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ゲーミングアクセサリー市場:世界の産業動向、シェア、市場規模、成長、機会、2023-2028年予測

Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日: | 発行: IMARC | ページ情報: 英文 144 Pages | 納期: 2~3営業日

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価格
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本日の銀行送金レート: 1USD=152.52円
ゲーミングアクセサリー市場:世界の産業動向、シェア、市場規模、成長、機会、2023-2028年予測
出版日: 2023年10月15日
発行: IMARC
ページ情報: 英文 144 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

概要

市場概要:

世界のゲーミングアクセサリー市場規模は2022年に93億米ドルに達しました。今後、IMARC Groupは、2023年から2028年にかけて8.5%の成長率(CAGR)を示し、2028年には156億米ドルに達すると予測しています。

ゲーミングアクセサリーとは、ゲームプレイの全体的な体験を豊かにするために、単独で、またはビデオゲーム機で使用される特定のハードウェア群を指します。これらのアクセサリは、ゲームデータを処理・処理し、オペレータに配信するための情報をコンピュータに提供します。ビデオゲーム用に特別に設計されたゲーミングアクセサリーは、主にゲームシステムの本来のハードウェアやソフトウェアとは別に、外部デバイスを構成します。これらの付属品によってもたらされる主な利点には、反射神経の向上、精度の向上、ゲームの操作性の向上などがあります。最も一般的なゲーミングアクセサリーには、コントローラー、ヘッドセット、ジョイスティック、バーチャルリアリティ(VR)ゴーグル、マウス、キーボード、ウェブカメラなどがあります。これらのアクセサリーは汎用性が高く、デスクトップ、ラップトップ、スマートフォン、ゲーム機など複数のデバイスに対応しています。

ゲーミングアクセサリー市場の動向:

市場は主にインタラクティブ・エンターテインメント産業の著しい成長によって牽引されています。これは、ビデオゲームの人気の高まりと、多数のソーシャル・プラットフォームでの普及に起因しています。これに加えて、高いグラフィックニーズを育むゲームにおける継続的な技術革新も、世界中で高度なゲーミングアクセサリーの需要を煽っています。仮想現実(VR)、拡張現実(AR)、人工知能(AI)、コンソールゲームなどの革新的な技術の登場も市場を後押ししています。さらに、eスポーツリーグの開拓が進んでいることに加え、ゲームを職業として選択する個人の数が増加していることも市場を牽引しています。さらに、主要市場プレイヤーによる広範な研究開発(R&D)活動が、市場に明るい見通しをもたらしています。その他の市場成長要因としては、高速インターネットの普及、スマートデバイスユーザーの増加、急速な都市化、大衆の可処分所得の増加などが挙げられます。

本レポートで扱う主な質問

  • 世界のゲーミングアクセサリー市場はこれまでどのように推移し、今後数年間はどのように推移するのか?
  • COVID-19が世界のゲーミングアクセサリー市場に与えた影響は?
  • 主要な地域市場は?
  • コンポーネント別の市場内訳は?
  • デバイスタイプ別の市場内訳は?
  • 接続タイプ別の市場内訳は?
  • 販売チャネル別の市場内訳は?
  • 業界のバリューチェーンにおける様々な段階とは?
  • 業界の主な促進要因と課題は何か?
  • 世界のゲーミングアクセサリー市場の構造と主要プレイヤーは?
  • 業界の競合の程度は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 世界のゲーミングアクセサリー市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:コンポーネント別

  • ヘッドセット
    • 市場動向
    • 市場予測
  • マウス
    • 市場動向
    • 市場予測
  • コントローラー
    • 市場動向
    • 市場予測
  • キーボード
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第7章 市場内訳:デバイスタイプ別

  • パソコン
    • 市場動向
    • 市場予測
  • ゲーム機
    • 市場動向
    • 市場展望

第8章 市場内訳:接続タイプ別

  • 有線
    • 市場動向
    • 市場予測
  • 無線
    • 市場動向
    • 市場予測

第9章 市場内訳:販売チャネル別

  • オンライン
    • 市場動向
    • 市場予測
  • オフライン
    • 市場動向
    • 市場予測

第10章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第11章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第12章 バリューチェーン分析

第13章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第14章 価格分析

第15章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Anker Innovations Technology Co. Ltd.
    • Cooler Master Technology Inc.
    • Corsair Gaming Inc.
    • Dell Technologies Inc.
    • HP Inc.
    • Logitech international S.A.
    • Mad Catz Global Limited
    • Nintendo Co. Ltd
    • Razer Inc.
    • Samsung Electronics Co. Ltd.
    • Sennheiser electronic GmbH & Co. KG
    • Sony Group Corporation
    • Turtle Beach Corporation
図表

List of Figures

  • Figure 1: Global: Gaming Accessories Market: Major Drivers and Challenges
  • Figure 2: Global: Gaming Accessories Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Gaming Accessories Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Gaming Accessories Market: Breakup by Component (in %), 2022
  • Figure 5: Global: Gaming Accessories Market: Breakup by Device Type (in %), 2022
  • Figure 6: Global: Gaming Accessories Market: Breakup by Connectivity Type (in %), 2022
  • Figure 7: Global: Gaming Accessories Market: Breakup by Sales Channel (in %), 2022
  • Figure 8: Global: Gaming Accessories Market: Breakup by Region (in %), 2022
  • Figure 9: Global: Gaming Accessories (Headsets) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 10: Global: Gaming Accessories (Headsets) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 11: Global: Gaming Accessories (Mice) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 12: Global: Gaming Accessories (Mice) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 13: Global: Gaming Accessories (Controller) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 14: Global: Gaming Accessories (Controller) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 15: Global: Gaming Accessories (Keyboard) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 16: Global: Gaming Accessories (Keyboard) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 17: Global: Gaming Accessories (Other Components) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 18: Global: Gaming Accessories (Other Components) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 19: Global: Gaming Accessories (PC) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 20: Global: Gaming Accessories (PC) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 21: Global: Gaming Accessories (Gaming Console) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 22: Global: Gaming Accessories (Gaming Console) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 23: Global: Gaming Accessories (Wired) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 24: Global: Gaming Accessories (Wired) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 25: Global: Gaming Accessories (Wireless) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 26: Global: Gaming Accessories (Wireless) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 27: Global: Gaming Accessories (Online) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 28: Global: Gaming Accessories (Online) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 29: Global: Gaming Accessories (Offline) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 30: Global: Gaming Accessories (Offline) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 31: North America: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 32: North America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 33: United States: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 34: United States: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 35: Canada: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 36: Canada: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 37: Asia-Pacific: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 38: Asia-Pacific: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 39: China: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 40: China: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 41: Japan: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 42: Japan: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 43: India: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 44: India: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 45: South Korea: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 46: South Korea: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 47: Australia: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 48: Australia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 49: Indonesia: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 50: Indonesia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 51: Others: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 52: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 53: Europe: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 54: Europe: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 55: Germany: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 56: Germany: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 57: France: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 58: France: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 59: United Kingdom: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 60: United Kingdom: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 61: Italy: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 62: Italy: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 63: Spain: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 64: Spain: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 65: Russia: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 66: Russia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 67: Others: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 68: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 69: Latin America: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 70: Latin America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 71: Brazil: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 72: Brazil: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 73: Mexico: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 74: Mexico: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Others: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 76: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 77: Middle East and Africa: Gaming Accessories Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 78: Middle East and Africa: Gaming Accessories Market: Breakup by Country (in %), 2022
  • Figure 79: Middle East and Africa: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 80: Global: Gaming Accessories Industry: SWOT Analysis
  • Figure 81: Global: Gaming Accessories Industry: Value Chain Analysis
  • Figure 82: Global: Gaming Accessories Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Gaming Accessories Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Gaming Accessories Market Forecast: Breakup by Component (in Million US$), 2023-2028
  • Table 3: Global: Gaming Accessories Market Forecast: Breakup by Device Type (in Million US$), 2023-2028
  • Table 4: Global: Gaming Accessories Market Forecast: Breakup by Connectivity Type (in Million US$), 2023-2028
  • Table 5: Global: Gaming Accessories Market Forecast: Breakup by Sales Channel (in Million US$), 2023-2028
  • Table 6: Global: Gaming Accessories Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 7: Global: Gaming Accessories Market: Competitive Structure
  • Table 8: Global: Gaming Accessories Market: Key Players
目次
Product Code: SR112023A5878

Abstract

Market Overview:

The global gaming accessories market size reached US$ 9.3 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 15.6 Billion by 2028, exhibiting a growth rate (CAGR) of 8.5% during 2023-2028.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator. Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game. Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends:

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms. In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market. The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession. Moreover, the extensive research and development (R&D) activities conducted by major market players are creating a positive outlook for the market. Some of the other factors contributing to the market growth include the increasing penetration of high-speed internet, the rising number of smart device users, rapid urbanization, and inflating disposable incomes of the masses.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming accessories market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on component, device type, connectivity type and sales channel.

Breakup by Component:

Headsets

Mice

Controller

Keyboard

Others

Breakup by Device Type:

PC

Gaming Console

Breakup by Connectivity Type:

Wired

Wireless

Breakup by Sales Channel:

Online

Offline

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.

Key Questions Answered in This Report:

  • How has the global gaming accessories market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the connectivity type?
  • What is the breakup of the market based on the sales channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global gaming accessories market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Gaming Accessories Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Mice
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Controller
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Keyboard
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Others
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 PC
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Console
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Connectivity Type

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Sales Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Anker Innovations Technology Co. Ltd.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cooler Master Technology Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Corsair Gaming Inc.
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
      • 15.3.3.3 Financials
    • 15.3.4 Dell Technologies Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
      • 15.3.4.4 SWOT Analysis
    • 15.3.5 HP Inc.
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
      • 15.3.5.3 Financials
      • 15.3.5.4 SWOT Analysis
    • 15.3.6 Logitech international S.A.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Mad Catz Global Limited
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Nintendo Co. Ltd
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
      • 15.3.8.3 Financials
      • 15.3.8.4 SWOT Analysis
    • 15.3.9 Razer Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
    • 15.3.10 Samsung Electronics Co. Ltd.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Sennheiser electronic GmbH & Co. KG
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 Sony Group Corporation
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
      • 15.3.12.3 Financials
      • 15.3.12.4 SWOT Analysis
    • 15.3.13 Turtle Beach Corporation
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials