デフォルト表紙
市場調査レポート
商品コード
1140298

ウェブトゥーン市場:タイプ別(コメディ、アクション、SF、ホラー、ロマンス、その他)、収益モデル別(購読ベース、アドベース)、アプリケーション別(モバイル、ラップトップ、タブレット、テレビ)- 世界の機会分析および産業予測、2021-2030年

Webtoons Market By Types (Comedy, Action, Sci-Fic, Horror, Romance, Others), By Revenue Model (Subscription Based, Adds bases), By Application (Mobile, Laptop, Tablets, Television): Global Opportunity Analysis and Industry Forecast, 2021-2030

出版日: | 発行: Allied Market Research | ページ情報: 英文 264 Pages | 納期: 2~3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=158.97円
ウェブトゥーン市場:タイプ別(コメディ、アクション、SF、ホラー、ロマンス、その他)、収益モデル別(購読ベース、アドベース)、アプリケーション別(モバイル、ラップトップ、タブレット、テレビ)- 世界の機会分析および産業予測、2021-2030年
出版日: 2022年07月01日
発行: Allied Market Research
ページ情報: 英文 264 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ウェブトゥーンの世界市場は、2021年の37億4540万米ドルから2030年には560億9280万米ドルを獲得し、2021年から2030年までCAGRは36.8%で成長すると予測されています。

ウェブトゥーンは、韓国で生まれたデジタルコミックの一種で、パソコンや携帯端末で読むことができます。ウェブトゥーンは、デビュー当初は韓国以外では比較的知られていませんでしたが、マンファ(韓国語でコミックや印刷物の漫画の総称)の成功により人気が高まり、その後、ほとんどのマンファがウェブトゥーンとして出版され、世界的に成功しました。

スマートフォンの普及により、スマートフォンで好きなウェブトゥーンを簡単に見ることができるため、ウェブトゥーンの視聴者数は増加しており、これが市場の収益成長をさらに促進すると予想されます。ウェブトゥーンは、短くて面白いインターネット上の漫画で、開発・放送が容易です。また、「スナック文化」と呼ばれる、空き時間に少量のコンテンツを楽しむ文化においても、すでに重要な位置を占めています。

ウェブトゥーン市場は、商業化の初期段階にもかかわらず、急速に拡大しています。この業界は、コンテンツの利用可能性が少ないため、収益化の初期段階にあり、既存のプレイヤーや新しいプレイヤーがこの業界を開拓し、雇用を創出することが可能です。さらに、韓国では、ウェブトゥーン作家のほとんどがプロとして2~3年目であることも、近い将来、市場がよく成長するための機会をさらに生み出すと思われます。

ウェブトゥーン業界はここ数年発展を続けており、最近ではユーザー数が新たなピークを迎え、2022年1月には2021年1月から1000万人増の8200万人の月間アクティブユーザー(MAU)を突破しています。また、Webtoonの英語、スペイン語、日本語、フランス語、ドイツ語、タイ語の各サービスは、日次アクティブユーザー数(DAU)でも新たなピークを迎えています。2021年1月には、月間の有料取引額が1000億ウォンを突破したと発表しています。

COVID-19の大流行にもかかわらず、ウェブトゥーンやウェブ小説のビジネスは急速に発展すると予測されます。D&Cメディアの加入者数は増加の一途をたどっており、業界で最も収益性の高いコンテンツプロバイダー(CP)の一つであると分析されています。ウェブトゥーンの総加入者数は前年比約48%増で、2020年4月には約2600万人に達します。D&C Mediaの評価によると、同社は輸出と現地需要の両方が堅調に伸びており、利益率も堅調です。これにより、ウェブトゥーン業界の市場関係者にとっては、さらなる市場機会の創出が期待されます。

ウェブトゥーン市場の主要企業には、NAVER Corp.、Kakao Corp.、Lezhin Entertainment、Tappytoon、ToryComics、Toomics Global、Ridibooks(RIDI Corp)、KidariStudio、Webtoon Factory、Izneo Webtoonなどがいます。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場の概要

  • 市場の定義と範囲
  • 主な調査結果
    • 主な投資ポケット
  • ポーターのファイブフォース分析
  • 主要企業のポジショニング
  • 市場力学
    • 促進要因
    • 抑制要因
    • 機会
  • COVID-19 影響分析
  • バリューチェーン分析
  • 市場シェア分析
  • 規制ガイドライン
  • 特許情勢

第4章 ウェブトゥーン市場: タイプ別

  • 概要
    • 市場規模・予測
  • コメディー
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別分析
  • アクション
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • サイエンス・フィクション
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • ホラー
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • ロマンス
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • その他
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第5章 ウェブトゥーン市場:収益モデル別

  • 概要
    • 市場規模・予測
  • サブスクリプションベース
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別分析
  • アドベース
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第6章 ウェブトゥーン市場:アプリケーション別

  • 概要
    • 市場規模・予測
  • モバイル
    • 主な市場動向、成長要因と機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • ノートPC
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • タブレット端末
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • テレビ
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第7章 ウェブトゥーン市場: 地域別

  • 概要
    • 市場規模・予測
  • 北米
    • 主な動向と機会
    • 北米市場規模・予測:タイプ別
    • 北米市場規模・予測:収益モデル別
    • 北米市場規模・予測:アプリケーション別
    • 北米市場規模・予測:国別
      • 米国
      • カナダ
      • メキシコ
  • 欧州
    • 主な動向と機会
    • 欧州の市場規模・予測:タイプ別
    • 欧州市場規模・予測:収益モデル別
    • 欧州市場規模・予測:アプリケーション別
    • 欧州市場規模・予測:国別
      • ドイツ
      • フランス
      • 英国
      • イタリア
      • スペイン
      • その他の欧州地域
  • アジア太平洋地域
    • 主な動向と機会
    • アジア太平洋地域の市場規模・予測:タイプ別
    • アジア太平洋地域の市場規模・予測:収益モデル別
    • アジア太平洋地域の市場規模・予測:アプリケーション別
    • アジア太平洋地域の市場規模・予測:国別
      • 中国
      • 日本
      • インド
      • 韓国
      • マレーシア
      • その他アジア太平洋地域
  • LAMEA
    • 主な動向と機会
    • LAMEAの市場規模・予測:タイプ別
    • LAMEAの市場規模・予測:収益モデル別
    • LAMEAの市場規模・予測:アプリケーション別
    • LAMEAの市場規模・予測:国別
      • ブラジル
      • サウジアラビア
      • UAE
      • 南アフリカ
      • LAMEAの残りの地域

第8章 企業情勢

  • イントロダクション
  • 主要成功戦略
  • 主要10社の製品マッピング
  • 競合ダッシュボード
  • 競合のヒートマップ
  • 主な発展

第9章 企業プロファイル

  • NHN COMICO CORP
  • SIDEWALK GROUP
  • MARVEL UNLIMITED
  • naver webtoon corp
  • Kakao Corp.
  • Lezhin Entertainment
  • TAPPYTOON
  • BOMTOON
  • DAUM WEBTOON AND COMPANY
  • IZNEO WEBTOON
図表

LIST OF TABLES

  • TABLE 1. GLOBAL WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 2. WEBTOONS MARKET REVENUE, FOR COMEDY, BY REGION , 2021-2030,($MILLION)
  • TABLE 3. WEBTOONS MARKET FOR COMEDY BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 4. WEBTOONS MARKET REVENUE, FOR ACTION, BY REGION , 2021-2030,($MILLION)
  • TABLE 5. WEBTOONS MARKET FOR ACTION BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 6. WEBTOONS MARKET REVENUE, FOR SCI-FIC, BY REGION , 2021-2030,($MILLION)
  • TABLE 7. WEBTOONS MARKET FOR SCI-FIC BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 8. WEBTOONS MARKET REVENUE, FOR HORROR, BY REGION , 2021-2030,($MILLION)
  • TABLE 9. WEBTOONS MARKET FOR HORROR BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 10. WEBTOONS MARKET REVENUE, FOR ROMANCE, BY REGION , 2021-2030,($MILLION)
  • TABLE 11. WEBTOONS MARKET FOR ROMANCE BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 12. WEBTOONS MARKET REVENUE, FOR OTHERS, BY REGION , 2021-2030,($MILLION)
  • TABLE 13. WEBTOONS MARKET FOR OTHERS BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 14. GLOBAL WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 15. WEBTOONS MARKET REVENUE, FOR SUBSCRIPTION BASED, BY REGION , 2021-2030,($MILLION)
  • TABLE 16. WEBTOONS MARKET FOR SUBSCRIPTION BASED BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 17. WEBTOONS MARKET REVENUE, FOR ADDS BASES, BY REGION , 2021-2030,($MILLION)
  • TABLE 18. WEBTOONS MARKET FOR ADDS BASES BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 19. GLOBAL WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 20. WEBTOONS MARKET REVENUE, FOR MOBILE, BY REGION , 2021-2030,($MILLION)
  • TABLE 21. WEBTOONS MARKET FOR MOBILE BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 22. WEBTOONS MARKET REVENUE, FOR LAPTOP, BY REGION , 2021-2030,($MILLION)
  • TABLE 23. WEBTOONS MARKET FOR LAPTOP BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 24. WEBTOONS MARKET REVENUE, FOR TABLETS, BY REGION , 2021-2030,($MILLION)
  • TABLE 25. WEBTOONS MARKET FOR TABLETS BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 26. WEBTOONS MARKET REVENUE, FOR TELEVISION, BY REGION , 2021-2030,($MILLION)
  • TABLE 27. WEBTOONS MARKET FOR TELEVISION BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 28. WEBTOONS MARKET, BY REGION, 2021-2030,($MILLION)
  • TABLE 29. NORTH AMERICA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 30. NORTH AMERICA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 31. NORTH AMERICA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 32. NORTH AMERICA WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 33. U.S. WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 34. U.S. WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 35. U.S. WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 36. CANADA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 37. CANADA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 38. CANADA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 39. MEXICO WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 40. MEXICO WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 41. MEXICO WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 42. EUROPE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 43. EUROPE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 44. EUROPE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 45. EUROPE WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 46. GERMANY WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 47. GERMANY WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 48. GERMANY WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 49. FRANCE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 50. FRANCE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 51. FRANCE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 52. UNITED KINGDOM WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 53. UNITED KINGDOM WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 54. UNITED KINGDOM WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 55. ITALY WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 56. ITALY WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 57. ITALY WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 58. SPAIN WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 59. SPAIN WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 60. SPAIN WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 61. REST OF EUROPE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 62. REST OF EUROPE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 63. REST OF EUROPE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 64. ASIA-PACIFIC WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 65. ASIA-PACIFIC WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 66. ASIA-PACIFIC WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 67. ASIA-PACIFIC WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 68. CHINA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 69. CHINA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 70. CHINA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 71. JAPAN WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 72. JAPAN WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 73. JAPAN WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 74. INDIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 75. INDIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 76. INDIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 77. SOUTH KOREA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 78. SOUTH KOREA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 79. SOUTH KOREA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 80. MALAYSIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 81. MALAYSIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 82. MALAYSIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 83. REST OF ASIA PACIFIC WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 84. REST OF ASIA PACIFIC WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 85. REST OF ASIA PACIFIC WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 86. LAMEA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 87. LAMEA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 88. LAMEA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 89. LAMEA WEBTOONS MARKET, BY COUNTRY, 2021-2030,($MILLION)
  • TABLE 90. BRAZIL WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 91. BRAZIL WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 92. BRAZIL WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 93. SAUDI ARABIA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 94. SAUDI ARABIA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 95. SAUDI ARABIA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 96. UAE WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 97. UAE WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 98. UAE WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 99. SOUTH AFRICA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 100. SOUTH AFRICA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 101. SOUTH AFRICA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 102. REST OF LAMEA WEBTOONS MARKET, BY TYPES, 2021-2030,($MILLION)
  • TABLE 103. REST OF LAMEA WEBTOONS MARKET, BY REVENUE MODEL, 2021-2030,($MILLION)
  • TABLE 104. REST OF LAMEA WEBTOONS MARKET, BY APPLICATION, 2021-2030,($MILLION)
  • TABLE 105.NHN COMICO CORP: COMPANY SNAPSHOT
  • TABLE 106.NHN COMICO CORP: OPERATING SEGMENTS
  • TABLE 107.NHN COMICO CORP: PRODUCT PORTFOLIO
  • TABLE 108.NHN COMICO CORP: NET SALES,
  • TABLE 109.NHN COMICO CORP: KEY STRATERGIES
  • TABLE 110.SIDEWALK GROUP: COMPANY SNAPSHOT
  • TABLE 111.SIDEWALK GROUP: OPERATING SEGMENTS
  • TABLE 112.SIDEWALK GROUP: PRODUCT PORTFOLIO
  • TABLE 113.SIDEWALK GROUP: NET SALES,
  • TABLE 114.SIDEWALK GROUP: KEY STRATERGIES
  • TABLE 115.MARVEL UNLIMITED: COMPANY SNAPSHOT
  • TABLE 116.MARVEL UNLIMITED: OPERATING SEGMENTS
  • TABLE 117.MARVEL UNLIMITED: PRODUCT PORTFOLIO
  • TABLE 118.MARVEL UNLIMITED: NET SALES,
  • TABLE 119.MARVEL UNLIMITED: KEY STRATERGIES
  • TABLE 120.NAVER WEBTOON CORP: COMPANY SNAPSHOT
  • TABLE 121.NAVER WEBTOON CORP: OPERATING SEGMENTS
  • TABLE 122.NAVER WEBTOON CORP: PRODUCT PORTFOLIO
  • TABLE 123.NAVER WEBTOON CORP: NET SALES,
  • TABLE 124.NAVER WEBTOON CORP: KEY STRATERGIES
  • TABLE 125.KAKAO CORP.: COMPANY SNAPSHOT
  • TABLE 126.KAKAO CORP.: OPERATING SEGMENTS
  • TABLE 127.KAKAO CORP.: PRODUCT PORTFOLIO
  • TABLE 128.KAKAO CORP.: NET SALES,
  • TABLE 129.KAKAO CORP.: KEY STRATERGIES
  • TABLE 130.LEZHIN ENTERTAINMENT: COMPANY SNAPSHOT
  • TABLE 131.LEZHIN ENTERTAINMENT: OPERATING SEGMENTS
  • TABLE 132.LEZHIN ENTERTAINMENT: PRODUCT PORTFOLIO
  • TABLE 133.LEZHIN ENTERTAINMENT: NET SALES,
  • TABLE 134.LEZHIN ENTERTAINMENT: KEY STRATERGIES
  • TABLE 135.TAPPYTOON: COMPANY SNAPSHOT
  • TABLE 136.TAPPYTOON: OPERATING SEGMENTS
  • TABLE 137.TAPPYTOON: PRODUCT PORTFOLIO
  • TABLE 138.TAPPYTOON: NET SALES,
  • TABLE 139.TAPPYTOON: KEY STRATERGIES
  • TABLE 140.BOMTOON: COMPANY SNAPSHOT
  • TABLE 141.BOMTOON: OPERATING SEGMENTS
  • TABLE 142.BOMTOON: PRODUCT PORTFOLIO
  • TABLE 143.BOMTOON: NET SALES,
  • TABLE 144.BOMTOON: KEY STRATERGIES
  • TABLE 145.DAUM WEBTOON AND COMPANY: COMPANY SNAPSHOT
  • TABLE 146.DAUM WEBTOON AND COMPANY: OPERATING SEGMENTS
  • TABLE 147.DAUM WEBTOON AND COMPANY: PRODUCT PORTFOLIO
  • TABLE 148.DAUM WEBTOON AND COMPANY: NET SALES,
  • TABLE 149.DAUM WEBTOON AND COMPANY: KEY STRATERGIES
  • TABLE 150.IZNEO WEBTOON: COMPANY SNAPSHOT
  • TABLE 151.IZNEO WEBTOON: OPERATING SEGMENTS
  • TABLE 152.IZNEO WEBTOON: PRODUCT PORTFOLIO
  • TABLE 153.IZNEO WEBTOON: NET SALES,
  • TABLE 154.IZNEO WEBTOON: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 1.WEBTOONS MARKET SEGMENTATION
  • FIGURE 2.WEBTOONS MARKET,2021-2030
  • FIGURE 3.WEBTOONS MARKET,2021-2030
  • FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
  • FIGURE 5.PORTER FIVE-1
  • FIGURE 6.PORTER FIVE-2
  • FIGURE 7.PORTER FIVE-3
  • FIGURE 8.PORTER FIVE-4
  • FIGURE 9.PORTER FIVE-5
  • FIGURE 10.TOP PLAYER POSITIONING
  • FIGURE 11.WEBTOONS MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 12.VALUE CHAIN ANALYSIS
  • FIGURE 13.MARKET SHARE ANALYSIS
  • FIGURE 14.REGULATORY GUIDELINES
  • FIGURE 15.PATENT ANALYSIS BY COMPANY
  • FIGURE 16.PATENT ANALYSIS BY COUNTRY
  • FIGURE 17.WEBTOONS MARKET,BY TYPES,2021(%)
  • FIGURE 18.COMPARATIVE SHARE ANALYSIS OF COMEDY WEBTOONS MARKET,2021-2030(%)
  • FIGURE 19.COMPARATIVE SHARE ANALYSIS OF ACTION WEBTOONS MARKET,2021-2030(%)
  • FIGURE 20.COMPARATIVE SHARE ANALYSIS OF SCI-FIC WEBTOONS MARKET,2021-2030(%)
  • FIGURE 21.COMPARATIVE SHARE ANALYSIS OF HORROR WEBTOONS MARKET,2021-2030(%)
  • FIGURE 22.COMPARATIVE SHARE ANALYSIS OF ROMANCE WEBTOONS MARKET,2021-2030(%)
  • FIGURE 23.COMPARATIVE SHARE ANALYSIS OF OTHERS WEBTOONS MARKET,2021-2030(%)
  • FIGURE 24.WEBTOONS MARKET,BY REVENUE MODEL,2021(%)
  • FIGURE 25.COMPARATIVE SHARE ANALYSIS OF SUBSCRIPTION BASED WEBTOONS MARKET,2021-2030(%)
  • FIGURE 26.COMPARATIVE SHARE ANALYSIS OF ADDS BASES WEBTOONS MARKET,2021-2030(%)
  • FIGURE 27.WEBTOONS MARKET,BY APPLICATION,2021(%)
  • FIGURE 28.COMPARATIVE SHARE ANALYSIS OF MOBILE WEBTOONS MARKET,2021-2030(%)
  • FIGURE 29.COMPARATIVE SHARE ANALYSIS OF LAPTOP WEBTOONS MARKET,2021-2030(%)
  • FIGURE 30.COMPARATIVE SHARE ANALYSIS OF TABLETS WEBTOONS MARKET,2021-2030(%)
  • FIGURE 31.COMPARATIVE SHARE ANALYSIS OF TELEVISION WEBTOONS MARKET,2021-2030(%)
  • FIGURE 32.WEBTOONS MARKET BY REGION,2021
  • FIGURE 33.U.S. WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 34.CANADA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 35.MEXICO WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 36.GERMANY WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 37.FRANCE WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 38.UNITED KINGDOM WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 39.ITALY WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 40.SPAIN WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 41.REST OF EUROPE WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 42.CHINA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 43.JAPAN WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 44.INDIA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 45.SOUTH KOREA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 46.MALAYSIA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 47.REST OF ASIA PACIFIC WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 48.BRAZIL WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 49.SAUDI ARABIA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 50.UAE WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 51.SOUTH AFRICA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 52.REST OF LAMEA WEBTOONS MARKET,2021-2030($MILLION)
  • FIGURE 53. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 54. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 55. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 56.PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 57.COMPETITIVE DASHBOARD
  • FIGURE 58.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
  • FIGURE 59.NHN COMICO CORP.: NET SALES ,($MILLION)
  • FIGURE 60.SIDEWALK GROUP.: NET SALES ,($MILLION)
  • FIGURE 61.MARVEL UNLIMITED.: NET SALES ,($MILLION)
  • FIGURE 62.NAVER WEBTOON CORP.: NET SALES ,($MILLION)
  • FIGURE 63.KAKAO CORP..: NET SALES ,($MILLION)
  • FIGURE 64.LEZHIN ENTERTAINMENT.: NET SALES ,($MILLION)
  • FIGURE 65.TAPPYTOON.: NET SALES ,($MILLION)
  • FIGURE 66.BOMTOON.: NET SALES ,($MILLION)
  • FIGURE 67.DAUM WEBTOON AND COMPANY.: NET SALES ,($MILLION)
  • FIGURE 68.IZNEO WEBTOON.: NET SALES ,($MILLION)
目次
Product Code: A16830

The global webtoons market is projected to garner $56,092.8 million by 2030, growing from $3,745.4 million in 2021, at a healthy CAGR of 36.8% from 2021 to 2030.

Webtoons are a type of digital comic created in South Korea, which can be read on computers and mobile devices. Webtoons were relatively lesser known outside Korea when they initially debuted, but their popularity has grown after the successful launch of manhwa (a general Korean term for comics and print cartoons) and later most manhwas were published as webtoons, which was a worldwide success.

Increasing popularity of smartphones has led to a rise in number of webtoons viewers as they can easily view their favorite webtoons on their smartphones, which is further anticipated to drive market revenue growth. Webtoons are short and interesting Internet comics that are easier to develop and broadcast. They have already established themselves as a major part of the so-called 'snack culture', or the practice of ingesting small amounts of content in one's spare time.

Despite its early stage of commercialization, the webtoons market is expanding rapidly. The industry is still in its early stages of monetization, as content availability is less, making it possible for established and new players to explore and create employment from the industry. Moreover, in Korea, most of the webtoonists are also two to three years old professionally, which will further create market opportunities to grow well in the near future.

The webtoons industry has continued to develop over the last few years, recently reaching a new peak for users, surpassing 82 million monthly active users (MAU) in January 2022, up 10 million from January 2021. Webtoon's English, Spanish, Japanese, French, German, and Thai services also hit new highs in terms of daily active users (DAU). In January 2021, the company announced that monthly paid transactions had surpassed 100 billion won.

Despite the COVID-19 pandemic, the webtoons and web novel businesses are predicted to develop rapidly. As per analysis, number of D&C Media subscribers continues to rise, they are one of the most profitable content providers (CPs) in the industry. Its total number of webtoon subscribers increased by about 48% year over year to around 26 million in April 2020. According to D&C Media's valuation, the company is seeing robust growth in both exports and local demand, as well as solid profit margins. This will further create market opportunities for market players in the webtoons industry.

Some of the leading webtoons market players are NAVER Corp., Kakao Corp., Lezhin Entertainment, Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio, Webtoon Factory, and Izneo Webtoon.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the webtoons market analysis from 2021 to 2030 to identify the prevailing webtoons market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the webtoons market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global webtoons market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Types

  • Comedy
  • Action
  • Sci-Fic
  • Horror
  • Romance
  • Others

By Revenue Model

  • Subscription Based
  • Adds bases

By Application

  • Mobile
  • Laptop
  • Tablets
  • Television

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Malaysia
    • Rest Of Asia Pacific
  • LAMEA
    • Brazil
    • Saudi Arabia
    • UAE
    • South Africa
    • Rest of LAMEA
  • Key Market Players
    • NHN COMICO CORP
    • SIDEWALK GROUP
    • MARVEL UNLIMITED
    • naver webtoon corp
    • Kakao Corp.
    • Lezhin Entertainment
    • TAPPYTOON
    • BOMTOON
    • DAUM WEBTOON AND COMPANY
    • IZNEO WEBTOON

TABLE OF CONTENTS

CHAPTER 1:INTRODUCTION

  • 1.1.Report description
  • 1.2.Key market segments
  • 1.3.Key benefits to the stakeholders
  • 1.4.Research Methodology
    • 1.4.1.Secondary research
    • 1.4.2.Primary research
    • 1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

  • 2.1.Key findings of the study
  • 2.2.CXO Perspective

CHAPTER 3:MARKET OVERVIEW

  • 3.1.Market definition and scope
  • 3.2.Key findings
    • 3.2.1.Top investment pockets
  • 3.3.Porter's five forces analysis
  • 3.4.Top player positioning
  • 3.5.Market dynamics
    • 3.5.1.Drivers
    • 3.5.2.Restraints
    • 3.5.3.Opportunities
  • 3.6.COVID-19 Impact Analysis on the market
  • 3.7.Value Chain Analysis
  • 3.8.Market Share Analysis
  • 3.9.Regulatory Guidelines
  • 3.10.Patent Landscape

CHAPTER 4: WEBTOONS MARKET, BY TYPES

  • 4.1 Overview
    • 4.1.1 Market size and forecast
  • 4.2 Comedy
    • 4.2.1 Key market trends, growth factors and opportunities
    • 4.2.2 Market size and forecast, by region
    • 4.2.3 Market analysis by country
  • 4.3 Action
    • 4.3.1 Key market trends, growth factors and opportunities
    • 4.3.2 Market size and forecast, by region
    • 4.3.3 Market analysis by country
  • 4.4 Sci-Fic
    • 4.4.1 Key market trends, growth factors and opportunities
    • 4.4.2 Market size and forecast, by region
    • 4.4.3 Market analysis by country
  • 4.5 Horror
    • 4.5.1 Key market trends, growth factors and opportunities
    • 4.5.2 Market size and forecast, by region
    • 4.5.3 Market analysis by country
  • 4.6 Romance
    • 4.6.1 Key market trends, growth factors and opportunities
    • 4.6.2 Market size and forecast, by region
    • 4.6.3 Market analysis by country
  • 4.7 Others
    • 4.7.1 Key market trends, growth factors and opportunities
    • 4.7.2 Market size and forecast, by region
    • 4.7.3 Market analysis by country

CHAPTER 5: WEBTOONS MARKET, BY REVENUE MODEL

  • 5.1 Overview
    • 5.1.1 Market size and forecast
  • 5.2 Subscription Based
    • 5.2.1 Key market trends, growth factors and opportunities
    • 5.2.2 Market size and forecast, by region
    • 5.2.3 Market analysis by country
  • 5.3 Adds bases
    • 5.3.1 Key market trends, growth factors and opportunities
    • 5.3.2 Market size and forecast, by region
    • 5.3.3 Market analysis by country

CHAPTER 6: WEBTOONS MARKET, BY APPLICATION

  • 6.1 Overview
    • 6.1.1 Market size and forecast
  • 6.2 Mobile
    • 6.2.1 Key market trends, growth factors and opportunities
    • 6.2.2 Market size and forecast, by region
    • 6.2.3 Market analysis by country
  • 6.3 Laptop
    • 6.3.1 Key market trends, growth factors and opportunities
    • 6.3.2 Market size and forecast, by region
    • 6.3.3 Market analysis by country
  • 6.4 Tablets
    • 6.4.1 Key market trends, growth factors and opportunities
    • 6.4.2 Market size and forecast, by region
    • 6.4.3 Market analysis by country
  • 6.5 Television
    • 6.5.1 Key market trends, growth factors and opportunities
    • 6.5.2 Market size and forecast, by region
    • 6.5.3 Market analysis by country

CHAPTER 7: WEBTOONS MARKET, BY REGION

  • 7.1 Overview
    • 7.1.1 Market size and forecast
  • 7.2 North America
    • 7.2.1 Key trends and opportunities
    • 7.2.2 North America Market size and forecast, by Types
    • 7.2.3 North America Market size and forecast, by Revenue Model
    • 7.2.4 North America Market size and forecast, by Application
    • 7.2.5 North America Market size and forecast, by country
      • 7.2.5.1 U.S.
      • 7.2.5.1.1 Market size and forecast, by Types
      • 7.2.5.1.2 Market size and forecast, by Revenue Model
      • 7.2.5.1.3 Market size and forecast, by Application
      • 7.2.5.2 Canada
      • 7.2.5.2.1 Market size and forecast, by Types
      • 7.2.5.2.2 Market size and forecast, by Revenue Model
      • 7.2.5.2.3 Market size and forecast, by Application
      • 7.2.5.3 Mexico
      • 7.2.5.3.1 Market size and forecast, by Types
      • 7.2.5.3.2 Market size and forecast, by Revenue Model
      • 7.2.5.3.3 Market size and forecast, by Application
  • 7.3 Europe
    • 7.3.1 Key trends and opportunities
    • 7.3.2 Europe Market size and forecast, by Types
    • 7.3.3 Europe Market size and forecast, by Revenue Model
    • 7.3.4 Europe Market size and forecast, by Application
    • 7.3.5 Europe Market size and forecast, by country
      • 7.3.5.1 Germany
      • 7.3.5.1.1 Market size and forecast, by Types
      • 7.3.5.1.2 Market size and forecast, by Revenue Model
      • 7.3.5.1.3 Market size and forecast, by Application
      • 7.3.5.2 France
      • 7.3.5.2.1 Market size and forecast, by Types
      • 7.3.5.2.2 Market size and forecast, by Revenue Model
      • 7.3.5.2.3 Market size and forecast, by Application
      • 7.3.5.3 United Kingdom
      • 7.3.5.3.1 Market size and forecast, by Types
      • 7.3.5.3.2 Market size and forecast, by Revenue Model
      • 7.3.5.3.3 Market size and forecast, by Application
      • 7.3.5.4 Italy
      • 7.3.5.4.1 Market size and forecast, by Types
      • 7.3.5.4.2 Market size and forecast, by Revenue Model
      • 7.3.5.4.3 Market size and forecast, by Application
      • 7.3.5.5 Spain
      • 7.3.5.5.1 Market size and forecast, by Types
      • 7.3.5.5.2 Market size and forecast, by Revenue Model
      • 7.3.5.5.3 Market size and forecast, by Application
      • 7.3.5.6 Rest of Europe
      • 7.3.5.6.1 Market size and forecast, by Types
      • 7.3.5.6.2 Market size and forecast, by Revenue Model
      • 7.3.5.6.3 Market size and forecast, by Application
  • 7.4 Asia-Pacific
    • 7.4.1 Key trends and opportunities
    • 7.4.2 Asia-Pacific Market size and forecast, by Types
    • 7.4.3 Asia-Pacific Market size and forecast, by Revenue Model
    • 7.4.4 Asia-Pacific Market size and forecast, by Application
    • 7.4.5 Asia-Pacific Market size and forecast, by country
      • 7.4.5.1 China
      • 7.4.5.1.1 Market size and forecast, by Types
      • 7.4.5.1.2 Market size and forecast, by Revenue Model
      • 7.4.5.1.3 Market size and forecast, by Application
      • 7.4.5.2 Japan
      • 7.4.5.2.1 Market size and forecast, by Types
      • 7.4.5.2.2 Market size and forecast, by Revenue Model
      • 7.4.5.2.3 Market size and forecast, by Application
      • 7.4.5.3 India
      • 7.4.5.3.1 Market size and forecast, by Types
      • 7.4.5.3.2 Market size and forecast, by Revenue Model
      • 7.4.5.3.3 Market size and forecast, by Application
      • 7.4.5.4 South Korea
      • 7.4.5.4.1 Market size and forecast, by Types
      • 7.4.5.4.2 Market size and forecast, by Revenue Model
      • 7.4.5.4.3 Market size and forecast, by Application
      • 7.4.5.5 Malaysia
      • 7.4.5.5.1 Market size and forecast, by Types
      • 7.4.5.5.2 Market size and forecast, by Revenue Model
      • 7.4.5.5.3 Market size and forecast, by Application
      • 7.4.5.6 Rest Of Asia Pacific
      • 7.4.5.6.1 Market size and forecast, by Types
      • 7.4.5.6.2 Market size and forecast, by Revenue Model
      • 7.4.5.6.3 Market size and forecast, by Application
  • 7.5 LAMEA
    • 7.5.1 Key trends and opportunities
    • 7.5.2 LAMEA Market size and forecast, by Types
    • 7.5.3 LAMEA Market size and forecast, by Revenue Model
    • 7.5.4 LAMEA Market size and forecast, by Application
    • 7.5.5 LAMEA Market size and forecast, by country
      • 7.5.5.1 Brazil
      • 7.5.5.1.1 Market size and forecast, by Types
      • 7.5.5.1.2 Market size and forecast, by Revenue Model
      • 7.5.5.1.3 Market size and forecast, by Application
      • 7.5.5.2 Saudi Arabia
      • 7.5.5.2.1 Market size and forecast, by Types
      • 7.5.5.2.2 Market size and forecast, by Revenue Model
      • 7.5.5.2.3 Market size and forecast, by Application
      • 7.5.5.3 UAE
      • 7.5.5.3.1 Market size and forecast, by Types
      • 7.5.5.3.2 Market size and forecast, by Revenue Model
      • 7.5.5.3.3 Market size and forecast, by Application
      • 7.5.5.4 South Africa
      • 7.5.5.4.1 Market size and forecast, by Types
      • 7.5.5.4.2 Market size and forecast, by Revenue Model
      • 7.5.5.4.3 Market size and forecast, by Application
      • 7.5.5.5 Rest of LAMEA
      • 7.5.5.5.1 Market size and forecast, by Types
      • 7.5.5.5.2 Market size and forecast, by Revenue Model
      • 7.5.5.5.3 Market size and forecast, by Application

CHAPTER 8: COMPANY LANDSCAPE

  • 8.1. Introduction
  • 8.2. Top winning strategies
  • 8.3. Product Mapping of Top 10 Player
  • 8.4. Competitive Dashboard
  • 8.5. Competitive Heatmap
  • 8.6. Key developments

CHAPTER 9: COMPANY PROFILES

  • 9.1 NHN COMICO CORP
    • 9.1.1 Company overview
    • 9.1.2 Company snapshot
    • 9.1.3 Operating business segments
    • 9.1.4 Product portfolio
    • 9.1.5 Business performance
    • 9.1.6 Key strategic moves and developments
  • 9.2 SIDEWALK GROUP
    • 9.2.1 Company overview
    • 9.2.2 Company snapshot
    • 9.2.3 Operating business segments
    • 9.2.4 Product portfolio
    • 9.2.5 Business performance
    • 9.2.6 Key strategic moves and developments
  • 9.3 MARVEL UNLIMITED
    • 9.3.1 Company overview
    • 9.3.2 Company snapshot
    • 9.3.3 Operating business segments
    • 9.3.4 Product portfolio
    • 9.3.5 Business performance
    • 9.3.6 Key strategic moves and developments
  • 9.4 naver webtoon corp
    • 9.4.1 Company overview
    • 9.4.2 Company snapshot
    • 9.4.3 Operating business segments
    • 9.4.4 Product portfolio
    • 9.4.5 Business performance
    • 9.4.6 Key strategic moves and developments
  • 9.5 Kakao Corp.
    • 9.5.1 Company overview
    • 9.5.2 Company snapshot
    • 9.5.3 Operating business segments
    • 9.5.4 Product portfolio
    • 9.5.5 Business performance
    • 9.5.6 Key strategic moves and developments
  • 9.6 Lezhin Entertainment
    • 9.6.1 Company overview
    • 9.6.2 Company snapshot
    • 9.6.3 Operating business segments
    • 9.6.4 Product portfolio
    • 9.6.5 Business performance
    • 9.6.6 Key strategic moves and developments
  • 9.7 TAPPYTOON
    • 9.7.1 Company overview
    • 9.7.2 Company snapshot
    • 9.7.3 Operating business segments
    • 9.7.4 Product portfolio
    • 9.7.5 Business performance
    • 9.7.6 Key strategic moves and developments
  • 9.8 BOMTOON
    • 9.8.1 Company overview
    • 9.8.2 Company snapshot
    • 9.8.3 Operating business segments
    • 9.8.4 Product portfolio
    • 9.8.5 Business performance
    • 9.8.6 Key strategic moves and developments
  • 9.9 DAUM WEBTOON AND COMPANY
    • 9.9.1 Company overview
    • 9.9.2 Company snapshot
    • 9.9.3 Operating business segments
    • 9.9.4 Product portfolio
    • 9.9.5 Business performance
    • 9.9.6 Key strategic moves and developments
  • 9.10 IZNEO WEBTOON
    • 9.10.1 Company overview
    • 9.10.2 Company snapshot
    • 9.10.3 Operating business segments
    • 9.10.4 Product portfolio
    • 9.10.5 Business performance
    • 9.10.6 Key strategic moves and developments