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3Dプロジェクター市場の2028年までの予測 - 解像度別、輝度別、技術別、光源別、エンドユーザー別、地域別の世界分析

3D Projector Market Forecasts to 2028 - Global Analysis By Resolution, Brightness, Technology, Light Source, End User and By Geography

出版日: | 発行: Stratistics Market Research Consulting | ページ情報: 英文 175+ Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=156.76円
3Dプロジェクター市場の2028年までの予測 - 解像度別、輝度別、技術別、光源別、エンドユーザー別、地域別の世界分析
出版日: 2023年04月01日
発行: Stratistics Market Research Consulting
ページ情報: 英文 175+ Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

Stratistics MRCによると、3Dプロジェクターの世界市場は2022年に38億9,000万米ドルを占め、2028年には65億6,000万米ドルに達すると予測され、予測期間中にCAGR9.1%の成長を遂げると予想されています。

3Dプロジェクターは、3Dデータを2D表面に投影することで、奥行きがあるように見える映像や画像を作成するために使用されます。視聴者は、スクリーンや壁などの表面に映し出された映像や画像の奥行きが濃密であることを確認することができます。奥行きを感じることで、観客はリアルタイムで体験のシミュレーションに参加することができます。これらの映像や画像は、通常、3Dメガネをかけて鑑賞します。

国家新聞出版ラジオ映画テレビ総局(SAPPRFT)によると、中国は2021年までに6万以上の映画館を持つことになるようです。映画館のスクリーン数の増加と3D映画に対する視聴者の関心が、市場の成長を促進します。

市場力学:

促進要因

様々なエンドユーザーからの需要の高まりが市場成長を促進する

映画館やホームシアターでの3Dプロジェクター需要の増加、教育分野でのデジタル技術の採用の増加、プロジェクター技術や機能の技術進歩などが、3Dプロジェクター市場の成長を促進する主要因となっています。また、レーザープロジェクターはメンテナンスコストが極めて低いため、普及と採用が進み、業界は恩恵を受けています。さらに、映画スクリーンの増加や、特に新興国におけるホームシアターやゲーム用プロジェクターの需要の高まりにより、予測期間中に業界は大きく成長すると予想されます。

抑制要因

DLPプロジェクターにおける技術的な制約

DLPプロジェクターとメタルハライド光源の技術的限界は、市場の成長を制限する重要な要因であると予想されています。DLPの弱点として、「虹色アーチファクト」が発生しやすく、ユーザーから最も批判を浴びています。虹のような帯状の閃光が一瞬だけ現れる現象で、レインボーアーチファクトと呼ばれます。ランダムに現れ、一瞬で消えてしまいます。敏感な人にとっては、非常に厄介なものです。映画やビデオに夢中になっている人がいると、その体験から完全に遠ざかってしまうこともあります。このような問題が、市場の成長を妨げています。

機会

技術的進歩

3Dプロジェクター技術の開拓も市場収益を押し上げる要素です。Sony、Panasonic、Samsungなどの大手エレクトロニクス企業は、最新の技術革新を紹介し、ホームエレクトロニクス市場が今後どのように変化していくかの予測を打ち出しています。3D映画に対する需要の高まりに対応するため、製作者やその事業者は家庭での視聴オプションを提供しています。ビデオプロジェクションと3Dマッピングの使用は、さらなる利点があります。この方法を使えば、どのような表面にも投影されるコンテンツを、投影の背景に合わせて変化させることができます。これらの要素は、市場を前進させています。

脅威:

高コストと代替品の入手可能性

レーザープロジェクターは、より高い効果、低騒音、より顕著な速度、より長い寿命に加えて、より贅沢な、より正確な色を生成します。レーザープロジェクターの普及は、市場全体の成長に好影響を与えると予想されます。しかし、従来のプロジェクターに比べてコストが高いこと、操作性が悪いこと、代替品があることなどが、予測期間中に3Dプロジェクター市場全体の拡大を制限する可能性があります。

COVID-19の影響

COVID-19の発生は、3Dプロジェクターの世界市場規模に大きな影響を与えています。世界中で新規プロジェクトが停滞しており、3Dプロジェクターの需要が大幅に減少しています。労働者が自宅にとどまり、すでに各倉庫にある機器でさえ、現在の規則や規制により輸送できないため、世界の工場は新しい技術の製造、統合、組み立てに苦労し、世界のサプライチェーンを混乱させました。しかし、生産とサプライチェーンのみが停滞しているため、COVID-19がこの市場に与える影響は短期的なものに過ぎないです。

予測期間中、DLP(Digital Light Processing)分野が最大になると予想される

DLP技術を搭載したプロジェクターは、特殊機能や補助機能の恩恵を受けることができます。このため、予測期間中、DLP(Digital Light Processing)分野が最も大きくなると予想されます。LCDまたはLCoSベースの3Dプロジェクターと比較して、DLP技術の3Dプロジェクターは、比較的小型で軽量でありながら高い局所差を提供します。DLPプロジェクターは、より少ない制御で、より高い輝度を提供します。

レーザー分野は予測期間中に最も高いCAGRが見込まれる

予測期間中、レーザー分野は最も高い成長率を示すと予想されています。レーザー光源を使用することで、精度の向上や寿命の長さなどの利点を持つ3Dプロジェクターを作成することができます。さらに、メンテナンスが不要なため、役員室、教室、博物館、大規模な会場など、使用頻度の高い環境に適しています。また、高画質な映像が得られることから、多くの映画館で使用されています。

最もシェアの高い地域

アジア太平洋地域は、映画産業の拡大、3D映画に対する観客の嗜好、教育分野におけるデジタル化の進展により、予測期間中、市場で最大のシェアを占めると予測されています。アジア太平洋地域の観客の間では、3D映画の人気が高まっています。多くの制作会社が、3D映画に対する観客の関心の高まりから、APAC地域限定で3Dバージョンの映画の公開を開始しています。さらに、APAC地域の市場は、多くの地域政府によって支援されている教育分野のデジタル化によって牽引されると予想されます。

CAGRが最も高い地域:

データプレゼンテーション用の3Dプロジェクター機器の人気が高まっていること、およびこの地域には国際的な大手市場関係者が存在することから、北米は予測期間中に有利な成長を記録すると予測されています。北米は、技術や進歩をいち早く取り入れる地域です。同地域では、コンシューマーエレクトロニクスへの支出が大幅に増加しています。また、同地域の主要な市場関係者は、研究開発の取り組みを強化しており、新鮮で最先端の製品の導入が市場の拡大を促進しています。

主な発展

2020年6月、Panasonicは、柔軟なリモートワークや学習環境のニーズに対応するための技術構成とともに、コラボレーションに特化した複数のソリューションを発表しました。高まる需要に応えるため、Panasonicはインタラクティブなコラボレーションのための先進的なプロジェクターとプロフェッショナルディスプレイを発表しました。

2020年8月、ViewSonic Corp.は、プレミアムデュアル・ハーマンカードンスピーカーを内蔵した超小型LEDプロジェクターである、新しい機能満載のポータブルM2プロジェクターの発売を発表しました。このランプ不要のプロジェクターは、長寿命のために特別に作られた第2世代LED技術を搭載し、より大きな画像と強化された音質で観客を魅了します。

本レポートが提供するもの

  • 地域別・国別セグメントの市場シェア評価
  • 新規参入企業への戦略的提言
  • 2020年、2021年、2022年、2025年、2028年の市場データを網羅
  • 市場促進要因(市場動向、制約要因、機会、脅威、課題、投資機会、推奨事項など)
  • 市場推定に基づく主要なビジネスセグメントにおける戦略的な提言
  • 競合情勢とその動向
  • 詳細な戦略、財務、最近の動向を含む企業プロファイル
  • サプライチェーンの動向は、最新の技術進歩をマッピングしています。

無料カスタマイズの提供

本レポートをご購入いただいたお客様には、以下のいずれかの無料カスタマイズをご提供いたします。

  • 企業プロファイル
    • 追加の市場企業の包括的なプロファイリング(最大3社まで)
    • 主要企業のSWOT分析(3社まで)
  • 地域別セグメント
    • お客様のご希望に応じて、主要国の市場推計・予測・CAGRを提供(注:フィージビリティチェックによる)
  • 競合ベンチマーキング
    • 製品ポートフォリオ、地理的プレゼンス、戦略的提携に基づく主要企業のベンチマーキング

目次

第1章 エグゼクティブサマリー

第2章 序文

  • 概要
  • ステークホルダー
  • 調査範囲
  • 調査手法
    • データマイニング
    • データ分析
    • データ検証
    • 調査アプローチ
  • 調査情報源
    • 1次調査情報源
    • 2次調査情報源
    • 仮定

第3章 市場動向分析

  • 促進要因
  • 抑制要因
  • 機会
  • 脅威
  • 技術分析
  • エンドユーザー分析
  • 新興市場
  • COVID-19の影響

第4章 ポーターのファイブフォース分析

  • 供給企業の交渉力
  • 買い手の交渉力
  • 代替品の脅威
  • 新規参入業者の脅威
  • 競争企業間の敵対関係

第5章 3Dプロジェクターの世界市場:解像度別

  • VGA
  • XGA
  • HD &フルHD
  • 4K以上

第6章 3Dプロジェクターの世界市場:輝度別

  • 2,000ルーメン未満
  • 2,000~3,999ルーメン
  • 4,000~9,999ルーメン
  • 10,000以上のルーメン

第7章 3Dプロジェクターの世界市場:技術別

  • 液晶ディスプレイ(LCD)
  • デジタルライトプロセッシング(DLP)
  • 液晶オンシリコン(LCoS)

第8章 3Dプロジェクターの世界市場:光源別

  • ハイブリッド
  • レーザ
  • 発光ダイオード(LED)
  • メタルハライド
  • その他の光源

第9章 3Dプロジェクターの世界市場:エンドユーザー別

  • 仕事
  • シネマ
  • 教育
  • イベント&大会場
  • ホームシアターとゲーム
  • その他のエンドユーザー

第10章 3Dプロジェクターの世界市場:地域別

  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • スペイン
    • その他欧州
  • アジア太平洋地域
    • 日本
    • 中国
    • インド
    • オーストラリア
    • ニュージーランド
    • 韓国
    • その他アジア太平洋地域
  • 南米
    • アルゼンチン
    • ブラジル
    • チリ
    • その他南米
  • 中東とアフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • カタール
    • 南アフリカ
    • その他中東

第11章 主な発展

  • 契約、パートナーシップ、コラボレーション、合弁事業
  • 買収と合併
  • 新製品の発売
  • 事業拡大
  • その他の主要戦略

第12章 企業プロファイル

  • Acer Inc.
  • Barco NV
  • BenQ Corporation
  • Canon Inc
  • Christie Digital
  • Delta Electronics, Inc.
  • Digital Projection
  • Hitachi Digital Media Group
  • JVCKenwood Corporation
  • NEC Display Solutions
  • Optoma Corporation
  • Panasonic Corporation
  • Seiko Epson Corporation
  • Sim2 BV
  • Sony Corporation
  • ViewSonic Corporation
  • Vivitek Corporation
図表

List of Tables

  • Table 1 Global 3D Projector Market Outlook, By Region (2020-2028) ($MN)
  • Table 2 Global 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 3 Global 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 4 Global 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 5 Global 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 6 Global 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 7 Global 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 8 Global 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 9 Global 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 10 Global 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 11 Global 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 12 Global 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 13 Global 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 14 Global 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 15 Global 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 16 Global 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 17 Global 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 18 Global 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 19 Global 3D Projector Market Outlook, By Light Emitting Diode (LED) (2020-2028) ($MN)
  • Table 20 Global 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 21 Global 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 22 Global 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 23 Global 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 24 Global 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 25 Global 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 26 Global 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 27 Global 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 28 Global 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 29 North America 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 30 North America 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 31 North America 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 32 North America 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 33 North America 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 34 North America 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 35 North America 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 36 North America 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 37 North America 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 38 North America 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 39 North America 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 40 North America 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 41 North America 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 42 North America 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 43 North America 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 44 North America 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 45 North America 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 46 North America 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 47 North America 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 48 North America 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 49 North America 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 50 North America 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 51 North America 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 52 North America 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 53 North America 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 54 North America 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 55 North America 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 56 Europe 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 57 Europe 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 58 Europe 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 59 Europe 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 60 Europe 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 61 Europe 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 62 Europe 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 63 Europe 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 64 Europe 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 65 Europe 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 66 Europe 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 67 Europe 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 68 Europe 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 69 Europe 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 70 Europe 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 71 Europe 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 72 Europe 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 73 Europe 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 74 Europe 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 75 Europe 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 76 Europe 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 77 Europe 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 78 Europe 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 79 Europe 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 80 Europe 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 81 Europe 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 82 Europe 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 83 Asia Pacific 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 84 Asia Pacific 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 85 Asia Pacific 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 86 Asia Pacific 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 87 Asia Pacific 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 88 Asia Pacific 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 89 Asia Pacific 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 90 Asia Pacific 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 91 Asia Pacific 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 92 Asia Pacific 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 93 Asia Pacific 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 94 Asia Pacific 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 95 Asia Pacific 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 96 Asia Pacific 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 97 Asia Pacific 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 98 Asia Pacific 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 99 Asia Pacific 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 100 Asia Pacific 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 101 Asia Pacific 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 102 Asia Pacific 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 103 Asia Pacific 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 104 Asia Pacific 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 105 Asia Pacific 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 106 Asia Pacific 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 107 Asia Pacific 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 108 Asia Pacific 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 109 Asia Pacific 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 110 South America 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 111 South America 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 112 South America 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 113 South America 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 114 South America 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 115 South America 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 116 South America 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 117 South America 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 118 South America 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 119 South America 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 120 South America 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 121 South America 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 122 South America 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 123 South America 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 124 South America 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 125 South America 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 126 South America 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 127 South America 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 128 South America 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 129 South America 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 130 South America 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 131 South America 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 132 South America 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 133 South America 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 134 South America 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 135 South America 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 136 South America 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
  • Table 137 Middle East & Africa 3D Projector Market Outlook, By Country (2020-2028) ($MN)
  • Table 138 Middle East & Africa 3D Projector Market Outlook, By Resolution (2020-2028) ($MN)
  • Table 139 Middle East & Africa 3D Projector Market Outlook, By VGA (2020-2028) ($MN)
  • Table 140 Middle East & Africa 3D Projector Market Outlook, By XGA (2020-2028) ($MN)
  • Table 141 Middle East & Africa 3D Projector Market Outlook, By HD & Full HD (2020-2028) ($MN)
  • Table 142 Middle East & Africa 3D Projector Market Outlook, By 4K and Above (2020-2028) ($MN)
  • Table 143 Middle East & Africa 3D Projector Market Outlook, By Brightness (2020-2028) ($MN)
  • Table 144 Middle East & Africa 3D Projector Market Outlook, By Less Than 2,000 Lumens (2020-2028) ($MN)
  • Table 145 Middle East & Africa 3D Projector Market Outlook, By 2,000 to 3,999 Lumens (2020-2028) ($MN)
  • Table 146 Middle East & Africa 3D Projector Market Outlook, By 4,000 to 9,999 Lumens (2020-2028) ($MN)
  • Table 147 Middle East & Africa 3D Projector Market Outlook, By 10,000 & Above Lumens (2020-2028) ($MN)
  • Table 148 Middle East & Africa 3D Projector Market Outlook, By Technology (2020-2028) ($MN)
  • Table 149 Middle East & Africa 3D Projector Market Outlook, By Liquid Crystal Display (LCD) (2020-2028) ($MN)
  • Table 150 Middle East & Africa 3D Projector Market Outlook, By Digital Light Processing (DLP) (2020-2028) ($MN)
  • Table 151 Middle East & Africa 3D Projector Market Outlook, By Liquid crystal on silicon (LCoS) (2020-2028) ($MN)
  • Table 152 Middle East & Africa 3D Projector Market Outlook, By Light Source (2020-2028) ($MN)
  • Table 153 Middle East & Africa 3D Projector Market Outlook, By Hybrid (2020-2028) ($MN)
  • Table 154 Middle East & Africa 3D Projector Market Outlook, By Laser (2020-2028) ($MN)
  • Table 155 Middle East & Africa 3D Projector Market Outlook, By Metal Halide (2020-2028) ($MN)
  • Table 156 Middle East & Africa 3D Projector Market Outlook, By Other Light Sources (2020-2028) ($MN)
  • Table 157 Middle East & Africa 3D Projector Market Outlook, By End User (2020-2028) ($MN)
  • Table 158 Middle East & Africa 3D Projector Market Outlook, By Business (2020-2028) ($MN)
  • Table 159 Middle East & Africa 3D Projector Market Outlook, By Cinema (2020-2028) ($MN)
  • Table 160 Middle East & Africa 3D Projector Market Outlook, By Education (2020-2028) ($MN)
  • Table 161 Middle East & Africa 3D Projector Market Outlook, By Events & Large Venues (2020-2028) ($MN)
  • Table 162 Middle East & Africa 3D Projector Market Outlook, By Home Theater & Gaming (2020-2028) ($MN)
  • Table 163 Middle East & Africa 3D Projector Market Outlook, By Other End Users (2020-2028) ($MN)
目次
Product Code: SMRC22667

According to Stratistics MRC, the Global 3D Projector Market is accounted for $3.89 billion in 2022 and is expected to reach $6.56 billion by 2028 growing at a CAGR of 9.1% during the forecast period. A 3D projector is used to create videos and images that appear real by projecting 3D data onto a 2D surface, giving the impression of depth. Viewers are thus able to see the dense depth of the video or image on surfaces, such as screens or walls. The ability to sense depth enables the audience to participate in a real-time simulation of the experience. These videos or images are typically viewed with 3D glasses.

According to the State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT), China is likely to have over 60,000 cinema screens by 2021. The increasing number of movie screens and the interest of viewers in 3D movies drive the growth of the market.

Market Dynamics:

Driver:

Rising demand from various end users is propelling the market growth

The increasing demand for 3D projectors in movie theatres and home theatre applications, the rising adoption of digital technologies in the educational sector, and technological advancements in projector technology and features are the key factors propelling the growth of the 3D projector market. The industry has benefited from the rise in popularity and adoption of laser projectors due to their extremely low maintenance costs. Additionally, the industry is anticipated to grow strongly over the forecast period due to the rise in movie screens and the rising demand for home theatre and gaming projectors, particularly in emerging economies.

Restraint:

Technological constraints with DLP projectors

A significant factor that is anticipated to limit market revenue growth is the technological limitation of DLP projectors and metal halide light sources. The tendency of DLP to produce "rainbow artifacts" is one of its weaknesses that receives the most criticism from users. Rainbow-like flashes of banded color that last only a moment are known as rainbow artefacts. They appear randomly and vanish in an instant. For those who are sensitive to them, they can be extremely annoying. If someone is engrossed in a movie or video, they can remove them from the experience entirely. Such issues are hindering market growth.

Opportunity:

Technological advancements

The development of 3D projector technology is another element that is boosting market revenue. Leading electronics companies like Sony, Panasonic, and Samsung are showcasing their most recent technological innovations and putting forth their predictions for how the home electronics market will change in the future. In order to meet the increasing demands for 3D movies, producers and their businesses are offering home viewing options. The use of video projection and 3D mapping has additional advantages. Using this method, the content that is projected on any surface can be altered to match the projection backdrop. These elements are advancing the market.

Threat:

High cost and availability of substitutes

Laser projectors display higher effectiveness, low commotion, more prominent speed, and longer life in addition to producing more extravagant and increasingly accurate colors. It is anticipated that the increasing popularity of laser projectors will favorably impact the growth of the overall market. However, the higher costs compared to conventional projectors, operational difficulties, and greater availability of substitute products could limit the expansion of the entire 3D projector market during the forecast period.

Covid-19 Impact

The COVID-19 outbreak has had a significant impact on the size of the global 3D projector market. New projects have stalled all over the world, which has significantly reduced demand for 3D projectors. Due to the fact that workers have stayed at home and that even the devices that are already in various warehouses cannot be transported due to current rules and regulations, global factories have struggled to manufacture, integrate, and assemble new technologies, which disrupted the world's supply chains. However, since only the production and supply chain are stalled, the effect of COVID-19 on this market is only short-lived.

The Digital Light Processing (DLP) segment is expected to be the largest during the forecast period

Projectors with DLP technology can benefit from specialized and auxiliary features. Due to this, the Digital Light Processing (DLP) segment is expected to be the largest over the forecast period. In comparison to LCD- or LCoS-based 3D projectors, DLP technology's 3D projectors offer high local differences while being relatively smaller and lighter. With less control, DLP projectors provide more brightness.

The Laser segment is expected to have the highest CAGR during the forecast period

During the forecast period, the laser segment is anticipated to grow at the highest rate. A laser light source can be used to create 3D projectors with advantages like improved accuracy and a longer life span. Furthermore, because of how little maintenance they require, they are better suited for high-use environments like boardrooms, classrooms, museums, and large venues. These projectors are also used in many movie theatres because of the high-quality images they produce.

Region with largest share:

Due to the region's expanding film industry, audience preference for 3D films, and rising digitalization in the education sector, Asia Pacific is predicted to hold the largest share of the market during the projected period. The popularity of 3D films is rising among audiences in APAC nations. Numerous production companies have started releasing 3D versions of movies only for the APAC region due to the growing audience interest in 3D movies. Additionally, it is anticipated that the market in APAC will be driven by the digitalization of the education sector, which is supported by a number of regional governments.

Region with highest CAGR:

Due to the rising popularity of 3D projector devices for data presentation and the presence of major international market players in the region, North America is predicted to register lucrative growth during the forecast period. North America is among the early adopters of technology and advancements. Consumer electronics spending has significantly increased in the area. Additionally, the key market players in the region are stepping up their R&D efforts, and the introduction of fresh, cutting-edge products in the area is fostering market expansion.

Key Players in the market

Some of the key players profiled in the 3D Projector Market include Acer Inc., Barco NV, BenQ Corporation, Canon Inc, Christie Digital, Delta Electronics, Inc., Digital Projection, Hitachi Digital Media Group, JVCKenwood Corporation, NEC Display Solutions, Optoma Corporation, Panasonic Corporation, Seiko Epson Corporation, Sim2 BV, Sony Corporation, ViewSonic Corporation and Vivitek Corporation.

Key Developments:

In June 2020, Panasonic announced several collaboration-focused solutions, along with technology configurations to address the need for flexible remote work and learning environments. To meet the growing demand Panasonic has introduced advanced projectors and professional displays for interactive collaborations.

In August 2020, ViewSonic Corp. announced the launch of the new feature-packed and portable M2 projector, which is an ultra-compact LED projector with built-in premium dual Harman Kardon Speakers. The lamp-free projector is outfitted with 2nd generation LED technology, which is specially built for longevity, captivating spectators with larger images and enhanced sound quality.

Resolutions Covered:

  • VGA
  • XGA
  • HD & Full HD
  • 4K and Above

Brightness Covered:

  • Less Than 2,000 Lumens
  • 2,000 to 3,999 Lumens
  • 4,000 to 9,999 Lumens
  • 10,000 & Above Lumen

Technologies Covered:

  • Liquid Crystal Display (LCD)
  • Digital Light Processing (DLP)
  • Liquid crystal on silicon (LCoS)

Light Sources Covered:

  • Hybrid
  • Laser
  • Light Emitting Diode (LED)
  • Metal Halide
  • Other Light Sources

End Users Covered:

  • Business
  • Cinema
  • Education
  • Events & Large Venues
  • Home Theatre & Gaming
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global 3D Projector Market, By Resolution

  • 5.1 Introduction
  • 5.2 VGA
  • 5.3 XGA
  • 5.4 HD & Full HD
  • 5.5 4K and Above

6 Global 3D Projector Market, By Brightness

  • 6.1 Introduction
  • 6.2 Less Than 2,000 Lumens
  • 6.3 2,000 to 3,999 Lumens
  • 6.4 4,000 to 9,999 Lumens
  • 6.5 10,000 & Above Lumen

7 Global 3D Projector Market, By Technology

  • 7.1 Introduction
  • 7.2 Liquid Crystal Display (LCD)
  • 7.3 Digital Light Processing (DLP)
  • 7.4 Liquid crystal on silicon (LCoS)

8 Global 3D Projector Market, By Light Source

  • 8.1 Introduction
  • 8.2 Hybrid
  • 8.3 Laser
  • 8.4 Light Emitting Diode (LED)
  • 8.5 Metal Halide
  • 8.6 Other Light Sources

9 Global 3D Projector Market, By End User

  • 9.1 Introduction
  • 9.2 Business
  • 9.3 Cinema
  • 9.4 Education
  • 9.5 Events & Large Venues
  • 9.6 Home Theater & Gaming
  • 9.7 Other End Users

10 Global 3D Projector Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Acer Inc.
  • 12.2 Barco NV
  • 12.3 BenQ Corporation
  • 12.4 Canon Inc
  • 12.5 Christie Digital
  • 12.6 Delta Electronics, Inc.
  • 12.7 Digital Projection
  • 12.8 Hitachi Digital Media Group
  • 12.9 JVCKenwood Corporation
  • 12.10 NEC Display Solutions
  • 12.11 Optoma Corporation
  • 12.12 Panasonic Corporation
  • 12.13 Seiko Epson Corporation
  • 12.14 Sim2 BV
  • 12.15 Sony Corporation
  • 12.16 ViewSonic Corporation
  • 12.17 Vivitek Corporation