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1140048

小売業における拡張現実市場:コンポーネント別、デバイスタイプ別、用途別、小売業タイプ別 - 世界の機会分析および産業予測、2021-2031年

Augmented Reality in Retail Market By Component, By Device Type, By Application, By Retail Type : Global Opportunity Analysis and Industry Forecast, 2021-2031

出版日: | 発行: Allied Market Research | ページ情報: 英文 280 Pages | 納期: 2~3営業日

価格
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本日の銀行送金レート: 1USD=157.14円
小売業における拡張現実市場:コンポーネント別、デバイスタイプ別、用途別、小売業タイプ別 - 世界の機会分析および産業予測、2021-2031年
出版日: 2022年08月01日
発行: Allied Market Research
ページ情報: 英文 280 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

拡張現実は、既存のユーザー環境を利用し、その上にデジタルまたはバーチャルなコンテンツや情報を重ね合わせ、リアルタイムな環境で没入感のあるデジタル体験を提供する技術です。

さらに、バーチャルリアリティは、コンピュータで生成された3D環境であり、エンドユーザーは現実の世界を見ることなく人工的な世界に没入することができます。さらに、拡張現実アプリケーションによって、開発者は文脈やデジタルコンテンツを実世界とリアルタイムに統合することができます。これらの主な要因が、拡張現実およびバーチャルリアリティ技術の採用を後押ししています。

AR市場への投資の急増とスマートフォンの普及率の上昇が、小売市場における拡張現実の世界の成長を後押ししています。その他の特典として、拡張現実およびバーチャルリアリティベースのソリューションの費用対効果の高さは、市場の成長にプラスの影響を与えます。しかし、ARに関連するセキュリティやプライバシーに関する懸念、ARソリューションのセットアップやインストールにかかる高いコストが市場の成長を阻害しています。それとは逆に、小売分野におけるユーザーエンゲージメントの増加の必要性は、予測期間中に市場拡大のための報酬の機会を提供すると予想されます。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場の概要

  • 市場の定義と範囲
  • 主な調査結果
    • 主な投資ポケット
  • ポーターのファイブフォース分析
  • 主要企業のポジショニング
  • 市場力学
    • 促進要因
    • 抑制要因
    • 機会
  • COVID-19 影響分析

第4章 小売業における拡張現実市場:構成要素別

  • 概要
    • 市場規模・予測
  • ハードウェア
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析: 国別
    • 小売業における拡張現実市場: タイプ別
      • センサーの市場規模・予測:地域別
      • センサー市場規模推移・予測:国別
      • 半導体コンポーネントの市場規模・予測:地域別
      • 半導体部品の市場規模・予測:国別
      • ディスプレイとプロジェクターの市場規模推移・予測:地域別
      • ディスプレイとプロジェクターの市場規模推移・予測:国別
      • カメラの市場規模・予測:地域別
      • カメラの市場規模・予測:国別
      • その他の市場規模・予測:地域別
      • その他の市場規模・予測:国別
  • ソフトウェア
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • サービス
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第5章 小売業における拡張現実市場:デバイスタイプ別

  • 概要
    • 市場規模・予測
  • ヘッドマウントディスプレイ
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • スマートARミラー
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • ハンドヘルドデバイス
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第6章 小売業における拡張現実市場:用途別

  • 概要
    • 市場規模・予測
  • 広告・マーケティング
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別分析
  • トライオンソリューション
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • 企画・デザイン
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • 情報システム
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第7章 小売業における拡張現実市場:小売業タイプ別

  • 概要
    • 市場規模・予測
  • 宝飾品
    • 主な市場動向、成長要因と機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • 美容・化粧品
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • アパレルフィッティング
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • 家具・照明
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • 食料品店
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • フットウェア
    • 主要な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別
  • その他
    • 主な市場動向、成長要因、機会
    • 市場規模・予測:地域別
    • 市場分析:国別

第8章 小売業における拡張現実市場:地域別

  • 概要
    • 市場規模・予測
  • 北米
    • 主な動向と機会
    • 北米の市場規模・予測:コンポーネント別
      • 北米の小売業向けハードウェア拡張現実市場:タイプ別
    • 北米の市場規模・予測:デバイスタイプ別
    • 北米市場規模・予測:用途別
    • 北米市場規模・予測:小売業タイプ別
    • 北米市場規模・予測:国別
      • 米国
      • カナダ
  • 欧州
    • 主な動向と機会
    • 欧州市場規模・予測:コンポーネント別
      • 小売業におけるハードウェア拡張現実の欧州市場:タイプ別
    • 欧州市場規模・予測:デバイスタイプ別
    • 欧州市場規模・予測:用途別
    • 欧州市場規模・予測:小売業タイプ別
    • 欧州市場規模・予測:国別
      • 英国
      • ドイツ
      • フランス
      • イタリア
      • スペイン
      • その他の欧州地域
  • アジア太平洋地域
    • 主な動向と機会
    • アジア太平洋地域の市場規模・予測:コンポーネント別
      • アジア太平洋地域の小売業におけるハードウェア拡張現実市場:タイプ別
    • アジア太平洋地域の市場規模・予測:デバイスタイプ別
    • アジア太平洋地域の市場規模・予測:用途別
    • アジア太平洋地域の市場規模・予測:小売業タイプ別
    • アジア太平洋地域の市場規模・予測:国別
      • 中国
      • インド
      • 日本
      • 韓国
      • オーストラリア
      • その他アジア太平洋地域
  • LAMEA
    • 主な動向と機会
    • LAMEAの市場規模・予測:コンポーネント別
      • LAMEAのハードウェア小売業における拡張現実市場:タイプ別
    • LAMEAの市場規模・予測:デバイスタイプ別
    • LAMEAの市場規模・予測:用途別
    • LAMEAの市場規模・予測:小売業タイプ別
    • LAMEAの市場規模・予測:国別
      • ブラジル
      • メキシコ
      • UAE
      • サウジアラビア
      • 南アフリカ
      • その他の地域

第9章 企業情勢

  • イントロダクション
  • 主要成功戦略
  • 主要10社の製品マッピング
  • 競合ダッシュボード
  • 競合のヒートマップ
  • 主な発展

第10章 企業プロファイル

  • Amazon.com, Inc.
  • Apple Inc.
  • Augment
  • Blippar Group Limited
  • Google
  • Holition Ltd.
  • Inter IKEA Systems B.V.
  • Imaginate Technologies
  • INDE
  • Kudan
  • Marxent Labs
  • Microsoft Corporation
  • PTC
  • Sephora USA, Inc.
  • ViewAR GmbH
  • Wikitude
  • Zugara, Inc.
図表

LIST OF TABLES

  • TABLE 1. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 2. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HARDWARE, BY REGION, 2021-2031 ($MILLION)
  • TABLE 3. AUGMENTED REALITY IN RETAIL MARKET FOR HARDWARE, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 4. GLOBAL HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 5. AUGMENTED REALITY IN RETAIL MARKET, FOR SENSORS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 6. AUGMENTED REALITY IN RETAIL MARKET, FOR SENSORS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 7. AUGMENTED REALITY IN RETAIL MARKET, FOR SEMICONDUCTOR COMPONENTS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 8. AUGMENTED REALITY IN RETAIL MARKET, FOR SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 9. AUGMENTED REALITY IN RETAIL MARKET, FOR DISPLAYS AND PROJECTORS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 10. AUGMENTED REALITY IN RETAIL MARKET, FOR DISPLAYS AND PROJECTORS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 11. AUGMENTED REALITY IN RETAIL MARKET, FOR CAMERAS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 12. AUGMENTED REALITY IN RETAIL MARKET, FOR CAMERAS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 13. AUGMENTED REALITY IN RETAIL MARKET, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 14. AUGMENTED REALITY IN RETAIL MARKET, FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 15. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SOFTWARE, BY REGION, 2021-2031 ($MILLION)
  • TABLE 16. AUGMENTED REALITY IN RETAIL MARKET FOR SOFTWARE, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 17. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SERVICES, BY REGION, 2021-2031 ($MILLION)
  • TABLE 18. AUGMENTED REALITY IN RETAIL MARKET FOR SERVICES, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 20. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HEAD MOUNTED DISPLAY, BY REGION, 2021-2031 ($MILLION)
  • TABLE 21. AUGMENTED REALITY IN RETAIL MARKET FOR HEAD MOUNTED DISPLAY, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 22. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SMART AR MIRROR, BY REGION, 2021-2031 ($MILLION)
  • TABLE 23. AUGMENTED REALITY IN RETAIL MARKET FOR SMART AR MIRROR, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 24. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HANDHELD DEVICE, BY REGION, 2021-2031 ($MILLION)
  • TABLE 25. AUGMENTED REALITY IN RETAIL MARKET FOR HANDHELD DEVICE, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 27. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR ADVERTISING AND MARKETING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 28. AUGMENTED REALITY IN RETAIL MARKET FOR ADVERTISING AND MARKETING, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 29. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR TRY ON SOLUTIONS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 30. AUGMENTED REALITY IN RETAIL MARKET FOR TRY ON SOLUTIONS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 31. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR PLANNING AND DESIGNING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 32. AUGMENTED REALITY IN RETAIL MARKET FOR PLANNING AND DESIGNING, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 33. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR INFORMATION SYSTEMS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 34. AUGMENTED REALITY IN RETAIL MARKET FOR INFORMATION SYSTEMS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 35. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 36. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR JEWELRY, BY REGION, 2021-2031 ($MILLION)
  • TABLE 37. AUGMENTED REALITY IN RETAIL MARKET FOR JEWELRY, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 38. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR BEAUTY AND COSMETICS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 39. AUGMENTED REALITY IN RETAIL MARKET FOR BEAUTY AND COSMETICS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 40. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR APPAREL FITTING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 41. AUGMENTED REALITY IN RETAIL MARKET FOR APPAREL FITTING, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 42. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR FURNITURE AND LIGHTING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 43. AUGMENTED REALITY IN RETAIL MARKET FOR FURNITURE AND LIGHTING, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 44. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR GROCERY SHOPPING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 45. AUGMENTED REALITY IN RETAIL MARKET FOR GROCERY SHOPPING, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 46. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR FOOTWEAR, BY REGION, 2021-2031 ($MILLION)
  • TABLE 47. AUGMENTED REALITY IN RETAIL MARKET FOR FOOTWEAR, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 48. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 49. AUGMENTED REALITY IN RETAIL MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 50. AUGMENTED REALITY IN RETAIL MARKET, BY REGION, 2021-2031 ($MILLION)
  • TABLE 51. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 52. NORTH AMERICA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 53. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 54. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 55. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 56. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 57. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 58. U.S. HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 59. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 60. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 61. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 62. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 63. CANADA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 64. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 65. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 66. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 67. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 68. EUROPE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 69. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 70. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 71. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 72. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 73. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 74. UNITED KINGDOM HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 75. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 76. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 77. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 78. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 79. GERMANY HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 80. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 81. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 82. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 83. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 84. FRANCE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 85. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 86. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 87. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 88. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 89. ITALY HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 90. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 91. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 92. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 93. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 94. SPAIN HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 95. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 96. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 97. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 98. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 99. REST OF EUROPE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 100. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 101. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 102. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 103. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 104. ASIA-PACIFIC HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 105. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 106. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 107. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 108. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 109. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 110. CHINA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 111. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 112. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 113. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 114. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 115. INDIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 116. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 117. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 118. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 119. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 120. JAPAN HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 121. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 122. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 123. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 124. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 125. SOUTH KOREA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 126. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 127. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 128. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 129. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 130. AUSTRALIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 131. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 132. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 133. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 134. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 135. REST OF ASIA-PACIFIC HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 136. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 137. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 138. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 139. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 140. LAMEA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 141. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 142. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 143. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 144. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 145. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 146. BRAZIL HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 147. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 148. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 149. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 150. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 151. MEXICO HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 152. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 153. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 154. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 155. UAE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 156. UAE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 157. UAE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 158. UAE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 159. UAE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 160. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 161. SAUDI ARABIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 162. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 163. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 164. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 165. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 166. SOUTH AFRICA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 167. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 168. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 169. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 170. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
  • TABLE 171. REST OF LAMEA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
  • TABLE 172. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
  • TABLE 173. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 174. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
  • TABLE 175.AMAZON.COM, INC.: COMPANY SNAPSHOT
  • TABLE 176.AMAZON.COM, INC.: OPERATING SEGMENTS
  • TABLE 177.AMAZON.COM, INC.: PRODUCT PORTFOLIO
  • TABLE 178.AMAZON.COM, INC.: NET SALES,
  • TABLE 179.AMAZON.COM, INC.: KEY STRATERGIES
  • TABLE 180.APPLE INC.: COMPANY SNAPSHOT
  • TABLE 181.APPLE INC.: OPERATING SEGMENTS
  • TABLE 182.APPLE INC.: PRODUCT PORTFOLIO
  • TABLE 183.APPLE INC.: NET SALES,
  • TABLE 184.APPLE INC.: KEY STRATERGIES
  • TABLE 185.AUGMENT: COMPANY SNAPSHOT
  • TABLE 186.AUGMENT: OPERATING SEGMENTS
  • TABLE 187.AUGMENT: PRODUCT PORTFOLIO
  • TABLE 188.AUGMENT: NET SALES,
  • TABLE 189.AUGMENT: KEY STRATERGIES
  • TABLE 190.BLIPPAR GROUP LIMITED: COMPANY SNAPSHOT
  • TABLE 191.BLIPPAR GROUP LIMITED: OPERATING SEGMENTS
  • TABLE 192.BLIPPAR GROUP LIMITED: PRODUCT PORTFOLIO
  • TABLE 193.BLIPPAR GROUP LIMITED: NET SALES,
  • TABLE 194.BLIPPAR GROUP LIMITED: KEY STRATERGIES
  • TABLE 195.GOOGLE: COMPANY SNAPSHOT
  • TABLE 196.GOOGLE: OPERATING SEGMENTS
  • TABLE 197.GOOGLE: PRODUCT PORTFOLIO
  • TABLE 198.GOOGLE: NET SALES,
  • TABLE 199.GOOGLE: KEY STRATERGIES
  • TABLE 200.HOLITION LTD.: COMPANY SNAPSHOT
  • TABLE 201.HOLITION LTD.: OPERATING SEGMENTS
  • TABLE 202.HOLITION LTD.: PRODUCT PORTFOLIO
  • TABLE 203.HOLITION LTD.: NET SALES,
  • TABLE 204.HOLITION LTD.: KEY STRATERGIES
  • TABLE 205.INTER IKEA SYSTEMS B.V.: COMPANY SNAPSHOT
  • TABLE 206.INTER IKEA SYSTEMS B.V.: OPERATING SEGMENTS
  • TABLE 207.INTER IKEA SYSTEMS B.V.: PRODUCT PORTFOLIO
  • TABLE 208.INTER IKEA SYSTEMS B.V.: NET SALES,
  • TABLE 209.INTER IKEA SYSTEMS B.V.: KEY STRATERGIES
  • TABLE 210.IMAGINATE TECHNOLOGIES: COMPANY SNAPSHOT
  • TABLE 211.IMAGINATE TECHNOLOGIES: OPERATING SEGMENTS
  • TABLE 212.IMAGINATE TECHNOLOGIES: PRODUCT PORTFOLIO
  • TABLE 213.IMAGINATE TECHNOLOGIES: NET SALES,
  • TABLE 214.IMAGINATE TECHNOLOGIES: KEY STRATERGIES
  • TABLE 215.INDE: COMPANY SNAPSHOT
  • TABLE 216.INDE: OPERATING SEGMENTS
  • TABLE 217.INDE: PRODUCT PORTFOLIO
  • TABLE 218.INDE: NET SALES,
  • TABLE 219.INDE: KEY STRATERGIES
  • TABLE 220.KUDAN: COMPANY SNAPSHOT
  • TABLE 221.KUDAN: OPERATING SEGMENTS
  • TABLE 222.KUDAN: PRODUCT PORTFOLIO
  • TABLE 223.KUDAN: NET SALES,
  • TABLE 224.KUDAN: KEY STRATERGIES
  • TABLE 225.MARXENT LABS: COMPANY SNAPSHOT
  • TABLE 226.MARXENT LABS: OPERATING SEGMENTS
  • TABLE 227.MARXENT LABS: PRODUCT PORTFOLIO
  • TABLE 228.MARXENT LABS: NET SALES,
  • TABLE 229.MARXENT LABS: KEY STRATERGIES
  • TABLE 230.MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • TABLE 231.MICROSOFT CORPORATION: OPERATING SEGMENTS
  • TABLE 232.MICROSOFT CORPORATION: PRODUCT PORTFOLIO
  • TABLE 233.MICROSOFT CORPORATION: NET SALES,
  • TABLE 234.MICROSOFT CORPORATION: KEY STRATERGIES
  • TABLE 235.PTC: COMPANY SNAPSHOT
  • TABLE 236.PTC: OPERATING SEGMENTS
  • TABLE 237.PTC: PRODUCT PORTFOLIO
  • TABLE 238.PTC: NET SALES,
  • TABLE 239.PTC: KEY STRATERGIES
  • TABLE 240.SEPHORA USA, INC.: COMPANY SNAPSHOT
  • TABLE 241.SEPHORA USA, INC.: OPERATING SEGMENTS
  • TABLE 242.SEPHORA USA, INC.: PRODUCT PORTFOLIO
  • TABLE 243.SEPHORA USA, INC.: NET SALES,
  • TABLE 244.SEPHORA USA, INC.: KEY STRATERGIES
  • TABLE 245.VIEWAR GMBH: COMPANY SNAPSHOT
  • TABLE 246.VIEWAR GMBH: OPERATING SEGMENTS
  • TABLE 247.VIEWAR GMBH: PRODUCT PORTFOLIO
  • TABLE 248.VIEWAR GMBH: NET SALES,
  • TABLE 249.VIEWAR GMBH: KEY STRATERGIES
  • TABLE 250.WIKITUDE: COMPANY SNAPSHOT
  • TABLE 251.WIKITUDE: OPERATING SEGMENTS
  • TABLE 252.WIKITUDE: PRODUCT PORTFOLIO
  • TABLE 253.WIKITUDE: NET SALES,
  • TABLE 254.WIKITUDE: KEY STRATERGIES
  • TABLE 255.ZUGARA, INC.: COMPANY SNAPSHOT
  • TABLE 256.ZUGARA, INC.: OPERATING SEGMENTS
  • TABLE 257.ZUGARA, INC.: PRODUCT PORTFOLIO
  • TABLE 258.ZUGARA, INC.: NET SALES,
  • TABLE 259.ZUGARA, INC.: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 1.AUGMENTED REALITY IN RETAIL MARKET SEGMENTATION
  • FIGURE 2.AUGMENTED REALITY IN RETAIL MARKET,2021-2031
  • FIGURE 3.AUGMENTED REALITY IN RETAIL MARKET,2021-2031
  • FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
  • FIGURE 5.PORTER FIVE-1
  • FIGURE 6.PORTER FIVE-2
  • FIGURE 7.PORTER FIVE-3
  • FIGURE 8.PORTER FIVE-4
  • FIGURE 9.PORTER FIVE-5
  • FIGURE 10.TOP PLAYER POSITIONING
  • FIGURE 11.AUGMENTED REALITY IN RETAIL MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
  • FIGURE 12.AUGMENTED REALITY IN RETAIL MARKET,BY COMPONENT,2021(%)
  • FIGURE 13.COMPARATIVE SHARE ANALYSIS OF HARDWARE AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 14.COMPARATIVE SHARE ANALYSIS OF SOFTWARE AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 15.COMPARATIVE SHARE ANALYSIS OF SERVICES AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 16.AUGMENTED REALITY IN RETAIL MARKET,BY DEVICE TYPE,2021(%)
  • FIGURE 17.COMPARATIVE SHARE ANALYSIS OF HEAD MOUNTED DISPLAY AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 18.COMPARATIVE SHARE ANALYSIS OF SMART AR MIRROR AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 19.COMPARATIVE SHARE ANALYSIS OF HANDHELD DEVICE AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 20.AUGMENTED REALITY IN RETAIL MARKET,BY APPLICATION,2021(%)
  • FIGURE 21.COMPARATIVE SHARE ANALYSIS OF ADVERTISING AND MARKETING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 22.COMPARATIVE SHARE ANALYSIS OF TRY ON SOLUTIONS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 23.COMPARATIVE SHARE ANALYSIS OF PLANNING AND DESIGNING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 24.COMPARATIVE SHARE ANALYSIS OF INFORMATION SYSTEMS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 25.AUGMENTED REALITY IN RETAIL MARKET,BY RETAIL TYPE,2021(%)
  • FIGURE 26.COMPARATIVE SHARE ANALYSIS OF JEWELRY AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 27.COMPARATIVE SHARE ANALYSIS OF BEAUTY AND COSMETICS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 28.COMPARATIVE SHARE ANALYSIS OF APPAREL FITTING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 29.COMPARATIVE SHARE ANALYSIS OF FURNITURE AND LIGHTING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 30.COMPARATIVE SHARE ANALYSIS OF GROCERY SHOPPING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 31.COMPARATIVE SHARE ANALYSIS OF FOOTWEAR AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 32.COMPARATIVE SHARE ANALYSIS OF OTHERS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
  • FIGURE 33.AUGMENTED REALITY IN RETAIL MARKET BY REGION,2021
  • FIGURE 34.U.S. AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 35.CANADA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 36.UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 37.GERMANY AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 38.FRANCE AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 39.ITALY AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 40.SPAIN AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 41.REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 42.CHINA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 43.INDIA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 44.JAPAN AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 45.SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 46.AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 47.REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 48.BRAZIL AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 49.MEXICO AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 50.UAE AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 51.SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 52.SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 53.REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
  • FIGURE 54. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 55. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 56. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 57.PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 58.COMPETITIVE DASHBOARD
  • FIGURE 59.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
  • FIGURE 60.AMAZON.COM, INC..: NET SALES ,($MILLION)
  • FIGURE 61.APPLE INC..: NET SALES ,($MILLION)
  • FIGURE 62.AUGMENT.: NET SALES ,($MILLION)
  • FIGURE 63.BLIPPAR GROUP LIMITED.: NET SALES ,($MILLION)
  • FIGURE 64.GOOGLE.: NET SALES ,($MILLION)
  • FIGURE 65.HOLITION LTD..: NET SALES ,($MILLION)
  • FIGURE 66.INTER IKEA SYSTEMS B.V..: NET SALES ,($MILLION)
  • FIGURE 67.IMAGINATE TECHNOLOGIES.: NET SALES ,($MILLION)
  • FIGURE 68.INDE.: NET SALES ,($MILLION)
  • FIGURE 69.KUDAN.: NET SALES ,($MILLION)
  • FIGURE 70.MARXENT LABS.: NET SALES ,($MILLION)
  • FIGURE 71.MICROSOFT CORPORATION.: NET SALES ,($MILLION)
  • FIGURE 72.PTC.: NET SALES ,($MILLION)
  • FIGURE 73.SEPHORA USA, INC..: NET SALES ,($MILLION)
  • FIGURE 74.VIEWAR GMBH.: NET SALES ,($MILLION)
  • FIGURE 75.WIKITUDE.: NET SALES ,($MILLION)
  • FIGURE 76.ZUGARA, INC..: NET SALES ,($MILLION)
目次
Product Code: A02647

Augmented reality is a technology, which uses the existing user's environment and overlays the digital or virtual content or information over it to offer an immersive digital experience in a real-time environment. Furthermore, virtual reality is a computer-generated 3D environment that immerses end users in an artificial world without seeing the real world. In addition, augmented reality applications enable developers to integrate contextual or digital content with the real world in real-time. These major factors boost the adoption of augmented and virtual reality technology.

Surge in investments in the AR market and the rise in penetration of smartphones boost the growth of the global augmented reality in the retail market. In addition, the cost-efficient benefits of augmented and virtual reality-based solutions positively impact the growth of the market. However, security and privacy concerns associated with AR and high set-up and installation costs of AR solutions hamper the market growth. On the contrary, the need for increasing user engagement in the retail sector is expected to offer remunerative opportunities for expansion of the market during the forecast period.

The augmented reality in the retail market is segmented on the basis of component, device type, application, retail type, and region. By component, the market is classified into hardware, software, and services. By device type, the market is divided into head mounted display, smart AR mirror, and handheld device. By application, it is categorized into advertising and marketing, try on solutions, planning and designing, and information systems. By retail type, the market is divided into jewelry, beauty and cosmetics, apparel fitting, furniture and lighting, grocery shopping, footwear, and others. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players profiled in the augmented reality in retail market analysis are Amazon.com, Inc., Apple Inc., Augment, Blippar Group Limited, Google Corporation, Holition Ltd., Inter IKEA Systems B.V., Imaginate Technologies, INDE, Kudan, Marxent Labs, Microsoft Corporation, PTC, Sephora USA, Inc., ViewAR GmbH, Wikitude, and Zugara, Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the augmented reality in retail market analysis from 2021 to 2031 to identify the prevailing augmented reality in retail market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the augmented reality in retail market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global augmented reality in retail market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Component

  • Hardware
    • Type
    • Sensors
    • Semiconductor Components
    • Displays and Projectors
    • Cameras
    • Others
  • Software
  • Services

By Device Type

  • Head Mounted Display
  • Smart AR Mirror
  • Handheld Device

By Application

  • Information Systems
  • Advertising and Marketing
  • Try on Solutions
  • Planning and Designing

By Retail Type

  • Jewelry
  • Beauty and Cosmetics
  • Apparel Fitting
  • Furniture and Lighting
  • Grocery Shopping
  • Footwear
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Mexico
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of LAMEA
  • Key Market Players
    • Amazon.com, Inc.
    • Apple Inc.
    • Augment
    • Blippar Group Limited
    • Google
    • Holition Ltd.
    • Inter IKEA Systems B.V.
    • Imaginate Technologies
    • INDE
    • Kudan
    • Marxent Labs
    • Microsoft Corporation
    • PTC
    • Sephora USA, Inc.
    • ViewAR GmbH
    • Wikitude
    • Zugara, Inc.

TABLE OF CONTENTS

CHAPTER 1:INTRODUCTION

  • 1.1.Report description
  • 1.2.Key market segments
  • 1.3.Key benefits to the stakeholders
  • 1.4.Research Methodology
    • 1.4.1.Secondary research
    • 1.4.2.Primary research
    • 1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

  • 2.1.Key findings of the study
  • 2.2.CXO Perspective

CHAPTER 3:MARKET OVERVIEW

  • 3.1.Market definition and scope
  • 3.2.Key findings
    • 3.2.1.Top investment pockets
  • 3.3.Porter's five forces analysis
  • 3.4.Top player positioning
  • 3.5.Market dynamics
    • 3.5.1.Drivers
    • 3.5.2.Restraints
    • 3.5.3.Opportunities
  • 3.6.COVID-19 Impact Analysis on the market

CHAPTER 4: AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT

  • 4.1 Overview
    • 4.1.1 Market size and forecast
  • 4.2 Hardware
    • 4.2.1 Key market trends, growth factors and opportunities
    • 4.2.2 Market size and forecast, by region
    • 4.2.3 Market analysis by country
    • 4.2.4 Hardware Augmented Reality in Retail Market by Type
      • 4.2.4.1 Sensors Market size and forecast, by region
      • 4.2.4.2 Sensors Market size and forecast, by country
      • 4.2.4.3 Semiconductor Components Market size and forecast, by region
      • 4.2.4.4 Semiconductor Components Market size and forecast, by country
      • 4.2.4.5 Displays and Projectors Market size and forecast, by region
      • 4.2.4.6 Displays and Projectors Market size and forecast, by country
      • 4.2.4.7 Cameras Market size and forecast, by region
      • 4.2.4.8 Cameras Market size and forecast, by country
      • 4.2.4.9 Others Market size and forecast, by region
      • 4.2.4.10 Others Market size and forecast, by country
  • 4.3 Software
    • 4.3.1 Key market trends, growth factors and opportunities
    • 4.3.2 Market size and forecast, by region
    • 4.3.3 Market analysis by country
  • 4.4 Services
    • 4.4.1 Key market trends, growth factors and opportunities
    • 4.4.2 Market size and forecast, by region
    • 4.4.3 Market analysis by country

CHAPTER 5: AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE

  • 5.1 Overview
    • 5.1.1 Market size and forecast
  • 5.2 Head Mounted Display
    • 5.2.1 Key market trends, growth factors and opportunities
    • 5.2.2 Market size and forecast, by region
    • 5.2.3 Market analysis by country
  • 5.3 Smart AR Mirror
    • 5.3.1 Key market trends, growth factors and opportunities
    • 5.3.2 Market size and forecast, by region
    • 5.3.3 Market analysis by country
  • 5.4 Handheld Device
    • 5.4.1 Key market trends, growth factors and opportunities
    • 5.4.2 Market size and forecast, by region
    • 5.4.3 Market analysis by country

CHAPTER 6: AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION

  • 6.1 Overview
    • 6.1.1 Market size and forecast
  • 6.2 Advertising and Marketing
    • 6.2.1 Key market trends, growth factors and opportunities
    • 6.2.2 Market size and forecast, by region
    • 6.2.3 Market analysis by country
  • 6.3 Try on Solutions
    • 6.3.1 Key market trends, growth factors and opportunities
    • 6.3.2 Market size and forecast, by region
    • 6.3.3 Market analysis by country
  • 6.4 Planning and Designing
    • 6.4.1 Key market trends, growth factors and opportunities
    • 6.4.2 Market size and forecast, by region
    • 6.4.3 Market analysis by country
  • 6.5 Information Systems
    • 6.5.1 Key market trends, growth factors and opportunities
    • 6.5.2 Market size and forecast, by region
    • 6.5.3 Market analysis by country

CHAPTER 7: AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE

  • 7.1 Overview
    • 7.1.1 Market size and forecast
  • 7.2 Jewelry
    • 7.2.1 Key market trends, growth factors and opportunities
    • 7.2.2 Market size and forecast, by region
    • 7.2.3 Market analysis by country
  • 7.3 Beauty and Cosmetics
    • 7.3.1 Key market trends, growth factors and opportunities
    • 7.3.2 Market size and forecast, by region
    • 7.3.3 Market analysis by country
  • 7.4 Apparel Fitting
    • 7.4.1 Key market trends, growth factors and opportunities
    • 7.4.2 Market size and forecast, by region
    • 7.4.3 Market analysis by country
  • 7.5 Furniture and Lighting
    • 7.5.1 Key market trends, growth factors and opportunities
    • 7.5.2 Market size and forecast, by region
    • 7.5.3 Market analysis by country
  • 7.6 Grocery Shopping
    • 7.6.1 Key market trends, growth factors and opportunities
    • 7.6.2 Market size and forecast, by region
    • 7.6.3 Market analysis by country
  • 7.7 Footwear
    • 7.7.1 Key market trends, growth factors and opportunities
    • 7.7.2 Market size and forecast, by region
    • 7.7.3 Market analysis by country
  • 7.8 Others
    • 7.8.1 Key market trends, growth factors and opportunities
    • 7.8.2 Market size and forecast, by region
    • 7.8.3 Market analysis by country

CHAPTER 8: AUGMENTED REALITY IN RETAIL MARKET, BY REGION

  • 8.1 Overview
    • 8.1.1 Market size and forecast
  • 8.2 North America
    • 8.2.1 Key trends and opportunities
    • 8.2.2 North America Market size and forecast, by Component
      • 8.2.2.1 North America Hardware Augmented Reality in Retail Market by Type
    • 8.2.3 North America Market size and forecast, by Device Type
    • 8.2.4 North America Market size and forecast, by Application
    • 8.2.5 North America Market size and forecast, by Retail Type
    • 8.2.6 North America Market size and forecast, by country
      • 8.2.6.1 U.S.
      • 8.2.6.1.1 Market size and forecast, by Component
      • 8.2.6.1.1.1 U.S. Hardware Augmented Reality in Retail Market by Type
      • 8.2.6.1.2 Market size and forecast, by Device Type
      • 8.2.6.1.3 Market size and forecast, by Application
      • 8.2.6.1.4 Market size and forecast, by Retail Type
      • 8.2.6.2 Canada
      • 8.2.6.2.1 Market size and forecast, by Component
      • 8.2.6.2.1.1 Canada Hardware Augmented Reality in Retail Market by Type
      • 8.2.6.2.2 Market size and forecast, by Device Type
      • 8.2.6.2.3 Market size and forecast, by Application
      • 8.2.6.2.4 Market size and forecast, by Retail Type
  • 8.3 Europe
    • 8.3.1 Key trends and opportunities
    • 8.3.2 Europe Market size and forecast, by Component
      • 8.3.2.1 Europe Hardware Augmented Reality in Retail Market by Type
    • 8.3.3 Europe Market size and forecast, by Device Type
    • 8.3.4 Europe Market size and forecast, by Application
    • 8.3.5 Europe Market size and forecast, by Retail Type
    • 8.3.6 Europe Market size and forecast, by country
      • 8.3.6.1 United Kingdom
      • 8.3.6.1.1 Market size and forecast, by Component
      • 8.3.6.1.1.1 United Kingdom Hardware Augmented Reality in Retail Market by Type
      • 8.3.6.1.2 Market size and forecast, by Device Type
      • 8.3.6.1.3 Market size and forecast, by Application
      • 8.3.6.1.4 Market size and forecast, by Retail Type
      • 8.3.6.2 Germany
      • 8.3.6.2.1 Market size and forecast, by Component
      • 8.3.6.2.1.1 Germany Hardware Augmented Reality in Retail Market by Type
      • 8.3.6.2.2 Market size and forecast, by Device Type
      • 8.3.6.2.3 Market size and forecast, by Application
      • 8.3.6.2.4 Market size and forecast, by Retail Type
      • 8.3.6.3 France
      • 8.3.6.3.1 Market size and forecast, by Component
      • 8.3.6.3.1.1 France Hardware Augmented Reality in Retail Market by Type
      • 8.3.6.3.2 Market size and forecast, by Device Type
      • 8.3.6.3.3 Market size and forecast, by Application
      • 8.3.6.3.4 Market size and forecast, by Retail Type
      • 8.3.6.4 Italy
      • 8.3.6.4.1 Market size and forecast, by Component
      • 8.3.6.4.1.1 Italy Hardware Augmented Reality in Retail Market by Type
      • 8.3.6.4.2 Market size and forecast, by Device Type
      • 8.3.6.4.3 Market size and forecast, by Application
      • 8.3.6.4.4 Market size and forecast, by Retail Type
      • 8.3.6.5 Spain
      • 8.3.6.5.1 Market size and forecast, by Component
      • 8.3.6.5.1.1 Spain Hardware Augmented Reality in Retail Market by Type
      • 8.3.6.5.2 Market size and forecast, by Device Type
      • 8.3.6.5.3 Market size and forecast, by Application
      • 8.3.6.5.4 Market size and forecast, by Retail Type
      • 8.3.6.6 Rest of Europe
      • 8.3.6.6.1 Market size and forecast, by Component
      • 8.3.6.6.1.1 Rest of Europe Hardware Augmented Reality in Retail Market by Type
      • 8.3.6.6.2 Market size and forecast, by Device Type
      • 8.3.6.6.3 Market size and forecast, by Application
      • 8.3.6.6.4 Market size and forecast, by Retail Type
  • 8.4 Asia-Pacific
    • 8.4.1 Key trends and opportunities
    • 8.4.2 Asia-Pacific Market size and forecast, by Component
      • 8.4.2.1 Asia-Pacific Hardware Augmented Reality in Retail Market by Type
    • 8.4.3 Asia-Pacific Market size and forecast, by Device Type
    • 8.4.4 Asia-Pacific Market size and forecast, by Application
    • 8.4.5 Asia-Pacific Market size and forecast, by Retail Type
    • 8.4.6 Asia-Pacific Market size and forecast, by country
      • 8.4.6.1 China
      • 8.4.6.1.1 Market size and forecast, by Component
      • 8.4.6.1.1.1 China Hardware Augmented Reality in Retail Market by Type
      • 8.4.6.1.2 Market size and forecast, by Device Type
      • 8.4.6.1.3 Market size and forecast, by Application
      • 8.4.6.1.4 Market size and forecast, by Retail Type
      • 8.4.6.2 India
      • 8.4.6.2.1 Market size and forecast, by Component
      • 8.4.6.2.1.1 India Hardware Augmented Reality in Retail Market by Type
      • 8.4.6.2.2 Market size and forecast, by Device Type
      • 8.4.6.2.3 Market size and forecast, by Application
      • 8.4.6.2.4 Market size and forecast, by Retail Type
      • 8.4.6.3 Japan
      • 8.4.6.3.1 Market size and forecast, by Component
      • 8.4.6.3.1.1 Japan Hardware Augmented Reality in Retail Market by Type
      • 8.4.6.3.2 Market size and forecast, by Device Type
      • 8.4.6.3.3 Market size and forecast, by Application
      • 8.4.6.3.4 Market size and forecast, by Retail Type
      • 8.4.6.4 South Korea
      • 8.4.6.4.1 Market size and forecast, by Component
      • 8.4.6.4.1.1 South Korea Hardware Augmented Reality in Retail Market by Type
      • 8.4.6.4.2 Market size and forecast, by Device Type
      • 8.4.6.4.3 Market size and forecast, by Application
      • 8.4.6.4.4 Market size and forecast, by Retail Type
      • 8.4.6.5 Australia
      • 8.4.6.5.1 Market size and forecast, by Component
      • 8.4.6.5.1.1 Australia Hardware Augmented Reality in Retail Market by Type
      • 8.4.6.5.2 Market size and forecast, by Device Type
      • 8.4.6.5.3 Market size and forecast, by Application
      • 8.4.6.5.4 Market size and forecast, by Retail Type
      • 8.4.6.6 Rest of Asia-Pacific
      • 8.4.6.6.1 Market size and forecast, by Component
      • 8.4.6.6.1.1 Rest of Asia-Pacific Hardware Augmented Reality in Retail Market by Type
      • 8.4.6.6.2 Market size and forecast, by Device Type
      • 8.4.6.6.3 Market size and forecast, by Application
      • 8.4.6.6.4 Market size and forecast, by Retail Type
  • 8.5 LAMEA
    • 8.5.1 Key trends and opportunities
    • 8.5.2 LAMEA Market size and forecast, by Component
      • 8.5.2.1 LAMEA Hardware Augmented Reality in Retail Market by Type
    • 8.5.3 LAMEA Market size and forecast, by Device Type
    • 8.5.4 LAMEA Market size and forecast, by Application
    • 8.5.5 LAMEA Market size and forecast, by Retail Type
    • 8.5.6 LAMEA Market size and forecast, by country
      • 8.5.6.1 Brazil
      • 8.5.6.1.1 Market size and forecast, by Component
      • 8.5.6.1.1.1 Brazil Hardware Augmented Reality in Retail Market by Type
      • 8.5.6.1.2 Market size and forecast, by Device Type
      • 8.5.6.1.3 Market size and forecast, by Application
      • 8.5.6.1.4 Market size and forecast, by Retail Type
      • 8.5.6.2 Mexico
      • 8.5.6.2.1 Market size and forecast, by Component
      • 8.5.6.2.1.1 Mexico Hardware Augmented Reality in Retail Market by Type
      • 8.5.6.2.2 Market size and forecast, by Device Type
      • 8.5.6.2.3 Market size and forecast, by Application
      • 8.5.6.2.4 Market size and forecast, by Retail Type
      • 8.5.6.3 UAE
      • 8.5.6.3.1 Market size and forecast, by Component
      • 8.5.6.3.1.1 UAE Hardware Augmented Reality in Retail Market by Type
      • 8.5.6.3.2 Market size and forecast, by Device Type
      • 8.5.6.3.3 Market size and forecast, by Application
      • 8.5.6.3.4 Market size and forecast, by Retail Type
      • 8.5.6.4 Saudi Arabia
      • 8.5.6.4.1 Market size and forecast, by Component
      • 8.5.6.4.1.1 Saudi Arabia Hardware Augmented Reality in Retail Market by Type
      • 8.5.6.4.2 Market size and forecast, by Device Type
      • 8.5.6.4.3 Market size and forecast, by Application
      • 8.5.6.4.4 Market size and forecast, by Retail Type
      • 8.5.6.5 South Africa
      • 8.5.6.5.1 Market size and forecast, by Component
      • 8.5.6.5.1.1 South Africa Hardware Augmented Reality in Retail Market by Type
      • 8.5.6.5.2 Market size and forecast, by Device Type
      • 8.5.6.5.3 Market size and forecast, by Application
      • 8.5.6.5.4 Market size and forecast, by Retail Type
      • 8.5.6.6 Rest of LAMEA
      • 8.5.6.6.1 Market size and forecast, by Component
      • 8.5.6.6.1.1 Rest of LAMEA Hardware Augmented Reality in Retail Market by Type
      • 8.5.6.6.2 Market size and forecast, by Device Type
      • 8.5.6.6.3 Market size and forecast, by Application
      • 8.5.6.6.4 Market size and forecast, by Retail Type

CHAPTER 9: COMPANY LANDSCAPE

  • 9.1. Introduction
  • 9.2. Top winning strategies
  • 9.3. Product Mapping of Top 10 Player
  • 9.4. Competitive Dashboard
  • 9.5. Competitive Heatmap
  • 9.6. Key developments

CHAPTER 10: COMPANY PROFILES

  • 10.1 Amazon.com, Inc.
    • 10.1.1 Company overview
    • 10.1.2 Company snapshot
    • 10.1.3 Operating business segments
    • 10.1.4 Product portfolio
    • 10.1.5 Business performance
    • 10.1.6 Key strategic moves and developments
  • 10.2 Apple Inc.
    • 10.2.1 Company overview
    • 10.2.2 Company snapshot
    • 10.2.3 Operating business segments
    • 10.2.4 Product portfolio
    • 10.2.5 Business performance
    • 10.2.6 Key strategic moves and developments
  • 10.3 Augment
    • 10.3.1 Company overview
    • 10.3.2 Company snapshot
    • 10.3.3 Operating business segments
    • 10.3.4 Product portfolio
    • 10.3.5 Business performance
    • 10.3.6 Key strategic moves and developments
  • 10.4 Blippar Group Limited
    • 10.4.1 Company overview
    • 10.4.2 Company snapshot
    • 10.4.3 Operating business segments
    • 10.4.4 Product portfolio
    • 10.4.5 Business performance
    • 10.4.6 Key strategic moves and developments
  • 10.5 Google
    • 10.5.1 Company overview
    • 10.5.2 Company snapshot
    • 10.5.3 Operating business segments
    • 10.5.4 Product portfolio
    • 10.5.5 Business performance
    • 10.5.6 Key strategic moves and developments
  • 10.6 Holition Ltd.
    • 10.6.1 Company overview
    • 10.6.2 Company snapshot
    • 10.6.3 Operating business segments
    • 10.6.4 Product portfolio
    • 10.6.5 Business performance
    • 10.6.6 Key strategic moves and developments
  • 10.7 Inter IKEA Systems B.V.
    • 10.7.1 Company overview
    • 10.7.2 Company snapshot
    • 10.7.3 Operating business segments
    • 10.7.4 Product portfolio
    • 10.7.5 Business performance
    • 10.7.6 Key strategic moves and developments
  • 10.8 Imaginate Technologies
    • 10.8.1 Company overview
    • 10.8.2 Company snapshot
    • 10.8.3 Operating business segments
    • 10.8.4 Product portfolio
    • 10.8.5 Business performance
    • 10.8.6 Key strategic moves and developments
  • 10.9 INDE
    • 10.9.1 Company overview
    • 10.9.2 Company snapshot
    • 10.9.3 Operating business segments
    • 10.9.4 Product portfolio
    • 10.9.5 Business performance
    • 10.9.6 Key strategic moves and developments
  • 10.10 Kudan
    • 10.10.1 Company overview
    • 10.10.2 Company snapshot
    • 10.10.3 Operating business segments
    • 10.10.4 Product portfolio
    • 10.10.5 Business performance
    • 10.10.6 Key strategic moves and developments
  • 10.11 Marxent Labs
    • 10.11.1 Company overview
    • 10.11.2 Company snapshot
    • 10.11.3 Operating business segments
    • 10.11.4 Product portfolio
    • 10.11.5 Business performance
    • 10.11.6 Key strategic moves and developments
  • 10.12 Microsoft Corporation
    • 10.12.1 Company overview
    • 10.12.2 Company snapshot
    • 10.12.3 Operating business segments
    • 10.12.4 Product portfolio
    • 10.12.5 Business performance
    • 10.12.6 Key strategic moves and developments
  • 10.13 PTC
    • 10.13.1 Company overview
    • 10.13.2 Company snapshot
    • 10.13.3 Operating business segments
    • 10.13.4 Product portfolio
    • 10.13.5 Business performance
    • 10.13.6 Key strategic moves and developments
  • 10.14 Sephora USA, Inc.
    • 10.14.1 Company overview
    • 10.14.2 Company snapshot
    • 10.14.3 Operating business segments
    • 10.14.4 Product portfolio
    • 10.14.5 Business performance
    • 10.14.6 Key strategic moves and developments
  • 10.15 ViewAR GmbH
    • 10.15.1 Company overview
    • 10.15.2 Company snapshot
    • 10.15.3 Operating business segments
    • 10.15.4 Product portfolio
    • 10.15.5 Business performance
    • 10.15.6 Key strategic moves and developments
  • 10.16 Wikitude
    • 10.16.1 Company overview
    • 10.16.2 Company snapshot
    • 10.16.3 Operating business segments
    • 10.16.4 Product portfolio
    • 10.16.5 Business performance
    • 10.16.6 Key strategic moves and developments
  • 10.17 Zugara, Inc.
    • 10.17.1 Company overview
    • 10.17.2 Company snapshot
    • 10.17.3 Operating business segments
    • 10.17.4 Product portfolio
    • 10.17.5 Business performance
    • 10.17.6 Key strategic moves and developments