表紙:ゲーム用仮想現実 (VR) の世界市場 (コンポーネント別・デバイス別・地域別 (北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカ)):市場規模・シェア・動向・分析・将来予測 (2018年~2028年)
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ゲーム用仮想現実 (VR) の世界市場 (コンポーネント別・デバイス別・地域別 (北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカ)):市場規模・シェア・動向・分析・将来予測 (2018年~2028年)

Virtual Reality in Gaming Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2018-2028, Segmented By Component, By Device, By Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa )

出版日: | 発行: Blueweave Consulting | ページ情報: 英文 114 Pages | 納期: 2~3営業日

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本日の銀行送金レート: 1USD=156.91円
ゲーム用仮想現実 (VR) の世界市場 (コンポーネント別・デバイス別・地域別 (北米、欧州、アジア太平洋、ラテンアメリカ、中東・アフリカ)):市場規模・シェア・動向・分析・将来予測 (2018年~2028年)
出版日: 2022年10月01日
発行: Blueweave Consulting
ページ情報: 英文 114 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

世界のゲーム用仮想現実 (VR) の市場規模は、2021年に84億8,000万米ドル、2028年末には391億8,000万米ドルに達し、予測期間中に23.5%のCAGRで成長する見通しです。各種の接続機器 (スマートテレビ、プロジェクター、モニター、スマートフォンなど) をゲームに利用する人が増えたことや、最先端の画像・音声技術による3Dリアルタイム環境を利用する人が増えた結果、世界のゲーム用仮想現実 (VR) 市場は活況を呈しています。

"クラウド技術とバーチャルリアリティゲーミングの統合の増加"

市場参入企業は、改善されたゲーム体験を提供するためにクラウド技術を導入しています。クラウドを活用することで、高価なオフラインのゲーム用DVDやディスクが不要になります。初期費用が高額なため、高価なゲーム機器の購入を断念するゲーマーも少なくありませんが、近年のクラウドコンピューティング技術の進歩により、そのようなことはなくなりました。

"新技術とグラフィックス性能の向上"

4Kディスプレイ、UHD、FHDなどの新技術の開発により、ゲームや映画鑑賞にテレビを使用する機会が増えました。また、最先端技術への投資の増加は、ゲーム分野でのVRの普及に拍車をかけています。VRゲームでは、ゲームプレイがリアルに表現されることで、プレイヤーにとってより使いやすく、収益性の高いものになります。この結果、予測期間 (2022年~2028年) において、世界のゲームにおけるバーチャルリアリティ市場に有利な機会を提供することになります。

"課題:発展途上国の知識不足"

市場の着実な成長の阻害要因として、特に新興国における技術的専門知識の不足や、認知度の不足、専門知識の不足などが挙げられます。また、発展途上国には技術的に高度なインフラがないため、市場の成長は鈍化すると思われます。

当レポートでは、世界のゲーム用仮想現実 (VR) 市場について分析し、市場の基本構造や促進・抑制要因、市場全体およびコンポーネント別・デバイス別・地域別の動向見通し、市場戦略の傾向と事例、主要企業のプロファイルなどについて調査しております。

目次

第1章 分析のフレームワーク

第2章 エグゼクティブサマリー

第3章 世界のゲーム用仮想現実 (VR) 市場:産業分析

  • 業界のバリューチェーン分析
  • DROC分析 (促進要因・抑制要因・機会・脅威)
    • 促進要因
      • ゲーム用VRの無限のメリット
      • 仮想ゲームデバイスによる優れた消費者体験の提供
    • 抑制要因
      • 継続的利用による健康への悪影響
    • 機会
      • VR対応の、従来にないゲーム用アクセサリ・ガジェットの導入
      • 5G技術のイノベーション
    • 課題
      • 新興諸国における専門知識の欠如
      • VRコンポーネントの高価格
  • 技術進歩/近年の動向
  • 規制枠組み
  • ポーターのファイブフォース分析

第4章 世界のゲーム用仮想現実 (VR) 市場:概要

  • 市場規模とその予測 (2018年~2028年)
    • 金額ベース (単位:10億米ドル)
  • 市場シェアとその予測
    • コンポーネント別
      • ソフトウェア
      • ハードウェア
      • コンテンツ
    • デバイス別
      • コンソール/PC
      • モバイル
      • スタンドアロン
    • 地域別
      • 北米
      • 欧州
      • アジア太平洋
      • ラテンアメリカ
      • 中東・アフリカ

第5章 北米のゲーム用仮想現実 (VR) 市場

  • 市場規模とその予測 (金額ベース、2018年~2028年)
  • 市場シェアとその予測
    • コンポーネント別
    • デバイス別
    • 国別
      • 米国
      • カナダ

第6章 欧州のゲーム用仮想現実 (VR) 市場

  • 市場規模とその予測 (金額ベース、2018年~2028年)
  • 市場シェアとその予測
    • コンポーネント別
    • デバイス別
    • 国別
      • ドイツ
      • 英国
      • イタリア
      • フランス
      • スペイン
      • オランダ
      • ベルギー
      • 北欧諸国
      • 他の欧州諸国

第7章 アジア太平洋のゲーム用仮想現実 (VR) 市場

  • 市場規模とその予測 (金額ベース、2018年~2028年)
  • 市場シェアとその予測
    • コンポーネント別
    • デバイス別
    • 国別
      • 中国
      • インド
      • 日本
      • 韓国
      • オーストラリア・ニュージーランド
      • インドネシア
      • マレーシア
      • シンガポール
      • フィリピン
      • ベトナム
      • 他のアジア太平洋諸国

第8章 ラテンアメリカのゲーム用仮想現実 (VR) 市場

  • 市場規模とその予測 (金額ベース、2018年~2028年)
  • 市場シェアとその予測
    • コンポーネント別
    • デバイス別
    • 国別
      • ブラジル
      • メキシコ
      • アルゼンチン
      • ペルー
      • コロンビア
      • 他のラテンアメリカ諸国

第9章 中東・アフリカのゲーム用仮想現実 (VR) 市場

  • 市場規模とその予測 (金額ベース、2018年~2028年)
  • 市場シェアとその予測
    • コンポーネント別
    • デバイス別
    • 国別
      • サウジアラビア
      • アラブ首長国連邦
      • カタール
      • クウェート
      • イラン
      • 南アフリカ
      • ナイジェリア
      • ケニア
      • エジプト
      • モロッコ
      • アルジェリア
      • その他中東

第10章 競合情勢

  • 主要企業とその製品の一覧
  • 世界のゲーム用仮想現実 (VR) 企業:市場シェア分析 (2021年)
  • 競合ベンチマーク:パラメーター別
  • 主要戦略の展開状況 (企業合併・買収 (M&A)、事業提携)

第11章 世界のゲーム用仮想現実 (VR) 市場に対するCOVID-19の影響

第12章 企業プロファイル(企業概要、財務マトリックス、競合情勢、企業役員、主な競合企業、連絡先情報、戦略的展望、SWOT分析)

  • Unity Technologies, Inc.
  • UBISOFT ENTERTAINMENT SA
  • Surreal VR Studios
  • Sony Interactive Entertainment LLC
  • Samsung Corp.
  • Oculus(Facebook Technologies, LLC.)
  • NVIDIA Corp.
  • Nintendo Co., Ltd.
  • Advanced Micro Devices, Inc.
  • Arctic Sun VRVR
  • bHaptics, Inc.
  • Cloudhead Games Ltd.
  • Firsthand Technology Inc.
  • GoogleLLC
  • HTC Corp.
  • Microsoft, Inc.
  • nDreams Ltd.
  • Niantic, Inc.
  • Other prominent players

第13章 主な戦略提言

第14章 分析手法

目次
Product Code: BWC22409

Global Virtual Reality in Gaming Market to Grow at a CAGR of 23.5%, during Forecast Period

Global Virtual Reality in Gaming Market is booming as a result of more people using connected devices like smart TVs, projectors, monitors, smartphones, and others in gaming, as well as more people using three-dimensional real-time environments with cutting-edge graphics and sound technology.

A recent study conducted by the strategic consulting and market research firm, BlueWeave Consulting, revealed that the Global Virtual Reality in Gaming Market was worth USD 8.48 billion in the year 2021. The market is projected to grow at a CAGR of 23.5%, earning revenues of around USD 39.18 billion by the end of 2028. The global virtual reality gaming market size is being driven by an increase in disposable income and advancements in gaming technologies such as interactive graphics, 3D effects, and motion tracking. Because of the increase in disposable income, users are looking for new entertainment sources and VR gaming systems. In gaming, virtual reality refers to applications in which users interact with a 3D (three-dimensional) environment while playing. These experiences are made possible by virtual reality in gaming devices' interactive features and graphics. The market is also being propelled by an increase in demand for VR gaming accessories. Wireless controllers, gloves, head-mounted displays, motion-sensing devices, and bodysuits outfitted with cutting-edge motion sensors are among the VR gaming technology accessories. The market's key players are focused on R&D in gaming software, hardware, and services. However, the high price of the VR components, in turn, may act as a huge restraining factor for the market growth.

Increasing Cloud Technology and Virtual Reality Gaming Integration

Businesses in the market are implementing cloud technology to provide improved gaming experiences. The ability to modify game libraries and store games for quick user profile access is made possible by cloud technology. The technology also provides a wide range of features, such as live streaming, limitless storage, and connected devices, which will help the future of the online gaming industry. The use of the cloud lessens the need for expensive offline gaming DVDs and discs. Numerous gamers are greatly discouraged from purchasing expensive gaming equipment due to the high initial cost, but thanks to recent advancements in cloud computing technology, this is no longer the case.

New Technologies and Better Graphics Performance

The development of new technologies, such as 4K displays, Ultra-High Definition (UHD), and Full High Definition (FHD), has increased the use of TVs for gaming and watching movies. The increase in investments in cutting-edge technologies has also fueled the popularity of virtual reality in the gaming sector. A realistic representation of gameplay in virtual reality (VR) games makes them more user-friendly and profitable for players. In five areas, including interaction, emotions, immersion, real-time, and cognitive science, 3D gaming glasses can aid in achieving the sensation of real presence. The Oculus Rift 3D gaming glasses provide a better view while playing because they have two HD screens for each eye. This results in offering lucrative opportunities for the Global Virtual Reality in Gaming Market during the forecast period (2022-2028).

Challenge: Lack of Knowledge of Developing Nations

The market's steady value increase will be hampered by a lack of technical expertise, lack of awareness, and a lack of specialist knowledge. Particularly in less developed economies. The market's growth will also be slowed by the absence of technologically advanced infrastructure in the developing world. This report on the virtual reality market includes information on recent developments, trade laws, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and local market participants, an analysis of opportunities in terms of emerging revenue pockets, changes in market laws, a strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, and geographic information.

Segmental Coverage

Global Virtual Reality in Gaming Market - By Device

Based on devices, the Global Virtual Reality in Gaming Market is segmented into Console/PC, Mobile, and Standalone. The market for mobile virtual reality gaming is predicted to grow at the fastest rate of all of these. The primary factors influencing this growth are smartphones' portability and reasonably low price. The growing availability of high-end smartphone features and processors in devices with mid-range price tags is a significant contributor to the market's expansion. During the anticipated period, all of these drivers will contribute to the growth of the global virtual reality gaming market (2022-2028).

Impact of COVID-19 on Global Virtual Reality in Gaming Market

The global economy was hampered by the COVID-19 pandemic in every sector. The general sales of VR gaming equipment and gadgets experienced a sharp decline in the early stages of the pandemic. The scale of hardware products in the gaming industry was severely harmed by the closure of industrial divisions. Similar to the investment strategy, other commercial strategies were temporarily put on hold due to functional issues. Nevertheless, the gaming industry as a whole is anticipated to expand at a sizable CAGR during the forecast period. According to early data, both before and after the lockdown, online game sales and playtime significantly increased. For instance, Verizon Communication US reported in March 2020 that during peak hours, gaming traffic increased by 75%.

Competitive Landscape

The leading market players in the Global Virtual Reality in Gaming Market are Unity Technologies, Inc., UBISOFT ENTERTAINMENT SA, Surreal VR Studios, Sony Interactive Entertainment LLC, Samsung Corp., Oculus (Facebook Technologies, LLC.), NVIDIA Corp., Nintendo Co., Ltd., Advanced Micro Devices, Inc., Arctic Sun VRVR, bHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., and other prominent players. The Global Virtual Reality in Gaming Market is highly fragmented with the presence of several manufacturing companies in the country. The market leaders retain their supremacy by spending on research and development, incorporating cutting-edge technology into their goods, and releasing upgraded items for customers. Various tactics, including strategic alliances, agreements, mergers, and partnerships, are used.

The in-depth analysis of the report provides information about growth potential, upcoming trends, and statistics of the Global Virtual Reality in Gaming Market. It also highlights the factors driving forecasts of total market size. The report promises to provide recent technology trends in the Global Virtual Reality in Gaming Market and industry insights to help decision-makers make sound strategic decisions. Furthermore, the report also analyzes the growth drivers, challenges, and competitive dynamics of the market.

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Device Overview
  • 1.3. Market Segmentation

2. Executive Summary

3. Global Virtual Reality in Gaming Market Insights

  • 3.1. Industry Value Chain Analysis
  • 3.2. DROC Analysis
    • 3.2.1. Growth Drivers
      • 3.2.1.1. The endless benefits of Virtual reality in games
      • 3.2.1.2. Virtual gaming devices deliver superior consumer experiences
    • 3.2.2. Restraints
      • 3.2.2.1. Adverse health effects on continuous using
    • 3.2.3. Opportunity
      • 3.2.3.1. Introduction of unconventional gaming accessories and gadgets supported virtual reality
      • 3.2.3.2. Innovation in 5G technology
    • 3.2.4. Challenges
      • 3.2.4.1. Lack of expertise in developing countries
      • 3.2.4.2. High price of the VR components
  • 3.3. Technology Advancements/Recent Developments
  • 3.4. Regulatory Framework
  • 3.5. Porter's Five Forces Analysis
    • 3.5.1. Bargaining Power of Suppliers
    • 3.5.2. Bargaining Power of Buyers
    • 3.5.3. Threat of New Entrants
    • 3.5.4. Threat of Substitutes
    • 3.5.5. Intensity of Rivalry

4. Global Virtual Reality in Gaming Market Overview

  • 4.1. Market Size & Forecast, by Value, 2018-2028
    • 4.1.1. By Value (USD Billion)
  • 4.2. Market Share & Forecast
    • 4.2.1. By Component
      • 4.2.1.1. Software
      • 4.2.1.2. Hardware
      • 4.2.1.3. Content
    • 4.2.2. By Device
      • 4.2.2.1. Console/PC
      • 4.2.2.2. Mobile
      • 4.2.2.3. Standalone
    • 4.2.3. By Region
      • 4.2.3.1. North America
      • 4.2.3.2. Europe
      • 4.2.3.3. Asia Pacific (APAC)
      • 4.2.3.4. Latin America
      • 4.2.3.5. Middle East and Africa (MEA)

5. North America Virtual Reality in Gaming Market

    • 5.1.1. Market Size & Forecast, by Value, 2018-2028
    • 5.1.2. By Value (USD Billion)
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component
    • 5.2.2. By Device
    • 5.2.3. By Country
      • 5.2.3.1. United States
      • 5.2.3.1.1. By Component
      • 5.2.3.1.2. By Device
      • 5.2.3.2. Canada
      • 5.2.3.2.1. By Component
      • 5.2.3.2.2. By Device

6. Europe Virtual Reality in Gaming Market

  • 6.1. Market Size & Forecast, by Value, 2018-2028
    • 6.1.1. By Value (USD Billion)
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By Device
    • 6.2.3. By Country
      • 6.2.3.1. Germany
      • 6.2.3.1.1. By Component
      • 6.2.3.1.2. By Device
      • 6.2.3.2. United Kingdom
      • 6.2.3.2.1. By Component
      • 6.2.3.2.2. By Device
      • 6.2.3.3. Italy
      • 6.2.3.3.1. By Component
      • 6.2.3.3.2. By Device
      • 6.2.3.4. France
      • 6.2.3.4.1. By Component
      • 6.2.3.4.2. By Device
      • 6.2.3.5. Spain
      • 6.2.3.5.1. By Component
      • 6.2.3.5.2. By Device
      • 6.2.3.6. The Netherlands
      • 6.2.3.6.1. By Component
      • 6.2.3.6.2. By Device
      • 6.2.3.7. Belgium
      • 6.2.3.7.1. By Component
      • 6.2.3.7.2. By Device
      • 6.2.3.8. NORDIC Countries
      • 6.2.3.8.1. B By Component
      • 6.2.3.8.2. By Device
      • 6.2.3.9. Rest of Europe
      • 6.2.3.9.1. By Component
      • 6.2.3.9.2. By Device

7. Asia Pacific Virtual Reality in Gaming Market

  • 7.1. Market Size & Forecast, by Value, 2018-2028
    • 7.1.1. By Value (USD Billion)
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Device
    • 7.2.3. By Country
      • 7.2.3.1. China
      • 7.2.3.1.1. By Component
      • 7.2.3.1.2. By Device
      • 7.2.3.2. India
      • 7.2.3.2.1. By Component
      • 7.2.3.2.2. By Device
      • 7.2.3.3. Japan
      • 7.2.3.3.1. By Component
      • 7.2.3.3.2. By Device
      • 7.2.3.4. South Korea
      • 7.2.3.4.1. By Component
      • 7.2.3.4.2. By Device
      • 7.2.3.5. Australia & New Zealand
      • 7.2.3.5.1. By Component
      • 7.2.3.5.2. By Device
      • 7.2.3.6. Indonesia
      • 7.2.3.6.1. By Component
      • 7.2.3.6.2. By Device
      • 7.2.3.7. Malaysia
      • 7.2.3.7.1. By Component
      • 7.2.3.7.2. By Device
      • 7.2.3.8. Singapore
      • 7.2.3.8.1. By Component
      • 7.2.3.8.2. By Device
      • 7.2.3.9. Philippines
      • 7.2.3.9.1. By Component
      • 7.2.3.9.2. By Device
      • 7.2.3.10. Vietnam
      • 7.2.3.10.1. By Component
      • 7.2.3.10.2. By Device
      • 7.2.3.11. Rest of Asia Pacific
      • 7.2.3.11.1. By Component
      • 7.2.3.11.2. By Device

8. Latin America Virtual Reality in Gaming Market

  • 8.1. Market Size & Forecast, by Value, 2018-2028
    • 8.1.1. By Value (USD Billion)
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Device
    • 8.2.3. By Country
      • 8.2.3.1. Brazil
      • 8.2.3.1.1. By Component
      • 8.2.3.1.2. By Device
      • 8.2.3.2. Mexico
      • 8.2.3.2.1. By Component
      • 8.2.3.2.2. By Device
      • 8.2.3.3. Argentina
      • 8.2.3.3.1. By Component
      • 8.2.3.3.2. By Device
      • 8.2.3.4. Peru
      • 8.2.3.4.1. By Component
      • 8.2.3.4.2. By Device
      • 8.2.3.5. Colombia
      • 8.2.3.5.1. By Component
      • 8.2.3.5.2. By Device
      • 8.2.3.6. Rest of Latin America
      • 8.2.3.6.1. By Component
      • 8.2.3.6.2. By Device

9. Middle East & Africa Virtual Reality in Gaming Market

  • 9.1. Market Size & Forecast, by Value, 2018-2028
    • 9.1.1. By Value (USD Billion)
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Device
    • 9.2.3. By Country
      • 9.2.3.1. Saudi Arabia
      • 9.2.3.1.1. By Component
      • 9.2.3.1.2. By Device
      • 9.2.3.2. UAE
      • 9.2.3.2.1. By Component
      • 9.2.3.2.2. By Device
      • 9.2.3.3. Qatar
      • 9.2.3.3.1. By Component
      • 9.2.3.3.2. By Device
      • 9.2.3.4. Kuwait
      • 9.2.3.4.1. By Component
      • 9.2.3.4.2. By Device
      • 9.2.3.5. Iran
      • 9.2.3.5.1. By Component
      • 9.2.3.5.2. By Device
      • 9.2.3.6. South Africa
      • 9.2.3.6.1. By Component
      • 9.2.3.6.2. By Device
      • 9.2.3.7. Nigeria
      • 9.2.3.7.1. By Component
      • 9.2.3.7.2. By Device
      • 9.2.3.8. Kenya
      • 9.2.3.8.1. By Component
      • 9.2.3.8.2. By Device
      • 9.2.3.9. Egypt
      • 9.2.3.9.1. By Component
      • 9.2.3.9.2. By Device
      • 9.2.3.10. Morocco
      • 9.2.3.10.1. By Component
      • 9.2.3.10.2. By Device
      • 9.2.3.11. Algeria
      • 9.2.3.11.1. By Component
      • 9.2.3.11.2. By Device
      • 9.2.3.12. Rest of Middle East & Africa
      • 9.2.3.12.1. By Component
      • 9.2.3.12.2. By Device

10. Competitive Landscape

  • 10.1. List of Key Players and Their Offerings
  • 10.2. Global Virtual Reality in Gaming Company Market Share Analysis, 2021
  • 10.3. Competitive Benchmarking, By Operating Parameters
  • 10.4. Key Strategic Developments (Mergers, Acquisitions, Partnerships)

11. Impact of Covid-19 on Global Virtual Reality in Gaming System Market

12. Company Profile (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, SWOT)

  • 12.1. Unity Technologies, Inc.
  • 12.2. UBISOFT ENTERTAINMENT SA
  • 12.3. Surreal VR Studios
  • 12.4. Sony Interactive Entertainment LLC
  • 12.5. Samsung Corp.
  • 12.6. Oculus (Facebook Technologies, LLC.)
  • 12.7. NVIDIA Corp.
  • 12.8. Nintendo Co., Ltd.
  • 12.9. Advanced Micro Devices, Inc.
  • 12.10. Arctic Sun VRVR
  • 12.11. bHaptics, Inc.
  • 12.12. Cloudhead Games Ltd.
  • 12.13. Firsthand Technology Inc.
  • 12.14. GoogleLLC
  • 12.15. HTC Corp.
  • 12.16. Microsoft, Inc.
  • 12.17. nDreams Ltd.
  • 12.18. Niantic, Inc.
  • 12.19. Other prominent players

13. Key Strategic Recommendations

14. Research Methodology

  • 14.1. Qualitative Research
    • 14.1.1. Primary & Secondary Research
  • 14.2. Quantitative Research
  • 14.3. Market Breakdown & Data Triangulation
    • 14.3.1. Secondary Research
    • 14.3.2. Primary Research
  • 14.4. Breakdown of Primary Research Respondents, By Region
  • 14.5. Assumptions & Limitations

*Financial information in case of non-listed companies can be provided as per the availability.

**The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable.

LOF

  • Figure 1 Global Virtual Reality in Gaming Segmentation
  • Figure 2 Global Virtual Reality in Gaming Market Value Chain Analysis
  • Figure 3 Company Market Share Analysis, 2021
  • Figure 4 Global Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 5 Global Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 6 Global Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 7 Global Virtual Reality in Gaming Market Share, By Region, By Value, 2018-2028
  • Figure 8 North America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 9 North America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 10 North America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 11 North America Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
  • Figure 12 United States Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 13 United States Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 14 United States Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 15 Canada Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 16 Canada Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 17 Canada Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 18 Europe Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 19 Europe Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 20 Europe Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 21 Europe Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
  • Figure 22 Germany Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 23 Germany Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 24 Germany Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 25 United Kingdom Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 26 United Kingdom Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 27 United Kingdom Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 28 Italy Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 29 Italy Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 30 Italy Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 31 France Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 32 France Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 33 France Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 34 Spain Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 35 Spain Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 36 Spain Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 37 The Netherlands Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 38 The Netherlands Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 39 The Netherlands Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 40 Belgium Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 41 Belgium Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 42 Belgium Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 43 NORDIC Countries Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 44 NORDIC Countries Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 45 NORDIC Countries Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 46 Rest of Europe Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 47 Rest of Europe Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 48 Rest of Europe Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 49 Asia Pacific Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 50 Asia Pacific Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 51 Asia Pacific Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 52 Asia Pacific Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
  • Figure 53 China Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 54 China Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 55 China Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 56 India Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 57 India Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 58 India Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 59 Japan Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 60 Japan Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 61 Japan Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 62 South Korea Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 63 South Korea Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 64 South Korea Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 65 Indonesia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 66 Indonesia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 67 Indonesia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 68 Malaysia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 69 Malaysia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 70 Malaysia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 71 Singapore Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 72 Singapore Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 73 Singapore Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 74 Philippines Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 75 Philippines Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 76 Philippines Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 77 Vietnam Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 78 Vietnam Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 79 Vietnam Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 80 Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 81 Rest of Asia Pacific Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 82 Rest of Asia Pacific Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 83 Latin America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 84 Latin America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 85 Latin America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 86 Latin America Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
  • Figure 87 Brazil Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 88 Brazil Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 89 Brazil Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 90 Mexico Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 91 Mexico Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 92 Mexico Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 93 Peru Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 94 Peru Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 95 Peru Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 96 Colombia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 97 Colombia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 98 Colombia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 99 Rest of Latin America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 100 Rest of Latin America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 101 Rest of Latin America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 102 Middle East & Africa Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 103 Middle East & Africa Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 104 Middle East & Africa Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 105 Middle East & Africa Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
  • Figure 106 Saudi Arabia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 107 Saudi Arabia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 108 Saudi Arabia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 109 UAE Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 110 UAE Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 111 UAE Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 112 Qatar Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 113 Qatar Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 114 Qatar Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 115 Iran Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 116 Iran Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 117 Iran Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 118 Nigeria Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 119 Nigeria Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 120 Nigeria Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 121 Kenya Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 122 Kenya Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 123 Kenya Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 124 Egypt Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 125 Egypt Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 126 Egypt Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 127 Morocco Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 128 Morocco Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 129 Morocco Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 130 Algeria Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 131 Algeria Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 132 Algeria Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
  • Figure 133 Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
  • Figure 134 Rest of Middle East & Africa Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
  • Figure 135 Rest of Middle East & Africa Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

LOT

  • Table 1 Global Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 2 Global Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 3 Global Virtual Reality in Gaming Market Size, By Region, By Value, 2018-2028
  • Table 4 North America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 5 North America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 6 United States Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 7 United States Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 8 Canada Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 9 Canada Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 10 Europe Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 11 Europe Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 12 Europe Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
  • Table 13 Germany Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 14 Germany Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 15 United Kingdom Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 16 United Kingdom Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 17 Italy Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 18 Italy Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 6 France Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 7 France Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 8 Spain Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 9 Spain Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 10 Netherlands Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 11 Netherlands Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 12 Belgium Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 13 Belgium Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 14 NORDIC Countries Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 15 NORDIC Countries Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 16 Rest of Europe Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 17 Rest of Europe Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 18 Asia Pacific Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 19 Asia Pacific Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 20 Asia Pacific Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
  • Table 21 China Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 22 China Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 23 India Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 24 India Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 25 Japan Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 39 Japan Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 40 South Korea Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 41 South Korea Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 42 Indonesia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 43 Indonesia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 44 Malaysia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 45 Malaysia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 46 Singapore Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 47 Singapore Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 48 Philippines Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 49 Philippines Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 50 Vietnam Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 51 Vietnam Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 52 Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 53 Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 54 Latin America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 55 Latin America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 56 Latin America Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
  • Table 57 Brazil Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 58 Brazil Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 59 Mexico Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 60 Mexico Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 61 Peru Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 62 Peru Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 63 Colombia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 64 Colombia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 65 Rest of Latin America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 66 Rest of Latin America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 67 Middle East & Africa Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 68 Middle East & Africa Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 69 Middle East & Africa Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
  • Table 70 Saudi Arabia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 71 Saudi Arabia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 72 UAE Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 73 UAE Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 74 Qatar Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 75 Qatar Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 76 Iran Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 77 Iran Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 78 Nigeria Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 79 Nigeria Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 80 Kenya Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 81 Kenya Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 82 Egypt Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 83 Egypt Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 84 Morocco Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 85 Morocco Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 86 Algeria Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 87 Algeria Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 88 Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
  • Table 89 Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
  • Table 90 Unity Technologies, Inc. Company Overview
  • Table 91 Unity Technologies, Inc. Financial Overview
  • Table 92 UBISOFT ENTERTAINMENT SA Company Overview
  • Table 93 UBISOFT ENTERTAINMENT SA Financial Overview
  • Table 94 Surreal VR Studios Company Overview
  • Table 95 Surreal VR Studios Financial Overview
  • Table 96 Sony Interactive Entertainment LLC Company Overview
  • Table 97 Sony Interactive Entertainment LLC Financial Overview
  • Table 98 Samsung Corp. Company Overview
  • Table 99 Samsung Corp. Financial Overview
  • Table 100 Oculus (Facebook Technologies, LLC.) Company Overview
  • Table 101 Oculus (Facebook Technologies, LLC.) Financial Overview
  • Table 102 NVIDIA Corp. Company Overview
  • Table 103 NVIDIA Corp. Financial Overview
  • Table 104 Nintendo Co., Ltd. Company Overview
  • Table 105 Nintendo Co., Ltd. Financial Overview
  • Table 106 Advanced Micro Devices, Inc. Company Overview
  • Table 107 Advanced Micro Devices, Inc. Financial Overview
  • Table 108 Arctic Sun VRVR Company Overview
  • Table 109 Arctic Sun VRVR Financial Overview
  • Table 110 bHaptics, Inc. Company Overview
  • Table 111 bHaptics, Inc. Financial Overview
  • Table 112 HTC Corp. Company Overview
  • Table 113 HTC Corp. Financial Overview
  • Table 114 Microsoft, Inc. Company Overview
  • Table 115 Microsoft, Inc. Financial Overview
  • Table 116 nDreams Ltd. Company Overview
  • Table 117 nDreams Ltd. Financial Overview
  • Table 118 Niantic, Inc. Company Overview
  • Table 119 Niantic, Inc. Financial Overview
  • Table 120 Other Prominent Players Company Overview
  • Table 121 Other Prominent Players Financial Overview