表紙:3Dレンダリング市場規模:コンポーネント別、組織規模別、オペレーティングシステム別、用途別、最終用途別、地域展望、成長性、競合市場シェア&予測、2023年~2032年
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3Dレンダリング市場規模:コンポーネント別、組織規模別、オペレーティングシステム別、用途別、最終用途別、地域展望、成長性、競合市場シェア&予測、2023年~2032年

3D Rendering Market Size By Component, By Organization Size, By Operating System, By Application, By End-use, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2023 - 2032

出版日: | 発行: Global Market Insights Inc. | ページ情報: 英文 400 Pages | 納期: 2~3営業日

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3Dレンダリング市場規模:コンポーネント別、組織規模別、オペレーティングシステム別、用途別、最終用途別、地域展望、成長性、競合市場シェア&予測、2023年~2032年
出版日: 2023年02月20日
発行: Global Market Insights Inc.
ページ情報: 英文 400 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

3Dレンダリング市場は、2023年から2032年にかけて大きな成長を遂げると予測されています。

これは主に、カスタマイズされた製品に対する需要の高まりと、面倒で複雑、かつ高価な手続きを避けるために様々なサービスをアウトソースする中小企業の傾向の増加によるものです。

3Dレンダリング市場は、コンポーネント、ソフトウェア、組織規模、オペレーティングシステム、用途、最終用途、地域によって区分されています。

ソフトウェアでは、オンプレミス部門が2032年まで顕著な成長を遂げるでしょう。このセグメントの成長は、サイバーセキュリティ、インターネット速度の低下、テクニカルサポートの欠如に対する懸念の高まりからもたらされるでしょう。報告書によると、中小企業および大企業の68%がネットワークに対する標的型攻撃を経験し、大規模なデータ損失が発生しました。

オペレーティングシステム別では、MacOS分野が2032年まで力強い成長を遂げると予想されています。このセグメントの拡大は、Macintoshコンピュータのハードウェアとソフトウェアの互換性と一貫性によってもたらされます。また、スムーズなGUI、シンプルで整理されたユーザーインターフェース、一貫した性能など、ユーザーに効果的なワークフローを提供する特性も、今後10年間の市場に弾みをつけるでしょう。

アプリケーション別では、製品、デザイン、モデリング分野が2032年までCAGR20%以上で成長すると予想されています。この急拡大は、大規模なプロジェクトを開発する際に、投資や資本費用を削減するためのモデリングアプリケーションや製品設計の需要が高まっていることに起因していると考えられます。

エンドユースに基づくと、3Dレンダリング市場は、2022年に35%以上の市場シェアを占めた建築、エンジニアリング、建設セグメントによって特徴付けられると考えられます。3Dレンダリング・シミュレーションツールの需要は、重要なインフラストラクチャのプロセスを開発するための製品の有用性が高まっていることから、建築およびエンジニアリング分野で増加すると予測されます。また、世界的に建設業が盛んであることも、市場の展望に拍車をかけると思われます。

地域別では、アジア太平洋地域の3Dレンダリング市場が2032年まで25%以上のCAGRを記録すると予測されています。この地域の市場成長は、主にゲーム産業の拡大が牽引するものと思われます。IAMAI(Internet and Mobile Association of India)が提供するデータによると、インドのモバイルゲーマーは4億3000万人以上おり、2025年にはさらに増加し、6億5000万人に達する見込みです。

また、中国や日本などでは、特にエンターテインメントやデジタルメディア業界において、視覚効果を高めるためのレンダリングソリューションの導入が進んでおり、この地域の市場成長に拍車をかけています。

目次

第1章 調査手法とスコープ

第2章 エグゼクティブサマリー

第3章 3Dレンダリング業界インサイト

  • イントロダクション
  • COVID-19の発生別影響について
  • ロシア・ウクライナ戦争の影響分析
  • 3Dレンダリング業界のエコシステム分析
    • サプライヤー
    • サードパーティサービスプロバイダ
    • マーケティング&ディストリビューション
    • 購入後のサービス提供者
    • ベンダーマトリクス
    • 利益率分析
  • 3Dレンダリングライセンス
  • 3Dレンダリング市場の変遷
  • テクノロジーとイノベーションの展望
    • バーチャルリアリティ(VR)
    • 量子コンピュータ
    • クラウドコンピューティング
  • 投資ポートフォリオ
  • 特許分析
  • 業界ニュース
    • パートナーシップ
    • 新発売
    • 合併・買収
  • 規制状況について
  • 業界への影響要因
    • 促進要因
    • 業界の潜在的リスク&課題
  • 成長性分析
  • ポーター分析
  • PESTEL分析

第4章 競合情勢、2022年

  • イントロダクション
  • 各社の市場シェア、2022年
    • 主要3Dレンダリングプロバイダーの競合分析、2022年
    • 市場イノベーターの競合分析、2022年
    • 競合のポジショニングマトリックス
    • 戦略的展望マトリクス

第5章 3Dレンダリング市場:構成要素別

  • 主要動向(コンポーネント別
  • ソフトウェア
    • オンプレミス
    • クラウド
  • サービス

第6章 3Dレンダリング市場:組織規模別

  • 主要動向(組織規模別
  • 中小企業
  • 大企業

第7章 3Dレンダリング市場:オペレーティングシステム別

  • 主要動向:オペレーティングシステム別
  • ウインドウ
  • マックオス
  • リナックス

第8章 3Dレンダリング市場:アプリケーション別

  • 主な動向:アプリケーション別
  • 製品設計・モデリング
  • アニメーション
  • 可視化・シミュレーション
  • その他

第9章 3Dレンダリング市場:エンドユーザー別

  • エンドユーザー別の主な動向
  • 建築・土木・建設
  • 自動車関連
  • ゲーミング
  • ヘルスケア
  • 製造業
  • メディア・エンターテインメント
  • その他

第10章 3Dレンダリング市場:地域別内訳

  • 主な動向(地域別
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
    • オランダ
  • アジア太平洋地域
    • オーストラリア
    • 中国
    • インド
    • 日本
    • 韓国
  • ラテンアメリカ
    • メキシコ
    • ブラジル
    • アルゼンチン
  • MEA
    • UAE
    • サウジアラビア
    • 南アフリカ

第11章 企業プロファイル

  • Adobe Systems Inc
  • Act 3-D B.V
  • Autodesk, Inc
  • Blender Institute B.V
  • BluEntCAD
  • Chaos Software
  • Christie Digital Systems USA, Inc.
  • Corel Corporation
  • Dassault Systems, Inc.
  • Easy Render
  • Foundry
  • Luxion, Inc.(KeyShot)
  • Map Systems
  • Maxon Computer GmbH
  • Next Limit Technologies
  • NVIDIA Corporation
  • Pixologic Incorporated
  • SideFX
  • Tesla Outsourcing Services
  • Trimble, Inc
  • Unity Technologies
  • Vrender
  • Xpress Rendering
  • XR3D Studios
目次
Product Code: 3953

3D Rendering Market is anticipated to witness robust growth between 2023 and 2032, primarily owing to the rising demand for customized products and the increasing tendency of SMEs to outsource various services to avoid tedious, complicated, and expensive procedures.

Overall, the 3D rendering market has been segmented in terms of component, software, organization size, operating system, application, end-use, and region.

In terms of software, the on-premises segment will experience noticeable gains through 2032. The segmental growth will come from the increasing concerns about cyber security, low internet speed, and lack of technical support. As per reports, 68% of small and large companies experienced a targeted attack on their networks, resulting in massive data loss.

On the basis of the operating system, the MacOS segment is set to grow robustly through 2032. The segmental expansion will result from the compatibility and consistency of hardware and software in Macintosh computers. Besides, attributes such as a smooth GUI, coupled with a simple and organized user interface and consistent performance, which cumulatively offers an effective workflow for the users will also add impetus to the market during the next ten years.

In the context of the application, the product, design and modelling segment is anticipated to grow at over 20% CAGR through 2032. The rapid expansion can be credited to the increasing demand for modeling applications and product design to reduce investment and capital expenses while developing large-sized projects.

Based on the end use, the 3D rendering market is likely to be characterized by the architecture, engineering and construction segment, which held more than 35% market share in 2022. The demand for 3D rendering simulation tools is projected to increase in the construction and engineering sector given the increasing product usability to develop critical infrastructure processes. Moreover, the thriving construction industry worldwide would add to the market prospects.

In the regional context, the Asia Pacific 3D rendering market is anticipated to register more than 25% CAGR through 2032. The regional market growth will be mainly driven by the expanding gaming industry. As per the data provided by the IAMAI (Internet and Mobile Association of India), India has more than 430 million mobile gamers which will further increase through 2025 and reach a whopping 650 million users.

Additionally, the increasing adoption of rendering solutions in countries such as China and Japan, which are aimed to facilitate visual effects, especially in the entertainment and digital media industry will also add impetus to the regional market growth.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market definition
  • 1.2 Base estimates & forecast
  • 1.3 Forecast calculations
  • 1.4 Data Sources
    • 1.4.1 Secondary
    • 1.4.2 Primary
  • 1.5 Industry Glossary

Chapter 2 Executive Summary

  • 2.1 3D rendering industry 360 degree synopsis, 2018 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM) trends, 2023 - 2032
  • 2.3 Regional trends
  • 2.4 Component trends
  • 2.5 Organization size trends
  • 2.6 Operating system trends
  • 2.7 Application trends
  • 2.8 End-use trends

Chapter 3 3D Rendering Industry Insights

  • 3.1 Introduction
  • 3.2 Impact of COVID-19 outbreak
  • 3.3 Impact analysis of Russia-Ukraine war
  • 3.4 3D rendering industry ecosystem analysis
    • 3.4.1 Suppliers
    • 3.4.2 Third party service provider
    • 3.4.3 Marketing & distribution
    • 3.4.4 Post purchase service provider
    • 3.4.5 Vendor matrix
    • 3.4.6 Profit margin analysis
  • 3.5 3D rendering licenses
  • 3.6 Evolution of the 3D rendering market
  • 3.7 Technology & innovation landscape
    • 3.7.1 Virtual Reality (VR)
    • 3.7.2 Quantum computing
    • 3.7.3 Cloud computing
  • 3.8 Investment portfolio
  • 3.9 Patent analysis
  • 3.10 Industry news
    • 3.10.1 Partnership
    • 3.10.2 New launch
    • 3.10.3 Merger/Acquisition
  • 3.11 Regulatory landscape
    • 3.11.1 North America
      • 3.11.1.1 NIST Special Publication 800-144 - Guidelines on Security and Privacy in Public Cloud Computing (U.S.)
      • 3.11.1.2 Personal Information Protection and Electronic Documents Act [(PIPEDA) Canada]
    • 3.11.2 Europe
      • 3.11.2.1 General Data Protection Regulation (EU)
      • 3.11.2.2 German Privacy Act (Bundesdatenschutzgesetz- BDSG)
    • 3.11.3 Asia Pacific
      • 3.11.3.1 Information Security Technology- Personal Information Security Specification GB/T 35273-2017 (China)
      • 3.11.3.2 Secure India National Digital Communications Policy 2018 - Draft (India)
    • 3.11.4 Latin America
      • 3.11.4.1 National Directorate of Personal Data Protection (Argentina)
      • 3.11.4.2 The Brazilian General Data Protection Law (LGPD)
    • 3.11.5 MEA
      • 3.11.5.1 Privacy Protection Regulations (Data Security), 5777-2017 (Israel)
      • 3.11.5.2 Federal Law No. 2 of 2019 on the use of ICT in Healthcare (UAE)
  • 3.12 Industry impact forces
    • 3.12.1 Growth drivers
      • 3.12.1.1 Increasing demand for customized product
      • 3.12.1.2 Growing adoption in the construction & real-estate sector
      • 3.12.1.3 Outsourcing of 3D rendering services
      • 3.12.1.4 Increasing use of 3D rendering in product marketing applications
      • 3.12.1.5 Rising demand for real-time rendering
    • 3.12.2 Industry pitfalls & challenges
      • 3.12.2.1 The threat of software piracy
      • 3.12.2.2 Lack of skilled professionals
  • 3.13 Growth potential analysis
  • 3.14 Porter's analysis
  • 3.15 PESTEL analysis

Chapter 4 Competitive Landscape, 2022

  • 4.1 Introduction
  • 4.2 Company market share, 2022
    • 4.2.1 Competitive analysis of major 3D rendering providers, 2022
      • 4.2.1.1 Adobe
      • 4.2.1.2 Autodesk
      • 4.2.1.3 Coral corporation
      • 4.2.1.4 Dassault Systemes
      • 4.2.1.5 Nvidia
      • 4.2.1.6 Trimble Inc.
    • 4.2.2 Competitive analysis of market innovators, 2022
      • 4.2.2.1. XR3 D Studios, Inc
      • 4.2.2.2 MAP Systems
      • 4.2.2.3 Easy Render
      • 4.2.2.4 Xpress Rendering
      • 4.2.2.5 Unity Technologies
    • 4.2.3 Competitive positioning matrix
    • 4.2.4 Strategic outlook matrix

Chapter 5 3D Rendering Market, By Component

  • 5.1 Key trends, by component
  • 5.2 Software
    • 5.2.1 Market estimates and forecast, 2018 - 2032
    • 5.2.2 On-premises
      • 5.2.2.1 Market estimates and forecast, 2018 - 2032
    • 5.2.3 Cloud
      • 5.2.3.1 Market estimates and forecast, 2018 - 2032
  • 5.3 Service
    • 5.3.1 Market estimates and forecast, 2018 - 2032

Chapter 6 3D Rendering Market, By Organization Size

  • 6.1 Key trends, by organization size
  • 6.2 SMEs
    • 6.2.1 Market estimates and forecast, 2018 - 2032
  • 6.3 Large enterprises
    • 6.3.1 Market estimates and forecast, 2018 - 2032

Chapter 7 3D Rendering Market, By Operating System

  • 7.1 Key trends, by operating system
  • 7.2 Window
    • 7.2.1 Market estimates and forecast, 2018 - 2032
  • 7.3 MacOS
    • 7.3.1 Market estimates and forecast, 2018 - 2032
  • 7.4 Linux
    • 7.4.1 Market estimates and forecast, 2018 - 2032

Chapter 8 3D Rendering Market, By Application

  • 8.1 Key trends, by application
  • 8.2 Product design & modeling
    • 8.2.1 Market estimates and forecast, 2018 - 2032
  • 8.3 Animation
    • 8.3.1 Market estimates and forecast, 2018 - 2032
  • 8.4 Visualization & Simulation
    • 8.4.1 Market estimates and forecast, 2018 - 2032
  • 8.5 Others
    • 8.5.1 Market estimates and forecast, 2018 - 2032

Chapter 9 3D Rendering Market, By End-Use

  • 9.1 Key trends, by end-use
  • 9.2 Architecture, Engineering & Construction
    • 9.2.1 Market estimates and forecast, 2018 - 2032
  • 9.3 Automotive
    • 9.3.1 Market estimates and forecast, 2018 - 2032
  • 9.4 Gaming
    • 9.4.1 Market estimates and forecast, 2018 - 2032
  • 9.5 Healthcare
    • 9.5.1 Market estimates and forecast, 2018 - 2032
  • 9.6 Manufacturing
    • 9.6.1 Market estimates and forecast, 2018 - 2032
  • 9.7 Media & entertainment
    • 9.7.1 Market estimates and forecast, 2018 - 2032
  • 9.8 Others
    • 9.8.1 Market estimates and forecast, 2018 - 2032

Chapter 10 3D Rendering Market, By Region

  • 10.1 Key trends, by region
  • 10.2 North America
    • 10.2.1 Market estimates and forecast, 2018 - 2032
    • 10.2.2 Market estimates and forecast, by Component, 2018 - 2032
      • 10.2.2.1 Market estimates and forecast, by software, 2018 - 2032
    • 10.2.3 Market estimates and forecast, by Organization size, 2018 - 2032
    • 10.2.4 Market estimates and forecast, by Operating system, 2018 - 2032
    • 10.2.5 Market estimates and forecast, by Application, 2018 - 2032
      • 10.2.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
      • 10.2.5.2 Market estimates & forecast, by animation, 2018-2032
      • 10.2.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
      • 10.2.5.4 Market estimates & forecast, by others, 2018-2032
    • 10.2.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.2.7 U.S.
      • 10.2.7.1 Market estimates and forecast, 2018 - 2032
      • 10.2.7.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.2.7.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.2.7.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.2.7.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.2.7.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.2.7.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.2.7.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.2.7.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.2.7.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.2.7.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.2.8 Canada
      • 10.2.8.1 Market estimates and forecast, 2018 - 2032
      • 10.2.8.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.2.8.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.2.8.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.2.8.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.2.8.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.2.8.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.2.8.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.2.8.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.2.8.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.2.8.6 Market estimates and forecast, by End-user, 2018 - 2032
  • 10.3 Europe
    • 10.3.1 Market estimates and forecast, 2018 - 2032
    • 10.3.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.2.1.1 Market estimates and forecast, by software, 2018 - 2032
    • 10.3.3 Market estimates and forecast, by Organization size, 2018 - 2032
    • 10.3.4 Market estimates and forecast, by Operating system, 2018 - 2032
    • 10.3.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.5.1.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.5.1.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.5.1.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.5.1.4 Market estimates & forecast, by others, 2018-2032
    • 10.3.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.3.7 UK
      • 10.3.7.1 Market estimates and forecast, 2018 - 2032
      • 10.3.7.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.7.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.3.7.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.3.7.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.3.7.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.7.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.7.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.7.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.7.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.3.7.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.3.8 Germany
      • 10.3.8.1 Market estimates and forecast, 2018 - 2032
      • 10.3.8.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.8.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.3.8.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.3.8.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.3.8.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.8.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.8.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.8.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.8.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.3.8.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.3.9 France
      • 10.3.9.1 Market estimates and forecast, 2018 - 2032
      • 10.3.9.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.9.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.3.9.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.3.9.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.3.9.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.9.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.9.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.9.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.9.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.3.9.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.3.10 Italy
      • 10.3.10.1 Market estimates and forecast, 2018 - 2032
      • 10.3.10.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.10.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.3.10.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.3.10.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.3.10.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.10.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.10.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.10.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.10.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.3.10.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.3.11 Spain
      • 10.3.11.1 Market estimates and forecast, 2018 - 2032
      • 10.3.11.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.11.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.3.11.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.3.11.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.3.11.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.11.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.11.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.11.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.11.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.3.11.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.3.12 Netherlands
      • 10.3.12.1 Market estimates and forecast, 2018 - 2032
      • 10.3.12.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.3.12.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.3.12.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.3.12.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.3.12.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.3.12.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.3.12.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.3.12.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.3.12.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.3.12.6 Market estimates and forecast, by End-user, 2018 - 2032
  • 10.4 Asia Pacific
    • 10.4.1 Market estimates and forecast, 2018 - 2032
    • 10.4.2 Market estimates and forecast, by Component, 2018 - 2032
      • 10.4.2.1 Market estimates and forecast, by software, 2018 - 2032
    • 10.4.3 Market estimates and forecast, by Organization size, 2018 - 2032
    • 10.4.4 Market estimates and forecast, by Operating system, 2018 - 2032
    • 10.4.5 Market estimates and forecast, by Application, 2018 - 2032
      • 10.4.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
      • 10.4.5.2 Market estimates & forecast, by animation, 2018-2032
      • 10.4.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
      • 10.4.5.4 Market estimates & forecast, by others, 2018-2032
    • 10.4.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.4.7 Australia
      • 10.4.7.1 Market estimates and forecast, 2018 - 2032
      • 10.4.7.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.4.7.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.4.7.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.4.7.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.4.7.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.4.7.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.4.7.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.4.7.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.4.7.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.4.7.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.4.8 China
      • 10.4.8.1 Market estimates and forecast, 2018 - 2032
      • 10.4.8.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.4.8.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.4.8.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.4.8.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.4.8.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.4.8.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.4.8.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.4.8.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.4.8.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.4.8.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.4.9 India
      • 10.4.9.1 Market estimates and forecast, 2018 - 2032
      • 10.4.9.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.4.9.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.4.9.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.4.9.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.4.9.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.4.9.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.4.9.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.4.9.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.4.9.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.4.9.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.4.10 Japan
      • 10.4.10.1 Market estimates and forecast, 2018 - 2032
      • 10.4.10.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.4.10.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.4.10.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.4.10.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.4.10.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.4.10.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.4.10.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.4.10.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.4.10.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.4.10.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.4.11 South Korea
      • 10.4.11.1 Market estimates and forecast, 2018 - 2032
      • 10.4.11.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.4.11.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.4.11.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.4.11.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.4.11.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.4.11.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.4.11.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.4.11.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.4.11.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.4.11.6 Market estimates and forecast, by End-user, 2018 - 2032
  • 10.5 Latin America
    • 10.5.1 Market estimates and forecast, 2018 - 2032
    • 10.5.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.5.2.1.1 Market estimates and forecast, by software, 2018 - 2032
    • 10.5.3 Market estimates and forecast, by Organization size, 2018 - 2032
    • 10.5.4 Market estimates and forecast, by Operating system, 2018 - 2032
    • 10.5.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.5.5.1.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.5.5.1.2 Market estimates & forecast, by animation, 2018-2032
        • 10.5.5.1.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.5.5.1.4 Market estimates & forecast, by others, 2018-2032
    • 10.5.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.5.7 Mexico
      • 10.5.7.1 Market estimates and forecast, 2018 - 2032
      • 10.5.7.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.5.7.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.5.7.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.5.7.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.5.7.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.5.7.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.5.7.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.5.7.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.5.7.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.5.7.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.5.8 Brazil
      • 10.5.8.1 Market estimates and forecast, 2018 - 2032
      • 10.5.8.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.5.8.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.5.8.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.5.8.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.5.8.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.5.8.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.5.8.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.5.8.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.5.8.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.5.8.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.5.9 Argentina
      • 10.5.9.1 Market estimates and forecast, 2018 - 2032
      • 10.5.9.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.5.9.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.5.9.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.5.9.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.5.9.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.5.9.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.5.9.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.5.9.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.5.9.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.5.9.6 Market estimates and forecast, by End-user, 2018 - 2032
  • 10.6 MEA
    • 10.6.1 Market estimates and forecast, 2018 - 2032
    • 10.6.2 Market estimates and forecast, by Component, 2018 - 2032
      • 10.6.2.1 Market estimates and forecast, by software, 2018 - 2032
    • 10.6.3 Market estimates and forecast, by Organization size, 2018 - 2032
    • 10.6.4 Market estimates and forecast, by Operating system, 2018 - 2032
    • 10.6.5 Market estimates and forecast, by Application, 2018 - 2032
      • 10.6.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
      • 10.6.5.2 Market estimates & forecast, by animation, 2018-2032
      • 10.6.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
      • 10.6.5.4 Market estimates & forecast, by others, 2018-2032
    • 10.6.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.6.7 UAE
      • 10.6.7.1 Market estimates and forecast, 2018 - 2032
      • 10.6.7.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.6.7.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.6.7.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.6.7.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.6.7.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.6.7.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.6.7.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.6.7.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.6.7.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.6.7.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.6.8 Saudi Arabia
      • 10.6.8.1 Market estimates and forecast, 2018 - 2032
      • 10.6.8.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.6.8.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.6.8.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.6.8.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.6.8.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.6.8.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.6.8.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.6.8.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.6.8.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.6.8.6 Market estimates and forecast, by End-user, 2018 - 2032
    • 10.6.9 South Africa
      • 10.6.9.1 Market estimates and forecast, 2018 - 2032
      • 10.6.9.2 Market estimates and forecast, by Component, 2018 - 2032
        • 10.6.9.2.1 Market estimates and forecast, by Software, 2018 - 2032
      • 10.6.9.3 Market estimates and forecast, by Organization size, 2018 - 2032
      • 10.6.9.4 Market estimates and forecast, by Operating system, 2018 - 2032
      • 10.6.9.5 Market estimates and forecast, by Application, 2018 - 2032
        • 10.6.9.5.1 Market estimates & forecast, by product, design & modeling, 2018-2032
        • 10.6.9.5.2 Market estimates & forecast, by animation, 2018-2032
        • 10.6.9.5.3 Market estimates & forecast, by visualization & simulation, 2018-2032
        • 10.6.9.5.4 Market estimates & forecast, by others, 2018-2032
      • 10.6.9.6 Market estimates and forecast, by End-user, 2018 - 2032

Chapter 11 Company Profiles

  • 11.1 Adobe Systems Inc
    • 11.1.1 Business Overview
    • 11.1.2 Financial Data
    • 11.1.3 Product Landscape
    • 11.1.4 Strategic Outlook
    • 11.1.5 SWOT Analysis
  • 11.2 Act 3-D B.V
    • 11.2.1 Business Overview
    • 11.2.2 Financial Data
    • 11.2.3 Product Landscape
    • 11.2.4 Strategic Outlook
    • 11.2.5 SWOT Analysis
  • 11.3 Autodesk, Inc
    • 11.3.1 Business Overview
    • 11.3.2 Financial Data
    • 11.3.3 Product Landscape
    • 11.3.4 Strategic Outlook
    • 11.3.5 SWOT Analysis
  • 11.4 Blender Institute B.V
    • 11.4.1 Business Overview
    • 11.4.2 Financial Data
    • 11.4.3 Product Landscape
    • 11.4.4 Strategic Outlook
    • 11.4.5 SWOT Analysis
  • 11.5 BluEntCAD
    • 11.5.1 Business Overview
    • 11.5.2 Financial Data
    • 11.5.3 Product Landscape
    • 11.5.4 Strategic Outlook
    • 11.5.5 SWOT Analysis
  • 11.6 Chaos Software
    • 11.6.1 Business Overview
    • 11.6.2 Financial Data
    • 11.6.3 Product Landscape
    • 11.6.4 Strategic Outlook
    • 11.6.5 SWOT Analysis
  • 11.7 Christie Digital Systems USA, Inc.
    • 11.7.1 Business Overview
    • 11.7.2 Financial Data
    • 11.7.3 Product Landscape
    • 11.7.4 Strategic Outlook
    • 11.7.5 SWOT Analysis
  • 11.8 Corel Corporation
    • 11.8.1 Business Overview
    • 11.8.2 Financial Data
    • 11.8.3 Product Landscape
    • 11.8.4 Strategic Outlook
    • 11.8.5 SWOT Analysis
  • 11.9 Dassault Systems, Inc.
    • 11.9.1 Business Overview
    • 11.9.2 Financial Data
    • 11.9.3 Product Landscape
    • 11.9.4 Strategic Outlook
    • 11.9.5 SWOT Analysis
  • 11.10 Easy Render
    • 11.10.1 Business Overview
    • 11.10.2 Financial Data
    • 11.10.3 Product Landscape
    • 11.10.4 Strategic Outlook
    • 11.10.5 SWOT Analysis
  • 11.11 Foundry
    • 11.11.1 Business Overview
    • 11.11.2 Financial Data
    • 11.11.3 Product Landscape
    • 11.11.4 Strategic Outlook
    • 11.11.5 SWOT Analysis
  • 11.12 Luxion, Inc. (KeyShot)
    • 11.12.1 Business Overview
    • 11.12.2 Financial Data
    • 11.12.3 Product Landscape
    • 11.12.4 Strategic Outlook
    • 11.12.5 SWOT Analysis
  • 11.13 Map Systems
    • 11.13.1 Business Overview
    • 11.13.2 Financial Data
    • 11.13.3 Product Landscape
    • 11.13.4 Strategic Outlook
    • 11.13.5 SWOT Analysis
  • 11.14 Maxon Computer GmbH
    • 11.14.1 Business Overview
    • 11.14.2 Financial Data
    • 11.14.3 Product Landscape
    • 11.14.4 Strategic Outlook
    • 11.14.5 SWOT Analysis
  • 11.15 Next Limit Technologies
    • 11.15.1 Business Overview
    • 11.15.2 Financial Data
    • 11.15.3 Product Landscape
    • 11.15.4 Strategic Outlook
    • 11.15.5 SWOT Analysis
  • 11.16 NVIDIA Corporation
    • 11.16.1 Business Overview
    • 11.16.2 Financial Data
    • 11.16.3 Product Landscape
    • 11.16.4 Strategic Outlook
    • 11.16.5 SWOT Analysis
  • 11.17 Pixologic Incorporated
    • 11.17.1 Business Overview
    • 11.17.2 Financial Data
    • 11.17.3 Product Landscape
    • 11.17.4 Strategic Outlook
    • 11.17.5 SWOT Analysis
  • 11.18 SideFX
    • 11.18.1 Business Overview
    • 11.18.2 Financial Data
    • 11.18.3 Product Landscape
    • 11.18.4 Strategic Outlook
    • 11.18.5 SWOT Analysis
  • 11.19 Tesla Outsourcing Services
    • 11.19.1 Business Overview
    • 11.19.2 Financial Data
    • 11.19.3 Product Landscape
    • 11.19.4 Strategic Outlook
    • 11.19.5 SWOT Analysis
  • 11.20 Trimble, Inc
    • 11.20.1 Business Overview
    • 11.20.2 Financial Data
    • 11.20.3 Product Landscape
    • 11.20.4 Strategic Outlook
    • 11.20.5 SWOT Analysis
  • 11.21 Unity Technologies
    • 11.21.1 Business Overview
    • 11.21.2 Financial Data
    • 11.21.3 Product Landscape
    • 11.21.4 Strategic Outlook
    • 11.21.5 SWOT Analysis
  • 11.22 Vrender
    • 11.22.1 Business Overview
    • 11.22.2 Financial Data
    • 11.22.3 Product Landscape
    • 11.22.4 Strategic Outlook
    • 11.22.5 SWOT Analysis
  • 11.23 Xpress Rendering
    • 11.23.1 Business Overview
    • 11.23.2 Financial Data
    • 11.23.3 Product Landscape
    • 11.23.4 Strategic Outlook
    • 11.23.5 SWOT Analysis
  • 11.24 XR3D Studios
    • 11.24.1 Business Overview
    • 11.24.2 Financial Data
    • 11.24.3 Product Landscape
    • 11.24.4 Strategic Outlook
    • 11.24.5 SWOT Analysis