市場調査レポート
商品コード
1064442

多人数同時参加型オンライン(MMO)ゲームの世界市場(2022年~2026年)

Global Massive Multiplayer Online (MMO) Games Market 2022-2026

出版日: | 発行: TechNavio (Infiniti Research Ltd.) | ページ情報: 英文 120 Pages | 納期: 即納可能 即納可能とは

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=135.61円
多人数同時参加型オンライン(MMO)ゲームの世界市場(2022年~2026年)
出版日: 2022年03月03日
発行: TechNavio (Infiniti Research Ltd.)
ページ情報: 英文 120 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 目次
概要

世界の多人数同時参加型オンライン(MMO)ゲームの市場規模は、2022年から2026年の予測期間中に9.45%のCAGRで推移し、212億5,000万米ドルの成長が見込まれています。

同市場の成長を後押しする主な要因には、プロフェッショナルゲームの台頭、コンセプトとしてのオンラインゲームの人気、オンラインゲーム業界における複数の決済サービスの利用が可能であることなどが挙げられます。

当レポートでは、世界の多人数同時参加型オンライン(MMO)ゲーム市場を調査しており、市場の概要、市場規模や予測、動向、成長要因および課題、顧客情勢、収益・ジャンル・地域別の分析、さらにベンダー情勢およびベンダー分析などを提供しています。

目次

第1章 エグゼクティブサマリー

  • 市場概要

第2章 市場情勢

  • 市場のエコシステム

第3章 市場規模

  • 市場の定義
  • 市場セグメント分析
  • 市場規模:2021年
  • 市場の見通し:2021年から2026年の予測

第4章 ファイブフォース分析

  • ファイブフォースサマリー
  • 買い手の交渉力
  • 供給企業の交渉力
  • 新規参入業者の脅威
  • 代替品の脅威
  • ライバルの脅威
  • 市況

第5章 収益別の市場セグメンテーション

  • 市場セグメント
  • 収益別比較
  • 無料プレイ(F2P):市場規模と予測(2021年~2026年)
  • 有料プレイ(P2P):市場規模と予測(2021年~2026年)
  • 収益別の市場機会

第6章 ジャンル別の市場セグメンテーション

  • 市場セグメント
  • ジャンル別比較
  • MMOロールプレイングゲーム(MMORPG):市場規模と予測(2021年~2026年)
  • MMOファーストパーソンシューティング(MMOFPS):市場規模と予測(2021年~2026年)
  • MMOリアルタイム戦略(MMORTS):市場規模と予測(2021年~2026年)
  • その他:市場規模と予測(2021年~2026年)
  • ジャンル別の市場機会

第7章 顧客情勢

  • 顧客情勢の概要

第8章 地域別情勢

  • 地域別セグメンテーション
  • 地域別比較
  • アジア太平洋:市場規模と予測(2021年~2026年)
  • 北米:市場規模と予測(2021年~2026年)
  • 欧州:市場規模と予測(2021年~2026年)
  • 南米:市場規模と予測(2021年~2026年)
  • 中東とアフリカ:市場規模と予測(2021年~2026年)
  • 中国:市場規模と予測(2021年~2026年)
  • 米国:市場規模と予測(2021年~2026年)
  • ドイツ:市場規模と予測(2021年~2026年)
  • 英国:市場規模と予測(2021年~2026年)
  • インド:市場規模と予測(2021年~2026年)
  • 地域情勢別の市場機会

第9章 成長要因、課題、および動向

  • 市場促進要因
  • 市場の課題
  • 成長要因と課題の影響
  • 市場動向

第10章 ベンダー情勢

  • 概要
  • ベンダー情勢
  • 混乱情勢
  • 業界のリスク

第11章 ベンダー分析

  • 対象ベンダー
  • ベンダーの市場ポジショニング
  • Activision Blizzard Inc.
  • Aeria Games GmbH
  • Ankama Games
  • CCP ehf.
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • Electronic Arts Inc.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Valve Corp.

第12章 付録

  • 調査範囲
  • 包含と除外のチェックリスト
  • 米ドルの為替レート
  • 調査手法
  • 略語のリスト
目次
Product Code: IRTNTR72702

Technavio has been monitoring the massively multiplayer online (MMO) games market and it is poised to grow by $ 21.25 bn during 2022-2026, progressing at a CAGR of 9.45% during the forecast period. Our report on the massively multiplayer online (MMO) games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising of professional gaming, the popularity of online gaming as a concept, and the availability of several payment services in the online gaming industry. In addition, the rise of professional gaming is anticipated to boost the growth of the market as well.

The massively multiplayer online (MMO) games market analysis includes revenue segment and geographic landscape.

Technavio's massively multiplayer online (MMO) games market is segmented as below:

By Revenue

  • Free to Play (F2P)
  • Pay to Play (P2P)

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • South America
  • The Middle East and Africa

This study identifies the rising demand for gaming consoles as one of the prime reasons driving the massively multiplayer online (MMO) games market growth during the next few years. Also, the possibility of MMOs being incorporated in e-sports in coming years, and games converting to the F2P model will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the massively multiplayer online (MMO) games market covers the following areas:

  • Massive multiplayer online (MMO) games market sizing
  • Massive multiplayer online (MMO) games market forecast
  • Massive multiplayer online (MMO) games market industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading massively multiplayer online (MMO) games market vendors that include Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP EHF., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd. Also, the massively multiplayer online (MMO) games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Global Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by Revenue
  • Exhibit 06: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibit 07: Executive Summary - Chart on Incremental Growth
  • Exhibit 08: Executive Summary - Data Table on Incremental Growth
  • Exhibit 09: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 10: Parent market
  • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 13: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026
  • Exhibit 14: Chart on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibit 15: Data Table on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibit 16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibit 17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
  • Exhibit 18: Five forces analysis - Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers
  • Exhibit 19: Bargaining power of buyers - Impact of key factors in 2021 and 2026
  • 4.3 Bargaining power of suppliers
  • Exhibit 20: Bargaining power of suppliers - Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants
  • Exhibit 21: Threat of new entrants - Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes
  • Exhibit 22: Threat of substitutes - Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry
  • Exhibit 23: Threat of rivalry - Impact of key factors in 2021 and 2026
  • 4.7 Market condition
  • Exhibit 24: Chart on Market condition - Five forces 2021 and 2026

5 Market Segmentation by Revenue

  • 5.1 Market segments
  • Exhibit 25: Chart on Revenue - Market share 2021-2026 (%)
  • Exhibit 26: Data Table on Revenue - Market share 2021-2026 (%)
  • 5.2 Comparison by Revenue
  • Exhibit 27: Chart on Comparison by Revenue
  • Exhibit 28: Data Table on Comparison by Revenue
  • 5.3 Free to Play (F2P) - Market size and forecast 2021-2026
  • Exhibit 29: Chart on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 30: Data Table on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 31: Chart on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • Exhibit 32: Data Table on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • 5.4 Pay to Play (P2P) - Market size and forecast 2021-2026
  • Exhibit 33: Chart on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 34: Data Table on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 35: Chart on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • Exhibit 36: Data Table on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • 5.5 Market opportunity by Revenue
  • Exhibit 37: Market opportunity by Revenue ($ million)

6 Market Segmentation by Genre

  • 6.1 Market segments
  • Exhibit 38: Chart on Genre - Market share 2021-2026 (%)
  • Exhibit 39: Data Table on Genre - Market share 2021-2026 (%)
  • 6.2 Comparison by Genre
  • Exhibit 40: Chart on Comparison by Genre
  • Exhibit 41: Data Table on Comparison by Genre
  • 6.3 MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026
  • Exhibit 42: Chart on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 43: Data Table on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 44: Chart on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • Exhibit 45: Data Table on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • 6.4 MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026
  • Exhibit 46: Chart on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 47: Data Table on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 48: Chart on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • Exhibit 49: Data Table on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • 6.5 MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026
  • Exhibit 50: Chart on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 51: Data Table on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibit 52: Chart on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • Exhibit 53: Data Table on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • 6.6 Others - Market size and forecast 2021-2026
  • Exhibit 54: Chart on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibit 55: Data Table on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibit 56: Chart on Others - Year-over-year growth 2021-2026 (%)
  • Exhibit 57: Data Table on Others - Year-over-year growth 2021-2026 (%)
  • 6.7 Market opportunity by Genre
  • Exhibit 58: Market opportunity by Genre ($ million)

7 Customer Landscape

  • 7.1 Customer landscape overview
  • Exhibit 59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

  • 8.1 Geographic segmentation
  • Exhibit 60: Chart on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibit 61: Data Table on Market share By Geographical Landscape 2021-2026 (%)
  • 8.2 Geographic comparison
  • Exhibit 62: Chart on Geographic comparison
  • Exhibit 63: Data Table on Geographic comparison
  • 8.3 APAC - Market size and forecast 2021-2026
  • Exhibit 64: Chart on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibit 65: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibit 66: Chart on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibit 67: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • 8.4 North America - Market size and forecast 2021-2026
  • Exhibit 68: Chart on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 69: Data Table on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 70: Chart on North America - Year-over-year growth 2021-2026 (%)
  • Exhibit 71: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • 8.5 Europe - Market size and forecast 2021-2026
  • Exhibit 72: Chart on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibit 73: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibit 74: Chart on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibit 75: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • 8.6 South America - Market size and forecast 2021-2026
  • Exhibit 76: Chart on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 77: Data Table on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibit 78: Chart on South America - Year-over-year growth 2021-2026 (%)
  • Exhibit 79: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • 8.7 Middle East and Africa - Market size and forecast 2021-2026
  • Exhibit 80: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibit 81: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibit 82: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibit 83: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • 8.8 China - Market size and forecast 2021-2026
  • Exhibit 84: Chart on China - Market size and forecast 2021-2026 ($ million)
  • Exhibit 85: Data Table on China - Market size and forecast 2021-2026 ($ million)
  • Exhibit 86: Chart on China - Year-over-year growth 2021-2026 (%)
  • Exhibit 87: Data Table on China - Year-over-year growth 2021-2026 (%)
  • 8.9 US - Market size and forecast 2021-2026
  • Exhibit 88: Chart on US - Market size and forecast 2021-2026 ($ million)
  • Exhibit 89: Data Table on US - Market size and forecast 2021-2026 ($ million)
  • Exhibit 90: Chart on US - Year-over-year growth 2021-2026 (%)
  • Exhibit 91: Data Table on US - Year-over-year growth 2021-2026 (%)
  • 8.10 Germany - Market size and forecast 2021-2026
  • Exhibit 92: Chart on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibit 93: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibit 94: Chart on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibit 95: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • 8.11 UK - Market size and forecast 2021-2026
  • Exhibit 96: Chart on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibit 97: Data Table on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibit 98: Chart on UK - Year-over-year growth 2021-2026 (%)
  • Exhibit 99: Data Table on UK - Year-over-year growth 2021-2026 (%)
  • 8.12 India - Market size and forecast 2021-2026
  • Exhibit 100: Chart on India - Market size and forecast 2021-2026 ($ million)
  • Exhibit 101: Data Table on India - Market size and forecast 2021-2026 ($ million)
  • Exhibit 102: Chart on India - Year-over-year growth 2021-2026 (%)
  • Exhibit 103: Data Table on India - Year-over-year growth 2021-2026 (%)
  • 8.13 Market opportunity By Geographical Landscape
  • Exhibit 104: Market opportunity By Geographical Landscape ($ million)

9 Drivers, Challenges, and Trends

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
  • Exhibit 105: Impact of drivers and challenges in 2021 and 2026
  • 9.4 Market trends

10 Vendor Landscape

  • 10.1 Overview
  • 10.2 Vendor landscape
  • Exhibit 106: Overview on Criticality of inputs and Factors of differentiation
  • 10.3 Landscape disruption
  • Exhibit 107: Overview on factors of disruption
  • 10.4 Industry risks
  • Exhibit 108: Impact of key risks on business

11 Vendor Analysis

  • 11.1 Vendors covered
  • Exhibit 109: Vendors covered
  • 11.2 Market positioning of vendors
  • Exhibit 110: Matrix on vendor position and classification
  • 11.3 Activision Blizzard Inc.
  • Exhibit 111: Activision Blizzard Inc. - Overview
  • Exhibit 112: Activision Blizzard Inc. - Business segments
  • Exhibit 113: Activision Blizzard Inc. - Key offerings
  • Exhibit 114: Activision Blizzard Inc. - Segment focus
  • 11.4 Aeria Games GmbH
  • Exhibit 115: Aeria Games GmbH - Overview
  • Exhibit 116: Aeria Games GmbH - Product / Service
  • Exhibit 117: Aeria Games GmbH - Key offerings
  • 11.5 Ankama Games
  • Exhibit 118: Ankama Games - Overview
  • Exhibit 119: Ankama Games - Product / Service
  • Exhibit 120: Ankama Games - Key offerings
  • 11.6 CCP ehf.
  • Exhibit 121: CCP ehf. - Overview
  • Exhibit 122: CCP ehf. - Product / Service
  • Exhibit 123: CCP ehf. - Key offerings
  • 11.7 ChangYou.com Ltd.
  • Exhibit 124: ChangYou.com Ltd. - Overview
  • Exhibit 125: ChangYou.com Ltd. - Product / Service
  • Exhibit 126: ChangYou.com Ltd. - Key offerings
  • 11.8 CipSoft GmbH
  • Exhibit 127: CipSoft GmbH - Overview
  • Exhibit 128: CipSoft GmbH - Product / Service
  • Exhibit 129: CipSoft GmbH - Key offerings
  • 11.9 Electronic Arts Inc.
  • Exhibit 130: Electronic Arts Inc. - Overview
  • Exhibit 131: Electronic Arts Inc. - Product / Service
  • Exhibit 132: Electronic Arts Inc. - Key offerings
  • 11.10 Take Two Interactive Software Inc.
  • Exhibit 133: Take Two Interactive Software Inc. - Overview
  • Exhibit 134: Take Two Interactive Software Inc. - Business segments
  • Exhibit 135: Take Two Interactive Software Inc. - Key offerings
  • Exhibit 136: Take Two Interactive Software Inc. - Segment focus
  • 11.11 Tencent Holdings Ltd.
  • Exhibit 137: Tencent Holdings Ltd. - Overview
  • Exhibit 138: Tencent Holdings Ltd. - Business segments
  • Exhibit 139: Tencent Holdings Ltd. - Key offerings
  • Exhibit 140: Tencent Holdings Ltd. - Segment focus
  • 11.12 Valve Corp.
  • Exhibit 141: Valve Corp. - Overview
  • Exhibit 142: Valve Corp. - Product / Service
  • Exhibit 143: Valve Corp. - Key offerings

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
  • Exhibit 144: Inclusions checklist
  • Exhibit 145: Exclusions checklist
  • 12.3 Currency conversion rates for US$
  • Exhibit 146: Currency conversion rates for US$
  • 12.4 Research methodology
  • Exhibit 147: Research methodology
  • Exhibit 148: Validation techniques employed for market sizing
  • Exhibit 149: Information sources
  • 12.5 List of abbreviations
  • Exhibit 150: List of abbreviations

Exhibits

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market By Geographical Landscape
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Revenue
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Genre
  • Exhibits7: Executive Summary - Chart on Incremental Growth
  • Exhibits8: Executive Summary - Data Table on Incremental Growth
  • Exhibits9: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits10: Parent market
  • Exhibits11: Market Characteristics
  • Exhibits12: Offerings of vendors included in the market definition
  • Exhibits13: Market segments
  • Exhibits14: Chart on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibits15: Data Table on Global - Market size and forecast 2021-2026 ($ million)
  • Exhibits16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibits17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
  • Exhibits18: Five forces analysis - Comparison between 2021 and 2026
  • Exhibits19: Bargaining power of buyers - Impact of key factors in 2021 and 2026
  • Exhibits20: Bargaining power of suppliers - Impact of key factors in 2021 and 2026
  • Exhibits21: Threat of new entrants - Impact of key factors in 2021 and 2026
  • Exhibits22: Threat of substitutes - Impact of key factors in 2021 and 2026
  • Exhibits23: Threat of rivalry - Impact of key factors in 2021 and 2026
  • Exhibits24: Chart on Market condition - Five forces 2021 and 2026
  • Exhibits25: Chart on Revenue - Market share 2021-2026 (%)
  • Exhibits26: Data Table on Revenue - Market share 2021-2026 (%)
  • Exhibits27: Chart on Comparison by Revenue
  • Exhibits28: Data Table on Comparison by Revenue
  • Exhibits29: Chart on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits30: Data Table on Free to Play (F2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits31: Chart on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits32: Data Table on Free to Play (F2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits33: Chart on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits34: Data Table on Pay to Play (P2P) - Market size and forecast 2021-2026 ($ million)
  • Exhibits35: Chart on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits36: Data Table on Pay to Play (P2P) - Year-over-year growth 2021-2026 (%)
  • Exhibits37: Market opportunity by Revenue ($ million)
  • Exhibits38: Chart on Genre - Market share 2021-2026 (%)
  • Exhibits39: Data Table on Genre - Market share 2021-2026 (%)
  • Exhibits40: Chart on Comparison by Genre
  • Exhibits41: Data Table on Comparison by Genre
  • Exhibits42: Chart on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibits43: Data Table on MMO Role Play Games (MMORPG) - Market size and forecast 2021-2026 ($ million)
  • Exhibits44: Chart on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • Exhibits45: Data Table on MMO Role Play Games (MMORPG) - Year-over-year growth 2021-2026 (%)
  • Exhibits46: Chart on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits47: Data Table on MMO First Person Shooter (MMOFPS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits48: Chart on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • Exhibits49: Data Table on MMO First Person Shooter (MMOFPS) - Year-over-year growth 2021-2026 (%)
  • Exhibits50: Chart on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits51: Data Table on MMO Real Time Strategy (MMORTS) - Market size and forecast 2021-2026 ($ million)
  • Exhibits52: Chart on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • Exhibits53: Data Table on MMO Real Time Strategy (MMORTS) - Year-over-year growth 2021-2026 (%)
  • Exhibits54: Chart on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibits55: Data Table on Others - Market size and forecast 2021-2026 ($ million)
  • Exhibits56: Chart on Others - Year-over-year growth 2021-2026 (%)
  • Exhibits57: Data Table on Others - Year-over-year growth 2021-2026 (%)
  • Exhibits58: Market opportunity by Genre ($ million)
  • Exhibits59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits60: Chart on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibits61: Data Table on Market share By Geographical Landscape 2021-2026 (%)
  • Exhibits62: Chart on Geographic comparison
  • Exhibits63: Data Table on Geographic comparison
  • Exhibits64: Chart on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibits65: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
  • Exhibits66: Chart on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibits67: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • Exhibits68: Chart on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibits69: Data Table on North America - Market size and forecast 2021-2026 ($ million)
  • Exhibits70: Chart on North America - Year-over-year growth 2021-2026 (%)
  • Exhibits71: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • Exhibits72: Chart on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibits73: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
  • Exhibits74: Chart on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibits75: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • Exhibits76: Chart on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibits77: Data Table on South America - Market size and forecast 2021-2026 ($ million)
  • Exhibits78: Chart on South America - Year-over-year growth 2021-2026 (%)
  • Exhibits79: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • Exhibits80: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibits81: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
  • Exhibits82: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibits83: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • Exhibits84: Chart on China - Market size and forecast 2021-2026 ($ million)
  • Exhibits85: Data Table on China - Market size and forecast 2021-2026 ($ million)
  • Exhibits86: Chart on China - Year-over-year growth 2021-2026 (%)
  • Exhibits87: Data Table on China - Year-over-year growth 2021-2026 (%)
  • Exhibits88: Chart on US - Market size and forecast 2021-2026 ($ million)
  • Exhibits89: Data Table on US - Market size and forecast 2021-2026 ($ million)
  • Exhibits90: Chart on US - Year-over-year growth 2021-2026 (%)
  • Exhibits91: Data Table on US - Year-over-year growth 2021-2026 (%)
  • Exhibits92: Chart on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibits93: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
  • Exhibits94: Chart on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibits95: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • Exhibits96: Chart on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibits97: Data Table on UK - Market size and forecast 2021-2026 ($ million)
  • Exhibits98: Chart on UK - Year-over-year growth 2021-2026 (%)
  • Exhibits99: Data Table on UK - Year-over-year growth 2021-2026 (%)
  • Exhibits100: Chart on India - Market size and forecast 2021-2026 ($ million)
  • Exhibits101: Data Table on India - Market size and forecast 2021-2026 ($ million)
  • Exhibits102: Chart on India - Year-over-year growth 2021-2026 (%)
  • Exhibits103: Data Table on India - Year-over-year growth 2021-2026 (%)
  • Exhibits104: Market opportunity By Geographical Landscape ($ million)
  • Exhibits105: Impact of drivers and challenges in 2021 and 2026
  • Exhibits106: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits107: Overview on factors of disruption
  • Exhibits108: Impact of key risks on business
  • Exhibits109: Vendors covered
  • Exhibits110: Matrix on vendor position and classification
  • Exhibits111: Activision Blizzard Inc. - Overview
  • Exhibits112: Activision Blizzard Inc. - Business segments
  • Exhibits113: Activision Blizzard Inc. - Key offerings
  • Exhibits114: Activision Blizzard Inc. - Segment focus
  • Exhibits115: Aeria Games GmbH - Overview
  • Exhibits116: Aeria Games GmbH - Product / Service
  • Exhibits117: Aeria Games GmbH - Key offerings
  • Exhibits118: Ankama Games - Overview
  • Exhibits119: Ankama Games - Product / Service
  • Exhibits120: Ankama Games - Key offerings
  • Exhibits121: CCP ehf. - Overview
  • Exhibits122: CCP ehf. - Product / Service
  • Exhibits123: CCP ehf. - Key offerings
  • Exhibits124: ChangYou.com Ltd. - Overview
  • Exhibits125: ChangYou.com Ltd. - Product / Service
  • Exhibits126: ChangYou.com Ltd. - Key offerings
  • Exhibits127: CipSoft GmbH - Overview
  • Exhibits128: CipSoft GmbH - Product / Service
  • Exhibits129: CipSoft GmbH - Key offerings
  • Exhibits130: Electronic Arts Inc. - Overview
  • Exhibits131: Electronic Arts Inc. - Product / Service
  • Exhibits132: Electronic Arts Inc. - Key offerings
  • Exhibits133: Take Two Interactive Software Inc. - Overview
  • Exhibits134: Take Two Interactive Software Inc. - Business segments
  • Exhibits135: Take Two Interactive Software Inc. - Key offerings
  • Exhibits136: Take Two Interactive Software Inc. - Segment focus
  • Exhibits137: Tencent Holdings Ltd. - Overview
  • Exhibits138: Tencent Holdings Ltd. - Business segments
  • Exhibits139: Tencent Holdings Ltd. - Key offerings
  • Exhibits140: Tencent Holdings Ltd. - Segment focus
  • Exhibits141: Valve Corp. - Overview
  • Exhibits142: Valve Corp. - Product / Service
  • Exhibits143: Valve Corp. - Key offerings
  • Exhibits144: Inclusions checklist
  • Exhibits145: Exclusions checklist
  • Exhibits146: Currency conversion rates for US$
  • Exhibits147: Research methodology
  • Exhibits148: Validation techniques employed for market sizing
  • Exhibits149: Information sources
  • Exhibits150: List of abbreviations