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市場調査レポート
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1757842

スキルゲーミングの世界市場

Skill Gaming


出版日
ページ情報
英文 287 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=144.64円
スキルゲーミングの世界市場
出版日: 2025年06月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 287 Pages
納期: 即日から翌営業日
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  • 概要
  • 目次
概要

スキルゲーミングの世界市場は2030年までに693億米ドルに達する見込み

2024年に358億米ドルと推定されたスキルゲーミングの世界市場は、2024年から2030年にかけてCAGR 11.6%で成長し、2030年には693億米ドルに達すると予測されます。本レポートで分析したセグメントの1つである「メンタルスキルゲーム」は、CAGR 9.8%を記録し、分析期間終了時には396億米ドルに達すると予測されます。フィジカルスキルゲーム分野の成長率は、分析期間でCAGR 14.5%と推定されます。

米国市場は98億米ドル、中国はCAGR 15.4%で成長すると予測

米国のスキルゲーミング市場は2024年に98億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに142億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは15.4%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ8.6%と10.2%と予測されています。欧州では、ドイツがCAGR約9.1%で成長すると予測されています。

世界の「スキルゲーミング」市場- 主要動向と促進要因のまとめ

スキルゲーミングが従来のゲームやギャンブルのパラダイムを破壊する理由とは?

スキルゲーミングは、戦略、競合、現実世界の報酬システムの要素を融合させることで、インタラクティブエンターテイメントの状況を急速に変化させています。ギャンブルとは異なり、スキルゲームは、知識、器用さ、意思決定によって結果を左右するプレイヤーの能力によって定義され、従来のカジノゲームとは法的にも心理的にも一線を画しています。この区別により、スキルゲーミングは、特にギャンブル禁止法が厳しい地域において、より社会的、規制的に受け入れられるフォーマットとして位置づけられています。トリビア、ワードパズル、ラミー、ファンタジースポーツ、さらにはesportsベースの大会などのゲームをホストするプラットフォームは、米国、インド、欧州の一部、東南アジアでユーザーのエンゲージメントが急増しています。これらのプラットフォームは、多くの場合フリーミアムまたはペイ・ツー・エントリーのモデルで運営されており、プレイヤーは成績に応じて金銭的な報酬を獲得します。スキルゲーミングは、ミレニアル世代やZ世代など、運に左右される受動的なプレイよりも、競争や達成感のあるデジタル体験を好む幅広い層にアピールしています。パンデミックは、在宅ユーザーがインタラクティブでスキルベースのデジタルエンターテインメントを求めるようになり、この動向を大きく加速させました。さらに、モバイルファーストゲームのエコシステムが台頭したことで、特にスマートフォンが普及し、デジタル決済インフラが整備された国々では、スキルベースのゲームが急速に拡大しました。伝統的なゲーム分野が成熟する中、スキルゲーミングは認知的刺激、競合、報酬主導型プレイの交差点で独自のアイデンティティを確立し、カジュアルゲーマーからプロの競技者まで魅了しています。

プラットフォーム、テクノロジー、マネタイズ・モデルは、どのように業界のイノベーションを促進しているのでしょうか?

技術革新は、スキルゲーミング市場の急激な上昇の中核をなしています。ゲーム開発者はクラウドコンピューティング、AI、リアルタイムマルチプレイヤーエンジンを活用し、シームレスで公平、かつ没入感のある競合環境を構築しています。Skillz、MPL、Dream11、GameDuellなどのプラットフォームは、高度なマッチメイキングアルゴリズムを使用して、同じスキルレベルのプレーヤーをペアリングすることで、バランスの取れた競争を保証し、解約を減らしています。また、不正行為やボット、スポーツマンシップに反する行為をリアルタイムで検知するAIも導入され、競技ベースのゲームの整合性が保たれています。決済ゲートウェイとアプリ内ウォレットシステムは、即時引き出し、マイクロトランザクション、低遅延決済をサポートするように進化しています。ブロックチェーンとNFTベースの統合が登場し始め、分散型リーダーボード、デジタルアセット所有権、透明性の高いペイアウトシステムを実現しています。収益化の面では、プラットフォームは参加費、広告、アフィリエイト・マーケティング、プレミアム購読など、さまざまな収益源を組み合わせています。多くのスキルゲームはダイナミックでセッションが短いため、ブランド化されたミニゲームやターゲティングされたゲーム内広告を統合するのに理想的です。さらに、スキルベースの仕組みを通じて金融リテラシー、フィットネス、教育をゲーミフィケーション化することで、プラットフォーム拡大のための従来とは異なる業種が開拓されつつあります。リアルタイム技術、マネタイズの柔軟性、プラットフォームの拡張性が融合することで、スキルゲームを構成する要素の境界が押し広げられ、プレイヤーの期待や規制環境に対応した急速な進化が可能になっています。

どのような行動と人口動態の変化が世界の普及に影響を与えているのか?

スキルゲーミングの世界の普及は、進化する消費者の嗜好、デジタルリテラシー、社会文化的ダイナミクスによって形成されています。若年層、特にミレニアル世代とZ世代は、競合への満足感、熟練度の向上、目に見える結果を提供するゲームに惹かれています。プレイして稼ぐ」「スキルで稼ぐ」モデルは、エンターテインメントと潜在的な収入の両方を求めるオーディエンス、特にデジタル起業が台頭しつつある新興経済諸国において、強く共鳴しています。成熟した市場では、従来の基本プレイ無料ゲームにおける略奪的なマネタイズへの幻滅が高まり、ユーザーは支出よりも能力に報いるスキルベースのタイトルへとシフトしています。カードゲーム、ファンタジースポーツ、クイズが正当な娯楽として文化的に受け入れられていることが、インドや米国などの国々での普及をさらに後押ししています。保護者や教育関係者は、認知スキルゲームを積極的なスクリーンタイムとして捉えるようになっており、家族向けや教育向けのスキルゲーミングカテゴリーの成長に貢献しています。特にアフリカ、東南アジア、ラテンアメリカでは、デジタル・リテラシー、モバイル・ブロードバンドの普及、モバイル決済の準備が重要な実現要因となっています。ソーシャルメディア、ストリーミング・プラットフォーム、およびピアツーピア・チャレンジや公開トーナメントなどのコミュニティベースのプレイは、ユーザーのエンゲージメントとバイラリティを強化しています。さらに、女性ゲーマーの台頭やノンバイナリー(二元的でない)表現の台頭により、利用者の多様化が進んでおり、プラットフォームはコンテンツの範囲やアクセシビリティ機能を拡大する傾向にあります。このような行動シフトは、プレイヤー層を拡大するだけでなく、スキル表現と現実世界での実用性のためのプラットフォームとしてのゲームの価値提案を再定義しています。

スキルゲーミング市場のかつてない成長を牽引している要因とは?

スキルゲーミング市場の成長は、テクノロジー、エンドユースケースの変化、規制の明確化、人口動向に根ざしたいくつかのターゲット要因によって牽引されています。第一に、モバイルおよびクラウドベースの技術により、高品質なスキルゲームへのアクセスが民主化され、ハイエンドのハードウェアが不要になり、リアルタイムの競合プレイが可能になりました。第二に、デジタル決済とフィンテック・ソリューションの普及により、特にモバイル・ファーストの経済圏では、リアルマネーのスキルゲーミングがより身近で安全なものとなりました。第三に、インド、米国の一部の州、EUの一部など、主要市場における規制の進展により、スキルゲームをギャンブルと区別し、成長、投資、イノベーションを支援する法的枠組みが提供され始めています。第四に、esports文化やカジュアルな競合ゲームの台頭により、スキルベースの競争が主流のエンターテインメント形式として常態化し、カジュアルゲーマーとシリアスゲーマーの架け橋となっています。第5に、プラットフォームモデルのスケーラビリティとコスト効率により、開発者は地域のゲーム嗜好や文化的モチーフを活用し、ローカライズされたコンテンツを世界に展開できます。第六に、トーナメントやオンラインリーグにおけるブランドの関与やスポンサーシップの増加が、スキルゲーミングの商業的可能性を高めています。第七に、エドテック、フィットネステック、金融との融合が、スキルベースのフォーマットによる「ゲーム化された生産性」という新しいカテゴリーを生み出しています。最後に、コントロール、公平性、目的に応じたプレイを求めるユーザーの要求が、より透明性の高い、実力ベースのゲーム構造へと市場を誘導しています。ゲームへの一般的な関心というよりも、こうした直接的で分野特有の促進要因が、世界のスキルゲーミング市場の持続的かつ加速的なブームを後押ししています。

セグメント

スキルタイプ(メンタルスキルゲーム、フィジカルスキルゲーム);ゲームジャンル(ボードベースゲーム、カードベースゲーム、タイルベースゲーム、ダイスベースゲーム、パズルベース&アニメーションゲーム、その他ゲームジャンル)

調査対象企業の例(全44件)

  • Activision Blizzard
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Bandai Namco Entertainment
  • Big Fish Games
  • Dream11
  • Electronic Arts(EA)
  • Epic Games
  • Flutter Entertainment
  • GameDuell GmbH
  • GSN Games
  • Junglee Games
  • Microsoft Corporation
  • Mobile Premier League(MPL)
  • Riot Games
  • Scopely
  • Skillz Inc.
  • Sony Interactive Entertainment
  • Tencent Games
  • Ubisoft Entertainment SA

AIインテグレーション

当社は、有効な専門家コンテンツとAIツールにより、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界固有のSLMを照会する代わりに、ビデオ記録、ブログ、検索エンジン調査、大量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP35763

Global Skill Gaming Market to Reach US$69.3 Billion by 2030

The global market for Skill Gaming estimated at US$35.8 Billion in the year 2024, is expected to reach US$69.3 Billion by 2030, growing at a CAGR of 11.6% over the analysis period 2024-2030. Mental Skill Games, one of the segments analyzed in the report, is expected to record a 9.8% CAGR and reach US$39.6 Billion by the end of the analysis period. Growth in the Physical Skill Games segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$9.8 Billion While China is Forecast to Grow at 15.4% CAGR

The Skill Gaming market in the U.S. is estimated at US$9.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$14.2 Billion by the year 2030 trailing a CAGR of 15.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 8.6% and 10.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 9.1% CAGR.

Global "Skill Gaming" Market - Key Trends & Drivers Summarized

Why Is Skill Gaming Disrupting The Traditional Gaming And Gambling Paradigm?

Skill gaming is rapidly transforming the landscape of interactive entertainment by blending elements of strategy, competition, and real-world reward systems. Unlike pure chance-based gambling, skill games are defined by the player’s ability to influence outcomes through knowledge, dexterity, or decision-making - distinguishing them legally and psychologically from traditional casino gaming. This distinction has positioned skill gaming as a more socially and regulatorily acceptable format, especially in jurisdictions with strict anti-gambling laws. Platforms hosting games such as trivia, word puzzles, rummy, fantasy sports, and even esports-based competitions are witnessing a surge in user engagement across the U.S., India, parts of Europe, and Southeast Asia. These platforms often operate on a freemium or pay-to-enter model, where players win monetary rewards based on performance. Skill gaming appeals to a broad demographic, including millennials and Gen Z players who prefer competitive, achievement-based digital experiences over passive luck-driven play. The pandemic significantly accelerated this trend as homebound users sought interactive, skill-based digital entertainment. Moreover, the rise of mobile-first gaming ecosystems has enabled rapid scaling of skill-based games, especially in countries with widespread smartphone penetration and digital payment infrastructure. As traditional gaming segments mature, skill gaming is carving out a distinct identity at the intersection of cognitive stimulation, competition, and reward-driven play - attracting both casual gamers and professional competitors alike.

How Are Platforms, Technologies, And Monetization Models Driving Industry Innovation?

Technological innovation is at the core of the skill gaming market’s exponential rise. Game developers are leveraging cloud computing, AI, and real-time multiplayer engines to build seamless, fair, and immersive competitive environments. Platforms such as Skillz, MPL, Dream11, and GameDuell are using advanced matchmaking algorithms to pair players of equal skill levels, thereby ensuring balanced competition and reducing churn. AI is also being deployed to detect cheating, bots, or unsportsmanlike behavior in real-time, maintaining the integrity of competition-based gaming. Payment gateways and in-app wallet systems have evolved to support instant withdrawals, micro-transactions, and low-latency settlements - a critical factor in retaining and scaling player bases. Blockchain and NFT-based integrations are starting to emerge, enabling decentralized leaderboards, digital asset ownership, and transparent payout systems. On the monetization front, platforms employ a mix of revenue streams including entry fees, advertising, affiliate marketing, and premium subscriptions. The dynamic, short-session nature of many skill games makes them ideal for integrating branded mini-games and targeted in-game advertising. In addition, the gamification of financial literacy, fitness, and education through skill-based mechanics is opening non-traditional verticals for platform expansion. This convergence of real-time tech, monetization flexibility, and platform scalability is pushing the boundaries of what constitutes a skill game - and is enabling rapid evolution in response to player expectations and regulatory environments.

What Behavioral And Demographic Shifts Are Influencing Global Adoption?

The adoption of skill gaming globally is being shaped by evolving consumer preferences, digital literacy, and socio-cultural dynamics. Younger players, particularly millennials and Gen Z, are gravitating toward games that offer competitive gratification, mastery progression, and tangible outcomes - all of which skill games provide in contrast to chance-based formats. The "play-to-earn" and "skill-to-earn" models resonate strongly with audiences seeking both entertainment and potential income, especially in developing economies where digital entrepreneurship is gaining ground. In mature markets, a growing disillusionment with predatory monetization in traditional free-to-play games is shifting users toward skill-based titles that reward ability over spending. Cultural acceptance of card games, fantasy sports, and quizzes as legitimate pastimes further boosts uptake in countries like India and the U.S. Parents and educators are increasingly viewing cognitive skill games as positive screen time, contributing to growth in family-oriented and educational skill gaming categories. Digital literacy, mobile broadband penetration, and mobile payment readiness are key enablers, particularly in Africa, Southeast Asia, and Latin America. Social media, streaming platforms, and community-based play - such as peer-to-peer challenges and public tournaments - are intensifying user engagement and virality. Furthermore, the rise of female gamers and non-binary representation is diversifying the audience, leading platforms to expand their content scope and accessibility features. These behavioral shifts are not only expanding the player base but also redefining the value proposition of gaming as a platform for skill expression and real-world utility.

What Factors Are Driving The Unprecedented Growth In The Skill Gaming Market?

The growth in the skill gaming market is driven by several targeted factors rooted in technology, shifting end-use cases, evolving regulatory clarity, and demographic trends. First, mobile and cloud-based technologies have democratized access to high-quality skill games, eliminating the need for high-end hardware and enabling real-time competitive play. Second, the widespread adoption of digital payments and fintech solutions has made real-money skill gaming more accessible and secure, particularly in mobile-first economies. Third, regulatory advancements in key markets - such as India, certain U.S. states, and parts of the EU - have begun to differentiate skill games from gambling, offering legal frameworks that support growth, investment, and innovation. Fourth, the rise of esports culture and casual competitive gaming has normalized skill-based competition as a mainstream entertainment format, bridging casual and serious gamers. Fifth, the scalability and cost-efficiency of platform models enable developers to launch globally with localized content, leveraging regional game preferences and cultural motifs. Sixth, increased brand involvement and sponsorships in tournaments and online leagues are elevating the commercial viability of skill gaming. Seventh, the convergence with edtech, fitness tech, and finance is spawning new categories of “gamified productivity” through skill-based formats. Finally, user demand for control, fairness, and purposeful play is steering the market toward more transparent, merit-based game structures. These direct, sector-specific drivers - rather than general interest in gaming - are powering a sustained and accelerating boom in the global skill gaming market.

SCOPE OF STUDY:

The report analyzes the Skill Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Skill Type (Mental Skill Games, Physical Skill Games); Game Genre (Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games, Other Game Genres)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 44 Featured) -

  • Activision Blizzard
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Bandai Namco Entertainment
  • Big Fish Games
  • Dream11
  • Electronic Arts (EA)
  • Epic Games
  • Flutter Entertainment
  • GameDuell GmbH
  • GSN Games
  • Junglee Games
  • Microsoft Corporation
  • Mobile Premier League (MPL)
  • Riot Games
  • Scopely
  • Skillz Inc.
  • Sony Interactive Entertainment
  • Tencent Games
  • Ubisoft Entertainment SA

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Skill Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Legal Clarity and Regulatory Recognition in Key Markets Propel Growth in Skill-Based Gaming
    • Rising Popularity of Real-Money Competitive Gaming Expands Addressable Market Among Digital Natives
    • Gamification of Learning and Cognitive Training Throws the Spotlight on Brain-Enhancing Game Formats
    • Increased Smartphone Penetration and Mobile Payment Adoption Strengthen the Business Case for Casual Skill Gaming
    • Growth in Hyperlocal and Culturally-Themed Games Fuels User Engagement Across Regions
    • Strategic Partnerships Between Developers and Payment Gateways Enhance Monetization Models
    • AI and Analytics Integration Enables Personalized Gaming Experiences and Sustains User Retention
    • Tightening Restrictions on Chance-Based Gambling Push Operators Toward Skill-Centric Game Formats
    • Esports Crossover and Tournament Platforms Create New Revenue Channels for Competitive Gaming
    • Rise in Ad-Supported and Freemium Skill Games Expands Accessibility for Monetization at Sc
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Skill Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Skill Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mental Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mental Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Mental Skill Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Physical Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Physical Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Physical Skill Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Board Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Board Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Board Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Card Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Card Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Card Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tile Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tile Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tile Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Dice Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Dice Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Dice Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Puzzle Based & Animated Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Puzzle Based & Animated Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Puzzle Based & Animated Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Other Game Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 29: USA Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: USA Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: USA 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 35: Canada Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Canada Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Canada 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Canada 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • JAPAN
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 41: Japan Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Japan Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Japan 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Japan 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • CHINA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 47: China Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: China Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: China 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: China 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • EUROPE
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Skill Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Europe 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • FRANCE
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: France 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 65: France Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: France 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • GERMANY
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Germany 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Germany 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Italy 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Italy 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: UK 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 83: UK Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: UK 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 86: Spain Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Spain Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Spain 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Spain 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 92: Russia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Russia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Russia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Russia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Skill Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 113: Australia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Australia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Australia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Australia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • INDIA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 119: India Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: India Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: India 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 122: India Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: India 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 125: South Korea Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: South Korea Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: South Korea 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: South Korea 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 131: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Asia-Pacific Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Asia-Pacific 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Skill Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Latin America 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 146: Argentina Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Argentina Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Argentina 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Argentina 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 152: Brazil Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Brazil Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Brazil 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Brazil 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 158: Mexico Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Mexico Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Mexico 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Mexico 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 164: Rest of Latin America Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Latin America Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Latin America 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Skill Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Middle East 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 179: Iran Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Iran Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Iran 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Iran 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 185: Israel Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Israel Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Israel 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Israel 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 191: Saudi Arabia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Saudi Arabia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Saudi Arabia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 197: UAE Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: UAE Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: UAE 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: UAE 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 203: Rest of Middle East Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Rest of Middle East Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Rest of Middle East 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • AFRICA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 209: Africa Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Africa Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Africa 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Africa 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030

IV. COMPETITION