デフォルト表紙
市場調査レポート
商品コード
1702161

オンラインエンターテインメント市場の規模、シェア、動向、予測:形態別、収益モデル別、デバイス別、地域別、2025~2033年

Online Entertainment Market Size, Share, Trends, and Forecast by Form, Revenue Model, Device, and Region, 2025-2033 Size, Share, Trends, and Forecast by Form, Revenue Model, Device, and Region, 2025-2033


出版日
発行
IMARC
ページ情報
英文 141 Pages
納期
2~3営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.64円
オンラインエンターテインメント市場の規模、シェア、動向、予測:形態別、収益モデル別、デバイス別、地域別、2025~2033年
出版日: 2025年04月01日
発行: IMARC
ページ情報: 英文 141 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

オンラインエンターテインメントの世界市場規模は、2024年に5,221億米ドルとなりました。今後、IMARC Groupは、2033年には2兆1,847億米ドルに達し、2025年から2033年にかけて17.24%のCAGRを示すと予測しています。現在市場を独占しているのは北米で、2024年の市場シェアは45.6%を超えます。北米地域の成長を牽引しているのは、高度なインターネットインフラ、スマートフォンの高い普及率、ストリーミングプラットフォームの堅調な利用状況です。

オンラインエンターテインメントの概念は、音楽、映画、ウェブ番組など、インターネット経由で素材にアクセスすることを指します。現在、オンラインで利用可能なエンターテインメント・サービスが増え、ユーザーはより多くのコンテンツを選択できるようになっています。最も一般的なオンラインエンターテインメントには、ビデオ・ストリーミング、音楽ストリーミング、ビデオ・チャット・コミュニケーション、マルチプレイヤー・ゲームなどがあります。これに加えて、ソーシャル・ネットワーキング・サービス、グラフ管理、フォーラム、ジオロケーション・レビュー、レーティングなどのエンターテイメント・インタラクティブ機能やコンテンツもこの形態のエンターテイメントに含まれます。その結果、ユーザーは簡単にアクセスできる幅広い素材から選ぶことができ、そのほとんどが無料や低価格となっています。インターネット上のエンターテインメントは、オンデマンド・コンテンツやOTTプラットフォームの絶大な人気により、大きな支持を得ています。

オンラインエンターテインメント市場動向:

この市場を大きく牽引しているのは、スマート・デバイスの絶え間ない技術的進歩であり、これによってユーザーはより充実した映像体験や視聴体験を得ることができます。これは、大衆へのスマートフォンの普及が大幅に進んだことに起因しています。これに加えて、スマートTV、ノートPC、デスクトップPC、スマートプロジェクターなど、インターネット対応スマートデバイスの普及が、オンラインエンターテインメント・コンテンツの需要増につながり、市場を活性化させています。さらに、手頃な価格でインターネット・サービスを簡単に利用できるようになったこと、データ通信料が増加していることも、市場成長に拍車をかけています。さらに、メディア・エンターテインメント分野の急速なデジタル化も市場を後押ししています。これとは別に、OTTプラットフォーム加入の人気上昇とOTTアプリケーションのダウンロード数の増加が、市場の前向きな見通しを生み出しています。その他の市場貢献要因としては、タッチスクリーンディスプレイの大型化、デジタル広告への支出拡大、高速5Gインターネットの出現、可処分所得水準の上昇、主要企業による広範な研究開発活動などが挙げられます。

本レポートで扱う主な質問

  • オンラインエンターテインメント市場の市場規模は?
  • 世界のオンラインエンターテインメント市場の将来展望は?
  • 世界のオンラインエンターテインメント市場を牽引する主要因は何か?
  • 世界のオンラインエンターテインメント市場を占める最大地域は?
  • 世界のオンラインエンターテインメント市場の主要企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査の目的
  • ステークホルダー
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要業界動向

第5章 世界のオンラインエンターテインメント市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:形態別

  • ビデオ
  • オーディオ
  • ゲーム
  • インターネットラジオ
  • その他

第7章 市場内訳:収益モデル別

  • サブスクリプション
  • 広告
  • スポンサーシップ
  • その他

第8章 市場内訳:デバイス別

  • スマートフォン
  • スマートテレビ、プロジェクター、モニター
  • ノートパソコン、デスクトップパソコン、タブレット
  • その他

第9章 市場内訳:地域別

  • 北米
    • 米国
    • カナダ
  • アジア太平洋地域
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • インドネシア
    • その他
  • 欧州
    • ドイツ
    • フランス
    • 英国
    • イタリア
    • スペイン
    • ロシア
    • その他
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他
  • 中東・アフリカ
    • 市場内訳:国別

第10章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第11章 バリューチェーン分析

第12章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第13章 価格分析

第14章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Amazon Web Services Inc.(Amazon.com Inc.)
    • Charter Communications Inc.
    • Comcast Corporation
    • Google LLC(Alphabet Inc.)
    • King.com Limited(Activision Blizzard Inc.)
    • Meta Platforms Inc.
    • Netflix Inc.
    • Rakuten Group Inc.
    • Sony Pictures Networks India Pvt. Ltd.(Sony Corporation)
    • Spotify AB
    • The Walt Disney Company
    • Ubisoft Entertainment SA
図表

List of Figures

  • Figure 1: Global: Online Entertainment Market: Major Drivers and Challenges
  • Figure 2: Global: Online Entertainment Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Online Entertainment Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Online Entertainment Market: Breakup by Form (in %), 2024
  • Figure 5: Global: Online Entertainment Market: Breakup by Revenue Model (in %), 2024
  • Figure 6: Global: Online Entertainment Market: Breakup by Device (in %), 2024
  • Figure 7: Global: Online Entertainment Market: Breakup by Region (in %), 2024
  • Figure 8: Global: Online Entertainment (Video) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 9: Global: Online Entertainment (Video) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 10: Global: Online Entertainment (Audio) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: Online Entertainment (Audio) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: Online Entertainment (Games) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: Online Entertainment (Games) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: Online Entertainment (Internet Radio) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: Online Entertainment (Internet Radio) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: Online Entertainment (Other Forms) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: Online Entertainment (Other Forms) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: Online Entertainment (Subscription) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: Online Entertainment (Subscription) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: Online Entertainment (Advertisement) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: Online Entertainment (Advertisement) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: Online Entertainment (Sponsorship) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: Online Entertainment (Sponsorship) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: Online Entertainment (Other Revenues) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: Online Entertainment (Other Revenues) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: Online Entertainment (Smartphones) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: Online Entertainment (Smartphones) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: Online Entertainment (Smart Tvs, Projectors and Monitors) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: Online Entertainment (Smart Tvs, Projectors and Monitors) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: Online Entertainment (Laptop, Desktop and Tablets) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: Online Entertainment (Laptop, Desktop and Tablets) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: Online Entertainment (Other Devices) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: Online Entertainment (Other Devices) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: North America: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: North America: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: United States: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: United States: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Canada: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Canada: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Asia-Pacific: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Asia-Pacific: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: China: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: China: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Japan: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: Japan: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: India: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: India: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: South Korea: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: South Korea: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: Australia: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: Australia: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 52: Indonesia: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 53: Indonesia: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 54: Others: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 55: Others: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 56: Europe: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 57: Europe: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 58: Germany: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 59: Germany: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 60: France: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 61: France: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 62: United Kingdom: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 63: United Kingdom: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 64: Italy: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 65: Italy: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 66: Spain: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 67: Spain: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: Russia: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 69: Russia: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 70: Others: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 71: Others: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 72: Latin America: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 73: Latin America: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 74: Brazil: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 75: Brazil: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 76: Mexico: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 77: Mexico: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 78: Others: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 79: Others: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Middle East and Africa: Online Entertainment Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 81: Middle East and Africa: Online Entertainment Market: Breakup by Country (in %), 2024
  • Figure 82: Middle East and Africa: Online Entertainment Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 83: Global: Online Entertainment Industry: SWOT Analysis
  • Figure 84: Global: Online Entertainment Industry: Value Chain Analysis
  • Figure 85: Global: Online Entertainment Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Online Entertainment Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Online Entertainment Market Forecast: Breakup by Form (in Million USD), 2025-2033
  • Table 3: Global: Online Entertainment Market Forecast: Breakup by Revenue Model (in Million USD), 2025-2033
  • Table 4: Global: Online Entertainment Market Forecast: Breakup by Device (in Million USD), 2025-2033
  • Table 5: Global: Online Entertainment Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 6: Global: Online Entertainment Market: Competitive Structure
  • Table 7: Global: Online Entertainment Market: Key Players
目次
Product Code: SR112025A6388

The global online entertainment market size was valued at USD 522.1 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 2,184.7 Billion by 2033, exhibiting a CAGR of 17.24% from 2025-2033. North America currently dominates the market, holding a market share of over 45.6% in 2024. The growth of the North American region is driven by advanced internet infrastructure, high smartphone adoption, and robust streaming platform usage.

The concept of online entertainment refers to accessing material over the internet, such as music, movies, and web shows. There are currently more entertainment services available online, which provides users with a greater selection of content. The most common online entertainment sources include video streaming, music streaming, video chat communication, and multi-player gaming. In addition to this, this form of entertainment also involves entertainment interactive functions and content, such as social networking services, graph management, forums, geolocation reviews, and ratings. As a result, users can choose from a wide range of easily accessible material, which is mostly free and low-priced. Entertainment over the internet has gained significant traction due to the immense popularity of on-demand content and OTT platforms.

Online Entertainment Market Trends:

The market is majorly driven by the continual technological advancements in smart devices providing enhanced visual and listening experiences to the users. This can be attributed to a considerable increase in the penetration of smartphones among the masses. In addition to this, the widespread adoption of internet-enabled smart devices, including smart TVs, laptops, desktops, and smart projectors, have led to an increased demand for online entertainment content, thus fueling the market. Moreover, the easy availability of internet service at affordable prices, along with the growing data tariffs, are providing an impetus to the market growth. The market is further propelled by the rapid digitization in the media and entertainment sector. Apart from this, the rising popularity of OTT platform subscriptions and the escalating number of OTT application downloads are creating a positive market outlook. Some of the other factors contributing to the market include the increasing size of touchscreen displays, the expanding expenditure on digital advertisements, the emergence of high-speed 5G internet, inflating disposable income levels and extensive research and development (R&D) activities conducted by the key players.

Key Market Segmentation:

Breakup by Form:

  • Video
  • Audio
  • Games
  • Internet Radio
  • Others

Breakup by Revenue Model:

  • Subscription
  • Advertisement
  • Sponsorship
  • Others

Breakup by Device:

  • Smartphones
  • Smart Tvs, Projectors and Monitors
  • Laptop, Desktop and Tablets
  • Others

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Amazon Web Services Inc. (Amazon.com Inc.), Charter Communications Inc., Comcast Corporation, Google LLC (Alphabet Inc.), King.com Limited (Activision Blizzard Inc.), Meta Platforms Inc., Netflix Inc., Rakuten Group Inc., Sony Pictures Networks India Pvt. Ltd. (Sony Corporation), Spotify AB, The Walt Disney Company and Ubisoft Entertainment SA.

Key Questions Answered in This Report

  • 1.How big is the online entertainment market?
  • 2.What is the future outlook of the global online entertainment market?
  • 3.What are the key factors driving the global online entertainment market?
  • 4.Which region accounts for the largest online entertainment market?
  • 5.Which are the leading companies in the global online entertainment market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Online Entertainment Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Form

  • 6.1 Video
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Audio
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Games
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Internet Radio
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Others
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Revenue Model

  • 7.1 Subscription
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Advertisement
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Sponsorship
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Others
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast

8 Market Breakup by Device

  • 8.1 Smartphones
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Smart Tvs, Projectors and Monitors
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Laptop, Desktop and Tablets
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Others
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Amazon Web Services Inc. (Amazon.com Inc.)
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 SWOT Analysis
    • 14.3.2 Charter Communications Inc.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Comcast Corporation
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 Google LLC (Alphabet Inc.)
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
      • 14.3.4.3 Financials
      • 14.3.4.4 SWOT Analysis
    • 14.3.5 King.com Limited (Activision Blizzard Inc.)
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
    • 14.3.6 Meta Platforms Inc.
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
      • 14.3.6.3 Financials
      • 14.3.6.4 SWOT Analysis
    • 14.3.7 Netflix Inc.
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio
      • 14.3.7.3 Financials
      • 14.3.7.4 SWOT Analysis
    • 14.3.8 Rakuten Group Inc.
      • 14.3.8.1 Company Overview
      • 14.3.8.2 Product Portfolio
      • 14.3.8.3 Financials
      • 14.3.8.4 SWOT Analysis
    • 14.3.9 Sony Pictures Networks India Pvt. Ltd. (Sony Corporation)
      • 14.3.9.1 Company Overview
      • 14.3.9.2 Product Portfolio
    • 14.3.10 Spotify AB
      • 14.3.10.1 Company Overview
      • 14.3.10.2 Product Portfolio
    • 14.3.11 The Walt Disney Company
      • 14.3.11.1 Company Overview
      • 14.3.11.2 Product Portfolio
      • 14.3.11.3 Financials
      • 14.3.11.4 SWOT Analysis
    • 14.3.12 Ubisoft Entertainment SA
      • 14.3.12.1 Company Overview
      • 14.3.12.2 Product Portfolio
      • 14.3.12.3 Financials
      • 14.3.12.4 SWOT Analysis