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1655477

デジタル著作権管理(DRM)の世界市場

Digital Rights Management (DRM)


出版日
ページ情報
英文 202 Pages
納期
即日から翌営業日
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
デジタル著作権管理(DRM)の世界市場
出版日: 2025年02月14日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 202 Pages
納期: 即日から翌営業日
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概要

デジタル著作権管理(DRM)の世界市場は2030年までに236億米ドルに到達

2024年に101億米ドルと推定されるデジタル著作権管理(DRM)の世界市場は、2024年から2030年にかけてCAGR 15.2%で成長し、2030年には236億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるビデオオンデマンドアプリケーションは、CAGR 14.6%を記録し、分析期間終了時には73億米ドルに達すると予測されます。モバイルゲームアプリケーションセグメントの成長率は、分析期間中CAGR 17.1%と推定されます。

米国市場は26億米ドル、中国はCAGR19.9%で成長すると予測

米国のデジタル著作権管理(DRM)市場は、2024年に26億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに59億米ドルの市場規模に達すると予測され、分析期間2024-2030年のCAGRは19.9%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ11.0%と13.2%と予測されています。欧州では、ドイツがCAGR約12.1%で成長すると予測されています。

世界のデジタル著作権管理(DRM)市場- 主要動向と促進要因のまとめ

デジタル著作権管理とは何か?

デジタル著作権管理(DRM)は、電子書籍、音楽、映画、ソフトウェアなどのデジタルメディアの著作権を保護するために使用される一連のアクセス制御技術です。DRM技術は、デジタルコンテンツのコピー、共有、その他の不正な使用方法を制限します。DRMは、コンテンツ制作者、出版社、流通業者が、デジタル作品にアクセスし、使用できる人をコントロールするのに役立ちます。DRMシステムは、消費者がデジタルコンテンツにアクセスするために使用できるデバイスの数を制限し、コピー、変更、印刷の能力を制限することができます。これらの措置により、著作権者は創作物からの収益を維持し、海賊行為や無許可の配布による損失を防ぐことができます。

技術の進歩はDRMソリューションにどのような影響を与えているか?

デジタルメディアの消費が拡大するにつれ、DRM技術は、より複雑なセキュリティ課題に対処するために絶えず進化しています。最近の進歩には、より洗練された暗号化手法や、デジタル著作権を管理・執行するための分散型かつ改ざん防止フレームワークを提供するブロックチェーン技術とのDRMの統合などがあります。これらの技術革新は、ハッキングや不正アクセスに対する耐性を高めることで、DRMシステムのセキュリティと効率を高めています。さらに、クラウド・コンピューティングの台頭により、コンテンツ保護のための拡張性、柔軟性、コスト効率の高いソリューションを提供するクラウドベースのDRMサービスの開発が促進されています。これらのサービスは、保護されたコンテンツを複数のプラットフォームやデバイスに安全かつリアルタイムに配信することを可能にし、現代のデジタルメディア消費の需要に応えています。

DRM業界を形成している動向は?

DRM業界は、消費者行動の動向や規制の変更に大きな影響を受けています。ストリーミング・サービスに対する需要はますます高まっており、毎日デバイス間でストリーミングされる膨大な量のコンテンツを保護するために、DRMに依存しています。この需要により、DRMプロトコルの継続的な更新と改良が行われ、多様なハードウェアとソフトウェアのプラットフォームにおける互換性とセキュリティが確保されています。さらに、デジタル・プライバシーとデータ・セキュリティに対する懸念が高まるにつれ、消費者と規制機関は、適切なコンテンツ保護を提供しながら、ユーザーのプライバシーを尊重するDRMソリューションを提唱しています。このため、著作権の行使と消費者の権利や使いやすさのバランスを目指す、よりユーザーフレンドリーなDRMの開発が進んでいます。

DRM市場の成長の原動力は?

DRM市場の成長は、メディアプラットフォーム全体におけるデジタルコンテンツの消費の拡大や、コンテンツの違法コピーの増加など、いくつかの要因によってもたらされます。デジタル環境が拡大するにつれ、強固なコンテンツ保護ソリューションの必要性が高まっています。DRMソリューションの有効性とユーザーコンプライアンスを高める技術の進歩も、市場の成長に大きく貢献しています。さらに、ストリーミング・サービスやオンライン・パブリッシング・プラットフォームを含むデジタル・メディアの世界の拡大により、コンテンツ制作者や配信者の収入源を保護するためにDRM技術を広く採用する必要が生じています。さらに、デジタルメディアの著作権保護に関する規制は、業界全体でDRMの導入をさらに強化し、この不可欠な分野への継続的な投資と技術革新を確実なものにしています。これらの要因が相まって、デジタル時代におけるDRMソリューションの需要がダイナミックに拡大していることが浮き彫りになっています。

セグメント

アプリケーション(ビデオ・オン・デマンド、モバイルゲーム、モバイルコンテンツ、その他のアプリケーション)

調査対象企業の例(全56件)

  • Adobe Inc.
  • ArtistScope
  • Axinom
  • BuyDRM, Inc.
  • Conax AS
  • Digital Content Protection LLC(DCP)
  • DivX LLC
  • FileOpen Systems Inc.
  • Google LLC
  • Haihaisoft
  • IBM Corp.
  • INSIDE Secure
  • InterTrust Technologies Corp.
  • LockLizard Limited
  • Microsoft Corp.
  • OpenText Corp.
  • Oracle Corporation
  • SAP SE
  • SEAL Systems Inc.
  • SECLORE
  • Vaultize Technologies
  • Verance Corporation
  • VITRIUM
  • Vobile Inc.
  • YANGAROO Inc.

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • スペイン
  • ロシア
  • その他欧州
  • アジア太平洋
  • オーストラリア
  • インド
  • 韓国
  • その他アジア太平洋地域
  • ラテンアメリカ
  • アルゼンチン
  • ブラジル
  • メキシコ
  • その他ラテンアメリカ
  • 中東
  • イラン
  • イスラエル
  • サウジアラビア
  • アラブ首長国連邦
  • その他中東
  • アフリカ

第4章 競合

目次
Product Code: MCP-1515

Global Digital Rights Management (DRM) Market to Reach US$23.6 Billion by 2030

The global market for Digital Rights Management (DRM) estimated at US$10.1 Billion in the year 2024, is expected to reach US$23.6 Billion by 2030, growing at a CAGR of 15.2% over the analysis period 2024-2030. Video-on-Demand Application, one of the segments analyzed in the report, is expected to record a 14.6% CAGR and reach US$7.3 Billion by the end of the analysis period. Growth in the Mobile Gaming Application segment is estimated at 17.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.6 Billion While China is Forecast to Grow at 19.9% CAGR

The Digital Rights Management (DRM) market in the U.S. is estimated at US$2.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$5.9 Billion by the year 2030 trailing a CAGR of 19.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 11.0% and 13.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.1% CAGR.

Global Digital Rights Management (DRM) Market - Key Trends & Drivers Summarized

What Is Digital Rights Management and How Does It Protect Content?

Digital Rights Management (DRM) is a set of access control technologies used to protect copyrights of digital media such as ebooks, music, film, and software. DRM technology restricts the ways in which digital content can be copied, shared, or otherwise used in unauthorized manners. It helps content creators, publishers, and distributors control who can access and use their digital works. DRM systems can limit the number of devices a consumer can use to access digital content and restrict the ability to copy, modify, or print. These measures ensure that copyright holders maintain revenue from their creations and prevent loss due to piracy or unauthorized distribution.

How Are Technological Advancements Influencing DRM Solutions?

As digital media consumption grows, DRM technologies are continually evolving to address more complex security challenges. Recent advancements include more sophisticated encryption methods and the integration of DRM with blockchain technology, which provides a decentralized and tamper-proof framework for managing and enforcing digital rights. These innovations enhance the security and efficiency of DRM systems by making them more resistant to hacks and unauthorized access. Additionally, the rise of cloud computing has facilitated the development of cloud-based DRM services that offer scalable, flexible, and cost-effective solutions for content protection. These services enable secure, real-time delivery of protected content across multiple platforms and devices, catering to the demands of modern digital media consumption.

What Trends Are Shaping the DRM Industry?

The DRM industry is heavily influenced by trends in consumer behavior and regulatory changes. There is an increasing demand for streaming services, which rely on DRM to protect the vast amounts of content streamed across devices daily. This demand drives continuous updates and refinements in DRM protocols to ensure compatibility and security across diverse hardware and software platforms. Additionally, as concerns over digital privacy and data security grow, consumers and regulatory bodies are advocating for DRM solutions that respect user privacy while providing adequate content protection. This has led to the development of more user-friendly DRM practices that aim to balance copyright enforcement with consumer rights and ease of use.

What Drives the Growth of the DRM Market?

The growth in the DRM market is driven by several factors, including the escalating consumption of digital content across media platforms and the increasing prevalence of content piracy. As the digital landscape expands, the need for robust content protection solutions becomes more critical. Technological advancements that enhance the effectiveness and user compliance of DRM solutions also contribute significantly to market growth. Moreover, the global expansion of digital media outlets, including streaming services and online publishing platforms, necessitates widespread adoption of DRM technologies to safeguard the revenue streams of content creators and distributors. Additionally, regulatory mandates for copyright protection in digital media further enforce the implementation of DRM across industries, ensuring continued investment and innovation in this essential field. These combined factors underscore the dynamic and growing demand for DRM solutions in the digital age.

SCOPE OF STUDY:

The report analyzes the Digital Rights Management (DRM) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Application (Video-on-Demand, Mobile Gaming, Mobile Content, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 56 Featured) -

  • Adobe Inc.
  • ArtistScope
  • Axinom
  • BuyDRM, Inc.
  • Conax AS
  • Digital Content Protection LLC (DCP)
  • DivX LLC
  • FileOpen Systems Inc.
  • Google LLC
  • Haihaisoft
  • IBM Corp.
  • INSIDE Secure
  • InterTrust Technologies Corp.
  • LockLizard Limited
  • Microsoft Corp.
  • OpenText Corp.
  • Oracle Corporation
  • SAP SE
  • SEAL Systems Inc.
  • SECLORE
  • Vaultize Technologies
  • Verance Corporation
  • VITRIUM
  • Vobile Inc.
  • YANGAROO Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Digital Rights Management (DRM) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advances in Encryption Technologies Propel Growth in Digital Rights Management Market
    • Increasing Incidence of Digital Piracy Expands Addressable Market Opportunity
    • Technological Innovations in Content Protection Generate Demand for Advanced DRM Solutions
    • Growth in Digital Media Consumption Drives Adoption of DRM
    • Rising Focus on Intellectual Property Protection Strengthens Business Case for DRM
    • Adoption of Cloud-Based DRM Solutions Spurs Growth in the Market
    • Impact of Streaming Services Expands the Market for DRM Technologies
    • Demand for Multi-Platform Content Protection Generates Opportunities for DRM Solutions
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Digital Rights Management (DRM) Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Digital Rights Management (DRM) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Video-on-Demand by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Video-on-Demand by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Video-on-Demand by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Mobile Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Mobile Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: USA 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: Canada 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • JAPAN
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: Japan 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • CHINA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: China 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • EUROPE
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Digital Rights Management (DRM) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Europe 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Europe 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • FRANCE
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: France 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • GERMANY
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Germany 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Italy 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: UK 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Spain 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Russia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Rest of Europe 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Digital Rights Management (DRM) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Australia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • INDIA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: India 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: South Korea 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Digital Rights Management (DRM) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Latin America 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Latin America 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Argentina 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Brazil 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Mexico 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Rest of Latin America 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Digital Rights Management (DRM) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Middle East 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Middle East 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Iran 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Israel 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Saudi Arabia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: UAE 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Rest of Middle East 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • AFRICA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Africa 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030

IV. COMPETITION