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市場調査レポート
商品コード
1605403

インタラクティブフィットネスの市場規模、シェア、成長分析、製品別、用途別、エンドユーザー別、地域別 - 産業予測、2024年~2031年

Interactive Fitness Market Size, Share, Growth Analysis, By Product(Fitness Equipment, Software System), By Application, By End-User, By Region - Industry Forecast 2024-2031


出版日
発行
SkyQuest
ページ情報
英文 157 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=154.26円
インタラクティブフィットネスの市場規模、シェア、成長分析、製品別、用途別、エンドユーザー別、地域別 - 産業予測、2024年~2031年
出版日: 2024年12月03日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

インタラクティブフィットネスの世界市場規模は2022年に48億米ドルと評価され、2023年の52億4,000万米ドルから2031年には100億3,000万米ドルに成長し、予測期間(2024-2031年)のCAGRは8.5%で成長する見通しです。

世界のインタラクティブフィットネス市場は、ファーストフードの消費、多忙なライフスタイル、座りっぱなしの習慣の中で、健康とウェルネスに対する意識の高まりによって、力強い成長が見込まれています。ウェアラブル機器や革新的なフィットネス・ソリューションなどの技術的進歩が、市場収益を大幅に向上させています。技術に精通し、可処分所得が増加している消費者層は、先進的で機能豊富なフィットネス機器への需要を煽っています。市場参入企業は、需給ギャップに対応するため、ユーザーフレンドリーでインタラクティブなソリューションに多額の投資を行っています。ソーシャルメディアキャンペーンやベンダーのプロモーションは、健康的なライフスタイルの認知をさらに促進し、消費者の行動に影響を与えています。2019年、フィットネス機器分野はかなりの収益シェアを占め、その成長は、複数のプラットフォームで機器に簡単にアクセスできることと健康意識の高まりに支えられて、今後も続くと予想されます。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次データと一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーター分析と影響
    • 競争企業間の敵対関係
    • 代替品の脅威
    • 買い手の交渉力
    • 新規参入業者の脅威
    • 供給企業の交渉力

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2023年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 技術の進歩
  • 規制情勢
  • ケーススタディ

インタラクティブフィットネスの市場規模:製品別& CAGR(2024-2031)

  • フィットネス機器
  • ソフトウェアシステム

インタラクティブフィットネスの市場規模:用途別& CAGR(2024-2031)

  • ジム
  • 家庭

インタラクティブフィットネスの市場規模:エンドユーザー別& CAGR(2024-2031)

  • 住宅
  • 非住宅

インタラクティブフィットネスの市場規模:地域別& CAGR(2024-2031)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • スペイン
    • フランス
    • イタリア
    • その他欧州地域
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東およびアフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2023年)
  • 主な市場企業が採用した戦略
  • 市場の最近の動向
  • 企業の市場シェア分析(2023年)
  • 主要企業の企業プロファイル
    • 会社概要
    • 製品ポートフォリオ分析
    • セグメント別シェア分析
    • 収益の前年比比較(2021-2023)

主要企業プロファイル

  • BowFlex Inc.
  • Nexersys Corp
  • Axtion Technology LLC
  • Peloton Interactive Inc.
  • SMARTfit Inc.
  • Motion Fitness LLC
  • EGYM Inc.
  • Evervue USA Inc.
  • Paradigm Health and Wellness Inc.
  • TECHNOGYM Spa

結論と推奨事項

目次
Product Code: SQMIG45E2194

Global Interactive Fitness Market size was valued at USD 4.8 billion in 2022 and is poised to grow from USD 5.24 billion in 2023 to USD 10.03 billion by 2031, growing at a CAGR of 8.5% in the forecast period (2024-2031).

The global interactive fitness market is poised for robust growth, driven by rising awareness of health and wellness amid fast food consumption, hectic lifestyles, and sedentary habits. Technological advancements, including wearable devices and innovative fitness solutions, are significantly enhancing market revenue. A tech-savvy consumer base with increasing disposable incomes is fueling demand for advanced, feature-rich fitness equipment. Market participants are heavily investing in user-friendly and interactive solutions to address the demand-supply gap. Social media campaigns and vendor promotions are further driving awareness of healthy lifestyles, influencing consumer behavior. In 2019, the fitness equipment segment commanded a substantial revenue share, and its growth is expected to continue, supported by easy access to equipment across multiple platforms and growing health consciousness.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Interactive Fitness market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Interactive Fitness Market Segmental Analysis

Global Interactive Fitness Market is segmented by Product, by Application, by End User and by Region. Based on Product, the market is segmented into Fitness Equipment, Software System. Based on Application, the market is segmented into Gym, Household. Based on End User, the market is segmented into Residential, Non-residential. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Drivers of the Global Interactive Fitness Market

The Global Interactive Fitness Market revenue is projected to grow at a CAGR of 8.3% during the forecast period, driven by rising awareness about fitness and healthy lifestyles. Increasingly sedentary lifestyles and demanding work schedules have heightened risks of health issues such as anxiety, obesity, type 2 diabetes, osteoporosis, and chronic back pain. According to the World Obesity Atlas 2022, an estimated 1 billion people are expected to be obese, underscoring the growing urgency for preventive health solutions. Moreover, the prevalence of type 2 diabetes continues to rise globally, emphasizing the demand for innovative fitness solutions. Interactive fitness technologies, offering engaging and convenient ways to maintain health, are emerging as key tools to combat these widespread health challenges.

Restraints in the Global Interactive Fitness Market

One of the key restraints in the global Interactive Fitness Market is the high initial investment required for both consumers and businesses. For consumers, the cost of advanced fitness equipment, wearable devices, and subscription-based services can be prohibitively expensive. This financial barrier limits adoption, especially in developing regions. For businesses, the need for continuous innovation and technology updates to stay competitive adds significant operational costs. Additionally, there is a reliance on high-speed internet and advanced infrastructure, which may not be accessible in rural or underdeveloped areas. These factors contribute to slower market penetration, hindering the overall growth of the Interactive Fitness Market, particularly in cost-sensitive and less tech-savvy demographics.

Market Trends of the Global Interactive Fitness Market

The global Interactive Fitness Market is experiencing significant growth, driven by the increasing integration of smartphone applications (apps), advanced data analytics, and cutting-edge sensors. These technological advancements are enabling users to track and improve their fitness routines with greater accuracy and personalization. The widespread adoption of Internet of Things (IoT) devices has further enhanced the fitness experience by connecting various devices and providing real-time data on performance metrics. As a result, fitness enthusiasts are more engaged, with access to comprehensive insights and customized training plans. These innovations are key contributors to the expanding interactive fitness ecosystem, improving user experience and driving market growth. The integration of such technologies is set to shape the future of fitness engagement globally.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Case Studies

Global Interactive Fitness Market Size by Product & CAGR (2024-2031)

  • Fitness Equipment
  • Software System

Global Interactive Fitness Market Size by Application & CAGR (2024-2031)

  • Gym
  • Household

Global Interactive Fitness Market Size by End User & CAGR (2024-2031)

  • Residential
  • Non-residential

Global Interactive Fitness Market Size by Region & CAGR (2024-2031)

  • North America, (by Product, by Application, by End User)
    • US
    • Canada
  • Europe, (by Product, by Application, by End User)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (by Product, by Application, by End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (by Product, by Application, by End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (by Product, by Application, by End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • BowFlex Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nexersys Corp
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axtion Technology LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Peloton Interactive Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SMARTfit Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Motion Fitness LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EGYM Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Evervue USA Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Paradigm Health and Wellness Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TECHNOGYM Spa
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation