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市場調査レポート
商品コード
1455242

グラフィックカードの世界市場レポート 2024

Graphic Card Global Market Report 2024

出版日: 受注後更新 | 発行: The Business Research Company | ページ情報: 英文 175 Pages | 納期: 2~10営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.33円
グラフィックカードの世界市場レポート 2024
出版日: 受注後更新
発行: The Business Research Company
ページ情報: 英文 175 Pages
納期: 2~10営業日
  • 全表示
  • 概要
  • 目次
概要

グラフィックカードの市場規模は、今後数年間で急激に成長すると予想されています。 2028年には31.9%の年間複合成長率(CAGR)で1,331億1,000万米ドルに成長すると予想されます。予測期間で予想される成長は、拡張現実(AR)と仮想現実(VR)の統合、クロスプラットフォーム互換性、ニッチなデザインの専門化の台頭、サブスクリプションベースのビジネスモデルの採用などの要因に起因すると考えられます。そして持続可能性と環境に優しい実践への注目が高まっています。予測期間中に予想される主な動向としては、ユーザーコラボレーションの重視の高まり、デジタルパブリッシングへの移行、デザインツールの継続的な技術進歩、デジタルメディアの進化、持続可能なデザイン実践の重視の高まりなどが挙げられます。

グラフィックカード市場は、ビデオゲームの人気の高まりにより大幅な成長が見込まれています。ビデオゲーム、つまり2次元または3次元の表示デバイス上のビジュアルインターフェイスとのユーザーインタラクションを伴う電子ゲームは、グラフィックカードを利用して高品質のグラフィックス、テクスチャ、および視覚効果を提供し、ユーザーに没入型のゲームエクスペリエンスを提供します。 2023年7月、エンターテイメントソフトウェア協会は、2021年に米国の消費者がビデオゲームに596億米ドルを費やし、前年の561億米ドルから増加したと報告しました。さらに、約2億1,260万人のアメリカ人が週に少なくとも1時間ビデオゲームに参加しており、グラフィックカード市場の成長に貢献しています。

グラフィックカード市場は、ポータブルコンピュータの売上の増加によって促進されると予想されます。これらのコンパクトで軽量なデバイスは、持ち運びが容易でさまざまな場所で使用できるように設計されており、ゲーム、ビデオ編集、3Dレンダリングなどの複雑なグラフィックタスクを処理するためにグラフィックスカードに依存しています。統合グラフィックスだけでは十分なパフォーマンスが得られない場合があります。専用グラフィックスカードを使用すると、視覚的な品質とシステム全体の速度が向上します。中国に拠点を置くモバイルテクノロジーメディアGizchinaによると、2022年2月のポータブルコンピュータの世界販売台数は19%増の2億6,830万台に達しました。その結果、ポータブルコンピュータの売上の増加がグラフィックカード市場の成長に貢献します。

目次

第1章 エグゼクティブサマリー

第2章 市場の特徴

第3章 市場動向と戦略

第4章 マクロ経済シナリオ

  • 高インフレが市場に与える影響
  • ウクライナ・ロシア戦争が市場に与える影響
  • COVID-19による市場への影響

第5章 世界市場規模と成長

  • 世界の市場促進要因と抑制要因
    • 市場促進要因
    • 市場抑制要因
  • 世界の市場規模実績と成長、2018年~2023年
  • 世界の市場規模予測と成長、2023年~2028年、2033年

第6章 市場セグメンテーション

  • 世界のグラフィックカード市場、タイプ別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • 専用型
  • 統合型
  • ハイブリッド
  • 世界のグラフィックカード市場、デバイス別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • コンピューター
  • タブレット
  • スマートフォン
  • ゲームコンソール
  • テレビ
  • その他のデバイス
  • 世界のグラフィックカード市場、アプリケーション別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • ゲーム
  • コンテンツ制作とマルチメディアリアリティ
  • 仮想現実(VR)と拡張現実(AR)
  • AIとML
  • 世界のグラフィックカード市場、業界別セグメンテーション、実績および予測、2018-2023、2023-2028年、2033年
  • エレクトロニクス
  • IT・通信
  • 防衛と情報
  • メディアとエンターテイメント
  • その他の産業

第7章 地域および国の分析

  • 世界のグラフィックカード市場、地域別、実績および予測、2018-2023、2023-2028年、2033年
  • 世界のグラフィックカード市場、国別、実績および予測、2018-2023、2023-2028年、2033年

第8章 アジア太平洋市場

第9章 中国市場

第10章 インド市場

第11章 日本市場

第12章 オーストラリア市場

第13章 インドネシア市場

第14章 韓国市場

第15章 西欧市場

第16章 英国市場

第17章 ドイツ市場

第18章 フランス市場

第19章 イタリア市場

第20章 スペイン市場

第21章 東欧市場

第22章 ロシア市場

第23章 北米市場

第24章 米国市場

第25章 カナダ市場

第26章 南米市場

第27章 ブラジル市場

第28章 中東市場

第29章 アフリカ市場

第30章 競合情勢と企業プロファイル

  • グラフィックカード市場の競合情勢
  • グラフィックカード市場の企業プロファイル
    • Apple Inc.
    • Samsung Electronics Co. Ltd.
    • Hon Hai Precision Industry Co. Ltd.
    • Intel Corporation
    • Qualcomm Technologies Inc.

第31章 その他の主要および革新的な企業

  • Nvidia Corporation
  • Advanced Micro Devices Inc.
  • ASUSTeK Computer Inc.
  • Micro-Star International Co. Ltd.
  • GIGA-BYTE Technology Co. Ltd.
  • ASRock Inc.
  • Guillemot Corporation
  • TUL Corporation
  • Leadtek Research Inc.
  • Colorful Co. Ltd.
  • PNY Technologies Inc.
  • Matrox Graphics Inc.
  • EVGA Corporation
  • Biostar Microtech International Corp.
  • Palit Microsystems Ltd.

第32章 競合ベンチマーキング

第33章 競合ダッシュボード

第34章 主要な合併と買収

第35章 将来の見通しと可能性の分析

第36章 付録

目次
Product Code: r16243

A graphics card, also known as a GPU (Graphics Processing Unit), is a hardware component inside a computer responsible for rendering and displaying images, videos, and 3D graphics on a monitor or screen. Graphics cards are utilized in various applications and industries, including 3D graphics rendering, multi-monitor setups, and cryptocurrency mining.

The main types of graphics cards are dedicated, integrated, and hybrid. A dedicated graphics card refers to a separate and independent graphics processing unit installed on a computer or laptop. These devices can be found in various products such as computers, tablets, smartphones, gaming consoles, televisions, and others. The application of graphics cards spans across industries, including electronics, IT and telecommunication, defense and intelligence, media and entertainment, among others.

The graphic card market research report is one of a series of new reports from The Business Research Company that provides graphic card market statistics, including graphic card industry global market size, regional shares, competitors with graphic card market share, detailed graphic card market segments, market trends, and opportunities, and any further data you may need to thrive in the graphic card industry. This graphic card market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The graphic card market size has grown exponentially in recent years. It will grow from $32.54 billion in 2023 to $44.01 billion in 2024 at a compound annual growth rate (CAGR) of 35.3%. The growth observed in the historic period can be attributed to factors such as the increasing adoption of e-learning, the rise of social media marketing, the globalization of businesses, trends in freelance and the gig economy, and the integration of artificial intelligence.

The graphic card market size is expected to see exponential growth in the next few years. It will grow to $133.11 billion in 2028 at a compound annual growth rate (CAGR) of 31.9%. The anticipated growth in the forecast period can be attributed to factors such as the integration of augmented reality (AR) and virtual reality (VR), cross-platform compatibility, the rise of niche design specializations, the adoption of subscription-based business models, and an increased focus on sustainability and eco-friendly practices. Major trends expected in the forecast period include a heightened emphasis on user collaboration, a transition to digital publishing, continuous technological advancements in design tools, the evolution of digital media, and an increased emphasis on sustainable design practices.

The graphic card market is anticipated to experience substantial growth, driven by the increasing popularity of video games. Video games, electronic games involving user interaction with a visual interface on a two- or three-dimensional display device, rely on graphic cards to deliver high-quality graphics, textures, and visual effects, providing users with an immersive gaming experience. In July 2023, the Entertainment Software Association reported that US consumers spent $59.6 billion on video games in 2021, marking an increase from the previous year's $56.1 billion. Additionally, approximately 212.6 million Americans engage in video games for at least one hour per week, contributing to the growth of the graphic card market.

The graphic card market is expected to be fueled by the rising sales of portable computers. These compact and lightweight devices, designed for easy transport and use in various locations, rely on graphics cards to handle complex graphical tasks, including gaming, video editing, and 3D rendering. Integrated graphics alone may not offer sufficient performance, and dedicated graphics cards enhance visual quality and overall system speed. In February 2022, global sales of portable computers increased by 19% to reach 268.3 million, according to Gizchina, a China-based mobile technology media. Consequently, the increasing sales of portable computers contribute to the growth of the graphic card market.

The anticipated growth of the graphic card market is likely to be impeded by the rising costs of its products. Elevated expenses associated with purchasing graphic cards, essential components for rendering complex visuals in various applications, including video games and professional tasks, pose a challenge to market expansion. The increased product costs may reduce affordability and accessibility for consumers, potentially leading to decreased demand. For instance, in February 2023, the average sale price for an AMD graphics card surged to $639 (600 euros), representing a 103% increase from February 2020, as reported by Digital Trends Media Group, a US-based publishing company. Consequently, the upward trend in product costs is hindering the growth of the graphic card market.

Major players in the graphic card market are strategically embracing advanced technologies, particularly artificial intelligence (AI) and machine learning, by introducing next-generation gaming graphics cards to gain a competitive advantage. These advanced devices are engineered to provide high-quality and immersive gaming experiences, catering to the demands of gamers who seek superior performance. In May 2023, Advanced Micro Devices, Inc., a US-based semiconductor company, launched the Radeon RX 7600 graphics card, specifically designed for next-generation gaming and streaming experiences at 1080p. Infused with AI and machine learning technology, the Radeon RX 7600 enhances visual quality in streaming and recording, elevating the overall gaming experience. Leveraging Radeon DNA 3 (RDNA 3) architecture features, this graphics card delivers exceptional performance, visuals, and power efficiency.

In February 2022, Advanced Micro Devices Inc., the US-based semiconductor company, successfully acquired Xilinx Inc. for an undisclosed amount. This strategic move aims to broaden Advanced Micro Devices Inc.'s portfolio by incorporating central processing units (CPUs), graphics processing units (GPUs), and field programmable gate arrays (FPGAs) to offer high-performance and adaptive computing solutions. Xilinx Inc., a US-based semiconductor company known for integrated graphic cards, aligns with this objective.

Major companies operating in the graphic card market report are Apple Inc., Samsung Electronics Co. Ltd., Hon Hai Precision Industry Co. Ltd., Intel Corporation, Qualcomm Technologies Inc., Nvidia Corporation, Advanced Micro Devices Inc., ASUSTeK Computer Inc., Micro-Star International Co. Ltd., GIGA-BYTE Technology Co. Ltd., ASRock Inc., Guillemot Corporation, TUL Corporation, Leadtek Research Inc., Colorful Co. Ltd., PNY Technologies Inc., Matrox Graphics Inc., EVGA Corporation, Biostar Microtech International Corp., Palit Microsystems Ltd., VisionTek Products LLC, Sapphire Technology Limited, Zotac Technology Limited, Club 3D, InnoVISION Multimedia Limited, Gainward Co Ltd., Diamond Multimedia, XFX Inc., Albatron Technology Co. Ltd., STB Systems Inc.

North America was the largest region in the graphic card market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the graphic card market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the graphic card market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The graphic card market consists of sales of geforce RTX series, quadro series, and firePro Series. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Graphic Card Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on graphic card market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for graphic card ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The graphic card market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Dedicated; Integrated; Hybrid
  • 2) By Device: Computer; Tablet; Smartphone; Gaming Console; Television; Other Devices
  • 3) By Application: Gaming; Content Creation And Multimedia Reality; Virtual Reality(VR) And Augmented Reality (AR); AI And ML
  • 4) By Industry: Electronics; IT And Telecommunication; Defense And Intelligence; Media And Entertainment; Other Industries
  • Companies Mentioned: Apple Inc.; Samsung Electronics Co. Ltd.; Hon Hai Precision Industry Co. Ltd.; Intel Corporation; Qualcomm Technologies Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Graphic Card Market Characteristics

3. Graphic Card Market Trends And Strategies

4. Graphic Card Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Graphic Card Market Size and Growth

  • 5.1. Global Graphic Card Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Graphic Card Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Graphic Card Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Graphic Card Market Segmentation

  • 6.1. Global Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Dedicated
  • Integrated
  • Hybrid
  • 6.2. Global Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Other Devices
  • 6.3. Global Graphic Card Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Content Creation And Multimedia Reality
  • Virtual Reality(VR) And Augmented Reality (AR)
  • AI And ML
  • 6.4. Global Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Electronics
  • IT And Telecommunication
  • Defense And Intelligence
  • Media And Entertainment
  • Other Industries

7. Graphic Card Market Regional And Country Analysis

  • 7.1. Global Graphic Card Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Graphic Card Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Graphic Card Market

  • 8.1. Asia-Pacific Graphic Card Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Graphic Card Market

  • 9.1. China Graphic Card Market Overview
  • 9.2. China Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Graphic Card Market

  • 10.1. India Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Graphic Card Market

  • 11.1. Japan Graphic Card Market Overview
  • 11.2. Japan Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Graphic Card Market

  • 12.1. Australia Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Graphic Card Market

  • 13.1. Indonesia Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Graphic Card Market

  • 14.1. South Korea Graphic Card Market Overview
  • 14.2. South Korea Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Graphic Card Market

  • 15.1. Western Europe Graphic Card Market Overview
  • 15.2. Western Europe Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Graphic Card Market

  • 16.1. UK Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Graphic Card Market

  • 17.1. Germany Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Graphic Card Market

  • 18.1. France Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Graphic Card Market

  • 19.1. Italy Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Graphic Card Market

  • 20.1. Spain Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Graphic Card Market

  • 21.1. Eastern Europe Graphic Card Market Overview
  • 21.2. Eastern Europe Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Graphic Card Market

  • 22.1. Russia Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Graphic Card Market

  • 23.1. North America Graphic Card Market Overview
  • 23.2. North America Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Graphic Card Market

  • 24.1. USA Graphic Card Market Overview
  • 24.2. USA Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Graphic Card Market

  • 25.1. Canada Graphic Card Market Overview
  • 25.2. Canada Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Graphic Card Market

  • 26.1. South America Graphic Card Market Overview
  • 26.2. South America Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Graphic Card Market

  • 27.1. Brazil Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Graphic Card Market

  • 28.1. Middle East Graphic Card Market Overview
  • 28.2. Middle East Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Graphic Card Market

  • 29.1. Africa Graphic Card Market Overview
  • 29.2. Africa Graphic Card Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Graphic Card Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Graphic Card Market, Segmentation By Industry, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Graphic Card Market Competitive Landscape And Company Profiles

  • 30.1. Graphic Card Market Competitive Landscape
  • 30.2. Graphic Card Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Samsung Electronics Co. Ltd.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Hon Hai Precision Industry Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Intel Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Qualcomm Technologies Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Graphic Card Market Other Major And Innovative Companies

  • 31.1. Nvidia Corporation
  • 31.2. Advanced Micro Devices Inc.
  • 31.3. ASUSTeK Computer Inc.
  • 31.4. Micro-Star International Co. Ltd.
  • 31.5. GIGA-BYTE Technology Co. Ltd.
  • 31.6. ASRock Inc.
  • 31.7. Guillemot Corporation
  • 31.8. TUL Corporation
  • 31.9. Leadtek Research Inc.
  • 31.10. Colorful Co. Ltd.
  • 31.11. PNY Technologies Inc.
  • 31.12. Matrox Graphics Inc.
  • 31.13. EVGA Corporation
  • 31.14. Biostar Microtech International Corp.
  • 31.15. Palit Microsystems Ltd.

32. Global Graphic Card Market Competitive Benchmarking

33. Global Graphic Card Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Graphic Card Market

35. Graphic Card Market Future Outlook and Potential Analysis

  • 35.1 Graphic Card Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Graphic Card Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Graphic Card Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer