Global visual effects (VFX) software market is projected to register a CAGR of 13.3% in the forecast period from 2023 to 2030. The new market report contains data for the historic year 2021, the base year of calculation is 2022, and the forecast period is 2023 to 2030.
Market Segmentation:
Global Visual Effects (VFX) Software Market, By Offering (Software and Services), Operating System (Windows, Linux, Mac OS, and Others), Deployment Mode (Cloud and On-Premise), Organization Size (Independent Filmmaker, Small Scale Studios (Boutique Studios), Medium Scale Studios, and Large Scale Studios), Effects (Bullet Time, Digital Compositing, Stop Motion Animation, Matte Painting, and Prosthetic), Application (Feature Film, Advertising, Episodic, Gaming, Music Video, Short Film, Web Series, and Others), Region (North America, South America, Asia-Pacific, Europe, and Middle East and Africa) Industry Trends and Forecast to 2030.
Overview of Global Visual Effects (VFX) Software Market Dynamics:
Driver:
Growth in demand for high quality contents by consumers
Restraint:
High cost associated with the VFX software
Opportunity:
Adoption of VFX software in the education sector for teaching purposes
Market Players
Some of the major players operating in the global visual effects (VFX) software market are:
Sitni Sati
Maxon Computer GMBH
Artlist UK Limited
BORIS FX, INC.
DISNEY / PIXAR
Avid Technology, Inc
E-on Software
Apple Inc.
Isotropix SAS.
Laubwerk GmbH
PLANETSIDE SOFTWARE LLC -
Greyscalegorilla, Inc
iToo Software
TOOLCHEFS LIMITED
MotionVFX
Pixel Farm, Inc.
Next Limit
MAGIX Software GmbH.
Rodypolis
Science-D-Visions
SideFX
Blackmagic Design Pty. Ltd.
Chaos Software EOOD
Foundry
Adobe
Blender
Autodesk
The Qt Company
Ziva (A part of unity technologies)
TABLE OF CONTENTS
1 INTRODUCTION 61
- 1.1 OBJECTIVES OF THE STUDY 61
- 1.2 MARKET DEFINITION 61
- 1.3 OVERVIEW OF THE GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET 61
- 1.4 CURRENCY AND PRICING 63
- 1.5 LIMITATIONS 63
- 1.6 MARKETS COVERED 64
2 MARKET SEGMENTATION 70
- 2.1 MARKETS COVERED 70
- 2.2 GEOGRAPHICAL SCOPE 71
- 2.3 YEARS CONSIDERED FOR THE STUDY 72
- 2.4 DBMR TRIPOD DATA VALIDATION MODEL 73
- 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 76
- 2.6 DBMR MARKET POSITION GRID 77
- 2.7 VENDOR SHARE ANALYSIS 78
- 2.8 MULTIVARIATE MODELING 79
- 2.9 OFFERING TIMELINE CURVE 80
- 2.10 MARKET END-USE COVERAGE GRID 81
- 2.11 SECONDARY SOURCES 82
- 2.12 ASSUMPTIONS 82
3 EXECUTIVE SUMMARY 83
4 PREMIUM INSIGHTS 86
- 4.1 VALUE CHAIN ANALYSIS 89
- 4.2 TRENDS BY ORGANIZATION SIZE 91
- 4.2.1 INDEPENDENT FILMMAKER: 91
- 4.2.2 SMALL SCALE STUDIOS: 91
- 4.2.3 MEDIUM SCALE STUDIOS: 91
- 4.2.4 LARGE SCALE STUDIOS 92
- 4.3 CASE STUDIES 93
- 4.3.1 TRACK VFX 93
- 4.3.2 GOLDTOOTH 94
- 4.3.3 ZEKE THE LION 94
- 4.4 TECHNOLOGICAL TRENDS 95
- 4.5 PATENT ANALYSIS 97
- 4.5.1 PATENT NUMBER: US6061462A 97
- 4.5.2 PATENT NUMBER: US5193056 97
- 4.5.3 PATENT NUMBER: US5579430A 97
- 4.5.4 PATENT NUMBER: US7013284B2 97
- 4.6 PORTERS FIVE FORCES ANALYSIS 98
- 4.7 REGULATORY STANDARDS 99
- 4.8 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE 100
- 4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS 100
- 4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER 101
- 4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO 102
- 4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 103
- 4.9 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE 104
- 4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS 104
- 4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER 105
- 4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS 106
- 4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 107
5 MARKET OVERVIEW 108
- 5.1 DRIVERS 110
- 5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS 110
- 5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR 111
- 5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS 111
- 5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY 112
- 5.2 RESTRAINTS 113
- 5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE 113
- 5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE 113
- 5.3 OPPORTUNITIES 114
- 5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES 114
- 5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES 115
- 5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR) 116
- 5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS 116
- 5.4 CHALLENGES 117
- 5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE 117
- 5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY 118
6 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING 119
- 6.1 OVERVIEW 120
- 6.2 SOFTWARE 121
- 6.3 SERVICES 122
- 6.3.1 PROFESSIONAL SERVICES 123
- 6.3.1.1 CONSULTING 123
- 6.3.1.2 SUPPORT & MAINTENANCE 123
- 6.3.1.3 IMPLEMENTATION & INTEGRATION 123
- 6.3.2 MANAGED SERVICES 123
7 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL 124
- 7.1 OVERVIEW 125
- 7.2 ON-PREMISE 126
- 7.3 CLOUD 127
8 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM 128
- 8.1 OVERVIEW 129
- 8.2 LINUX 130
- 8.3 WINDOWS 131
- 8.4 MAC OS 131
- 8.5 OTHERS 132
9 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT 133
- 9.1 OVERVIEW 134
- 9.2 DIGITAL COMPOSITING 135
- 9.3 STOP MOTION ANIMATION 136
- 9.4 MATTE PAINTING 136
- 9.5 PROSTHETIC MAKEUP 137
- 9.6 BULLET TIME 138
10 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE 139
- 10.1 OVERVIEW 140
- 10.2 MEDIUM SCALE STUDIOS 141
- 10.2.1 FEATURE FILM 142
- 10.2.2 ADVERTISING 142
- 10.2.3 EPISODIC 143
- 10.2.4 GAMING 143
- 10.2.5 MUSIC VIDEO 143
- 10.2.6 WEB SERIES 143
- 10.2.7 SHORT FILM 143
- 10.2.8 OTHERS 143
- 10.3 INDEPENDENT FILMMAKER 143
- 10.3.1 FEATURE FILM 144
- 10.3.2 ADVERTISING 144
- 10.3.3 EPISODIC 145
- 10.3.4 GAMING 145
- 10.3.5 MUSIC VIDEO 145
- 10.3.6 WEB SERIES 145
- 10.3.7 SHORT FILM 145
- 10.3.8 OTHERS 145
- 10.4 LARGE SCALE STUDIOS 145
- 10.4.1 FEATURE FILM 146
- 10.4.2 ADVERTISING 146
- 10.4.3 EPISODIC 147
- 10.4.4 GAMING 147
- 10.4.5 MUSIC VIDEO 147
- 10.4.6 WEB SERIES 147
- 10.4.7 SHORT FILM 147
- 10.4.8 OTHERS 147
- 10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 147
- 10.5.1 FEATURE FILM 148
- 10.5.2 ADVERTISING 148
- 10.5.3 EPISODIC 149
- 10.5.4 GAMING 149
- 10.5.5 MUSIC VIDEO 149
- 10.5.6 WEB SERIES 149
- 10.5.7 SHORT FILM 149
- 10.5.8 OTHERS 149
11 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION 150
- 11.1 OVERVIEW 151
- 11.2 FEATURE FILM 152
- 11.2.1 SOLUTIONS 153
- 11.2.2 SERVICES 153
- 11.3 ADVERTISING 153
- 11.3.1 SOLUTIONS 154
- 11.3.2 SERVICES 154
- 11.4 EPISODIC 154
- 11.4.1 SOLUTIONS 155
- 11.4.2 SERVICES 155
- 11.5 GAMING 156
- 11.5.1 SOLUTIONS 156
- 11.5.2 SERVICES 157
- 11.6 MUSIC VIDEO 157
- 11.6.1 SOLUTIONS 158
- 11.6.2 SERVICES 158
- 11.7 SHORT FILM 158
- 11.7.1 SOLUTIONS 159
- 11.7.2 SERVICES 159
- 11.8 WEB SERIES 159
- 11.8.1 SOLUTIONS 160
- 11.8.2 SERVICES 160
- 11.9 OTHERS 161
12 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY 162
- 12.1 OVERVIEW 163
- 12.2 NORTH AMERICA 169
- 12.2.1 U.S. 180
- 12.2.2 CANADA 187
- 12.2.3 MEXICO 194
- 12.3 ASIA-PACIFIC 201
- 12.3.1 CHINA 213
- 12.3.2 JAPAN 220
- 12.3.3 SOUTH KOREA 227
- 12.3.4 INDIA 234
- 12.3.5 AUSTRALIA 241
- 12.3.6 SINGAPORE 249
- 12.3.7 NEW ZEALAND 256
- 12.3.8 MALAYSIA 263
- 12.3.9 THAILAND 270
- 12.3.10 TAIWAN 277
- 12.3.11 INDONESIA 284
- 12.3.12 VIETNAM 291
- 12.3.13 PHILIPPINES 298
- 12.3.14 REST OF ASIA-PACIFIC 305
- 12.4 EUROPE 306
- 12.4.1 GERMANY 317
- 12.4.2 U.K. 324
- 12.4.3 FRANCE 331
- 12.4.4 ITALY 338
- 12.4.5 SPAIN 345
- 12.4.6 TURKEY 352
- 12.4.7 RUSSIA 359
- 12.4.8 NETHERLANDS 366
- 12.4.9 BELGIUM 373
- 12.4.10 SWITZERLAND 380
- 12.4.11 POLAND 387
- 12.4.12 SWEDEN 394
- 12.4.13 DENMARK 401
- 12.4.14 NORWAY 408
- 12.4.15 FINLAND 415
- 12.4.16 REST OF EUROPE 422
- 12.5 MIDDLE EAST AND AFRICA 423
- 12.5.1 U.A.E. 433
- 12.5.2 SOUTH AFRICA 439
- 12.5.3 SAUDI ARABIA 445
- 12.5.4 EGYPT 451
- 12.5.5 ISRAEL 457
- 12.5.6 OMAN 463
- 12.5.7 KUWAIT 469
- 12.5.8 QATAR 476
- 12.5.9 BAHRAIN 483
- 12.5.10 REST OF MIDDLE EAST AND AFRICA 490
- 12.6 SOUTH AMERICA 491
- 12.6.1 BRAZIL 501
- 12.6.2 ARGENTINA 507
- 12.6.3 REST OF SOUTH AMERICA 513
13 GLOBAL VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE 514
- 13.1 COMPANY SHARE ANALYSIS: GLOBAL 514
- 13.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 515
- 13.3 COMPANY SHARE ANALYSIS: EUROPE 516
- 13.4 COMPANY SHARE ANALYSIS:ASIA-PACIFIC 517
14 SWOT ANALYSIS 518
15 COMPANY PROFILE 519
- 15.1 APPLE INC. 519
- 15.1.1 COMPANY SNAPSHOT 519
- 15.1.2 REVENUE ANALYSIS 519
- 15.1.3 COMPANY SHARE ANALYSIS 520
- 15.1.4 SOLUTION PORTFOLIO 520
- 15.1.5 RECENT DEVELOPMENTS 520
- 15.2 ADOBE 521
- 15.2.1 COMPANY SNAPSHOT 521
- 15.2.2 REVENUE ANALYSIS 521
- 15.2.3 COMPANY SHARE ANALYSIS 522
- 15.2.4 PRODUCT PORTFOLIO 522
- 15.2.5 RECENT DEVELOPMENT 522
- 15.3 AUTODESK INC. 523
- 15.3.1 COMPANY SNAPSHOT 523
- 15.3.2 REVENUE ANALYSIS 523
- 15.3.3 COMPANY SHARE ANALYSIS 524
- 15.3.4 PRODUCT PORTFOLIO 524
- 15.3.5 RECENT DEVELOPMENT 524
- 15.4 CHAOS SOFTWARE EOOD 525
- 15.4.1 COMPANY SNAPSHOT 525
- 15.4.2 COMPANY SHARE ANALYSIS 525
- 15.4.3 PRODUCT PORTFOLIO 526
- 15.4.4 RECENT DEVELOPMENTS 526
- 15.5 THE QT COMPANY 527
- 15.5.1 COMPANY SNAPSHOT 527
- 15.5.2 REVENUE ANALYSIS 527
- 15.5.3 COMPANY SHARE ANALYSIS 528
- 15.5.4 PRODUCTS PORTFOLIO 528
- 15.5.5 RECENT DEVELOPMENTS 528
- 15.6 ARTLIST UK LIMITED 529
- 15.6.1 COMPANY SNAPSHOT 529
- 15.6.2 SOLUTION PORTFOLIO 529
- 15.6.3 RECENT DEVELOPMENTS 529
- 15.7 AVID TECHNOLOGY INC 530
- 15.7.1 COMPANY SNAPSHOT 530
- 15.7.2 REVENUE ANALYSIS 530
- 15.7.3 SOLUTION PORTFOLIO 531
- 15.7.4 RECENT DEVELOPMENT 531