市場調査レポート
商品コード
1370579
ボードゲーム市場:世界の産業動向、シェア、規模、成長、機会、2023~2028年予測Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
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ボードゲーム市場:世界の産業動向、シェア、規模、成長、機会、2023~2028年予測 |
出版日: 2023年10月15日
発行: IMARC
ページ情報: 英文 147 Pages
納期: 2~3営業日
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世界のボードゲーム市場規模は2022年に151億米ドルに達しました。今後、IMARC Groupは、2023年から2028年にかけて11.2%の成長率(CAGR)を示し、2028年までに297億米ドルに達すると予測しています。さまざまな流通チャネルを通じて広く入手可能であること、精神疾患の増加、治療目的の利用が増加していることなどが、市場を牽引する主な要因となっています。
ボードゲームには、卓上ゲーム、カードゲーム、ダイスゲーム、コレクションゲーム、ミニチュアゲーム、ロールプレイングゲーム(RPG)があります。ボードゲームは便利で安価であり、さまざまなサイズ、形、色のものが広く出回っており、子どもたちの健全な競争とスポーツマンシップを促します。個性的な感覚を養い、創造性や自信、自尊心を向上させる。記憶形成や複雑な思考プロセスをつかさどる脳領域を刺激することで、脳機能を高める。また、意思決定、問題解決、論理と推論、批判的思考、コミュニケーション、感情的知性(EI)など、さまざまな認知能力を高める。個人間の協力関係を築き、人間関係を強化し、チームワークを高める。ストレスや不安を軽減し、意識的・無意識的な精神機能を向上させる。このほか、語彙を増やし、言語能力を高め、子どもの集中力と集中力を高める。また、画面を見る時間を減らし、家族や友人との関わりを増やし、記憶力を高める。血圧を下げ、忍耐力を高める効果があるため、ボードゲームの需要は世界中で高まっています。
現在、世界中でボードゲームカフェの数が増加していることが、市場の成長に寄与している主な要因の1つです。これとは別に、世界中の大衆の間で屋内レクリエーション活動の人気が高まっていることも、市場にプラスの影響を与えています。さらに、世界中のハイパーマーケット、スーパーマーケット、専門店、オンラインストアなど、さまざまな流通チャネルを通じてボードゲームが広く入手可能です。このことは、子供の脳開拓に親が関心を寄せるようになっていることと相まって、市場の成長を後押ししています。このほか、ボードゲームは認知症やアルツハイマー病など、さまざまな精神疾患のリスクを軽減するため、需要の高まりが市場の成長を後押ししています。さらに、運動能力の低下した子供、精神的または身体的障害を持つ患者、事故から回復した人々の治療としてのボードゲームの需要の増加は、業界の投資家に有利な成長機会を提供しています。さらに、大衆の間で筋肉、神経、免疫システムを改善することへの注目が高まっていることも、市場の成長を支えています。さらに、主要企業はボードゲームに3次元(3D)印刷デザインを導入しており、これが市場の成長を強化しています。
The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028. The wide availability through various distribution channels, increasing mental diseases, and rising usage for therapy treatment represent some of the key factors driving the market.
Board games comprise tabletop, card and dice, collectible, miniature, and role-playing games (RPG). They are convenient, inexpensive, and widely available in different sizes, shapes, and colors, and they encourage healthy competition and sportsmanship among children. They develop a strong sense of individuality and improve creativity, self-confidence, or self-esteem. They increase brain functioning by stimulating brain areas that are responsible for memory formation and complex thought processes. They also enhance various cognitive skills, such as decision-making, problem-solving, logic and reasoning, critical thinking, communication, and emotional intelligence (EI). They assist in building cooperation among individuals, strengthening relationships, and engaging teamwork. They aid in reducing stress and anxiety and improving conscious and unconscious mind functions. Besides this, they expand vocabulary, boost language skills, and enhance the focus and concentration power of children. They also decrease screen time, increase engagement with family and friends, and enhance memory. As they benefit in lowering blood pressure and increasing patience levels, the demand for board games is rising around the world.
At present, the increasing number of board game cafes across the globe represents one of the key factors contributing to the growth of the market. Apart from this, the growing popularity of indoor recreational activities among the masses worldwide is positively influencing the market. Additionally, there is a wide availability of board games through various distribution channels, such as hypermarkets, supermarkets, and specialty and online stores around the world. This, coupled with the increasing focus of parents on the brain development of their children, is bolstering the growth of the market. Besides this, the rising demand for board games, as they reduce the risks of various mental diseases, such as dementia and Alzheimer's disease, is impelling the growth of the market. In addition, the increasing demand for board games as a therapy treatment for children with decreased motor skills, patients with mental or physical disabilities, and people recovering from accidents is offering lucrative growth opportunities to industry investors. Moreover, the rising focus on improving muscle, nerve, and immune systems among the masses is supporting the growth of the market. Furthermore, key players are introducing three-dimensional (3D) printed designs in board games, which is strengthening the market growth.
IMARC Group provides an analysis of the key trends in each sub-segment of the global board games market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on product type, game type, age group and distribution channel.
Tabletop Games
Card and Dice Games
Collectible Card Games
Miniature Games
RPG Games
The report has provided a detailed breakup and analysis of the board games market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
Strategy and War Games
Educational Games
Fantasy Games
Sport Games
Others
A detailed breakup and analysis of the board games market based on the game type has also been provided in the report. This includes strategy and war games, educational games, fantasy games, sport games, and others.
0-2 Years
2-5 Years
5-12 Years
Above 12 Years
A detailed breakup and analysis of the board games market based on the age group has also been provided in the report. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years. According to the report, 5-12 years accounted for the largest market share.
Supermarkets and Hypermarkets
Specialty Stores
Online Stores
Others
A detailed breakup and analysis of the board games market based on the distribution channel has also been provided in the report. This includes supermarkets and hypermarkets, specialty stores, online stores, and others. According to the report, specialty stores accounted for the largest market share.
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America (the United States and Canada) was the largest market for board games. Some of the factors driving the North America board games market included the presence of a large number of board gamers, rising popularity in bars and cafes, increasing demand for indoor recreational activities, etc.
The report has also provided a comprehensive analysis of the competitive landscape in the global board games market. Competitive analysis such as market structure, market share by key players, player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided. Some of the companies covered include Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, The Walt Disney Co., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.