デフォルト表紙
市場調査レポート
商品コード
1611909

3Dメガネ市場:製品タイプ、用途、エンドユーザー、流通チャネル別-2025-2030年の世界予測

3D Glasses Market by Products Type (Active, Anaglyph, Shutter Polarized), Application (Smartphone, Televisions, Virtual Reality Headsets), End User, Distribution Channel - Global Forecast 2025-2030


出版日
発行
360iResearch
ページ情報
英文 192 Pages
納期
即日から翌営業日
カスタマイズ可能
適宜更新あり
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=145.58円
3Dメガネ市場:製品タイプ、用途、エンドユーザー、流通チャネル別-2025-2030年の世界予測
出版日: 2024年12月01日
発行: 360iResearch
ページ情報: 英文 192 Pages
納期: 即日から翌営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

3Dメガネ市場は、2023年に173億9,000万米ドルと評価され、2024年には183億3,000万米ドルに達すると予測され、CAGR 5.76%で成長し、2030年には257億5,000万米ドルになると予測されています。

3Dメガネ市場の範囲と定義は、主にエンターテインメント、ゲーム、教育分野で利用される、それぞれの目に異なる画像をフィルタリングすることで立体視の知覚を可能にするデバイスを包含します。3Dメガネの必要性は、仮想現実(VR)や拡張現実(AR)の進歩によって推進され、没入感のあるユーザー体験を生み出しています。その用途は、ユーザーとのインタラクションを強化するゲームから、学習をより魅力的で包括的なものにする教育ツール、視聴体験を拡張する映画まで多岐にわたります。最終用途は幅広く、家庭用エンターテインメント愛好家、教育機関、ゲーム事業体、外科手術のトレーニングやシミュレーションを行うヘルスケア分野など多岐にわたる。

主な市場の統計
基準年[2023] 173億9,000万米ドル
推定年[2024] 183億3,000万米ドル
予測年[2030] 257億5,000万米ドル
CAGR(%) 5.76%

主な成長要因としては、ディスプレイハードウェアの技術的進歩、VRおよびAR技術の採用増加、より没入感のあるエンターテインメント体験に対する消費者の需要などが挙げられます。さらに、モバイル機器への3D機能の統合が大きな機会をもたらしています。VRヘッドセットの普及とメタバース・コンセプトの台頭は、市場の可能性をさらに押し上げます。こうした機会を生かすため、企業は統合ソリューションのためのハイテク企業との提携、快適性と手頃な価格の3Dメガネの強化、教育ツールやヘルスケア・アプリケーションなどの未開拓分野の開拓に注力すべきです。

市場に影響を与える課題としては、初期コストの高さ、互換性の問題につながる標準フォーマットの欠如、長時間の使用に対するユーザーの不快感などが挙げられます。また、エンターテインメント以外の3D体験の具体的なメリットについては、懐疑的な見方が広がっています。さらに、3D視聴用に調整されたコンテンツの制作が依然としてボトルネックとなっています。

技術革新と研究が必要な分野には、人間工学の改善、視覚的明瞭度の向上、ワイヤレスの拡大、ライブイベントストリーミングへの応用が含まれます。アパレルや光学機器メーカーは、より軽く、ファッショナブルで多機能な3Dオプションのために、ウェアラブル技術の進歩を掘り下げるべきです。市場の競争は激しいが細分化されており、絶え間ない技術革新がその原動力となっています。大手企業は先を行くために研究開発に投資し、進化する消費者層の注目を集めようとしています。

市場力学:急速に進化する3Dメガネ市場の主要市場インサイトを公開

3Dメガネ市場は、需要と供給のダイナミックな相互作用によって変貌を遂げています。このような市場力学の進化を理解することで、企業は十分な情報に基づいた投資決定、戦略的決定の精緻化、そして新たなビジネスチャンスの獲得に備えることができます。これらの動向を包括的に把握することで、企業は政治的、地理的、技術的、社会的、経済的な領域にわたる様々なリスクを軽減することができ、また、消費者行動とそれが製造コストや購買動向に与える影響をより明確に理解することができます。

  • 市場促進要因
    • エンターテインメント業界における3Dメガネの使用拡大
    • ミレニアル世代におけるホームシアターの新たな動向
    • 臨床トレーニング用途での3Dメガネの活用
  • 市場抑制要因
    • 3Dメガネの高コストと偽造メガネの入手可能性
  • 市場機会
    • 3D偏光メガネの技術進歩
    • ゲーム体験を向上させる3D VRメガネのイントロダクション
  • 市場の課題
    • 3Dメガネの使用による悪影響

ポーターのファイブフォース:3Dメガネ市場をナビゲートする戦略ツール

ポーターのファイブフォースフレームワークは、3Dメガネ市場の競合情勢を理解するための重要なツールです。ポーターのファイブフォース・フレームワークは、企業の競争力を評価し、戦略的機会を探るための明確な手法を提供します。このフレームワークは、企業が市場内の勢力図を評価し、新規事業の収益性を判断するのに役立ちます。これらの洞察により、企業は自社の強みを活かし、弱みに対処し、潜在的な課題を回避することができ、より強靭な市場でのポジショニングを確保することができます。

PESTLE分析:3Dメガネ市場における外部からの影響の把握

外部マクロ環境要因は、3Dメガネ市場の業績ダイナミクスを形成する上で極めて重要な役割を果たします。政治的、経済的、社会的、技術的、法的、環境的要因の分析は、これらの影響をナビゲートするために必要な情報を提供します。PESTLE要因を調査することで、企業は潜在的なリスクと機会をよりよく理解することができます。この分析により、企業は規制、消費者の嗜好、経済動向の変化を予測し、先を見越した積極的な意思決定を行う準備ができます。

市場シェア分析3Dメガネ市場における競合情勢の把握

3Dメガネ市場の詳細な市場シェア分析により、ベンダーの業績を包括的に評価することができます。企業は、収益、顧客ベース、成長率などの主要指標を比較することで、競争上のポジショニングを明らかにすることができます。この分析により、市場の集中、断片化、統合の動向が明らかになり、ベンダーは競争が激化する中で自社の地位を高める戦略的意思決定を行うために必要な知見を得ることができます。

FPNVポジショニング・マトリックス3Dメガネ市場におけるベンダーのパフォーマンス評価

FPNVポジショニングマトリックスは、3Dメガネ市場においてベンダーを評価するための重要なツールです。このマトリックスにより、ビジネス組織はベンダーのビジネス戦略と製品満足度に基づき評価することで、目標に沿った十分な情報に基づいた意思決定を行うことができます。4つの象限によってベンダーを明確かつ正確にセグメント化し、戦略目標に最適なパートナーやソリューションを特定することができます。

戦略分析と推奨3Dメガネ市場における成功への道筋を描く

3Dメガネ市場の戦略分析は、世界市場でのプレゼンス強化を目指す企業にとって不可欠です。主要なリソース、能力、業績指標を見直すことで、企業は成長機会を特定し、改善に取り組むことができます。このアプローチにより、競合情勢における課題を克服し、新たなビジネスチャンスを活かして長期的な成功を収めるための体制を整えることができます。

本レポートでは、主要な注目分野を網羅した市場の包括的な分析を提供しています:

1.市場の浸透度:現在の市場環境の詳細なレビュー、主要企業による広範なデータ、市場でのリーチと全体的な影響力の評価。

2.市場の開拓度:新興市場における成長機会を特定し、既存分野における拡大可能性を評価し、将来の成長に向けた戦略的ロードマップを提供します。

3.市場の多様化:最近の製品発売、未開拓の地域、業界の主要な進歩、市場を形成する戦略的投資を分析します。

4.競合の評価と情報:競合情勢を徹底的に分析し、市場シェア、事業戦略、製品ポートフォリオ、認証、規制当局の承認、特許動向、主要企業の技術進歩などを検証します。

5.製品開発およびイノベーション:将来の市場成長を促進すると期待される最先端技術、研究開発活動、製品イノベーションをハイライトしています。

また、利害関係者が十分な情報を得た上で意思決定できるよう、重要な質問にも答えています:

1.現在の市場規模と今後の成長予測は?

2.最高の投資機会を提供する製品、セグメント、地域はどこか?

3.市場を形成する主な技術動向と規制の影響とは?

4.主要ベンダーの市場シェアと競合ポジションは?

5.ベンダーの市場参入・撤退戦略の原動力となる収益源と戦略的機会は何か?

目次

第1章 序文

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 市場の概要

第5章 市場洞察

  • 市場力学
    • 促進要因
      • エンターテインメント業界全体で3Dメガネの使用が増加
      • ミレニアル世代の間でホームシアターがトレンドに
      • 臨床研修アプリケーションにおける3Dメガネの活用
    • 抑制要因
      • 3Dメガネのコストの高さと偽造メガネの入手可能性
    • 機会
      • 3D偏光メガネの技術的進歩
      • ゲーム体験を向上させる3D VRグラスのイントロダクション
    • 課題
      • 3Dメガネの使用に関連する悪影響
  • 市場セグメンテーション分析
    • 製品タイプ:シャッターpPolarized 3Dメガネのカラーバランスと画質の高さによる急成長
    • アプリケーション:仮想現実ヘッドセットでの3Dメガネの使用の増加
    • エンドユーザー:家電製品における3Dメガネの利用が増加
    • 流通チャネル:3Dメガネの進化するEコマース流通チャネル
  • ポーターのファイブフォース分析
  • PESTEL分析
    • 政治的
    • 経済
    • 社交
    • 技術的
    • 法律上
    • 環境

第6章 3Dメガネ市場製品タイプ別

  • アクティブ
  • アナグリフ
  • シャッター偏光

第7章 3Dメガネ市場:用途別

  • スマートフォン
  • テレビ
  • バーチャルリアリティヘッドセット
  • ウェアラブルデバイス

第8章 3Dメガネ市場:エンドユーザー別

  • 航空宇宙
  • 家電
  • 工業用途

第9章 3Dメガネ市場:流通チャネル別

  • eコマース
  • 小売店

第10章 南北アメリカの3Dメガネ市場

  • アルゼンチン
  • ブラジル
  • カナダ
  • メキシコ
  • 米国

第11章 アジア太平洋地域の3Dメガネ市場

  • オーストラリア
  • 中国
  • インド
  • インドネシア
  • 日本
  • マレーシア
  • フィリピン
  • シンガポール
  • 韓国
  • 台湾
  • タイ
  • ベトナム

第12章 欧州・中東・アフリカの3Dメガネ市場

  • デンマーク
  • エジプト
  • フィンランド
  • フランス
  • ドイツ
  • イスラエル
  • イタリア
  • オランダ
  • ナイジェリア
  • ノルウェー
  • ポーランド
  • カタール
  • ロシア
  • サウジアラビア
  • 南アフリカ
  • スペイン
  • スウェーデン
  • スイス
  • トルコ
  • アラブ首長国連邦
  • 英国

第13章 競合情勢

  • 市場シェア分析2023
  • FPNVポジショニングマトリックス, 2023
  • 競合シナリオ分析
    • RayNeo、SnapdragonサミットでSnapdragon AR1を搭載したフルカラー3Dディスプレイスマートグラスを発表2023
    • LG、韓国の同業企業と提携し3D ARグラスを開発
    • 3D Glass Solutions、3,000万米ドルのシリーズC資金調達ラウンドを完了
  • 戦略分析と提言

企業一覧

  • 3D Glass Solutions
  • AMERICAN PAPER OPTICS
  • Corning Incorporated
  • Dolby Laboratories, Inc.
  • DOMO Gadgets Pvt. Ltd.
  • eDimensional Inc.
  • Epson, Inc.
  • HCBL CINEMA 3D SYSTEMS
  • infitec GmbH
  • Lenovo
  • LG Electronics
  • Lightspeed Design, Inc.
  • NVIDIA Corporation
  • Optoma Europe Limited
  • Panasonic Corporation
  • Quantum3D, Inc.
  • RealD Inc.
  • Samsung Electronics Co., Ltd.
  • SCHOTT AG
  • Shenzhen HONY Optical Co.,Ltd
  • Siemens AG
  • SONY Corporation
  • VOLFONI IBERIA SL
  • VR Lens Lab
  • Vuzix(Europe)Limited
図表

LIST OF FIGURES

  • FIGURE 1. 3D GLASSES MARKET RESEARCH PROCESS
  • FIGURE 2. 3D GLASSES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL 3D GLASSES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL 3D GLASSES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL 3D GLASSES MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL 3D GLASSES MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL 3D GLASSES MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL 3D GLASSES MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES 3D GLASSES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES 3D GLASSES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. 3D GLASSES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. 3D GLASSES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. 3D GLASSES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL 3D GLASSES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL 3D GLASSES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL 3D GLASSES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. 3D GLASSES MARKET DYNAMICS
  • TABLE 7. GLOBAL 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL 3D GLASSES MARKET SIZE, BY ACTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL 3D GLASSES MARKET SIZE, BY ANAGLYPH, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL 3D GLASSES MARKET SIZE, BY SHUTTER POLARIZED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL 3D GLASSES MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL 3D GLASSES MARKET SIZE, BY TELEVISIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL 3D GLASSES MARKET SIZE, BY VIRTUAL REALITY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL 3D GLASSES MARKET SIZE, BY WEARABLE DEVICE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL 3D GLASSES MARKET SIZE, BY AEROSPACE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL 3D GLASSES MARKET SIZE, BY CONSUMER ELECTRONICS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL 3D GLASSES MARKET SIZE, BY INDUSTRIAL USE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL 3D GLASSES MARKET SIZE, BY E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL 3D GLASSES MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS 3D GLASSES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ARGENTINA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. BRAZIL 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. CANADA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. MEXICO 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES 3D GLASSES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC 3D GLASSES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 54. AUSTRALIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. AUSTRALIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 58. CHINA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. CHINA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. INDIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. INDIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. INDONESIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. INDONESIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. JAPAN 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. JAPAN 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. MALAYSIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. MALAYSIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. PHILIPPINES 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. PHILIPPINES 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. SINGAPORE 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. SINGAPORE 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH KOREA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH KOREA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. TAIWAN 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. TAIWAN 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. THAILAND 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. THAILAND 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. VIETNAM 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. VIETNAM 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 102. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA 3D GLASSES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 107. DENMARK 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. DENMARK 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. EGYPT 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. EGYPT 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 115. FINLAND 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. FINLAND 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 119. FRANCE 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. FRANCE 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 123. GERMANY 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. GERMANY 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 127. ISRAEL 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. ISRAEL 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 131. ITALY 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. ITALY 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 135. NETHERLANDS 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. NETHERLANDS 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 139. NIGERIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. NIGERIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 143. NORWAY 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. NORWAY 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 147. POLAND 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. POLAND 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 151. QATAR 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 152. QATAR 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 155. RUSSIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. RUSSIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 159. SAUDI ARABIA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. SAUDI ARABIA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH AFRICA 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. SOUTH AFRICA 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 167. SPAIN 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 168. SPAIN 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 171. SWEDEN 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 172. SWEDEN 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 175. SWITZERLAND 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. SWITZERLAND 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. TURKEY 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. TURKEY 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED ARAB EMIRATES 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED ARAB EMIRATES 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED KINGDOM 3D GLASSES MARKET SIZE, BY PRODUCTS TYPE, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED KINGDOM 3D GLASSES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM 3D GLASSES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM 3D GLASSES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 191. 3D GLASSES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 192. 3D GLASSES MARKET, FPNV POSITIONING MATRIX, 2023
目次
Product Code: MRR-C002B1C9966A

The 3D Glasses Market was valued at USD 17.39 billion in 2023, expected to reach USD 18.33 billion in 2024, and is projected to grow at a CAGR of 5.76%, to USD 25.75 billion by 2030.

The scope and definition of the 3D glasses market encompass devices that enable stereoscopic vision perception by filtering different images to each eye, primarily utilized in entertainment, gaming, and education sectors. The necessity for 3D glasses has been propelled by advancements in virtual reality (VR) and augmented reality (AR), creating immersive user experiences. Applications range from gaming, where they enhance user interaction, to educational tools that make learning more engaging and comprehensive, and in movies, where they augment the viewing experience. End-use scope is broad, spanning home entertainment enthusiasts, educational institutions, gaming entities, and the healthcare sector for surgical training and simulation.

KEY MARKET STATISTICS
Base Year [2023] USD 17.39 billion
Estimated Year [2024] USD 18.33 billion
Forecast Year [2030] USD 25.75 billion
CAGR (%) 5.76%

Key growth influencers include technological advancements in display hardware, increasing adoption of VR and AR technologies, and consumer demand for more immersive entertainment experiences. Furthermore, the integration of 3D capabilities in mobile devices presents a significant opportunity. The proliferation of VR headsets and the rise of the metaverse concept further propel market potential. To capitalize on these opportunities, companies should focus on partnerships with tech firms for integrated solutions, enhancing the comfort and affordability of 3D glasses, and exploring untapped segments such as educational tools and healthcare applications.

Challenges impacting the market include high initial costs, lack of standardized formats leading to compatibility issues, and user discomfort over extended usage. There is also a prevailing skepticism about the tangible benefits of 3D experiences outside entertainment. Moreover, producing content tailored for 3D viewing remains a bottleneck.

Areas ripe for innovation and research involve improving ergonomics, enhancing visual clarity, expanding wireless, and exploring the application in live event streaming. Apparel and optics companies should delve into wearable tech advancements for lighter, fashionable, and multi-functional 3D options. The nature of the market is competitive yet fragmented, driven by continuous technological innovation, with major players investing in research and development to stay ahead and capture the evolving consumer base's attention.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving 3D Glasses Market

The 3D Glasses Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing use of 3D glasses across entertainment industry
    • Emerging trend of home theatres among the millennial population
    • Utilization of 3D glasses for clinical training applications
  • Market Restraints
    • High costs of 3D glasses and availability of counterfeit glasses
  • Market Opportunities
    • Technological advancements in 3D polarized glasses
    • Introduction of 3D VR glasses to enhance gaming experience
  • Market Challenges
    • Adverse effects pertaining to the use of 3D glasses

Porter's Five Forces: A Strategic Tool for Navigating the 3D Glasses Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the 3D Glasses Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the 3D Glasses Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the 3D Glasses Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the 3D Glasses Market

A detailed market share analysis in the 3D Glasses Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the 3D Glasses Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the 3D Glasses Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the 3D Glasses Market

A strategic analysis of the 3D Glasses Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the 3D Glasses Market, highlighting leading vendors and their innovative profiles. These include 3D Glass Solutions, AMERICAN PAPER OPTICS, Corning Incorporated, Dolby Laboratories, Inc., DOMO Gadgets Pvt. Ltd., eDimensional Inc., Epson, Inc., HCBL CINEMA 3D SYSTEMS, infitec GmbH, Lenovo, LG Electronics, Lightspeed Design, Inc., NVIDIA Corporation, Optoma Europe Limited, Panasonic Corporation, Quantum3D, Inc., RealD Inc., Samsung Electronics Co., Ltd., SCHOTT AG, Shenzhen HONY Optical Co.,Ltd, Siemens AG, SONY Corporation, VOLFONI IBERIA SL, VR Lens Lab, and Vuzix (Europe) Limited.

Market Segmentation & Coverage

This research report categorizes the 3D Glasses Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Products Type, market is studied across Active, Anaglyph, and Shutter Polarized.
  • Based on Application, market is studied across Smartphone, Televisions, Virtual Reality Headsets, and Wearable Device.
  • Based on End User, market is studied across Aerospace, Consumer Electronics, and Industrial Use.
  • Based on Distribution Channel, market is studied across E-commerce and Retail Stores.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing use of 3D glasses across entertainment industry
      • 5.1.1.2. Emerging trend of home theatres among the millennial population
      • 5.1.1.3. Utilization of 3D glasses for clinical training applications
    • 5.1.2. Restraints
      • 5.1.2.1. High costs of 3D glasses and availability of counterfeit glasses
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in 3D polarized glasses
      • 5.1.3.2. Introduction of 3D VR glasses to enhance gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse effects pertaining to the use of 3D glasses
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Products Type: Burgeoning utilization of shutterpPolarized 3D glasses owing to their high color balance and image quality
    • 5.2.2. Application: Increasing usage of 3D glasses in virtual reality headsets
    • 5.2.3. End User: Growing utilization of 3D glasses in consumer electronics
    • 5.2.4. Distribution Channel: Evolving E-commerce distribution channels for 3D glasses
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. 3D Glasses Market, by Products Type

  • 6.1. Introduction
  • 6.2. Active
  • 6.3. Anaglyph
  • 6.4. Shutter Polarized

7. 3D Glasses Market, by Application

  • 7.1. Introduction
  • 7.2. Smartphone
  • 7.3. Televisions
  • 7.4. Virtual Reality Headsets
  • 7.5. Wearable Device

8. 3D Glasses Market, by End User

  • 8.1. Introduction
  • 8.2. Aerospace
  • 8.3. Consumer Electronics
  • 8.4. Industrial Use

9. 3D Glasses Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. E-commerce
  • 9.3. Retail Stores

10. Americas 3D Glasses Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific 3D Glasses Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa 3D Glasses Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. RayNeo Introduces Full-color 3D Display Smart Glasses Powered by Snapdragon AR1 at Snapdragon Summit 2023
    • 13.3.2. LG Teams up With Korean Peers to Work on 3D AR Glasses
    • 13.3.3. 3D Glass Solutions Closes USD 30 Million Series C Funding Round
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 3D Glass Solutions
  • 2. AMERICAN PAPER OPTICS
  • 3. Corning Incorporated
  • 4. Dolby Laboratories, Inc.
  • 5. DOMO Gadgets Pvt. Ltd.
  • 6. eDimensional Inc.
  • 7. Epson, Inc.
  • 8. HCBL CINEMA 3D SYSTEMS
  • 9. infitec GmbH
  • 10. Lenovo
  • 11. LG Electronics
  • 12. Lightspeed Design, Inc.
  • 13. NVIDIA Corporation
  • 14. Optoma Europe Limited
  • 15. Panasonic Corporation
  • 16. Quantum3D, Inc.
  • 17. RealD Inc.
  • 18. Samsung Electronics Co., Ltd.
  • 19. SCHOTT AG
  • 20. Shenzhen HONY Optical Co.,Ltd
  • 21. Siemens AG
  • 22. SONY Corporation
  • 23. VOLFONI IBERIA SL
  • 24. VR Lens Lab
  • 25. Vuzix (Europe) Limited