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市場調査レポート
商品コード
1370579

ボードゲーム市場:世界の産業動向、シェア、規模、成長、機会、2023~2028年予測

Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日: | 発行: IMARC | ページ情報: 英文 147 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.76円
ボードゲーム市場:世界の産業動向、シェア、規模、成長、機会、2023~2028年予測
出版日: 2023年10月15日
発行: IMARC
ページ情報: 英文 147 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

概要

市場概要:

世界のボードゲーム市場規模は2022年に151億米ドルに達しました。今後、IMARC Groupは、2023年から2028年にかけて11.2%の成長率(CAGR)を示し、2028年までに297億米ドルに達すると予測しています。さまざまな流通チャネルを通じて広く入手可能であること、精神疾患の増加、治療目的の利用が増加していることなどが、市場を牽引する主な要因となっています。

ボードゲームには、卓上ゲーム、カードゲーム、ダイスゲーム、コレクションゲーム、ミニチュアゲーム、ロールプレイングゲーム(RPG)があります。ボードゲームは便利で安価であり、さまざまなサイズ、形、色のものが広く出回っており、子どもたちの健全な競争とスポーツマンシップを促します。個性的な感覚を養い、創造性や自信、自尊心を向上させる。記憶形成や複雑な思考プロセスをつかさどる脳領域を刺激することで、脳機能を高める。また、意思決定、問題解決、論理と推論、批判的思考、コミュニケーション、感情的知性(EI)など、さまざまな認知能力を高める。個人間の協力関係を築き、人間関係を強化し、チームワークを高める。ストレスや不安を軽減し、意識的・無意識的な精神機能を向上させる。このほか、語彙を増やし、言語能力を高め、子どもの集中力と集中力を高める。また、画面を見る時間を減らし、家族や友人との関わりを増やし、記憶力を高める。血圧を下げ、忍耐力を高める効果があるため、ボードゲームの需要は世界中で高まっています。

ボードゲーム市場の動向:

現在、世界中でボードゲームカフェの数が増加していることが、市場の成長に寄与している主な要因の1つです。これとは別に、世界中の大衆の間で屋内レクリエーション活動の人気が高まっていることも、市場にプラスの影響を与えています。さらに、世界中のハイパーマーケット、スーパーマーケット、専門店、オンラインストアなど、さまざまな流通チャネルを通じてボードゲームが広く入手可能です。このことは、子供の脳開拓に親が関心を寄せるようになっていることと相まって、市場の成長を後押ししています。このほか、ボードゲームは認知症やアルツハイマー病など、さまざまな精神疾患のリスクを軽減するため、需要の高まりが市場の成長を後押ししています。さらに、運動能力の低下した子供、精神的または身体的障害を持つ患者、事故から回復した人々の治療としてのボードゲームの需要の増加は、業界の投資家に有利な成長機会を提供しています。さらに、大衆の間で筋肉、神経、免疫システムを改善することへの注目が高まっていることも、市場の成長を支えています。さらに、主要企業はボードゲームに3次元(3D)印刷デザインを導入しており、これが市場の成長を強化しています。

本レポートで扱う主な質問

  • 2022年の世界のボードゲーム市場規模は?
  • 2023-2028年の世界のボードゲーム市場の予想成長率は?
  • 世界のボードゲーム市場を牽引する主要因は何か?
  • COVID-19が世界のボードゲーム市場に与えた影響は?
  • ボードゲームの世界市場の年齢層別区分は?
  • ボードゲームの世界市場の流通チャネル別区分は?
  • ボードゲームの世界市場における主要地域は?
  • ボードゲームの世界市場における主要プレイヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 ボードゲームの世界市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:製品タイプ別

  • 卓上ゲーム
    • 市場動向
    • 市場予測
  • カード・ダイスゲーム
    • 市場動向
    • 市場予測
  • カードゲーム
    • 市場動向
    • 市場予測
  • ミニチュアゲーム
    • 市場動向
    • 市場予測
  • RPGゲーム
    • 市場動向
    • 市場予測

第7章 市場内訳:ゲームタイプ別

  • ストラテジー・戦争ゲーム
    • 市場動向
    • 市場予測
  • 教育ゲーム
    • 市場動向
    • 市場予測
  • ファンタジーゲーム
    • 市場動向
    • 市場予測
  • スポーツゲーム
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第8章 市場内訳:年齢層別

  • 0~2歳
    • 市場動向
    • 市場予測
  • 2-5歳
    • 市場動向
    • 市場予測
  • 5-12年
    • 市場動向
    • 市場予測
  • 12年以上
    • 市場動向
    • 市場予測

第9章 市場内訳:流通チャネル別

  • スーパーマーケットとハイパーマーケット
    • 市場動向
    • 市場予測
  • 専門店
    • 市場動向
    • 市場予測
  • オンラインストア
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第10章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第11章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Buffalo Games
    • Cartamundi Asia Pacific
    • Clementoni Spa
    • CMON Limited
    • Franckh-Kosmos Verlags-GmbH and Co. KG
    • Fremont Die Consumer Products Inc.
    • Gibsons Games Ltd.
    • Goliath Games
    • Hasbro Inc.
    • Mattel Inc.
    • Mindware Inc.
    • PD Verlag GmbH and Co. KG
    • The Walt Disney Co.
図表

List of Figures

  • Figure 1: Global: Board Games Market: Major Drivers and Challenges
  • Figure 2: Global: Board Games Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Board Games Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Board Games Market: Breakup by Product Type (in %), 2022
  • Figure 5: Global: Board Games Market: Breakup by Game Type (in %), 2022
  • Figure 6: Global: Board Games Market: Breakup by Age Group (in %), 2022
  • Figure 7: Global: Board Games Market: Breakup by Distribution Channel (in %), 2022
  • Figure 8: Global: Board Games Market: Breakup by Region (in %), 2022
  • Figure 9: Global: Board Games (Tabletop Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 10: Global: Board Games (Tabletop Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 11: Global: Board Games (Card and Dice Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 12: Global: Board Games (Card and Dice Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 13: Global: Board Games (Collectible Card Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 14: Global: Board Games (Collectible Card Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 15: Global: Board Games (Miniature Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 16: Global: Board Games (Miniature Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 17: Global: Board Games (RPG Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 18: Global: Board Games (RPG Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 19: Global: Board Games (Strategy and War Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 20: Global: Board Games (Strategy and War Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 21: Global: Board Games (Educational Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 22: Global: Board Games (Educational Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 23: Global: Board Games (Fantasy Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 24: Global: Board Games (Fantasy Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 25: Global: Board Games (Sport Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 26: Global: Board Games (Sport Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 27: Global: Board Games (Other Game Types) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 28: Global: Board Games (Other Game Types) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 29: Global: Board Games (0-2 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 30: Global: Board Games (0-2 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 31: Global: Board Games (2-5 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 32: Global: Board Games (2-5 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 33: Global: Board Games (5-12 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 34: Global: Board Games (5-12 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 35: Global: Board Games (Above 12 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 36: Global: Board Games (Above 12 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 37: Global: Board Games (Supermarkets and Hypermarkets) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 38: Global: Board Games (Supermarkets and Hypermarkets) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 39: Global: Board Games (Specialty Stores) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 40: Global: Board Games (Specialty Stores) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 41: Global: Board Games (Online Stores) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 42: Global: Board Games (Online Stores) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 43: Global: Board Games (Other Distribution Channels) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 44: Global: Board Games (Other Distribution Channels) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 45: North America: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 46: North America: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 47: United States: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 48: United States: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 49: Canada: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 50: Canada: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 51: Asia-Pacific: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 52: Asia-Pacific: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 53: China: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 54: China: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 55: Japan: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 56: Japan: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 57: India: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 58: India: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 59: South Korea: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 60: South Korea: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 61: Australia: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 62: Australia: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 63: Indonesia: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 64: Indonesia: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 65: Others: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 66: Others: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 67: Europe: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 68: Europe: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 69: Germany: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 70: Germany: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 71: France: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 72: France: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 73: United Kingdom: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 74: United Kingdom: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Italy: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 76: Italy: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 77: Spain: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 78: Spain: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 79: Russia: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 80: Russia: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 81: Others: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 82: Others: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 83: Latin America: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 84: Latin America: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 85: Brazil: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 86: Brazil: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 87: Mexico: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 88: Mexico: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 89: Others: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 90: Others: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 91: Middle East and Africa: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 92: Middle East and Africa: Board Games Market: Breakup by Country (in %), 2022
  • Figure 93: Middle East and Africa: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 94: Global: Board Games Industry: SWOT Analysis
  • Figure 95: Global: Board Games Industry: Value Chain Analysis
  • Figure 96: Global: Board Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Board Games Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Board Games Market Forecast: Breakup by Product Type (in Million US$), 2023-2028
  • Table 3: Global: Board Games Market Forecast: Breakup by Game Type (in Million US$), 2023-2028
  • Table 4: Global: Board Games Market Forecast: Breakup by Age Group (in Million US$), 2023-2028
  • Table 5: Global: Board Games Market Forecast: Breakup by Distribution Channel (in Million US$), 2023-2028
  • Table 6: Global: Board Games Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 7: Global: Board Games Market: Competitive Structure
  • Table 8: Global: Board Games Market: Key Players
目次
Product Code: SR112023A6560

Abstract

Market Overview:

The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028. The wide availability through various distribution channels, increasing mental diseases, and rising usage for therapy treatment represent some of the key factors driving the market.

Board games comprise tabletop, card and dice, collectible, miniature, and role-playing games (RPG). They are convenient, inexpensive, and widely available in different sizes, shapes, and colors, and they encourage healthy competition and sportsmanship among children. They develop a strong sense of individuality and improve creativity, self-confidence, or self-esteem. They increase brain functioning by stimulating brain areas that are responsible for memory formation and complex thought processes. They also enhance various cognitive skills, such as decision-making, problem-solving, logic and reasoning, critical thinking, communication, and emotional intelligence (EI). They assist in building cooperation among individuals, strengthening relationships, and engaging teamwork. They aid in reducing stress and anxiety and improving conscious and unconscious mind functions. Besides this, they expand vocabulary, boost language skills, and enhance the focus and concentration power of children. They also decrease screen time, increase engagement with family and friends, and enhance memory. As they benefit in lowering blood pressure and increasing patience levels, the demand for board games is rising around the world.

Board Games Market Trends:

At present, the increasing number of board game cafes across the globe represents one of the key factors contributing to the growth of the market. Apart from this, the growing popularity of indoor recreational activities among the masses worldwide is positively influencing the market. Additionally, there is a wide availability of board games through various distribution channels, such as hypermarkets, supermarkets, and specialty and online stores around the world. This, coupled with the increasing focus of parents on the brain development of their children, is bolstering the growth of the market. Besides this, the rising demand for board games, as they reduce the risks of various mental diseases, such as dementia and Alzheimer's disease, is impelling the growth of the market. In addition, the increasing demand for board games as a therapy treatment for children with decreased motor skills, patients with mental or physical disabilities, and people recovering from accidents is offering lucrative growth opportunities to industry investors. Moreover, the rising focus on improving muscle, nerve, and immune systems among the masses is supporting the growth of the market. Furthermore, key players are introducing three-dimensional (3D) printed designs in board games, which is strengthening the market growth.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global board games market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on product type, game type, age group and distribution channel.

Product Type Insights:

Tabletop Games

Card and Dice Games

Collectible Card Games

Miniature Games

RPG Games

The report has provided a detailed breakup and analysis of the board games market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.

Game Type Insights:

Strategy and War Games

Educational Games

Fantasy Games

Sport Games

Others

A detailed breakup and analysis of the board games market based on the game type has also been provided in the report. This includes strategy and war games, educational games, fantasy games, sport games, and others.

Age Group Insights:

0-2 Years

2-5 Years

5-12 Years

Above 12 Years

A detailed breakup and analysis of the board games market based on the age group has also been provided in the report. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years. According to the report, 5-12 years accounted for the largest market share.

Distribution Channel Insights:

Supermarkets and Hypermarkets

Specialty Stores

Online Stores

Others

A detailed breakup and analysis of the board games market based on the distribution channel has also been provided in the report. This includes supermarkets and hypermarkets, specialty stores, online stores, and others. According to the report, specialty stores accounted for the largest market share.

Regional Insights:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America (the United States and Canada) was the largest market for board games. Some of the factors driving the North America board games market included the presence of a large number of board gamers, rising popularity in bars and cafes, increasing demand for indoor recreational activities, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global board games market. Competitive analysis such as market structure, market share by key players, player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided. Some of the companies covered include Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, The Walt Disney Co., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report

  • 1. What was the size of the global board games market in 2022?
  • 2. What is the expected growth rate of the global board games market during 2023-2028?
  • 3. What are the key factors driving the global board games market?
  • 4. What has been the impact of COVID-19 on the global board games market?
  • 5. What is the breakup of the global board games market based on the age group?
  • 6. What is the breakup of the global board games market based on distribution channel?
  • 7. What are the key regions in the global board games market?
  • 8. Who are the key players/companies in the global board games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Board Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Tabletop Games
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Card and Dice Games
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Collectible Card Games
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Miniature Games
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 RPG Games
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Game Type

  • 7.1 Strategy and War Games
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Educational Games
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Fantasy Games
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Sport Games
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Age Group

  • 8.1 0-2 Years
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 2-5 Years
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 5-12 Years
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Above 12 Years
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Supermarkets and Hypermarkets
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Specialty Stores
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Online Stores
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Others
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Buffalo Games
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cartamundi Asia Pacific
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Clementoni Spa
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 CMON Limited
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
    • 15.3.5 Franckh-Kosmos Verlags-GmbH and Co. KG
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Fremont Die Consumer Products Inc.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Gibsons Games Ltd.
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Goliath Games
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Hasbro Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Mattel Inc.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Mindware Inc.
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 PD Verlag GmbH and Co. KG
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
    • 15.3.13 The Walt Disney Co.
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials
      • 15.3.13.4 SWOT Analysis