市場調査レポート
商品コード
1133552
家庭用ゲーム機の世界市場-成長、将来展望、競合分析(2022年~2030年)Home Console Market - Growth, Future Prospects and Competitive Analysis, 2022 - 2030 |
家庭用ゲーム機の世界市場-成長、将来展望、競合分析(2022年~2030年) |
出版日: 2022年08月25日
発行: Acute Market Reports
ページ情報: 英文 114 Pages
納期: 即日から翌営業日
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世界の家庭用ゲーム機の市場規模は、2022年から2030年の予測期間中に4.2%のCAGRで成長すると予想されています。技術の進歩、若年層におけるビデオゲーム人気の高まり、拡張現実とバーチャルリアリティの出現は、ゲーム機市場の成長を促進しています。しかし、クラウドゲームやゲームストリーミングサービスの台頭は、市場の成長にとって大きな脅威となっています。
当レポートでは、世界の家庭用ゲーム機市場について調査分析し、ビジネス展望、市場力学、市場分析、企業プロファイルなど、体系的な情報を提供しています。
Technological Advancements and Growing Popularity of Video Games in Young Adults is Driving the Home Console Market
Globally, the home console market is expected to grow with a CAGR of 4.2% during the forecast period from 2022 to 2030. The growth of the market is driven by increasing technological advancement in the gaming consoles. The integration of the advance audio visual systems has led to the development of myriad new avenues for the growth of the consoles market. Furthermore, the advent of the augmented reality and virtual reality is also serving as a major driver for the growth of the console market across the globe.
The increasing competition among the market players is also acting as major force propelling the growth of the home console market. As the competition among the market players is rising, the organizations are investing heavily in the research and development activities and to gain an edge over competitors. The players are constantly launching new products with new and advance features to attract the customer. This is accelerating the demand for the home console market across the globe. However, the emergence of the cloud gaming and game streaming service is presenting significant threat to the growth of the consoles market.
PC Game Console is Dominating the Home Console Market
The home console market is segmented based on the product into TV game console, PC game console, handheld console and others. PC game console accounted for more than 35% share in the home console market in 2020. The widespread adoption of the PC gaming across the globe is acting as a major force driving the demand for the PC console. Furthermore, the relatively low cost of the PC game console as compared to the TV game console is supporting the growth of the PC consoles market.
Asia Pacific is Leading the Home Console Market
Asia Pacific led the home console market with over 30% share in revenue in 2021. The market is driven by the large scale adoption of the gaming across the region. Asia Pacific accounts for more than 40% of the gaming population across the globe. South Korea and China are one of the major countries in terms of number of professional gamers and total number of gamers worldwide. However, the growing adoption of the mobile gaming is hindering the growth of the home console market in the region.
The prominent players in the home console market are Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation, Logitech, Mad Catz, Magnavox, Microsoft Corporation, NEC Home Electronics, Nintendo Co Ltd, OUYA, Sega and Sony Computers Entertainment Inc.
Historical & Forecast Period
This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.
The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.
Research Methodology
The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Home Console market are as follows:
Research and development budgets of manufacturers and government spending
Revenues of key companies in the market segment
Number of end users and consumption volume, price and value.
Geographical revenues generate by countries considered in the report
Micro and macro environment factors that are currently influencing the Home Console market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.
ATTRIBUTE DETAILS
Research Period 2020-2030
Base Year 2021
Forecast Period 2022-2030
Historical Year 2020
Unit USD Million
Segmentation
Product
TV Gaming Console
PC Gaming Console
Handheld Console
Others
Age Group
12-18 Years Old
19-23 Years Old
24-30 Years Old
31-40 Years Old
41-50 Years Old
>50 Years Old
Region Segment (2020-2030; US$ Million)
North America
U.S.
Canada
Rest of North America
UK and European Union
UK
Germany
Spain
Italy
France
Rest of Europe
Asia Pacific
China
Japan
India
Australia
South Korea
Rest of Asia Pacific
Latin America
Brazil
Mexico
Rest of Latin America
Middle East and Africa
GCC
Africa
Rest of Middle East and Africa
Global Impact of Covid-19 Segment (2020-2021; US$ Million )
Pre Covid-19 situation
Post Covid-19 situation
Key questions answered in this report:
What are the key micro and macro environmental factors that are impacting the growth of Home Console market?
What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
Estimated forecast and market projections up to 2030.
Which segment accounts for the fastest CAGR during the forecast period?
Which market segment holds a larger market share and why?
Are low and middle-income economies investing in the Home Console market?
Which is the largest regional market for Home Console market?
What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
Which are the key trends driving Home Console market growth?
Who are the key competitors and what are their key strategies to enhance their market presence in the Home Console market worldwide?