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表紙:ゲーム機と携帯型ゲーム機用ソフトウェアの世界市場
市場調査レポート
商品コード
252349

ゲーム機と携帯型ゲーム機用ソフトウェアの世界市場

Console and Handheld Gaming Software

出版日: | 発行: Global Industry Analysts, Inc. | ページ情報: 英文 322 Pages | 納期: 即日から翌営業日

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ゲーム機と携帯型ゲーム機用ソフトウェアの世界市場
出版日: 2021年04月01日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 322 Pages
納期: 即日から翌営業日
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  • 全表示
  • 概要
  • 目次
概要

当レポートでは世界のゲーム機と携帯型ゲーム機用ソフトウェア市場について調査分析を行い、ゲーム機用ソフトウェア、携帯型ゲーム機用ソフトウェアの各製品セグメント別に考察するとともに、米国、カナダ、日本、欧州、アジア太平洋地域、中東/アフリカ、ラテンアメリカの各市場について分析し、今後の市場予測、過去5年間の市場分析、主要企業のプロファイルなどについてまとめています。

第1章 イントロダクション、調査方法、製品の定義

第2章 エグゼクティブサマリー

  • 産業の概要
    • ゲーム機は今も最も人気のゲームプラットフォーム
    • ハードコアゲーマー:ゲーム機の最優良ターゲット
    • PCゲームとゲーム機の闘い
    • 平均的なゲーマーの高齢化
    • カジュアルゲームのブームに参入するゲーム大手
    • ゲーム機メーカーはゲーム機間、プラットフォーム間の互換性を実現させようとしている
    • 仮想現実の影響
    • ゲーム以外の機能で非ゲーマー、カジュアルゲーマー、女性を取り込む
    • ゲーム機のリハビリ利用の増加
    • 第8世代ゲーム機により市場の成長機会を促進
    • 競合
    • Sony
    • モバイルゲームの脅威
    • モバイルゲームはゲーム機ゲームに取って代わるものではない
    • ゲーム機ゲーム市場の著作権侵害
    • 開発費用の増加
    • 市場の見通し
  • 製品の概要
    • ゲーム用ソフトウェアのイントロダクション
    • ビデオゲームの発展
    • ビデオゲームの開発段階
    • バリューチェーン
    • ゲーム機ゲームと携帯型ゲーム機ゲームのジャンル
  • 製品の導入と革新
  • 世界の主要企業
  • 世界市場の概要

第3章 市場

  • 米国
  • カナダ
  • 日本
  • 欧州
    • フランス
    • ドイツ
    • イタリア
    • 英国
    • スペイン
    • ロシア
    • その他の欧州諸国
  • アジア太平洋地域
    • オーストラリア
    • 中国
    • 韓国
    • その他のアジア太平洋地域の諸国
  • 中東/アフリカ
  • ラテンアメリカ
    • ブラジル
    • メキシコ
    • その他のラテンアメリカ諸国
目次
Product Code: MCP-7730

Abstract:

Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027

Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7% over the period 2020-2027. Console Gaming Software, one of the segments analyzed in the report, is projected to record 2.9% CAGR and reach US$42.2 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Handheld Gaming Software segment is readjusted to a revised 0.1% CAGR for the next 7-year period.

The U.S. Market is Estimated at $10.3 Billion, While China is Forecast to Grow at 5.1% CAGR

The Console and Handheld Gaming Software market in the U.S. is estimated at US$10.3 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$9.3 Billion by the year 2027 trailing a CAGR of 5.1% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 0.6% and 2% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 1.2% CAGR.

Select Competitors (Total 91 Featured) -

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Console Gaming Still Remains One Among the Most Popular Gaming Platforms
    • Hardcore Gamers: The Prime Customer Target for Console Gaming
    • The Battle Between PC Gaming and Console Gaming Intensifies
    • As the Average Gamer Get Older, Strategy Console Games Grow in Popularity
    • Console Game Giants Look to Tap into the Casual Gaming Boom
    • Console Vendors Attempt to Enable Cross- Console & Cross-Platform Multiplayer Game Playability
    • Console Gaming to Receive a Boost from the Ingress of Virtual Reality Technology
    • Recent Market Activity
    • Competition
    • Sony: The Undisputed Leader of the Console Games Market
    • How Real is the Threat of Mobile Gaming?
    • Although a Key Factor Responsible for Intensifying the Competitive Heat, Mobile Gaming is Not a True Replacement for Console Games
    • Piracy in the Console Games Market: A Review
    • Rising Game Development Costs Jeopardizes Developers' Profitability
    • Market Outlook
    • Impact of Covid-19 and a Looming Global Recession
  • 2. FOCUS ON SELECT PLAYERS
    • Activision Blizzard, Inc. (USA)
    • Activision Publishing, Inc. (USA)
    • Arkane Studios SASU (France)
    • Atlus Co., Ltd. (Japan)
    • Bethesda Game Studios (USA)
    • Capcom Co., Ltd. (Japan)
    • CD Projekt S.A. (Poland)
    • ConcernedApe (USA)
    • Crystal Dynamics, Inc. (USA)
    • Electronic Arts, Inc. (USA)
    • Giant Sparrow (USA)
    • Guerrilla B.V. (The Netherlands)
    • HAL Laboratory, Inc. (Japan)
    • Housemarque Oy (Finland)
    • id Software LLC (USA)
    • Infinite Fall (USA)
    • Kojima Productions Co., Ltd. (Japan)
    • Koei Tecmo Holdings Co., Ltd. (Japan)
    • Mercury Steam Entertainment S.L. (Spain)
    • Microsoft Corporation (USA)
    • Microsoft Studios (USA)
    • NetherRealm Studios (USA)
    • Next Level Games Inc. (Canada)
    • Nintendo Co. Ltd. (Japan)
    • Playground Games (UK)
    • Respawn Entertainment, LLC (USA)
    • Sony Interactive Entertainment LLC (USA)
    • Square Enix Holdings Co. Ltd. (USA)
    • Ubi Soft Entertainment S.A (France)
  • 3. MARKET TRENDS & DRIVERS
    • Non-Gaming Feature Innovation in Consoles Expands the Audience Base to Non-Gamers, Casual Gamers & Women
    • Interest Surrounding the Use of Game Consoles for Rehabilitation Grows
    • Continuous Innovations in 8th Generation Consoles to Spur Opportunities for Growth in the Market
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 2: World Historic Review for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 3: World 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2020 & 2027
    • TABLE 4: World Current & Future Analysis for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 5: World Historic Review for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 6: World 15-Year Perspective for Console Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 7: World Current & Future Analysis for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 8: World Historic Review for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 9: World 15-Year Perspective for Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 10: World Current & Future Analysis for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 11: World Historic Review for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 12: World 15-Year Perspective for Amateur by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 13: World Current & Future Analysis for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 14: World Historic Review for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 15: World 15-Year Perspective for Professional by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

  • UNITED STATES
    • TABLE 16: USA Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 17: USA Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 18: USA 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 19: USA Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 20: USA Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 21: USA 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • CANADA
    • TABLE 22: Canada Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 23: Canada Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 24: Canada 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 25: Canada Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 26: Canada Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 27: Canada 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • JAPAN
    • TABLE 28: Japan Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 29: Japan Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 30: Japan 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 31: Japan Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 32: Japan Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 33: Japan 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • CHINA
    • TABLE 34: China Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 35: China Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 36: China 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 37: China Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 38: China Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 39: China 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • EUROPE
    • TABLE 40: Europe Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 41: Europe Historic Review for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 42: Europe 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2020 & 2027
    • TABLE 43: Europe Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 44: Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 45: Europe 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 46: Europe Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 47: Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 48: Europe 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • FRANCE
    • TABLE 49: France Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 50: France Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 51: France 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 52: France Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 53: France Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 54: France 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • GERMANY
    • TABLE 55: Germany Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 56: Germany Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 57: Germany 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 58: Germany Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 59: Germany Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 60: Germany 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • ITALY
    • TABLE 61: Italy Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 62: Italy Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 63: Italy 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 64: Italy Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 65: Italy Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 66: Italy 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • UNITED KINGDOM
    • TABLE 67: UK Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 68: UK Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 69: UK 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 70: UK Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 71: UK Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 72: UK 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • SPAIN
    • TABLE 73: Spain Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 74: Spain Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 75: Spain 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 76: Spain Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 77: Spain Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 78: Spain 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • RUSSIA
    • TABLE 79: Russia Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 80: Russia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 81: Russia 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 82: Russia Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 83: Russia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 84: Russia 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • REST OF EUROPE
    • TABLE 85: Rest of Europe Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 86: Rest of Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 87: Rest of Europe 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 88: Rest of Europe Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 89: Rest of Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 90: Rest of Europe 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • ASIA-PACIFIC
    • TABLE 91: Asia-Pacific Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 92: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 93: Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2020 & 2027
    • TABLE 94: Asia-Pacific Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 95: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 96: Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 97: Asia-Pacific Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 98: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 99: Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • AUSTRALIA
    • TABLE 100: Australia Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 101: Australia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 102: Australia 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 103: Australia Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 104: Australia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 105: Australia 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • INDIA
    • TABLE 106: India Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 107: India Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 108: India 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 109: India Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 110: India Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 111: India 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • SOUTH KOREA
    • TABLE 112: South Korea Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 113: South Korea Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 114: South Korea 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 115: South Korea Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 116: South Korea Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 117: South Korea 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • REST OF ASIA-PACIFIC
    • TABLE 118: Rest of Asia-Pacific Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 119: Rest of Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 120: Rest of Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 121: Rest of Asia-Pacific Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 122: Rest of Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 123: Rest of Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • LATIN AMERICA
    • TABLE 124: Latin America Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 125: Latin America Historic Review for Console and Handheld Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 126: Latin America 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2020 & 2027
    • TABLE 127: Latin America Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 128: Latin America Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 129: Latin America 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 130: Latin America Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 131: Latin America Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 132: Latin America 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • ARGENTINA
    • TABLE 133: Argentina Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 134: Argentina Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 135: Argentina 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 136: Argentina Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 137: Argentina Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 138: Argentina 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • BRAZIL
    • TABLE 139: Brazil Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 140: Brazil Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 141: Brazil 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 142: Brazil Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 143: Brazil Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 144: Brazil 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • MEXICO
    • TABLE 145: Mexico Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 146: Mexico Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 147: Mexico 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 148: Mexico Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 149: Mexico Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 150: Mexico 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • REST OF LATIN AMERICA
    • TABLE 151: Rest of Latin America Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 152: Rest of Latin America Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 153: Rest of Latin America 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 154: Rest of Latin America Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 155: Rest of Latin America Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 156: Rest of Latin America 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • MIDDLE EAST
    • TABLE 157: Middle East Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
    • TABLE 158: Middle East Historic Review for Console and Handheld Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 159: Middle East 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2020 & 2027
    • TABLE 160: Middle East Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 161: Middle East Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 162: Middle East 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 163: Middle East Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 164: Middle East Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 165: Middle East 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • IRAN
    • TABLE 166: Iran Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 167: Iran Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 168: Iran 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 169: Iran Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 170: Iran Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 171: Iran 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • ISRAEL
    • TABLE 172: Israel Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 173: Israel Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 174: Israel 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 175: Israel Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 176: Israel Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 177: Israel 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • SAUDI ARABIA
    • TABLE 178: Saudi Arabia Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 179: Saudi Arabia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 180: Saudi Arabia 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 181: Saudi Arabia Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 182: Saudi Arabia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 183: Saudi Arabia 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • UNITED ARAB EMIRATES
    • TABLE 184: UAE Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 185: UAE Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 186: UAE 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 187: UAE Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 188: UAE Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 189: UAE 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • REST OF MIDDLE EAST
    • TABLE 190: Rest of Middle East Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 191: Rest of Middle East Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 192: Rest of Middle East 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 193: Rest of Middle East Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 194: Rest of Middle East Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 195: Rest of Middle East 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027
  • AFRICA
    • TABLE 196: Africa Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 197: Africa Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 198: Africa 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2012, 2020 & 2027
    • TABLE 199: Africa Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
    • TABLE 200: Africa Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
    • TABLE 201: Africa 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2012, 2020 & 2027

IV. COMPETITION

  • Total Companies Profiled: 91
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