デフォルト表紙
市場調査レポート
商品コード
1677139

小売業向け拡張現実(AR)市場:オファリング、展開モデル、用途、エンドユーザー別-2025-2030年世界予測

Augmented Reality for Retail Market by Offering, Deployment Model, Application, End-user - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 185 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
小売業向け拡張現実(AR)市場:オファリング、展開モデル、用途、エンドユーザー別-2025-2030年世界予測
出版日: 2025年03月09日
発行: 360iResearch
ページ情報: 英文 185 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

小売業向け拡張現実(AR)市場は、2024年には44億5,000万米ドルとなり、2025年には60億4,000万米ドル、CAGR 35.81%で成長し、2030年には279億8,000万米ドルに達すると予測されています。

主な市場の統計
基準年 2024 44億5,000万米ドル
推定年 2025 60億4,000万米ドル
予測年 2030 279億8,000万米ドル
CAGR(%) 35.81%

AR(Augmented Reality:拡張現実)は、従来のデジタル・チャネルの枠を超えた変革をもたらし、リテール体験を根本的に再構築しています。今日の競合情勢において、ARはオンラインとオフラインのギャップを埋めるダイナミックなツールとして登場しました。技術の進歩と消費者の嗜好の進化に伴い、小売業者はARを活用して、没入型、インタラクティブ、パーソナライズされたエンゲージメントを提供するようになってきています。このレポートでは、ARがデジタル拡張機能と店舗内の現実世界を統合することで、顧客体験にどのような革命をもたらしているかについて掘り下げています。

小売業におけるARの統合は、単なる従来の手法のアップグレードではなく、ブランドが消費者とつながる方法のパラダイムシフトを意味します。買い物客は、直感的なデジタル・オーバーレイを通じて、商品を自分の環境で視覚化したり、バーチャル試着で試したり、状況に応じた情報を得たりすることができます。家具が生活空間にどのようにフィットするかをプレビューするにしても、インタラクティブな店舗ディスプレイを利用するにしても、ARはユーザーエクスペリエンスと顧客満足度の新たなベンチマークを設定しつつあります。業界のリーダーは、この技術的進化を理解することで、ARを活用して新たな成長機会を引き出し、業務効率を最適化し、ブランドロイヤルティを高めることができます。

本書では、市場力学からセグメンテーションの洞察、地域動向まで、重要な要素を取り上げながら、現在の小売ARの状況を包括的に概観します。また、最新の技術動向と市場データに基づき、既存小売企業や新興ブランドにとって実用的かつ先見性のある洞察を提供しています。

小売業向け拡張現実(AR)市場の変革

小売業界では、買い物客とのエンゲージメントと業務効率の両方に革命をもたらすAR(拡張現実)技術の急速な進歩により、変革的な変化が起きています。近年、ARは当初の目新しさを超え、現代の小売戦略に不可欠な要素となっています。利便性と没入型エンゲージメントを融合させ、カスタマージャーニー全体を向上させるというテクノロジー本来の能力により、小売企業はAR機能をいち早く導入しています。

一つの大きな変化は、AR技術の民主化です。以前は、ARの導入は多額のIT予算を持つニッチなセグメントに限られていました。今日では、スケーラブルで費用対効果の高いソリューションにより、世界チェーンから地域密着型のブティックまで、より幅広い小売業者がARにアクセスできるようになりました。これにより、従来のショッピングを魅力的でパーソナライズされた体験に変えるアプリケーションが急増しました。データ分析の強化、リアルタイムのフィードバック、人工知能との統合により、より微妙な顧客とのインタラクションが促進され、ターゲットを絞ったマーケティング戦略が可能になります。

さらに、ARのハードウェアとソフトウェアにおける技術的なブレークスルーは、小売環境におけるイノベーションの起爆剤となっています。超反応のARメガネ、先進的なARヘッドセット、強化されたモバイル・ソリューションは、より直感的で没入感のあるユーザー・インターフェースに貢献しています。小売企業は現在、様々な顧客層と共鳴する、インタラクティブでコンテクストが豊富な体験を創造する贅沢を享受しています。その結果、進化する情勢は、もはや静的なディスプレイによって定義されるのではなく、消費者のニーズにリアルタイムで適応する、生きた進化するデジタル・エコシステムによって定義されるようになりました。

さらに、テクノロジー・プロバイダーと小売ブランド間の戦略的パートナーシップとコラボレーションが、ARのイノベーションを促進しています。業界間のコラボレーションにより、ハードウェア、ソフトウェア、サービスがシームレスに連携し、洗練されたAR体験を提供する統合プラットフォームが開発されています。機能横断的な能力が強化されたことで、小売業者はデジタル・インタラクティビティを従来の販売チャネルと絡めることができるようになり、オンラインとオフラインの両方の体験がまとまりのある魅力的なものとなっています。包括的なトレンドは明確です。ARは小売業を再構築し、商業的に可能なことの限界を押し広げ、業界のリーダーたちに継続的なイノベーションを課しています。

AR採用を形成する主要なセグメンテーションの洞察

小売業におけるAR市場の詳細なセグメンテーションは、この技術が導入される多様なメカニズムに関する洞察を提供します。市場分析では、ハードウェア、サービス、ソフトウェアの提供に基づいています。ハードウェアの研究では、ARグラス、ARヘッドセット、スマートフォンやタブレット、ウェアラブルデバイスなどのデバイスを調査しています。各カテゴリは、広範なインタラクティブ機能を約束する没入型ARヘッドセットから、外出先での消費者エンゲージメントを促進するコンパクトなモバイルソリューションまで、独自の要件に対応しています。

サービス分野では、ARコンテンツ制作、ARインテグレーションとコンサルティング、ARマーケティングとエンゲージメントサービス、ARリテールトレーニングとサポートに重点を置いています。これらのサービスは、小売業者がARを効率的に導入し、消費者との効果的なインタラクションを促進するために不可欠です。ソフトウェアの役割も同様に極めて重要であり、ARコンテンツ管理システム、AR開発プラットフォーム、AR視覚化ツールが含まれます。最先端のソフトウェアソリューションを統合することで、小売業者は膨大なコンテンツライブラリをシームレスに管理し、魅力的なARアプリケーションを構築し、実店舗のレイアウトを補完する方法で商品を視覚化することができます。

さらに、導入モデルに基づいて市場を細分化すると、クラウドベースのARソリューション、ハイブリッドARソリューション、オンプレミスARソリューションに区別されます。これらのサブセグメントでは、さまざまなITアーキテクチャや運用規模に対応する柔軟な展開オプションが強調されているため、小売業者は自社のデジタル戦略に最も適したモデルを選択することができます。

アプリケーションの観点から見ると、小売業におけるARは、顧客エンゲージメントやゲーミフィケーション、店内ナビゲーション、インタラクティブな広告やマーケティング、インタラクティブな店舗ディスプレイ、商品のカスタマイズ、商品の視覚化、バーチャルショールーム、バーチャル試着など、さまざまな使用事例で採用されています。各アプリケーション分野は、ARのインタラクティブ機能を統合することで、特定の小売課題を解決するように調整されています。最後に、エンドユーザーを考慮した場合、美容・化粧品、エレクトロニクス、ファッション・アパレル、フットウェア、家具・インテリア、食料品・食品といったセクターでセグメンテーションが行われます。この広範なセグメンテーションは、さまざまな小売業が直面する独自の課題に対処するために必要なカスタマイズされたアプローチを強調し、ARが市場セグメントにわたって汎用性があることを示しています。

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • 没入型でインタラクティブなショッピング体験の需要増加
      • ARとモバイルデバイスおよび接続されたスマート小売環境の統合
      • デジタルトランスフォーメーションへの投資がAR導入を重視
    • 抑制要因
      • 拡張現実のハードウェアとソフトウェアの統合に関連する高額な投資と運用コスト
    • 機会
      • ARハードウェアとソフトウェアの技術的進歩により、小売業者にとってシームレスな統合が可能に
      • ARエコシステムを拡大する技術革新者と小売ブランドの協力関係
    • 課題
      • AR主導のエンゲージメントを活用しながら、データプライバシーと消費者情報の保護に関する懸念
  • 市場セグメンテーション分析
    • 提供内容:没入型およびインタラクティブなデジタルコンテンツの開発サービスに対する需要の高まり
    • エンドユーザー:ファッションとアパレルのリアルタイムフィッティングとスタイリングアドバイスにおける小売業向け拡張現実(AR)の活用
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社会
    • 技術的
    • 法律上
    • 環境

第6章 小売業向け拡張現実(AR)市場:提供別

  • ハードウェア
    • ARグラス
    • ARヘッドセット
    • スマートフォンとタブレット
    • ウェアラブルデバイス
  • サービス
    • ARコンテンツ制作
    • AR統合とコンサルティング
    • ARマーケティング&エンゲージメントサービス
    • AR小売トレーニングとサポート
  • ソフトウェア
    • ARコンテンツ管理システム
    • AR開発プラットフォーム
    • AR視覚化ツール

第7章 小売業向け拡張現実(AR)市場導入モデル別

  • クラウドベースのARソリューション
  • ハイブリッド ARソリューション
  • オンプレミス ARソリューション

第8章 小売業向け拡張現実(AR)市場:用途別

  • 顧客エンゲージメントとゲーミフィケーション
  • 店内ナビゲーション
  • インタラクティブ広告とマーケティング
  • インタラクティブな店舗ディスプレイ
  • 製品のカスタマイズ
  • 製品の視覚化
  • バーチャルショールーム
  • バーチャル試着

第9章 小売業向け拡張現実(AR)市場:エンドユーザー別

  • 美容・化粧品
  • エレクトロニクス
  • ファッション・アパレル
  • 履物
  • 家具とインテリア
  • 食料品・食品

第10章 南北アメリカの小売業向け拡張現実(AR)市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域の小売業向け拡張現実(AR)市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカの小売業向け拡張現実(AR)市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析, 2024
  • FPNVポジショニングマトリックス, 2024
  • 競合シナリオ分析
  • 戦略分析と提言

企業一覧

  • Adobe Inc.
  • Amazon.com, Inc.
  • Apple Inc.
  • Augment, Inc.
  • Autodesk Inc.
  • Blippar Group Limited
  • coders.dev
  • Dassault Systemes SE
  • Devden Creative Solutions Pvt. Ltd
  • Google LLC
  • LG Electronics Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • Novac Technology Solutions
  • Perfect Corp.
  • PTC Inc.
  • Qualcomm Incorporated
  • Shopify Inc.
  • Sony Corporation
  • TDW Technologies Private Limited
  • ViewAR
  • Vuzix Corporation
  • Wannaby Inc.
  • Wikitude GmbH
  • Zugara, Inc.
図表

LIST OF FIGURES

  • FIGURE 1. AUGMENTED REALITY FOR RETAIL MARKET MULTI-CURRENCY
  • FIGURE 2. AUGMENTED REALITY FOR RETAIL MARKET MULTI-LANGUAGE
  • FIGURE 3. AUGMENTED REALITY FOR RETAIL MARKET RESEARCH PROCESS
  • FIGURE 4. AUGMENTED REALITY FOR RETAIL MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 17. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 19. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. AUGMENTED REALITY FOR RETAIL MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 25. AUGMENTED REALITY FOR RETAIL MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY FOR RETAIL MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED REALITY FOR RETAIL MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SMARTPHONES AND TABLETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY WEARABLE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR INTEGRATION & CONSULTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR MARKETING & ENGAGEMENT SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR RETAIL TRAINING & SUPPORT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR CONTENT MANAGEMENT SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR DEVELOPMENT PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY AR VISUALIZATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY CLOUD-BASED AR SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HYBRID AR SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY ON-PREMISE AR SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY CUSTOMER ENGAGEMENT & GAMIFICATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY IN-STORE NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY INTERACTIVE ADS & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY INTERACTIVE STORE DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY PRODUCT CUSTOMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY PRODUCT VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY VIRTUAL SHOWROOMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY VIRTUAL TRY-ONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY BEAUTY & COSMETICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY ELECTRONICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY FASHION & APPAREL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY FOOTWEAR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY FURNITURE & HOME DECOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY GROCERY & FOOD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 56. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 57. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 58. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 60. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 63. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 64. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 65. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 66. BRAZIL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 67. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 68. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 69. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 70. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 71. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 72. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 73. CANADA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 74. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 75. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 76. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 77. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 78. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 79. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. MEXICO AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 81. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 82. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 83. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 84. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 85. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 86. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 88. UNITED STATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 89. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 90. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 91. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 92. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 93. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 94. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 96. ASIA-PACIFIC AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 97. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 98. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 99. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 100. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 101. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 102. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 103. AUSTRALIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 104. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 105. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 106. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 107. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 108. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 109. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. CHINA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 111. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 112. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 114. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 115. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 116. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. INDIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 118. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 119. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 120. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 121. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 123. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 124. INDONESIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 125. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 126. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 127. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 128. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 129. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 130. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 131. JAPAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 132. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 133. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 134. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 135. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 136. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 137. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 138. MALAYSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 139. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 141. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 142. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 143. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 144. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 145. PHILIPPINES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 148. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 149. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 150. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 151. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 152. SINGAPORE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 153. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 154. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 156. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 157. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 158. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 159. SOUTH KOREA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 160. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 161. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 162. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 163. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 164. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 165. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. TAIWAN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 167. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 168. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 169. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 170. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 171. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 172. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. THAILAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 174. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 175. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 176. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 177. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 178. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 179. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 180. VIETNAM AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 181. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 182. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 183. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 184. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 185. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 186. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 187. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 188. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 189. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 190. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 191. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 192. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 193. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 194. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 195. DENMARK AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 196. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 197. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 198. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 199. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 200. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 201. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 202. EGYPT AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 203. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 204. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 205. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 206. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 207. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 208. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 209. FINLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 210. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 211. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 212. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 213. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 214. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 215. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. FRANCE AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 218. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 219. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 220. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 221. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 222. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 223. GERMANY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 224. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 225. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 226. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 227. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 228. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 229. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 230. ISRAEL AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 231. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 232. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 233. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 234. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 235. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 236. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 237. ITALY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 238. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 239. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 240. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 241. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 242. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 243. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 244. NETHERLANDS AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 245. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 246. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 247. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 248. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 249. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 250. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 251. NIGERIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 252. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 253. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 254. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 255. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 256. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 257. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 258. NORWAY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 259. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 260. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 261. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 262. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 263. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 264. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 265. POLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 266. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 267. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 268. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 269. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 270. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 271. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 272. QATAR AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 273. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 274. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 275. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 276. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 277. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 278. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 279. RUSSIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 280. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 281. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 282. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 283. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 284. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 285. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 286. SAUDI ARABIA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 287. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 288. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 289. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 290. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 291. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 292. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 293. SOUTH AFRICA AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 294. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 295. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 296. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 297. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 298. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 299. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 300. SPAIN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 301. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 302. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 303. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 304. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 305. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 306. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 307. SWEDEN AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 308. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 309. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 310. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 311. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 312. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 313. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 314. SWITZERLAND AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 315. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
  • TABLE 316. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 317. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 318. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 319. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
  • TABLE 320. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 321. TURKEY AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED ARAB EMIRATES AUGMENTED REALITY FOR RETAIL MARKET SIZE, BY OFFERING, 2018-2030 (USD MILLION)
目次
Product Code: MRR-591C37EBFB73

The Augmented Reality for Retail Market was valued at USD 4.45 billion in 2024 and is projected to grow to USD 6.04 billion in 2025, with a CAGR of 35.81%, reaching USD 27.98 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 4.45 billion
Estimated Year [2025] USD 6.04 billion
Forecast Year [2030] USD 27.98 billion
CAGR (%) 35.81%

Augmented Reality (AR) is fundamentally reshaping the retail experience, offering transformations that extend beyond traditional digital channels. In today's competitive retail landscape, AR has emerged as a dynamic tool that bridges the gap between online and offline experiences. As technology advances and consumer preferences evolve, retailers are increasingly harnessing AR to deliver immersive, interactive, and personalized engagements. This report delves into how AR is revolutionizing customer experience by integrating digital enhancements with in-store real-world settings.

The integration of AR in retail is not merely an upgrade of conventional methods but represents a paradigm shift in how brands connect with consumers. It enables shoppers to visualize products in their own environments, experiment with virtual try-ons, and receive context-based information-all through intuitive digital overlays. Whether it's previewing how furniture fits in a living space or engaging with interactive store displays, AR is setting new benchmarks for user experience and customer satisfaction. By understanding this technological evolution, industry leaders can leverage AR to unlock new growth opportunities, optimize operational efficiencies, and elevate brand loyalty.

This document provides a comprehensive overview of the current retail AR landscape, addressing critical components from market dynamics to segmentation insights and regional trends. The discussion is rooted in the latest technological advancements and market data, ensuring that the insights provided are both actionable and forward-thinking for established retailers and emerging brands alike.

Transformative Shifts in the Augmented Reality Landscape

The retail space is experiencing transformative shifts driven by rapid advancements in augmented reality technology, which is revolutionizing both shopper engagement and operational efficiency. In recent years, AR has transcended its initial novelty status to become an integral element of the modern retail strategy. Retailers have been quick to adopt AR capabilities due to the technology's inherent ability to combine convenience with immersive engagement, thereby enhancing the overall customer journey.

One significant shift is the democratization of AR technology. Previously, AR implementations were limited to niche segments with substantial IT budgets. Today, scalable and cost-effective solutions have made AR accessible to a wider range of retailers, from global chains to localized boutiques. This has led to a proliferation of applications that transform traditional shopping into an engaging and personalized experience. Enhanced data analytics, real-time feedback, and the integration with artificial intelligence are driving more nuanced customer interactions, allowing for hyper-targeted marketing strategies.

Furthermore, the technical breakthroughs in AR hardware and software have catalyzed innovation in retail environments. Ultra-responsive AR glasses, advanced AR headsets, and enhanced mobile solutions contribute to more intuitive and immersive user interfaces. Retailers now enjoy the luxury of creating interactive, context-rich experiences that resonate with various customer segments. As a result, the evolving landscape is no longer defined by static displays, but by living, evolving digital ecosystems that adapt in real-time to consumer needs.

In addition, strategic partnerships and collaborations between technology providers and retail brands are fostering innovation in AR. Industry collaborations have led to the development of integrated platforms where hardware, software, and services work seamlessly to deliver sophisticated AR experiences. Enhanced cross-functional capabilities are now enabling retailers to intertwine digital interactivity with traditional sales channels, ensuring that both the online and offline experiences are cohesive and engaging. The overarching trend is clear: AR is reimagining retail, pushing the boundaries of what is commercially possible, and challenging industry leaders to continuously innovate.

Key Segmentation Insights Shaping AR Adoption

A detailed segmentation of the AR market in retail provides insight into the diverse mechanisms through which this technology is being deployed. Based on offering, the market analysis spans hardware, services, and software. Hardware studies examine devices such as AR glasses, AR headsets, smartphones and tablets, and wearable devices. Each category addresses unique requirements, from immersive AR headsets that promise extensive interactive capabilities to compact mobile solutions that facilitate on-the-go consumer engagement.

Within the services segment, the focus is on AR content creation, AR integration and consulting, AR marketing and engagement services, and AR retail training and support. These services are essential to help retailers implement AR efficiently and drive effective consumer interactions. The role of software is equally pivotal and encompasses AR content management systems, AR development platforms, and AR visualization tools. The integration of cutting-edge software solutions enables retailers to manage vast content libraries seamlessly, build engaging AR applications, and visualize products in ways that complement physical store layouts.

Further segmentation based on the deployment model distinguishes the market into cloud-based AR solutions, hybrid AR solutions, and on-premise AR solutions. These sub-segments highlight the flexibility in deployment options that cater to varying IT architectures and operational scales, thereby allowing retailers to choose the model that best aligns with their digital strategy.

From an application perspective, AR in retail is employed across a range of use cases such as customer engagement and gamification, in-store navigation, interactive ads and marketing, interactive store displays, product customization, product visualization, virtual showrooms, and virtual try-ons. Each application area is tailored to solve specific retail challenges by integrating AR's interactive features. Finally, when considering the end-user, segmentation is carried out across sectors like beauty and cosmetics, electronics, fashion and apparel, footwear, furniture and home decor, and grocery and food. This extensive segmentation underscores the tailored approaches required to address the unique challenges facing different retail verticals and demonstrates AR's versatility across market segments.

Based on Offering, market is studied across Hardware, Services, and Software. The Hardware is further studied across AR Glasses, AR Headsets, Smartphones and Tablets, and Wearable Devices. The Services is further studied across AR Content Creation, AR Integration & Consulting, AR Marketing & Engagement Services, and AR Retail Training & Support. The Software is further studied across AR Content Management Systems, AR Development Platforms, and AR Visualization Tools.

Based on Deployment Model, market is studied across Cloud-based AR Solutions, Hybrid AR Solutions, and On-premise AR Solutions.

Based on Application, market is studied across Customer Engagement & Gamification, In-Store Navigation, Interactive Ads & Marketing, Interactive Store Displays, Product Customization, Product Visualization, Virtual Showrooms, and Virtual Try-Ons.

Based on End-user, market is studied across Beauty & Cosmetics, Electronics, Fashion & Apparel, Footwear, Furniture & Home Decor, and Grocery & Food.

Key Regional Insights into AR Adoption

The augmented reality market for retail exhibits diverse trends and dynamics across different regions, each marked by unique opportunities and challenges. Insights drawn from major regions indicate that the Americas is at the forefront of AR innovation, characterized by rapid adoption rates among technologically savvy consumers and an emphasis on high-end immersive experiences. In this region, market players benefit from prolific investment in cutting-edge digital technologies and early adopter behavior in retail sectors, facilitating the swift deployment of AR-enabled solutions.

In Europe, the Middle East, and Africa, retail brands are embracing AR to boost customer engagement against a backdrop of varied consumer preferences and regulatory environments. The integration of AR technology in these areas is driven by a strong sense of innovation and an increasing acknowledgment of AR's potential in bridging the digital divide between online and brick-and-mortar retail. The region's rich blend of technological maturity and cultural diversity provides a fertile ground for testing and scaling AR applications that cater to a broad demographic spectrum.

Asia-Pacific has emerged as a formidable market where AR technology is not only quickly adopted by tech-savvy consumers but is also integrated into the fabric of everyday retail experiences through high mobile penetration and innovative local solutions. Retailers in this region are leveraging AR to enhance product visualization and in-store navigation, with a noticeable focus on creating interactive and visually stimulating user experiences. The growing middle class, combined with an accelerated pace of digital transformation, is pushing Asia-Pacific to the forefront of AR adoption, making it a key battleground for competitive advantage in the retail technology space.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Key Companies Influencing the AR Ecosystem

The competitive landscape of augmented reality in retail is robust and dynamic, involving a mix of global technology giants and innovative startups. Prominent players such as Adobe Inc., Amazon.com, Inc., Apple Inc., and Augment, Inc. have established themselves as pioneers in integrating AR into retail strategies. Alongside these, Autodesk Inc. and Blippar Group Limited continue to set new industry standards with their advanced AR solutions that extend across multiple retail frameworks.

Other influential companies include coders.dev, Dassault Systemes SE, and Devden Creative Solutions Pvt. Ltd, which offer specialized services tailored to address specific aspects of augmented reality in retail. Google LLC, LG Electronics Inc., and Microsoft Corporation are also significant, as their holistic approach combines both hardware and software innovation to drive AR applications forward. Emerging leaders such as Niantic, Inc., Novac Technology Solutions, Perfect Corp., and PTC Inc. add further depth by challenging conventions and inspiring continuous improvement within the sector.

Market influencers like Qualcomm Incorporated and Shopify Inc. contribute not only through tech innovations but also by facilitating a wider adoption of AR-based retail strategies. With Sony Corporation, TDW Technologies Private Limited, ViewAR, Vuzix Corporation, Wannaby Inc., Wikitude GmbH, and Zugara, Inc. rounding out the competitive pool, the sector is witnessing constantly evolving trends that are both driven by advanced research and informed by practical, customer-centric deployments. Each of these companies plays a vital role in creating the technological and strategic ecosystem necessary for delivering transformative AR experiences in retail.

The report delves into recent significant developments in the Augmented Reality for Retail Market, highlighting leading vendors and their innovative profiles. These include Adobe Inc., Amazon.com, Inc., Apple Inc., Augment, Inc., Autodesk Inc., Blippar Group Limited, coders.dev, Dassault Systemes SE, Devden Creative Solutions Pvt. Ltd, Google LLC, LG Electronics Inc., Microsoft Corporation, Niantic, Inc., Novac Technology Solutions, Perfect Corp., PTC Inc., Qualcomm Incorporated, Shopify Inc., Sony Corporation, TDW Technologies Private Limited, ViewAR, Vuzix Corporation, Wannaby Inc., Wikitude GmbH, and Zugara, Inc.. Actionable Recommendations for Industry Leaders

To remain competitive and harness the full potential of augmented reality, industry leaders must adopt a proactive and flexible approach that aligns strategy with technology. A forward-thinking leadership team should first invest in scalable AR infrastructure that is adaptable to future technological advancements. Transitioning from pilot programs to robust, enterprise-wide AR deployments requires a solid foundation in both hardware and software investment. It is imperative that decision-makers evaluate the full suite of AR offerings available in the market-assessing capabilities from immersive hardware to sophisticated software solutions-in order to choose the combination that best meets the operational and customer engagement needs of their brand.

Leaders should also prioritize the formation of strategic technology partnerships that enable seamless integration of AR into existing IT ecosystems. Collaborations with both established tech giants and innovative startups can provide access to cutting-edge research, specialized expertise, and new market insights. Additionally, focusing on comprehensive staff training that empowers retail teams with the necessary skills to manage and operate AR systems is crucial. Tailored training programs that address the unique needs of various retail segments-be it beauty and cosmetics, fashion, electronics, or grocery-will ensure that the technology is both effectively deployed and leveraged to its maximum potential.

Another critical recommendation is to enhance digital content strategies. Retailers should invest in creating dynamic AR content that not only engages customers but is also responsive to real-time data analytics. This will enable more personalized experiences and foster an environment where consumers feel uniquely connected to the brand. Engaging customers through interactive ads, virtual try-ons, and product visualizations helps in forming emotional and memorable interactions, which are essential for brand loyalty in an increasingly competitive market.

Lastly, leaders must adopt an iterative approach to AR deployments. Regularly assessing performance metrics, consumer feedback, and emerging trends will allow for continuous improvement of AR strategies. By staying agile and embracing continuous innovation, industry leaders can drive a sustainable competitive advantage through the transformative potential of augmented reality.

Conclusion on the Future of AR in Retail

The evolution of augmented reality in the retail sector represents a monumental shift in the way brands interact with consumers and optimize operational efficiencies. The integration of immersive AR technologies signifies more than just a technological upgrade; it is a step towards redefining the essence of retail in the digital age. By blending digital augmentation with physical experiences, retailers are now able to offer tailored, engaging, and interactive experiences that cater to the modern consumer's expectations.

The comprehensive analysis presented in this report illustrates that a robust segmentation strategy, regional insights, and the contributions of key market players are integral to understanding and leveraging the full spectrum of AR capabilities. As consumer behaviors evolve and demand more personalized interactions, AR stands out as a transformative force that not only improves customer satisfaction but also drives business growth in an increasingly competitive market landscape.

The insights provided underscore the importance of continual innovation and strategic investment in AR technologies. Retailers who adapt swiftly to these changes and embed AR at the core of their customer engagement strategies will be well positioned to lead the transformation of retail, ensuring both today's success and tomorrow's growth in an ever-evolving digital environment.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased demand for immersive and interactive shopping experiences
      • 5.1.1.2. Integration of AR with mobile devices and connected smart retail environments
      • 5.1.1.3. Digital transformation investments driving greater emphasis on AR implementation
    • 5.1.2. Restraints
      • 5.1.2.1. High investment and operational costs associated with augmented reality hardware and software integration
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in AR hardware and software making integration seamless for retailers
      • 5.1.3.2. Collaborative partnerships between tech innovators and retail brands expanding the AR ecosystem
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns associated with data privacy and safeguarding consumer information while harnessing AR-driven engagement
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Offering: Rising demand for services for developing immersive and interactive digital content
    • 5.2.2. End-user: Utilization of augmented reality for retail in fashion & apparel real-time fitting and styling advice
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented Reality for Retail Market, by Offering

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. AR Glasses
    • 6.2.2. AR Headsets
    • 6.2.3. Smartphones and Tablets
    • 6.2.4. Wearable Devices
  • 6.3. Services
    • 6.3.1. AR Content Creation
    • 6.3.2. AR Integration & Consulting
    • 6.3.3. AR Marketing & Engagement Services
    • 6.3.4. AR Retail Training & Support
  • 6.4. Software
    • 6.4.1. AR Content Management Systems
    • 6.4.2. AR Development Platforms
    • 6.4.3. AR Visualization Tools

7. Augmented Reality for Retail Market, by Deployment Model

  • 7.1. Introduction
  • 7.2. Cloud-based AR Solutions
  • 7.3. Hybrid AR Solutions
  • 7.4. On-premise AR Solutions

8. Augmented Reality for Retail Market, by Application

  • 8.1. Introduction
  • 8.2. Customer Engagement & Gamification
  • 8.3. In-Store Navigation
  • 8.4. Interactive Ads & Marketing
  • 8.5. Interactive Store Displays
  • 8.6. Product Customization
  • 8.7. Product Visualization
  • 8.8. Virtual Showrooms
  • 8.9. Virtual Try-Ons

9. Augmented Reality for Retail Market, by End-user

  • 9.1. Introduction
  • 9.2. Beauty & Cosmetics
  • 9.3. Electronics
  • 9.4. Fashion & Apparel
  • 9.5. Footwear
  • 9.6. Furniture & Home Decor
  • 9.7. Grocery & Food

10. Americas Augmented Reality for Retail Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Augmented Reality for Retail Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Augmented Reality for Retail Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2024
  • 13.2. FPNV Positioning Matrix, 2024
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Walmart leverages AI, immersive AR, and adaptive commerce technology to deliver hyper-personalized retail experiences
    • 13.3.2. Snap's next-generation AR glasses from Snap and Meta's Orion prototype catalyze a transformative shift in retail
    • 13.3.3. Apple Vision Pro sparks a new era of immersive mixed reality retail as major brands leverage AR and VR to redefine consumer engagement and drive sales conversion strategies
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Adobe Inc.
  • 2. Amazon.com, Inc.
  • 3. Apple Inc.
  • 4. Augment, Inc.
  • 5. Autodesk Inc.
  • 6. Blippar Group Limited
  • 7. coders.dev
  • 8. Dassault Systemes SE
  • 9. Devden Creative Solutions Pvt. Ltd
  • 10. Google LLC
  • 11. LG Electronics Inc.
  • 12. Microsoft Corporation
  • 13. Niantic, Inc.
  • 14. Novac Technology Solutions
  • 15. Perfect Corp.
  • 16. PTC Inc.
  • 17. Qualcomm Incorporated
  • 18. Shopify Inc.
  • 19. Sony Corporation
  • 20. TDW Technologies Private Limited
  • 21. ViewAR
  • 22. Vuzix Corporation
  • 23. Wannaby Inc.
  • 24. Wikitude GmbH
  • 25. Zugara, Inc.