Product Code: 137780-08-22
The advancements in artificial intelligence (especially in terms of natural language processing & voice recognition capabilities), sensors, camera vision, and battery technology have collectively led to introduction of robots capable of interacting directly with humans. The demand for such robots is presumed to increase across verticals including healthcare, hospitality, social and care, education, and entertainment as the technology becomes more mature, cheaper, capable, and smarter. One of the drivers of social and entertainment robot market is the availability of innovation budgets or subsidies. Organizations focusing on research and having dedicated budget for innovations are more likely to experiment with these robots and survey implications for their business models and value chain position. Another key factor instrumental for widespread adoption of social robots is the technological literacy and acceptance by the consumers. The positive experiences regarding the usability of technology will make consumers more inclined to allow social robots amongst them. Furthermore, evolving digital habits of consumers and growing preference for automated machines to carry out household chores is expected to drive demand for such robots. On the contrary, technical complexity involved in human-machine interface coupled with mental and physical risks associated with robot companionship is seen as the biggest challenge inhibiting market growth.
The research study titled "Global Social and Entertainment Robots Market - Growth, Future Prospects and Competitive Analysis, 2022 - 2026" offers strategic insights into the global social and entertainment robots industry along with the market size and estimates for the duration 2025 to 2026. The said research study covers in-depth analysis of market segments based on type, end-use application, and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2021 & 2026. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market.
In order to help strategic decision makers, the report also includes competitive profiling of the leading Social and Entertainment Robots vendors, their business strategy analysis, market positioning, and key developments. Some of the major players profiled in the report are Robot Care Systems, Savioke, Blue Frog Robotics, Avatarmind, Jibo, Asus, Future Robot, Vstone, Aldebaran, Fellow Robots, and PAL Robotics among others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players.
Other in-depth analysis provided in the report includes:
- Current and future market trends to justify the forthcoming attractive markets within the global social and entertainment robotic industry
- Comparative analysis for different segments for the years 2021 & 2026
- Market fuelers, market impediments, and their impact on the market growth
- In-depth competitive environment analysis including the positioning of market players and their business strategy analysis
- Trailing 2-Year market size data (2025 - 2021)
- SRC (Segment-Region-Country) Analysis
Overall, the research study provides a holistic view of the global Social and Entertainment Robots market, offering market size and estimates for the period from 2022 to 2026, keeping in mind the above mentioned factors.
Historical & Forecast Period
This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.
The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.
Research Methodology
The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Social And Entertainment Robots market are as follows:
- Research and development budgets of manufacturers and government spending
- Revenues of key companies in the market segment
- Number of end users and consumption volume, price and value.
Geographical revenues generate by countries considered in the report:
Micro and macro environment factors that are currently influencing the Social And Entertainment Robots market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.
Market Segmentation
Type
Social Robots
Entertainment Robots
End-use Application
Hospitality
Arts & Entertainment
Healthcare
Education
Retail
Health & Social Care
Information & Communication
Region Segment (2020-2030; US$ Million)
North America
U.S.
Canada
Rest of North America
UK and European Union
UK
Germany
Spain
Italy
France
Rest of Europe
Asia Pacific
China
Japan
India
Australia
South Korea
Rest of Asia Pacific
Latin America
Brazil
Mexico
Rest of Latin America
Middle East and Africa
GCC
Africa
Rest of Middle East and Africa
Global Impact of COVID-19 Segment (2020-2021; US$ Million )
Pre COVID-19 situation
Post COVID-19 situation
Key questions answered in this report:
- What are the key micro and macro environmental factors that are impacting the growth of Social And Entertainment Robots market?
- What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
- Estimated forecast and market projections up to 2030.
- Which segment accounts for the fastest CAGR during the forecast period?
- Which market segment holds a larger market share and why?
- Are low and middle-income economies investing in the Social And Entertainment Robots market?
- Which is the largest regional market for Social And Entertainment Robots market?
- What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
- Which are the key trends driving Social And Entertainment Robots market growth?
- Who are the key competitors and what are their key strategies to enhance their market presence in the Social And Entertainment Robots market worldwide?
Table of Contents
1. Preface
- 1.1. Report Description
- 1.1.1. Purpose of the Report
- 1.1.2. Target Audience
- 1.1.3. Key Offerings
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.3.1. Phase I - Secondary Research
- 1.3.2. Phase II - Primary Research
- 1.3.3. Phase III - Expert Panel Review
- 1.3.4. Assumptions
- 1.3.5. Approach Adopted
2. Executive Summary
- 2.1. Market Snapshot: Global Social And Entertainment Robots Market
- 2.2. Global Social And Entertainment Robots Market, By Type, 2021 (US$ Million)
- 2.3. Global Social And Entertainment Robots Market, By End-use Application, 2021 (US$ Million)
- 2.4. Global Social And Entertainment Robots Market, By Geography, 2021 (US$ Million)
- 2.5. Attractive Investment Proposition by Geography, 2021
3. Social And Entertainment Robots Market: Competitive Analysis
- 3.1. Market Positioning of Key Social And Entertainment Robots Market Vendors
- 3.2. Strategies Adopted by Social And Entertainment Robots Market Vendors
- 3.3. Key Industry Strategies
- 3.4. Tier Analysis 2021 Versus 2030
4. Social And Entertainment Robots Market: Macro Analysis & Market Dynamics
- 4.1. Introduction
- 4.2. Global Social And Entertainment Robots Market Value, 2020 - 2030, (US$ Million)
- 4.3. Market Dynamics
- 4.3.1. Market Drivers
- 4.3.2. Market Restraints
- 4.3.3. Key Challenges
- 4.3.4. Key Opportunities
- 4.4. Impact Analysis of Drivers and Restraints
- 4.5. See-Saw Analysis
5. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 5.1. Market Overview
- 5.2. Growth & Revenue Analysis: 2021 Versus 2030
- 5.3. Market Segmentation
- 5.3.1. Social Robots
- 5.3.2. Entertainment Robots
6. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 6.1. Market Overview
- 6.2. Growth & Revenue Analysis: 2021 Versus 2030
- 6.3. Market Segmentation
- 6.3.1. Hospitality
- 6.3.2. Arts & Entertainment
- 6.3.3. Healthcare
- 6.3.4. Education
- 6.3.5. Retail
- 6.3.6. Health & Social Care
- 6.3.7. Information & Communication
7. North America Social And Entertainment Robots Market, 2020-2030, USD (Million)
- 7.1. Market Overview
- 7.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 7.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 7.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
- 7.4.1.North America
- 7.4.1.1. U.S.
- 7.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 7.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 7.4.1.2. Canada
- 7.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 7.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 7.4.1.3. Rest of North America
- 7.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 7.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
8. UK and European Union Social And Entertainment Robots Market, 2020-2030, USD (Million)
- 8.1. Market Overview
- 8.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 8.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
- 8.4.1.UK and European Union
- 8.4.1.1. UK
- 8.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 8.4.1.2. Germany
- 8.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 8.4.1.3. Spain
- 8.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 8.4.1.4. Italy
- 8.4.1.4.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.4.1.4.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 8.4.1.5. France
- 8.4.1.5.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.4.1.5.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 8.4.1.6. Rest of Europe
- 8.4.1.6.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 8.4.1.6.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
9. Asia Pacific Social And Entertainment Robots Market, 2020-2030, USD (Million)
- 9.1. Market Overview
- 9.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 9.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
- 9.4.1.Asia Pacific
- 9.4.1.1. China
- 9.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 9.4.1.2. Japan
- 9.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 9.4.1.3. India
- 9.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 9.4.1.4. Australia
- 9.4.1.4.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.4.1.4.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 9.4.1.5. South Korea
- 9.4.1.5.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.4.1.5.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 9.4.1.6. Rest of Asia Pacific
- 9.4.1.6.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 9.4.1.6.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
10. Latin America Social And Entertainment Robots Market, 2020-2030, USD (Million)
- 10.1. Market Overview
- 10.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 10.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 10.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
- 10.4.1.Latin America
- 10.4.1.1. Brazil
- 10.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 10.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 10.4.1.2. Mexico
- 10.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 10.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 10.4.1.3. Rest of Latin America
- 10.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 10.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
11. Middle East and Africa Social And Entertainment Robots Market, 2020-2030, USD (Million)
- 11.1. Market Overview
- 11.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 11.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 11.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
- 11.4.1.Middle East and Africa
- 11.4.1.1. GCC
- 11.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 11.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 11.4.1.2. Africa
- 11.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 11.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
- 11.4.1.3. Rest of Middle East and Africa
- 11.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
- 11.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
12. Company Profile
- 12.1. Robot Care Systems
- 12.1.1. Company Overview
- 12.1.2. Financial Performance
- 12.1.3. Product Portfolio
- 12.1.4. Strategic Initiatives
- 12.2. Savioke
- 12.2.1. Company Overview
- 12.2.2. Financial Performance
- 12.2.3. Product Portfolio
- 12.2.4. Strategic Initiatives
- 12.3. Blue Frog Robotics
- 12.3.1. Company Overview
- 12.3.2. Financial Performance
- 12.3.3. Product Portfolio
- 12.3.4. Strategic Initiatives
- 12.4. AvatarMind
- 12.4.1. Company Overview
- 12.4.2. Financial Performance
- 12.4.3. Product Portfolio
- 12.4.4. Strategic Initiatives
- 12.5. Jibo, Inc.
- 12.5.1. Company Overview
- 12.5.2. Financial Performance
- 12.5.3. Product Portfolio
- 12.5.4. Strategic Initiatives
- 12.6. ASUSTeK Computer Inc.
- 12.6.1. Company Overview
- 12.6.2. Financial Performance
- 12.6.3. Product Portfolio
- 12.6.4. Strategic Initiatives
- 12.7. Future Robot
- 12.7.1. Company Overview
- 12.7.2. Financial Performance
- 12.7.3. Product Portfolio
- 12.7.4. Strategic Initiatives
- 12.8. Vstone Co., Ltd.
- 12.8.1. Company Overview
- 12.8.2. Financial Performance
- 12.8.3. Product Portfolio
- 12.8.4. Strategic Initiatives
- 12.9. Aldebaran Robotics
- 12.9.1. Company Overview
- 12.9.2. Financial Performance
- 12.9.3. Product Portfolio
- 12.9.4. Strategic Initiatives
- 12.10. Fellow Robots
- 12.10.1. Company Overview
- 12.10.2. Financial Performance
- 12.10.3. Product Portfolio
- 12.10.4. Strategic Initiatives
- 12.11. PAL Robotics
- 12.11.1. Company Overview
- 12.11.2. Financial Performance
- 12.11.3. Product Portfolio
- 12.11.4. Strategic Initiatives