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グラフィック・アドインボードの世界市場

Graphic Add-in-Boards


出版日
ページ情報
英文 292 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.42円
グラフィック・アドインボードの世界市場
出版日: 2025年06月13日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 292 Pages
納期: 即日から翌営業日
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概要

グラフィック・アドインボードの世界市場は2030年までに408億米ドルに達する見込み

2024年に176億米ドルと推定されるグラフィック・アドインボードの世界市場は、2024年から2030年にかけてCAGR 15.0%で成長し、2030年には408億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるゲームアプリケーションは、CAGR 16.7%を記録し、分析期間終了時には149億米ドルに達すると予測されます。デザイン&ビジュアライゼーションアプリケーションセグメントの成長率は、分析期間中CAGR 14.5%と推定されます。

米国市場は推定48億米ドル、中国はCAGR20.2%で成長予測

米国のグラフィック・アドインボード市場は、2024年に48億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに89億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは20.2%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ10.9%と13.6%と予測されています。欧州では、ドイツがCAGR 12.0%で成長すると予測されています。

世界のグラフィックアドインボード市場- 主要動向と促進要因のまとめ

高性能コンピューティングとビジュアライゼーションの中心はなぜグラフィックアドインボードなのか?

一般にディスクリートグラフィックスカードと呼ばれるグラフィックアドインボード(AIB)は、高性能コンピューティング、高度なゲーム、コンテンツ制作のエコシステムにおいて重要なコンポーネントです。CPUに組み込まれた統合グラフィックプロセッサとは異なり、AIBは、優れたレンダリング、並列処理、および複雑なシミュレーション機能を可能にする専用のGPU(グラフィック・プロセッシング・ユニット)リソースを提供します。これらのボードは、最新のAAAゲーム、プロフェッショナルなビジュアルデザインアプリケーション、機械学習アルゴリズム、およびリアルタイムのビデオ処理ワークフローを実行するための基盤です。ゲーム開発からAIモデルのトレーニングに至るまで、さまざまな分野でデータ集約的なワークロードが急増するにつれて、広帯域幅でGPUアクセラレーションを備えたソリューションへの需要が急増し続けています。

この急増は、従来のゲーム市場だけにとどまりません。ディスクリート AIBは、AI研究所、メディア制作会社、科学的可視化センター、さらには金融分析環境において、ますます不可欠なものとなっています。高フレームレート、レイトレーシング、ディープラーニング・アクセラレーション、マルチディスプレイ設定をサポートするその能力は、現代のデジタル経済において不可欠なツールとなっています。さらに、仮想現実(VR)、拡張現実(AR)、リアルタイム3Dモデリングへの広範なシフトは、ハイエンドAIBの使用事例を拡大し、没入型で計算負荷の高いアプリケーションの基幹技術としての役割を強化しています。

技術の進歩はAIB市場の性能と効率をどのように再定義しているか?

AIB市場は、GPUアーキテクチャ、製造プロセス、メモリ技術の飛躍的な進歩によって急速に進化しています。NVIDIAやAMDなどの大手ベンダーは、より多くのトランジスタを集積し、ワットあたりの性能を高め、レイトレーシング、DLSS(Deep Learning Super Sampling)、AI拡張レンダリングなどの最先端機能をサポートする先進ノード(5nmや4nmなど)上に構築された次世代GPUを展開しています。これらの技術革新により、AIBは、デスクトップ、ワークステーション、およびデータセンター環境において不可欠な要素である熱効率を改善しながら、これまでにない性能を実現することができます。

もう1つの大きな進歩は、高帯域幅メモリ(HBM)とGDDR6Xメモリの統合であり、4K/8Kゲーム、リアルタイムレンダリング、シミュレーションのワークロードのデータスループットを大幅に向上させます。さらに、マルチGPUセットアップとモジュール式GPUスケーリングの台頭により、特にAIトレーニングやエンジニアリング・シミュレーションの分野で、柔軟でGPU集約的なコンピュート・クラスタの構築が可能になっています。電源管理技術、ファンレス冷却ソリューション、デュアルBIOSオプションも、熱制御とオーバークロックの安全性を高めるために導入されています。このようなハードウェアの革新は、ドライバの更新、開発者ツールキット、GPUコンピュート・ライブラリなど、AIBが多様なアプリケーションで潜在的な性能を最大限に発揮できるようにするソフトウェア・エコシステムの成長によって支えられています。

どのような市場動向がコンシューマおよびエンタープライズ・セグメントにおけるAIBの採用を形成しているのか?

AIB市場は、ゲーム、AI、暗号通貨マイニング、プロフェッショナルなコンテンツ制作など、いくつかのマクロ動向に影響を受けています。ゲームは依然として最大かつ最も目に見える推進力であり、高忠実度のビジュアル、レイトレースされたグラフィックス、スムーズなゲームプレイに対する需要が、消費者をミドルからハイエンドのAIBに向かわせる。競技eスポーツ、クラウドゲーミング、ゲームストリーミングプラットフォーム(Twitch、YouTube Gamingなど)の成長は、ディスクリートGPUを搭載したゲーミングPCの拡大をさらに後押ししています。一方、ビデオ編集、3Dアニメーション、CAD/CAM環境のコンテンツ制作者や専門家は、より高速なレンダリング、スムーズなタイムライン再生、リアルタイムのプレビュー機能を求めてAIBに投資しています。

企業での利用も拡大しており、特に機械学習、デジタルツイン、科学計算、ビデオ解析の分野では、GPUアクセラレーションによって計算効率が飛躍的に向上しています。AIワークロードがCPU中心のシステムからGPUベースのシステムに移行していることが、企業向けAIBの売上に貢献しています。これと並行して、暗号マイニングのブームは周期的で変動が激しいもの、その優れたハッシュレート効率により、高性能AIBの需要が急増した歴史があります。アジア太平洋地域は、中国、韓国、台湾の堅調なゲーム文化や産業用 GPU使用の増加により、AIBの消費でリードしています。GPUのスキャルピングやアフターマーケット取引などの小売動向も、トップクラスのボードの旺盛な需要と供給の制約を反映しています。

今日の世界グラフィックアドインボード市場の成長の原動力は?

グラフィックアドインボード市場の成長は、ハードウェアの技術革新、アプリケーションの多様化、ユーザーの需要に根ざしたいくつかの相互関連要因によって牽引されています。ゲームにおける視覚的リアリズムと高フレームレートの絶え間ない追求は、急速なリフレッシュモニターの採用と4K/8Kディスプレイの普及に支えられた主要な触媒です。同様に重要なのは、AI、機械学習、高性能コンピューティングにおけるGPUの役割の拡大であり、AIBはニューラルネットワークのトレーニング、画像処理、リアルタイム分析のための手頃な価格で柔軟なアクセラレータとして機能します。

また、YouTuberからデジタルアーティストに至るまで、世界中でコンテンツクリエイターが増加しており、レンダリング、ストリーミング、エンコーディングを同時にサポートする、性能に最適化されたAIBに対する強い需要が生まれています。これと並行して、AR/VR、シミュレーションベースのエンジニアリング、デジタルプロトタイピングにおける高度なグラフィックス技術の展開が、新たな企業セグメントを開拓しています。NVIDIAのRTXやAMDのRDNAアーキテクチャなど、ベンダーの技術革新サイクルは性能の上限を引き上げ続け、頻繁なアップグレードサイクルを促しています。最後に、ハイブリッド・ワークとデジタル・コラボレーションの常態化により、専門家はGPU対応デスクトップやワークステーションへのアップグレードを促されており、コンシューマ・セグメントとコマーシャル・セグメントの市場成長をさらに後押ししています。

セグメント

用途(ゲーム、デザイン&ビジュアライゼーション、高性能コンピューティング、データセンター、その他の用途)、最終用途(デスクトップ、ノートブック、タブレット、ワークステーション、その他の最終用途)

調査対象企業の例(注目の43社)

  • Advanced Micro Devices, Inc.(AMD)
  • ASRock Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX(Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS(Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd.(Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd.(MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor(TUL Corporation)
  • Sapphire Technology Limited
  • XFX(Pine Technology Holdings Limited)
  • ZOTAC(PC Partner Limited)

関税影響係数

Global Industry Analystsは、本社の国、製造拠点、輸出入(完成品およびOEM)に基づく企業の競争力の変化を予測しており、当社の新リリースは、地理的市場への関税の影響を組み込んでいます。この複雑で多面的な市場力学は、人為的な売上原価の増加、収益性の低下、サプライチェーンの再構築など、ミクロおよびマクロの市場力学の中でも特に競合他社に影響を与える見込みです。

Global Industry Analystsは、世界の主要なチーフ・エコノミスト(1万4,949人)、シンクタンク(62団体)、貿易・産業団体(171団体)の専門家の意見に熱心に従いながら、エコシステムへの影響を評価し、新たな市場の現実に対処しています。あらゆる主要国の専門家やエコノミストが、関税とそれが自国に与える影響についての意見を追跡調査しています。

Global Industry Analystsは、この混乱が今後2-3ヶ月で収束し、新しい世界秩序がより明確に確立されると予想しています。Global Industry Analystsは、これらの開発をリアルタイムで追跡しています。

2025年4月:交渉フェーズ

4月のリリースでは、世界市場全体に対する関税の影響を取り上げ、地域別の市場調整について紹介します。当社の予測は、過去のデータと進化する市場影響要因に基づいています。

2025年7月:最終関税リセット

お客様には、各国間で最終リセットが発表された後の7月にも無料アップデートをお届けします。最終アップデート版には、明確に定義された関税影響分析が組み込まれています。

相互および二国間貿易と関税の影響分析:

アメリカ <>中国<>メキシコ <>カナダ <>EU <>日本<>インド <>その他176カ国

業界をリードするエコノミスト:Global Industry Analystsの知識ベースは、国家、シンクタンク、貿易・産業団体、大企業、そして世界の計量経済状況におけるこの前例のないパラダイムシフトの影響を共有する領域の専門家など、最も影響力のあるチーフエコノミストの厳選されたグループを含む1万4,949人のエコノミストを追跡しています。我々の16,491以上のレポートのほとんどは、マイルストーンに基づくこの2段階のリリーススケジュールを取り入れています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP35138

Global Graphic Add-in-Boards Market to Reach US$40.8 Billion by 2030

The global market for Graphic Add-in-Boards estimated at US$17.6 Billion in the year 2024, is expected to reach US$40.8 Billion by 2030, growing at a CAGR of 15.0% over the analysis period 2024-2030. Gaming Application, one of the segments analyzed in the report, is expected to record a 16.7% CAGR and reach US$14.9 Billion by the end of the analysis period. Growth in the Design & Visualization Application segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.8 Billion While China is Forecast to Grow at 20.2% CAGR

The Graphic Add-in-Boards market in the U.S. is estimated at US$4.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$8.9 Billion by the year 2030 trailing a CAGR of 20.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 10.9% and 13.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.0% CAGR.

Global Graphic Add-In Boards Market - Key Trends & Drivers Summarized

Why Are Graphic Add-In Boards Central to High-Performance Computing and Visualization?

Graphic Add-In Boards (AIBs), commonly referred to as discrete graphics cards, are critical components in high-performance computing, advanced gaming, and content creation ecosystems. Unlike integrated graphics processors embedded within CPUs, AIBs provide dedicated GPU (Graphics Processing Unit) resources that enable superior rendering, parallel processing, and complex simulation capabilities. These boards are fundamental to running modern AAA games, professional visual design applications, machine learning algorithms, and real-time video processing workflows. As data-intensive workloads proliferate across sectors-ranging from game development to AI model training-the demand for high-bandwidth, GPU-accelerated solutions continues to surge.

This surge is not just limited to traditional gaming markets. Discrete AIBs are increasingly essential in AI research labs, media production houses, scientific visualization centers, and even financial analytics environments. Their ability to support high frame rates, ray tracing, deep learning acceleration, and multi-display setups makes them indispensable tools in the modern digital economy. Moreover, the widespread shift toward virtual reality (VR), augmented reality (AR), and real-time 3D modeling is expanding the use case landscape for high-end AIBs, reinforcing their role as a backbone technology for immersive and computationally demanding applications.

How Are Technological Advancements Redefining Performance and Efficiency in the AIB Market?

The AIB market is evolving rapidly, driven by breakthroughs in GPU architectures, fabrication processes, and memory technologies. Leading vendors like NVIDIA and AMD are deploying next-generation GPUs built on advanced nodes (e.g., 5nm, 4nm) that pack more transistors, deliver greater performance-per-watt, and support cutting-edge features such as ray tracing, DLSS (Deep Learning Super Sampling), and AI-enhanced rendering. These innovations are enabling AIBs to deliver unprecedented performance while improving thermal efficiency-an essential factor in desktop, workstation, and data center environments.

Another major advancement is the integration of high-bandwidth memory (HBM) and GDDR6X memory, which significantly enhances data throughput for 4K/8K gaming, real-time rendering, and simulation workloads. Additionally, the rise of multi-GPU setups and modular GPU scaling is allowing users-particularly in AI training and engineering simulations-to build flexible, GPU-intensive compute clusters. Power management technologies, fanless cooling solutions, and dual BIOS options are also being introduced to enhance thermal regulation and overclocking safety. These hardware innovations are matched by growing software ecosystems-driver updates, developer toolkits, and GPU compute libraries-that ensure AIBs can maximize their performance potential across diverse applications.

What Market Trends Are Shaping AIB Adoption Across Consumer and Enterprise Segments?

The AIB market is influenced by several macro trends spanning gaming, AI, cryptocurrency mining, and professional content creation. Gaming remains the largest and most visible driver, with demand for high-fidelity visuals, ray-traced graphics, and smooth gameplay pushing consumers toward mid- to high-end AIBs. The growth of competitive eSports, cloud gaming, and game streaming platforms (e.g., Twitch, YouTube Gaming) is further supporting the expansion of gaming PC builds equipped with discrete GPUs. Meanwhile, content creators and professionals in video editing, 3D animation, and CAD/CAM environments are investing in AIBs for faster rendering, smoother timeline playback, and real-time previewing capabilities.

Enterprise usage is also expanding, especially in machine learning, digital twins, scientific computing, and video analytics, where GPU acceleration drastically improves compute efficiency. The migration of AI workloads from CPU-centric to GPU-based systems is contributing to enterprise AIB sales. In parallel, crypto mining booms-though cyclical and volatile-have historically caused spikes in demand for high-performance AIBs due to their superior hash rate efficiency. Regional dynamics also play a role, with Asia-Pacific leading in AIB consumption due to robust gaming cultures and growing industrial GPU use in China, South Korea, and Taiwan. Retail trends such as GPU scalping and aftermarket trading also reflect the intense demand and constrained supply of top-tier boards.

What Is Driving Growth in the Global Graphic Add-In Boards Market Today?

The growth in the graphic add-in boards market is driven by several interconnected factors rooted in hardware innovation, application diversification, and user demand. The relentless pursuit of visual realism and higher frame rates in gaming is the primary catalyst, supported by rapid refresh monitor adoption and 4K/8K display proliferation. Equally significant is the expanding role of GPUs in AI, machine learning, and high-performance computing, where AIBs serve as affordable and flexible accelerators for neural network training, image processing, and real-time analytics.

The increasing number of content creators worldwide-ranging from YouTubers to digital artists-is also creating strong demand for performance-optimized AIBs that support rendering, streaming, and encoding simultaneously. In parallel, the deployment of advanced graphics technologies in AR/VR, simulation-based engineering, and digital prototyping is opening new enterprise segments. Vendor innovation cycles, such as NVIDIA’s RTX and AMD’s RDNA architectures, continue to elevate performance ceilings, prompting frequent upgrade cycles. Finally, the normalization of hybrid work and digital collaboration is prompting professionals to upgrade to GPU-enabled desktops and workstations, further boosting market growth across consumer and commercial segments.

SCOPE OF STUDY:

The report analyzes the Graphic Add-in-Boards market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Application (Gaming, Design & Visualization, High-Performance Computing, Data Center, Other Applications); End-Use (Desktop, Notebooks, Tablets, Workstations, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Advanced Micro Devices, Inc. (AMD)
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX (Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS (Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd. (Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd. (MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor (TUL Corporation)
  • Sapphire Technology Limited
  • XFX (Pine Technology Holdings Limited)
  • ZOTAC (PC Partner Limited)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Graphic Add-in-Boards - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surging Demand for High-Performance Gaming Experiences Propels Sales of Discrete Graphic Add-in Boards
    • Growth in 3D Rendering, Animation, and Design Workloads Expands Market for Professional-Grade GPUs
    • Rising Adoption of AI and Machine Learning Applications Drives Need for Parallel Processing Power in AIBs
    • Proliferation of Esports and Live Streaming Trends Spurs Upgrade Cycles Among Competitive Gamers
    • Integration of Ray Tracing and DLSS Technologies Enhances Value Proposition of Next-Gen AIBs
    • Expansion of Crypto Mining Activities Influences Demand Spikes and Supply Constraints in High-End GPUs
    • AI-Powered Content Creation and Video Editing Workflows Boost Professional Use of Graphic Add-in Boards
    • Emerging Use of GPUs in Scientific Research and Simulation Broadens High-Performance Computing Applications
    • Increasing Availability of Cloud Gaming Platforms Moderates Entry-Level AIB Demand but Spurs Data Center GPU Growth
    • Growing Popularity of 4K and VR Gaming Environments Elevates Need for Advanced GPU Capabilities
    • Product Launch Cycles by Major GPU Vendors Create Competitive Dynamics and Drive Market Volatility
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Add-in-Boards Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Design & Visualization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for High-Performance Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Data Center by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Desktop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Notebooks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 35: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Japan 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Japan 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 53: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: China 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: China 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: France 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 71: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: France Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: France 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Germany 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 77: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Germany Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Germany 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Italy 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 83: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Italy Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Italy 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: UK 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 89: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: UK Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: UK 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Spain 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 95: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Spain Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Spain 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Russia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 101: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Russia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Russia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 107: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Australia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 122: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Australia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Australia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • INDIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 125: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: India 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 128: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: India Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: India 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: South Korea 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 134: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: South Korea Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: South Korea 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 149: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Argentina 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 155: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Argentina Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Argentina 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Brazil 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 161: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Brazil Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Brazil 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Mexico 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 167: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Mexico Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Mexico 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 173: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Rest of Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 182: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Iran 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 188: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Iran Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Iran 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Israel 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 194: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Israel Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Israel 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 200: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Saudi Arabia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: UAE 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 206: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: UAE Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: UAE 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 212: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Rest of Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AFRICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Africa 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 218: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Africa Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Africa 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030

IV. COMPETITION