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市場調査レポート
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1451832

大規模多人数同時参加型オンライン(MMO)ゲーム市場レポート:ジャンル、タイプ、地域別、2024-2032

Massive Multiplayer Online (MMO) Games Market Report by Genre (MMORPG, MMOFPS, MMORTS, and Others), Type (Free to play (F2P), Pay to play (P2P)), and Region 2024-2032

出版日: | 発行: IMARC | ページ情報: 英文 146 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=158.97円
大規模多人数同時参加型オンライン(MMO)ゲーム市場レポート:ジャンル、タイプ、地域別、2024-2032
出版日: 2024年03月02日
発行: IMARC
ページ情報: 英文 146 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の大規模多人数同時参加型オンライン(MMO)ゲーム市場規模は、2023年に559億米ドルに達しました。今後、IMARC Groupは、2024年から2032年にかけて9.57%の成長率(CAGR)を示し、2032年までに1,304億米ドルに達すると予測しています。プロプレイヤーの増加、多くの消費者を惹きつける様々なジャンルのゲームが幅広く提供されていること、若年層の間でオンラインゲームの人気が高まっていることなどが、市場を牽引する主な要因となっています。

大規模多人数同時参加型オンライン(MMO)ゲームとは、インターネット接続を利用し、携帯電話やパソコン、ノートパソコンなどの電子機器で多数の参加者がゲームをプレイできる様々なビデオゲームのことです。これらのゲームは、ソフトウェアを購入またはインストールした後にアクセスすることができ、無料プレイ(F2P)と有料プレイ(P2P)があります。これらのゲームでは、プレイヤーが同盟を組んだり、ゲーム内でコミュニケーションをとったり、ギルドやクランに参加したり、アイテムを交換したり、コスチュームや外見をカスタマイズしたりすることができます。リアルでユニークな体験を提供し、ゲーマーのゲームに対する満足度を高めるのに役立っています。このほか、問題解決能力の向上、戦略的思考力の強化、チームワークやリーダーシップの育成、手と目の協調性や集中力の向上にも役立ちます。娯楽とリラクゼーションを提供し、個人のストレスを軽減することから、MMOゲームの需要は世界中で高まっています。

大規模多人数同時参加型オンライン(MMO)ゲーム市場動向:

現在、若年層の間でオンラインゲームの人気が高まっており、プロプレイヤーの増加も市場の成長を支える重要な要因の1つとなっています。このほか、ゲーム機の普及が進んでいることや、ゲーム加入者数が増加していることも、市場の見通しを良好なものにしています。さらに、MMOゲームに人工知能(AI)などの先進技術を統合し、ユーザーにリアルなゲーム体験を提供する動きが活発化していることも、業界の投資家に有利な成長機会をもたらしています。これとは別に、費用がかからず、簡単にインストールでき、世界中の他のゲームと比べて便利であることから、大衆の間で無料プレイ(F2P)ゲームの需要が高まっています。これは、eスポーツゲームの人気の高まりと相まって、市場の成長を後押ししています。また、MMOゲームが提供する学習や認知スキルの向上など、さまざまな特典が市場の成長に寄与しています。さらに、スマートフォンユーザーの増加や、世界中でインターネット設備が簡単に利用できるようになったことも、市場にプラスの影響を与えています。これに伴い、さまざまな年齢層向けの追加機能を備えた新ジャンルのゲームが幅広く提供されていることも、市場の成長を後押ししています。さらに、主要プレイヤーは、幅広い消費者層を惹きつけるために、ソーシャルメディアマーケティングを通じたビデオゲーム広告の増加に注力しています。

本レポートで扱う主な質問

  • 世界の大規模多人数同時参加型オンライン(MMO)ゲーム市場はこれまでどのように推移し、今後数年間はどのように推移するのか?
  • 世界の大規模多人数同時参加型オンライン(MMO)ゲーム市場における市場促進要因、抑制要因、機会は何か?
  • 促進要因、抑制要因、機会が世界の大規模多人数同時参加型オンライン(MMO)ゲーム市場に与える影響は?
  • 主要な地域市場とは?
  • 最も魅力的な大規模多人数同時参加型オンライン(MMO)ゲーム市場はどの国か?
  • ジャンル別の市場内訳は?
  • 大規模多人数同時参加型オンライン(MMO)ゲーム市場で最も魅力的なジャンルは?
  • タイプ別の市場内訳は?
  • 大規模多人数同時参加型オンライン(MMO)ゲーム市場で最も魅力的なタイプは?
  • 世界の大規模多人数同時参加型オンライン(MMO)ゲーム市場の競合構造は?
  • 大規模多人数同時参加型オンライン(MMO)ゲームの世界市場における主要プレイヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 大規模多人数同時参加型オンライン(MMO)ゲームの世界市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:ジャンル別

  • MMORPG
    • 市場動向
    • 市場予測
  • MMOFPS
    • 市場動向
    • 市場予測
  • MMORTS
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第7章 市場内訳:タイプ別

  • 無料プレイ(F2P)
    • 市場動向
    • 市場予測
  • 有料プレイ(P2P)
    • 市場動向
    • 市場予測

第8章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第9章 促進要因・抑制要因・機会

  • 市場概要
  • 促進要因
  • 抑制要因
  • 機会

第10章 バリューチェーン分析

第11章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第12章 価格分析

第13章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Activision Blizzard Inc.
    • Ankama
    • CCP ehf.(Pearl Abyss)
    • ChangYou.com Limited.(Sohu Inc.)
    • CipSoft GmbH
    • Cryptic Studios Inc.(Embracer Group)
    • Electronic Arts Inc.
    • gamigo AG(Media and Games Invest)
    • GungHo Online Entertainment Inc.
    • Jagex Ltd.(The Carlyle Group)
    • Krafton Inc.
    • NCSOFT Corporation
    • NetEase Inc.
図表

List of Figures

  • Figure 1: Global: Massive Multiplayer Online Games Market: Major Drivers and Challenges
  • Figure 2: Global: Massive Multiplayer Online Games Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Massive Multiplayer Online Games Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Massive Multiplayer Online Games Market: Breakup by Genre (in %), 2023
  • Figure 5: Global: Massive Multiplayer Online Games Market: Breakup by Type (in %), 2023
  • Figure 6: Global: Massive Multiplayer Online Games Market: Breakup by Region (in %), 2023
  • Figure 7: Global: Massive Multiplayer Online Games (MMORPG) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 8: Global: Massive Multiplayer Online Games (MMORPG) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 9: Global: Massive Multiplayer Online Games (MMOFPS) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: Massive Multiplayer Online Games (MMOFPS) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: Massive Multiplayer Online Games (MMORTS) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Massive Multiplayer Online Games (MMORTS) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Massive Multiplayer Online Games (Others) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Massive Multiplayer Online Games (Others) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: North America: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: North America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: United States: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: United States: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Canada: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Canada: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Asia-Pacific: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Asia-Pacific: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: China: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: China: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Japan: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Japan: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: India: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: India: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: South Korea: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: South Korea: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Australia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Australia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Indonesia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Indonesia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Europe: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Europe: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: Germany: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: Germany: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: France: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: France: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: United Kingdom: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: United Kingdom: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: Italy: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: Italy: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Spain: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Spain: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: Russia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: Russia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: Latin America: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: Latin America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: Brazil: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: Brazil: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Mexico: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Mexico: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Middle East and Africa: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Middle East and Africa: Massive Multiplayer Online Games Market: Breakup by Country (in %), 2023
  • Figure 67: Middle East and Africa: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: Global: Massive Multiplayer Online Games Industry: Drivers, Restraints, and Opportunities
  • Figure 69: Global: Massive Multiplayer Online Games Industry: Value Chain Analysis
  • Figure 70: Global: Massive Multiplayer Online Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Massive Multiplayer Online Games Market: Key Industry Highlights, 2023 & 2032
  • Table 2: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Genre (in Million US$), 2024-2032
  • Table 3: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Type (in Million US$), 2024-2032
  • Table 4: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 5: Global: Massive Multiplayer Online Games Market: Competitive Structure
  • Table 6: Global: Massive Multiplayer Online Games Market: Key Players
目次
Product Code: SR112024A10181

The global massive multiplayer online (MMO) games market size reached US$ 55.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 130.4 Billion by 2032, exhibiting a growth rate (CAGR) of 9.57% during 2024-2032. The growing number of professional players, wide availability of various genres games to attract a large consumer base, and rising popularity of online games among young population represent some of the key factors driving the market.

Massive multiplayer online (MMO) games are various video games that allow many participants to play a game on electronic devices, such as mobile phones, computers, and laptops, using an internet connection. These games can be accessed after purchasing or installing software and are available as free to play (F2P) and pay to play (P2P). They enable players to form alliances, communicate within the game, join guilds or clans, trade items, and customize their costumes and looks. They assist in providing a realistic and unique experience and increasing the satisfaction of playing games among gamers. Besides this, they aid in enhancing problem-solving skills, increasing strategic thinking skills, building teamwork and leadership qualities, and improving hand and eye coordination and concentration power. As they provide entertainment and relaxation and reduce stress among individuals, the demand for MMO games is increasing across the globe.

Massive Multiplayer Online (MMO) Games Market Trends:

At present, the rising popularity of online games among the young population, along with the increasing number of professional players, represents one of the key factors supporting the growth of the market. Besides this, the growing adoption of gaming consoles, coupled with the rising gaming subscriptions, is offering a favorable market outlook. Additionally, the increasing integration of advanced technologies, such as artificial intelligence (AI), in MMO games to provide real-world gaming experience to users is offering lucrative growth opportunities to industry investors. Apart from this, there is a rise in the demand for free to play (F2P) games among the masses, as they are free of cost, easily installed, and convenient compared to other games across the globe. This, coupled with the increasing popularity of e-sports games, is impelling the growth of the market. In addition, various benefits offered by MMO games, such as enhanced learning and cognitive skills, is contributing to the growth of the market. Moreover, the growing number of smartphone users, along with the ease of internet facilities around the world, is positively influencing the market. In line with this, the wide availability of new genres of games with additional features for different age groups is bolstering the growth of the market. Furthermore, key players are focusing on increasing video game advertising through social media marketing to attract a wide consumer base.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global massive multiplayer online (MMO) games market, along with forecasts at the global, regional, and country levels from 2024-2032. Our report has categorized the market based on genre and type.

Genre Insights:

MMORPG

MMOFPS

MMORTS

Others

The report has provided a detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the genre. This includes MMORPG, MMOFPS, MMORTS, and others. According to the report, MMORPG represented the largest segment.

Type Insights:

Free to play (F2P)

Pay to play (P2P)

A detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the type has also been provided in the report. This includes free to play (F2P) and pay to play (P2P). According to the report, free to play (F2P) accounted for the largest market share.

Regional Insights:

North America

United States

Canada

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for massive multiplayer online (MMO) games. Some of the factors driving the Asia Pacific massive multiplayer online (MMO) games market included the growing preferences for online gaming, rising number of mobile phone users, increasing demand for enhanced gaming experience among users, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global massive multiplayer online (MMO) games market. Detailed profiles of all major companies have been provided. Some of the companies covered include Activision Blizzard Inc., Ankama, CCP ehf. (Pearl Abyss), ChangYou.com Limited. (Sohu Inc.), CipSoft GmbH, Cryptic Studios Inc. (Embracer Group), Electronic Arts Inc., gamigo AG (Media and Games Invest), GungHo Online Entertainment Inc., Jagex Ltd. (The Carlyle Group), Krafton Inc., NCSOFT Corporation, NetEase Inc., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report:

  • How has the global massive multiplayer online (MMO) games market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global massive multiplayer online (MMO) games market?
  • What is the impact of each driver, restraint, and opportunity on the global massive multiplayer online (MMO) games market?
  • What are the key regional markets?
  • Which countries represent the most attractive massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the genre?
  • Which is the most attractive genre in the massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the massive multiplayer online (MMO) games market?
  • What is the competitive structure of the global massive multiplayer online (MMO) games market?
  • Who are the key players/companies in the global massive multiplayer online (MMO) games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Massive Multiplayer Online (MMO) Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Genre

  • 6.1 MMORPG
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 MMOFPS
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 MMORTS
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Type

  • 7.1 Free to play (F2P)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Pay to play (P2P)
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 United States
      • 8.1.1.1 Market Trends
      • 8.1.1.2 Market Forecast
    • 8.1.2 Canada
      • 8.1.2.1 Market Trends
      • 8.1.2.2 Market Forecast
  • 8.2 Asia-Pacific
    • 8.2.1 China
      • 8.2.1.1 Market Trends
      • 8.2.1.2 Market Forecast
    • 8.2.2 Japan
      • 8.2.2.1 Market Trends
      • 8.2.2.2 Market Forecast
    • 8.2.3 India
      • 8.2.3.1 Market Trends
      • 8.2.3.2 Market Forecast
    • 8.2.4 South Korea
      • 8.2.4.1 Market Trends
      • 8.2.4.2 Market Forecast
    • 8.2.5 Australia
      • 8.2.5.1 Market Trends
      • 8.2.5.2 Market Forecast
    • 8.2.6 Indonesia
      • 8.2.6.1 Market Trends
      • 8.2.6.2 Market Forecast
    • 8.2.7 Others
      • 8.2.7.1 Market Trends
      • 8.2.7.2 Market Forecast
  • 8.3 Europe
    • 8.3.1 Germany
      • 8.3.1.1 Market Trends
      • 8.3.1.2 Market Forecast
    • 8.3.2 France
      • 8.3.2.1 Market Trends
      • 8.3.2.2 Market Forecast
    • 8.3.3 United Kingdom
      • 8.3.3.1 Market Trends
      • 8.3.3.2 Market Forecast
    • 8.3.4 Italy
      • 8.3.4.1 Market Trends
      • 8.3.4.2 Market Forecast
    • 8.3.5 Spain
      • 8.3.5.1 Market Trends
      • 8.3.5.2 Market Forecast
    • 8.3.6 Russia
      • 8.3.6.1 Market Trends
      • 8.3.6.2 Market Forecast
    • 8.3.7 Others
      • 8.3.7.1 Market Trends
      • 8.3.7.2 Market Forecast
  • 8.4 Latin America
    • 8.4.1 Brazil
      • 8.4.1.1 Market Trends
      • 8.4.1.2 Market Forecast
    • 8.4.2 Mexico
      • 8.4.2.1 Market Trends
      • 8.4.2.2 Market Forecast
    • 8.4.3 Others
      • 8.4.3.1 Market Trends
      • 8.4.3.2 Market Forecast
  • 8.5 Middle East and Africa
    • 8.5.1 Market Trends
    • 8.5.2 Market Breakup by Country
    • 8.5.3 Market Forecast

9 Drivers, Restraints, and Opportunities

  • 9.1 Overview
  • 9.2 Drivers
  • 9.3 Restraints
  • 9.4 Opportunities

10 Value Chain Analysis

11 Porters Five Forces Analysis

  • 11.1 Overview
  • 11.2 Bargaining Power of Buyers
  • 11.3 Bargaining Power of Suppliers
  • 11.4 Degree of Competition
  • 11.5 Threat of New Entrants
  • 11.6 Threat of Substitutes

12 Price Analysis

13 Competitive Landscape

  • 13.1 Market Structure
  • 13.2 Key Players
  • 13.3 Profiles of Key Players
    • 13.3.1 Activision Blizzard Inc.
      • 13.3.1.1 Company Overview
      • 13.3.1.2 Product Portfolio
    • 13.3.2 Ankama
      • 13.3.2.1 Company Overview
      • 13.3.2.2 Product Portfolio
    • 13.3.3 CCP ehf. (Pearl Abyss)
      • 13.3.3.1 Company Overview
      • 13.3.3.2 Product Portfolio
    • 13.3.4 ChangYou.com Limited. (Sohu Inc.)
      • 13.3.4.1 Company Overview
      • 13.3.4.2 Product Portfolio
    • 13.3.5 CipSoft GmbH
      • 13.3.5.1 Company Overview
      • 13.3.5.2 Product Portfolio
    • 13.3.6 Cryptic Studios Inc. (Embracer Group)
      • 13.3.6.1 Company Overview
      • 13.3.6.2 Product Portfolio
    • 13.3.7 Electronic Arts Inc.
      • 13.3.7.1 Company Overview
      • 13.3.7.2 Product Portfolio
    • 13.3.8 gamigo AG (Media and Games Invest)
      • 13.3.8.1 Company Overview
      • 13.3.8.2 Product Portfolio
    • 13.3.9 GungHo Online Entertainment Inc.
      • 13.3.9.1 Company Overview
      • 13.3.9.2 Product Portfolio
    • 13.3.10 Jagex Ltd. (The Carlyle Group)
      • 13.3.10.1 Company Overview
      • 13.3.10.2 Product Portfolio
    • 13.3.11 Krafton Inc.
      • 13.3.11.1 Company Overview
      • 13.3.11.2 Product Portfolio
    • 13.3.12 NCSOFT Corporation
      • 13.3.12.1 Company Overview
      • 13.3.12.2 Product Portfolio
    • 13.3.13 NetEase Inc.
      • 13.3.13.1 Company Overview
      • 13.3.13.2 Product Portfolio
      • 13.3.13.3 Financials

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.