表紙:ソーシャル・エンターテインメントロボット市場:成長、将来展望、競合分析(2022年~2030年)
市場調査レポート
商品コード
1184722

ソーシャル・エンターテインメントロボット市場:成長、将来展望、競合分析(2022年~2030年)

Social And Entertainment Robots Market - Growth, Future Prospects and Competitive Analysis, 2022 - 2030

出版日: | 発行: Acute Market Reports | ページ情報: 英文 118 Pages | 納期: 即日から翌営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.14円
ソーシャル・エンターテインメントロボット市場:成長、将来展望、競合分析(2022年~2030年)
出版日: 2022年08月10日
発行: Acute Market Reports
ページ情報: 英文 118 Pages
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

当レポートでは、世界のソーシャル・エンターテインメントロボット市場について調査分析し、市場動向、市場促進・抑制要因、セグメント別・地域別の分析、主要企業プロファイルなどの情報を提供しています。

目次

第1章 序文

第2章 エグゼクティブサマリー

  • 市場スナップショット:世界のソーシャル・エンターテインメントロボット市場
  • 世界のソーシャル・エンターテインメントロボット市場:タイプ別(2021年)
  • 世界のソーシャル・エンターテインメントロボット市場:最終用途別(2021年)
  • 世界のソーシャル・エンターテインメントロボット市場:地域別(2021年)
  • 地域別の魅力的な投資提案(2021年)

第3章 ソーシャル・エンターテインメントロボット市場:競合分析

  • 主要な市場ベンダーの市場ポジショニング
  • 市場のベンダーが採用する戦略
  • 主要な業界戦略
  • 階層分析:2021年対2030年

第4章 ソーシャル・エンターテインメントロボット市場:マクロ分析と市場力学

  • イントロダクション
  • 世界のソーシャル・エンターテインメントロボットの市場価値(2020年~2030年)
  • 市場力学
    • 市場促進要因
    • 市場抑制要因
    • 主な課題
    • 主な機会
  • 促進要因と抑制要因の影響分析
  • シーソー分析

第5章 ソーシャル・エンターテインメントロボット市場:タイプ別(2020年~2030年)

  • 市場概要
  • 成長と収益分析:2021年対2030年
  • 市場セグメンテーション
    • ソーシャルロボット
    • エンターテインメントロボット

第6章 ソーシャル・エンターテインメントロボット市場:最終用途別(2020年~2030年)

  • 市場概要
  • 成長と収益分析:2021年対2030年
  • 市場セグメンテーション
    • ホスピタリティ
    • アート・エンターテイメント
    • ヘルスケア
    • 教育
    • 小売
    • ヘルス・ソーシャルケア
    • 情報通信

第7章 北米のソーシャル・エンターテインメントロボット市場(2020年~2030年)

  • 市場概要
  • ソーシャル・エンターテインメントロボット市場:タイプ別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:最終用途別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:地域別(2020年~2030年)
    • 北米

第8章 英国および欧州連合のソーシャル・エンターテインメントロボット市場(2020年~2030年)

  • 市場概要
  • ソーシャル・エンターテインメントロボット市場:タイプ別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:最終用途別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:地域別(2020年~2030年)
    • 英国・欧州連合

第9章 アジア太平洋地域のソーシャル・エンターテインメントロボット市場(2020年~2030年)

  • 市場概要
  • ソーシャル・エンターテインメントロボット市場:タイプ別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:最終用途別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:地域別(2020年~2030年)
    • アジア太平洋地域

第10章 ラテンアメリカのソーシャル・エンターテインメントロボット市場(2020年~2030年)

  • 市場概要
  • ソーシャル・エンターテインメントロボット市場:タイプ別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:最終用途別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:地域別(2020年~2030年)
    • ラテンアメリカ

第11章 中東およびアフリカのソーシャル・エンターテインメントロボット市場(2020年~2030年)

  • 市場概要
  • ソーシャル・エンターテインメントロボット市場:タイプ別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:最終用途別(2020年~2030年)
  • ソーシャル・エンターテインメントロボット市場:地域別(2020年~2030年)
    • 中東・アフリカ

第12章 企業プロファイル

  • Robot Care Systems
  • Savioke
  • Blue Frog Robotics
  • AvatarMind
  • Jibo, Inc.
  • ASUSTeK Computer Inc.
  • Future Robot
  • Vstone Co., Ltd.
  • Aldebaran Robotics
  • Fellow Robots
  • PAL Robotics
図表

List of Tables

  • TABLE 1 Global Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 2 Global Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 3 North America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 4 North America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 5 U.S. Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 6 U.S. Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 7 Canada Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 8 Canada Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 9 Rest of North America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 10 Rest of North America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 11 UK and European Union Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 12 UK and European Union Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 13 UK Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 14 UK Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 15 Germany Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 16 Germany Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 17 Spain Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 18 Spain Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 19 Italy Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 20 Italy Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 21 France Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 22 France Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 23 Rest of Europe Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 24 Rest of Europe Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 25 Asia Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 26 Asia Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 27 China Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 28 China Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 29 Japan Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 30 Japan Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 31 India Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 32 India Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 33 Australia Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 34 Australia Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 35 South Korea Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 36 South Korea Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 37 Latin America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 38 Latin America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 39 Brazil Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 40 Brazil Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 41 Mexico Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 42 Mexico Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 43 Rest of Latin America Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 44 Rest of Latin America Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 45 Middle East and Africa Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 46 Middle East and Africa Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 47 GCC Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 48 GCC Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 49 Africa Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 50 Africa Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)
  • TABLE 51 Rest of Middle East and Africa Social And Entertainment Robots Market By Type, 2020-2030, USD (Million)
  • TABLE 52 Rest of Middle East and Africa Social And Entertainment Robots Market By End-use Application, 2020-2030, USD (Million)

List of Figures

  • FIG. 1 Global Social And Entertainment Robots Market: Market Coverage
  • FIG. 2 Research Methodology and Data Sources
  • FIG. 3 Market Size Estimation - Top Down & Bottom-Up Approach
  • FIG. 4 Global Social And Entertainment Robots Market: Quality Assurance
  • FIG. 5 Global Social And Entertainment Robots Market, By Type, 2021
  • FIG. 6 Global Social And Entertainment Robots Market, By End-use Application, 2021
  • FIG. 7 Global Social And Entertainment Robots Market, By Geography, 2021
  • FIG. 8 Market Geographical Opportunity Matrix - Global Social And Entertainment Robots Market, 2021
  • FIG. 9 Market Positioning of Key Social And Entertainment Robots Market Players, 2021
  • FIG. 10 Global Social And Entertainment Robots Market - Tier Analysis - Percentage of Revenues by Tier Level, 2021 Versus 2030
  • FIG. 11 Global Social And Entertainment Robots Market, By Type, 2021 Vs 2030, %
  • FIG. 12 Global Social And Entertainment Robots Market, By End-use Application, 2021 Vs 2030, %
  • FIG. 13 U.S. Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 14 Canada Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 15 Rest of North America Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 16 UK Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 17 Germany Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 18 Spain Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 19 Italy Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 20 France Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 21 Rest of Europe Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 22 China Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 23 Japan Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 24 India Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 25 Australia Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 26 South Korea Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 27 Rest of Asia Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 28 Brazil Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 29 Mexico Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 30 Rest of Latin America Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 31 GCC Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 32 Africa Social And Entertainment Robots Market (US$ Million), 2020 - 2030
  • FIG. 33 Rest of Middle East and Africa Social And Entertainment Robots Market (US$ Million), 2020 - 2030
目次
Product Code: 137780-08-22

The advancements in artificial intelligence (especially in terms of natural language processing & voice recognition capabilities), sensors, camera vision, and battery technology have collectively led to introduction of robots capable of interacting directly with humans. The demand for such robots is presumed to increase across verticals including healthcare, hospitality, social and care, education, and entertainment as the technology becomes more mature, cheaper, capable, and smarter. One of the drivers of social and entertainment robot market is the availability of innovation budgets or subsidies. Organizations focusing on research and having dedicated budget for innovations are more likely to experiment with these robots and survey implications for their business models and value chain position. Another key factor instrumental for widespread adoption of social robots is the technological literacy and acceptance by the consumers. The positive experiences regarding the usability of technology will make consumers more inclined to allow social robots amongst them. Furthermore, evolving digital habits of consumers and growing preference for automated machines to carry out household chores is expected to drive demand for such robots. On the contrary, technical complexity involved in human-machine interface coupled with mental and physical risks associated with robot companionship is seen as the biggest challenge inhibiting market growth.

The research study titled "Global Social and Entertainment Robots Market - Growth, Future Prospects and Competitive Analysis, 2022 - 2026" offers strategic insights into the global social and entertainment robots industry along with the market size and estimates for the duration 2025 to 2026. The said research study covers in-depth analysis of market segments based on type, end-use application, and cross-sectional study across different geographies and sub-geographical regions. The study covers the comparative analysis of different segments for the years 2021 & 2026. The report also provides a prolific view on market dynamics such as market drivers, restraints and opportunities. In addition, the report includes a section providing insights on the key trends followed in the market.

In order to help strategic decision makers, the report also includes competitive profiling of the leading Social and Entertainment Robots vendors, their business strategy analysis, market positioning, and key developments. Some of the major players profiled in the report are Robot Care Systems, Savioke, Blue Frog Robotics, Avatarmind, Jibo, Asus, Future Robot, Vstone, Aldebaran, Fellow Robots, and PAL Robotics among others. Apart from the company profiles, the report includes a section covering the competitive landscape wherein the market positioning of the companies has been discussed. The section also provides a view of key business strategies adopted by the leading market players.

Other in-depth analysis provided in the report includes:

  • Current and future market trends to justify the forthcoming attractive markets within the global social and entertainment robotic industry
  • Comparative analysis for different segments for the years 2021 & 2026
  • Market fuelers, market impediments, and their impact on the market growth
  • In-depth competitive environment analysis including the positioning of market players and their business strategy analysis
  • Trailing 2-Year market size data (2025 - 2021)
  • SRC (Segment-Region-Country) Analysis

Overall, the research study provides a holistic view of the global Social and Entertainment Robots market, offering market size and estimates for the period from 2022 to 2026, keeping in mind the above mentioned factors.

Historical & Forecast Period

This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Social And Entertainment Robots market are as follows:

  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.

Geographical revenues generate by countries considered in the report:

Micro and macro environment factors that are currently influencing the Social And Entertainment Robots market and their expected impact during the forecast period.

Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

Market Segmentation

Type

Social Robots

Entertainment Robots

End-use Application

Hospitality

Arts & Entertainment

Healthcare

Education

Retail

Health & Social Care

Information & Communication

Region Segment (2020-2030; US$ Million)

North America

U.S.

Canada

Rest of North America

UK and European Union

UK

Germany

Spain

Italy

France

Rest of Europe

Asia Pacific

China

Japan

India

Australia

South Korea

Rest of Asia Pacific

Latin America

Brazil

Mexico

Rest of Latin America

Middle East and Africa

GCC

Africa

Rest of Middle East and Africa

Global Impact of COVID-19 Segment (2020-2021; US$ Million )

Pre COVID-19 situation

Post COVID-19 situation

Key questions answered in this report:

  • What are the key micro and macro environmental factors that are impacting the growth of Social And Entertainment Robots market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2030.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Social And Entertainment Robots market?
  • Which is the largest regional market for Social And Entertainment Robots market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Social And Entertainment Robots market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Social And Entertainment Robots market worldwide?

Table of Contents

1. Preface

  • 1.1. Report Description
    • 1.1.1. Purpose of the Report
    • 1.1.2. Target Audience
    • 1.1.3. Key Offerings
  • 1.2. Market Segmentation
  • 1.3. Research Methodology
    • 1.3.1. Phase I - Secondary Research
    • 1.3.2. Phase II - Primary Research
    • 1.3.3. Phase III - Expert Panel Review
    • 1.3.4. Assumptions
    • 1.3.5. Approach Adopted

2. Executive Summary

  • 2.1. Market Snapshot: Global Social And Entertainment Robots Market
  • 2.2. Global Social And Entertainment Robots Market, By Type, 2021 (US$ Million)
  • 2.3. Global Social And Entertainment Robots Market, By End-use Application, 2021 (US$ Million)
  • 2.4. Global Social And Entertainment Robots Market, By Geography, 2021 (US$ Million)
  • 2.5. Attractive Investment Proposition by Geography, 2021

3. Social And Entertainment Robots Market: Competitive Analysis

  • 3.1. Market Positioning of Key Social And Entertainment Robots Market Vendors
  • 3.2. Strategies Adopted by Social And Entertainment Robots Market Vendors
  • 3.3. Key Industry Strategies
  • 3.4. Tier Analysis 2021 Versus 2030

4. Social And Entertainment Robots Market: Macro Analysis & Market Dynamics

  • 4.1. Introduction
  • 4.2. Global Social And Entertainment Robots Market Value, 2020 - 2030, (US$ Million)
  • 4.3. Market Dynamics
    • 4.3.1. Market Drivers
    • 4.3.2. Market Restraints
    • 4.3.3. Key Challenges
    • 4.3.4. Key Opportunities
  • 4.4. Impact Analysis of Drivers and Restraints
  • 4.5. See-Saw Analysis

5. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)

  • 5.1. Market Overview
  • 5.2. Growth & Revenue Analysis: 2021 Versus 2030
  • 5.3. Market Segmentation
    • 5.3.1. Social Robots
    • 5.3.2. Entertainment Robots

6. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

  • 6.1. Market Overview
  • 6.2. Growth & Revenue Analysis: 2021 Versus 2030
  • 6.3. Market Segmentation
    • 6.3.1. Hospitality
    • 6.3.2. Arts & Entertainment
    • 6.3.3. Healthcare
    • 6.3.4. Education
    • 6.3.5. Retail
    • 6.3.6. Health & Social Care
    • 6.3.7. Information & Communication

7. North America Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 7.1. Market Overview
  • 7.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 7.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 7.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 7.4.1.North America
      • 7.4.1.1. U.S.
        • 7.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 7.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 7.4.1.2. Canada
        • 7.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 7.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 7.4.1.3. Rest of North America
        • 7.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 7.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

8. UK and European Union Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 8.1. Market Overview
  • 8.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 8.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 8.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 8.4.1.UK and European Union
      • 8.4.1.1. UK
        • 8.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.2. Germany
        • 8.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.3. Spain
        • 8.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.4. Italy
        • 8.4.1.4.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.4.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.5. France
        • 8.4.1.5.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.5.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 8.4.1.6. Rest of Europe
        • 8.4.1.6.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 8.4.1.6.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

9. Asia Pacific Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 9.1. Market Overview
  • 9.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 9.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 9.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 9.4.1.Asia Pacific
      • 9.4.1.1. China
        • 9.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.2. Japan
        • 9.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.3. India
        • 9.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.4. Australia
        • 9.4.1.4.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.4.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.5. South Korea
        • 9.4.1.5.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.5.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 9.4.1.6. Rest of Asia Pacific
        • 9.4.1.6.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 9.4.1.6.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

10. Latin America Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 10.1. Market Overview
  • 10.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 10.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 10.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 10.4.1.Latin America
      • 10.4.1.1. Brazil
        • 10.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 10.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 10.4.1.2. Mexico
        • 10.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 10.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 10.4.1.3. Rest of Latin America
        • 10.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 10.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

11. Middle East and Africa Social And Entertainment Robots Market, 2020-2030, USD (Million)

  • 11.1. Market Overview
  • 11.2. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
  • 11.3. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
  • 11.4.Social And Entertainment Robots Market: By Region, 2020-2030, USD (Million)
    • 11.4.1.Middle East and Africa
      • 11.4.1.1. GCC
        • 11.4.1.1.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 11.4.1.1.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 11.4.1.2. Africa
        • 11.4.1.2.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 11.4.1.2.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)
      • 11.4.1.3. Rest of Middle East and Africa
        • 11.4.1.3.1. Social And Entertainment Robots Market: By Type, 2020-2030, USD (Million)
        • 11.4.1.3.1. Social And Entertainment Robots Market: By End-use Application, 2020-2030, USD (Million)

12. Company Profile

  • 12.1. Robot Care Systems
    • 12.1.1. Company Overview
    • 12.1.2. Financial Performance
    • 12.1.3. Product Portfolio
    • 12.1.4. Strategic Initiatives
  • 12.2. Savioke
    • 12.2.1. Company Overview
    • 12.2.2. Financial Performance
    • 12.2.3. Product Portfolio
    • 12.2.4. Strategic Initiatives
  • 12.3. Blue Frog Robotics
    • 12.3.1. Company Overview
    • 12.3.2. Financial Performance
    • 12.3.3. Product Portfolio
    • 12.3.4. Strategic Initiatives
  • 12.4. AvatarMind
    • 12.4.1. Company Overview
    • 12.4.2. Financial Performance
    • 12.4.3. Product Portfolio
    • 12.4.4. Strategic Initiatives
  • 12.5. Jibo, Inc.
    • 12.5.1. Company Overview
    • 12.5.2. Financial Performance
    • 12.5.3. Product Portfolio
    • 12.5.4. Strategic Initiatives
  • 12.6. ASUSTeK Computer Inc.
    • 12.6.1. Company Overview
    • 12.6.2. Financial Performance
    • 12.6.3. Product Portfolio
    • 12.6.4. Strategic Initiatives
  • 12.7. Future Robot
    • 12.7.1. Company Overview
    • 12.7.2. Financial Performance
    • 12.7.3. Product Portfolio
    • 12.7.4. Strategic Initiatives
  • 12.8. Vstone Co., Ltd.
    • 12.8.1. Company Overview
    • 12.8.2. Financial Performance
    • 12.8.3. Product Portfolio
    • 12.8.4. Strategic Initiatives
  • 12.9. Aldebaran Robotics
    • 12.9.1. Company Overview
    • 12.9.2. Financial Performance
    • 12.9.3. Product Portfolio
    • 12.9.4. Strategic Initiatives
  • 12.10. Fellow Robots
    • 12.10.1. Company Overview
    • 12.10.2. Financial Performance
    • 12.10.3. Product Portfolio
    • 12.10.4. Strategic Initiatives
  • 12.11. PAL Robotics
    • 12.11.1. Company Overview
    • 12.11.2. Financial Performance
    • 12.11.3. Product Portfolio
    • 12.11.4. Strategic Initiatives