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市場調査レポート
商品コード
1623783
3Dメガネの市場規模、シェア、成長分析、製品タイプ別、価格帯別、用途別、エンドユーザー別、流通チャネル別、地域別 - 産業予測、2025~2032年3D Glasses Market Size, Share, Growth Analysis, By Products Type (Active, Shutter Polarized), By Price Point (Premium, Medium), By Application, By End User, By Distribution Channel, By Region - Industry Forecast 2025-2032 |
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3Dメガネの市場規模、シェア、成長分析、製品タイプ別、価格帯別、用途別、エンドユーザー別、流通チャネル別、地域別 - 産業予測、2025~2032年 |
出版日: 2024年12月27日
発行: SkyQuest
ページ情報: 英文 165 Pages
納期: 3~5営業日
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3Dメガネの世界市場規模は、2023年に147億6,000万米ドルと評価され、2024年の153億7,000万米ドルから2032年には211億9,000万米ドルに成長し、予測期間中(2025年~2032年)のCAGRは4.1%で成長する見通しです。
3Dメガネ市場は、ゲームや3Dコンテンツ消費におけるユーザー体験の向上により、近年大幅な成長を遂げています。現在、3Dメガネ市場には、アナグリフ、偏光、シャッターの3つの主要タイプがあり、いずれも2Dと3Dの両方のコンテンツを表示できます。この市場成長の大きな促進要因は、個人の好みに合わせてこれらの製品をカスタマイズできることです。この動向に寄与するその他の要因としては、高度なコンピューティング・デバイスの普及、世界のインターネット普及率の上昇、テレビ・チャンネルへのアクセスの向上、3Dテレビの競合価格などが挙げられます。さらに、グラスレス3D技術の出現は、今後数年間の市場拡大を後押しするものと思われます。
Global 3D Glasses Market size was valued at USD 14.76 billion in 2023 and is poised to grow from USD 15.37 billion in 2024 to USD 21.19 billion by 2032, growing at a CAGR of 4.1% during the forecast period (2025-2032).
The 3D glasses market has witnessed substantial growth in recent years, fueled by enhanced user experiences in gaming and 3D content consumption. Currently, the market offers three main types of 3D glasses: anaglyph, polarized, and shutter, all capable of displaying both 2D and 3D content. A significant driver of this market growth is the ability to customize these products to cater to individual preferences. Additional factors contributing to this trend include the proliferation of advanced computing devices, increasing global internet penetration, enhanced accessibility to TV channels, and competitive pricing of 3D TVs. Furthermore, the emergence of glasses-free 3D technology is set to bolster the market's expansion in the upcoming years.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global 3D Glasses Market Segmental Analysis
Global 3D Glasses Market is segmented by Products Type, Price Point, Application, End User, Distribution Channel and region. Based on Products Type, the market is segmented into Active, Shutter Polarized and Anaglyph. Based on Price Point, the market is segmented into Premium, Medium and Economy. Based on Application, the market is segmented into Smartphones, Wearable Device, Wearable Device and Virtual Reality Headset. Based on End User, the market is segmented into Consumer Electronics, Aerospace and Industrial Use. Based on Distribution Channel, the market is segmented into E-commerce and Retail Stores. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global 3D Glasses Market
The Global 3D Glasses market is significantly driven by the rising consumer demand for 3D technology, which is closely linked to the increasing popularity of 3D films. As home theater systems become more sophisticated, consumers are more inclined to invest in high-quality 3D eyewear. The adoption of 3D dual-curved glasses in smartphones from major players like Samsung and Apple further boosts market growth. Additionally, declining prices of 3D televisions, heightened consumer interest, and intense market competition contribute to this upward trend. Moreover, the advancements in augmented reality (AR) and virtual reality (VR) technologies are anticipated to further enhance the demand for 3D glasses, offering consumers novel gaming experiences and immersive 3D viewing options, thereby enriching the eyewear sector with a broader range of alternatives tailored to individual preferences.
Restraints in the Global 3D Glasses Market
The global 3D glasses market faces notable challenges due to the high costs associated with 3D technology components, which are likely to hinder market growth. The expensive implementation and production of 3D virtual reality glasses pose a significant barrier, necessitating substantial financial investments from large corporations and educational institutions to ensure broad accessibility. Additionally, the need for specialized skills and training to effectively utilize 3D virtual reality headsets further complicates matters, particularly in developing countries where such resources may be limited. Consequently, these factors could restrict the market's expansion and adoption on a global scale.
Market Trends of the Global 3D Glasses Market
The global 3D glasses market is experiencing considerable growth, driven by a surge in demand for immersive cinematic experiences as more films are released in 3D formats. This trend is further amplified by the rise of home entertainment systems, prompting consumers to invest in premium and personal 3D glasses for enhanced viewing pleasure. Additionally, advancements in technology have led to the development of lightweight, comfortable, and high-quality 3D eyewear, making them more appealing to consumers. As virtual reality and augmented reality applications gain traction across various sectors, the market is poised for sustained expansion, reflecting a strong trend towards immersive visual experiences.