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市場調査レポート
商品コード
1799145

インタラクティブ・フィットネスの世界市場

Interactive Fitness


出版日
ページ情報
英文 168 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=148.28円
インタラクティブ・フィットネスの世界市場
出版日: 2025年08月27日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 168 Pages
納期: 即日から翌営業日
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  • 目次
概要

インタラクティブ・フィットネスの世界市場は2030年までに99億米ドルに達する

2024年に61億米ドルと推定されるインタラクティブ・フィットネスの世界市場は、2024~2030年の分析期間においてCAGR 8.3%で成長し、2030年には99億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるフィットネス機器は、CAGR 9.4%を記録し、分析期間終了時には71億米ドルに達すると予測されます。ソフトウェアシステム分野の成長率は、分析期間でCAGR 5.7%と推定されます。

米国市場は16億米ドル、中国はCAGR 8.0%で成長すると予測

米国のインタラクティブ・フィットネス市場は、2024年に16億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに16億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは8.0%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ7.8%と6.9%と予測されています。欧州では、ドイツがCAGR約6.5%で成長すると予測されています。

世界のインタラクティブ・フィットネス市場- 主要動向と促進要因のまとめ

インタラクティブ・フィットネスが消費者やフィットネスブランドの間で勢いを増す理由とは?

インタラクティブ・フィットネスとは、リアルタイムのフィードバック、ゲーミフィケーション化されたワークアウト、接続されたデバイスを通じたバーチャルなエンゲージメントを組み合わせた、デジタル対応のエクササイズ体験を指します。これらのプラットフォームは、スマート機器、ウェアラブルセンサー、ライブストリーミングまたはオンデマンドのクラス、AI主導のパフォーマンストラッキングを使用して、トレーニングをパーソナライズし、モチベーションを向上させる。柔軟性があり、魅力的で、結果重視のフィットネス・ソリューションを求める消費者の間で、特に自宅やハイブリッドなワークアウト環境での需要が高まっています。

パンデミック(世界的大流行)の最中とその後のデジタル・ウェルネスへのシフトは、バーチャル・フィットネス・プログラムとスマート・ジム機器の需要を促進しています。ユーザーは、その利便性、パフォーマンス分析、コミュニティ機能により、インタラクティブなプラットフォームに惹かれています。フィットネスブランド、機器メーカー、デジタルコンテンツプロバイダーは、パーソナライズされたトレーニングプラン、ライブ競合機能、適応性の高い目標設定ツールを複数のデバイスで提供するために協力しています。

ユーザー・エンゲージメントとプラットフォーム・イノベーションを支えるテクノロジーとは?

インタラクティブ・フィットネスシステムは、モーションセンサー、心拍数モニター、そしてユーザーのパフォーマンスデータをリアルタイムで処理するクラウドベースの分析エンジンの統合によって支えられています。プラットフォームは、同期化されたアプリやデバイスを通じて、AIガイドによるコーチング、フォーム修正、進捗追跡を提供します。スマートミラー、コネクテッドバイク、ローイングマシン、レジスタンス・トレーニング・システムは、タッチスクリーン・インターフェイスとインターネット接続で設計され、没入型のワークアウトをサポートします。

リーダーボード、バッジ、インタラクティブな課題などのゲーミフィケーション要素は、アドヒアランスを向上させ、社会的関与を促すために使用されています。健康プラットフォーム、バーチャルリアリティインターフェイス、音声アシスタントとの統合も、ユーザーとのインタラクションを強化しています。パーソナライズされたプログラム、適応強度レベル、インタラクティブなクラススケジュールを提供するサブスクリプションベースのモデルは、特にフィットネス愛好家やテクノロジーに精通したユーザーの間で人気を集めています。

どこで普及が拡大し、どのセグメントが利用をリードしているか?

消費者の導入は、ホームフィットネス、ブティック・スタジオのユーザー、従来のジムに代わる時間効率の良い方法を求める健康志向の専門家など、多岐にわたって拡大しています。また、企業のウェルネス分野では、遠隔地にいる従業員の健康への取り組みを促進するために、インタラクティブ・フィットネスプラットフォームが導入されています。ジムチェーンやパーソナルトレーナーは、対面式とデジタルトレーニングを組み合わせたハイブリッドモデルにバーチャル要素を統合しています。

北米はフィットネスに対する意識が高く、コネクテッドデバイスの普及が進んでいるため、依然として最大市場です。欧州とアジア太平洋は、中流階級の人口拡大、健康意識の高まり、デジタル接続の増加に牽引され、着実な成長を遂げています。ミレニアル世代とZ世代は、モバイルベース、結果重視、ソーシャルなインタラクティブ・フィットネス形式を好む主要な採用者です。

インタラクティブ・フィットネス市場の成長の原動力は?

インタラクティブ・フィットネス市場の成長は、在宅エクササイズへの関心の高まり、パーソナライズされたトレーニング体験への需要、フィットネス提供におけるデジタル技術の統合の進展など、いくつかの要因によってもたらされます。コネクテッド機器、AIコーチングシステム、没入型コンテンツ制作の進歩は、フィットネスプログラムの双方向性、利便性、効果を高めています。

ホームフィットネス、ハイブリッドスタジオ、企業ウェルネス、モバイルヘルスエコシステムにおけるエンドユースの拡大が、継続的な需要を生み出しています。柔軟なオンデマンド・トレーニング・オプションとリアルタイムのパフォーマンス・フィードバックに対する嗜好の高まりは、ユーザーのエンゲージメントとリテンションを強化しています。消費者が健康、時間効率、デジタルアクセシビリティを優先する中、インタラクティブ・フィットネスプラットフォームは、パーソナライズされたコネクテッド・ウェルネス体験の進化の中心的存在になりつつあります。

セグメント

製品(フィットネス機器、ソフトウェアシステム);用途(ジム用途、家庭用途);エンドユーザー(住宅エンドユーザー、非住宅エンドユーザー)

調査対象企業の例

  • Aaptiv
  • Echelon Fitness
  • Ergatta
  • FITURE
  • Forme Life
  • Freeletics
  • Hydrow
  • iFIT Health & Fitness
  • Interactive Fitness Holdings(Expresso)
  • JAXJOX
  • Liteboxer
  • Mirror(by lululemon)
  • Myzone
  • Peloton
  • ProForm
  • SoulCycle
  • Strava
  • Tonal
  • VAHA
  • Zwift

AIインテグレーション

Global Industry Analystsは、有効な専門家コンテンツとAIツールによって、市場情報と競合情報を変革しています。

Global Industry Analystsは、一般的なLLMや業界別SLMにクエリーするのではなく、ビデオ記録、ブログ、検索エンジン調査、膨大な量の企業、製品/サービス、市場データなど、世界中の専門家から収集したコンテンツのリポジトリを構築しました。

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品とOEM)に基づく企業の競争力の変化を予測しています。この複雑で多面的な市場力学は、売上原価(COGS)の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • その他の地域

第4章 競合

目次
Product Code: MCP38964

Global Interactive Fitness Market to Reach US$9.9 Billion by 2030

The global market for Interactive Fitness estimated at US$6.1 Billion in the year 2024, is expected to reach US$9.9 Billion by 2030, growing at a CAGR of 8.3% over the analysis period 2024-2030. Fitness Equipment, one of the segments analyzed in the report, is expected to record a 9.4% CAGR and reach US$7.1 Billion by the end of the analysis period. Growth in the Software System segment is estimated at 5.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.6 Billion While China is Forecast to Grow at 8.0% CAGR

The Interactive Fitness market in the U.S. is estimated at US$1.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.6 Billion by the year 2030 trailing a CAGR of 8.0% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.8% and 6.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 6.5% CAGR.

Global Interactive Fitness Market - Key Trends & Drivers Summarized

Why Is Interactive Fitness Gaining Momentum Among Consumers and Fitness Brands?

Interactive fitness refers to digitally enabled exercise experiences that combine real-time feedback, gamified workouts, and virtual engagement through connected devices. These platforms use smart equipment, wearable sensors, live-streamed or on-demand classes, and AI-driven performance tracking to personalize training and enhance motivation. Demand is rising among consumers seeking flexible, engaging, and results-oriented fitness solutions, particularly in home and hybrid workout environments.

The shift toward digital wellness during and after the pandemic has fueled demand for virtual fitness programs and smart gym equipment. Users are drawn to interactive platforms for their convenience, performance analytics, and community features. Fitness brands, device makers, and digital content providers are collaborating to deliver personalized training plans, live competition features, and adaptive goal-setting tools across multiple devices.

What Technologies Are Powering User Engagement and Platform Innovation?

Interactive fitness systems are powered by integration of motion sensors, heart rate monitors, and cloud-based analytics engines that process user performance data in real time. Platforms offer AI-guided coaching, form correction, and progress tracking through synchronized apps and devices. Smart mirrors, connected bikes, rowing machines, and resistance training systems are designed with touchscreen interfaces and internet connectivity to support immersive workouts.

Gamification elements such as leaderboards, badges, and interactive challenges are being used to improve adherence and encourage social engagement. Integration with health platforms, virtual reality interfaces, and voice assistants is also enhancing user interaction. Subscription-based models offering personalized programs, adaptive intensity levels, and interactive class schedules are gaining traction, especially among fitness enthusiasts and tech-savvy users.

Where Is Adoption Expanding, and Which Segments Are Leading Usage?

Consumer adoption is expanding across home fitness, boutique studio users, and health-conscious professionals seeking time-efficient alternatives to traditional gyms. The corporate wellness sector is also deploying interactive fitness platforms to engage remote employees in health initiatives. Gym chains and personal trainers are integrating virtual components into hybrid models that combine in-person and digital training.

North America remains the largest market due to high fitness awareness and strong penetration of connected devices. Europe and Asia Pacific are witnessing steady growth driven by expanding middle-class populations, rising health awareness, and increasing digital connectivity. Millennials and Gen Z are primary adopters, favoring mobile-based, results-focused, and socially interactive fitness formats.

What Is Driving Growth in the Interactive Fitness Market?

Growth in the interactive fitness market is driven by several factors including rising interest in home-based exercise, demand for personalized training experiences, and increasing integration of digital technologies in fitness delivery. Advances in connected equipment, AI coaching systems, and immersive content creation are elevating the interactivity, convenience, and effectiveness of fitness programs.

End-use expansion in home fitness, hybrid studios, corporate wellness, and mobile health ecosystems is creating recurring demand. Growing preference for flexible, on-demand training options and real-time performance feedback is strengthening user engagement and retention. As consumers prioritize health, time efficiency, and digital accessibility, interactive fitness platforms are becoming central to the evolution of personalized, connected wellness experiences.

SCOPE OF STUDY:

The report analyzes the Interactive Fitness market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product (Fitness Equipment, Software System); Application (Gym Application, Household Application); End-User (Residential End-User, Non-Residential End-User)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • Aaptiv
  • Echelon Fitness
  • Ergatta
  • FITURE
  • Forme Life
  • Freeletics
  • Hydrow
  • iFIT Health & Fitness
  • Interactive Fitness Holdings (Expresso)
  • JAXJOX
  • Liteboxer
  • Mirror (by lululemon)
  • Myzone
  • Peloton
  • ProForm
  • SoulCycle
  • Strava
  • Tonal
  • VAHA
  • Zwift

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Interactive Fitness - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Consumer Preference for Home-Based Digital Workouts Drives Demand for Interactive Fitness Equipment and Platforms
    • Growth in Connected Fitness Ecosystems Strengthens Appeal of Smart Bikes, Treadmills, and Interactive Mirrors
    • OEM Integration of Gamified Features, Leaderboards, and Live Coaching Enhances User Engagement and Motivation
    • Expansion of Virtual Fitness Communities Throws Spotlight on Socially Connected Wellness Platforms
    • Increasing Focus on Personalized Workouts and Adaptive Training Drives Use of AI-Based Fitness Coaching Algorithms
    • OEM Development of Subscription-Based Content and On-Demand Classes Supports Recurring Revenue Models
    • Surge in Wellness Tech Adoption Among Gen Z and Millennials Fuels Interest in Immersive and Goal-Oriented Fitness Devices
    • OEM Innovation in Biometric Tracking and Motion Sensors Improves Workout Feedback and Injury Prevention
    • Rising Demand for Compact and Modular Home Gym Systems Supports Space-Efficient Interactive Fitness Solutions
    • OEM Focus on Augmented Reality and Immersive Exercise Environments Enhances Workout Variety and Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Interactive Fitness Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Interactive Fitness by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Interactive Fitness by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Fitness Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Fitness Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Gym Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Gym Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Household Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Household Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Residential End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Residential End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Non-Residential End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Non-Residential End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 16: USA Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 18: USA Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: USA 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 20: USA Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: USA 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • CANADA
    • TABLE 22: Canada Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Canada 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Canada 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: Canada 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • JAPAN
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: Japan 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Japan 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 32: Japan Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Japan 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • CHINA
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 34: China Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: China 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 36: China Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: China 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 38: China Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: China 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • EUROPE
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: Europe 6-Year Perspective for Interactive Fitness by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 42: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Europe 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 44: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Europe 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 46: Europe Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Europe 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • FRANCE
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 48: France Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: France 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 50: France Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: France 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 52: France Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: France 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • GERMANY
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 54: Germany Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Germany 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 56: Germany Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Germany 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 58: Germany Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Germany 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • ITALY
    • TABLE 60: Italy Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Italy 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 62: Italy Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Italy 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 64: Italy Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Italy 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • UNITED KINGDOM
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 66: UK Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: UK 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 68: UK Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: UK 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 70: UK Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: UK 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 72: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Rest of Europe 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 74: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Rest of Europe 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 76: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Rest of Europe 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 78: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Asia-Pacific 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 80: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Asia-Pacific 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 82: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Asia-Pacific 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 84: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of World 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
    • TABLE 86: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of World 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
    • TABLE 88: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Rest of World 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030

IV. COMPETITION