デフォルト表紙
市場調査レポート
商品コード
1609969

サブスクリプション型ゲームの市場規模、シェア、動向分析レポート:デバイスタイプ別、ゲームジャンル別、地域別、セグメント予測、2025年~2030年

Subscription-based Gaming Market Size, Share & Trends Analysis Report By Device Type (Smartphone, P.C., Console), By Gaming Genre (Action, Adventure, Shooting, Fighting, Role-playing), By Region, And Segment Forecasts, 2025 - 2030


出版日
ページ情報
英文 100 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
サブスクリプション型ゲームの市場規模、シェア、動向分析レポート:デバイスタイプ別、ゲームジャンル別、地域別、セグメント予測、2025年~2030年
出版日: 2024年11月12日
発行: Grand View Research
ページ情報: 英文 100 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

サブスクリプション型ゲーム市場の成長と動向:

Grand View Research, Inc.の最新レポートによると、世界のサブスクリプション型ゲームの市場規模は、2030年までに241億8,000万米ドルに達すると予測されています。

同市場は2025年から2030年にかけてCAGR13.3%で拡大すると予測されます。AIベースのレンダリング、ビッグデータの活用、メタバースなど、様々な技術進歩の採用が進むことで、世界市場におけるサブスクリプション型ゲームサービスプロバイダーの成長機会が創出されると期待されています。2021年4月、Facebookは前モデルよりピクセル数が50%増加したスタンドアローン・ワイヤレス・バーチャルリアリティ・ヘッドセットのOculus Quest 2を300米ドルで発売しました。さらに、モバイル・ゲーム産業の成長や高速インターネットの普及率上昇などの要因により、同市場は人気上昇を目の当たりにしています。たとえば、Gaming Spotlight 2022のレポートによると、2022年には、ゲーム市場2,220億米ドルのうち、モバイルゲームが1,360億米ドルを占めました。

COVID-19パンデミックは市場に好影響を与えました。COVID-19感染者の世界の増加は経済を減速させ、多くの企業が部分的または全面的なロックダウンの結果、操業を停止しました。しかし、パンデミックにもかかわらず、ビデオゲーム会社はサービスを提供し続けました。例えば、Verizon Networksによると、パンデミックの間、ゲーム目的のデータ消費は増加しました。2020年3月8日から15日にかけてのデータ消費量は75%増加しており、多くの人が時間を過ごす手段としてゲームを利用していたことがわかりました。仮想プライベートネットワーク(VPN)の利用は34%増加し、オンライントラフィックは20%、ビデオ帯域幅の消費は12%増加しました。

サブスクリプション型ゲーム市場のレポートハイライト:

  • デバイスタイプ別では、P.C.が2024年に57%以上のシェアを獲得して市場を席巻しました。これは、クラウドゲーミングとゲームコンテンツに対する需要の高まりによるものです。例えば、エンターテインメント業界に特化した調査会社Ampere Analysisが2021年に発表したデータによると、北米および欧州におけるクラウドゲームおよびゲームコンテンツ向けPCサブスクリプションの市場規模は37億米ドルで、2020年比で57%成長しました。スマートフォン分野は、消費者支出の増加により、予測期間で最も高いCAGR16.8%を記録すると予想されています。例えば、IDCとdata.aiが2022年3月に発表した調査によると、消費者は2022年第1四半期にGoogle Play storeとiOS App Storeで毎週16億米ドル以上をモバイルゲームに費やしました。
  • 2024年にはアクション分野が22.8%以上のシェアを占め、市場を独占しました。2022年のESACによると、最も人気のあるカテゴリーはアドベンチャーとアクションで、大人の24%、子供とティーンエージャーの33%が好んでプレイしています。2022年、2023年、そしてそれ以降も、God of War RagnarokやStar Oceanなど、アドベンチャージャンルの幅広い新作ゲームが発売されるため、予測期間中、アドベンチャージャンルのCAGRは14.1%と最も高くなると予想されます。
  • アジア太平洋は、2024年に41.7%以上の最大シェアを占め、予測期間中に最も高いCAGRを示すと予想されます。同地域市場の成長は、モバイルとインターネットの契約数の増加に起因しています。GSMAのレポートによると、2022年、オーストラリア、日本、シンガポール、韓国を含む先進アジア太平洋地域では、5G加入者の割合が平均67%増加します。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 サブスクリプション型ゲーム市場の変数、動向、範囲

  • 市場イントロダクション / 系統展望
  • 業界バリューチェーン分析
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 業界の機会
    • 業界の課題
  • サブスクリプション型ゲーム市場分析ツール
    • ポーターの分析
    • PESTEL分析

第4章 サブスクリプション型ゲーム市場:デバイスタイプの推定・動向分析

  • セグメントダッシュボード
  • サブスクリプション型ゲーム市場:デバイスタイプの変動分析、2024年・2030年
  • スマートフォン
  • P.C.
  • コンソール
  • その他

第5章 サブスクリプション型ゲーム市場:ゲームジャンルの推定・動向分析

  • セグメントダッシュボード
  • サブスクリプション型ゲーム市場:ゲームジャンルの変動分析、2024年・2030年
  • アクション
  • アドベンチャー
  • 射撃
  • ファインティング
  • ロールプレイング
  • スポーツ
  • レース
  • その他

第6章 サブスクリプション型ゲーム市場:地域の推定・動向分析

  • サブスクリプション型ゲーム市場シェア、地域別、2024年・2030年
  • 北米
    • デバイスタイプ別、2018年~2030年
    • ゲームジャンル別、2018年~2030年
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • デバイスタイプ別、2018年~2030年
    • ゲームジャンル別、2018年~2030年
    • 英国
    • ドイツ
    • フランス
  • アジア太平洋
    • デバイスタイプ別、2018年~2030年
    • ゲームジャンル別、2018年~2030年
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
  • ラテンアメリカ
    • デバイスタイプ別、2018年~2030年
    • ゲームジャンル別、2018年~2030年
    • ブラジル
  • 中東・アフリカ
    • デバイスタイプ別、2018年~2030年
    • ゲームジャンル別、2018年~2030年
    • サウジアラビア
    • アラブ首長国連邦
    • 南アフリカ

第7章 競合情勢

  • 最近の動向と影響分析、主要市場参入企業別
  • 企業分類
  • 企業の市場ポジショニング
  • 企業ヒートマップ分析
  • 戦略マッピング
  • 企業プロファイル
    • Amazon Inc.
    • Apple Inc.
    • Electronic Arts Inc.
    • Humble Bundle
    • Blacknut
    • NVIDIA Corporation
    • Microsoft Corporation
    • Google LLC
    • Ubisoft Entertainment
    • Sony Interactive Entertainment Inc.
図表

List of Tables

  • Table 1 Global Subscription-based Gaming market, 2018 - 2030 (USD Million)
  • Table 2 Global Subscription-based Gaming market estimates and forecasts by region, 2018 - 2030 (USD Million)
  • Table 3 Global Subscription-based Gaming market estimates and forecast by Device Type, 2018 - 2030 (USD Million)
  • Table 4 Global Subscription-based Gaming market estimates and forecast by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 5 Subscription-based Gaming market estimates and forecast by Smartphone 2018 - 2030 (USD Million)
  • Table 6 Subscription-based Gaming market estimates and forecast by PC, 2018 - 2030 (USD Million)
  • Table 7 Subscription-based Gaming market estimates and forecast by Console, 2018 - 2030 (USD Million)
  • Table 8 Subscription-based Gaming market estimates and forecast by Others, 2018 - 2030 (USD Million)
  • Table 9 Subscription-based Gaming market estimates and forecast by Action, 2018 - 2030 (USD Million)
  • Table 10 Subscription-based Gaming market estimates and forecast by Adventure, 2018 - 2030 (USD Million)
  • Table 11 Subscription-based Gaming market estimates and forecast by Shooting, 2018 - 2030 (USD Million)
  • Table 12 Subscription-based Gaming market estimates and forecast by Fighting, 2018 - 2030 (USD Million)
  • Table 13 Subscription-based Gaming market estimates and forecast by Role-playing exploration, 2018 - 2030 (USD Million)
  • Table 14 Subscription-based Gaming market estimates and forecast by Sports, 2018 - 2030 (USD Million)
  • Table 15 Subscription-based Gaming market estimates and forecast by Racing, 2018 - 2030 (USD Million)
  • Table 16 Subscription-based Gaming market estimates and forecast by Others, 2018 - 2030 (USD Million)
  • Table 17 North America Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 18 North America Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 19 North America Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 20 U.S. Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 21 U.S. Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 22 U.S. Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 23 Canada Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 24 Canada Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 25 Canada Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 26 Mexico Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 27 Mexico Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 28 Mexico Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 29 Europe Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 30 Europe Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 31 Europe Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 32 UK Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 33 UK Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 34 UK Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 35 Germany Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 36 Germany Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 37 Germany Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 38 France Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 39 France Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 40 France Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 41 Asia Pacific Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 42 Asia Pacific Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 43 Asia Pacific Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 44 China Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 45 China Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 46 China Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 47 Japan Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 48 Japan Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 49 Japan Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 50 India Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 51 India Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 52 India Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 53 South Korea Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 54 South Korea Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 55 South Korea Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 56 Australia Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 57 Australia Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 58 Australia Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 59 Latin America Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 60 Latin America Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 61 Latin America Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 62 Brazil Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 63 Brazil Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 64 Brazil Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 65 MEA Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 66 MEA Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 67 MEA Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 68 KSA Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 69 KSA Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 70 KSA Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 71 UAE Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 72 UAE Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 73 UAE Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)
  • Table 74 South Africa Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Table 75 South Africa Subscription-based Gaming market estimates and forecast, by Device Type, 2018 - 2030 (USD Million)
  • Table 76 South Africa Subscription-based Gaming market estimates and forecast, by Gaming Genre, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Subscription-based Gaming Market Segmentation
  • Fig. 2 Market Research Process
  • Fig. 3 Technology Landscape
  • Fig. 4 Information Procurement
  • Fig. 5 Primary Research Pattern
  • Fig. 6 Market Research Approaches
  • Fig. 7 Parent Market Analysis
  • Fig. 8 Data Analysis Models
  • Fig. 9 Market Formulation and Validation
  • Fig. 10 Data Validating & Publishing
  • Fig. 11 Market Snapshot
  • Fig. 12 Competitive Landscape Snapshot
  • Fig. 13 Subscription-based Gaming Market: Industry Value Chain Analysis
  • Fig. 14 Market driver relevance analysis (Current & future impact)
  • Fig. 15 Market restraint relevance analysis (Current & future impact)
  • Fig. 16 Subscription-based Gaming Market: PORTER's Analysis
  • Fig. 17 Subscription-based Gaming Market: PESTEL Analysis
  • Fig. 18 Subscription-based Gaming Market: Device Type Outlook Key Takeaways (USD Million)
  • Fig. 19 Subscription-based Gaming Market: Device Type Movement Analysis (USD Million), 2024 & 2030
  • Fig. 20 Smartphone Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 21 PC Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 22 Console Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 23 Others Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 24 Subscription-based Gaming Market: Gaming Genre Outlook Key Takeaways (USD Million)
  • Fig. 25 Subscription-based Gaming Market: Gaming Genre Movement Analysis (USD Million), 2024 & 2030
  • Fig. 26 Action Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 27 Adventure Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 28 Shooting Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 29 Fig.hting Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 30 Role-Playing Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 31 Sports Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 32 Racing Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 33 Others Market Estimates & Forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 34 Subscription-based Gaming Market Revenue, by Region, 2024 & 2030 (USD Million)
  • Fig. 35 Regional Marketplace: Key Takeaways
  • Fig. 36 Subscription-based Gaming market: Regional outlook, 2024 & 2030 (USD Million)
  • Fig. 37 North America Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 US Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Canada Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 Mexico Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 Europe Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 UK Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Germany Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 44 France Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 45 Asia Pacific Subscription-based Gaming Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 46 China Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 Japan Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 India Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 Australia Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 South Korea Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 Latin America Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 52 Brazil Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 53 MEA Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 54 UAE Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 55 South Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 56 Saudi Arabia Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 57 Key Company Categorization
  • Fig. 58 Strategic Framework
目次
Product Code: GVR-4-68039-997-6

Subscription-based Gaming Market Growth & Trends:

The global subscription-based gaming market size is anticipated to reach USD 24.18 billion by 2030, according to a new report by Grand View Research, Inc. The market is expected to expand at a CAGR of 13.3% from 2025 to 2030. The increasing adoption of various technological advancements such as AI-based rendering, the usage of big data, and the metaverse is expected to create growth opportunities for subscription-based gaming service providers in the global market. In April 2021, Facebook launched the Oculus Quest 2 standalone wireless virtual reality headset for USD 300, which had 50% more pixels than the previous model. Moreover, the market is witnessing a rise in popularity owing to factors such as the growth of the mobile gaming industry and the increase in penetration of high-speed internet. For instance, in 2022, according to a Gaming Spotlight 2022 report, mobile gaming accounted for USD 136 billion out of a total of USD 222 billion gaming market.

The COVID-19 pandemic had a positive impact on the market. A global increase in COVID-19 cases slowed the economy, and many corporations were shutting down as a result of partial or total lockdown. However, despite the pandemic, video gaming firms continued to provide their services. The pandemic resulted in an increase in data usage globally, for instance, according to Verizon Networks data consumption for gaming purposes saw an increase during the pandemic. There was a 75% increase in data consumption from March 8 to 15 in 2020, which indicated that many people used gaming as a means to spend their time. The use of virtual private networks (VPNs) climbed by 34%, while online traffic increased by 20% and video bandwidth consumption by 12%.

Subscription-based Gaming Market Report Highlights:

  • In the device type segment, P.C. dominated the market with a share of over 57% in 2024. This is attributed to the increasing demand for cloud gaming and game content. For instance, according to the data published in 2021 by Ampere Analysis, an entertainment industry-specific research firm, the market for PC subscriptions for cloud gaming and game content in North America and Europe was valued at USD 3.7 billion, which grew by 57% compared to 2020. The smartphone segment is expected to register the highest CAGR of 16.8% over the forecast period owing to increasing consumer spending. For instance, according to a study published by IDC and data.ai in March 2022, consumers spent more than USD 1.6 billion every week on mobile games on the Google Play store as well as the iOS App Store in the first quarter of 2022.
  • The action segment dominated the market with a share of over 22.8% in 2024. According to ESAC in 2022, the most popular categories were adventure and action preferred by 24% of adults and 33% of children and teenagers. The adventure genre is expected to register the highest CAGR of 14.1% over the forecast period owing to the launch of a wide range of new games in the adventure genre such as God of War Ragnarok and Star Ocean in 2022, 2023, and beyond.
  • Asia Pacific held the largest share of over 41.7% in 2024 and is expected to exhibit the highest CAGR over the forecast period. The growth of the regional market can be attributed to growth in the subscription of mobile and internet. In 2022, according to the GSMA report, in the developed Asia Pacific region, which includes Australia, Japan, Singapore, and South Korea, the percentage of 5G subscribers will grow by an average of 67%.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Subscription-based Gaming Market Variables, Trends, & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Drivers Analysis
    • 3.3.2. Market Restraints Analysis
    • 3.3.3. Industry Opportunities
    • 3.3.4. Industry Challenges
  • 3.4. Subscription-based Gaming Market Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
      • 3.4.1.5. Competitive rivalry
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social landscape
      • 3.4.2.3. Technological landscape
      • 3.4.2.4. Environmental landscape
      • 3.4.2.5. Legal landscape

Chapter 4. Subscription-based Gaming Market: Device Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Subscription-based Gaming Market: Device Type Movement Analysis, 2024 & 2030 (USD Million)
  • 4.3. Smartphone
    • 4.3.1. Smartphone Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.4. P.C.
    • 4.4.1. P.C. Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.5. Console
    • 4.5.1. Console Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.6. Others
    • 4.6.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Subscription-based Gaming Market: Gaming Genre Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Subscription-based Gaming Market: Gaming Genre Movement Analysis, 2024 & 2030 (USD Million)
  • 5.3. Action
    • 5.3.1. Action Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.4. Adventure
    • 5.4.1. Adventure Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.5. Shooting
    • 5.5.1. Shooting Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.6. Fighting
    • 5.6.1. Fighting Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.7. Role-Playing
    • 5.7.1. Role-Playing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.8. Sports
    • 5.8.1. Sports Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.9. Racing
    • 5.9.1. Racing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.10. Others
    • 5.10.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Subscription-based Gaming Market: Regional Estimates & Trend Analysis

  • 6.1. Subscription-based Gaming Market Share, By Region, 2024 & 2030 (USD Million)
  • 6.2. North America
    • 6.2.1. North America Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.2.2. North America Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
    • 6.2.3. North America Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.2.4. U.S.
      • 6.2.4.1. U.S. Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.4.2. U.S. Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.2.4.3. U.S. Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.2.5. Canada
      • 6.2.5.1. Canada Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.5.2. Canada Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.2.5.3. Canada Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.2.6. Mexico
      • 6.2.6.1. Mexico Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.6.2. Mexico Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.2.6.3. Mexico Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.2. Europe Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
    • 6.3.3. Europe Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.3.4. UK
      • 6.3.4.1. UK Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.4.2. UK Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.3.4.3. UK Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.3.5. Germany
      • 6.3.5.1. Germany Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.5.2. Germany Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.3.5.3. Germany Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.3.6. France
      • 6.3.6.1. France Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.6.2. France Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.3.6.3. France Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.2. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
    • 6.4.3. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.4.4. China
      • 6.4.4.1. China Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.4.2. China Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.4.4.3. China Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.4.5. Japan
      • 6.4.5.1. Japan Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.5.2. Japan Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.4.5.3. Japan Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.4.6. India
      • 6.4.6.1. India Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.6.2. India Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.4.6.3. India Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.4.7. South Korea
      • 6.4.7.1. South Korea Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.7.2. South Korea Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.4.7.3. South Korea Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.4.8. Australia
      • 6.4.8.1. Australia Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.8.2. Australia Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.4.8.3. Australia Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.5.2. Latin America Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
    • 6.5.3. Latin America Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.5.4. Brazil
      • 6.5.4.1. Brazil Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.4.2. Brazil Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.5.4.3. Brazil Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.6.2. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
    • 6.6.3. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.6.4. KSA
      • 6.6.4.1. KSA Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.4.2. KSA Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.6.4.3. KSA Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.6.5. UAE
      • 6.6.5.1. UAE Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.5.2. UAE Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.6.5.3. UAE Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
    • 6.6.6. South Africa
      • 6.6.6.1. South Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.6.2. South Africa Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
      • 6.6.6.3. South Africa Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis by Key Market Participants
  • 7.2. Company Categorization
  • 7.3. Company Market Positioning
  • 7.4. Company Heat Map Analysis
  • 7.5. Strategy Mapping
  • 7.6. Company Profiles
    • 7.6.1. Amazon Inc.
      • 7.6.1.1. Participant's Overview
      • 7.6.1.2. Financial Performance
      • 7.6.1.3. Product Benchmarking
      • 7.6.1.4. Recent Developments
    • 7.6.2. Apple Inc.
      • 7.6.2.1. Participant's Overview
      • 7.6.2.2. Financial Performance
      • 7.6.2.3. Product Benchmarking
      • 7.6.2.4. Recent Developments
    • 7.6.3. Electronic Arts Inc.
      • 7.6.3.1. Participant's Overview
      • 7.6.3.2. Financial Performance
      • 7.6.3.3. Product Benchmarking
      • 7.6.3.4. Recent Developments
    • 7.6.4. Humble Bundle
      • 7.6.4.1. Participant's Overview
      • 7.6.4.2. Financial Performance
      • 7.6.4.3. Product Benchmarking
      • 7.6.4.4. Recent Developments
    • 7.6.5. Blacknut
      • 7.6.5.1. Participant's Overview
      • 7.6.5.2. Financial Performance
      • 7.6.5.3. Product Benchmarking
      • 7.6.5.4. Recent Developments
    • 7.6.6. NVIDIA Corporation
      • 7.6.6.1. Participant's Overview
      • 7.6.6.2. Financial Performance
      • 7.6.6.3. Product Benchmarking
      • 7.6.6.4. Recent Developments
    • 7.6.7. Microsoft Corporation
      • 7.6.7.1. Participant's Overview
      • 7.6.7.2. Financial Performance
      • 7.6.7.3. Product Benchmarking
      • 7.6.7.4. Recent Developments
    • 7.6.8. Google LLC
      • 7.6.8.1. Participant's Overview
      • 7.6.8.2. Financial Performance
      • 7.6.8.3. Product Benchmarking
      • 7.6.8.4. Recent Developments
    • 7.6.9. Ubisoft Entertainment
      • 7.6.9.1. Participant's Overview
      • 7.6.9.2. Financial Performance
      • 7.6.9.3. Product Benchmarking
      • 7.6.9.4. Recent Developments
    • 7.6.10. Sony Interactive Entertainment Inc.
      • 7.6.10.1. Participant's Overview
      • 7.6.10.2. Financial Performance
      • 7.6.10.3. Product Benchmarking
      • 7.6.10.4. Recent Developments