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市場調査レポート
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1396668

教育用パソコン(PC)の世界市場-2023年~2030年

Global Education Personal Computer (PC) Market - 2023-2030

出版日: | 発行: DataM Intelligence | ページ情報: 英文 183 Pages | 納期: 約2営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
教育用パソコン(PC)の世界市場-2023年~2030年
出版日: 2023年12月15日
発行: DataM Intelligence
ページ情報: 英文 183 Pages
納期: 約2営業日
ご注意事項 :
本レポートは最新情報反映のため適宜更新し、内容構成変更を行う場合があります。ご検討の際はお問い合わせください。
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  • 概要
  • 目次
概要

概要

教育用パソコンの世界市場は、2022年に126億米ドルに達し、2023-2030年の予測期間中にCAGR 16.6%で成長し、2030年には429億米ドルに達すると予測されています。

教育における技術統合の増加により、世界の教育用パソコン産業は急速に発展しました。COVID-19の流行は、遠隔教育のためのデジタルツールの使用を後押ししました。パソコンは、オンライン学習を促進するために、世界中の学校や教育機関で求められるようになっています。

例えば、2020年9月、最新のSurfaceデバイスにより、マイクロソフトはUAEの企業、教育機関、主要政府機関にさらなる成果をもたらす力を与えます。同社と同国の重要なビジネス、教育、政府部門との協力関係は、Surface Go 2 for Business and Education、Surface Book 3 for Business、Surface Dock 2、Surface USB-Cの国内発売と時を同じくしています。したがって、中東・アフリカは製品市場にとって有利な成長を示しています。

力学

キャンペーンと投資の増加

多くの学校や地区が、生徒一人一人にパソコンを配布する1:1デバイス・プログラムの導入に取り組んでいます。教育用パソコンが学習プロセスにおいて重要性を増すにつれ、その需要は高まっています。

例えば、2022年3月、デル・テクノロジーズは、教育におけるパソコンの関連性をさらに強調し、学習への入り口を再構築し、急速に変化するデジタル環境における教育を再定義するために、「Yeh Hai Padhai 2.0」の導入を発表しました。PCの使用率がわずか11%しかないインドのような国で、このキャンペーンは、特に学校や教育機関が大規模にハイブリッド学習を導入する中で、学習の未来を実現するものとしてのPCの関連性を強調する魅力的な取り組みです。

政府や教育機関は、学校や大学、特に恵まれない地域や低所得層のコミュニティにおいて、パソコンの購入に補助金を出しています。教育機関が生徒のためにデバイスを購入することで、こうした投資が市場の成長を刺激します。

拡大するデジタル変革

教育機関がデジタルトランスフォーメーションを取り入れるにつれ、パソコンなどのデジタル学習ツールの需要が高まる。生徒や教育者は、オンライン学習プラットフォーム、インタラクティブ・ソフトウェア、デジタル教科書への移行に伴い、信頼性の高いパソコンを必要とするようになります。

教育エコシステム全体が急速にオンライン学習に移行し、この分野を破壊し、長期的な変化をもたらしました。流行から抜け出し、学校教育が徐々にオフラインへと移行する中、デジタルとオンラインの学習モードは引き続き繁栄しており、教育や学習のハイブリッド・モデルは今後もここにとどまり、進化し、繁栄していくものと思われます。

モバイルをはじめとするノートパソコンやインターネット接続の利用が増加する中、インドは教育分野でも積極的にテクノロジーを取り入れています。5Gのイントロダクションやインターネットの普及と接続の増加により、インドは、特にメトロ以外の教育セクターにおいて、テクノロジーの可能性を活用する理想的な立場にあります。

オンライン学習用コンピューターへのアクセス制限

米国国勢調査局は、他の5つの統計機関と共同で、2020年4月下旬のCOVID-19パンデミックの影響を分析するための迅速対応調査を開発しました。Household Pulse Surveyは、オンライン学習のためのインターネットやコンピュータへのアクセスなど、幅広い世帯の問題を評価するものです。

9月の調査では、子どものいる5,200万世帯のうち74%が教育目的でコンピュータに常時アクセスしており、16%はほとんどの時間アクセスしていました。さらに8%にあたる440万世帯が、たまにしか、めったに、あるいはまったくパソコンにアクセスできないです。常時コンピュータを使用している家庭の60%は、子供の学校や学区からガジェットを受け取っています。

コンテンツとソフトウェアのライセンシング費用

教育用ソフトウェアやデジタルコンテンツのライセンシングには費用がかかります。この価格負担は教育機関の財政を圧迫し、特に経営資源が限られている教育機関では、学生や教職員用のパソコンに投資することが難しくなります。ソフトウェアのライセンス価格が高いことは、デジタル教育への移行を妨げる要因になりかねないです。継続的にライセンス費用がかかるため、特定の教育機関では、デジタルリソースの全面的な導入がためらわれる可能性があります。

特に小規模校や資金力の乏しい学校では、ライセンス料が高いため、プレミアムな教育コンテンツやソフトウェアへのアクセスが制限される可能性があります。学生が利用できるデジタル教材の質にばらつきが生じる可能性があります。ライセンシングにかかる費用は、教育資源への平等なアクセスを提供する努力を妨げる可能性があります。学校が適切なソフトウェア・ライセンスの費用を負担できない場合、特定の生徒が教育の機会を逃してしまう可能性があります。

目次

第1章 調査手法と調査範囲

第2章 定義と概要

第3章 エグゼクティブサマリー

第4章 市場力学

  • 影響要因
    • 促進要因
      • キャンペーンと投資の増加
      • デジタル変革の進展
    • 抑制要因
      • オンライン学習用コンピューターへのアクセス制限
      • コンテンツとソフトウェアのライセンシングコスト
    • 機会
    • 影響分析

第5章 産業分析

  • ポーターのファイブフォース分析
  • サプライチェーン分析
  • 価格分析
  • 規制分析
  • ロシア・ウクライナ戦争の影響分析
  • DMIの見解

第6章 COVID-19分析

第7章 製品別

  • デスクトップ
  • ノートパソコン
  • タブレット

第8章 OS別

  • Windows
  • Mac OS
  • Chrome OS

第9章 エンドユーザー別

  • 初等教育
  • 中等教育
  • 高等教育
  • その他

第10章 地域別

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • 英国
    • フランス
    • イタリア
    • ロシア
    • その他欧州
  • 南米
    • ブラジル
    • アルゼンチン
    • その他南米
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • オーストラリア
    • その他アジア太平洋地域
  • 中東・アフリカ

第11章 競合情勢

  • 競合シナリオ
  • 市況/シェア分析
  • M&A分析

第12章 企業プロファイル

  • IBM
    • 会社概要
    • 製品ポートフォリオと説明
    • 財務概要
    • 主な発展
  • Smart Technologies
  • AT&T Technologies Inc
  • Blackboard Inc.
  • Dell
  • Apple Inc.
  • Microsoft
  • HP Development Company
  • Lenovo
  • Panasonic India

第13章 付録

目次
Product Code: ICT7558

Overview

Global Education Personal Computer Market reached US$ 12.6 billion in 2022 and is expected to reach US$ 42.9 billion by 2030, growing with a CAGR of 16.6% during the forecast period 2023-2030.

Owing to the increasing integration of technology in education, the global education personal computer industry evolved rapidly. The COVID-19 epidemic has boosted the use of digital tools for distance education. Personal computers were sought after by schools and institutions all globally to facilitate online learning.

For instance, in September 2020, with the latest Surface devices, Microsoft empowers UAE enterprises, educational institutions and key government entities to achieve more. The company's collaboration with the country's critical business, education and government sectors coincides with the national launch of Surface Go 2 for Business and Education, Surface Book 3 for Business, Surface Dock 2 and Surface USB-C. Therefore, the Middle East and Africa presents the lucrative growth for the product market.

Dynamics

Increasing Campaigns and Investments

Many schools and districts initiate efforts to introduce 1:1 device program, in which each student receives a personal computer. As educational personal computers become more important in the learning process, the demand for them rises.

For instance, in March 2022, Dell Technologies announced the introduction of 'Yeh Hai Padhai 2.0' to further emphasize the relevance of PC in education, reimagining the doorway to learning and redefining education in a fast-changing digital environment. In a country like India, where PC use is only 11%, this campaign is an engaging effort to highlight the relevance of PC as an enabler for the future of learning, particularly as schools and institutions implement hybrid learning on a large scale.

Governments and educational institutions subsidize the acquisition of personal computers in schools and colleges, particularly in underprivileged or low-income communities. As educational institutions purchase devices for their students, these investments stimulate market growth.

Growing Digital Transformation

As educational institutions embrace digital transformation, the demand for digital learning tools, such as personal computers, grows. Students and educators will need reliable personal computers as they transition to online learning platforms, interactive software and digital textbooks.

The entire education ecosystem quickly shifted to online learning, disrupting the sector and bringing about long-term change. As we emerge from the epidemic and schooling gradually transitions to an offline mode, digital and online learning modes continue to thrive and we believe that the hybrid model of education and learning will be here to stay, evolve and thrive in the future years.

With the increased use of mobile and other laptop and internet connectivity, India has actively embraced technology in the education sector. With the introduction of 5G and ever-increasing internet penetration and connection, India is ideally positioned to use the potential of technology in the education sector, particularly in non-metros.

Limited Access of Computers for Online Learning

The U.S. Census Bureau, in collaboration with five other statistical organizations, developed a rapid response survey to analyze the impact of the COVID-19 pandemic in late April 2020. The Household Pulse Survey assesses a wide range of household issues, including internet and computer access for online learning.

In September, 74% of the 52 million households with children had constant access to a computer for educational purposes and 16% had access most of the time. A further 8% or 4.4 million homes, had access to a computer only occasionally, seldom or never. 60% of households with an always-on computer received gadgets from the child's school or school district.

Content and Software Licensing Costs

Licensing educational software and digital content can be expensive. The price burden can place a strain on educational institutions' finances, particularly those with limited resources, making it difficult to invest in personal computers for students and faculty. High software license prices might be an impediment to the shift to digital education. Because of continuous licensing costs, certain educational institutions may be hesitant to fully adopt digital resources.

Access to premium educational content and software may be limited due to high licensing charges, particularly for smaller or less well-funded schools. It can lead to inconsistencies in the quality of digital resources made available to students. The expense of licensing may impede efforts to give equal access to educational resources. If their schools cannot pay for the appropriate software licenses, certain students may miss out on educational opportunities.

Segment Analysis

The global education personal computer market is segmented based on product, operating system, end-user and region.

Laptop Segment Dominance Subject to the Specific Goals and Aims of Institutions

The selection of a laptop product segment is frequently influenced by the particular goals and aims of educational institutions. As a result, as they serve the unique needs of students and educators at various levels of education, numerous laptop categories and features fuel growth in the education personal computer market. Therefore, the laptop segment dominates the global market with highest market shares.

For instance, in January 2023, ITI Ltd.'s Palakkad factory has received two laptop orders from Kerala Infrastructure and Technology for Education (KITE) for the supply of 6,600 and 1,883 units, respectively, costing Rs 22 crore and Rs 3 crore. Under the 'Make in India' effort, ITI launched SmaasH-trademarked micro PCs, desktop PCs, laptop computers and video conferencing cameras, which are now available for purchase in market standard configurations.

Geographical Penetration

The Role of North American Educational and Research Institutions in Driving Innovation and Market Dominance

The institutions frequently conduct cutting-edge technological and pedagogical research. Its R&D activities help to shape the landscape of education technology by developing intriguing instructional software, digital learning platforms and hardware specifically designed for educational applications.

Educational institutions are used to test new technologies. It tests and evaluate the effectiveness of various types of personal computers, software and learning management systems in real-world educational settings. Feedback from these institutions provides the design and development of educational computers, ensuring that they fulfill the needs of the educational sector. Hence, the North America is dominating the global market with largest shares.

COVID-19 Impact Analysis

The epidemic prompted the use of hybrid learning approaches that combined in-person and online education. Personal computers have become essential tools for students and instructors participating in these hybrid learning environments. Educational institutions made significant investments in technology infrastructure to accommodate remote learning. The includes the purchase of personal computers, the enhancement of network capabilities and the implementation of digital learning platforms.

The COVID-19 pandemic not only increased demand for personal computers in education, but it also expedited the sector's digital transition. It emphasized the need of providing all students with access to technology as well as the need for solid technology infrastructure in educational institutions. The trends are projected to continue affecting the education personal computer industry in the coming years.

Russia-Ukraine War Impact Analysis

Due to supply chain disruptions, the conflict has contributed to increasing manufacturing costs. Manufacturers are forced to seek other suppliers at greater prices or are impacted by critical component delays. As a result, greater production costs may result in higher pricing for education PCs, affecting affordability for educational institutions and students.

Geopolitical tensions and supply chain disruptions have produced an uncertain environment in the global market. Future supply, costs and technical improvements are all unidentified for PC manufacturers, educational institutions and consumers. The uncertainty may cause cautious decision-making and reluctance to invest in new education PC technologies.

The geopolitical tensions caused by the Russia-Ukraine war may have an impact on trade regulations and agreements, resulting in trade restrictions or disruptions in the flow of education PCs and related technologies. It could have an even greater influence on the global distribution and availability of educational PCs.

By Product

  • Desktops
  • Laptops
  • Tablets

By Operating System

  • Windows
  • macOS
  • Chrome OS

By End-User

  • Primary Education
  • Secondary Education
  • Higher Education
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Russia
    • Rest of Europe
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • Middle East and Africa

Key Developments

  • On October 30, 2023, Apple revealed the M3, M3 Pro and M3 Max CPUs, which feature game-changing technologies that deliver drastically enhanced performance and unlock new Mac possibilities.
  • In October 2022, Acer, the global leader in PC manufacturing, announced the Swift Edge, the world's lightest 16-inch OLED laptop. The 16-inch OLED laptop powered by AMD weights 1.17 kg. Acer's latest model includes multiple connectivity choices and supports Microsoft Pluto.
  • In September 2020, with the latest Surface devices, Microsoft empowers UAE enterprises, educational institutions and key government entities to achieve more. The company's collaboration with the country's critical business, education and government sectors coincides with the national launch of Surface Go 2 for Business and Education, Surface Book 3 for Business, Surface Dock 2 and Surface USB-C.

Competitive Landscape

The major global players in the market include: IBM, Smart Technologies, AT&T Technologies Inc, Blackboard Inc., Dell, Apple Inc., Microsoft, HP Development Company, Lenovo and Panasonic India.

Why Purchase the Report?

  • To visualize the global education personal computer market segmentation based on product, operating system, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of education personal computer market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as excel consisting of key products of all the major players.

The global education personal computer market report would provide approximately 61 tables, 56 figures and 183 Pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Product
  • 3.2. Snippet by Operating System
  • 3.3. Snippet by End-User
  • 3.4. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. Increasing Campaigns and Investments
      • 4.1.1.2. Growing Digital Transformation
    • 4.1.2. Restraints
      • 4.1.2.1. Limited Access of Computers For Online Learning
      • 4.1.2.2. Content and Software Licensing Costs
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis
  • 5.5. Russia-Ukraine War Impact Analysis
  • 5.6. DMI Opinion

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Product

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 7.1.2. Market Attractiveness Index, By Product
  • 7.2. Desktops*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Laptops
  • 7.4. Tablets

8. By Operating System

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 8.1.2. Market Attractiveness Index, By Operating System
  • 8.2. Windows*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. macOS
  • 8.4. Chrome OS

9. By End-User

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 9.1.2. Market Attractiveness Index, By End-User
  • 9.2. Primary Education*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. Secondary Education
  • 9.4. Higher Education
  • 9.5. Others

10. By Region

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 10.1.2. Market Attractiveness Index, By Region
  • 10.2. North America
    • 10.2.1. Introduction
    • 10.2.2. Key Region-Specific Dynamics
    • 10.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.2.6.1. U.S.
      • 10.2.6.2. Canada
      • 10.2.6.3. Mexico
  • 10.3. Europe
    • 10.3.1. Introduction
    • 10.3.2. Key Region-Specific Dynamics
    • 10.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.3.6.1. Germany
      • 10.3.6.2. UK
      • 10.3.6.3. France
      • 10.3.6.4. Italy
      • 10.3.6.5. Russia
      • 10.3.6.6. Rest of Europe
  • 10.4. South America
    • 10.4.1. Introduction
    • 10.4.2. Key Region-Specific Dynamics
    • 10.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.4.6.1. Brazil
      • 10.4.6.2. Argentina
      • 10.4.6.3. Rest of South America
  • 10.5. Asia-Pacific
    • 10.5.1. Introduction
    • 10.5.2. Key Region-Specific Dynamics
    • 10.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.5.6.1. China
      • 10.5.6.2. India
      • 10.5.6.3. Japan
      • 10.5.6.4. Australia
      • 10.5.6.5. Rest of Asia-Pacific
  • 10.6. Middle East and Africa
    • 10.6.1. Introduction
    • 10.6.2. Key Region-Specific Dynamics
    • 10.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User

11. Competitive Landscape

  • 11.1. Competitive Scenario
  • 11.2. Market Positioning/Share Analysis
  • 11.3. Mergers and Acquisitions Analysis

12. Company Profiles

  • 12.1. IBM*
    • 12.1.1. Company Overview
    • 12.1.2. Product Portfolio and Description
    • 12.1.3. Financial Overview
    • 12.1.4. Key Developments
  • 12.2. Smart Technologies
  • 12.3. AT&T Technologies Inc
  • 12.4. Blackboard Inc.
  • 12.5. Dell
  • 12.6. Apple Inc.
  • 12.7. Microsoft
  • 12.8. HP Development Company
  • 12.9. Lenovo
  • 12.10. Panasonic India

LIST NOT EXHAUSTIVE

13. Appendix

  • 13.1. About Us and Services
  • 13.2. Contact Us