Product Code: VMR11210332
Value Market Research deeply researched the Global Board Games Market to foresee a significant growth in the industry over the upcoming years. The global board games market report provides a complete industry analysis, market size, market share, growth trends, and forecasts for 2023 to 2028. The report starts with a detailed market introduction and an executive summary that highlights the report's key growth numbers. The subsequent chapters discuss the value chain of the market, Porter's Five Forces Model, and market attractiveness analysis. An exclusive chapter on COVID-19 impact analysis has been added to understand how the market has responded to the pandemic.
The market dynamics section of the report elaborates the current market drivers, restraints along with the challenges/risks and upcoming opportunities. This section can be of high interest for any company's strategists and new product development department. The global board games market study segments the market and provides the market size in terms of revenue and/ or sales. This data is bifurcated by region and later by countries. The data is collected through detailed primary interviews and industry experts across the world. The detailed methodology can be seen in our sample reports. These market estimates are also influenced by the latest social, political and economic changes along with the current market dynamics that are affecting this board games market.
The next sections of the board games market report studies the market competitiveness and profiles some key market players/manufacturers. These sections are knowledgeable for understanding the competitor's product-line, their financials, recent developments and the top market share owners in the industry.
Countries Covered in the report are as below:
- North America: United States, Canada, and Mexico
- Europe: United Kingdom, Germany, France, Italy, Russia, Spain & Rest of Europe
- Asia-Pacific: China, India, Japan, South Korea, Australia & Rest of APAC
- Latin America: Brazil, Argentina, Peru, Chile & Rest of Latin America
- Middle East and Africa: Saudi Arabia, UAE, Israel, South Africa
Market Segmentation in the report is as below:
By Product Type
- Tabletop Games
- Card & Dice Games
- Collectible Card Games
- Miniature Games
- RPG Games
By Theme Type
- Strategy & War Games
- Educational Games
- Fantasy Games
- Sport Games
- Others
By Distribution Channel
- Retail
- Specialty Store
- Mass Market Players
- Other Stores
- Online
TABLE OF CONTENTS
1 . PREFACE
- 1.1. Report Description
- 1.1.1. Objective
- 1.1.2. Target Audience
- 1.1.3. Unique Selling Proposition (USP) & offerings
- 1.2. Research Scope
- 1.3. Research Methodology
- 1.3.1. Market Research Process
- 1.3.2. Market Research Methodology
2 . EXECUTIVE SUMMARY
- 2.1. Highlights of Board Games Market
- 2.2. Global Board Games Market Snapshot
3 . BOARD GAMES - INDUSTRY ANALYSIS
- 3.1. Introduction
- 3.2. Market Drivers of Board Games Market
- 3.3. Market Restraints of Board Games Market
- 3.4. Opportunities of Board Games Market
- 3.5. Trends of Board Games Market
- 3.6. Porter's Five Force Analysis of Board Games Market
- 3.7. Board Games Market Attractiveness Analysis
- 3.7.1 Market Attractive Analysis by
- 3.7.2 Market Attractive Analysis by Theme Type
- 3.7.3 Market Attractive Analysis by Region
4 . VALUE CHAIN ANALYSIS
- 4.1. Board Games Value Chain Analysis
- 4.2. Board Games Raw Material Analysis
- 4.2.1. List of Raw Materials
- 4.2.2. Board Games Raw Material Manufactures List
- 4.2.3. Price Trend of Board Games Key Raw Materials
- 4.3. List of Potential Buyers
- 4.4. Marketing Channel
- 4.4.1. Direct Marketing
- 4.4.2. Indirect Marketing
- 4.4.3. Marketing Channel Development Trend
5 . GLOBAL BOARD GAMES MARKET ANALYSIS BY Product Type
- 5.1 Overview by
- 5.2 Global Board Games Market Analysis by
- 5.3 Market Analysis of Product Type by Regions
- 5.4 Market Analysis of Tabletop Games by Regions
- 5.5 Market Analysis of Card & Dice Games by Regions
- 5.6 Market Analysis of Collectible Card Games by Regions
- 5.7 Market Analysis of Miniature Games by Regions
- 5.8 Market Analysis of RPG Games by Regions
6 . GLOBAL BOARD GAMES MARKET ANALYSIS BY THEME TYPE
- 6.1 Overview by Theme Type
- 6.2 Global Board Games Market Analysis by Theme Type
- 6.3 Market Analysis of Strategy & War Games by Regions
- 6.4 Market Analysis of Educational Games by Regions
- 6.5 Market Analysis of Fantasy Games by Regions
- 6.6 Market Analysis of Sport Games by Regions
- 6.7 Market Analysis of Others by Regions
7 . GLOBAL BOARD GAMES MARKET ANALYSIS BY GEOGRAPHY
- 7.1. Regional Outlook
- 7.2. Introduction
- 7.3. North America
- 7.3.1. Overview
- 7.3.2. North America Board Games Market Estimate by Market Segment
- 7.3.3. North America Board Games Market Estimate by Country
- 7.3.4. United State
- 7.3.5. Rest of North America
- 7.4. Europe
- 7.4.1. Overview
- 7.4.2. Europe Board Games Market Estimate by Market Segment
- 7.4.3. Europe Board Games Market Estimate by Country
- 7.4.4. United Kingdom
- 7.4.5. France
- 7.4.6. Germany
- 7.4.7 Rest of Europe
- 7.5. Asia Pacific
- 7.5.1. Overview
- 7.5.2. Asia Pacific Board Games Market Estimate by Market Segment
- 7.5.3. Asia Pacific Board Games Market Estimate by Country
- 7.5.4. China
- 7.5.5. Japan
- 7.5.6. India
- 7.5.7. Rest of Asia Pacific
- 7.6. Latin America
- 7.6.1. Overview
- 7.6.2. Latin America Board Games Market Estimate by Market Segment
- 7.6.3. Latin America Board Games Market Estimate by Country
- 7.6.4. Brazil
- 7.6.5. Rest of Latin America
- 7.7. Middle East & Africa
- 7.7.1. Overview
- 7.7.2. Middle East & Africa Board Games Market Estimate by Market Segment
- 7.7.3. Middle East & Africa Board Games Market Estimate by Country
- 7.7.4. Middle East
- 7.7.5. Africa
8 . COMPETITIVE LANDSCAPE OF THE BOARD GAMES COMPANIES
- 8.1. Board Games Market Competition
- 8.2. Partnership/Collaboration/Agreement
- 8.3. Merger And Acquisitions
- 8.4. New Product Launch
- 8.5. Other Developments
9 . COMPANY PROFILES OF BOARD GAMES INDUSTRY
- 9.1. Company Share Analysis
- 9.2. Market Concentration Rate
- 9.3. Asmode Editions
- 9.3.1. Company Overview
- 9.3.2. Financials
- 9.3.3. Products
- 9.3.4. Recent Developments
- 9.4. Buffalo Games
- 9.4.1. Company Overview
- 9.4.2. Financials
- 9.4.3. Products
- 9.4.4. Recent Developments
- 9.5. CMON
- 9.5.1. Company Overview
- 9.5.2. Financials
- 9.5.3. Products
- 9.5.4. Recent Developments
- 9.6. Games Workshop
- 9.6.1. Company Overview
- 9.6.2. Financials
- 9.6.3. Products
- 9.6.4. Recent Developments
- 9.7. IELLO Games
- 9.7.1. Company Overview
- 9.7.2. Financials
- 9.7.3. Products
- 9.7.4. Recent Developments
- 9.8. Mattel
- 9.8.1. Company Overview
- 9.8.2. Financials
- 9.8.3. Products
- 9.8.4. Recent Developments
- 9.9. Others
- 9.9.1. Company Overview
- 9.9.2. Financials
- 9.9.3. Products
- 9.9.4. Recent Developments
- 9.10. The Grey Fox Games
- 9.10.1. Company Overview
- 9.10.2. Financials
- 9.10.3. Products
- 9.10.4. Recent Developments
- 9.11. The Haywire
- 9.11.1. Company Overview
- 9.11.2. Financials
- 9.11.3. Products
- 9.11.4. Recent Developments
- 9.12. The Walt Disney Co
- 9.12.1. Company Overview
- 9.12.2. Financials
- 9.12.3. Products
- 9.12.4. Recent Developments
- 9.13. WizKids
- 9.13.1. Company Overview
- 9.13.2. Financials
- 9.13.3. Products
- 9.13.4. Recent Developments
10. IMPACT ANALYSIS OF COVID-19 OUTBREAK
- 10.1. Impact Analysis of Covid-19 Outbreak on the Market
- 10.1.1. Direct Impact on Production
- 10.1.2. Supply Chain and Market Disruption
- 10.1.3. Financial Impact on Firms and Financial Markets
- 10.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
- 10.3. Pre V/S Post COVID-19 Market
- 10.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Market Size in 2020, by Scenario
- 10.5. COVID-19: Micro and Macro Factor Analysis on the Market
Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies