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市場調査レポート
商品コード
1771727
スキルゲームの市場規模、シェア、動向分析レポート:ゲームジャンル別、スキルタイプ別、ゲームプラットフォーム別、収益モデル別、地域別、およびセグメント別予測、2025年~2030年Skill Gaming Market Size, Share & Trends Analysis Report By Game Genre, By Skill Type (Physical, Mental), By Gaming Platform (Desktop, Mobile, Console, VR, AR), By Revenue Model, By Region, And Segment Forecasts, 2025 - 2030 |
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カスタマイズ可能
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| スキルゲームの市場規模、シェア、動向分析レポート:ゲームジャンル別、スキルタイプ別、ゲームプラットフォーム別、収益モデル別、地域別、およびセグメント別予測、2025年~2030年 |
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出版日: 2025年06月17日
発行: Grand View Research
ページ情報: 英文 150 Pages
納期: 2~10営業日
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全表示
- 概要
- 図表
- 目次
スキルゲーミング市場概要
世界のスキルゲーミング市場規模は2024年に408億5,000万米ドルと推定され、2025~2030年にかけてCAGR 14.2%で成長し、2030年には920億3,000万米ドルに達すると予測されます。同市場は、モバイルベースのゲームプラットフォームの普及、インターネット普及率の上昇、偶然性よりも参入企業のスキルを重視する現実通貨競争への需要の高まりなどを背景に急成長を遂げています。
市場を形成する主要動向には、学習と娯楽のゲーミフィケーション化、安全な取引と透明なゲームプレイのためのブロックチェーンの統合、eスポーツとスキルベースのトーナメントの普及などがあります。
スキルゲーミング産業は、主要な収益モデルとして現実通貨大会や参加費制トーナメントに急速に軸足を移しつつあります。安全な決済インフラと厳格なコンプライアンスフレームワークがユーザーの信頼を育み、コンバージョン率の向上を促進しています。この収益化戦略は、ユーザーエンゲージメントを大幅に高め、ユーザー一人当たりの平均収益(ARPU)を押し上げ、アプリ内広告への依存を最小限に抑えます。金銭的なインセンティブがユーザーの定着を強化し、収益化可能な視聴者層を広げています。
モバイルの普及と5Gネットワークの展開により、スキルゲーム産業の企業はモバイルファーストの開発戦略を採用する必要に迫られています。モバイル中心のユーザーの期待に応えるため、プラットフォームは、特にモバイルがデジタル消費を支配する地域において、スマートフォンの最適なパフォーマンスを実現するためにゲームの仕組み、インターフェース、グラフィックを改良しています。モバイルネイティブのプラットフォームは、ユーザー獲得とセッションのエンゲージメントにおいて、従来型ウェブベースのモデルを凌駕しています。その結果、モバイル最適化は現在、世界のスキルゲームエコシステムで規模を拡大し競合を維持するための戦略的優先事項となっています。
パーソナライズされたエンゲージメントに対する需要の高まりにより、スキルゲーム産業はプラットフォーム全体でAI主導のレコメンデーションエンジンの統合を促しています。個人の行動、参入企業のスキル、ゲームプレイの傾向を分析することで、企業はカスタマイズ型課題、報酬、コンテンツ提供を含むカスタマイズ型体験を構築しています。このようなレベルのパーソナライゼーションは、ユーザーの満足度を高め、プレイ時間を延長し、プラットフォームの定着性を高めています。インテリジェントマッチメイキングと適応性の高いコンテンツ配信に投資する企業は、スキルゲーム市場において長期的なリテンションと収益化の優位性を確保しています。
成熟経済国でも新興経済国でも、政府はスキルゲームを機会ゲームと区別する傾向を強めており、スキルゲーム産業に利益をもたらす規制の明確化が進んでいます。このような有利な変化により、オペレーターは現地の法的枠組みを遵守しながら事業を拡大することができます。進歩的なデジタルゲーミング施策は、機関投資家を魅了し、市場の拡大機会を引き出しています。透明性の高いスキルベースのガバナンスが競合を高め、産業の信頼性を強化し、サステイナブル成長軌道を可能にしています。
ファンタジー・スポーツは、スキルゲーミング産業における主要な成長ベクトルであり、インド、米国、さまざまな欧州市場などの国々で強力な牽引力を持っています。これらのプラットフォームは、スポーツの知識と戦略的意思決定を組み合わせ、スキルによるプレーの法的定義に合致しています。季節ごとのスポーツカレンダーは、ユーザーの継続的な参加とプラットフォームの持続的な活動を保証します。ファンタジーのフォーマットは、バスケットボール、MMA、eスポーツなど多様化しており、ユーザーのエンゲージメントをさらに深めています。
目次
第1章 調査手法と範囲
第2章 エグゼクティブサマリー
第3章 スキルゲーム市場の変数、動向、範囲
- 市場系統の展望
- 市場バリューチェーン分析
- 市場力学
- 市場促進要因分析
- 市場抑制要因分析
- 市場機会
- 市場課題
- スキルゲーミング市場分析ツール
- 展開分析-ポーター
- PESTEL分析
第4章 スキルゲーム市場:ゲームジャンル、推定・動向分析
- セグメントダッシュボード
- スキルゲーミング市場:ゲームジャンルの変動分析、2024年と2030年10億米ドル
- カードベース
- パズルゲーム
- タイルベース
- ボードベース
- 単語または数字ベース
- サイコロベース
- その他
第5章 スキルゲーム市場: スキルタイプ別、推定・動向分析
- セグメントダッシュボード
- スキルゲーム市場:スキルタイプの変動分析、2024年と2030年10億米ドル
- フィジカル
- メンメンタル
第6章 スキルゲーミング市場:ゲームプラットフォーム、推定・動向分析
- セグメントダッシュボード
- スキルゲーミング市場:ゲームプラットフォームの変動分析、2024年と2030年10億米ドル
- デスクトップ
- モバイル
- コンソール
- 仮想現実(VR)
- 拡張現実(AR)
第7章 スキルゲーム市場:収益モデル、推定・動向分析
- セグメントダッシュボード
- スキルゲーミング市場:収益モデルの変動分析、2024年と2030年10億米ドル
- 入場料
- 購読料
- ゲーム内購入
- 広告
- その他
第8章 地域別、推定・動向分析
- スキルゲーミング市場:地域別、2024年と2030年
- 北米
- 北米のスキルゲーミング市場の推定と予測、2018~2030年
- 米国
- カナダ
- メキシコ
- 欧州
- 欧州のスキルゲーミング市場推定・予測、2018~2030年
- 英国
- ドイツ
- フランス
- アジア太平洋
- アジア太平洋のスキルゲーミング市場推定・予測、2018~2030年
- 中国
- 日本
- インド
- 韓国
- オーストラリア
- ラテンアメリカ
- ラテンアメリカのスキルゲーミング市場推定・予測、2018~2030年
- ブラジル
- 中東・アフリカ
- 中東・アフリカのスキルゲーミング市場推定・予測、2018~2030年
- サウジアラビア
- アラブ首長国連邦
- 南アフリカ
第9章 競合情勢
- 企業分類
- 企業の市場ポジショニング
- 企業ヒートマップ分析
- 企業プロファイル/上場企業
- Skillz
- DraftKings
- FanDuel
- Playtika
- Zynga(Take-Two Interactive)
- Activision Blizzard
- Ubisoft
- Electronic Arts(EA)
- Supercell
- Tencent Games
- Niantic
- Scopely
List of Tables
- Table 1 Skill Gaming Market Size Estimates & Forecasts 2018 - 2030 (USD Billion)
- Table 2 Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 3 Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 4 Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 5 Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 6 Card-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 7 Puzzle Games market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 8 Tile-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 9 Board-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 10 Word or Number-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 11 Dice-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 12 Others market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 13 Physical market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 14 Mental market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 15 Desktop market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 16 Mobile market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 17 Console market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 18 Virtual Reality (VR) market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 19 Augmented Reality (AR) market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 20 Entry Fees market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 21 Subscription Fees market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 22 In-Game Purchases market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 23 Advertising market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 24 Other Revenue Models market estimates & forecast, 2018 - 2030 (USD Billion)
- Table 25 Skill Gaming Market, By Region 2018 - 2030 (USD Billion)
- Table 26 North America Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 27 North America Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 28 North America Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 29 North America Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 30 U.S. Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 31 U.S. Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 32 U.S. Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 33 U.S. Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 34 Canada Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 35 Canada Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 36 Canada Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 37 Canada Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 38 Mexico Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 39 Mexico Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 40 Mexico Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 41 Mexico Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 42 Europe Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 43 Europe Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 44 Europe Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 45 Europe Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 46 UK Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 47 UK Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 48 UK Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 49 UK Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 50 Germany Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 51 Germany Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 52 Germany Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 53 Germany Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 54 France Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 55 France Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 56 France Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 57 France Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 58 Asia Pacific Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 59 Asia Pacific Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 60 Asia Pacific Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 61 Asia Pacific Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 62 China Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 63 China Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 64 China Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 65 China Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 66 Japan Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 67 Japan Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 68 Japan Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 69 Japan Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 70 India Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 71 India Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 72 India Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 73 India Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 74 South Korea Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 75 South Korea Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 76 South Korea Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 77 South Korea Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 78 Australia Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 79 Australia Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 80 Australia Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 81 Australia Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 82 Latin America Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 83 Latin America Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 84 Latin America Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 85 Latin America Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 86 Brazil Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 87 Brazil Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 88 Brazil Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 89 Brazil Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 90 Middle East & Africa Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 91 Middle East & Africa Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 92 Middle East & Africa Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 93 Middle East & Africa Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 94 Saudi Arabia Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 95 Saudi Arabia Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 96 Saudi Arabia Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 97 Saudi Arabia Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 98 UAE Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 99 UAE Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 100 UAE Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 101 UAE Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
- Table 102 South Africa Skill Gaming Market, By Game Genre 2018 - 2030 (USD Billion)
- Table 103 South Africa Skill Gaming Market, By Skill Type 2018 - 2030 (USD Billion)
- Table 104 South Africa Skill Gaming Market, By Gaming Platform 2018 - 2030 (USD Billion)
- Table 105 South Africa Skill Gaming Market, By Revenue Model 2018 - 2030 (USD Billion)
List of Figures
- Fig. 1 Skill gaming market segmentation
- Fig. 2 Information procurement
- Fig. 3 Data analysis models
- Fig. 4 Market formulation and validation
- Fig. 5 Data validating & publishing
- Fig. 6 Skill gaming market snapshot
- Fig. 7 Skill gaming market segment snapshot
- Fig. 8 Skill gaming market competitive landscape snapshot
- Fig. 9 Market research process
- Fig. 10 Market driver relevance analysis (current & future impact)
- Fig. 11 Market restraint relevance analysis (current & future impact)
- Fig. 12 Skill gaming market, by game genre, key takeaways
- Fig. 13 Skill gaming market, by game genre, market share, 2024 & 2030
- Fig. 14 Card-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 15 Puzzle Games market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 16 Tile-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 17 Board-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 18 Word or Number-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 19 Dice-Based market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 20 Others market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 21 Skill gaming market, by skill type, key takeaways
- Fig. 22 Skill gaming market, by skill type, market share, 2024 & 2030
- Fig. 23 Physical market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 24 Mental market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 25 Skill gaming market, by gaming platform, key takeaways
- Fig. 26 Skill gaming market, by gaming platform, market share, 2024 & 2030
- Fig. 27 Desktop market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 28 Mobile market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 29 Console market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 30 Virtual Reality (VR) market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 31 Augmented Reality (AR) market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 32 Skill gaming market, by revenue model, key takeaways
- Fig. 33 Skill gaming market, by revenue model, market share, 2024 & 2030
- Fig. 34 Entry Fees market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 35 Subscription Fees market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 36 In-Game Purchases market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 37 Advertising market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 38 Other Revenue Models market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 39 Regional marketplace: key takeaways
- Fig. 40 North America skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 41 U.S. skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 42 Canada skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 43 Mexico skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 44 Europe skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 45 UK skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 46 Germany skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 47 France skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 48 Asia Pacific skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 49 Japan skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 50 China skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 51 India skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 52 Australia skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 53 South Korea skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 54 Latin America skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 55 Brazil skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 56 MEA skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 57 Saudi Arabia skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 58 UAE skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 59 South Africa skill gaming market estimates & forecast, 2018 - 2030 (USD Billion)
- Fig. 60 Key company categorization
- Fig. 61 Strategy framework
Skill Gaming Market Summary
The global skill gaming market size was estimated at USD 40.85 billion in 2024 and is projected to reach USD 92.03 billion by 2030, growing at a CAGR of 14.2% from 2025 to 2030. The market is witnessing rapid growth, driven by the increasing popularity of mobile-based gaming platforms, rising internet penetration, and the growing demand for real-money competitions that emphasize player skill over chance.
Key trends shaping the market include the gamification of learning and entertainment, integration of blockchain for secure transactions and transparent gameplay, and the proliferation of esports and skill-based tournaments In addition, technological advancements such as AI-powered matchmaking and real-time analytics are enhancing player experience and engagement across platforms.
The skill gaming Industry is rapidly pivoting toward real-money competitions and entry-fee tournaments as a primary revenue model. Secure payment infrastructure and rigorous compliance frameworks are fostering user trust and facilitating higher conversion rates. This monetization strategy significantly boosts user engagement and drives up average revenue per user (ARPU), minimizing dependency on in-app advertising. Financial incentives are strengthening user retention and broadening the monetizable audience base.
Widespread mobile penetration and the rollout of 5G networks are compelling companies in the skill gaming industry to adopt mobile-first development strategies. To meet the expectations of mobile-centric users, platforms are refining game mechanics, interfaces, and graphics for optimal smartphone performance, particularly in regions where mobile dominates digital consumption. Mobile-native platforms outperform traditional web-based models in user acquisition and session engagement. As a result, mobile optimization is now a strategic priority for scaling and maintaining competitiveness in the global skill gaming ecosystem.
The rising demand for personalized engagement is prompting the skill gaming industry to integrate AI-driven recommendation engines across platforms. By analyzing individual behavior, player skill, and gameplay trends, companies are curating tailored experiences that include customized challenges, rewards, and content offerings. This level of personalization increases user satisfaction, extends playtime, and enhances platform stickiness. Firms investing in intelligent matchmaking and adaptive content delivery are securing long-term retention and monetization advantages in the skill gaming market.
Governments in both mature and emerging economies are increasingly distinguishing games of skill from games of chance, creating regulatory clarity that benefits the skill gaming industry. This favorable shift allows operators to scale operations while ensuring compliance with local legal frameworks. Progressive digital gaming policies are attracting institutional investors and unlocking market expansion opportunities. Transparent and skill-based governance is becoming a competitive edge, strengthening industry credibility and enabling sustainable growth trajectories.
Fantasy sports are a major growth vector in the skill gaming industry, with strong traction in countries such as India, the U.S., and various European markets. These platforms combine sports knowledge and strategic decision-making, aligning with legal definitions of skill-based play. Seasonal sports calendars ensure recurring user participation and sustained platform activity. Fantasy formats are diversifying to include basketball, MMA, and eSports, further deepening user engagement.
Global Skill Gaming Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the skill gaming market report based on game genre, skill type, gaming platform, revenue model, and region:
- Genre Outlook (Revenue, USD Billion, 2018 - 2030)
- Card-Based
- Puzzle Games
- Tile-Based
- Board-Based
- Word or Number-Based
- Dice-Based
- Others
- Skill Type Outlook (Revenue, USD Billion, 2018 - 2030)
- Physical
- Mental
- Gaming Platform Outlook (Revenue, USD Billion, 2018 - 2030)
- Desktop
- Mobile
- Console
- Virtual Reality (VR)
- Augmented Reality (AR)
- Revenue Model Outlook (Revenue, USD Billion, 2018 - 2030)
- Entry Fees
- Subscription Fees
- In-Game Purchases
- Advertising
- Other Revenue Models
- Regional Outlook (Revenue, USD Billion, 2018 - 2030)
- North America
- U.S.
- Canada
- Mexico
- Europe
- UK
- Germany
- France
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Latin America
- Brazil
- Middle East & Africa
- Saudi Arabia
- UAE
- South Africa
Table of Contents
Chapter 1. Methodology and Scope
- 1.1. Market Segmentation and Scope
- 1.2. Market Definitions
- 1.2.1. Information analysis
- 1.2.2. Market formulation & data visualization
- 1.2.3. Data validation & publishing
- 1.3. Research Scope and Assumptions
- 1.3.1. List of Data Sources
Chapter 2. Executive Summary
- 2.1. Market Outlook
- 2.2. Segment Outlook
- 2.3. Competitive Insights
Chapter 3. Skill Gaming Market Variables, Trends, & Scope
- 3.1. Market Lineage Outlook
- 3.2. Market Value Chain Analysis
- 3.3. Market Dynamics
- 3.3.1. Market Driver Analysis
- 3.3.2. Market Restraint Analysis
- 3.3.3. Market Opportunities
- 3.3.4. Market Challenges
- 3.4. Skill Gaming Market Analysis Tools
- 3.4.1. Deployment Analysis - Porter's
- 3.4.1.1. Bargaining power of the suppliers
- 3.4.1.2. Bargaining power of the buyers
- 3.4.1.3. Threats of substitution
- 3.4.1.4. Threats from new entrants
- 3.4.1.5. Competitive rivalry
- 3.4.2. PESTEL Analysis
- 3.4.2.1. Political landscape
- 3.4.2.2. Economic landscape
- 3.4.2.3. Social landscape
- 3.4.2.4. Technological landscape
- 3.4.2.5. Environmental landscape
- 3.4.2.6. Legal landscape
- 3.4.1. Deployment Analysis - Porter's
Chapter 4. Skill Gaming Market: Game Genre Estimates & Trend Analysis
- 4.1. Segment Dashboard
- 4.2. Skill Gaming Market: Game Genre Movement Analysis, 2024 & 2030 USD Billion
- 4.3. Card-Based
- 4.3.1. Card-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.4. Puzzle Games
- 4.4.1. Puzzle Games Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.5. Tile-Based
- 4.5.1. Tile-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.6. Board-Based
- 4.6.1. Board-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.7. Word or Number-Based
- 4.7.1. Word or Number-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.8. Dice-Based
- 4.8.1. Dice-Based Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 4.9. Others
- 4.9.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 5. Skill Gaming Market: Skill Type Estimates & Trend Analysis
- 5.1. Segment Dashboard
- 5.2. Skill Gaming Market: Skill Type Movement Analysis, 2024 & 2030 USD Billion
- 5.3. Physical
- 5.3.1. Physical Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 5.4. Mental
- 5.4.1. Mental Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 6. Skill Gaming Market: Gaming Platform Estimates & Trend Analysis
- 6.1. Segment Dashboard
- 6.2. Skill Gaming Market: Gaming Platform Movement Analysis, 2024 & 2030 USD Billion
- 6.3. Desktop
- 6.3.1. Desktop Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.4. Mobile
- 6.4.1. Mobile Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.5. Console
- 6.5.1. Console Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.6. Virtual Reality (VR)
- 6.6.1. Virtual Reality (VR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 6.7. Augmented Reality (AR)
- 6.7.1. Augmented Reality (AR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 7. Skill Gaming Market: Revenue Model Estimates & Trend Analysis
- 7.1. Segment Dashboard
- 7.2. Skill Gaming Market: Revenue Model Movement Analysis, 2024 & 2030 USD Billion
- 7.3. Entry Fees
- 7.3.1. Entry Fees Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.4. Subscription Fees
- 7.4.1. Subscription Fees Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.5. In-Game Purchases
- 7.5.1. In-Game Purchases Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.6. Advertising
- 7.6.1. Advertising Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 7.7. Other Revenue Models
- 7.7.1. Other Revenue Models Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 8. Regional Estimates & Trend Analysis
- 8.1. Skill Gaming Market by Region, 2024 & 2030
- 8.2. North America
- 8.2.1. North America Skill Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
- 8.2.2. U.S.
- 8.2.2.1. U.S. Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.2.3. Canada
- 8.2.3.1. Canada Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.2.4. Mexico
- 8.2.4.1. Mexico Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3. Europe
- 8.3.1. Europe Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3.2. UK
- 8.3.2.1. UK Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3.3. Germany
- 8.3.3.1. Germany Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.3.4. France
- 8.3.4.1. France Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4. Asia Pacific
- 8.4.1. Asia Pacific Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.2. China
- 8.4.2.1. China Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.3. Japan
- 8.4.3.1. Japan Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.4. India
- 8.4.4.1. India Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.5. South Korea
- 8.4.5.1. South Korea Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.4.6. Australia
- 8.4.6.1. Australia Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.5. Latin America
- 8.5.1. Latin America Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.5.2. Brazil
- 8.5.2.1. Brazil Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6. Middle East and Africa
- 8.6.1. Middle East and Africa Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6.2. Saudi Arabia
- 8.6.2.1. Saudi Arabia Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6.3. UAE
- 8.6.3.1. UAE Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
- 8.6.4. South Africa
- 8.6.4.1. South Africa Skill Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
Chapter 9. Competitive Landscape
- 9.1. Company Categorization
- 9.2. Company Market Positioning
- 9.3. Company Heat Map Analysis
- 9.4. Company Profiles/Listing
- 9.4.1. Skillz
- 9.4.1.1. Participant's Overview
- 9.4.1.2. Financial Performance
- 9.4.1.3. Product Benchmarking
- 9.4.1.4. Strategic Initiatives
- 9.4.2. DraftKings
- 9.4.2.1. Participant's Overview
- 9.4.2.2. Financial Performance
- 9.4.2.3. Product Benchmarking
- 9.4.2.4. Strategic Initiatives
- 9.4.3. FanDuel
- 9.4.3.1. Participant's Overview
- 9.4.3.2. Financial Performance
- 9.4.3.3. Product Benchmarking
- 9.4.3.4. Strategic Initiatives
- 9.4.4. Playtika
- 9.4.4.1. Participant's Overview
- 9.4.4.2. Financial Performance
- 9.4.4.3. Product Benchmarking
- 9.4.4.4. Strategic Initiatives
- 9.4.5. Zynga (Take-Two Interactive)
- 9.4.5.1. Participant's Overview
- 9.4.5.2. Financial Performance
- 9.4.5.3. Product Benchmarking
- 9.4.5.4. Strategic Initiatives
- 9.4.6. Activision Blizzard
- 9.4.6.1. Participant's Overview
- 9.4.6.2. Financial Performance
- 9.4.6.3. Product Benchmarking
- 9.4.6.4. Strategic Initiatives
- 9.4.7. Ubisoft
- 9.4.7.1. Participant's Overview
- 9.4.7.2. Financial Performance
- 9.4.7.3. Product Benchmarking
- 9.4.7.4. Strategic Initiatives
- 9.4.8. Electronic Arts (EA)
- 9.4.8.1. Participant's Overview
- 9.4.8.2. Financial Performance
- 9.4.8.3. Product Benchmarking
- 9.4.8.4. Strategic Initiatives
- 9.4.9. Supercell
- 9.4.9.1. Participant's Overview
- 9.4.9.2. Financial Performance
- 9.4.9.3. Product Benchmarking
- 9.4.9.4. Strategic Initiatives
- 9.4.10. Tencent Games
- 9.4.10.1. Participant's Overview
- 9.4.10.2. Financial Performance
- 9.4.10.3. Product Benchmarking
- 9.4.10.4. Strategic Initiatives
- 9.4.11. Niantic
- 9.4.11.1. Participant's Overview
- 9.4.11.2. Financial Performance
- 9.4.11.3. Product Benchmarking
- 9.4.11.4. Strategic Initiatives
- 9.4.12. Scopely
- 9.4.12.1. Participant's Overview
- 9.4.12.2. Financial Performance
- 9.4.12.3. Product Benchmarking
- 9.4.12.4. Strategic Initiatives
- 9.4.1. Skillz


