市場調査レポート
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アジア太平洋の防衛用没入型リアリティ市場:タイプ別、用途別、国別:分析と予測(2023年~2033年)

Asia-Pacific Immersive Reality for Defense Market: Focus on Type, Application, and Country - Analysis and Forecast, 2023-2033

出版日: | 発行: BIS Research | ページ情報: 英文 71 Pages | 納期: 1~5営業日

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アジア太平洋の防衛用没入型リアリティ市場:タイプ別、用途別、国別:分析と予測(2023年~2033年)
出版日: 2024年04月15日
発行: BIS Research
ページ情報: 英文 71 Pages
納期: 1~5営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アジア太平洋の防衛用没入型リアリティの市場規模は、2023年の5億1,840万米ドルから2033年には31億610万米ドルに達すると予測され、予測期間の2023年~2033年の成長率は19.61%になると予測されています。

アジア太平洋の防衛用途の没入型リアリティは、防衛・軍事産業において急速に重要な分野となりつつあります。この拡大の背景には、訓練、シミュレーション、運用効率を改善するための高度な技術ソリューションに対するニーズの高まりがあります。没入型リアリティとは、人工的な設定に人を没入させ、高い忠実度と没入感で実世界の体験を模倣し、訓練の効果を向上させる様々な技術を指します。

主要市場統計
予測期間 2023年~2033年
2023年の評価額 5億1,840万米ドル
2033年予測 31億610万米ドル
CAGR 19.61%

没入型リアリティは、アジア太平洋における防衛戦術の重要な要素として急速に普及しています。安全保障上の懸念が複雑化し、訓練ソリューションの強化に対する需要が高まる中、没入型リアリティ技術は防衛分野における重要な手段として台頭しています。これらの技術には、仮想現実(VR)、拡張現実(AR)、複合現実(MR)などがあり、訓練、シミュレーション、作戦遂行能力を向上させるためのさまざまな機能を提供しています。

アジア太平洋の防衛用没入型リアリティ市場を牽引する競合要因には、軍事力の近代化、斬新な訓練手法の採用、世界の防衛シーンにおける競争優位性の維持への欲求などがあります。この地域一帯の政府や防衛組織は、没入型リアリティ技術に多額の投資を行っています。

さらに、没入型リアリティ技術を防衛用に統合することで、より効率的で費用対効果の高い訓練が可能になり、高圧的なシナリオ下での意思決定能力も向上します。その結果、アジア太平洋の防衛用没入型リアリティ市場は大きく成長し、技術開発者、防衛請負業者、軍事組織がこのダイナミックで変化する業界で協力し、革新するための幾つかのチャンスを提供すると予想されます。

当レポートでは、アジア太平洋の防衛用没入型リアリティ市場について調査し、市場の概要とともに、タイプ別、用途別、国別の動向、および市場に参入する企業のプロファイルなどを提供しています。

目次

エグゼクティブサマリー

調査範囲

第1章 市場

  • 業界展望
    • 防衛用没入型リアリティ市場:概要
    • 没入型リアリティの未来動向
    • スタートアップと投資情勢
    • サプライチェーン分析
  • ビジネスダイナミクス

第2章 地域

  • 防衛用没入型リアリティ市場:地域別
  • アジア太平洋
    • 市場
    • 応用
    • 製品
    • アジア太平洋(国別)

第3章 競合ベンチマーキングと企業プロファイル

  • 競合ベンチマーキング

第4章 調査手法

図表

List of Figures

  • Figure 1: Asia-Pacific Immersive Reality for Defense Market, $Billion, 2022-2033
  • Figure 2: Asia-Pacific Immersive Reality for Defense (by Application), $Million, 2022 and 2033
  • Figure 3: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
  • Figure 4: Immersive Reality for Defense Market (by Region), $Billion, 2033
  • Figure 5: Supply Chain Analysis
  • Figure 6: Immersive Reality for Defense Market, Business Dynamics
  • Figure 7: Share of Key Market Developments, January 2021-September 2023
  • Figure 8: Competitive Benchmarking of Key Players
  • Figure 9: Research Methodology
  • Figure 10: Top-Down and Bottom-Up Approach
  • Figure 11: Assumptions and Limitations

List of Tables

  • Table 1: Startups and Investments, 2021-2023
  • Table 2: Mergers and Acquisitions, January 2021-September 2023
  • Table 3: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
  • Table 4: Immersive Reality for Defense Market (by Region), $Million, 2022-2033
  • Table 5: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 6: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 7: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 8: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 9: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 10: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 11: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 12: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 13: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 14: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 15: Benchmarking and Weightage Parameters
目次
Product Code: DSM1962SS

Introduction to Asia-Pacific (APAC) Immersive Reality for Defense Market

The Asia-Pacific immersive reality for defense market is estimated to reach $3,106.1 million by 2033 from $518.4 million in 2023, at a growth rate of 19.61% during the forecast period 2023-2033. APAC Immersive reality for defense applications is quickly becoming a critical area in the defense and military industries. This expansion is driven by a growing need for advanced technical solutions to improve training, simulation, and operational efficiency. Immersive reality refers to a variety of technologies that immerse people in synthetic settings, imitating real-world experiences with high fidelity and immersion to improve training efficacy.

KEY MARKET STATISTICS
Forecast Period2023 - 2033
2023 Evaluation$518.4 Million
2033 Forecast$3,106.1 Million
CAGR19.61%

Market Introduction

Immersive reality is quickly gaining popularity as an important component of defense tactics in Asia-Pacific (APAC). With the increasing complexity of security concerns and the growing demand for enhanced training solutions, immersive reality technologies are emerging as critical instruments in the defense sector. These technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which provide a range of capabilities for improving training, simulation, and operational performance.

Factors driving the APAC immersive reality for defense market include military force modernization, the adoption of novel training approaches, and the desire to maintain a competitive advantage in the global defense scene. Governments and defense organization all throughout the region are investing heavily in immersive reality technology.

Furthermore, integrating immersive reality technologies into defense applications allows for more efficient and cost-effective training, as well as increased decision-making abilities under high-pressure scenarios. As a result, the APAC immersive reality for defense market is expected to grow significantly, providing several chances for technology developers, defense contractors, and military organizations to collaborate and innovate in this dynamic and changing industry.

Market Segmentation:

Segmentation 1: by Application

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

Segmentation 2: by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

Segmentation 3: by Country

  • China
  • Japan
  • India
  • Rest-of-Asia-Pacific

How can this report add value to an organization?

Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential in Asia Pacific region. Moreover, the study provides the reader with a detailed understanding of the immersive reality for defense market by technology, inclusive of the key developments in the respective segments in APAC region.

Growth/Marketing Strategy: The APAC immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications.

Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.

Table of Contents

Executive Summary

Scope of the Study

1 Markets

  • 1.1 Industry Outlook
    • 1.1.1 Immersive Reality for Defense Market: Overview
    • 1.1.2 Futuristic Trends in Immersive Reality
      • 1.1.2.1 Neuromorphic Computing
      • 1.1.2.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
      • 1.1.2.3 Immersive Synthetic Training Environment (STE)
      • 1.1.2.4 Tactical Augmented Reality (TAR)
      • 1.1.2.5 Virtual Squad Training System (VSTS)
      • 1.1.2.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
    • 1.1.3 Startups and Investment Landscape
    • 1.1.4 Supply Chain Analysis
  • 1.2 Business Dynamics
    • 1.2.1 Business Drivers
      • 1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
      • 1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
    • 1.2.2 Business Challenges
      • 1.2.2.1 Tackling Cybersickness and Information Overload
      • 1.2.2.2 Security Concerns in Immersive Solutions
    • 1.2.3 Business Strategies
      • 1.2.3.1 Mergers and Acquisitions
    • 1.2.4 Corporate Strategies
      • 1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
    • 1.2.5 Business Opportunities
      • 1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
      • 1.2.5.2 Development of Glass Box Systems

2 Region

  • 2.1 Immersive Reality for Defense Market (by Region)
  • 2.2 Asia-Pacific
    • 2.2.1 Market
      • 2.2.1.1 Key Players in Asia-Pacific
      • 2.2.1.2 Business Drivers
      • 2.2.1.3 Business Challenges
    • 2.2.2 Application
      • 2.2.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application)
    • 2.2.3 Product
      • 2.2.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type)
    • 2.2.4 Asia-Pacific (by Country)
      • 2.2.4.1 China
        • 2.2.4.1.1 Market
          • 2.2.4.1.1.1 Key Players in China
        • 2.2.4.1.2 Application
          • 2.2.4.1.2.1 China Immersive Reality for Defense Market (by Application)
        • 2.2.4.1.3 Product
          • 2.2.4.1.3.1 China Immersive Reality for Defense Market (by Type)
      • 2.2.4.2 Japan
        • 2.2.4.2.1 Market
          • 2.2.4.2.1.1 Key Players in Japan
        • 2.2.4.2.2 Application
          • 2.2.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)
        • 2.2.4.2.3 Product
          • 2.2.4.2.3.1 Japan Immersive Reality for Defense Market (by Type)
      • 2.2.4.3 India
        • 2.2.4.3.1 Market
          • 2.2.4.3.1.1 Key Players in India
        • 2.2.4.3.2 Application
          • 2.2.4.3.2.1 India Immersive Reality for Defense Market (by Application)
        • 2.2.4.3.3 Product
          • 2.2.4.3.3.1 India Immersive Reality for Defense Market (by Type)
      • 2.2.4.4 Rest-of-Asia-Pacific
        • 2.2.4.4.1 Application
          • 2.2.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)
        • 2.2.4.4.2 Product
          • 2.2.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type)

3 Competitive Benchmarking and Company Profiles

  • 3.1 Competitive Benchmarking

4 Research Methodology

  • 4.1 Factors for Data Prediction and Modeling