デフォルト表紙
市場調査レポート
商品コード
1512047

ゲーミングシミュレータ市場規模、シェア、動向分析レポート:コンポーネント別、ゲーミングタイプ別、最終用途別、地域別、セグメント予測、2024年~2030年

Gaming Simulator Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By Gaming Type (Shooting, Fighting, Racing, Golf), By End-use (Residential, Commercial), By Region, And Segment Forecasts, 2024 - 2030


出版日
ページ情報
英文 200 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=143.57円
ゲーミングシミュレータ市場規模、シェア、動向分析レポート:コンポーネント別、ゲーミングタイプ別、最終用途別、地域別、セグメント予測、2024年~2030年
出版日: 2024年06月19日
発行: Grand View Research
ページ情報: 英文 200 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲーミングシミュレータ市場の成長と動向:

Grand View Research, Incの最新レポートによると、世界のゲーミングシミュレータ市場は2030年までに161億7,000万米ドルに達すると予測され、2024年から2030年までのCAGRは13.1%で成長すると予測されています。

ゲームシミュレータは、ゲームプレイで現実の状況を再現し、トレーニング、分析、予測を提供しようとするものです。潜在的なストレス解消としてのゲームシミュレータの使用は、様々な分野や産業垂直方向で訓練や分析のためにゲームシミュレータの使用が拡大する良い兆しです。

強化されたグラフィックスやリアルな物理エンジンなどの技術の進歩は、シミュレータの没入感を向上させ、より幅広いユーザーを惹きつけています。最新のシミュレーターのビジュアルクオリティや細部へのこだわりは著しく向上しており、プレイヤーは仮想世界により夢中になり、没入感を感じることができます。ゲーム人気の高まりと、グラフィックス体験を向上させる可能性のある革新的なVRヘッドセットの継続的なイントロダクションが相まって、予測期間中の市場成長を促進すると予想されます。こうした進歩は、リアルで視覚的に魅力的なシミュレーションを好むカジュアルゲーマーを含む、より幅広い視聴者を引き付けています。

eスポーツや競合ゲームの人気が高まっていることも、ゲーミングシミュレータの需要に寄与しています。eスポーツ・トーナメントや競合ゲーム・イベントが世界の盛り上がりを見せる中、ゲーマーは自分のスキルを磨き、競争力を高める方法を模索しています。ゲーミングシミュレーターは、プレーヤーが練習し、能力を向上させるための制御された環境を提供し、現実的で課題的な体験を提供します。この側面は、常にスキルを磨き、パフォーマンスを向上させる方法を探しているプロゲーマーにとって特に重要です。

いくつかのゲームゾーンは、ゲーミングシミュレーターを通じてより良いゲーム体験を提供することに重点を置いています。しかし一方で、ゲーミングシミュレーターのコストが高いため、予測期間中は市場の成長がある程度抑えられると予想されます。ゲーム体験を向上させるため、ゲーム会社は油圧シミュレーターチェア、HDモニター、VRデバイス、HDグラフィックスを提供しており、これがゲーミングシミュレーターのシステム価格を引き上げています。その結果、大手企業は市場の優位性を維持し、先進的なゲーミングシミュレータソリューションで顧客基盤を拡大するために、費用対効果の高いゲーミングシミュレータを提供すると予想されます。

一方、ゲーミングシミュレータのコストが高いため、予測期間中は市場の成長がある程度抑制されると予想されます。ゲーム体験を向上させるため、ゲーム事業者は油圧シミュレーターチェア、HDモニター、VRデバイス、HDグラフィックスを提供しており、これがゲーミングシミュレーターのシステム価格を引き上げています。その結果、大手企業は市場の優位性を維持し、先進的なゲーミングシミュレータソリューションで顧客ベースを拡大するために、費用対効果の高いゲーミングシミュレータを提供すると予想されます。

ゲーミングシミュレータ市場レポートハイライト

  • コンポーネント別では、ハードウェア分野が2023年に64.7%の最大収益シェアで市場をリード。高度なグラフィックスカード、高解像度ディスプレイ、精密な制御装置などの高品質なハードウェアコンポーネントは、リアルで没入感のあるシミュレーション体験を提供するために不可欠です。これらのコンポーネントは、特にeスポーツやプロフェッショナルトレーニングのような高ステークスの環境において、ゲーマーが要求するパフォーマンスとリアリズムにとって極めて重要です。
  • ゲームの種類別では、レース分野が2023年に51.7%の最大売上シェアで市場をリードしました。これは、シミュレーションレースゲームの人気、高速インターネットの利用可能性、レーシング 促進要因向けのバーチャルトレーニングソリューションの採用、ゲームシミュレータメーカーとレース団体との提携によるものです。これらの要因が総合的に、世界市場におけるレースゲーム分野の成長と優位性に寄与しています。
  • 最終用途に基づくと、商業セグメントは予測期間中に13.0%の最速CAGRを記録すると予測されています。商業環境におけるゲーミングシミュレータの需要は、ゲーミングゾーンの人気の高まりや没入型ゲーム体験への関心の高まりなどの要因によって促進されています。ゲーミングゾーンやエンターテインメントセンターは、レース、シューティング、フライトシミュレーションなど、幅広いゲーム体験を楽しめる場所として、ゲーマーの人気を集めています。これらの施設は、顧客を惹きつけ、リアルで魅力的なゲーム体験を提供するために、ゲーミングシミュレータに投資しています。
  • 2023年の売上シェアは36.5%で、アジア太平洋が市場を独占しています。アジア太平洋地域は人口が多く、ゲーム産業にとって大きな消費基盤となっています。さらに、日本、インド、韓国などの国々では都市化が進み、可処分所得が増加しているため、ビデオゲームやゲーミングシミュレータなどの娯楽への支出が増加しています。これが、同地域の市場支配に寄与しています。
  • 2022年3月、CXC Simulationsは2022 CXC Simulations Motion Pro IIの発売を発表しました。2022 Motion Pro IIには、モバイルに最適化された新しいウェブサイト、ユーザーが新しいシミュレーターを見ることができる拡張現実(AR)機能を備えたまったく新しいコンフィギュレーター、モーションシステムとユーザーエクスペリエンスの改善が含まれています。シャシーとモーションの調整は物理的なダッシュボード上で行えるようになり、 促進要因が複数の画面をスクロールする必要性が減った。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 ゲーミングシミュレータ市場の変数、動向、範囲

  • 市場イントロダクション/系統展望
  • 業界バリューチェーン分析
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 業界の機会
  • ゲーミングシミュレータ市場分析ツール
    • ポーターの分析
    • PESTEL分析

第4章 ゲーミングシミュレータ市場:コンポーネントの推定・動向分析

  • セグメントダッシュボード
  • ゲーミングシミュレータ市場:コンポーネントの変動分析、2023年および2030年
  • ハードウェア
  • ソフトウェア

第5章 ゲーミングシミュレータ市場:ゲームタイプの推定・動向分析

  • セグメントダッシュボード
  • ゲーミングシミュレータ市場:ゲームタイプの変動分析、2023年および2030年
  • シューティング
  • ファインティング
  • レース
  • ゴルフ
  • その他

第6章 ゲーミングシミュレータ市場:最終用途の推定・動向分析

  • セグメントダッシュボード
  • ゲーミングシミュレータ市場:最終用途の変動分析、2023年および2030年
  • 住宅
  • 商業

第7章 ゲーミングシミュレータ市場:地域の推定・動向分析

  • ゲーミングシミュレータの市場シェア、地域別、2023年および2030年
  • 北米
    • 北米のゲーミングシミュレータ市場推計・予測、2017年-2030年
    • コンポーネント別、2017年-2030年
    • ゲームタイプ別、2017年-2030年
    • 最終用途別、2017年-2030年
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 欧州のゲーミングシミュレータ市場推計・予測、2017年-2030年
    • コンポーネント別、2017年-2030年
    • ゲームタイプ別、2017年-2030年
    • 最終用途別、2017年-2030年
    • 英国
    • ドイツ
    • フランス
    • スペイン
  • アジア太平洋地域
    • アジア太平洋地域のゲーミングシミュレータ市場推計・予測、2017年-2030年
    • コンポーネント別、2017年-2030年
    • ゲームタイプ別、2017年-2030年
    • 最終用途別、2017年-2030年
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
  • ラテンアメリカ
    • ラテンアメリカのゲーミングシミュレータ市場推計・予測、2017年-2030年
    • コンポーネント別、2017年-2030年
    • ゲームタイプ別、2017年-2030年
    • 最終用途別、2017年-2030年
    • ブラジル
  • 中東・アフリカ
    • 中東およびアフリカのゲーミングシミュレータ市場推計・予測、2017年-2030年
    • コンポーネント別、2017年-2030年
    • ゲームタイプ別、2017年-2030年
    • 最終用途別、2017年-2030年
    • サウジアラビア王国(KSA)
    • アラブ首長国連邦
    • 南アフリカ

第8章 競合情勢

  • 主要市場企業による最近の動向と影響分析
  • 企業分類
  • 企業の市場ポジショニング
  • 企業の市場シェア分析
  • 戦略マッピング
    • 拡大
    • 合併と買収
    • パートナーシップとコラボレーション
    • 新製品の発売
    • 研究開発
  • 企業プロファイル
    • 3D perception
    • CKAS Mechatronics Pty Ltd.
    • CXC Simulations
    • D-BOX Technologies Inc.
    • Eleetus, LLC.
    • Microsoft
    • Playseat
    • FRANCE SIMULATEUR SARL/RSEAT
    • Vesaro
    • Sony Interactive Entertainment Inc.
図表

List of Tables

  • Table 1 List of abbreviations
  • Table 2 Gaming Simulators Market - Industry snapshot & key buying criteria, 2017 - 2030
  • Table 3 Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 4 Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 5 Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 6 Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 7 North America Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 8 North America Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 9 North America Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 10 North America Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 11 U.S. Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 12 U.S. Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 13 U.S. Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 14 U.S. Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 15 Canada Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 16 Canada Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 17 Canada Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 18 Canada Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 19 Mexico Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 20 Mexico Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 21 Mexico Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 22 Mexico Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 23 Europe Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 24 Europe Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 25 Europe Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 26 Europe Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 27 UK Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 28 UK Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 29 UK Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 30 UK Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 31 Germany Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 32 Germany Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 33 Germany Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 34 Germany Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 35 France Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 36 France Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 37 France Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 38 France Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 39 Spain Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 40 Spain Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 41 Spain Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 42 Spain Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 43 Asia Pacific Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 44 Asia Pacific Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 45 Asia Pacific Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 46 Asia Pacific Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 47 China Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 48 China Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 49 China Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 50 China Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 51 Japan Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 52 Japan Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 53 Japan Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 54 Japan Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 55 India Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 56 India Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 57 India Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 58 India Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 59 South Korea Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 60 South Korea Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 61 South Korea Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 62 South Korea Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 63 Australia Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 64 Australia Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 65 Australia Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 66 Australia Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 67 Latin America Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 68 Latin America Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 69 Latin America Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 70 Latin America Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 71 Brazil Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 72 Brazil Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 73 Brazil Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 74 Brazil Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 75 Middle East & Africa Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 76 Middle East & Africa Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 77 Middle East & Africa Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 78 Middle East & Africa Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 79 KSA Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 80 KSA Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 81 KSA Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 82 KSA Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 83 UAE Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 84 UAE Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 85 UAE Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 86 UAE Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 87 South Africa Gaming Simulators Market, 2017 - 2030 (USD Million)
  • Table 88 South Africa Gaming Simulators Market, by Component, 2017 - 2030 (USD Million)
  • Table 89 South Africa Gaming Simulators Market, by Game Type, 2017 - 2030 (USD Million)
  • Table 90 South Africa Gaming Simulators Market, by End-use, 2017 - 2030 (USD Million)
  • Table 91 Participant's Overview
  • Table 92 Financial Performance
  • Table 93 Product Benchmarking
  • Table 94 Key companies undergoing expansion
  • Table 95 Key companies involved in mergers & acquisitions
  • Table 96 Key companies undertaking partnerships and collaboration
  • Table 97 Key companies launching new product/service launches

List of Figures

  • Fig. 1 Gaming Simulators market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Market snapshot
  • Fig. 7 Segment snapshot, by Component and Game Type
  • Fig. 8 Segment snapshot, by End-use
  • Fig. 9 Competitive landscape snapshot
  • Fig. 10 Gaming Simulators Market value, 2017 - 2030 (USD Million)
  • Fig. 11 Gaming Simulators Market - Industry value chain analysis
  • Fig. 12 Gaming Simulators Market - Market trends
  • Fig. 13 Gaming Simulators Market: Porter's analysis
  • Fig. 14 Gaming Simulators Market: PESTEL analysis
  • Fig. 15 Gaming Simulators Market, by Component: Key takeaways
  • Fig. 16 Gaming Simulators Market, by Component: Market share, 2023 & 2030
  • Fig. 17 Hardware Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 18 Software Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 19 Gaming Simulators Market, by Game Type: Key takeaways
  • Fig. 20 Gaming Simulators Market, by Game Type: Market share, 2023 & 2030
  • Fig. 21 Shooting Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 22 Fighting Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 23 Racing Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 24 Golf Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 25 Others Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 26 Gaming Simulators Market, by End-use: Key takeaways
  • Fig. 27 Gaming Simulators Market, by End-use: Market share, 2023 & 2030
  • Fig. 28 Residential Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 29 Commercial Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 30 Global Gaming Simulators Market revenue, by region, 2023 & 2030 (USD Million)
  • Fig. 31 North America Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 32 U.S. Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 33 Canada Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 34 Mexico Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 35 Europe Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 36 UK Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 37 Germany Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 38 France Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 39 Spain Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 40 Asia Pacific Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 41 Asia Pacific Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 42 China Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 43 Japan Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 44 India Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 45 South Korea Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 46 Australia Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 47 Latin America Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 48 Brazil Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 49 Middle East & Africa Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 50 KSA Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 51 UAE Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 52 South Africa Gaming Simulators Market estimates & forecasts, 2017 - 2030 (USD Million)
  • Fig. 53 Key company categorization
  • Fig. 54 Gaming Simulators Market - Key company market share analysis, 2023
  • Fig. 55 Strategic framework
目次
Product Code: GVR-4-68039-227-3

Gaming Simulator Market Growth & Trends:

The global gaming simulator market is anticipated to reach USD 16.17 billion by 2030 and is projected to grow at a CAGR of 13.1% from 2024 to 2030, according to a new report by Grand View Research, Inc. Gaming simulators attempt to replicate real-life situations in gameplay to provide training, analysis, and prediction. The use of gaming simulators as potential stress relievers bodes well for the growing use of gaming simulators for training and analysis across a variety of sectors and industrial verticals.

The advancements in technology, such as enhanced graphics and realistic physics engines, have improved the immersive experience of simulators, attracting a broader audience. The visual quality and attention to detail in modern simulators have significantly improved, allowing players to feel more engaged and immersed in the virtual world. The increasing popularity of gaming, coupled with the continued introduction of innovative VR headsets that can potentially enhance the graphics experience, is expected to drive the market growth over the forecast period. These advancements have attracted a broader audience, including casual gamers who appreciate realistic and visually appealing simulations.

The increasing popularity of eSports and competitive gaming has contributed to the demand for gaming simulators. As eSports tournaments and competitive gaming events gain traction worldwide, gamers are seeking ways to refine their skills and gain a competitive edge. Gaming simulators provide a controlled environment for players to practice and improve their abilities, offering a realistic and challenging experience. This aspect is particularly important for professional gamers who are constantly honing their skills and looking for ways to enhance their performance.

Several gaming zones are putting a strong emphasis on offering a better gaming experience through gaming simulators. However, the high costs of gaming simulators, on the other hand, are expected to stifle the market growth to some level over the projected period. To improve the gaming experience, gaming companies offer hydraulic simulating chairs, HD monitors, VR devices, and HD graphics, which raises the system price of gaming simulators. As a result, leading companies are expected to offer cost-effective gaming simulators in order to preserve their market dominance and expand their customer base with advanced gaming simulator solutions.

The high costs of gaming simulators, on the other hand, are expected to stifle the market growth to some level over the projected period. To improve the gaming experience, gaming businesses offer hydraulic simulating chairs, HD monitors, VR devices, and HD graphics, which raises the system price of gaming simulators. As a result, leading companies are expected to offer cost-effective gaming simulators in order to preserve their market dominance and expand their customer base with advanced gaming simulator solutions.

Gaming Simulator Market Report Highlights:

  • Based on component, the hardware segment led the market with the largest revenue share of 64.7% in 2023, driven by several key factors. High-quality hardware components, such as advanced graphics cards, high-resolution displays, and precise control devices, are essential for delivering realistic and immersive simulation experiences. These components are crucial for the performance and realism demanded by gamers, especially in high-stakes environments like eSports and professional training
  • Based on game type, the racing segment led the market in 2023 with the largest revenue share of 51.7%, owing to the popularity of simulated racing games, the availability of high-speed internet, the adoption of virtual training solutions for racing drivers, and partnerships between gaming simulator manufacturers and racing organizations. These factors have collectively contributed to the growth and dominance of the racing game segment in the global market
  • Based on end-use, the commercial segment is projected to register at the fastest CAGR of 13.0% during the forecast period. The demand for gaming simulators in commercial settings is fueled by factors such as the increasing popularity of gaming zones and the rising interest in immersive gaming experiences. Gaming zones and entertainment centers are becoming popular destinations for gamers to enjoy a wide range of gaming experiences, including racing, shooting, and flight simulations. These establishments invest in gaming simulators to attract customers and provide them with realistic and engaging gaming experiences
  • Asia Pacific dominated the market with the revenue share of 36.5% in 2023. Asia Pacific has a large population, which offers a substantial consumer base for the gaming industry. In addition, the growing urbanization in countries like Japan, India, and South Korea and rising disposable incomes have led to greater spending on entertainment, including video games and gaming simulators. This has contributed to the region's dominance in the market
  • In March 2022, CXC Simulations announced the launch of the 2022 CXC Simulations Motion Pro II. The 2022 Motion Pro II includes a new mobile-optimized website, an all-new configurator with an augmented reality (AR) feature that allows users to see their new simulator and improvements to the motion system and user experience. The adjustments for chassis and motion can now be made on the physical dash, reducing the need for drivers to scroll through multiple screens

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Landscape Outlook

Chapter 3. Gaming Simulator Market Variables, Trends, & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Drivers Analysis
      • 3.3.1.1. Rising Popularity of Esports and Competitive Gaming
      • 3.3.1.2. Growing Interest in Immersive Gaming Experiences
      • 3.3.1.3. Technological Advancement in Graphics and Physics Engines
    • 3.3.2. Market Restraints Analysis
      • 3.3.2.1. High Initial Cost
      • 3.3.2.2. Continuous Need for Innovation
    • 3.3.3. Industry Opportunities
      • 3.3.3.1. Adoption of AI and Cloud Computing
  • 3.4. Gaming Simulator Market Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
      • 3.4.1.5. Competitive rivalry
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social landscape
      • 3.4.2.3. Technological landscape
      • 3.4.2.4. Environmental landscape
      • 3.4.2.5. Legal landscape

Chapter 4. Gaming Simulator Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Gaming Simulator Market: Component Movement Analysis, 2023 & 2030 (USD Million)
  • 4.3. Hardware
    • 4.3.1. Hardware Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 4.4. Software
    • 4.4.1. Software Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 5. Gaming Simulator Market: Game Type Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Gaming Simulator Market: Game Type Movement Analysis, 2023 & 2030 (USD Million)
  • 5.3. Shooting
    • 5.3.1. Shooting Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.4. Fighting
    • 5.4.1. Fighting Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.5. Racing
    • 5.5.1. Racing Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.6. Golf
    • 5.6.1. Golf Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.7. Others
    • 5.7.1. Others Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 6. Gaming Simulator Market: End-use Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Gaming Simulator Market: End-use Movement Analysis, 2023 & 2030 (USD Million)
  • 6.3. Residential
    • 6.3.1. Residential Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.4. Commercial
    • 6.4.1. Commercial Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 7. Gaming Simulator Market: Regional Estimates & Trend Analysis

  • 7.1. Gaming Simulator Market Share, By Region, 2023 & 2030 (USD Million)
  • 7.2. North America
    • 7.2.1. North America Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.2.2. North America Gaming Simulator Market Estimates and Forecasts, by Component, 2017 - 2030 (USD Million)
    • 7.2.3. North America Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
    • 7.2.4. North America Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.2.5. U.S.
      • 7.2.5.1. U.S. Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.2.5.2. U.S. Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.2.5.3. U.S. Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.2.5.4. U.S. Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.2.6. Canada
      • 7.2.6.1. Canada Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.2.6.2. Canada Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.2.6.3. Canada Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.2.6.4. Canada Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.2.7. Mexico
      • 7.2.7.1. Mexico Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.2.7.2. Mexico Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.2.7.3. Mexico Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.2.7.4. Mexico Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
  • 7.3. Europe
    • 7.3.1. Europe Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.2. Europe Gaming Simulator Market Estimates and Forecasts, by Component, 2017 - 2030 (USD Million)
    • 7.3.3. Europe Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
    • 7.3.4. Europe Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.3.5. UK
      • 7.3.5.1. UK Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.5.2. UK Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.5.3. UK Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.3.5.4. UK Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.3.6. Germany
      • 7.3.6.1. Germany Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.6.2. Germany Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.6.3. Germany Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.3.6.4. Germany Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.3.7. France
      • 7.3.7.1. France Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.7.2. France Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.7.3. France Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.3.7.4. France Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.3.8. Spain
      • 7.3.8.1. Spain Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.3.8.2. Spain Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.3.8.3. Spain Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.3.8.4. Spain Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.2. Asia Pacific Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.4.3. Asia Pacific Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
    • 7.4.4. Asia Pacific Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.4.5. China
      • 7.4.5.1. China Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.5.2. China Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.5.3. China Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.4.5.4. China Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.4.6. Japan
      • 7.4.6.1. Japan Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.6.2. Japan Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.6.3. Japan Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.4.6.4. Japan Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.4.7. India
      • 7.4.7.1. India Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.7.2. India Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.7.3. India Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.4.7.4. India Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.4.8. South Korea
      • 7.4.8.1. South Korea Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.8.2. South Korea Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.8.3. South Korea Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.4.8.4. South Korea Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.4.9. Australia
      • 7.4.9.1. Australia Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.4.9.2. Australia Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.4.9.3. Australia Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.4.9.4. Australia Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
  • 7.5. Latin America
    • 7.5.1. Latin America Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.5.2. Latin America Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.5.3. Latin America Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
    • 7.5.4. Latin America Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.5.5. Brazil
      • 7.5.5.1. Brazil Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.5.5.2. Brazil Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.5.5.3. Brazil Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.5.5.4. Brazil Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
  • 7.6. Middle East & Africa
    • 7.6.1. Middle East & Africa Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.2. Middle East & Africa Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
    • 7.6.3. Middle East & Africa Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
    • 7.6.4. Middle East & Africa Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.6.5. Kingdom of Saudi Arabia (KSA)
      • 7.6.5.1. Kingdom of Saudi Arabia (KSA) Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.6.5.2. Kingdom of Saudi Arabia (KSA) Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.6.5.3. Kingdom of Saudi Arabia (KSA) Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.6.5.4. Kingdom of Saudi Arabia (KSA) Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.6.6. UAE
      • 7.6.6.1. UAE Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.6.6.2. UAE Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.6.6.3. UAE Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.6.6.4. UAE Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)
    • 7.6.7. South Africa
      • 7.6.7.1. South Africa Gaming Simulator Market Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 7.6.7.2. South Africa Gaming Simulator Market Estimates and Forecasts, By Component, 2017 - 2030 (USD Million)
      • 7.6.7.3. South Africa Gaming Simulator Market Estimates and Forecasts, By Game Type, 2017 - 2030 (USD Million)
      • 7.6.7.4. South Africa Gaming Simulator Market Estimates and Forecasts, By End-use, 2017 - 2030 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Recent Developments & Impact Analysis by Key Market Companies
  • 8.2. Company Categorization
  • 8.3. Company Market Positioning
  • 8.4. Company Market Share Analysis
  • 8.5. Strategy Mapping
    • 8.5.1. Expansion
    • 8.5.2. Mergers & Acquisition
    • 8.5.3. Partnerships & Collaborations
    • 8.5.4. New Product Launches
    • 8.5.5. Research And Development
  • 8.6. Company Profiles
    • 8.6.1. 3D perception
      • 8.6.1.1. Company Overview
      • 8.6.1.2. Financial Performance
      • 8.6.1.3. Product Benchmarking
      • 8.6.1.4. Recent Developments
    • 8.6.2. CKAS Mechatronics Pty Ltd.
      • 8.6.2.1. Company Overview
      • 8.6.2.2. Financial Performance
      • 8.6.2.3. Product Benchmarking
      • 8.6.2.4. Recent Developments
    • 8.6.3. CXC Simulations
      • 8.6.3.1. Company Overview
      • 8.6.3.2. Financial Performance
      • 8.6.3.3. Product Benchmarking
      • 8.6.3.4. Recent Developments
    • 8.6.4. D-BOX Technologies Inc.
      • 8.6.4.1. Company Overview
      • 8.6.4.2. Financial Performance
      • 8.6.4.3. Product Benchmarking
      • 8.6.4.4. Recent Developments
    • 8.6.5. Eleetus, LLC.
      • 8.6.5.1. Company Overview
      • 8.6.5.2. Financial Performance
      • 8.6.5.3. Product Benchmarking
      • 8.6.5.4. Recent Developments
    • 8.6.6. Microsoft
      • 8.6.6.1. Company Overview
      • 8.6.6.2. Financial Performance
      • 8.6.6.3. Product Benchmarking
      • 8.6.6.4. Recent Developments
    • 8.6.7. Playseat
      • 8.6.7.1. Company Overview
      • 8.6.7.2. Financial Performance
      • 8.6.7.3. Product Benchmarking
      • 8.6.7.4. Recent Developments
    • 8.6.8. FRANCE SIMULATEUR SARL/RSEAT
      • 8.6.8.1. Company Overview
      • 8.6.8.2. Financial Performance
      • 8.6.8.3. Product Benchmarking
      • 8.6.8.4. Recent Developments
    • 8.6.9. Vesaro
      • 8.6.9.1. Company Overview
      • 8.6.9.2. Financial Performance
      • 8.6.9.3. Product Benchmarking
      • 8.6.9.4. Recent Developments
    • 8.6.10. Sony Interactive Entertainment Inc.
      • 8.6.10.1. Company Overview
      • 8.6.10.2. Financial Performance
      • 8.6.10.3. Product Benchmarking
      • 8.6.10.4. Recent Developments