Product Code: PM3701
The global digital avatar market size is expected to reach USD 506.46 billion by 2032, according to a new study by Polaris Market Research. The report "Digital Avatar Market Share, Size, Trends, Industry Analysis Report, By Product (Interactive Digital Avatar, Non-interactive Digital Avatar), By Category, By Industry Vertical, By Region, And Segment Forecasts, 2019 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.
Companies across various industries increasingly recognize the importance of engaging customer experiences in customer-facing scenarios. This realization has led to a surge in the adoption of digital avatars in the market. Digital avatars are being utilized in sales, advertising, consumer interactions, and general customer interactions, among others, to create immersive and interactive experiences.
The market has witnessed significant advancements by incorporating advanced technologies such as augmented reality (AR) and virtual reality (VR). These technologies have revolutionized the digital avatar market by enabling the creation of highly realistic and interactive virtual avatars. Marketers can now offer personalized experiences to their customers, further enhancing engagement and customer satisfaction. The continuous technological developments are expected to drive the market's growth. Ongoing advancements in AR, VR, and related technologies will further improve the capabilities of digital avatars, allowing for more sophisticated and immersive experiences. As companies strive to differentiate themselves and provide unique and personalized interactions with their customers, the demand for digital avatars is expected to grow.
Companies are implementing innovative marketing strategies to expand the reach of their products. One such strategy is the integration of digital avatars in advertising, which offers endless possibilities and complete control over content. Companies invest heavily in creating visually stunning and unique virtual influencers to capture user attention. The adoption of virtual influencers by brands is rising, driving the market's growth. Customization features play a vital role in this industry's expansion, allowing users to personalize their digital avatars according to their preferences. The increasing popularity of online multiplayer games has led to the development of more advanced digital avatar-creation tools.
Digital Avatar Market Report Highlights
Interactive digital segment held majority of the revenue share, owing to its growing adoption in several industries such as entertainment, healthcare, media, and education
Virtual influencer segment garnered substantial share, owing to higher engagement in social media
Retail & e-commerce segment garnered substantial share, owing to rise in deployment of digital avatars in e-commerce sites
North America region led the industry market, due to presence of innovative companies and high penetration rate in the dedicated e-commerce sites
The global key market players include: Epic Games, Pinscreen, Soul Machines, NEON, AI Foundation, Microsoft Corporation, NVIDIA Corporation, UneeQ, Didimo, Spatial Systems, DeepBrain AI, and Wolf3D
Polaris Market Research has segmented the digital avatar market report based on product, category, industry vertical, and region:
Digital Avatar, Product Outlook (Revenue - USD Billion, 2019 - 2032)
- Interactive Digital Avatar
- Non-Interactive Digital Avatar
Digital Avatar, Mounting Orientation Outlook (Revenue - USD Billion, 2019 - 2032)
- Interactive Digital Avatar
- Non-Interactive Digital Avatar
Digital Avatar, Application Outlook (Revenue - USD Billion, 2019 - 2032)
- BFSI
- Retail & E-commerce
- Healthcare
- Gaming & Entertainment
- Education & Training
- Automotive
- IT & Telecom
- Others
Digital Avatar, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Netherlands
- Asia Pacific
- China
- India
- Japan
- South Korea
- Indonesia
- Malaysia
- Middle East & Africa
- UAE
- Saudi Arabia
- Israel
- South Africa
Table of Contents
1. Introduction
- 1.1. Report Description
- 1.1.1. Objectives of the Study
- 1.1.2. Market Scope
- 1.1.3. Assumptions
- 1.2. Stakeholders
2. Executive Summary
3. Research Methodology
- 3.1. Overview
- 3.2. Data Sources
- 3.2.1. Primary Sources
- 3.2.2. Secondary Sources
4. Global Digital Avatar Market Insights
- 4.1. Digital Avatar Market - Industry Snapshot
- 4.2. Digital Avatar Market Dynamics
- 4.2.1. Drivers and Opportunities
- 4.2.1.1. Technological Advancement
- 4.2.1.2. Increasing number of smartphone and internet users
- 4.2.2. Restraints and Challenges
- 4.2.2.1. Cost and accessibility
- 4.3. Porter's Five Forces Analysis
- 4.3.1. Bargaining Power of Suppliers (Moderate)
- 4.3.2. Threats of New Entrants: (Low)
- 4.3.3. Bargaining Power of Buyers (Moderate)
- 4.3.4. Threat of Substitute (Moderate)
- 4.3.5. Rivalry among existing firms (High)
- 4.4. PESTEL Analysis
- 4.5. Digital Avatar Market Industry Trends
- 4.6. Value Chain Analysis
- 4.7. COVID-19 Impact Analysis
5. Global Digital Avatar Market, by Product
- 5.1. Key Findings
- 5.2. Introduction
- 5.2.1. Global Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 5.3. Interactive Digital avatar
- 5.3.1. Global Digital Avatar Market, by Interactive Digital avatar, by Region, 2019-2032 (USD Billion)
- 5.4. Non-Interactive Digital avatar
- 5.4.1. Global Digital Avatar Market, by Non-Interactive Digital avatar, by Region, 2019-2032 (USD Billion)
6. Global Digital Avatar Market, by Category
- 6.1. Key Findings
- 6.2. Introduction
- 6.2.1. Global Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 6.3. Virtual Agents & Assistants
- 6.3.1. Global Digital Avatar Market, by Virtual Agents & Assistants, by Region, 2019-2032 (USD Billion)
- 6.4. Virtual Influencers
- 6.4.1. Global Digital Avatar Market, by Virtual Influencers, by Region, 2019-2032 (USD Billion)
- 6.5. Others
- 6.5.1. Global Digital Avatar Market, by Others, by Region, 2019-2032 (USD Billion)
7. Global Digital Avatar Market, by Industry
- 7.1. Key Findings
- 7.2. Introduction
- 7.2.1. Global Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 7.3. BFSI
- 7.3.1. Global Digital Avatar Market, by BFSI, By Region, 2019-2032 (USD Billion)
- 7.4. Retail & E-commerce
- 7.4.1. Global Digital Avatar Market, by Retail & E-commerce, By Region, 2019-2032 (USD Billion)
- 7.5. Healthcare
- 7.5.1. Global Digital Avatar Market, by Healthcare, By Region, 2019-2032 (USD Billion)
- 7.6. Gaming & Entertainment
- 7.6.1. Global Digital Avatar Market, by Gaming & Entertainment, By Region, 2019-2032 (USD Billion)
- 7.7. Education & Training
- 7.7.1. Global Digital Avatar Market, by Education & Training, By Region, 2019-2032 (USD Billion)
- 7.8. Automotive
- 7.8.1. Global Digital Avatar Market, by Automotive, By Region, 2019-2032 (USD Billion)
- 7.9. IT & Telecom
- 7.9.1. Global Digital Avatar Market, by IT & Telecom, By Region, 2019-2032 (USD Billion)
- 7.10. Others
- 7.10.1. Global Digital Avatar Market, by Others, By Region, 2019-2032 (USD Billion)
8. Global Digital Avatar Market, by Geography
- 8.1. Key findings
- 8.2. Introduction
- 8.2.1. Digital Avatar Market Assessment, By Geography, 2019-2032 (USD Billion)
- 8.3. Digital Avatar Market - North America
- 8.3.1. North America: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.3.2. North America: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.3.3. North America: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.3.4. Digital Avatar Market - U.S.
- 8.3.4.1. U.S.: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.3.4.2. U.S.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.3.4.3. U.S.: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.3.5. Digital Avatar Market - Canada
- 8.3.5.1. Canada: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.3.5.2. Canada.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.3.5.3. Canada: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4. Digital Avatar Market - Europe
- 8.4.1. Europe: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.2. Europe.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.3. Europe: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.4. Digital Avatar Market - UK
- 8.4.4.1. UK: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.4.2. UK.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.4.3. UK: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.5. Digital Avatar Market - France
- 8.4.5.1. France: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.5.2. France.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.5.3. France: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.6. Digital Avatar Market - Germany
- 8.4.6.1. Germany: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.6.2. Germany.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.6.3. Germany: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.7. Digital Avatar Market - Italy
- 8.4.7.1. Italy: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.7.2. Italy.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.7.3. Italy: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.8. Digital Avatar Market - Spain
- 8.4.8.1. Spain: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.8.2. Spain.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.8.3. Spain: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.9. Digital Avatar Market - Netherlands
- 8.4.9.1. Netherlands: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.9.2. Netherlands.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.9.3. Netherlands: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.4.10. Digital Avatar Market - Russia
- 8.4.10.1. Russia: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.4.10.2. Russia.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.4.10.3. Russia: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5. Digital Avatar Market - Asia Pacific
- 8.5.1. Asia Pacific: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.2. Asia Pacific.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.3. Asia Pacific: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5.4. Digital Avatar Market - China
- 8.5.4.1. China: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.4.2. China.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.4.3. China: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5.5. Digital Avatar Market - India
- 8.5.5.1. India: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.5.2. India.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.5.3. India: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5.6. Digital Avatar Market - Malaysia
- 8.5.6.1. Malaysia: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.6.2. Malaysia.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.6.3. Malaysia: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5.7. Digital Avatar Market - Japan
- 8.5.7.1. Japan: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.7.2. Japan.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.7.3. Japan: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5.8. Digital Avatar Market - Indonesia
- 8.5.8.1. Indonesia: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.8.2. Indonesia.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.8.3. Indonesia: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.5.9. Digital Avatar Market - South Korea
- 8.5.9.1. South Korea: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.5.9.2. South Korea.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.5.9.3. South Korea: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.6. Digital Avatar Market - Middle East & Africa
- 8.6.1. Middle East & Africa: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.6.2. Middle East & Africa.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.6.3. Middle East & Africa: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.6.4. Digital Avatar Market - Saudi Arabia
- 8.6.4.1. Saudi Arabia: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.6.4.2. Saudi Arabia.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.6.4.3. Saudi Arabia: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.6.5. Digital Avatar Market - UAE
- 8.6.5.1. UAE: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.6.5.2. UAE.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.6.5.3. UAE: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.6.6. Digital Avatar Market - Israel
- 8.6.6.1. Israel: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.6.6.2. Israel.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.6.6.3. Israel: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.6.7. Digital Avatar Market - South Africa
- 8.6.7.1. South Africa: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.6.7.2. South Africa.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.6.7.3. South Africa: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.7. Digital Avatar Market - Latin America
- 8.7.1. Latin America: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.7.2. Latin America.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.7.3. Latin America: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.7.4. Digital Avatar Market - Mexico
- 8.7.4.1. Mexico: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.7.4.2. Mexico.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.7.4.3. Mexico: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.7.5. Digital Avatar Market - Brazil
- 8.7.5.1. Brazil: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.7.5.2. Brazil.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.7.5.3. Brazil: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
- 8.7.6. Digital Avatar Market - Argentina
- 8.7.6.1. Argentina: Digital Avatar Market, by Product, 2019-2032 (USD Billion)
- 8.7.6.2. Argentina.: Digital Avatar Market, by Industry, 2019-2032 (USD Billion)
- 8.7.6.3. Argentina: Digital Avatar Market, by Category, 2019-2032 (USD Billion)
9. Competitive Landscape
- 9.1. Expansion and Acquisition Analysis
- 9.1.1. Expansion
- 9.1.2. Acquisitions
- 9.2. Partnerships/Collaborations/Agreements/Exhibitions
10. Company Profiles
- 10.1. AI Foundation
- 10.1.1. Company Overview
- 10.1.2. Financial Performance
- 10.1.3. Product Benchmarking
- 10.1.4. Recent Development
- 10.2. DeepBrain AI
- 10.2.1. Company Overview
- 10.2.2. Financial Performance
- 10.2.3. Product Benchmarking
- 10.2.4. Recent Development
- 10.3. Didimo
- 10.3.1. Company Overview
- 10.3.2. Financial Performance
- 10.3.3. Product Benchmarking
- 10.3.4. Recent Development
- 10.4. Epic Games
- 10.4.1. Company Overview
- 10.4.2. Financial Performance
- 10.4.3. Product Benchmarking
- 10.4.4. Recent Development
- 10.5. Microsoft Corporation
- 10.5.1. Company Overview
- 10.5.2. Financial Performance
- 10.5.3. Product Benchmarking
- 10.5.4. Recent Development
- 10.6. NEON
- 10.6.1. Company Overview
- 10.6.2. Financial Performance
- 10.6.3. Product Benchmarking
- 10.6.4. Recent Development
- 10.7. NVIDIA Corporation
- 10.7.1. Company Overview
- 10.7.2. Financial Performance
- 10.7.3. Product Benchmarking
- 10.7.4. Recent Development
- 10.8. Pinscreen
- 10.8.1. Company Overview
- 10.8.2. Financial Performance
- 10.8.3. Product Benchmarking
- 10.8.4. Recent Development
- 10.9. Soul Machines
- 10.9.1. Company Overview
- 10.9.2. Financial Performance
- 10.9.3. Product Benchmarking
- 10.9.4. Recent Development
- 10.10. Spatial Systems
- 10.10.1. Company Overview
- 10.10.2. Financial Performance
- 10.10.3. Product Benchmarking
- 10.10.4. Recent Development
- 10.11. UneeQ
- 10.11.1. Company Overview
- 10.11.2. Financial Performance
- 10.11.3. Product Benchmarking
- 10.11.4. Recent Development
- 10.12. Wolf3D
- 10.12.1. Company Overview
- 10.12.2. Financial Performance
- 10.12.3. Product Benchmarking
- 10.12.4. Recent Development