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大規模多人数同時参加型オンライン(MMO)ゲーム市場レポート:ジャンル、タイプ、地域別、2024-2032Massive Multiplayer Online (MMO) Games Market Report by Genre (MMORPG, MMOFPS, MMORTS, and Others), Type (Free to play (F2P), Pay to play (P2P)), and Region 2024-2032 |
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大規模多人数同時参加型オンライン(MMO)ゲーム市場レポート:ジャンル、タイプ、地域別、2024-2032 |
出版日: 2024年03月02日
発行: IMARC
ページ情報: 英文 146 Pages
納期: 2~3営業日
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世界の大規模多人数同時参加型オンライン(MMO)ゲーム市場規模は、2023年に559億米ドルに達しました。今後、IMARC Groupは、2024年から2032年にかけて9.57%の成長率(CAGR)を示し、2032年までに1,304億米ドルに達すると予測しています。プロプレイヤーの増加、多くの消費者を惹きつける様々なジャンルのゲームが幅広く提供されていること、若年層の間でオンラインゲームの人気が高まっていることなどが、市場を牽引する主な要因となっています。
大規模多人数同時参加型オンライン(MMO)ゲームとは、インターネット接続を利用し、携帯電話やパソコン、ノートパソコンなどの電子機器で多数の参加者がゲームをプレイできる様々なビデオゲームのことです。これらのゲームは、ソフトウェアを購入またはインストールした後にアクセスすることができ、無料プレイ(F2P)と有料プレイ(P2P)があります。これらのゲームでは、プレイヤーが同盟を組んだり、ゲーム内でコミュニケーションをとったり、ギルドやクランに参加したり、アイテムを交換したり、コスチュームや外見をカスタマイズしたりすることができます。リアルでユニークな体験を提供し、ゲーマーのゲームに対する満足度を高めるのに役立っています。このほか、問題解決能力の向上、戦略的思考力の強化、チームワークやリーダーシップの育成、手と目の協調性や集中力の向上にも役立ちます。娯楽とリラクゼーションを提供し、個人のストレスを軽減することから、MMOゲームの需要は世界中で高まっています。
現在、若年層の間でオンラインゲームの人気が高まっており、プロプレイヤーの増加も市場の成長を支える重要な要因の1つとなっています。このほか、ゲーム機の普及が進んでいることや、ゲーム加入者数が増加していることも、市場の見通しを良好なものにしています。さらに、MMOゲームに人工知能(AI)などの先進技術を統合し、ユーザーにリアルなゲーム体験を提供する動きが活発化していることも、業界の投資家に有利な成長機会をもたらしています。これとは別に、費用がかからず、簡単にインストールでき、世界中の他のゲームと比べて便利であることから、大衆の間で無料プレイ(F2P)ゲームの需要が高まっています。これは、eスポーツゲームの人気の高まりと相まって、市場の成長を後押ししています。また、MMOゲームが提供する学習や認知スキルの向上など、さまざまな特典が市場の成長に寄与しています。さらに、スマートフォンユーザーの増加や、世界中でインターネット設備が簡単に利用できるようになったことも、市場にプラスの影響を与えています。これに伴い、さまざまな年齢層向けの追加機能を備えた新ジャンルのゲームが幅広く提供されていることも、市場の成長を後押ししています。さらに、主要プレイヤーは、幅広い消費者層を惹きつけるために、ソーシャルメディアマーケティングを通じたビデオゲーム広告の増加に注力しています。
The global massive multiplayer online (MMO) games market size reached US$ 55.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 130.4 Billion by 2032, exhibiting a growth rate (CAGR) of 9.57% during 2024-2032. The growing number of professional players, wide availability of various genres games to attract a large consumer base, and rising popularity of online games among young population represent some of the key factors driving the market.
Massive multiplayer online (MMO) games are various video games that allow many participants to play a game on electronic devices, such as mobile phones, computers, and laptops, using an internet connection. These games can be accessed after purchasing or installing software and are available as free to play (F2P) and pay to play (P2P). They enable players to form alliances, communicate within the game, join guilds or clans, trade items, and customize their costumes and looks. They assist in providing a realistic and unique experience and increasing the satisfaction of playing games among gamers. Besides this, they aid in enhancing problem-solving skills, increasing strategic thinking skills, building teamwork and leadership qualities, and improving hand and eye coordination and concentration power. As they provide entertainment and relaxation and reduce stress among individuals, the demand for MMO games is increasing across the globe.
At present, the rising popularity of online games among the young population, along with the increasing number of professional players, represents one of the key factors supporting the growth of the market. Besides this, the growing adoption of gaming consoles, coupled with the rising gaming subscriptions, is offering a favorable market outlook. Additionally, the increasing integration of advanced technologies, such as artificial intelligence (AI), in MMO games to provide real-world gaming experience to users is offering lucrative growth opportunities to industry investors. Apart from this, there is a rise in the demand for free to play (F2P) games among the masses, as they are free of cost, easily installed, and convenient compared to other games across the globe. This, coupled with the increasing popularity of e-sports games, is impelling the growth of the market. In addition, various benefits offered by MMO games, such as enhanced learning and cognitive skills, is contributing to the growth of the market. Moreover, the growing number of smartphone users, along with the ease of internet facilities around the world, is positively influencing the market. In line with this, the wide availability of new genres of games with additional features for different age groups is bolstering the growth of the market. Furthermore, key players are focusing on increasing video game advertising through social media marketing to attract a wide consumer base.
IMARC Group provides an analysis of the key trends in each segment of the global massive multiplayer online (MMO) games market, along with forecasts at the global, regional, and country levels from 2024-2032. Our report has categorized the market based on genre and type.
MMORPG
MMOFPS
MMORTS
Others
The report has provided a detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the genre. This includes MMORPG, MMOFPS, MMORTS, and others. According to the report, MMORPG represented the largest segment.
Free to play (F2P)
Pay to play (P2P)
A detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the type has also been provided in the report. This includes free to play (F2P) and pay to play (P2P). According to the report, free to play (F2P) accounted for the largest market share.
North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for massive multiplayer online (MMO) games. Some of the factors driving the Asia Pacific massive multiplayer online (MMO) games market included the growing preferences for online gaming, rising number of mobile phone users, increasing demand for enhanced gaming experience among users, etc.
The report has also provided a comprehensive analysis of the competitive landscape in the global massive multiplayer online (MMO) games market. Detailed profiles of all major companies have been provided. Some of the companies covered include Activision Blizzard Inc., Ankama, CCP ehf. (Pearl Abyss), ChangYou.com Limited. (Sohu Inc.), CipSoft GmbH, Cryptic Studios Inc. (Embracer Group), Electronic Arts Inc., gamigo AG (Media and Games Invest), GungHo Online Entertainment Inc., Jagex Ltd. (The Carlyle Group), Krafton Inc., NCSOFT Corporation, NetEase Inc., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.
Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.