カード & ダイス
  • ロールプレイング
  • 市場機会:製品別

市場セグメンテーション:流通チャネル別

  • 市場区分:流通チャネル別
  • 市場比較:流通チャネル別
  • オフライン
  • オンライン
  • 市場機会:流通チャネル別

顧客情勢

  • 概要

市場セグメンテーション:地域別

  • 市場区分:地域別
  • 市場比較:地域別
  • 欧州
  • 北米
  • アジア太平洋地域
  • 中東・アフリカ
  • 南米
  • 主要国
  • 市場機会:地域別

成長要因・課題・動向

  • 市場成長要因
  • ボリューム成長要因 - 需要主導の成長
  • ボリューム成長要因 - 供給主導の成長
  • ボリューム成長要因 - 外部要因
  • ボリューム成長要因 - 隣接市場での需要シフト
  • 価格成長要因 - インフレ
  • 価格成長要因 - 低価格から高価格への移行
  • 市場の課題
  • 市場動向

ベンダー情勢

  • 概要
  • ベンダー環境
  • 創造的破壊の状況

ベンダー分析

  • 対象ベンダー
  • ベンダーの市場ポジショニング
  • Asmodee Holding
  • Clementoni Spa
  • CMON Ltd.
  • Goliath Games LLC
  • Hasbro Inc.
  • Mattel Inc.
  • Monte Cook Games LLC
  • PD-Verlag
  • Ravensburger AG
  • Thames & Kosmos

付録

目次
Product Code: IRTNTR40559

Technavio has been monitoring the global board games market and it is poised to grow by USD 5.81 bn during 2020-2024, progressing at a CAGR of 15% during the forecast period. Our reports on global board games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by rapid improvements in content and gameplay.In addition, growing support through crowdfunding platforms is anticipated to boost the growth of the global board games market as well.

Market Segmentation

Technavio's global board games market is segmented as below:

Product:

  • Tabletop
  • Card And Dice
  • Role-playing

Distribution Channel:

  • Offline
  • Online

Geographic segmentation

  • APAC
  • Europe
  • MEA
  • North America
  • South America

Key Trends for global board games market growth

This study identifies growing support through crowdfunding platforms as the prime reasons driving the global board games market growth during the next few years.

Prominent vendors in global board games market

We provide a detailed analysis of around 25 vendors operating in the global board games market, including some of the vendors such as Asmodee Holding, Clementoni Spa, CMON Ltd., Goliath Games LLC, Hasbro Inc., Mattel Inc., Monte Cook Games LLC, PD-Verlag, Ravensburger AG and Thames & Kosmos .

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.

Table of Contents

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five Forces Summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Product

  • Market segments
  • Comparison by Product placement
  • Tabletop - Market size and forecast 2019-2024
  • Card and dice - Market size and forecast 2019-2024
  • Role-playing - Market size and forecast 2019-2024
  • Market opportunity by Product

Market Segmentation by Distribution channel

  • Market segments
  • Comparison by Distribution channel placement
  • Offline - Market size and forecast 2019-2024
  • Online - Market size and forecast 2019-2024
  • Market opportunity by Distribution channel

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • Europe - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver - Demand led growth
  • Volume driver - Supply led growth
  • Volume driver - External factors
  • Volume driver - Demand shift in adjacent markets
  • Price driver - Inflation
  • Price driver - Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Asmodee Holding
  • Clementoni Spa
  • CMON Ltd.
  • Goliath Games LLC
  • Hasbro Inc.
  • Mattel Inc.
  • Monte Cook Games LLC
  • PD-Verlag
  • Ravensburger AG
  • Thames & Kosmos

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

List of Exhibits:

  • 1.Key Finding 1
  • 2.Key Finding 2
  • 3.Key Finding 3
  • 4.Key Finding 4
  • 5.Key Finding 5
  • 6.Key Finding 6
  • 7.Key Finding 7
  • 8.Key Finding 8
  • 9.Market in focus
  • 10.Parent market
  • 11.Market characteristics
  • 12.Product / Service portfolio of key vendors included in the market definition
  • 13.Market segments
  • 14.Global - Market size and forecast 2019 - 2024 ($ million)
  • 15.Global market: Year-over-year growth 2019 - 2024 (%)
  • 16.Five forces analysis 2019 & 2024
  • 17.Bargaining power of buyers
  • 18.Bargaining power of suppliers
  • 19.Threat of new entrants
  • 20.Threat of substitutes
  • 21.Threat of rivalry
  • 22.Market condition - Five forces 2019
  • 23.Product placement - Market share 2019-2024 (%)
  • 24.Comparison by Product placement
  • 25.Tabletop - Market size and forecast 2019-2024 ($ million)
  • 26.Tabletop - Year-over-year growth 2019-2024 (%)
  • 27.Card and dice - Market size and forecast 2019-2024 ($ million)
  • 28.Card and dice - Year-over-year growth 2019-2024 (%)
  • 29.Role-playing - Market size and forecast 2019-2024 ($ million)
  • 30.Role-playing - Year-over-year growth 2019-2024 (%)
  • 31. Market opportunity by Product
  • 32.Distribution channel placement - Market share 2019-2024 (%)
  • 33.Comparison by Distribution channel placement
  • 34.Offline - Market size and forecast 2019-2024 ($ million)
  • 35.Offline - Year-over-year growth 2019-2024 (%)
  • 36.Online - Market size and forecast 2019-2024 ($ million)
  • 37.Online - Year-over-year growth 2019-2024 (%)
  • 38. Market opportunity by Distribution channel
  • 39.Customer landscape
  • 40.Market share by geography 2019-2024 (%)
  • 41.Geographic comparison
  • 42.Europe - Market size and forecast 2019-2024 ($ million)
  • 43.Europe - Year-over-year growth 2019-2024 (%)
  • 44.North America - Market size and forecast 2019-2024 ($ million)
  • 45.North America - Year-over-year growth 2019-2024 (%)
  • 46.APAC - Market size and forecast 2019-2024 ($ million)
  • 47.APAC - Year-over-year growth 2019-2024 (%)
  • 48.MEA - Market size and forecast 2019-2024 ($ million)
  • 49.MEA - Year-over-year growth 2019-2024 (%)
  • 50.South America - Market size and forecast 2019-2024 ($ million)
  • 51.South America - Year-over-year growth 2019-2024 (%)
  • 52.Key leading countries
  • 53.Market opportunity by geography ($ million)
  • 54.Impact of drivers
  • 55.Impact of challenges
  • 56.Landscape disruption
  • 57.Industry risks
  • 58.Vendors covered
  • 59.Market positioning of vendors
  • 60.Asmodee Holding - Overview (1/3)
  • 61.Asmodee Holding - Overview (2/3)
  • 62.Asmodee Holding - Overview (3/3)
  • 63.Asmodee Holding - Product and service
  • 64.Asmodee Holding - Key offerings
  • 65.Asmodee Holding - Key customers
  • 66.Asmodee Holding - Segment focus
  • 67.Clementoni Spa - Overview (1/3)
  • 68.Clementoni Spa - Overview (2/3)
  • 69.Clementoni Spa - Overview (3/3)
  • 70.Clementoni Spa - Product and service
  • 71.Clementoni Spa - Key offerings
  • 72.Clementoni Spa - Key customers
  • 73.Clementoni Spa - Segment focus
  • 74.CMON Ltd. - Overview (1/3)
  • 75.CMON Ltd. - Overview (2/3)
  • 76.CMON Ltd. - Overview (3/3)
  • 77.CMON Ltd. - Product and service
  • 78.CMON Ltd. - Key offerings
  • 79.CMON Ltd. - Key customers
  • 80.CMON Ltd. - Segment focus
  • 81.Goliath Games LLC - Overview (1/3)
  • 82.Goliath Games LLC - Overview (2/3)
  • 83.Goliath Games LLC - Overview (3/3)
  • 84.Goliath Games LLC - Product and service
  • 85.Goliath Games LLC - Key offerings
  • 86.Goliath Games LLC - Key customers
  • 87.Goliath Games LLC - Segment focus
  • 88.Hasbro Inc. - Overview (1/3)
  • 89.Hasbro Inc. - Overview (2/3)
  • 90.Hasbro Inc. - Overview (3/3)
  • 91.Hasbro Inc. - Business segments
  • 92.Hasbro Inc. - Key offerings
  • 93.Hasbro Inc. - Key customers
  • 94.Hasbro Inc. - Segment focus
  • 95.Mattel Inc. - Overview (1/3)
  • 96.Mattel Inc. - Overview (2/3)
  • 97.Mattel Inc. - Overview (3/3)
  • 98.Mattel Inc. - Business segments
  • 99.Mattel Inc. - Key offerings
  • 100.Mattel Inc. - Key customers
  • 101.Mattel Inc. - Segment focus
  • 102.Monte Cook Games LLC - Overview (1/3)
  • 103.Monte Cook Games LLC - Overview (2/3)
  • 104.Monte Cook Games LLC - Overview (3/3)
  • 105.Monte Cook Games LLC - Business segments
  • 106.Monte Cook Games LLC - Key offerings
  • 107.Monte Cook Games LLC - Key customers
  • 108.Monte Cook Games LLC - Segment focus
  • 109.PD-Verlag - Overview (1/3)
  • 110.PD-Verlag - Overview (2/3)
  • 111.PD-Verlag - Overview (3/3)
  • 112.PD-Verlag - Product and service
  • 113.PD-Verlag - Key offerings
  • 114.PD-Verlag - Key customers
  • 115.PD-Verlag - Segment focus
  • 116.Ravensburger AG - Overview (1/3)
  • 117.Ravensburger AG - Overview (2/3)
  • 118.Ravensburger AG - Overview (3/3)
  • 119.Ravensburger AG - Business segments
  • 120.Ravensburger AG - Key offerings
  • 121.Ravensburger AG - Key customers
  • 122.Ravensburger AG - Segment focus
  • 123.Thames & Kosmos - Overview (1/3)
  • 124.Thames & Kosmos - Overview (2/3)
  • 125.Thames & Kosmos - Overview (3/3)
  • 126.Thames & Kosmos - Product and service
  • 127.Thames & Kosmos - Key offerings
  • 128.Thames & Kosmos - Key customers
  • 129.Thames & Kosmos - Segment focus
  • 130.Currency conversion rates for US$
  • 131.Research Methodology
  • 132.Validation techniques employed for market sizing
  • 133.Information sources
  • 134.List of abbreviations