デフォルト表紙
市場調査レポート
商品コード
1675757

MMOゲーム市場:ジャンル別、タイプ別、地域別、2025-2033年

Massive Multiplayer Online (MMO) Games Market Report by Genre (MMORPG, MMOFPS, MMORTS, and Others), Type (Free to play (F2P), Pay to play (P2P)), and Region 2025-2033


出版日
発行
IMARC
ページ情報
英文 137 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
MMOゲーム市場:ジャンル別、タイプ別、地域別、2025-2033年
出版日: 2025年03月01日
発行: IMARC
ページ情報: 英文 137 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

MMOゲーム市場の世界市場規模は2024年に613億米ドルに達しました。今後、IMARC Groupでは、2033年には1,351億米ドルに達し、2025年から2033年にかけての成長率(CAGR)は9.19%になると予測しています。プロプレイヤーの増加、多くの消費者を惹きつける様々なジャンルのゲームの提供、若年層のオンラインゲーム人気の高まりなどが市場を牽引する主な要因となっています。

MMOゲームとは、インターネット接続を利用して、携帯電話、パソコン、ノートパソコンなどの電子機器上で多数の参加者がゲームをプレイできる様々なビデオゲームのことです。これらのゲームは、ソフトウェアを購入またはインストールした後にアクセスすることができ、無料プレイ(F2P)と有料プレイ(P2P)があります。これらのゲームでは、プレイヤーが同盟を組んだり、ゲーム内でコミュニケーションをとったり、ギルドやクランに参加したり、アイテムを交換したり、コスチュームや外見をカスタマイズしたりすることができます。リアルでユニークな体験を提供し、ゲーマーのゲームに対する満足度を高めるのに役立っています。このほか、問題解決能力の向上、戦略的思考力の強化、チームワークやリーダーシップの育成、手と目の協調性や集中力の向上にも役立ちます。娯楽とリラクゼーションを提供し、個人のストレスを軽減することから、MMOゲームの需要は世界中で高まっています。

MMOゲーム市場傾向:

現在、若年層の間でオンラインゲームの人気が高まっており、プロプレイヤーの数も増加していることが、市場の成長を支える重要な要因の一つとなっています。このほか、ゲーム機の普及が進んでいることや、ゲーム加入者数が増加していることも、市場の見通しを良好なものにしています。さらに、MMOゲームに人工知能(AI)などの先進技術を統合し、ユーザーにリアルなゲーム体験を提供する動きが活発化していることも、業界の投資家に有利な成長機会をもたらしています。これとは別に、費用がかからず、簡単にインストールでき、世界中の他のゲームと比べて便利であることから、大衆の間で無料プレイ(F2P)ゲームの需要が高まっています。これは、eスポーツゲームの人気の高まりと相まって、市場の成長を後押ししています。また、MMOゲームが提供する学習や認知スキルの向上など、さまざまな特典が市場の成長に寄与しています。さらに、スマートフォンユーザーの増加と、世界中でインターネット設備が容易に利用できるようになったことも、市場にプラスの影響を与えています。これに伴い、さまざまな年齢層向けの追加機能を備えた新ジャンルのゲームが幅広く提供されていることも、市場の成長を後押ししています。さらに、主要プレイヤーは、幅広い消費者層を惹きつけるために、ソーシャルメディアマーケティングを通じたビデオゲーム広告の増加に注力しています。

本レポートで扱う主な質問

  • 世界のMMOゲーム市場はこれまでどのように推移してきたか?
  • 世界のMMOゲーム市場における促進要因、抑制要因、機会は何か?
  • 各促進要因、抑制要因、機会が世界のMMOゲーム市場に与える影響は?
  • 主要な地域市場とは?
  • 最も魅力的なMMOゲーム市場はどの国か?
  • ジャンル別の市場内訳は?
  • MMOゲーム市場で最も魅力的なジャンルは?
  • タイプ別の市場内訳は?
  • MMOゲーム市場で最も魅力的なタイプは?
  • 世界のMMOゲーム市場の競合構造は?
  • 世界のMMOゲーム市場における主要プレイヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要業界動向

第5章 世界のMMOゲーム市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:ジャンル別

  • MMO RPG
  • MMO FPS
  • MMO RTS
  • その他

第7章 市場内訳:タイプ別

  • F2P
  • P2P

第8章 市場内訳:地域別

  • 北米
    • 米国
    • カナダ
  • アジア太平洋地域
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • インドネシア
    • その他
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • スペイン
    • ロシア
    • その他
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他
  • 中東・アフリカ
    • 市場内訳:国別

第9章 促進要因・抑制要因・機会

  • 概要
  • 促進要因
  • 抑制要因
  • 機会

第10章 バリューチェーン分析

第11章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第12章 価格分析

第13章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Activision Blizzard Inc.
    • Ankama
    • CCP ehf.(Pearl Abyss)
    • ChangYou.com Limited(Sohu Inc.)
    • CipSoft GmbH
    • Cryptic Studios Inc.(Embracer Group)
    • Electronic Arts Inc.
    • gamigo AG(Media and Games Invest)
    • GungHo Online Entertainment Inc.
    • Jagex Ltd.(The Carlyle Group)
    • Krafton Inc.
    • NCSOFT Corporation
    • NetEase Inc.
図表

List of Figures

  • Figure 1: Global: Massive Multiplayer Online Games Market: Major Drivers and Challenges
  • Figure 2: Global: Massive Multiplayer Online Games Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Massive Multiplayer Online Games Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Massive Multiplayer Online Games Market: Breakup by Genre (in %), 2024
  • Figure 5: Global: Massive Multiplayer Online Games Market: Breakup by Type (in %), 2024
  • Figure 6: Global: Massive Multiplayer Online Games Market: Breakup by Region (in %), 2024
  • Figure 7: Global: Massive Multiplayer Online Games (MMORPG) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 8: Global: Massive Multiplayer Online Games (MMORPG) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 9: Global: Massive Multiplayer Online Games (MMOFPS) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 10: Global: Massive Multiplayer Online Games (MMOFPS) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 11: Global: Massive Multiplayer Online Games (MMORTS) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Global: Massive Multiplayer Online Games (MMORTS) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Global: Massive Multiplayer Online Games (Others) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Global: Massive Multiplayer Online Games (Others) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: North America: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: North America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: United States: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: United States: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Canada: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Canada: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Asia-Pacific: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Asia-Pacific: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: China: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: China: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Japan: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Japan: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: India: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: India: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: South Korea: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 34: South Korea: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 35: Australia: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 36: Australia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 37: Indonesia: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 38: Indonesia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 39: Others: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 40: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 41: Europe: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 42: Europe: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 43: Germany: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 44: Germany: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 45: France: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 46: France: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 47: United Kingdom: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 48: United Kingdom: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 49: Italy: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 50: Italy: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 51: Spain: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 52: Spain: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 53: Russia: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 54: Russia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 55: Others: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 56: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 57: Latin America: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 58: Latin America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 59: Brazil: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 60: Brazil: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 61: Mexico: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 62: Mexico: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 63: Others: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 64: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 65: Middle East and Africa: Massive Multiplayer Online Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 66: Middle East and Africa: Massive Multiplayer Online Games Market: Breakup by Country (in %), 2024
  • Figure 67: Middle East and Africa: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: Global: Massive Multiplayer Online Games Industry: Drivers, Restraints, and Opportunities
  • Figure 69: Global: Massive Multiplayer Online Games Industry: Value Chain Analysis
  • Figure 70: Global: Massive Multiplayer Online Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Massive Multiplayer Online Games Market: Key Industry Highlights, 2024 & 2033
  • Table 2: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Genre (in Million USD), 2025-2033
  • Table 3: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Type (in Million USD), 2025-2033
  • Table 4: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 5: Global: Massive Multiplayer Online Games Market: Competitive Structure
  • Table 6: Global: Massive Multiplayer Online Games Market: Key Players
目次
Product Code: SR112025A10181

The global massive multiplayer online (MMO) games market size reached USD 61.3 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 135.1 Billion by 2033, exhibiting a growth rate (CAGR) of 9.19% during 2025-2033. The growing number of professional players, wide availability of various genres games to attract a large consumer base, and rising popularity of online games among young population represent some of the key factors driving the market.

Massive multiplayer online (MMO) games are various video games that allow many participants to play a game on electronic devices, such as mobile phones, computers, and laptops, using an internet connection. These games can be accessed after purchasing or installing software and are available as free to play (F2P) and pay to play (P2P). They enable players to form alliances, communicate within the game, join guilds or clans, trade items, and customize their costumes and looks. They assist in providing a realistic and unique experience and increasing the satisfaction of playing games among gamers. Besides this, they aid in enhancing problem-solving skills, increasing strategic thinking skills, building teamwork and leadership qualities, and improving hand and eye coordination and concentration power. As they provide entertainment and relaxation and reduce stress among individuals, the demand for MMO games is increasing across the globe.

Massive Multiplayer Online (MMO) Games Market Trends:

At present, the rising popularity of online games among the young population, along with the increasing number of professional players, represents one of the key factors supporting the growth of the market. Besides this, the growing adoption of gaming consoles, coupled with the rising gaming subscriptions, is offering a favorable market outlook. Additionally, the increasing integration of advanced technologies, such as artificial intelligence (AI), in MMO games to provide real-world gaming experience to users is offering lucrative growth opportunities to industry investors. Apart from this, there is a rise in the demand for free to play (F2P) games among the masses, as they are free of cost, easily installed, and convenient compared to other games across the globe. This, coupled with the increasing popularity of e-sports games, is impelling the growth of the market. In addition, various benefits offered by MMO games, such as enhanced learning and cognitive skills, is contributing to the growth of the market. Moreover, the growing number of smartphone users, along with the ease of internet facilities around the world, is positively influencing the market. In line with this, the wide availability of new genres of games with additional features for different age groups is bolstering the growth of the market. Furthermore, key players are focusing on increasing video game advertising through social media marketing to attract a wide consumer base.

Key Market Segmentation:

Genre Insights:

  • MMORPG
  • MMOFPS
  • MMORTS
  • Others

Type Insights:

  • Free to play (F2P)
  • Pay to play (P2P)

Regional Insights:

  • North America
  • United States
  • Canada
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa
  • The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for massive multiplayer online (MMO) games. Some of the factors driving the Asia Pacific massive multiplayer online (MMO) games market included the growing preferences for online gaming, rising number of mobile phone users, increasing demand for enhanced gaming experience among users, etc.

Competitive Landscape:

  • The report has also provided a comprehensive analysis of the competitive landscape in the global massive multiplayer online (MMO) games market. Detailed profiles of all major companies have been provided. Some of the companies covered include Activision Blizzard Inc., Ankama, CCP ehf. (Pearl Abyss), ChangYou.com Limited. (Sohu Inc.), CipSoft GmbH, Cryptic Studios Inc. (Embracer Group), Electronic Arts Inc., gamigo AG (Media and Games Invest), GungHo Online Entertainment Inc., Jagex Ltd. (The Carlyle Group), Krafton Inc., NCSOFT Corporation, NetEase Inc., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report:

  • How has the global massive multiplayer online (MMO) games market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global massive multiplayer online (MMO) games market?
  • What is the impact of each driver, restraint, and opportunity on the global massive multiplayer online (MMO) games market?
  • What are the key regional markets?
  • Which countries represent the most attractive massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the genre?
  • Which is the most attractive genre in the massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the massive multiplayer online (MMO) games market?
  • What is the competitive structure of the global massive multiplayer online (MMO) games market?
  • Who are the key players/companies in the global massive multiplayer online (MMO) games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Massive Multiplayer Online (MMO) Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Genre

  • 6.1 MMORPG
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 MMOFPS
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 MMORTS
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Type

  • 7.1 Free to play (F2P)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Pay to play (P2P)
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 United States
      • 8.1.1.1 Market Trends
      • 8.1.1.2 Market Forecast
    • 8.1.2 Canada
      • 8.1.2.1 Market Trends
      • 8.1.2.2 Market Forecast
  • 8.2 Asia-Pacific
    • 8.2.1 China
      • 8.2.1.1 Market Trends
      • 8.2.1.2 Market Forecast
    • 8.2.2 Japan
      • 8.2.2.1 Market Trends
      • 8.2.2.2 Market Forecast
    • 8.2.3 India
      • 8.2.3.1 Market Trends
      • 8.2.3.2 Market Forecast
    • 8.2.4 South Korea
      • 8.2.4.1 Market Trends
      • 8.2.4.2 Market Forecast
    • 8.2.5 Australia
      • 8.2.5.1 Market Trends
      • 8.2.5.2 Market Forecast
    • 8.2.6 Indonesia
      • 8.2.6.1 Market Trends
      • 8.2.6.2 Market Forecast
    • 8.2.7 Others
      • 8.2.7.1 Market Trends
      • 8.2.7.2 Market Forecast
  • 8.3 Europe
    • 8.3.1 Germany
      • 8.3.1.1 Market Trends
      • 8.3.1.2 Market Forecast
    • 8.3.2 France
      • 8.3.2.1 Market Trends
      • 8.3.2.2 Market Forecast
    • 8.3.3 United Kingdom
      • 8.3.3.1 Market Trends
      • 8.3.3.2 Market Forecast
    • 8.3.4 Italy
      • 8.3.4.1 Market Trends
      • 8.3.4.2 Market Forecast
    • 8.3.5 Spain
      • 8.3.5.1 Market Trends
      • 8.3.5.2 Market Forecast
    • 8.3.6 Russia
      • 8.3.6.1 Market Trends
      • 8.3.6.2 Market Forecast
    • 8.3.7 Others
      • 8.3.7.1 Market Trends
      • 8.3.7.2 Market Forecast
  • 8.4 Latin America
    • 8.4.1 Brazil
      • 8.4.1.1 Market Trends
      • 8.4.1.2 Market Forecast
    • 8.4.2 Mexico
      • 8.4.2.1 Market Trends
      • 8.4.2.2 Market Forecast
    • 8.4.3 Others
      • 8.4.3.1 Market Trends
      • 8.4.3.2 Market Forecast
  • 8.5 Middle East and Africa
    • 8.5.1 Market Trends
    • 8.5.2 Market Breakup by Country
    • 8.5.3 Market Forecast

9 Drivers, Restraints, and Opportunities

  • 9.1 Overview
  • 9.2 Drivers
  • 9.3 Restraints
  • 9.4 Opportunities

10 Value Chain Analysis

11 Porters Five Forces Analysis

  • 11.1 Overview
  • 11.2 Bargaining Power of Buyers
  • 11.3 Bargaining Power of Suppliers
  • 11.4 Degree of Competition
  • 11.5 Threat of New Entrants
  • 11.6 Threat of Substitutes

12 Price Analysis

13 Competitive Landscape

  • 13.1 Market Structure
  • 13.2 Key Players
  • 13.3 Profiles of Key Players
    • 13.3.1 Activision Blizzard Inc.
      • 13.3.1.1 Company Overview
      • 13.3.1.2 Product Portfolio
    • 13.3.2 Ankama
      • 13.3.2.1 Company Overview
      • 13.3.2.2 Product Portfolio
    • 13.3.3 CCP ehf. (Pearl Abyss)
      • 13.3.3.1 Company Overview
      • 13.3.3.2 Product Portfolio
    • 13.3.4 ChangYou.com Limited (Sohu Inc.)
      • 13.3.4.1 Company Overview
      • 13.3.4.2 Product Portfolio
    • 13.3.5 CipSoft GmbH
      • 13.3.5.1 Company Overview
      • 13.3.5.2 Product Portfolio
    • 13.3.6 Cryptic Studios Inc. (Embracer Group)
      • 13.3.6.1 Company Overview
      • 13.3.6.2 Product Portfolio
    • 13.3.7 Electronic Arts Inc.
      • 13.3.7.1 Company Overview
      • 13.3.7.2 Product Portfolio
    • 13.3.8 gamigo AG (Media and Games Invest)
      • 13.3.8.1 Company Overview
      • 13.3.8.2 Product Portfolio
    • 13.3.9 GungHo Online Entertainment Inc.
      • 13.3.9.1 Company Overview
      • 13.3.9.2 Product Portfolio
    • 13.3.10 Jagex Ltd. (The Carlyle Group)
      • 13.3.10.1 Company Overview
      • 13.3.10.2 Product Portfolio
    • 13.3.11 Krafton Inc.
      • 13.3.11.1 Company Overview
      • 13.3.11.2 Product Portfolio
    • 13.3.12 NCSOFT Corporation
      • 13.3.12.1 Company Overview
      • 13.3.12.2 Product Portfolio
    • 13.3.13 NetEase Inc.
      • 13.3.13.1 Company Overview
      • 13.3.13.2 Product Portfolio
      • 13.3.13.3 Financials

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.