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仮想現実における生成人工知能(AI)の世界市場レポート 2025年

Generative Artificial Intelligence (AI) In Virtual Reality Global Market Report 2025


出版日
ページ情報
英文 175 Pages
納期
2~10営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.92円
仮想現実における生成人工知能(AI)の世界市場レポート 2025年
出版日: 2025年04月29日
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
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  • 概要
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概要

仮想現実における生成人工知能(AI)市場規模は、今後数年間で飛躍的な成長が見込まれます。2029年には158億8,000万米ドルに成長し、CAGRは32.7%に達します。予測期間の成長は、パーソナライズされた体験に対する需要の増加、計算能力の向上、VR技術に対する認知度の向上、研究開発の増加、インタラクティブエンターテイメントに対する需要の増加に起因しています。予測期間の主要動向には、変分オートエンコーダ(VAES)の開発、ニューロモルフィックコンピューティングと量子コンピューティングの出現、没入体験の強化、先進的AI生成NPCS、AIによるリアルタイム世界構築などがあります。

没入型体験に対する需要の高まりは、仮想現実(VR)市場における生成型人工知能(AI)の成長を促進すると予想されます。没入型体験には、物理世界と仮想世界を融合させた魅力的な環境が含まれ、多くの場合、VR、拡張現実(AR)、複合現実(MR)技術を通じて、ユーザーに臨場感と臨場感を与えます。このような需要は、よりリアルなインタラクションを可能にするVRやAR技術の進歩に加え、エンターテイメントや教育においてパーソナライズされた記憶に残る体験を求める消費者の欲求の高まりによって高まっています。生成AIは、ダイナミックでインタラクティブな環境やコンテンツをリアルタイムで作成することで、こうした没入型体験を強化し、ユーザーの入力に基づいて高度にパーソナライズされた適応的なインタラクションを可能にします。例えば、2022年11月、中国工業情報化部は、2026年までに同国のVR産業の生産額を3,500億元(480億米ドル)に拡大する計画を発表し、前年比6倍の伸びを示しました。さらに、工業情報化部(MIIT)などが発表したガイドラインでは、2026年までにVR機器の国内販売目標を2,500万台に設定しています。そのため、没入体験に対する需要の高まりが、VR市場における生成AIの拡大に拍車をかけています。

仮想現実向けの生成人工知能(AI)市場の主要企業は、生成AIを搭載したNo-Codeオーサリング・オムニプラットフォームなどの先進的なソリューションを開拓しており、豊富なプログラミング知識がなくても没入感のあるインタラクティブな仮想環境の作成を簡素化できるようにしています。これらのプラットフォームは生成AIを利用し、ユーザーがコードを書かずに仮想環境やアプリケーションを作成、設計、カスタマイズできるようにします。例えば、2024年6月、英国を拠点とするデジタルマルチメディアプラットフォーム開発企業ARuVRは、ARuVR GenAI Suiteを発表しました。この新しいプラットフォームは、2D動画からデジタル3Dモデルを生成し、没入感のある360°画像を作成し、詳細な2Dビジュアルをデザインするツールを提供することで、拡張現実(AR)、仮想現実(VR)、複合現実(MR)コンテンツの作成を容易にします。このスイートには音声合成機能も含まれており、ユーザーはさまざまな声や話すスピードでカスタマイズ可能なナレーションを追加できます。ARuVRのNo-Codeオーサリング・オムニプラットフォームと統合されたGenAI Suiteは、インタラクティブなトレーニングや空間学習体験の作成を容易にします。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 市場-マクロ経済シナリオ金利、インフレ、地政学、新型コロナウイルス感染症の影響と回復が市場に与える影響を含むマクロ経済シナリオ

第5章 世界の成長分析と戦略分析フレームワーク

  • 世界の仮想現実における生成人工知能(AI) PESTEL分析(政治、社会、技術、環境、法的要因、促進要因と抑制要因)
  • 最終用途産業の分析
  • 世界の仮想現実における生成人工知能(AI)市場:成長率分析
  • 世界の仮想現実における生成人工知能(AI)市場の実績:規模と成長、2019~2024年
  • 世界の仮想現実における生成人工知能(AI)市場の予測:規模と成長、2024~2029年、2034年
  • 世界の仮想現実における生成人工知能(AI)総アドレス可能市場(TAM)

第6章 市場セグメンテーション

  • 世界の仮想現実における生成人工知能(AI)市場:コンポーネント別、実績と予測、2019~2024年、2024~2029年、2034年
  • ソフトウェア
  • ハードウェア
  • 世界の仮想現実における生成人工知能(AI)市場:用途別、実績と予測、2019~2024年、2024~2029年、2034年
  • エンターテイメントとゲーム
  • ヘルスケア
  • 教育と訓練
  • 小売業とeコマース
  • 製造と設計
  • その他
  • 世界の仮想現実における生成人工知能(AI)市場:エンドユーザー別、実績と予測、2019~2024年、2024~2029年、2034年
  • 企業
  • 個人
  • 世界の仮想現実における生成人工知能(AI)市場、ソフトウェアのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • AI搭載VRコンテンツ作成ツール
  • AI駆動型仮想環境とシミュレーション
  • VRベースのAIトレーニングと教育ソフトウェア
  • AIベースのVRインタラクションとユーザーエクスペリエンス(UX)ツール
  • AI搭載リアルタイムレンダリングソフトウェア
  • 世界の仮想現実における生成人工知能(AI)市場、ハードウェアのサブセグメンテーション、タイプ別、実績と予測、2019~2024年、2024~2029年、2034年
  • AI強化VRヘッドセット
  • AI搭載モーションコントローラ
  • AI駆動型触覚フィードバックデバイス
  • AI統合型VRセンサと追跡システム
  • AIベースのVR処理ユニット

第7章 地域別・国別分析

  • 世界の仮想現実における生成人工知能(AI)市場:地域別、実績と予測、2019~2024年、2024~2029年、2034年
  • 世界の仮想現実における生成人工知能(AI)市場:国別、実績と予測、2019~2024年、2024~2029年、2034年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • 仮想現実における生成人工知能(AI)市場:競合情勢
  • 仮想現実における生成人工知能(AI)市場:企業プロファイル
    • Google LLC
    • Microsoft Corporation
    • Meta Platforms Inc.
    • Siemens AG
    • International Business Machines Corporation

第31章 その他の大手企業と革新的企業

  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Adobe Inc.
  • Rockwell Automation Inc.
  • Autodesk Inc.
  • Roblox Corporation
  • Unity Technologies Inc.
  • DeepMind Technologies Limited
  • Magic Leap Inc.
  • Epic Games Inc.
  • Oculus VR LLC
  • Cerebras Systems Inc.
  • HTC Corporation
  • Matterport Inc.
  • Synthesia Ltd.

第32章 世界の市場競合ベンチマーキングとダッシュボード

第33章 主要な合併と買収

第34章 最近の市場動向

第35章 市場の潜在力が高い国、戦略

  • 仮想現実における生成人工知能(AI)市場、2029年:新たな機会を提供する国
  • 仮想現実における生成人工知能(AI)市場、2029年:新たな機会を提供するセグメント
  • 仮想現実における生成人工知能(AI)市場、2029年:成長戦略
    • 市場動向による戦略
    • 競合の戦略

第36章 付録

目次
Product Code: r33746

Generative artificial intelligence (AI) in virtual reality (VR) involves using AI models to create new content such as environments, characters, objects, and interactions within a VR space. This technology enables VR to dynamically generate or adapt content based on user input, preferences, or real-time interactions, enhancing the immersion and personalization of the virtual experience.

The primary components of generative AI in VR include both software and hardware. Software in this domain consists of applications and programs that employ AI to create, enhance, or alter virtual environments and experiences. This technology is utilized across various sectors, including entertainment and gaming, healthcare, education and training, retail and e-commerce, and manufacturing and design, serving a broad spectrum of users, from enterprises to individuals.

The generative artificial intelligence (AI) in virtual reality market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in virtual reality market statistics, including generative artificial intelligence (AI) in virtual reality industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in virtual reality market share, detailed generative artificial intelligence (AI) in virtual reality market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in virtual reality industry. This generative artificial intelligence (AI) in virtual reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (AI) in virtual reality market size has grown exponentially in recent years. It will grow from $3.85 billion in 2024 to $5.12 billion in 2025 at a compound annual growth rate (CAGR) of 33.0%. The growth in the historic period can be attributed to the development of VR hardware, growth of the gaming industry, growth of social VR platforms, expansion of VR in education, and supportive government policies.

The generative artificial intelligence (AI) in virtual reality market size is expected to see exponential growth in the next few years. It will grow to $15.88 billion in 2029 at a compound annual growth rate (CAGR) of 32.7%. The growth in the forecast period can be attributed to increasing demand for personalized experiences, increasing computational power, increased awareness of VR technologies, increased research and development, and increasing demand for interactive entertainment. Major trends in the forecast period include developments in variational auto-encoders (VAES), emergence of neuromorphic and quantum computing, enhanced immersive experiences, advanced AI-generated NPCS, and AI-enhanced real-time world building.

The rising demand for immersive experiences is expected to drive the growth of generative artificial intelligence (AI) in the virtual reality (VR) market. Immersive experiences involve engaging environments that merge physical and virtual worlds, often through VR, augmented reality (AR), and mixed reality (MR) technologies, to create a sense of presence and realism for users. This demand is growing due to advancements in VR and AR technologies that enable more realistic interactions, as well as consumers' increasing desire for personalized, memorable experiences in entertainment and education. Generative AI enhances these immersive experiences by creating dynamic and interactive environments and content in real-time, allowing for highly personalized and adaptive interactions based on user input. For example, in November 2022, the Ministry of Industry and Information Technology of China announced plans to expand the country's VR industry production to 350 billion yuan (US$48 billion) by 2026, marking a sixfold increase from the previous year. Additionally, a guideline issued by MIIT and other organizations set a national sales target of 25 million VR devices by 2026. Therefore, the growing demand for immersive experiences is fueling the expansion of generative AI in the VR market.

Major companies in the generative artificial intelligence (AI) for virtual reality market are developing advanced solutions, including generative AI-powered No-Code authoring omni-platforms, to simplify the creation of immersive and interactive virtual environments without extensive programming knowledge. These platforms use generative AI to enable users to create, design, and customize virtual environments or applications without writing code. For example, in June 2024, ARuVR, a UK-based digital multimedia platform developer, launched the ARuVR GenAI Suite. This new platform facilitates the creation of augmented reality (AR), virtual reality (VR), and mixed reality (MR) content by providing tools for generating digital 3D models from 2D videos, crafting immersive 360° images, and designing detailed 2D visuals. The suite also includes a text-to-speech function that allows users to add customizable voiceovers with various voices and speech speeds. Integrated with ARuVR's No-Code authoring omni-platform, the GenAI Suite makes it easier to create interactive training and spatial learning experiences.

In March 2024, Cornerstone OnDemand, Inc., a US-based software company, acquired Talespin Reality Labs for an undisclosed amount. This acquisition is intended to enhance Cornerstone's learning and talent development solutions by integrating Talespin's immersive learning technologies, which use extended reality (XR) to create contextually relevant training environments. Talespin Reality Labs, also a US-based company, leverages virtual reality (VR) and generative AI to assist individuals in developing workplace skills.

Major companies operating in the generative artificial intelligence (AI) in virtual reality market are Google LLC, Microsoft Corporation, Meta Platforms Inc., Siemens AG, International Business Machines Corporation, Qualcomm Incorporated, NVIDIA Corporation, Adobe Inc., Rockwell Automation Inc., Autodesk Inc., Roblox Corporation, Unity Technologies Inc., DeepMind Technologies Limited, Magic Leap Inc., Epic Games Inc., Oculus VR LLC, Cerebras Systems Inc., HTC Corporation, Matterport Inc., Synthesia Ltd., Strivr Labs Inc., Groove Jones Inc., Qualium Systems Inc., Cubix LLC

North America was the largest region in the generative artificial intelligence (AI) in virtual reality market in 2024. The regions covered in the generative artificial intelligence (AI) in virtual reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in virtual reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative artificial intelligence (AI) in virtual reality consists of revenues earned by entities by providing services such as personalized content creation, realistic audio, dynamic storytelling, and visual enhancements, behavioral simulation, and real-time adaptation. The market value includes the value of related goods sold by the service provider or included within the service offering. The generative artificial intelligence (AI) in virtual reality market also includes sales of products including AI-assisted VR design tools, game development tools, intelligent NPCs, and interactive voice systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) In Virtual Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in virtual reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative artificial intelligence (ai) in virtual reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in virtual reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Software; Hardware
  • 2) By Application: Entertainment And Gaming; Healthcare; Education And Training; Retail And E-Commerce; Manufacturing And Design; Other Applications
  • 3) By End-User: Enterprises; Individuals
  • Subsegments:
  • 1) By Software: AI-Powered VR Content Creation Tools; AI-Driven Virtual Environments and Simulations; VR-Based AI Training and Education Software; AI-Based VR Interaction And User Experience (UX) Tools; AI-Powered Real-Time Rendering Software
  • 2) By Hardware: AI-Enhanced VR Headsets; AI-Powered Motion Controllers; AI-Driven Haptic Feedback Devices; VR Sensors And Tracking Systems With AI Integration; AI-Based VR Processing Units
  • Companies Mentioned: Google LLC; Microsoft Corporation; Meta Platforms Inc.; Siemens AG; International Business Machines Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) In Virtual Reality Market Characteristics

3. Generative Artificial Intelligence (AI) In Virtual Reality Market Trends And Strategies

4. Generative Artificial Intelligence (AI) In Virtual Reality Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Generative Artificial Intelligence (AI) In Virtual Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative Artificial Intelligence (AI) In Virtual Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative Artificial Intelligence (AI) In Virtual Reality Market Growth Rate Analysis
  • 5.4. Global Generative Artificial Intelligence (AI) In Virtual Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative Artificial Intelligence (AI) In Virtual Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative Artificial Intelligence (AI) In Virtual Reality Total Addressable Market (TAM)

6. Generative Artificial Intelligence (AI) In Virtual Reality Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • 6.2. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Entertainment And Gaming
  • Healthcare
  • Education And Training
  • Retail And E-Commerce
  • Manufacturing And Design
  • Other Applications
  • 6.3. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Enterprises
  • Individuals
  • 6.4. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered VR Content Creation Tools
  • AI-Driven Virtual Environments and Simulations
  • VR-Based AI Training and Education Software
  • AI-Based VR Interaction And User Experience (UX) Tools
  • AI-Powered Real-Time Rendering Software
  • 6.5. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Enhanced VR Headsets
  • AI-Powered Motion Controllers
  • AI-Driven Haptic Feedback Devices
  • VR Sensors And Tracking Systems With AI Integration
  • AI-Based VR Processing Units

7. Generative Artificial Intelligence (AI) In Virtual Reality Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 9.1. China Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 10.1. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 11.1. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 12.1. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 16.1. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 17.1. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 18.1. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 19.1. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 20.1. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 22.1. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 23.1. North America Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 24.1. USA Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 25.1. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 26.1. South America Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 29.1. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) In Virtual Reality Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Siemens AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Generative Artificial Intelligence (AI) In Virtual Reality Market Other Major And Innovative Companies

  • 31.1. Qualcomm Incorporated
  • 31.2. NVIDIA Corporation
  • 31.3. Adobe Inc.
  • 31.4. Rockwell Automation Inc.
  • 31.5. Autodesk Inc.
  • 31.6. Roblox Corporation
  • 31.7. Unity Technologies Inc.
  • 31.8. DeepMind Technologies Limited
  • 31.9. Magic Leap Inc.
  • 31.10. Epic Games Inc.
  • 31.11. Oculus VR LLC
  • 31.12. Cerebras Systems Inc.
  • 31.13. HTC Corporation
  • 31.14. Matterport Inc.
  • 31.15. Synthesia Ltd.

32. Global Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) In Virtual Reality Market

34. Recent Developments In The Generative Artificial Intelligence (AI) In Virtual Reality Market

35. Generative Artificial Intelligence (AI) In Virtual Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer