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1528115

アフェクティブ・コンピューティングの世界市場

Affective Computing


出版日
ページ情報
英文 317 Pages
納期
即日から翌営業日
適宜更新あり
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価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.99円
アフェクティブ・コンピューティングの世界市場
出版日: 2024年08月07日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 317 Pages
納期: 即日から翌営業日
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概要

アフェクティブ・コンピューティングの世界市場は2030年までに2,359億米ドルに達する見込み

2023年に574億米ドルと推定されるアフェクティブ・コンピューティングの世界市場は、2023年から2030年にかけてCAGR 22.4%で成長し、2030年には2,359億米ドルに達すると予測されます。本レポートで分析したセグメントの1つであるタッチベース技術は、CAGR 17.8%を記録し、分析期間終了時には1,104億米ドルに達すると予測されます。タッチレス技術分野の成長率は、分析期間中CAGR 27.9%と推定されます。

米国市場は168億米ドルと推定、中国はCAGR 21.6%で成長予測

米国のアフェクティブ・コンピューティング市場は2023年に168億米ドルと推定されます。世界第2位の経済大国である中国は、2030年までに408億米ドルの市場規模に達すると予測され、分析期間2023-2030年のCAGRは21.6%です。その他の注目すべき地域別市場としては、日本とカナダがあり、分析期間中のCAGRはそれぞれ19.8%と19.6%と予測されています。欧州では、ドイツがCAGR約15.7%で成長すると予測されています。

世界のアフェクティブ・コンピューティング市場動向と促進要因まとめ

感情AIとも呼ばれるアフェクティブ・コンピューティングは、人工知能と認知心理学が交差する研究開発分野で、人間の感情を認識、解釈、処理、シミュレートできるシステムやデバイスの設計に焦点を当てています。その中核となるアフェクティブ・コンピューティングは、人間の感情を検出し、適切に反応する機械の能力に関するものです。これには、生体センサー、データ分析、機械学習、自然言語処理など、さまざまな技術の統合が含まれます。これらの技術により、システムは表情、声のイントネーション、身振り、生理的信号から感情データを取得することができます。このデータは、ユーザーの感情状態を評価するために分析され、機械とのインタラクションを調整するために使用され、ユーザー体験を向上させることができます。例えば、バーチャルアシスタントは、ユーザーの声から不満や満足を検出する機能を備えるようになってきており、より繊細で文脈に応じた適切な応答ができるようになってきています。

アフェクティブ・コンピューティングのアプリケーションは、ヘルスケアから自動車、教育、エンターテインメント業界まで多岐にわたり、成長し続けています。ヘルスケアでは、感情AIが患者の感情的苦痛や精神的健康問題の兆候を監視するために使用され、リアルタイムの評価と介入を提供する可能性があります。自動車分野では、アフェクティブ・コンピューティングが 促進要因の感情状態を監視し、疲労やストレスの兆候を検知し、事故のリスクを低減するような対応をすることで、安全性を向上させることができます。さらに、教育の分野では、アフェクティブ・コンピューティングは学習者の感情状態に基づいて教育内容を適応させることができ、学習意欲を高め、より良い学習環境を促進する可能性があります。この機能は、ゲームやエンターテインメントにおいても同様に応用され、開発者は感情AIを使用して、ユーザーの感情に反応する、より没入感のあるインタラクティブな体験を作り出しています。

アフェクティブ・コンピューティング市場の成長は、センサー技術の進歩、機械学習アルゴリズムの高度化、パーソナライズされたユーザー体験の重視の高まりなど、いくつかの要因によってもたらされます。センサーの性能が向上し、侵入性が低下するにつれて、ユーザーの自然な行動を妨げることなく、感情状態をより正確かつ継続的にモニタリングできるようになります。このようなセンサー技術の向上と、より強力で効率的な機械学習アルゴリズムの組み合わせにより、リアルタイムで正確な感情検出と応答システムが可能になります。さらに、消費者や専門家がテクノロジーに対して、感情や認知状態により直感的に反応することをますます期待するようになっているため、消費者向け製品や専門家向けツールに感情AIを組み込もうという市場圧力が大きくなっています。この動向は、ユーザーとのインタラクションを強化するために感情を意識したデバイスの設計が進んでいる家電製品や、アフェクティブ・コンピューティングによって顧客とのより共感的で効果的なコミュニケーションが可能になるカスタマーサービスなどの分野で顕著です。これらの技術が融合することで、アフェクティブ・コンピューティングの活躍の場は広がり、様々な業界において、より洗練された、適応性の高い、先見性のあるアプリケーションが期待されています。

調査対象企業の例(全 57件)

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC(captemoa"¢)

目次

第1章 調査手法

第2章 エグゼクティブサマリー

  • 市場概要
  • 主要企業
  • 市場動向と促進要因
  • 世界市場の見通し

第3章 市場分析

  • 米国
  • カナダ
  • 日本
  • 中国
  • 欧州
  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他欧州
  • アジア太平洋
  • 世界のその他の地域

第4章 競合

目次
Product Code: MCP10116

Global Affective Computing Market to Reach US$235.9 Billion by 2030

The global market for Affective Computing estimated at US$57.4 Billion in the year 2023, is expected to reach US$235.9 Billion by 2030, growing at a CAGR of 22.4% over the analysis period 2023-2030. Touch-based Technology, one of the segments analyzed in the report, is expected to record a 17.8% CAGR and reach US$110.4 Billion by the end of the analysis period. Growth in the Touchless Technology segment is estimated at 27.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$16.8 Billion While China is Forecast to Grow at 21.6% CAGR

The Affective Computing market in the U.S. is estimated at US$16.8 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$40.8 Billion by the year 2030 trailing a CAGR of 21.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 19.8% and 19.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 15.7% CAGR.

Global Affective Computing Market - Key Trends & Drivers Summarized

Affective computing, often referred to as emotional AI, is an area of study and development at the intersection of artificial intelligence and cognitive psychology, focusing on the design of systems and devices that can recognize, interpret, process, and simulate human affects. At its core, affective computing is about the capabilities of machines to detect and appropriately respond to the emotions of humans. This involves the integration of various technologies including biometric sensors, data analysis, machine learning, and natural language processing. These technologies allow systems to capture emotional data from facial expressions, voice intonations, body gestures, and physiological signals. This data is then analyzed to assess the user’s emotional state, which can be used to tailor interactions with the machine, enhancing user experience. For instance, virtual assistants are increasingly equipped with capabilities to detect frustration or satisfaction in a user’s voice, allowing for more sensitive and contextually appropriate responses.

The applications of affective computing are diverse and growing, ranging from healthcare to automotive, education, and entertainment industries. In healthcare, emotional AI is used to monitor patients for signs of emotional distress or mental health issues, potentially offering real-time assessments and interventions. In the automotive sector, affective computing can improve safety by monitoring the driver's emotional state, detecting signs of fatigue or stress, and responding in ways that might reduce the risk of accidents. Furthermore, in the realm of education, affective computing can adapt the educational content based on the learner’s emotional state, potentially increasing engagement and facilitating a better learning environment. This capability is similarly applied in gaming and entertainment, where developers use emotional AI to create more immersive and interactive experiences that respond to the emotions of the user.

The growth in the affective computing market is driven by several factors, including advances in sensor technology, increased sophistication of machine learning algorithms, and a rising emphasis on personalized user experiences. As sensors become more capable and less intrusive, they enable more accurate and continual monitoring of emotional states without disrupting the natural behavior of users. This enhancement in sensor technology, combined with more powerful and efficient machine learning algorithms, allows for real-time and precise emotion detection and response systems. Additionally, as consumers and professionals increasingly expect technology to be more intuitive and responsive to their emotional and cognitive states, there is significant market pressure to incorporate emotional AI into consumer products and professional tools. This trend is evident in sectors like consumer electronics, where devices are increasingly designed with emotional awareness to enhance user interaction, and in customer service, where affective computing enables more empathetic and effective communication with customers. As these technologies converge, the scope for affective computing broadens, promising more sophisticated, adaptive, and anticipatory applications across various industries.

Select Competitors (Total 57 Featured) -

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC (captemoa"¢)

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Affective Computing: Entering an Era of Emotional Devices
    • Widening the Application Scope
    • Spectacular Rise on the Cards for Affective Computing Market
    • Review of Market Challenges
    • Opinion Mining: A Significant Challenge in Affective Computing
    • Affective Computing - Global Key Competitors Percentage Market Share in 2024 (E)
    • Affective Computing Competitor Market Share Scenario Worldwide (in %): 2023
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Focus Grows on Advanced Computational Devices with High Emotional Quotient
    • Machine Learning, Leveraging the Ability to Power Deep Learning Strategies, Likely to Augment Affective Computing Landscape
    • 'Emotional' Technology to Find Broader Adoption in Business Arena
    • Digital Marketing: A High-Growth Area
    • Growing Focus on Neuromarketing, the Marketing Approach Powered by Neuroscience, to Widen Prospects for Affective Computing
    • Affective Computing in E-Commerce - A Long Way to Go
    • Global Retail e-commerce Sales (in US$ Billion): 2016 -2025
    • Media & Entertainment Industry Seeks to Leverage Affective Computing in Building Unique Promotion Strategies
    • Market Senses Significant Opportunities Coming in its way in Automotive Industry
    • Novel Tools Come to Fore in the Automotive Affective Computing Domain
    • Affectiva Rolls Out Affectiva Automotive AI, the Multi-Modal In-Cabin AI Sensing Solution
    • Kia and MIT Media Lab to Develop Real-time Emotion Adaptive Driving (READ) Tool for Automotive Use
    • Role of 'Emotion AI Systems' on Personal Devices Transformation
    • Mobile Affective Computing - An Evolving Area of Research
    • Growing Market for Wearables Bodes Well for Affective Computing Market: Global Wearables Shipments (in Billion Units): 2016-2025
    • Proliferation of Smartphones Buoys Development of Affective Computing Technologies
    • Rise in Smartphone Ownership Offers New Avenues for Growth: Number of Smartphone Users Worldwide (in Billion): 2016-2025
    • Smartphone Adoption Worldwide by Region (in%): 2018 & 2025
    • Advances in Affective Computing Technologies Vital to Seamless Human-Robot Interactions
    • Affective Computing Emerges as an Important Tool for e-Learning
    • Global e-Learning Market (in US$ Billion): 2016-2025
    • Affective Computing Buoys Application of AI in Transforming the Healthcare Landscape
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Affective Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World 7-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 5: World 7-Year Perspective for Touch-based Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 7: World 7-Year Perspective for Touchless Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World 7-Year Perspective for Healthcare & Lifesciences End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Government & Defense End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 11: World 7-Year Perspective for Government & Defense End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 13: World 7-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World 7-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 17: World 7-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 19: World 7-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 21: USA 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 22: USA Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 23: USA 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • CANADA
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 25: Canada 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 27: Canada 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • JAPAN
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 29: Japan 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 31: Japan 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • CHINA
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 32: China Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 33: China 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 34: China Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 35: China 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • EUROPE
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 36: Europe Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 37: Europe 7-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 38: Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Europe 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 41: Europe 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • FRANCE
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 42: France Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 43: France 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 44: France Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: France 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • GERMANY
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 46: Germany Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 47: Germany 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 48: Germany Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 49: Germany 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • ITALY
    • TABLE 50: Italy Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Italy 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 52: Italy Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 53: Italy 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • UNITED KINGDOM
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 54: UK Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 55: UK 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 56: UK Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: UK 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 59: Rest of Europe 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 61: Rest of Europe 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Asia-Pacific 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 65: Asia-Pacific 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 66: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 67: Rest of World 7-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2024 & 2030
    • TABLE 68: Rest of World Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Rest of World 7-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Government & Defense End-Use, BFSI End-Use, Automotive End-Use, Media & Entertainment End-Use and Other End-Uses for the Years 2024 & 2030

IV. COMPETITION