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市場調査レポート
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1777253

AR/VRハードウェアの世界市場:用途・ハードウェアタイプ・産業・地域別 (~2030年)

Global AR/VR Hardware Market Research Report by Application, by Hardware Type, by Industry Vertical, and by Region Industry Forecast till 2030


出版日
ページ情報
英文 185 Pages
納期
即納可能 即納可能とは
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=151.79円
AR/VRハードウェアの世界市場:用途・ハードウェアタイプ・産業・地域別 (~2030年)
出版日: 2025年06月15日
発行: Market Research Future
ページ情報: 英文 185 Pages
納期: 即納可能 即納可能とは
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の拡張現実 (AR) および仮想現実 (VR) ハードウェアの市場規模は、CAGR 37.8%で推移し、2030年末には3,890億6,640万米ドルに達成すると予測されています。

VR]およびARはいずれもデジタル技術と現実世界の関わり方を変革しうる体験型技術の一例です。 ARはインタラクション(相互作用)、インストラクション、ビジュアライゼーション(可視化)という3つの主要機能に焦点を当てており、リアルタイムの情報や図を同時に提供することで、ユーザーの時間を節約し、機械と人との関係性を変化させています。一方、VRは異なる仕組みで動作します。VRでは、ヘッドセットとコンピューターグラフィックス(CGI)を組み合わせて、ユーザーに仮想世界を体験させる技術です。

世界のAR/VRハードウェア市場は、ゲームやエンターテインメント分野(特にヘッドマウントディスプレイ/HMD)の強い需要を背景に急速に拡大しています。これらのデバイスは軽量で没入感が高く、さらに、リアルタイムデータと高性能な半導体チップの進化により、工場などの産業現場での活用も広がっています。

ただし、モバイルデバイスには課題も残っています。例えば、バッテリー寿命の短さ、画像処理の遅さ、ストレージの制限などが挙げられます。また、センサーを多く搭載したコンパクトなVRヘッドセットを製造するにはコストがかかるため、価格が高くなりがちです。

一方で、スマートフォンと5Gの普及により、アプリをダウンロードせずにAR/VRコンテンツへアクセスできるようになりつつあります。現在ではWebブラウザでも仮想コンテンツが表示可能になっています。また、VRは教育、オンラインショッピング、ライブイベントといった分野でも活用が広がっており、通信ネットワークと技術の進化がこうした利用を後押ししています。

地域分析

北米はAR/VRで最前線に立っており、学校やエレクトロニクス分野における技術革新が進んでいます。大手企業による新技術やメタバース関連の取り組みも成長を推進しています。

欧州は教育やヘルスケアの分野でAR/VRのペースを上げています。英国とドイツはトレーニングツールで力強い進歩を遂げています。

アジア太平洋は、投資の増加と5GのおかげでAR/VRが急速に拡大しています。中国とインドは、より多くの人々が手頃な価格のデバイスにアクセスできるよう支援しています。

中東・アフリカは、政府と企業の強力なサポートによりAR/VRで成長しています。UAEは技術利用でリードし、アフリカは創造的なストーリーテリングで成長しています。

ラテンアメリカは、より良い技術利用と開発により、AR/VRを着実に採用しています。ブラジルは主要な業界パートナーシップとイノベーションで際立っています。

当レポートでは、世界のAR/VRハードウェアの市場を調査し、市場の定義と概要、市場成長への各種影響因子の分析、市場規模の推移・予測、各種区分・地域/主要国別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

目次

第1章 エグゼクティブサマリー

第2章 市場概要

第3章 調査手法

第4章 市場力学

  • 促進要因
    • 消費者と商業の関心の高まり
    • シリコン技術の進化
    • 促進要因の影響分析
  • 抑制要因
    • 携帯電話の処理能力、ストレージ、メモリの限界
  • 機会
    • AR・VRにおけるスマートフォンやタブレットの利用増加
    • ゲーム以外でのVR利用の増加
  • COVID-19の影響分析
  • ロシア・ウクライナ戦争の影響

第5章 市場要因分析

  • サプライチェーン分析
  • ポーターのファイブフォースモデル

第6章 世界のAR/VRハードウェア市場:ハードウェアタイプ別

  • 概要
  • センサー
  • プロセッサー
  • コントローラー
  • カメラ
  • ヘッドフォン
  • ディスプレイモニター
  • その他

第7章 世界のAR/VRハードウェア市場:用途別

  • 概要
  • ヘッドマウントディスプレイ
  • ヘッドアップディスプレイ
  • ハンドヘルドデバイス

第8章 世界のAR/VRハードウェア市場:産業別

  • 概要
  • 航空宇宙・防衛
  • ゲーム&エンターテイメント
  • 教育・トレーニング
  • 医療
  • 自動車
  • その他

第9章 世界のAR/VRハードウェア市場:地域別

  • 概要
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
    • オランダ
    • ベルギー
    • スウェーデン
    • スイス
    • ロシア
    • ウクライナ
    • ポーランド
    • その他
  • アジア太平洋
    • 中国
    • 日本
    • インド
    • 韓国
    • シンガポール
    • マレーシア
    • インドネシア
    • フィリピン
    • その他
  • 中東・アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • カタール
    • 南アフリカ
    • その他
  • ラテンアメリカ
    • メキシコ
    • ブラジル
    • アルゼンチン
    • その他

第10章 競合情勢

  • 競合ベンチマーキング
  • ベンダーシェア分析
  • 最近の動向

第11章 企業プロファイル

  • OCULUS VR(META)
  • SAMSUNG ELECTRONICS CO., LTD
  • WORLDVIZ
  • NXP SEMICONDUCTOR N.V
  • BOSCH SENSORTEC GMBH(BOSCH GROUP)
  • INERTIAL LABS
  • SONY CORPORATION
  • VALVE CORPORATION
  • HTC CORPROATION
  • TCL TECHNOLOGY
  • DPVR.
  • VUZIX
  • QUALCOMM TECHNOLOGIES INC.
  • SIEKO EPSON CORPORATION
  • PENUMBRA, INC
  • ARM LIMITED
  • LEKE VR
  • GOOGLE LLC
図表

LIST OF TABLES

  • TABLE 1 MARKET SYNOPSIS
  • TABLE 2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 3 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 4 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 5 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 7 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 9 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 10 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 11 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 13 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 14 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 15 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 16 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 18 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 19 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 20 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 21 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 22 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 23 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 24 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 25 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 26 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 27 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 29 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 30 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 32 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 33 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 35 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 37 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 38 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 39 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 40 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 41 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 42 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 43 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 44 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 45 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 47 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 50 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 51 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 52 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 53 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 56 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 57 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 59 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 60 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 62 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 63 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 64 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 65 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 66 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 69 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 70 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 72 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 75 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 76 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 78 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 79 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 81 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 82 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 84 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 87 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 88 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 90 MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 91 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 92 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 93 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 94 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 95 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 97 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 99 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 100 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 101 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 103 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 104 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 106 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 107 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 109 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 110 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 111 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 112 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 113 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 114 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 116 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 117 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 118 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 119 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 120 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 122 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 124 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 125 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS
  • TABLE 126 BUSINESS EXPANSIONS/ACQUISITIONS
  • TABLE 127 PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 128 OCULUS VR (META): PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 129 OCULUS VR (META): KEY DEVELOPMENTS
  • TABLE 130 SAMSUNG ELECTRONICS CO., LTD: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 131 SAMSUNG ELECTRONICS CO., LTD: KEY DEVELOPMENTS
  • TABLE 132 WORLDVIZ: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 133 NXP SEMICONDUCTORS N.V: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 134 NXP SEMICONDUCTORS N.V: KEY DEVELOPMENTS
  • TABLE 135 BOSCH SENSORTEC GMBH (BOSCH GROUP): PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 136 BOSCH SENSORTEC GMBH (BOSCH GROUP): KEY DEVELOPMENTS
  • TABLE 137 INERTIAL LABS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 138 INERTIAL LABS: KEY DEVELOPMENTS
  • TABLE 139 SONY CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 140 SONY CORPORATION: KEY DEVELOPMENTS
  • TABLE 141 VALVE CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 142 VALVE CORPORATION: KEY DEVELOPMENTS
  • TABLE 143 HTC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 144 HTC CORPORATION: KEY DEVELOPMENTS
  • TABLE 145 TCL TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 146 TCL TECHNOLOGY: KEY DEVELOPMENTS
  • TABLE 147 DPVR.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 148 VUZIX: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 149 VUZIX: KEY DEVELOPMENTS
  • TABLE 150 QUALCOM TECHNOLOGIES INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 151 QUALCOM TECHNOLOGIES INC.: KEY DEVELOPMENTS
  • TABLE 152 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 153 SEIKO EPSON CORPORATION: KEY DEVELOPMENTS
  • TABLE 154 PENUMBRA, INC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 155 PENUMBRA, INC: KEY DEVELOPMENTS
  • TABLE 156 ARM LIMITED: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 157 LEKE VR: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 158 GOOGLE LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 159 GOOGLE LLC: KEY DEVELOPMENTS

LIST OF FIGURES

  • FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
  • FIGURE 2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET: MARKET STRUCTURE
  • FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES
  • FIGURE 4 MARKET DYNAMICS: ANALYSIS OF THE GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
  • FIGURE 5 DRIVERS IMPACT ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
  • FIGURE 6 RESTRAINTS IMPACT ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
  • FIGURE 7 SUPPLY CHAIN ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
  • FIGURE 8 PORTER'S FIVE FORCES ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET
  • FIGURE 9 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2021 (% SHARE)
  • FIGURE 10 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2021 VS 2030 (USD MILLION)
  • FIGURE 11 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2021 (% SHARE)
  • FIGURE 12 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2021 VS 2030 (USD MILLION)
  • FIGURE 13 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2021 (% SHARE)
  • FIGURE 14 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2021 VS 2030 (USD MILLION)
  • FIGURE 15 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 (% SHARE)
  • FIGURE 16 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 VS 2030 (USD MILLION)
  • FIGURE 17 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
  • FIGURE 18 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
  • FIGURE 19 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • FIGURE 20 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • FIGURE 21 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • FIGURE 22 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
  • FIGURE 23 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
  • FIGURE 24 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • FIGURE 25 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • FIGURE 26 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • FIGURE 27 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
  • FIGURE 28 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
  • FIGURE 29 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • FIGURE 30 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • FIGURE 31 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • FIGURE 32 MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
  • FIGURE 33 MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
  • FIGURE 34 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • FIGURE 35 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • FIGURE 36 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • FIGURE 37 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE)
  • FIGURE 38 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION)
  • FIGURE 39 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • FIGURE 40 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • FIGURE 41 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • FIGURE 42 GLOBAL AUGMENTED AND VIRTUAL REALITY MARKET: COMPETITIVE BENCHMARKING
  • FIGURE 43 VENDOR SHARE ANALYSIS, 2021 (%)
  • FIGURE 44 OCULUS VR (META): FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 45 OCULUS VR (META): SWOT ANALYSIS
  • FIGURE 46 SAMSUNG ELECTRONICS CO., LTD: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 47 SAMSUNG ELECTRONICS CO., LTD: SWOT ANALYSIS
  • FIGURE 48 NXP SEMICONDUCTORS N.V: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 49 NXP SEMICONDUCTORS N.V: SWOT ANALYSIS
  • FIGURE 50 BOSCH SENSORTEC GMBH (BOSCH GROUP): FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 51 BOSCH SENSORTEC GMBH (BOSCH GROUP): SWOT ANALYSIS
  • FIGURE 52 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 53 SONY CORPORATION: SWOT ANALYSIS
  • FIGURE 54 HTC CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 55 HTC CORPORATION: SWOT ANALYSIS
  • FIGURE 56 TCL TECHNOLOGY: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 57 TCL TECHNOLOGY: SWOT ANALYSIS
  • FIGURE 58 VUZIX: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 59 VUZIX: SWOT ANALYSIS
  • FIGURE 60 QUALCOM TECHNOLOGIES INC.: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 61 QUALCOM TECHNOLOGIES INC.: SWOT ANALYSIS
  • FIGURE 62 SEIKO EPSON CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 63 SEIKO EPSON CORPORATION: SWOT ANALYSIS
  • FIGURE 64 PENUMBRA, INC: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 65 PENUMBRA, INC: SWOT ANALYSIS
  • FIGURE 66 GOOGLE LLC: FINANCIAL OVERVIEW SNAPSHOT
  • FIGURE 67 GOOGLE LLC: SWOT ANALYSIS
目次
Product Code: MRFR/ICT/9481-CR

Global AR/VR Hardware Market Research Report by Application (Head Mounted Display, Head Up Display, Handheld Display), by Hardware Type (Sensors, Processors, Controllers, Cameras, Headphones, Display Monitors, Others), by Industry Vertical (Aerospace & Defence, Gaming & Entertainment, Education & Training, Healthcare, Automotive, Others), and by Region (North America, Europe, Asia Pacific, Middle East and Africa, South America) Industry Forecast till 2030

Industry Overview

The global augmented reality and virtual reality hardware market is projected to achieve USD 389,066.4 million by 2030, at a CAGR of 37.8% by the end of 2030. Virtual reality and augmented reality are both instances of technological experiences, which could transform the way digital technology interacts with the physical world. AR is focusing on the three main functions, such as interaction, instruction, and visualization. It changes the engagement between machine and humans by providing real-time information as well as diagrams at the same time to save time for the user. Conversely, virtual reality (VR) works differently. It uses a headset with a combination of CGI, or computer-generated images, to offer users a virtual world.

The global AR/VR hardware market is growing fast due to strong demand in gaming and entertainment, mainly for head-mounted displays (HMDs). These devices are lightweight and offer a more engaging experience. Their use is also increasing in factories, thanks to better silicon chips and real-time data.

Mobile devices still struggle with short battery life, slow image processing, and limited storage. Also, making compact VR headsets with extra sensors makes them costly.

At the same time, more people are using smartphones and 5G, making it easier to access AR/VR content without downloading apps. Web browsers now support virtual content. VR is also being used more in learning, online shopping, and live events. Improved networks and technology are pushing this trend forward.

Industry Segmentations

The global augmented reality and virtual reality hardware market is classified based on the hardware type, comprising sensors, processors, controllers, cameras, headphones, display monitors, and others.

In terms of industry verticals, the global market is segmented into aerospace & defence, gaming & entertainment, education & training, healthcare, automotive, and others.

Based on the application, the global augmented reality and virtual reality hardware market is divided into head-mounted display, head-up display, and handheld devices.

Regional Analysis

North America is ahead in the AR/VR market, with lots of tech growth in schools and electronics. Well-known companies are pushing new tools and metaverse projects.

Europe is picking up pace with AR/VR in education and healthcare. The UK and Germany are making strong progress with training tools.

Asia-Pacific is expanding fast in AR/VR thanks to rising investments and 5G. China and India are helping more people access affordable devices.

The Middle East & Africa are growing in AR/VR with strong government and business support. The UAE leads in tech use, and Africa is growing through creative storytelling.

Latin America is steadily adopting AR/VR due to better tech use and development. Brazil stands out with major industry partnerships and innovation.

Key Players

Major competitors in the global augmented reality and virtual reality hardware market are Oculus VR, Samsung Electronics Co., Ltd., Worldviz, NXP Semiconductors, Bosch Sensortec GmbH (Bosch Group), Inertial Labs, Sony Corporation, Valve Corporation, HTC Corporation, TCL Technologies, DPVR, Vuzix, Qualcomm Technologies Inc., Seiko Epson Corporation, Penumbra, Inc., ARM Limited, LEKE VR, and Google LLC.

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY

  • 1.1 MARKET ATTRACTIVENESS ANALYSIS

2 MARKET INTRODUCTION

  • 2.1 DEFINITION
  • 2.2 SCOPE OF THE STUDY
  • 2.3 RESEARCH OBJECTIVE
  • 2.4 MARKET STRUCTURE

3 RESEARCH METHODOLOGY

4 MARKET DYNAMICS

  • 4.1 INTRODUCTION
  • 4.2 DRIVERS
    • 4.2.1 CONSUMER AND COMMERCIAL RISING INTEREST
    • 4.2.2 EVOLUTION OF SILICON TECHNOLOGIES
    • 4.2.3 DRIVERS IMPACT ANALYSIS
  • 4.3 RESTRAINTS
    • 4.3.1 LIMITED PROCESSING POWER, STORAGE AND MEMORY IN MOBILE PHONES
  • 4.4 OPPORTUNITIES
    • 4.4.1 GROWING USE OF SMARTPHONES AND TABLETS FOR AR& VR
    • 4.4.2 RISING USAGE OF VR BEYOND GAMING
  • 4.5 IMPACT ANALYSIS OF COVID-19
    • 4.5.1 IMPACT ON SEMICONDUCTOR MANUFACTURERS
    • 4.5.2 IMPACT ON COMPONENTMANUFACTURERS
    • 4.5.3 IMPACT ON DEVICE MANUFACTURERS
    • 4.5.4 COVID-19 IMPACT ON SUPPLY CHAIN
  • 4.6 IMPACT OF RUSSIA-UKRAINE WAR
    • 4.6.1 IMPACT ON OVERALL SEMICONDUSTOR INDUSTRY
    • 4.6.2 IMPACT ON GLOBAL AR VR HARDWARE MARKET
    • 4.6.3 IMPACT ON SUPPLY CHAIN

5 MARKET FACTOR ANALYSIS

  • 5.1 SUPPLY CHAIN ANALYSIS
    • 5.1.1 HARDWARE/COMPONENTS MANUFACTURERS
    • 5.1.2 TECHNOLOGY INTEGRATORS
    • 5.1.3 END-USERS
  • 5.2 PORTER'S FIVE FORCES MODEL
    • 5.2.1 THREAT OF NEW ENTRANTS
    • 5.2.2 BARGAINING POWER OF SUPPLIERS
    • 5.2.3 THREAT OF SUBSTITUTES
    • 5.2.4 BARGAINING POWER OF BUYERS
    • 5.2.5 INTENSITY OF RIVALRY

6 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE

  • 6.1 OVERVIEW
    • 6.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
  • 6.2 SENSORS
  • 6.3 PROCESSORS
  • 6.4 CONTROLLERS
  • 6.5 CAMERAS
  • 6.6 HEADPHONES
  • 6.7 DISPLAY MONITORS
  • 6.8 OTHERS

7 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION

  • 7.1 OVERVIEW
    • 7.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
  • 7.2 HEAD MOUNTED DISPLAY
  • 7.3 HEAD UP DISPLAY
  • 7.4 HANDHELD DEVICES

8 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL

  • 8.1 OVERVIEW
    • 8.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • 8.2 AEROSPACE & DEFENSE
  • 8.3 GAMING & ENTERTAINMENT
  • 8.4 EDUCATION & TRAINING
  • 8.5 HEALTHCARE
  • 8.6 AUTOMOTIVE
  • 8.7 OTHERS

9 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION

  • 9.1 OVERVIEW
    • 9.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 VS 2030 (USD MILLION)
    • 9.1.2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2018-2030 (USD MILLION)
  • 9.2 NORTH AMERICA
    • 9.2.1 NORTH AMERICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
    • 9.2.2 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
    • 9.2.3 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
    • 9.2.4 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.2.5 US
      • 9.2.5.1 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.2.5.2 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.2.5.3 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.2.6 CANADA
      • 9.2.6.1 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.2.6.2 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.2.6.3 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • 9.3 EUROPE
    • 9.3.1 EUROPE: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
    • 9.3.2 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
    • 9.3.3 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
    • 9.3.4 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.5 UK
      • 9.3.5.1 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.5.2 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.5.3 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.6 GERMANY
      • 9.3.6.1 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.6.2 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.6.3 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.7 FRANCE
      • 9.3.7.1 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.7.2 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.7.3 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.8 ITALY
      • 9.3.8.1 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.8.2 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.8.3 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.9 SPAIN
      • 9.3.9.1 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.9.2 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.9.3 SPAIN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.10 NETHERLANDS
      • 9.3.10.1 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.10.2 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.10.3 NETHERLANDS AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.11 BELGIUM
      • 9.3.11.1 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.11.2 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.11.3 BELGIUM AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.12 SWEDEN
      • 9.3.12.1 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.12.2 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.12.3 SWEDEN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.13 SWITZERLAND
      • 9.3.13.1 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.13.2 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.13.3 SWITZERLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.14 RUSSIA
      • 9.3.14.1 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.14.2 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.14.3 RUSSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.15 UKRAINE
      • 9.3.15.1 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.15.2 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.15.3 UKRAINE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.16 POLAND
      • 9.3.16.1 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.16.2 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.16.3 POLAND AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.3.17 REST OF EUROPE
      • 9.3.17.1 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.3.17.2 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.3.17.3 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • 9.4 ASIA-PACIFIC
    • 9.4.1 ASIA-PACIFIC: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
    • 9.4.2 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
    • 9.4.3 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
    • 9.4.4 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.5 CHINA
      • 9.4.5.1 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.5.2 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.5.3 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.6 JAPAN
      • 9.4.6.1 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.6.2 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.6.3 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.7 INDIA
      • 9.4.7.1 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.7.2 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.7.3 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.8 SOUTH KOREA
      • 9.4.8.1 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.8.2 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.8.3 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.9 SINGAPORE
      • 9.4.9.1 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.9.2 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.9.3 SINGAPORE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.10 MALAYSIA
      • 9.4.10.1 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.10.2 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.10.3 MALAYSIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.11 INDONESIA
      • 9.4.11.1 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.11.2 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.11.3 INDONESIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.12 PHILIPPINES
      • 9.4.12.1 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.12.2 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.12.3 PHILIPPINES AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.4.13 REST OF ASIA-PACIFIC
      • 9.4.13.1 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.4.13.2 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.4.13.3 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • 9.5 MIDDLE EAST & AFRICA
    • 9.5.1 MIDDLE EAST & AFRICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
    • 9.5.2 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
    • 9.5.3 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
    • 9.5.4 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.5.5 SAUDI ARABIA
      • 9.5.5.1 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.5.5.2 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.5.5.3 SAUDI ARABIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.5.6 UAE
      • 9.5.6.1 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.5.6.2 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.5.6.3 UAE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.5.7 QATAR
      • 9.5.7.1 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.5.7.2 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.5.7.3 QATAR AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.5.8 SOUTH AFRICA
      • 9.5.8.1 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.5.8.2 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.5.8.3 SOUTH AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.5.9 REST OF MIDDLE EAST & AFRICA
      • 9.5.9.1 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.5.9.2 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.5.9.3 REST OF MIDDLE EAST & AFRICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
  • 9.6 LATIN AMERICA
    • 9.6.1 LATIN AMERICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030 (USD MILLION)
    • 9.6.2 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
    • 9.6.3 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
    • 9.6.4 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.6.5 MEXICO
      • 9.6.5.1 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.6.5.2 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.6.5.3 MEXICO AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.6.6 BRAZIL
      • 9.6.6.1 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.6.6.2 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.6.6.3 BRAZIL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.6.7 ARGENTINA
      • 9.6.7.1 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.6.7.2 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.6.7.3 ARGENTINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)
    • 9.6.8 REST OF LATIN AMERICA
      • 9.6.8.1 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION)
      • 9.6.8.2 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION)
      • 9.6.8.3 REST OF LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION)

10 COMPETITIVE LANDSCAPE

  • 10.1 COMPETITIVE BENCHMARKING
  • 10.2 VENDOR SHARE ANALYSIS
  • 10.3 RECENT DEVELOPMENTS
    • 10.3.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS
    • 10.3.2 BUSINESS EXPANSIONS/ACQUISITIONS
    • 10.3.3 PRODUCT LAUNCHES/DEVELOPMENTS

11 COMPANY PROFILES

  • 11.1 OCULUS VR (META)
    • 11.1.1 COMPANY OVERVIEW
    • 11.1.2 FINANCIAL OVERVIEW
    • 11.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.1.4 KEY DEVELOPMENTS
    • 11.1.5 SWOT ANALYSIS
    • 11.1.6 KEY STRATEGIES
  • 11.2 SAMSUNG ELECTRONICS CO., LTD
    • 11.2.1 COMPANY OVERVIEW
    • 11.2.2 FINANCIAL OVERVIEW
    • 11.2.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.2.4 KEY DEVELOPMENTS
    • 11.2.5 SWOT ANALYSIS
    • 11.2.6 KEY STRATEGIES
  • 11.3 WORLDVIZ
    • 11.3.1 COMPANY OVERVIEW
    • 11.3.2 FINANCIAL OVERVIEW
    • 11.3.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.3.4 KEY DEVELOPMENTS
  • 11.4 NXP SEMICONDUCTOR N.V
    • 11.4.1 COMPANY OVERVIEW
    • 11.4.2 FINANCIAL OVERVIEW
    • 11.4.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.4.4 KEY DEVELOPMENTS
    • 11.4.5 SWOT ANALYSIS
    • 11.4.6 KEY STRATEGIES
  • 11.5 BOSCH SENSORTEC GMBH (BOSCH GROUP)
    • 11.5.1 COMPANY OVERVIEW
    • 11.5.2 FINANCIAL OVERVIEW
    • 11.5.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.5.4 KEY DEVELOPMENTS
    • 11.5.5 SWOT ANALYSIS
    • 11.5.6 KEY STRATEGIES
  • 11.6 INERTIAL LABS
    • 11.6.1 COMPANY OVERVIEW
    • 11.6.2 FINANCIAL OVERVIEW
    • 11.6.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.6.4 KEY DEVELOPMENTS
  • 11.7 SONY CORPORATION
    • 11.7.1 COMPANY OVERVIEW
    • 11.7.2 FINANCIAL OVERVIEW
    • 11.7.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.7.4 KEY DEVELOPMENTS
    • 11.7.5 SWOT ANALYSIS
    • 11.7.6 KEY STRATEGIES
  • 11.8 VALVE CORPORATION
    • 11.8.1 COMPANY OVERVIEW
    • 11.8.2 FINANCIAL OVERVIEW
    • 11.8.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.8.4 KEY DEVELOPMENTS
  • 11.9 HTC CORPROATION
    • 11.9.1 COMPANY OVERVIEW
    • 11.9.2 FINANCIAL OVERVIEW
    • 11.9.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.9.4 KEY DEVELOPMENTS
    • 11.9.5 SWOT ANALYSIS
    • 11.9.6 KEY STRATEGIES
  • 11.10 TCL TECHNOLOGY
    • 11.10.1 COMPANY OVERVIEW
    • 11.10.2 FINANCIAL OVERVIEW
    • 11.10.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.10.4 KEY DEVELOPMENTS
    • 11.10.5 SWOT ANALYSIS
    • 11.10.6 KEY STRATEGIES
  • 11.11 DPVR.
    • 11.11.1 COMPANY OVERVIEW
    • 11.11.2 FINANCIAL OVERVIEW
    • 11.11.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.11.4 KEY DEVELOPMENTS
  • 11.12 VUZIX
    • 11.12.1 COMPANY OVERVIEW
    • 11.12.2 FINANCIAL OVERVIEW
    • 11.12.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.12.4 KEY DEVELOPMENTS
    • 11.12.5 SWOT ANALYSIS
    • 11.12.6 KEY STRATEGIES
  • 11.13 QUALCOMM TECHNOLOGIES INC.
    • 11.13.1 COMPANY OVERVIEW
    • 11.13.2 FINANCIAL OVERVIEW
    • 11.13.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.13.4 KEY DEVELOPMENTS
    • 11.13.5 SWOT ANALYSIS
    • 11.13.6 KEY STRATEGIES
  • 11.14 SIEKO EPSON CORPORATION
    • 11.14.1 COMPANY OVERVIEW
    • 11.14.2 FINANCIAL OVERVIEW
    • 11.14.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.14.4 KEY DEVELOPMENTS
    • 11.14.5 SWOT ANALYSIS
    • 11.14.6 KEY STRATEGIES
  • 11.15 PENUMBRA, INC
    • 11.15.1 COMPANY OVERVIEW
    • 11.15.2 FINANCIAL OVERVIEW
    • 11.15.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.15.4 KEY DEVELOPMENTS
    • 11.15.5 SWOT ANALYSIS
    • 11.15.6 KEY STRATEGIES
  • 11.16 ARM LIMITED
    • 11.16.1 COMPANY OVERVIEW
    • 11.16.2 FINANCIAL OVERVIEW
    • 11.16.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.16.4 KEY DEVELOPMENTS
  • 11.17 LEKE VR
    • 11.17.1 COMPANY OVERVIEW
    • 11.17.2 FINANCIAL OVERVIEW
    • 11.17.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.17.4 KEY DEVELOPMENTS
  • 11.18 GOOGLE LLC
    • 11.18.1 COMPANY OVERVIEW
    • 11.18.2 FINANCIAL OVERVIEW
    • 11.18.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 11.18.4 KEY DEVELOPMENTS
    • 11.18.5 SWOT ANALYSIS
    • 11.18.6 KEY STRATEGIES