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市場調査レポート
商品コード
1610709
教育テクノロジーの市場規模、シェア、成長分析、部門別、エンドユーザー別、タイプ別、配置別、地域別 - 産業予測、2024~2031年Education Technology Market Size, Share, Growth Analysis, By Sector(Preschool, K-12, Higher Education, Others), By End User, By Type, By Deployment, By Region - Industry Forecast 2024-2031 |
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教育テクノロジーの市場規模、シェア、成長分析、部門別、エンドユーザー別、タイプ別、配置別、地域別 - 産業予測、2024~2031年 |
出版日: 2024年12月07日
発行: SkyQuest
ページ情報: 英文 157 Pages
納期: 3~5営業日
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教育テクノロジーの世界市場規模は2022年に1,086億3,000万米ドルと評価され、2023年の1,234億米ドルから2031年には3,888億1,000万米ドルに成長し、予測期間(2024~2031年)のCAGRは13.6%で推移する見通しです。
教育テクノロジー(EdTech)分野は、革新的なハードウェアとソフトウェアを統合してバーチャル教育を強化し、学生の成果を高めることで、学習環境を急速に変化させています。この変化は、世界なアクセシビリティと多言語オプションを備えた、費用対効果の高いデジタル代替手段を提供する電子書籍を学習者がますます受け入れていることからも明らかです。身体に障害のある生徒には、音声版の教育コンテンツが、語彙力や読解力の向上をさらにサポートします。IoT、AI、AR/VRのような最先端技術の進歩が進むにつれ、EdTechソリューションも進化し、生徒が抽象的な概念に夢中になるようなインタラクティブな体験を提供することが期待されます。注目すべきは、Huaweiが2021年にスマート・ラーニング・スクリーンを発表したことに代表されるように、インタラクティブ・ホワイトボードやタッチスクリーン・ディスプレイといった先進的なツールを通じて、教育リソースと機会を強化し、エンゲージメントを高めるというニーズに市場が応えていることです。
Global Education Technology Market size was valued at USD 108.63 billion in 2022 and is poised to grow from USD 123.4 billion in 2023 to USD 388.81 billion by 2031, growing at a CAGR of 13.6% in the forecast period (2024-2031).
The Education Technology (EdTech) sector is rapidly transforming the learning landscape by integrating innovative hardware and software to enhance virtual education and elevate student outcomes. This shift is evident as learners increasingly embrace eBooks, which offer cost-effective digital alternatives with global accessibility and multilingual options. For students with physical disabilities, audio versions of educational content offer additional support to improve vocabulary and reading skills. As advancements in cutting-edge technologies like IoT, AI, and AR/VR continue, EdTech solutions are expected to evolve, delivering interactive experiences that engage students with abstract concepts. Notably, the market is responding to the need for heightened engagement through advanced tools such as interactive whiteboards and touchscreen displays, exemplified by Huawei's launch of a smart learning screen in 2021, enhancing educational resources and opportunities.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Education Technology market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Education Technology Market Segmental Analysis
Global Education Technology Market is segmented by Sector, by Type, by Deployment, by End User and by Region. Based on Sector, the market is segmented into Preschool, K-12, Higher Education, Others. Based on Type, the market is segmented into Hardware, Software (Classroom Management System, Document Management System, Learning and Gamification, Learning Management System, Student Collaboration System, Student Information and Administration System, Student Response System, Talent Management System, Test Preparation), Content. Based on Deployment, the market is segmented into On-premises, Cloud. Based on End User, the market is segmented into Consumer, Enterprise. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.
Driver of the Global Education Technology Market
The Global Education Technology market has experienced notable growth, primarily driven by the shift to distance learning prompted by the COVID-19 pandemic. With educational institutions closing their doors, digital learning platforms surged in popularity as a means of adhering to social distancing guidelines. Although many schools have reopened, the momentum for remote education persists, fostering an increased demand for online learning solutions that range from interactive courses to skill-based training modules. This transformation has been further propelled by the widespread adoption of mobile technology and rising education budgets, especially in regions like Europe and the United States. Emerging markets are also anticipated to contribute significantly to the growth, as mobile devices become essential tools for acquiring knowledge. Overall, the Education Technology market is poised for rapid expansion in the coming years.
Restraints in the Global Education Technology Market
The Global Education Technology market faces notable restraints due to the high costs associated with smart classroom infrastructure. Setting up such environments necessitates various devices, including computers, projectors, tablets, and advanced software, all of which can be quite expensive. Additionally, as technology evolves, the requirements for both hardware and software are continuously changing, compelling educational institutions to potentially hire tech professionals to manage these updates. This added financial burden may deter institutions from adopting smart classroom solutions, ultimately impacting the growth and development of the Ed-Tech sector. Consequently, these factors present significant barriers to widespread implementation and innovation within the market.
Market Trends of the Global Education Technology Market
The Global Education Technology market is witnessing a significant transformation driven by the integration of Virtual Reality (VR) and Augmented Reality (AR) into learning environments. These technologies are revolutionizing traditional classroom experiences, making learning more interactive and engaging. AR enriches real-world interactions through immersive images and data accessed via smartphones and smart glasses, while VR provides an all-encompassing 3D experience, transporting learners into lifelike environments with realistic sounds and visuals. This shift towards experiential learning is attracting substantial investments and interest, positioning AR and VR as pivotal tools in modern education, thus driving growth and innovation in the education technology sector worldwide.