デフォルト表紙
市場調査レポート
商品コード
1792485

ストリーミングメディアデバイス市場レポート:デバイスタイプ、用途、最終用途、地域別、2025~2033年

Streaming Media Devices Market Report by Device Type (Game Consoles, Media Streamers, Smart TVs), Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), End-Use (Commercial, Residential), and Region 2025-2033


出版日
発行
IMARC
ページ情報
英文 150 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.42円
ストリーミングメディアデバイス市場レポート:デバイスタイプ、用途、最終用途、地域別、2025~2033年
出版日: 2025年08月01日
発行: IMARC
ページ情報: 英文 150 Pages
納期: 2~3営業日
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  • 概要
  • 図表
  • 目次
概要

世界のストリーミングメディアデバイス市場規模は2024年に157億米ドルに達しました。今後、IMARC Groupは、2033年には461億米ドルに達し、2025~2033年にかけて12.11%の成長率(CAGR)を示すと予測しています。オンデマンドコンテンツに対するユーザーの嗜好の高まり、利便性を向上させるために他のスマートガジェットと同期可能なメディアデバイスの利用率の上昇、ビデオ解像度の向上などが、市場成長を促す要因となっています。

ストリーミングメディアデバイス市場分析

  • 主要市場促進要因:従来型テレビ(TV)からストリーミングサービスへの移行、インターネット普及率の上昇、ストリーミングデバイスの技術進歩により、市場は力強い成長を遂げています。これとは別に、クラウドベースゲームの人気の高まりとスマートホームシステムとのシームレスな統合が市場にプラスの影響を与えています。
  • 主要市場動向:音声制御、人工知能(AI)の統合、4Kや8Kのような解像度サポート強化などのイノベーションが市場の成長を支えています。このほか、ゲーム機などの機器にストリーミング機能が搭載されたことで、さまざまなプラットフォームでユーザーのエンゲージメントが向上しています。
  • 地理的動向:北米は、高速ブロードバンド接続とOTTプラットフォームの大規模なユーザーベースにより、市場を独占しています。
  • 競合情勢:産業の主要市場参入企業には、Google LLC、Microsoft Corporation、Sony Corporation、Roku, Inc.、Samsung Electronics Co.Ltd.、AsusTek Computer Inc.、LG Electronics Inc.、Apple, Inc.、Koninklijke Philips N.V.、Amazon.com, Inc.、Huawei Technologies Co.があります。
  • 課題と機会:課題には、発展途上地域における帯域幅の制限や、価格を圧迫する高い競合などがあります。しかし、サービスが行き届いていない地域でのインターネットアクセスの拡大や、スマートホームインテグレーションに対する需要の高まりといった機会が、市場の成長を後押ししています。

ストリーミングメディアデバイス市場動向

スマートホーム技術の採用

ストリーミングメディアデバイスは、現代のスマートホームネットワークにおいて重要であり、より相互接続されたユーザーフレンドリーな体験を可能にします。相互接続デバイスが普及するにつれ、個人は利便性を向上させ、シームレスなホームエンターテイメントシステムを構築するために、他のスマートガジェットと同期可能なメディアデバイスを求めています。ボイスコントロール機能、自動化、バーチャルアシスタントとのスムーズな統合は、現代のメディア機器の重要な部分となりつつあり、ユーザーは自分の好みのエンターテインメントを簡単に扱えるようになっています。この動向は、スマートホームの構成に簡単に統合できるストリーミングデバイスの採用を促しています。2024年、GoogleはChromecastに代わる4Kストリーミングデバイスであり、スマートホームハブとしても機能するGoogle TV Streamerを発表しました。人工知能(AI)を活用したコンテンツ発見、パーソナライズされたレコメンデーション、スマートホームとの統合を特徴としています。

オンデマンドコンテンツに対するユーザーの嗜好の高まり

視聴者は、決められたテレビのスケジュールに従うのではなく、自分の都合に合わせて好みのコンテンツを視聴する自由を求めています。ストリーミングメディアデバイスは、テレビ番組、映画、ドキュメンタリー、専門番組など、多様なオンデマンドコンテンツへの簡単なアクセスを記載しています。このような視聴習慣の変化は、そのようなコンテンツへのシームレスなアクセスを提供するデバイスへの投資をより多くの人々に促しています。オンデマンドコンテンツへの嗜好の高まりは、有利なストリーミングメディアデバイス市場の展望をもたらしています。2023年、NASAは、RokuやApple TVなどのプラットフォームでアクセスできる、CMなしの無料ストリーミングサービスNASA+を発表しました。このサービスは、ライブ中継、独占ビデオシリーズ、幼児向けコンテンツ、スペイン語コンテンツを提供し、NASAのミッションや発見を深く掘り下げることができます。

ビデオ画質の技術的進歩

ビデオの解像度、特に4Kやハイダイナミックレンジ(HDR)フォーマットの向上は、ストリーミングメディアデバイスの需要を促進する上で重要な役割を果たしています。高解像度ディスプレイの人気の高まりは、これらのディスプレイを補完するために、一流のビデオ品質を提供できるデバイスの必要性を高めています。ストリーミングメディアデバイスはこのような期待に応えるべく進化しており、視聴体験を向上させる高解像度フォーマットをサポートしています。ストリーミングプラットフォームにおける高画質コンテンツの増加もこの需要を後押ししており、ユーザーは没入感のあるビジュアルを提供できるデバイスを求めています。より高解像度のコンテンツを利用することへのシフトは、ストリーミングメディアデバイス市場におけるユーザーの選択にプラスの影響を与えています。2023年、Sonyエレクトロニクスは、コグニティブプロセッサXRを搭載し、オーディオとビジュアルを向上させたX95LやA95Lなどの5つの新モデルを含む、2023年ブラビアXRテレビ・コレクションを発表しました。これらのモデルは、動きの鮮明さを向上させるXRクリア・イメージや、より没入感のあるオーディオ体験を提供するアコースティックセンターシンクなどの新機能を提供しました。

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 世界のストリーミングメディアデバイス市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場内訳:デバイスタイプ別
  • 市場内訳:用途別
  • 市場内訳:最終用途別
  • 市場内訳:地域別
  • 市場予測

第6章 市場内訳:デバイスタイプ別

  • ゲーム機
  • メディアストリーマー
  • スマートテレビ

第7章 市場内訳:用途別

  • Eラーニング
  • ウェブブラウジング
  • ゲーム
  • リアルタイムエンターテイメント
  • ソーシャルネットワーキング

第8章 市場内訳:最終用途別

  • 商用
  • 住宅用

第9章 市場内訳:地域別

  • 北米
  • 欧州
  • アジア太平洋
  • 中東・アフリカ
  • ラテンアメリカ

第10章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第11章 バリューチェーン分析

第12章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第13章 価格分析

第14章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Google LLC
    • Microsoft Corporation
    • Sony Corporation
    • Roku, Inc.
    • Samsung Electronics Co., Ltd.
    • AsusTek Computer Inc.
    • LG Electronics Inc.
    • Apple, Inc.
    • Koninklijke Philips N.V.
    • Amazon.com, Inc.
    • Huawei Technologies Co., Ltd.
    • HiMedia Technology Limited
    • ARRIS International Limited
    • D-Link Corporation
図表

List of Figures

  • Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
  • Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Streaming Media Device Market: Breakup by Device Type (in %), 2024
  • Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2024
  • Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2024
  • Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2024
  • Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
  • Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
  • Figure 10: Global: Streaming Media Device Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: North America: Streaming Media Device Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million USD), 2025-2033

List of Tables

  • Table 1: Global: Streaming Media Device Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Streaming Media Device Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 3: Global: Streaming Media Device Market Forecast: Breakup by Application (in Million USD), 2025-2033
  • Table 4: Global: Streaming Media Device Market Forecast: Breakup by End-Use (in Million USD), 2025-2033
  • Table 5: Global: Streaming Media Device Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 6: Global: Streaming Media Device Market Structure
  • Table 7: Global: Streaming Media Device Market: Key Players
目次
Product Code: SR112025A1427

The global streaming media devices market size reached USD 15.7 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 46.1 Billion by 2033, exhibiting a growth rate (CAGR) of 12.11% during 2025-2033. The growing user preferences for on-demand content, rising utilization of media devices that can be synchronized with other smart gadgets to improve convenience, increasing improvements in video resolution are some of the factors impelling the market growth.

Streaming Media Devices Market Analysis:

  • Major Market Drivers: The market is experiencing robust growth owing the shift from traditional television (TV) to streaming services, rising internet penetration, and technological advancements in streaming devices. Apart from this, the growing popularity of cloud-based gaming and seamless integration with smart home systems is positively influencing the market.
  • Key Market Trends: Innovations including voice control, artificial intelligence (AI) integration, and enhanced resolution support like 4K or 8K are supporting the market growth. Besides this, the inclusion of streaming features in devices, including game consoles, is improving user engagement across various platforms.
  • Geographical Trends: North America dominates in the market because of high-speed broadband connectivity and a large user base of OTT platforms.
  • Competitive Landscape: Some of the major market players in the industry includeGoogle LLC, Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co. Ltd., AsusTek Computer Inc., LG Electronics Inc., Apple, Inc., Koninklijke Philips N.V., Amazon.com, Inc., Huawei Technologies Co., Ltd., HiMedia Technology Limited, ARRIS International Limited and D-Link Corporation.
  • Challenges and Opportunities: Challenges include bandwidth limitations in developing regions and high competition, which puts pressure on pricing. However, opportunities in expanding internet access in underserved areas and the rising demand for smart home integration, is bolstering the market growth.

Streaming Media Devices Market Trends:

Adoption of Smart Home Technologies

Streaming media devices are critical in the contemporary smart home network, enabling a more interconnected and user-friendly experience. As interconnected devices become more popular, individuals are seeking media devices that can be synchronized with their other smart gadgets to improve convenience and create a seamless home entertainment system. Voice control functionalities, automation, and smooth integration with virtual assistants are becoming important parts of modern media devices, allowing users to handle their entertainment preferences effortlessly. This trend is encouraging people to embrace streaming devices that can easily integrate into their smart home configurations. In 2024, Google unveiled the Google TV Streamer, a 4K streaming device that replaces Chromecast and doubles as a smart home hub. It features artificial intelligence (AI)-powered content discovery, personalized recommendations, and smart home integration.

Increasing User Preferences for On-Demand Content

Viewers are seeking the freedom to watch their preferred content at their own convenience, instead of following set television schedules. Streaming media devices provide simple access to a diverse selection of on-demand content, including TV shows, films, documentaries, and specialized programming. This shift in viewing habits is encouraging more people to invest in devices that provide seamless access to such content. The growing preferences for on-demand content are offering a favorable streaming media devices market outlook. In 2023, NASA introduced NASA+, a no-cost, commercial-free streaming service that can be accessed on platforms such as Roku and Apple TV. This service provides live coverage, exclusive video series, children's content, and content in Spanish, giving users a deep dive into NASA's missions and discoveries.

Technological Advancements in Video Quality

Improvements in video resolution, especially in 4K and high dynamic range (HDR) formats, play a key role in driving the demand for streaming media devices. The rising popularity of high-definition displays is driving the need for devices that can provide top-notch video quality to complement these displays. Streaming media devices are evolving to meet these expectations, offering support for high-resolution formats that enhance the viewing experience. The growing availability of high-quality content across streaming platforms further supports this demand, with users seeking devices that can offer immersive visuals. The shift towards using content in higher definition is positively influencing the choices of users in the market for streaming media devices. In 2023, Sony Electronics unveiled the 2023 BRAVIA XR TV collection, which includes five fresh models like the X95L and A95L, equipped with the Cognitive Processor XR for improved audio and visuals. These models offered new features like XR Clear Image for improved motion clarity and Acoustic Center Sync for a more immersive audio experience.

Streaming Media Devices Market Segmentation:

Breakup by Device Type:

  • Game Consoles
  • Media Streamers
  • Smart TVs

Game consoles account for the majority of the market share

Game consoles represent the largest segment, driven by the growing popularity of gaming as both a form of entertainment and a competitive activity. The demand for advanced gaming consoles that provide immersive experiences is increasing due to improvements in graphics, processing power, and user interfaces. Game consoles also benefit from the increasing number of exclusive game titles and strong ecosystems that integrate online gaming communities and subscription services. In 2024, Microsoft introduced plans for the release of three new Xbox consoles. The Xbox Series S (1TB) Robot White, Xbox Series X (1TB) Digital Edition Robot White, and the special Xbox Series X (2TB) Galaxy Black are part of the lineup.

Breakup by Application:

  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking

E-learning is a crucial segment because of the increasing demand for online education and digital platforms that offer accessible and flexible learning options. Educational institutions and organizations are integrating digital tools into their training and instructional methods. Additionally, the segment is supported by increasing internet penetration and the development of user-friendly platforms that cater to both individuals and organizations seeking knowledge acquisition and skill development. In 2023, the global e-learning market was valued at US$ 316.2 Billion according to the IMARC Group.

Web-browsing continues to expand as the internet remains a vital tool for accessing information, services, and communication. The increasing usage of internet, along with quicker broadband speeds and widespread device access, is driving the need for effective browsing options. Apart from this, as more people access streaming platforms through browsers, streaming media devices demand continues to rise, offering seamless integration with online content and enhancing the overall user experience.

Gaming is gaining popularity because of technological advancements, such as high-performance devices and immersive experiences. The proliferation of cloud-based gaming, augmented reality (AR), and virtual reality (VR) technologies is supporting the market growth. This segment is further supported by the rise in multiplayer and social gaming experiences, enhancing user engagement and retention.

Breakup by End-Use:

  • Commercial
  • Residential

Residential is the predominant market segment

Residential represent the largest segment, driven by the growing demand for home entertainment solutions. Individuals are opting for streaming devices to access on-demand content, reducing the necessity for traditional cable services. The widespread use of smart homes and the increasing popularity of binge-watching and personalized viewing is making streaming devices essential in homes. Moreover, improvements in internet infrastructure and smart TV technology are improving the attractiveness of these gadgets in households. Additionally, the rise of smart home ecosystems, where devices integrate smoothly with other home automation systems, enhances the attractiveness of these media devices.

Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

North America leads the market, accounting for the largest streaming media devices market share

The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, Middle East and Africa, and Latin America. According to the report, North America represents the largest regional market for streaming media devices.

North America is the largest segment in the market due to its well-established industries and high demand for advanced products and services. The region benefits from strong infrastructure, technological advancements, and a robust user base. Companies in the region have resources and capital at their disposal, enabling them to innovate and grow their product offerings. Additionally, favorable regulatory frameworks and supportive government policies further support adoption across various sectors. The streaming media devices market dynamics in the region are influenced by rising user demand for on-demand content, availability of high-speed internet connectivity, and continuous innovations in device technology. In 2024, TCL introduced its free streaming service TCLtv+ on Roku devices and TCL Roku TVs in the US. This service provides more than 350 ad-supported TV channels for free, as well as movies and series from top studios such as NBCUniversal, Sony, and Lionsgate. TCLtv+ can be downloaded from both the Roku Channel Store and Apple's iOS store.

Competitive Landscape:

  • The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the major market players in the industry include Google LLC, Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co. Ltd., AsusTek Computer Inc., LG Electronics Inc., Apple, Inc., Koninklijke Philips N.V., Amazon.com, Inc., Huawei Technologies Co., Ltd., HiMedia Technology Limited, ARRIS International Limited, D-Link Corporation, etc.

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

  • Key players in the market are focusing on innovation and enhancing user experience to maintain a competitive edge. They are integrating advanced technologies such as voice control, AI, and 4K or 8K streaming capabilities into their devices. Additionally, these companies are forming partnerships with content providers to expand their content offerings, ensuring seamless access to a variety of streaming services. The increasing investment by leading companies in improving their hardware to support faster and more reliable streaming is propelling the streaming media devices market growth. In 2023, Samsung launched its 2023 Neo QLED, MICRO LED, and Samsung OLED collections, with an emphasis on improved performance, reliable connectivity, and tailored user experiences. These latest models provided better image quality with AI-enhanced functions, seamless integration into smart homes with SmartThings, and enhanced gaming features through the Samsung Gaming Hub.

Key Questions Answered in This Report:

  • How has the global streaming media devices market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global market?
  • What is the impact of each driver, restraint, and opportunity on the global market?
  • What are the key regional markets?
  • What is the breakup of the market based on the device type?
  • Which is the most attractive device type in the market?
  • What is the breakup of the market based on the application?
  • Which is the most attractive application in the market?
  • What is the breakup of the market based on the end-use?
  • Which is the most attractive end-use in the market?
  • What is the competitive structure of the market?
  • Who are the key players/companies in the global streaming media devices market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Streaming Media Devices Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Device Type
  • 5.5 Market Breakup by Application
  • 5.6 Market Breakup by End-Use
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Device Type

  • 6.1 Game Consoles
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Media Streamers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smart TVs
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Application

  • 7.1 E-Learning
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Web-Browsing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Gaming
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Real-Time Entertainment
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Social Networking
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End-Use

  • 8.1 Commercial
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Residential
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Europe
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Google LLC
    • 14.3.2 Microsoft Corporation
    • 14.3.3 Sony Corporation
    • 14.3.4 Roku, Inc.
    • 14.3.5 Samsung Electronics Co., Ltd.
    • 14.3.6 AsusTek Computer Inc.
    • 14.3.7 LG Electronics Inc.
    • 14.3.8 Apple, Inc.
    • 14.3.9 Koninklijke Philips N.V.
    • 14.3.10 Amazon.com, Inc.
    • 14.3.11 Huawei Technologies Co., Ltd.
    • 14.3.12 HiMedia Technology Limited
    • 14.3.13 ARRIS International Limited
    • 14.3.14 D-Link Corporation