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市場調査レポート

ヘルスケア・ゲーミフィケーション市場のゲームタイプ別(カジュアル、シリアス、エクササイズ)、アプリケーション別(予防、セラピー、教育、他)、エンドユース別、アプリケーションの潜在性別市場規模、価格動向、市場シェアの分析と予測

Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), Application (Prevention, Therapeutic, Education, Others), End-Use, Application Potential, Price Trends, Competitive Market Share & Forecast, 2017-2024

発行 Global Market Insights Inc. 商品コード 582058
出版日 ページ情報 英文 120 Pages
納期: 即日から翌営業日
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本日の銀行送金レート: 1USD=113.41円で換算しております。
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ヘルスケア・ゲーミフィケーション市場のゲームタイプ別(カジュアル、シリアス、エクササイズ)、アプリケーション別(予防、セラピー、教育、他)、エンドユース別、アプリケーションの潜在性別市場規模、価格動向、市場シェアの分析と予測 Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), Application (Prevention, Therapeutic, Education, Others), End-Use, Application Potential, Price Trends, Competitive Market Share & Forecast, 2017-2024
出版日: 2017年10月04日 ページ情報: 英文 120 Pages
概要

当レポートでは、ヘルスケア・ゲーミフィケーション市場の業界の展望やゲームタイプ、アプリケーション、エンドユース、地域別の展望、ベンダーの分析などについて取り上げています。

第1章 調査手法と範囲

  • 調査主要
  • データソース

第2章 エグゼクティブサマリー

  • ヘルスケア・ゲーミフィケーション業界の全方位的大要
    • 事業の動向
    • ゲームタイプの動向
    • アプリケーションの動向
    • エンドユースの動向
    • 地域的動向

第3章 ヘルスケア・ゲーミフィケーション業界の考察

  • 業界の分類
  • 業界の展望
  • 業界への影響力
    • 活性因子
    • 危険と課題
    • 成長活性力分析
  • 技術の展望
  • 規制の展望
    • 米国
    • 欧州
  • ファイブフォース分析
  • 競争の展望
    • 戦略のダッシュボード
  • PESTEL分析

第4章 ヘルスケア・ゲーミフィケーション市場:ゲームタイプ別分析

  • ゲームタイプ別市場シェア
  • カジュアルゲーム
  • シリアスゲーム
  • エクササイズゲーム

第5章 ヘルスケア・ゲーミフィケーション市場:アプリケーション別分析

  • アプリケーション別市場シェア
  • 予防
  • セラピー
  • 教育
  • その他

第6章 ヘルスケア・ゲーミフィケーション市場:エンドユース別分析

  • エンドユース別市場シェア
  • 企業向け
  • 消費者向け

第7章 ヘルスケア・ゲーミフィケーション市場:地域別分析

  • 地域別市場シェア
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • スペイン
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
  • 南米
    • ブラジル
    • メキシコ
    • アルゼンチン
  • 中東・アフリカ
    • 南アフリカ
    • サウジアラビア
    • UAE

第8章 企業プロファイル

目次
Product Code: 2124

Healthcare Gamification Market will exceed USD 40 billion by 2024; as per a new research report.

Increasing advancement in mobile technologies aiding several healthcare services offering through mobile healthcare applications, smartphones and their use emphasizing on preventive care as an effective tool will be a high impact rendering factor for the healthcare gamification market. Upsurge in smartphone usage, emergence of health consumerism, increasing shift to outcomes-based medicine and business-to-consumer model, growing boom among millennial generation will fuel the healthcare gamification market.

Increasing use of social media creating high acceptance rates for health gamification pertaining to growing needs for social connectedness and rising indispensable technology use through mobile devices by patients, physicians and insurers to share, access and receive information will substantially influence the healthcare gamification industry . Healthcare gamification market growth may be hindered by lack of understanding towards gamification features and patient behavioral psychology, and trouble in long term user engagement.

Casual games dominated the industry owing to the increasing use of gaming in mental health and therapy in patients suffering from trauma and depression. Prevention segment will grow at a significant rate due to growing tendency of people to compete among each other, particularly in fitness resulting in development of numerous games. Furthermore, increasing use of gamified models in firms for walking competitions, giving employees wrist worn activity trackers will increase the enterprise based market growth over the forecast period.

U.S. healthcare gamification market was dominating the industry owing to growing encouragement in patients to track and record indications as they occur aiding personalized treatments and constant monitoring of patient's event. Moreover, shift towards preventive care to avoid high healthcare cost will propel the industry in the country.

Germany healthcare gamification market holds the largest regional revenue share due to growing positive influence on people's motivation to engage in action, considering that people have access to games which are common to everybody and reasonable to motivate.

Growing emphasis on chronic disease management and health management coupled with initiatives taken by Chinese government to embrace the role of technology in relieving the burden on healthcare system will fuel the China healthcare gamification market. Moreover, growing use of gamification towards HIV awareness in South Africa will fuel industry growth in the country.

Some of the notable industry players are Fitbit, Microsoft, Ayogo Health, Bunchball, Hubbub Health, EveryMove, JawBone, Nike, Mango Health, Akili Interactive labs and others. Industry players are focusing their efforts on strategies such as new product development, premeditated investments and technological advancement to increase the product portfolio and expand their market position.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Research methodology
    • 1.1.1. Initial data exploration
    • 1.1.2. Statistical model and forecast
    • 1.1.3. Industry insights and validation
    • 1.1.4. Market definition and forecast parameters
  • 1.2. Data sources
    • 1.2.1. Primary
    • 1.2.2. Secondary

Chapter 2. Executive Summary

  • 2.1. Healthcare gamification industry 360 degree synopsis, 2013 - 2024 (USD Billion)
    • 2.1.1. Business trends
    • 2.1.2. Game type trends
    • 2.1.3. Application trends
    • 2.1.4. End-use trends
    • 2.1.5. Regional trends

Chapter 3. Healthcare Gamification Industry Insights

  • 3.1. Industry segmentation
  • 3.2. Industry landscape, 2013 - 2024 (USD Billion)
  • 3.3. Industry impact forces
    • 3.3.1. Growth drivers
    • 3.3.1.1. Escalating prevalence of chronic diseases
    • 3.3.1.2. Emergence of health consumerism
    • 3.3.1.3. Upsurge of social media and smartphone usage
    • 3.3.1.4. Growing acceptance of gamified models throughout the healthcare
    • 3.3.1.5. Rising shift to business-to-consumer model and outcomes-based medicine
    • 3.3.1.6. Increasing boom amongst millennial generation
    • 3.3.1.7. Growing use of gamification towards HIV awareness in South Africa
    • 3.3.2. Industry pitfalls & challenges
    • 3.3.2.1. Dearth of understanding towards patient behavioral psychology and gamification features
    • 3.3.2.2. Difficulty in long term user engagement
    • 3.3.3. Growth potential analysis
    • 3.3.3.1. By game type
    • 3.3.3.2. By application
    • 3.3.3.3. By end-use
  • 3.4. Technology landscape
  • 3.5. Regulatory landscape
    • 3.5.1. U.S.
    • 3.5.2. Europe
  • 3.6. Porter's analysis
  • 3.7. Competitive landscape, 2016
    • 3.7.1. Strategy Dashboard
  • 3.8. PESTEL analysis

Chapter 4. Healthcare Gamification Market, By Game type

  • 4.1. Healthcare gamification market share by game type, 2016 & 2024 (USD Billion)
  • 4.2. Casual games
    • 4.2.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • 4.3. Serious games
    • 4.3.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • 4.4. Exercise games
    • 4.4.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

Chapter 5. Healthcare Gamification Market, By Application

  • 5.1. Healthcare gamification market share by application, 2016 & 2024 (USD Billion)
  • 5.2. Prevention
    • 5.2.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • 5.3. Therapeutic
    • 5.3.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • 5.4. Education
    • 5.4.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • 5.5. Others
    • 5.5.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

Chapter 6. Healthcare Gamification Market, By end-use

  • 6.1. Healthcare gamification market share by end-use, 2016 & 2024 (USD Billion)
  • 6.2. Enterprise based
    • 6.2.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • 6.3. Consumer based
    • 6.3.1. Market estimates and forecast, by region, 2013 - 2024 (USD Billion)

Chapter 7. Healthcare Gamification Market, By Region

  • 7.1. Healthcare gamification market share by region, 2016 & 2024 (USD Billion)
  • 7.2. North America
    • 7.2.1. Market estimates and forecast, by country, 2013 - 2024 (USD Billion)
    • 7.2.2. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.2.3. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.2.4. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.2.5. U.S.
    • 7.2.5.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.2.5.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.2.5.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.2.6. Canada
    • 7.2.6.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.2.6.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.2.6.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • 7.3. Europe
    • 7.3.1. Market estimates and forecast, by country, 2013 - 2024 (USD Billion)
    • 7.3.2. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.3.3. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.3.4. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.3.5. Germany
    • 7.3.5.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.3.5.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.3.5.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.3.6. UK
    • 7.3.6.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.3.6.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.3.6.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.3.7. France
    • 7.3.7.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.3.7.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.3.7.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.3.8. Italy
    • 7.3.8.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.3.8.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.3.8.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.3.9. Spain
    • 7.3.9.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.3.9.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.3.9.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • 7.4. Asia Pacific
    • 7.4.1. Market estimates and forecast, by country, 2013 - 2024 (USD Billion)
    • 7.4.2. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.4.3. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.4.4. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.4.5. China
    • 7.4.5.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.4.5.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.4.5.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.4.6. India
    • 7.4.6.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.4.6.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.4.6.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.4.7. Japan
    • 7.4.7.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.4.7.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.4.7.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.4.8. South Korea
    • 7.4.8.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.4.8.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.4.8.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.4.9. Australia
    • 7.4.9.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.4.9.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.4.9.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • 7.5. Latin America
    • 7.5.1. Market estimates and forecast, by country, 2013 - 2024 (USD Billion)
    • 7.5.2. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.5.3. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.5.4. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.5.5. Brazil
    • 7.5.5.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.5.5.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.5.5.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.5.6. Mexico
    • 7.5.6.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.5.6.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.5.6.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.5.7. Argentina
    • 7.5.7.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.5.7.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.5.7.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • 7.6. Middle East and Africa
    • 7.6.1. Market estimates and forecast, by country, 2013 - 2024 (USD Billion)
    • 7.6.2. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.6.3. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.6.4. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.6.5. South Africa
    • 7.6.5.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.6.5.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.6.5.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.6.6. Saudi Arabia
    • 7.6.6.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.6.6.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.6.6.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
    • 7.6.7. UAE
    • 7.6.7.1. Market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
    • 7.6.7.2. Market estimates and forecast, by application, 2013 - 2024 (USD Billion)
    • 7.6.7.3. Market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)

Chapter 8. Company Profiles

  • 8.1. Mango Health
    • 8.1.1. Business overview
    • 8.1.2. Financial data
    • 8.1.3. Product landscape
    • 8.1.4. Strategic outlook
    • 8.1.5. SWOT analysis
  • 8.2. Reflexion Health
    • 8.2.1. Business overview
    • 8.2.2. Financial data
    • 8.2.3. Product landscape
    • 8.2.4. Strategic outlook
    • 8.2.5. SWOT analysis
  • 8.3. Cohero Health
    • 8.3.1. Business overview
    • 8.3.2. Financial data
    • 8.3.3. Product landscape
    • 8.3.4. Strategic outlook
    • 8.3.5. SWOT analysis
  • 8.4. Respond Well
    • 8.4.1. Business overview
    • 8.4.2. Financial data
    • 8.4.3. Product landscape
    • 8.4.4. Strategic outlook
    • 8.4.5. SWOT analysis
  • 8.5. Pact
    • 8.5.1. Business overview
    • 8.5.2. Financial data
    • 8.5.3. Product landscape
    • 8.5.4. Strategic outlook
    • 8.5.5. SWOT analysis
  • 8.6. HubBub Health
    • 8.6.1. Business overview
    • 8.6.2. Financial data
    • 8.6.3. Product landscape
    • 8.6.4. Strategic outlook
    • 8.6.5. SWOT analysis
  • 8.7. Cog Cubed
    • 8.7.1. Business overview
    • 8.7.2. Financial data
    • 8.7.3. Product landscape
    • 8.7.4. Strategic outlook
    • 8.7.5. SWOT analysis
  • 8.8. Akili
    • 8.8.1. Business overview
    • 8.8.2. Financial data
    • 8.8.3. Product landscape
    • 8.8.4. Strategic outlook
    • 8.8.5. SWOT analysis
  • 8.9. Synandus
    • 8.9.1. Business overview
    • 8.9.2. Financial data
    • 8.9.3. Product landscape
    • 8.9.4. Strategic outlook
    • 8.9.5. SWOT analysis
  • 8.10. Ayogo Health
    • 8.10.1. Business overview
    • 8.10.2. Financial data
    • 8.10.3. Product landscape
    • 8.10.4. Strategic outlook
    • 8.10.5. SWOT analysis
  • 8.11. Bunchball
    • 8.11.1. Business overview
    • 8.11.2. Financial data
    • 8.11.3. Product landscape
    • 8.11.4. Strategic outlook
    • 8.11.5. SWOT analysis
  • 8.12. Fitbit
    • 8.12.1. Business overview
    • 8.12.2. Financial data
    • 8.12.3. Product landscape
    • 8.12.4. Strategic outlook
    • 8.12.5. SWOT analysis
  • 8.13. Microsoft Corporation
    • 8.13.1. Business overview
    • 8.13.2. Financial data
    • 8.13.3. Product landscape
    • 8.13.4. Strategic outlook
    • 8.13.5. SWOT analysis
  • 8.14. Nike, Inc.
    • 8.14.1. Business overview
    • 8.14.2. Financial data
    • 8.14.3. Product landscape
    • 8.14.4. Strategic outlook
    • 8.14.5. SWOT analysis
  • 8.15. EveryMove, Inc.
    • 8.15.1. Business overview
    • 8.15.2. Financial data
    • 8.15.3. Product landscape
    • 8.15.4. Strategic outlook
    • 8.15.5. SWOT analysis
  • 8.16. JawBone
    • 8.16.1. Business overview
    • 8.16.2. Financial data
    • 8.16.3. Product landscape
    • 8.16.4. Strategic outlook
    • 8.16.5. SWOT analysis
  • 8.17. Rally Health, Inc.
    • 8.17.1. Business overview
    • 8.17.2. Financial data
    • 8.17.3. Product landscape
    • 8.17.4. Strategic outlook
    • 8.17.5. SWOT analysis
  • 8.18. Strava, Inc.
    • 8.18.1. Business overview
    • 8.18.2. Financial data
    • 8.18.3. Product landscape
    • 8.18.4. Strategic outlook
    • 8.18.5. SWOT analysis
  • 8.19. SupperBetter, LLC
    • 8.19.1. Business overview
    • 8.19.2. Financial data
    • 8.19.3. Product landscape
    • 8.19.4. Strategic outlook
    • 8.19.5. SWOT analysis
  • 8.20. Under Armour, Inc.
    • 8.20.1. Business overview
    • 8.20.2. Financial data
    • 8.20.3. Product landscape
    • 8.20.4. Strategic outlook
    • 8.20.5. SWOT analysis
  • 8.21. Welltok, Inc.
    • 8.21.1. Business overview
    • 8.21.2. Financial data
    • 8.21.3. Product landscape
    • 8.21.4. Strategic outlook
    • 8.21.5. SWOT analysis
  • 8.22. Audace
    • 8.22.1. Business overview
    • 8.22.2. Financial data
    • 8.22.3. Product landscape
    • 8.22.4. Strategic outlook
    • 8.22.5. SWOT analysis
  • 8.23. Virtual Heroes
    • 8.23.1. Business overview
    • 8.23.2. Financial data
    • 8.23.3. Product landscape
    • 8.23.4. Strategic outlook
    • 8.23.5. SWOT analysis
  • 8.24. Barry Richards
    • 8.24.1. Business overview
    • 8.24.2. Financial data
    • 8.24.3. Product landscape
    • 8.24.4. Strategic outlook
    • 8.24.5. SWOT analysis
  • 8.25. Virtual Heroes
    • 8.25.1. Business overview
    • 8.25.2. Financial data
    • 8.25.3. Product landscape
    • 8.25.4. Strategic outlook
    • 8.25.5. SWOT analysis
  • 8.26. Lissa
    • 8.26.1. Business overview
    • 8.26.2. Financial data
    • 8.26.3. Product landscape
    • 8.26.4. Strategic outlook
    • 8.26.5. SWOT analysis
  • 8.27. MedSqr LLC
    • 8.27.1. Business overview
    • 8.27.2. Financial data
    • 8.27.3. Product landscape
    • 8.27.4. Strategic outlook
    • 8.27.5. SWOT analysis
  • 8.28. Hope Labs
    • 8.28.1. Business overview
    • 8.28.2. Financial data
    • 8.28.3. Product landscape
    • 8.28.4. Strategic outlook
    • 8.28.5. SWOT analysis
  • 8.29. Brain Resource
    • 8.29.1. Business overview
    • 8.29.2. Financial data
    • 8.29.3. Product landscape
    • 8.29.4. Strategic outlook
    • 8.29.5. SWOT analysis
  • 8.30. Cogstate
    • 8.30.1. Business overview
    • 8.30.2. Financial data
    • 8.30.3. Product landscape
    • 8.30.4. Strategic outlook
    • 8.30.5. SWOT analysis

Data Tables

  • TABLE 1 Healthcare gamification industry 360 degree synopsis, 2013 - 2024
  • TABLE 2 Global healthcare gamification market estimates and forecast, 2013 - 2024 (USD Billion)
  • TABLE 3 Global healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 4 Global healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 5 Global healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 6 Global healthcare gamification market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 7 Industry impact forces
  • TABLE 8 Casual games implant market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 9 Serious games market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 10 Exercise games market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 11 Prevention market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 12 Therapeutic market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 13 Education market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 14 Enterprise based market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 15 Consumer based market estimates and forecast, by region, 2013 - 2024 (USD Billion)
  • TABLE 16 North America healthcare gamification market estimates and forecast, by country, 2013 - 2024 (USD Billion)
  • TABLE 17 North America healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 18 North America healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 19 North America healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 20 U.S. Healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 21 U.S. Healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 22 U.S. healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 23 Canada healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 24 Canada healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 25 Canada healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 26 Europe healthcare gamification market estimates and forecast, by country 2013 - 2024 (USD Billion)
  • TABLE 27 Europe healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 28 Europe healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 29 Europe healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 30 Germany healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 31 Germany healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 32 Germany healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 33 UK healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 34 UK healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 35 UK healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 36 France healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 37 France healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 38 France healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 39 Italy healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 40 Italy healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 41 Italy healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 42 Spain healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 43 Spain healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 44 Spain healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 45 Asia Pacific healthcare gamification market estimates and forecast, by country, 2013 - 2024 (USD Billion)
  • TABLE 46 Asia Pacific healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 47 Asia Pacific healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 48 Asia Pacific healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 49 China healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 50 China healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 51 China healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 52 India healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 53 India healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 54 India healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 55 Japan healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 56 Japan healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 57 Japan healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 58 South Korea healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 59 South Korea healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 60 South Korea healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 61 Australia healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 62 Australia healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 63 Australia healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 64 Latin America healthcare gamification market estimates and forecast, by country, 2013 - 2024 (USD Billion)
  • TABLE 65 Latin America healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 66 Latin America healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 67 Latin America healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 68 Brazil healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 69 Brazil healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 70 Brazil healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 71 Mexico healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 72 Mexico healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 73 Mexico healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 74 Argentina healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 75 Argentina healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 76 Argentina healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 77 MEA healthcare gamification market estimates and forecast, by country 2013 - 2024 (USD Billion)
  • TABLE 78 MEA healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 79 MEA healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 80 MEA healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 81 South Africa healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 82 South Africa healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 83 South Africa healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 84 Saudi Arabia healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 85 Saudi Arabia healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 86 Saudi Arabia healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)
  • TABLE 87 UAE healthcare gamification market estimates and forecast, by game type, 2013 - 2024 (USD Billion)
  • TABLE 88 UAE healthcare gamification market estimates and forecast, by application, 2013 - 2024 (USD Billion)
  • TABLE 89 UAE healthcare gamification market estimates and forecast, by end-use, 2013 - 2024 (USD Billion)

Charts & Figures

  • FIG. 1 Industry segmentation
  • FIG. 2 Global healthcare gamification market, 2013 - 2024 (USD Billion)
  • FIG. 3 Growth potential analysis
  • FIG. 4 Porter's analysis
  • FIG. 5 Strategic dashboard
  • FIG. 6 PESTEL analysis
  • FIG. 7 Healthcare gamification market share, by game type, 2016 & 2024
  • FIG. 8 Healthcare gamification market share, by application, 2016 & 2024
  • FIG. 9 Healthcare gamification market share, by end-use, 2016 & 2024
  • FIG. 10 Healthcare gamification market share by region, 2016 & 2024
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