表紙:ライブストリーミングの市場規模、シェア、成長分析:コンポーネント別、タイプ別、収益モデル別、最終用途産業別、地域別 - 産業予測、2025年~2032年
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1755538

ライブストリーミングの市場規模、シェア、成長分析:コンポーネント別、タイプ別、収益モデル別、最終用途産業別、地域別 - 産業予測、2025年~2032年

Live Streaming Market Size, Share, and Growth Analysis, By Component (Platforms, Services), By Type (Video Streaming, Audio Streaming), By Revenue Model, By End Use Industry, By Region - Industry Forecast 2025-2032


出版日
発行
SkyQuest
ページ情報
英文 189 Pages
納期
3~5営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.58円
ライブストリーミングの市場規模、シェア、成長分析:コンポーネント別、タイプ別、収益モデル別、最終用途産業別、地域別 - 産業予測、2025年~2032年
出版日: 2025年06月15日
発行: SkyQuest
ページ情報: 英文 189 Pages
納期: 3~5営業日
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  • 概要
  • 目次
概要

ライブストリーミングの世界市場規模は2023年に875億5,000万米ドルとなり、2024年の1,076億9,000万米ドルから2032年には5,641億6,000万米ドルに達し、予測期間(2025年~2032年)のCAGRで23.0%の成長が予測されています。

世界のライブストリーミング市場は、インタラクティブなリアルタイムコンテンツに対する需要の高まりが大きな原動力となっています。従来の録画済みメディアとは異なり、ライブストリーミングは即時性を感じさせるため、視聴者はコメントや質問を通じて直接エンゲージすることができ、それによってインフルエンサーと視聴者のつながりが強化されます。ブランドやインフルエンサーが、ライブでの製品発表やデモンストレーションにこのインタラクションを活用するにつれ、プラットフォームは革新的なライブ機能を優先するようになり、ライブストリーミングコミュニティは急成長を遂げています。さらに、特に4Gや5Gネットワークによる高速インターネットの拡大により、待ち時間やバッファリングが短縮され、視聴者によりスムーズで高精細な体験を提供しています。スマートフォンの普及や発展途上地域での接続性の向上と相まって、これらの要因が参入障壁を下げ、世界の普及を促進し、ライブストリーミング業界の成長軌道をさらに後押ししています。

目次

イントロダクション

  • 調査の目的
  • 調査範囲
  • 定義

調査手法

  • 情報調達
  • 二次と一次データの方法
  • 市場規模予測
  • 市場の前提条件と制限

エグゼクティブサマリー

  • 世界市場の見通し
  • 供給と需要の動向分析
  • セグメント別機会分析

市場力学と見通し

  • 市場概要
  • 市場規模
  • 市場力学
    • 促進要因と機会
    • 抑制要因と課題
  • ポーターの分析

主な市場の考察

  • 重要成功要因
  • 競合の程度
  • 主な投資機会
  • 市場エコシステム
  • 市場の魅力指数(2024年)
  • PESTEL分析
  • マクロ経済指標
  • バリューチェーン分析
  • 価格分析
  • 規制情勢
  • ケーススタディ
  • 技術分析

ライブストリーミングの市場規模:コンポーネント別、CAGR(2025年~2032年)

  • 市場概要
  • プラットフォーム
  • サービス

ライブストリーミングの市場規模:タイプ別、CAGR(2025年~2032年)

  • 市場概要
  • ビデオストリーミング
  • オーディオストリーミング

ライブストリーミングの市場規模:収益モデル別、CAGR(2025年~2032年)

  • 市場概要
  • 広告付き
  • サブスクリプションベース
  • PPV

ライブストリーミングの市場規模:最終用途産業別、CAGR(2025年~2032年)

  • 市場概要
  • ゲーム
  • メディア・エンターテインメント
  • 教育・プロフェッショナル
  • スポーツ
  • ニュース・イベント
  • その他

ライブストリーミングの市場規模:地域別、CAGR(2025年~2032年)

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • イタリア
    • その他欧州地域
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカ
    • ブラジル
    • その他ラテンアメリカ地域
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他中東・アフリカ

競合情報

  • 上位5社の比較
  • 主要企業の市場ポジショニング(2024年)
  • 主な市場企業が採用した戦略
  • 最近の市場動向
  • 企業の市場シェア分析(2024年)
  • 主要企業の企業プロファイル
    • 企業の詳細
    • 製品ポートフォリオ分析
    • 企業のセグメント別シェア分析
    • 収益の前年比比較(2022-2024年)

主要企業プロファイル

  • Dacast, Inc.(U.S.)
  • Empire Video Productions LLC(U.S.)
  • Flux Broadcast Ltd.(U.K.)
  • Huya Inc.(China)
  • International Business Machines Corporation(IBM)(U.S.)
  • Meta Platforms, Inc.(U.S.)
  • Pluto Inc.(U.S.)
  • TikTok Inc.(China)
  • Twitch Interactive, Inc.(U.S.)
  • Vimeo, Inc.(U.S.)
  • Microsoft Corporation(U.S.)
  • Google LLC(U.S.)
  • Facebook Inc.(U.S.)
  • AfreecaTV Co. Ltd.(South Korea)
  • Periscope(U.K.)
  • TV(U.K.)
  • BoxCast(U.S.)
  • Interra Systems(U.S.)

結論と提言

目次
Product Code: SQMIG50J2012

Global Live Streaming Market size was valued at USD 87.55 billion in 2023 and is poised to grow from USD 107.69 billion in 2024 to USD 564.16 billion by 2032, growing at a CAGR of 23.0% during the forecast period (2025-2032).

The global live streaming market is significantly driven by the rising demand for interactive, real-time content. Unlike traditional pre-recorded media, live streaming engenders a sense of immediacy, enabling audiences to engage directly through comments and questions, thereby enhancing influencer-audience connections. As brands and influencers leverage this interaction for live product launches and demonstrations, platforms are prioritizing innovative live features, leading to a robust growth in the live streaming community. Additionally, the expansion of high-speed internet, particularly through 4G and 5G networks, reduces latency and buffering, offering viewers smoother, high-definition experiences. Coupled with the proliferation of smartphones and improved connectivity in developing regions, these factors lower entry barriers and drive global adoption, further propelling the live streaming industry's growth trajectory.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Live Streaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Live Streaming Market Segments Analysis

Global Live Streaming Market is segmented by Component, Type, Revenue Model, End Use Industry and region. Based on Component, the market is segmented into Platforms and Services. Based on Type, the market is segmented into Video Streaming and Audio Streaming. Based on Revenue Model, the market is segmented into Ad-Supported, Subscription-Based and Pay-Per-View. Based on End Use Industry, the market is segmented into Gaming, Media & Entertainment, Education & Professional, Sports, News & Events and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Live Streaming Market

The global live streaming market is witnessing significant growth driven primarily by the rising utilization of mobile devices. As smartphones and tablets become the preferred tools for content consumption, a growing number of users are tuning into live streams. This trend is further enhanced by advancements in internet speeds and the development of superior mobile platforms, resulting in a surge of live streaming activity worldwide. The convergence of these factors is fostering a dynamic environment where live streaming becomes increasingly accessible and appealing to a broader audience, thereby propelling the market forward.

Restraints in the Global Live Streaming Market

Regulatory challenges across various regions pose significant obstacles to the expansion of the global live streaming market. The existence of diverse content restrictions, licensing agreements, and censorship laws complicates the operational landscape for streaming platforms. Adhering to these regulations may limit the types of content that can be broadcasted, thereby affecting content creators and ultimately shaping the development strategies of these platforms. As a result, navigating through these regulatory frameworks can impede growth and innovation in the live streaming sector, making it essential for companies to stay informed and compliant to thrive in this dynamic market.

Market Trends of the Global Live Streaming Market

The global live streaming market is witnessing a significant trend towards the integration of AI and automation, revolutionizing the user experience and platform capabilities. Innovations such as real-time video enhancement, advanced content moderation, and personalized recommendations are being adopted to optimize viewer engagement and streamline content management. These AI-driven features not only enhance interactivity but also empower platforms to differentiate themselves in a highly competitive landscape. As consumer demands for high-quality, tailored content rise, businesses are increasingly leveraging automation to improve operational efficiency and deliver captivating experiences, positioning themselves favorably in the thriving live streaming sector.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Analysis

Global Live Streaming Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Platforms
  • Services

Global Live Streaming Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Video Streaming
  • Audio Streaming

Global Live Streaming Market Size by Revenue Model & CAGR (2025-2032)

  • Market Overview
  • Ad-Supported
  • Subscription-Based
  • Pay-Per-View

Global Live Streaming Market Size by End Use Industry & CAGR (2025-2032)

  • Market Overview
  • Gaming
  • Media & Entertainment
  • Education & Professional
  • Sports
  • News & Events
  • Others

Global Live Streaming Market Size & CAGR (2025-2032)

  • North America (Component, Type, Revenue Model, End Use Industry)
    • US
    • Canada
  • Europe (Component, Type, Revenue Model, End Use Industry)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Type, Revenue Model, End Use Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Type, Revenue Model, End Use Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Type, Revenue Model, End Use Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Dacast, Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Empire Video Productions LLC (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Flux Broadcast Ltd. (U.K.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huya Inc. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • International Business Machines Corporation (IBM) (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms, Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pluto Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TikTok Inc. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Twitch Interactive, Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vimeo, Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Facebook Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AfreecaTV Co. Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Periscope (U.K.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TV (U.K.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BoxCast (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Interra Systems (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations