デフォルト表紙
市場調査レポート
商品コード
1180633

ヘルスケアゲーミフィケーションの世界市場 (2023年~2032年):市場規模 (ゲームタイプ・用途・エンドユーザー別)・地域的展望・用途の潜在性・価格動向・競合市場シェア・予測

Healthcare Gamification Market Size By Game Type, By Application, By End-use, Regional Outlook, Application Potential, Price Trends, Competitive Market Share & Forecast, 2023 - 2032

出版日: | 発行: Global Market Insights Inc. | ページ情報: 英文 120 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
ヘルスケアゲーミフィケーションの世界市場 (2023年~2032年):市場規模 (ゲームタイプ・用途・エンドユーザー別)・地域的展望・用途の潜在性・価格動向・競合市場シェア・予測
出版日: 2022年12月28日
発行: Global Market Insights Inc.
ページ情報: 英文 120 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ヘルスケアゲーミフィケーションの市場は、ヘルスケアコンシューマリズムの高まりにより、2032年にかけて飛躍的に拡大すると予測されています。

ゲームタイプ別で見ると、カジュアルゲームの部門が2022年に38億米ドル超の規模を示し、2032年にかけてプラスの成長を示す見通しです。また、用途別では、治療部門が2022年に34.5%超のシェアを示し、今後数年も顕著な成長を示すと予測されています。参入企業、大学、研究者が脳、身体活動、ストレス、不安などのための新しいゲームの開発に絶えず取り組んでおり、市場成長を促進する見通しです。

当レポートでは、世界のヘルスケアゲーミフィケーションの市場を調査し、市場概要、市場成長への各種影響因子の分析、法規制環境、市場規模の推移・予測、各種区分・地域/主要国別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

目次

第1章 調査手法

第2章 エグゼクティブサマリー

第3章 ヘルスケアゲーミフィケーション産業の考察

  • 産業の分類
  • 産業情勢
  • 産業への影響要因
    • 促進要因
    • 潜在的リスク&課題
  • 成長性分析
  • COVID-19:影響分析
  • 規制状況
  • 今後の展開と動向
  • ポーターの分析
  • PESTEL分析

第4章 競合情勢

  • 企業マトリックス分析
  • 戦略ダッシュボード

第5章 ヘルスケアゲーミフィケーション市場:ゲームタイプ別

  • 主要動向
  • カジュアルゲーム
  • シリアスゲーム
  • エクササイズゲーム

第6章 ヘルスケアゲーミフィケーション市場:用途別

  • 主要動向
  • 予防
  • 治療
  • 教育
  • その他

第7章 ヘルスケアゲーミフィケーション市場:エンドユーザー別

  • 主要動向
  • エンタープライズベース
  • 消費者ベース

第8章 ヘルスケアゲーミフィケーション市場:地域別

  • 主要動向
  • 北米
  • 欧州
  • アジア太平洋
  • ラテンアメリカ
  • 中東・アフリカ

第9章 企業プロファイル

  • Alkili Interactive labs, Inc.
  • Ayogo Health Inc.
  • BrainLAB AG
  • Bunchball
  • Cognifit
  • EveryMove Inc.
  • Google LLC
  • Mango Health, Inc.
  • Microsoft Corporation
  • Nike, Inc.
図表

Data Tables

  • TABLE 1. Global Healthcare gamification market, 2018 - 2022 (USD million)
  • TABLE 2. Global Healthcare gamification market, 2023 - 2032 (USD million)
  • TABLE 3. Global market estimates by product, 2018 - 2022 (USD million)
  • TABLE 4. Global market forecast by product, 2023 - 2032 (USD million)
  • TABLE 5. Global market estimates by application, 2018 - 2022 (USD million)
  • TABLE 6. Global market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 7. Global market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 8. Global market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 9. Industry impact forces
  • TABLE 10. Casual games market size, by region, 2018 - 2022 (USD million)
  • TABLE 11. Casual games market size, by region, 2023 - 2032 (USD million)
  • TABLE 12. Serious games market size, by region, 2018 - 2022 (USD million)
  • TABLE 13. Serious games market size, by region, 2023 - 2032 (USD million)
  • TABLE 14. Exercise games market size, by region, 2018 - 2022 (USD million)
  • TABLE 15. Exercise games market size, by region, 2023 - 2032 (USD million)
  • TABLE 16. Prevention market size, by region, 2018 - 2022 (USD million)
  • TABLE 17. Prevention market size, by region, 2023 - 2032 (USD million)
  • TABLE 18. Therapeutic market size, by region, 2018 - 2022 (USD million)
  • TABLE 19. Therapeutic market size, by region, 2023 - 2032 (USD million)
  • TABLE 20. Education market size, by region, 2018 - 2022 (USD million)
  • TABLE 21. Education market size, by region, 2023 - 2032 (USD million)
  • TABLE 22. Others market size, by region, 2018 - 2022 (USD million)
  • TABLE 23. Others market size, by region, 2023 - 2032 (USD million)
  • TABLE 24. Enterprise based market size, by region, 2018 - 2022 (USD million)
  • TABLE 25. Enterprise based market size, by region, 2023 - 2032 (USD million)
  • TABLE 26. Consumer based market size, by region, 2018 - 2022 (USD million)
  • TABLE 27. Consumer based market size, by region, 2023 - 2032 (USD million)
  • TABLE 28. North America Healthcare gamification market size, by country, 2018 - 2022 (USD million)
  • TABLE 29. North America Healthcare gamification market size, by country, 2023 - 2032 (USD million)
  • TABLE 30. North America Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 31. North America Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 32. North America Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 33. North America Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 34. North America Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 35. North America Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 36. U.S. Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 37. U.S. Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 38. U.S. Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 39. U.S. Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 40. U.S. Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 41. U.S. Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 42. Canada Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 43. Canada Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 44. Canada Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 45. Canada Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 46. Canada Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 47. Canada Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 48. Europe Healthcare gamification market size, by country, 2018 - 2022 (USD million)
  • TABLE 49. Europe Healthcare gamification market size, by country, 2023 - 2032 (USD million)
  • TABLE 50. Europe Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 51. Europe Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 52. Europe Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 53. Europe Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 54. Europe Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 55. Europe Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 56. UK Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 57. UK Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 58. UK Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 59. UK Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 60. UK Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 61. UK Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 62. Germany Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 63. Germany Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 64. Germany Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 65. Germany Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 66. Germany Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 67. Germany Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 68. France Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 69. France Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 70. France Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 71. France Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 72. France Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 73. France Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 74. Spain Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 75. Spain Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 76. Spain Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 77. Spain Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 78. Spain Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 79. Spain Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 80. Italy Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 81. Italy Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 82. Italy Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 83. Italy Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 84. Italy Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 85. Italy Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 86. Asia Pacific Healthcare gamification market size, by country, 2018 - 2022 (USD million)
  • TABLE 87. Asia Pacific Healthcare gamification market size, by country, 2023 - 2032 (USD million)
  • TABLE 88. Asia Pacific Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 89. Asia Pacific Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 90. Asia Pacific Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 91. Asia Pacific Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 92. Asia Pacific Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 93. Asia Pacific Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 94. China Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 95. China Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 96. China Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 97. China Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 98. China Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 99. China Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 100. India Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 101. India Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 102. India Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 103. India Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 104. India Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 105. India Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 106. Japan Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 107. Japan Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 108. Japan Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 109. Japan Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 110. Japan Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 111. Japan Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 112. Australia Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 113. Australia Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 114. Australia Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 115. Australia Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 116. Australia Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 117. Australia Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 118. South Korea Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 119. South Korea Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 120. South Korea Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 121. South Korea Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 122. South Korea Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 123. South Korea Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 124. Latin America Healthcare gamification market size, by country, 2018 - 2022 (USD million)
  • TABLE 125. Latin America Healthcare gamification market size, by country, 2023 - 2032 (USD million)
  • TABLE 126. Latin America Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 127. Latin America Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 128. Latin America Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 129. Latin America Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 130. Latin America Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 131. Latin America Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 132. Brazil Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 133. Brazil Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 134. Brazil Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 135. Brazil Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 136. Brazil Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 137. Brazil Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 138. Mexico Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 139. Mexico Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 140. Mexico Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 141. Mexico Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 142. Mexico Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 143. Mexico Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 144. Argentina Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 145. Argentina Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 146. Argentina Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 147. Argentina Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 148. Argentina Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 149. Argentina Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 150. MEA Healthcare gamification market size, by country, 2018 - 2022 (USD million)
  • TABLE 151. MEA Healthcare gamification market size, by country, 2023 - 2032 (USD million)
  • TABLE 152. MEA Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 153. MEA Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 154. MEA Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 155. MEA Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 156. MEA Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 157. MEA Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 158. South Africa Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 159. South Africa Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 160. South Africa Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 161. South Africa Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 162. South Africa Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 163. South Africa Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 164. Saudi Arabia Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 165. Saudi Arabia Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 166. Saudi Arabia Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 167. Saudi Arabia Healthcare gamification market forecast by application, (USD Mn), 2021 - 2027
  • TABLE 168. Saudi Arabia Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 169. Saudi Arabia Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)
  • TABLE 170. UAE Healthcare gamification market estimates by game type, 2018 - 2022 (USD million)
  • TABLE 171. UAE Healthcare gamification market forecast by game type, 2023 - 2032 (USD million)
  • TABLE 172. UAE Healthcare gamification market estimates by application, 2018 - 2022 (USD million)
  • TABLE 173. UAE Healthcare gamification market forecast by application, 2023 - 2032 (USD million)
  • TABLE 174. UAE Healthcare gamification market estimates by end-use, 2018 - 2022 (USD million)
  • TABLE 175. UAE Healthcare gamification market forecast by end-use, 2023 - 2032 (USD million)

Charts & Figures

  • FIG. 1 Top-down approach
  • FIG. 2 Breakdown of primary participants
  • FIG. 3 Healthcare gamification industry 360 degree synopsis
  • FIG. 4 Industry segmentation
  • FIG. 5 Global healthcare gamification market, 2018 - 2032 (USD million)
  • FIG. 6 Growth potential analysis, by game type
  • FIG. 7 Growth potential analysis, by application
  • FIG. 8 Growth potential analysis, by end-use
  • FIG. 9 Company matrix analysis, 2021
  • FIG. 10 Competitive dashboard
目次
Product Code: 2124

Healthcare Gamification Market share is slated to grow exponentially through 2032, owing to the rising emphasis on the surge of healthcare consumerism. Moreover, the rising patient empowerment has encouraged healthcare consumers to be more diligent about their health benefits and associated costs. Besides, rising demand from consumers to responsibly opt for health plans will propel the healthcare gamification market expansion in the near future.

The industry is likely to foresee hindrance in the coming years due to the lack of awareness regarding the patient's behavioral psychology and gamification features in certain cases.

However, the ongoing clinical trials and research activities in emerging countries, along with the constant shift from the traditional education system to provide gamification solutions will offer several growth opportunities to the market over the foreseeable period.

Overall, the healthcare gamification market is segmented in terms of game, application, end-user, and region.

Considering the game, the casual games segment was valued at over USD 3.8 billion in 2022 and is expected to demonstrate positive growth through 2032. The growth can be ascribed to the rising awareness among consumers regarding how a disease can transform into an epidemic and a pandemic.

Based on application, the therapeutic segment held over 34.5% market share in 2022 and is expected to register notable gains through the ensuing years. Market participants, universities, and researchers are constantly working on developing new games for the brain, physical activity, stress, and anxiety, among others, which is anticipated to escalate the market growth significantly. To illustrate, Harrisburg University of Science and Technology's recent partnership study with Bodhana Group revealed that tabletop games could positively reduce anxiety symptoms and behaviors, while improving the mental well-being of the players.

On the basis of end-use, the enterprise-based segment is expected to register considerable gains during 2023-2032. This can be credited to the alarming concerns around employee mental health. Employers are attempting to enhance employee health by sponsoring wellness programs such as online games and personalized feedback to boost the overall well-being of an individual. In addition, increasing usage of wearable devices, such as the Apple Watch, to monitor various aspects of health will boost the adoption rate, thereby supplementing the market growth.

Regionally, the Asia Pacific healthcare gamification market was valued at over USD 3.2 billion in 2022 and is envisioned to expand profusely through the coming years. The growth is attributable to the mounting use of games to offer better care and enhance health behaviors. Besides, the rising incidences of chronic diseases, growing fitness requirements, infrastructure developments, and treatment advances are projected to influence the regional market growth in through 2032.

Table of Contents

Chapter 1 Methodology

  • 1.1 Methodology
  • 1.2 Market scope & definitions
  • 1.3 Base estimates & working
    • 1.3.1 North America
    • 1.3.2 Europe
    • 1.3.3 Asia Pacific
    • 1.3.4 Latin America
    • 1.3.5 MEA
  • 1.4 Forecast parameters
  • 1.5 Data validation
  • 1.6 Data sources
    • 1.6.1 Secondary
      • 1.6.1.1 Paid sources
      • 1.6.1.2 Public sources
    • 1.6.2 Primary

Chapter 2 Executive Summary

  • 2.1 Healthcare gamification industry 360 degree synopsis, 2018-2032
    • 2.1.1 Business trends
    • 2.1.2 Game type trends
    • 2.1.3 Application trends
    • 2.1.4 End-use trends
    • 2.1.5 Regional trends

Chapter 3 Healthcare Gamification Industry Insights

  • 3.1 Industry segmentation
  • 3.2 Industry landscape, 2018 - 2032
  • 3.3 Industry impact forces
    • 3.3.1 Growth drivers
      • 3.3.1.1 Increasing prevalence of chronic diseases
      • 3.3.1.2 Emergence of health consumerism
      • 3.3.1.3 Upsurge in social media and smartphone usage
      • 3.3.1.4 Growing acceptance of gamified models throughout the healthcare
      • 3.3.1.5 Rising shift to business-to-consumer model and outcomes-based model
      • 3.3.1.6 Significant influence from the millennial generation
      • 3.3.1.7 Growing use of gamification towards HIV awareness in countries in Africa
    • 3.3.2 Industry pitfalls & challenges
      • 3.3.2.1 Dearth of understanding patient behavioral psychology and gamification features
      • 3.3.2.2 Difficulty in long term user engagement
  • 3.4 Growth potential analysis
    • 3.4.1 By game type
    • 3.4.2 By application
    • 3.4.3 By end-use
  • 3.5 COVID-19 impact analysis
  • 3.6 Regulatory landscape
  • 3.7 Future development and trends
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis

Chapter 4 Competitive Landscape, 2022

  • 4.1 Introduction
  • 4.2 Company matrix analysis
  • 4.3 Strategic dashboard

Chapter 5 Healthcare Gamification Market, By Game Type

  • 5.1 Key game type trends
  • 5.2 Casual games
    • 5.2.1 Market size, by region, 2018 - 2032 (USD Mn)
  • 5.3 Serious games
    • 5.3.1 Market size, by region, 2018 - 2032 (USD Mn)
  • 5.4 Exercise games
    • 5.4.1 Market size, by region, 2018 - 2032 (USD Mn)

Chapter 6 Healthcare Gamification Market, By Application

  • 6.1 Key application trend
  • 6.2 Prevention
    • 6.2.1 Market size, by region, 2018 - 2032 (USD Mn)
  • 6.3 Therapeutic
    • 6.3.1 Market size, by region, 2018 - 2032 (USD Mn)
  • 6.4 Education
    • 6.4.1 Market size, by region, 2018 - 2032 (USD Mn)
  • 6.5 Others

Chapter 7 Healthcare Gamification Market, By End-use

  • 7.1 Key end-use trend
  • 7.2 Enterprise based
    • 7.2.1 Market size, by region, 2018 - 2032 (USD Mn)
  • 7.3 Consumer based
    • 7.3.1 Market size, by region, 2018 - 2032 (USD Mn)

Chapter 8 Healthcare Gamification Market, By Region

  • 8.1 Key regional trends
  • 8.2 North America
    • 8.2.1 Market size, by country, 2018 - 2032 (USD Mn)
    • 8.2.2 Market size, by game type, 2018 - 2032 (USD Mn)
    • 8.2.3 Market size, by application, 2018 - 2032 (USD Mn)
    • 8.2.4 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.2.5 U.S.
      • 8.2.5.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.2.5.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.2.5.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.2.6 Canada
      • 8.2.6.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.2.6.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.2.6.3 Market size, by end-use, 2018 - 2032 (USD Mn)
  • 8.3 Europe
    • 8.3.1 Market size, by country, 2018 - 2032 (USD Mn)
    • 8.3.2 Market size, by game type, 2018 - 2032 (USD Mn)
    • 8.3.3 Market size, by application, 2018 - 2032 (USD Mn)
    • 8.3.4 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.3.5 Germany
      • 8.3.5.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.3.5.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.3.5.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.3.6 UK
      • 8.3.6.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.3.6.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.3.6.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.3.7 France
      • 8.3.7.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.3.7.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.3.7.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.3.8 Italy
      • 8.3.8.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.3.8.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.3.8.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.3.9 Spain
      • 8.3.9.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.3.9.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.3.9.3 Market size, by end-use, 2018 - 2032 (USD Mn)
  • 8.4 Asia Pacific
    • 8.4.1 Market size, by country, 2018 - 2032 (USD Mn)
    • 8.4.2 Market size, by game type, 2018 - 2032 (USD Mn)
    • 8.4.3 Market size, by application, 2018 - 2032 (USD Mn)
    • 8.4.4 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.4.5 Japan
      • 8.4.5.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.4.5.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.4.5.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.4.6 China
      • 8.4.6.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.4.6.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.4.6.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.4.7 India
      • 8.4.7.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.4.7.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.4.7.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.4.8 Australia
      • 8.4.8.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.4.8.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.4.8.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.4.9 South Korea
      • 8.4.9.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.4.9.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.4.9.3 Market size, by end-use, 2018 - 2032 (USD Mn)
  • 8.5 Latin America
    • 8.5.1 Market size, by country, 2018 - 2032 (USD Mn)
    • 8.5.2 Market size, by game type, 2018 - 2032 (USD Mn)
    • 8.5.3 Market size, by application, 2018 - 2032 (USD Mn)
    • 8.5.4 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.5.5 Brazil
      • 8.5.5.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.5.5.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.5.5.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.5.6 Mexico
      • 8.5.6.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.5.6.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.5.6.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.5.7 Argentina
      • 8.5.7.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.5.7.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.5.7.3 Market size, by end-use, 2018 - 2032 (USD Mn)
  • 8.6 MEA
    • 8.6.1 Market size, by country, 2018 - 2032 (USD Mn)
    • 8.6.2 Market size, by game type, 2018 - 2032 (USD Mn)
    • 8.6.3 Market size, by application, 2018 - 2032 (USD Mn)
    • 8.6.4 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.6.5 South Africa
      • 8.6.5.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.6.5.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.6.5.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.6.6 Saudi Arabia
      • 8.6.6.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.6.6.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.6.6.3 Market size, by end-use, 2018 - 2032 (USD Mn)
    • 8.6.7 UAE
      • 8.6.7.1 Market size, by game type, 2018 - 2032 (USD Mn)
      • 8.6.7.2 Market size, by application, 2018 - 2032 (USD Mn)
      • 8.6.7.3 Market size, by end-use, 2018 - 2032 (USD Mn)

Chapter 9 Company Profiles

  • 9.1 Alkili Interactive labs, Inc.
    • 9.1.1 Business overview
    • 9.1.2 Financial data
    • 9.1.3 Service landscape
    • 9.1.4 SWOT analysis
  • 9.2 Ayogo Health Inc.
    • 9.2.1 Business overview
    • 9.2.2 Financial data
    • 9.2.3 Service landscape
    • 9.2.4 SWOT analysis
  • 9.3 BrainLAB AG
    • 9.3.1 Business overview
    • 9.3.2 Financial data
    • 9.3.3 Service landscape
    • 9.3.4 SWOT analysis
  • 9.4 Bunchball
    • 9.4.1 Business overview
    • 9.4.2 Financial data
    • 9.4.3 Service landscape
    • 9.4.4 SWOT analysis
  • 9.5 Cognifit
    • 9.5.1 Business overview
    • 9.5.2 Financial data
    • 9.5.3 Service landscape
    • 9.5.4 SWOT analysis
  • 9.6 EveryMove Inc.
    • 9.6.1 Business overview
    • 9.6.2 Financial data
    • 9.6.3 Service landscape
    • 9.6.4 SWOT analysis
  • 9.7 Google LLC
    • 9.7.1 Business overview
    • 9.7.2 Financial data
    • 9.7.3 Service landscape
    • 9.7.4 SWOT analysis
  • 9.8 Mango Health, Inc.
    • 9.8.1 Business overview
    • 9.8.2 Financial data
    • 9.8.3 Service landscape
    • 9.8.4 SWOT analysis
  • 9.9 Microsoft Corporation
    • 9.9.1 Business overview
    • 9.9.2 Financial data
    • 9.9.3 Service landscape
    • 9.9.4 SWOT analysis
  • 9.10 Nike, Inc.
    • 9.10.1 Business overview
    • 9.10.2 Financial data
    • 9.10.3 Service landscape
    • 9.10.4 SWOT analysis