表紙:3Dメガネの世界市場:市場規模、シェア、成長分析、タイプ別、エンドユーザー別、用途別、流通チャネル別、価格帯別-産業予測(2022年~2028年)
市場調査レポート
商品コード
1244327

3Dメガネの世界市場:市場規模、シェア、成長分析、タイプ別、エンドユーザー別、用途別、流通チャネル別、価格帯別-産業予測(2022年~2028年)

Global 3D Glasses Market Size, Share, Growth Analysis, By Type, By End-User, By Application, By Distribution Channel, By Price-Point - Industry Forecast 2022-2028

出版日: | 発行: SkyQuest | ページ情報: 英文 165 Pages | 納期: 3~5営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=157.36円
3Dメガネの世界市場:市場規模、シェア、成長分析、タイプ別、エンドユーザー別、用途別、流通チャネル別、価格帯別-産業予測(2022年~2028年)
出版日: 2022年11月28日
発行: SkyQuest
ページ情報: 英文 165 Pages
納期: 3~5営業日
  • 全表示
  • 概要
  • 目次
概要

世界の3Dメガネの市場規模は、2021年の111億4,000万米ドルから、2028年には143億2,000万米ドルになると予測されており、2022年から2028年までの予測期間中のCAGRは3.65%となっています。エンターテインメント、教育、医療など様々な業界で3Dの普及が進んでいること、テレビ・モバイル・タブレットなどの複数のプラットフォームで3Dコンテンツを利用できるようになったことは、市場の成長を促進しています。

当レポートでは、世界の3Dメガネ市場について調査しており、市場概要、市場分析、企業プロファイルなど、包括的な情報を提供しています。

目次

エグゼクティブサマリー

親市場分析

市場概要

市場規模

  • 市場力学
  • 促進要因
  • 機会
  • 抑制要因
  • 課題

主要な市場の洞察

  • 技術分析
  • 価格分析
  • サプライチェーン分析
  • バリューチェーン分析
  • 市場のエコシステム
  • IP分析
  • 貿易分析
  • スタートアップ分析
  • 原材料分析
  • イノベーションマトリックス
  • パイプライン製品分析
  • マクロ経済指標

市場力学と展望

  • 市場力学
  • 促進要因
  • 機会
  • 抑制要因
  • 課題
  • 規制状況
  • ポーター分析
  • 競争企業間の敵対関係
  • 代替品の脅威
  • 買い手の交渉力
  • 新規参入業者の脅威
  • 供給企業の交渉力
  • 政治的影響
  • 経済的影響
  • 社会的影響
  • 技術的影響
  • 環境的影響
  • 法的影響

世界の3Dメガネ市場:タイプ別

  • 市場概要
  • アクティブ
  • シャッター偏光
  • アナグリフ

世界の3Dメガネ市場:エンドユーザー別

  • 市場概要
  • 家電
  • 航空宇宙
  • 工業用

世界の3Dメガネ市場:用途別

  • 市場概要
  • スマートフォン
  • ウェアラブルデバイス
  • テレビ
  • バーチャルリアリティヘッドセット

世界の3Dメガネ市場:流通チャネル別

  • 市場概要
  • eコマース
  • 小売店

世界の3Dメガネ市場:価格別

  • 市場概要
  • 高級
  • 中価格
  • 低価格

世界の3Dメガネ市場規模:地域別

  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • スペイン
    • フランス
    • 英国
    • その他の欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • その他のアジア太平洋
  • ラテンアメリカ
    • ブラジル
    • その他のラテンアメリカ
  • 中東・アフリカ
    • GCC諸国
    • 南アフリカ
    • その他の中東・アフリカ

競合情勢

  • 主要5社比較
  • 主要企業の市場ポジショニング(2021年)
  • 主要な市場参入企業が採用した戦略
  • 主要成功戦略
    • 開発別
    • 企業別
    • 年別
  • 市場における最近の活動
  • 主要企業の市場シェア(%)(2021年)

主な企業プロファイル

  • Matsushita Electric Industrial Company Ltd.(日本)
  • LG Electronics(韓国)
  • Samsung Electronics Co. Ltd.(韓国)
  • Epson America Inc.(米国)
  • Sony Corporation(日本)
  • RealD Inc.(米国)
  • Quantum3d Inc.(米国)
  • NVIDIA Corporation(米国)
  • Panasonic Corp.(日本)
  • SCHOTT AG(ドイツ)
  • 3D Glass Solutions(米国)
目次
Product Code: SQMIG45I2045

Global 3D Glasses market size was valued at USD 11.14 billion in 2021, and it is anticipated to attain a value of USD 14.32 billion by 2028, at a CAGR of 3.65% over the prediction period (2022-2028).

The market for eyewear that is used to view 3D images or videos is referred to as the global 3D glasses market. By displaying different images to each eye, which the brain then blends into a 3D vision, these glasses work by providing a sense of depth. Both active and passive 3D glasses are readily available; active glasses require electricity, whilst passive glasses do not require a power source.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report

The Global 3D glasses market is segmented based on Type, End-User, Application, Distribution Channel, price point, and region. Based on Type it is categorized into: Active, Shutter Polarized, Anaglyph. Based on End-User it is categorized into: Consumer Electronics, Aerospace, Industrial. Based on Application it is categorized into: Smartphones, Wearable Device, Televisions, Virtual Reality Headset. Based on Distribution Channel it is categorized into: E-commerce, Retail Stores. Based on price point, the market is segmented into premium, medium, economy. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.

Driver

The increasing popularity of 3D material across a variety of industries, including entertainment, education, and healthcare, is one of the major reasons behind the worldwide market for 3D glasses. The demand for 3D glasses has been driven by the increasing use of 3D technology in the gaming and film industries. The demand for 3D glasses is additionally being driven by the increasing availability of 3D content on multiple platforms like TV, laptops, cell phones, and tablets.

Restraint

The high price of active 3D glasses on the global market in 3D glasses inhibits cost consumers from utilising them. A real hurdle to the market is the absence of standard in 3D glasses technology, which leads to incompatibility with various display technologies.

Market Trends

The adoption of virtual reality (VR) and augmented reality (AR) technologies is driving the market for 3D glasses globally, which is driving the demand for more advanced 3D glasses with improved resolution and field of vision. Custom 3D glasses are becoming more and more in demand as 3D printing technology gains popularity. Also, a significant market trend that seeks to improve consumers' comfort and convenience is the development of stylish, lightweight 3D glasses.

Table of Contents

Executive Summary

    • Market Overview
    • Wheel of Fortune
  • Research Methodology
    • Information Procurement
    • Secondary & Primary Data Sources
    • Market Size Estimation
    • Market Assumptions & Limitations
  • Parent Market Analysis
    • Market Overview
    • Market Size
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
    • Technology Analysis
    • Pricing Analysis
    • Supply Chain Analysis
    • Value Chain Analysis
    • Ecosystem of the Market
    • IP Analysis
    • Trade Analysis
    • Startup Analysis
    • Raw Material Analysis
    • Innovation Matrix
    • Pipeline Product Analysis
    • Macroeconomic Indicators
    • Top Investment Analysis
    • Key Success Factor
    • Degree of Competition
  • Market Dynamics & Outlook
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
    • Regulatory Landscape
    • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
    • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global 3D Glasses Market by Type
    • Market Overview
    • Active
    • Shutter Polarized
    • Anaglyph
  • Global 3D Glasses Market by End-User
    • Market Overview
    • Consumer Electronics
    • Aerospace
    • Industrial
  • Global 3D Glasses Market by Application
    • Market Overview
    • Smartphones
    • Wearable Device
    • Televisions
    • Virtual Reality Headset
  • Global 3D Glasses Market by Distribution Channel
    • Market Overview
    • E-commerce
    • Retail Stores
  • Global 3D Glasses Market by Price-Point
    • Market Overview
    • Premium
    • Medium
    • Economy
  • Global 3D Glasses Market Size by Region
    • Market Overview
    • North America
  • USA
  • Canada
    • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
    • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
    • Latin America
  • Brazil
  • Rest of Latin America
    • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
    • Top 5 Player Comparison
    • Market Positioning of Key Players, 2021
    • Strategies Adopted by Key Market Players
    • Top Winning Strategies
  • By Development
  • By Company
  • By Year
    • Recent Activities in the Market
    • Key Companies Market Share (%), 2021
  • Key Company Profiles
    • Matsushita Electric Industrial Company Ltd. (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • LG Electronics (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Samsung Electronics Co. Ltd. (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Epson America Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Sony Corporation (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • RealD Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Quantum3d Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • NVIDIA Corporation (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Panasonic Corp. (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • SCHOTT AG (Germany)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • 3D Glass Solutions (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments