デフォルト表紙
市場調査レポート
商品コード
1344381

コミックブック市場:タイプ別、エンドユーザー別、流通チャネル別:世界の機会分析と産業予測、2023-2032年

Comic Book Market By Type, By End User, By Distribution Channel : Global Opportunity Analysis and Industry Forecast, 2023-2032


出版日
ページ情報
英文 269 Pages
納期
2~3営業日
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=146.82円
コミックブック市場:タイプ別、エンドユーザー別、流通チャネル別:世界の機会分析と産業予測、2023-2032年
出版日: 2023年06月01日
発行: Allied Market Research
ページ情報: 英文 269 Pages
納期: 2~3営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

Allied Market Research発行の最新レポート「コミックブック市場」によると、コミックブック市場は2022年に155億米ドルと評価され、2023年から2032年にかけてCAGR 5.9%で成長し、2032年には269億米ドルに達すると推定されています。

Comic Book Market-IMG1

コミックブックがオンライン・チャネルを通じて簡単に入手できるようになったため、消費者はコミックについて知り、アクセスし、交流する新たな機会を得た。地理的な場所に関係なく、これらのプラットフォームを利用すれば、読者はいつでもどこでも好きなときにコミックを読むことができます。マルチプラットフォーム同期は、多くのデジタルコミックス・システムが提供する機能であり、読者はあるデバイスで読み始め、別のデバイスでシームレスに続きを読むことができます。このツールによって、オンライン・コミックの閲覧のしやすさとアクセシビリティが向上します。オフライン読書を提供するデジタルコミックサービスや販売店は数多くあります。オフラインでコミックを読むことは、顧客が自分のデバイスにコミックを保存し、インターネットに接続せずに読むことができるため、簡単です。Marvel UnlimitedやDC Universe Infiniteなどの会員制サービスを利用すれば、月額または年会費でコミックの膨大なコレクションにアクセスできます。これらのサービスを利用すれば、読者は1回限りの購入をすることなく、新しいストーリーやキャラクターを閲覧し、発見することができます。また、さまざまな出版物に制限なくアクセスできます。コミックの作者は、ソーシャル・ネットワーキング・サイトやウェブコミックで頻繁に作品を共有しています。作者は、インスタグラム、ツイッター、タパスなどのウェブサイトにコミックを直接アップロードすることができ、世界中の読者が即座にアクセスできます。読者がリアルタイムで作者をフォローし、作品に関わることができるため、特にオンライン上では、コミックブックに対する消費者の需要を高めるのに役立っています。

コミックブックの所有者は、コレクターもファンも、保管に関する悩みを抱えていることが多いです。特に熱心なコレクターの場合、コミックブックの数はすぐに増えてしまいます。特に、居住スペースや収納スペースが限られている人にとっては、個々のコミックブックやグラフィックノベルのかなりのコレクションを収納するのに必要な物理的な収納スペースを見つけるのは難しいかもしれません。コミックブックの状態と価値を維持するには、適切な保管が必要です。コレクターは、湿気や汚れ、日光などの潜在的な害からコレクションを保護するために、コミックブックのコンテナや台紙、無酸性の箱などの保護方法を頻繁に使用します。しかし、これらの保管オプションや保護具は、多くのスペースを取ることがあります。保管オプションに投資し、維持することは、本物のコミックブックコレクションの全体的なコストを増加させる可能性があります。コレクターは、保護用品、保管容器、ディスプレイケース、その他の関連費用にお金を使うことを考えるかもしれないです。コミックブックのコレクションは何年も、あるいは何十年も続くことがあります。ヴィンテージや高価なコミックブックは、経年による減価償却や劣化を防ぐために、空調管理された環境などの追加的な保護が必要かもしれないです。長期保管の問題は、コレクションの管理・整理を困難にし、コミックブック市場に打撃を与える可能性があります。

コミックブック業界では、ボックスセットや特別版のマンガやコミックが一般的になりつつあります。これらの商品は、コレクターや愛好家にコレクションのためのユニークで魅力的な選択肢を提供しています。コミックブックの完全なストーリー、シリーズ、または実行内容を単一の実用的なボックスに集めてパッケージ化するために、ボックス セットがよく使用されます。 これによって読者は、単行本や単行本を買う必要なく、続きの物語全体や、シリーズ全体のかなりの部分を取り入れることができます。スペシャル・エディションは通常、最高の素材を使い、美的にも美しく豪華な商品を提供するためにパッケージを強化します。例えば、ハードカバー版、スリップケース、質感のあるカバー、箔押し、その他目を引くデザインの特徴などです。さらに、ボックスセットや特別版には、読書体験を全体的に向上させ、価値を高める追加コンテンツが頻繁に提供されます。コンセプト・アート、舞台裏映像、アーティストのインタビュー、別カバー、ポスター、フィギュアやアートワークのプリントなどのスペシャル・グッズは、すべてここで見つけることができます。さらに、ボックスセットやスペシャルエディションの中には、限定版やその出版物のために特別に制作された別カバーが含まれているものもあります。このような限定版や変種は、コレクターにアピールすると同時に、独占的な感覚を与えることができます。このような特別版やコレクター版のコミックブックボックスは、今後市場の拡大を大きく加速させる可能性を秘めています。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー

第3章 市場概要

  • 市場の定義と範囲
  • 主な調査結果
    • 影響要因
    • 主な投資機会
  • ポーターのファイブフォース分析
  • 市場力学
    • 促進要因
      • コミックブックの大人気
      • コレクターズアイテムやノスタルジー関連商品としてのコミックブック
      • オンライン・チャネルによる容易なアクセス
    • 抑制要因
      • 代替品の存在
      • 物理的なコミックの保管上の制約
    • 機会
      • コミックブックのボックスセットや特別版の作成
      • 独立系クリエイターの台頭
  • COVID-19による市場への影響分析
  • 市場シェア分析
  • 親市場分析

第4章 コミックブック市場:タイプ別

  • 概要
  • フィジカルコミックス
  • デジタルコミック
    • コミックブック市場:サブタイプ別

第5章 コミックブック市場:エンドユーザー別

  • 概要
  • 子供
  • 大人

第6章 コミックブック市場:流通チャネル別

  • 概要
  • スーパーマーケットおよびハイパーマーケット
  • 専門店
  • 書店
  • オンラインチャネル

第7章 コミックブック市場:地域別

  • 概要
  • 北米
    • 北米デジタルコミック市場:サブタイプ別
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • 欧州デジタルコミック市場:サブタイプ別
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
    • オランダ
    • その他欧州
  • アジア太平洋
    • アジア太平洋地域のデジタルコミック市場:サブタイプ別
    • 中国
    • 日本
    • インド
    • 韓国
    • オーストラリア
    • その他アジア太平洋地域
  • ラテンアメリカ・中東・アフリカ
    • LAMEAのデジタルコミック市場:サブタイプ別
    • ブラジル
    • アルゼンチン
    • サウジアラビア
    • アラブ首長国連邦
    • 南アフリカ
    • その他の地域

第8章 競合情勢

  • イントロダクション
  • 主要成功戦略
  • 主要10企業の製品マッピング
  • 競合ダッシュボード
  • 競合ヒートマップ
  • 主要企業のポジショニング、2022年

第9章 企業プロファイル

  • ACK Media Direct Limited
  • Archie Comic Publications, Inc.
  • Daewon Media Co., Ltd.
  • Embracer Group AB
  • Kodansha Ltd.
  • Shogakukan Co., Ltd.
  • Square Enix Holdings Co., Ltd
  • The Walt Disney Company
  • Titan Publishing Group Ltd.
  • Warner Bros. Discovery, Inc.
図表

LIST OF TABLES

  • TABLE 01. GLOBAL COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 02. COMIC BOOK MARKET FOR PHYSICAL COMICS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 03. COMIC BOOK MARKET FOR DIGITAL COMICS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 04. GLOBAL DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2022-2032 ($MILLION)
  • TABLE 05. COMIC BOOK MARKET FOR TRADITIONAL, BY REGION, 2022-2032 ($MILLION)
  • TABLE 06. COMIC BOOK MARKET FOR WEBCOMICS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 07. GLOBAL COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 08. COMIC BOOK MARKET FOR CHILDREN, BY REGION, 2022-2032 ($MILLION)
  • TABLE 09. COMIC BOOK MARKET FOR ADULTS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 10. GLOBAL COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 11. COMIC BOOK MARKET FOR SUPERMARKETS AND HYPERMARKETS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 12. COMIC BOOK MARKET FOR SPECIALTY STORES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 13. COMIC BOOK MARKET FOR BOOKSTORES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 14. COMIC BOOK MARKET FOR ONLINE CHANNELS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 15. COMIC BOOK MARKET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 16. NORTH AMERICA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 17. NORTH AMERICA DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2022-2032 ($MILLION)
  • TABLE 18. NORTH AMERICA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 19. NORTH AMERICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 20. NORTH AMERICA COMIC BOOK MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 21. U.S. COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 22. U.S. COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 23. U.S. COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 24. CANADA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 25. CANADA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 26. CANADA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 27. MEXICO COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 28. MEXICO COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 29. MEXICO COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 30. EUROPE COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 31. EUROPE DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2022-2032 ($MILLION)
  • TABLE 32. EUROPE COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 33. EUROPE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 34. EUROPE COMIC BOOK MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 35. UK COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 36. UK COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 37. UK COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 38. GERMANY COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 39. GERMANY COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 40. GERMANY COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 41. FRANCE COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 42. FRANCE COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 43. FRANCE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 44. ITALY COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 45. ITALY COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 46. ITALY COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 47. SPAIN COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 48. SPAIN COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 49. SPAIN COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 50. NETHERLANDS COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 51. NETHERLANDS COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 52. NETHERLANDS COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 53. REST OF EUROPE COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 54. REST OF EUROPE COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 55. REST OF EUROPE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 56. ASIA-PACIFIC COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 57. ASIA-PACIFIC DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2022-2032 ($MILLION)
  • TABLE 58. ASIA-PACIFIC COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 59. ASIA-PACIFIC COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 60. ASIA-PACIFIC COMIC BOOK MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 61. CHINA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 62. CHINA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 63. CHINA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 64. JAPAN COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 65. JAPAN COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 66. JAPAN COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 67. INDIA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 68. INDIA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 69. INDIA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 70. SOUTH KOREA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 71. SOUTH KOREA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 72. SOUTH KOREA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 73. AUSTRALIA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 74. AUSTRALIA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 75. AUSTRALIA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 76. REST OF ASIA-PACIFIC COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 77. REST OF ASIA-PACIFIC COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 78. REST OF ASIA-PACIFIC COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 79. LAMEA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 80. LAMEA DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2022-2032 ($MILLION)
  • TABLE 81. LAMEA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 82. LAMEA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 83. LAMEA COMIC BOOK MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 84. BRAZIL COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 85. BRAZIL COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 86. BRAZIL COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 87. ARGENTINA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 88. ARGENTINA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 89. ARGENTINA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 90. SAUDI ARABIA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 91. SAUDI ARABIA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 92. SAUDI ARABIA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 93. UNITED ARAB EMIRATES COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 94. UNITED ARAB EMIRATES COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 95. UNITED ARAB EMIRATES COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 96. SOUTH AFRICA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 97. SOUTH AFRICA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 98. SOUTH AFRICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 99. REST OF LAMEA COMIC BOOK MARKET, BY TYPE, 2022-2032 ($MILLION)
  • TABLE 100. REST OF LAMEA COMIC BOOK MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 101. REST OF LAMEA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022-2032 ($MILLION)
  • TABLE 102. ACK MEDIA DIRECT LIMITED: KEY EXECUTIVES
  • TABLE 103. ACK MEDIA DIRECT LIMITED: COMPANY SNAPSHOT
  • TABLE 104. ACK MEDIA DIRECT LIMITED: PRODUCT SEGMENTS
  • TABLE 105. ACK MEDIA DIRECT LIMITED: PRODUCT PORTFOLIO
  • TABLE 106. ACK MEDIA DIRECT LIMITED: KEY STRATERGIES
  • TABLE 107. ARCHIE COMIC PUBLICATIONS, INC.: KEY EXECUTIVES
  • TABLE 108. ARCHIE COMIC PUBLICATIONS, INC.: COMPANY SNAPSHOT
  • TABLE 109. ARCHIE COMIC PUBLICATIONS, INC.: PRODUCT SEGMENTS
  • TABLE 110. ARCHIE COMIC PUBLICATIONS, INC.: PRODUCT PORTFOLIO
  • TABLE 111. ARCHIE COMIC PUBLICATIONS, INC.: KEY STRATERGIES
  • TABLE 112. DAEWON MEDIA CO., LTD.: KEY EXECUTIVES
  • TABLE 113. DAEWON MEDIA CO., LTD.: COMPANY SNAPSHOT
  • TABLE 114. DAEWON MEDIA CO., LTD.: PRODUCT SEGMENTS
  • TABLE 115. DAEWON MEDIA CO., LTD.: PRODUCT PORTFOLIO
  • TABLE 116. EMBRACER GROUP AB: KEY EXECUTIVES
  • TABLE 117. EMBRACER GROUP AB: COMPANY SNAPSHOT
  • TABLE 118. EMBRACER GROUP AB: PRODUCT SEGMENTS
  • TABLE 119. EMBRACER GROUP AB: PRODUCT PORTFOLIO
  • TABLE 120. EMBRACER GROUP AB: KEY STRATERGIES
  • TABLE 121. KODANSHA LTD.: KEY EXECUTIVES
  • TABLE 122. KODANSHA LTD.: COMPANY SNAPSHOT
  • TABLE 123. KODANSHA LTD.: PRODUCT SEGMENTS
  • TABLE 124. KODANSHA LTD.: PRODUCT PORTFOLIO
  • TABLE 125. KODANSHA LTD.: KEY STRATERGIES
  • TABLE 126. SHOGAKUKAN CO., LTD.: KEY EXECUTIVES
  • TABLE 127. SHOGAKUKAN CO., LTD.: COMPANY SNAPSHOT
  • TABLE 128. SHOGAKUKAN CO., LTD.: PRODUCT SEGMENTS
  • TABLE 129. SHOGAKUKAN CO., LTD.: PRODUCT PORTFOLIO
  • TABLE 130. SQUARE ENIX HOLDINGS CO., LTD: KEY EXECUTIVES
  • TABLE 131. SQUARE ENIX HOLDINGS CO., LTD: COMPANY SNAPSHOT
  • TABLE 132. SQUARE ENIX HOLDINGS CO., LTD: PRODUCT SEGMENTS
  • TABLE 133. SQUARE ENIX HOLDINGS CO., LTD: PRODUCT PORTFOLIO
  • TABLE 134. SQUARE ENIX HOLDINGS CO., LTD: KEY STRATERGIES
  • TABLE 135. THE WALT DISNEY COMPANY: KEY EXECUTIVES
  • TABLE 136. THE WALT DISNEY COMPANY: COMPANY SNAPSHOT
  • TABLE 137. THE WALT DISNEY COMPANY: PRODUCT SEGMENTS
  • TABLE 138. THE WALT DISNEY COMPANY: SERVICE SEGMENTS
  • TABLE 139. THE WALT DISNEY COMPANY: PRODUCT PORTFOLIO
  • TABLE 140. THE WALT DISNEY COMPANY: KEY STRATERGIES
  • TABLE 141. TITAN PUBLISHING GROUP LTD.: KEY EXECUTIVES
  • TABLE 142. TITAN PUBLISHING GROUP LTD.: COMPANY SNAPSHOT
  • TABLE 143. TITAN PUBLISHING GROUP LTD.: PRODUCT SEGMENTS
  • TABLE 144. TITAN PUBLISHING GROUP LTD.: PRODUCT PORTFOLIO
  • TABLE 145. TITAN PUBLISHING GROUP LTD.: KEY STRATERGIES
  • TABLE 146. WARNER BROS. DISCOVERY, INC.: KEY EXECUTIVES
  • TABLE 147. WARNER BROS. DISCOVERY, INC.: COMPANY SNAPSHOT
  • TABLE 148. WARNER BROS. DISCOVERY, INC.: SERVICE SEGMENTS
  • TABLE 149. WARNER BROS. DISCOVERY, INC.: PRODUCT PORTFOLIO
  • TABLE 150. WARNER BROS. DISCOVERY, INC.: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 01. COMIC BOOK MARKET, 2022-2032
  • FIGURE 02. SEGMENTATION OF COMIC BOOK MARKET, 2022-2032
  • FIGURE 03. TOP INVESTMENT POCKETS IN COMIC BOOK MARKET (2023-2032)
  • FIGURE 04. MODERATE BARGAINING POWER OF SUPPLIERS
  • FIGURE 05. MODERATE THREAT OF NEW ENTRANTS
  • FIGURE 06. HIGH THREAT OF SUBSTITUTES
  • FIGURE 07. HIGH INTENSITY OF RIVALRY
  • FIGURE 08. MODERATE BARGAINING POWER OF BUYERS
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALCOMIC BOOK MARKET
  • FIGURE 10. MARKET SHARE ANALYSIS OF COMIC BOOK MARKET BY KEY PLAYERS, 2022 (%)
  • FIGURE 10. COMIC BOOK MARKET, BY TYPE, 2022(%)
  • FIGURE 11. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR PHYSICAL COMICS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR DIGITAL COMICS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 13. COMIC BOOK MARKET, BY END USER, 2022(%)
  • FIGURE 14. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR CHILDREN, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR ADULTS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 16. COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2022(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR SUPERMARKETS AND HYPERMARKETS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR SPECIALTY STORES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR BOOKSTORES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR ONLINE CHANNELS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 21. COMIC BOOK MARKET BY REGION, 2022
  • FIGURE 22. U.S. COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 23. CANADA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 24. MEXICO COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 25. UK COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 26. GERMANY COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 27. FRANCE COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 28. ITALY COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 29. SPAIN COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 30. NETHERLANDS COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 31. REST OF EUROPE COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 32. CHINA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 33. JAPAN COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 34. INDIA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 35. SOUTH KOREA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 36. AUSTRALIA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 37. REST OF ASIA-PACIFIC COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 38. BRAZIL COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 39. ARGENTINA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 40. SAUDI ARABIA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 41. UNITED ARAB EMIRATES COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 42. SOUTH AFRICA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 43. REST OF LAMEA COMIC BOOK MARKET, 2022-2032 ($MILLION)
  • FIGURE 44. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 45. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 46. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 47. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 48. COMPETITIVE DASHBOARD
  • FIGURE 49. COMPETITIVE HEATMAP: COMIC BOOK MARKET
  • FIGURE 50. TOP PLAYER POSITIONING, 2022
  • FIGURE 51. DAEWON MEDIA CO., LTD.: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 52. EMBRACER GROUP AB: NET REVENUE, 2019-2021 ($MILLION)
  • FIGURE 53. EMBRACER GROUP AB: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 54. SQUARE ENIX HOLDINGS CO., LTD: NET REVENUE, 2019-2021 ($MILLION)
  • FIGURE 55. SQUARE ENIX HOLDINGS CO., LTD: REVENUE SHARE BY SEGMENT, 2021 (%)
  • FIGURE 56. THE WALT DISNEY COMPANY: NET REVENUE, 2019-2021 ($MILLION)
  • FIGURE 57. THE WALT DISNEY COMPANY: REVENUE SHARE BY REGION, 2021 (%)
  • FIGURE 58. THE WALT DISNEY COMPANY: REVENUE SHARE BY SEGMENT, 2021 (%)
  • FIGURE 59. WARNER BROS. DISCOVERY, INC.: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 60. WARNER BROS. DISCOVERY, INC.: REVENUE SHARE BY REGION, 2022 (%)
  • FIGURE 61. WARNER BROS. DISCOVERY, INC.: REVENUE SHARE BY SEGMENT, 2022 (%)
目次
Product Code: A98892

According to a new report published by Allied Market Research, titled, "Comic Book Market," The comic book market was valued at $15.5 billion in 2022, and is estimated to reach $26.9 billion by 2032, growing at a CAGR of 5.9% from 2023 to 2032.

Comic Book Market - IMG1

Consumers now have new chances to learn about, access, and interact with comic books because of the simple availability of comics via online channels. No matter where they are geographically, these platforms give readers quick and simple access to a large selection of titles, enabling them to read comics whenever and wherever they want. Multi-platform synchronization is a feature that many digital comics systems offer, enabling readers to start reading on one device and seamlessly continue on another. The ease and accessibility of viewing comics online are improved by this tool. There are numerous digital comics services and retailers that offer offline reading. Reading offline comics on the fly is easy since customers may store comics on their devices and read them without connecting to the internet. Access to a sizable collection of comics is available through membership services like Marvel Unlimited and DC Universe Infinite for a monthly or yearly fee. With these services, readers may browse and discover new stories and characters without having to make one-time purchases. They also get unrestricted access to a wide range of publications. Comic book creators frequently share their work on social networking sites and webcomics. Authors can directly upload their comics on websites like Instagram, Twitter, and Tapas, making them instantly accessible to a global audience. The ability for readers to follow and engage with the work of the authors in real time helps to increase consumer demand for comic books, especially online.

Owners of comic books, both collectors and fans, frequently struggle with storage concerns. The number of comic books can quickly increase, especially for avid collectors. It might be challenging to find the physical storage space needed to house a sizable collection of individual comic books and graphic novels, especially for persons with limited living or storage space. Maintaining the condition and worth of comic books requires appropriate storage. Collectors frequently use protection methods such comic book containers, backing panels, and acid-free boxes to shield their collections from potential harm such as dampness, dirt, sunlight, and other factors. However, these storage options and protective gear can take up a lot of space. Investing in and maintaining storage options may increase the overall cost of genuine comic book collection. Collectors might think about spending money on safeguarding supplies, storage containers, display cases, and other relevant costs. Collections of comic books can persist for many years or even decades. Vintage or more expensive comic books may need additional protection, such as climate-controlled environments, to prevent depreciation and deterioration over time. Long-term storage issues could make it harder to manage and organize collections, which could hurt the comic book market.

Box sets and special edition manga and comics are becoming more common in the comic book industry. These goods offer unique and alluring options for collections to collectors and enthusiasts. To collect and package complete comic book storylines, series, or runs in a single, practical box, box sets are frequently employed. This enables readers to take in the entirety of a continuing narrative or a sizable chunk of an entire series without needing to buy individual books or volumes. Special editions are typically made with the best materials and enhanced packaging to offer an aesthetically beautiful and sumptuous product. Examples of this include hardcover versions, slipcases, textured covers, foil engraving, and other eye-catching design features that set the edition apart. Additionally, box sets and special editions frequently offer extra content that enhances the reading experience overall and adds value. Concept art, behind-the-scenes film, artist interviews, alternate covers, posters, and special goods like figurines or artwork prints can all be found here. Additionally, some box sets and special editions include limited print runs or different covers created especially for the publication. Such limited runs and variants can appeal to collectors while also giving a sense of exclusivity. Such special edition and collector edition comic book boxes have the potential to greatly accelerate market expansion in the future.

The comic book market is divided by type, end user, distribution channel, and region. By type, the market is divided into physical comics and digital comics. By end user, the market is divided into children and adults. According to the distribution channel, the market is divided into supermarkets and hypermarkets, specialty stores, bookstores, and online channels. By region, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Brazil, Argentina, Saudi Arabia, United Arab Emirates, South Africa, and the Rest of LAMEA).

Some of the major players analyzed in this report are: Amar Chitra Katha Media Pvt. Ltd., Archie Comic Publications, Inc., Daewon Media Co., Ltd., Embracer Group, Kodansha LTD., Shogakukan Co., Ltd., Square Enix Holdings Co., LTD., The Walt Disney Company, Titan Publishing Group Ltd., and Warner Bros. Discovery, Inc.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the comic book market analysis from 2022 to 2032 to identify the prevailing comic book market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the comic book market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global comic book market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Type

  • Physical Comics
  • Digital Comics
    • Sub-Type
    • Traditional
    • Webcomics

By Distribution Channel

  • Supermarkets and Hypermarkets
  • Specialty stores
  • Bookstores
  • Online channels

By End User

  • Children
  • Adults

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Netherlands
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Argentina
    • Saudi Arabia
    • United Arab Emirates
    • South Africa
    • Rest of LAMEA

Key Market Players:

    • ACK Media Direct Limited
    • Archie Comic Publications, Inc.
    • Daewon Media Co., Ltd.
    • Embracer Group AB
    • Kodansha Ltd.
    • Shogakukan Co., Ltd.
    • Square Enix Holdings Co., Ltd
    • The Walt Disney Company
    • Titan Publishing Group Ltd.
    • Warner Bros. Discovery, Inc.

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
    • 3.3.1. Moderate bargaining power of suppliers
    • 3.3.2. Moderate threat of new entrants
    • 3.3.3. High threat of substitutes
    • 3.3.4. High intensity of rivalry
    • 3.3.5. Moderate bargaining power of buyers
  • 3.4. Market dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Massive popularity of comic books
      • 3.4.1.2. Comic books as collectibles and nostalgia related products
      • 3.4.1.3. Easy accessibility through online channels
    • 3.4.2. Restraints
      • 3.4.2.1. Presence of alternatives
      • 3.4.2.2. Storage constraints for physical comics
    • 3.4.3. Opportunities
      • 3.4.3.1. Creation of box sets and special editions of comic books
      • 3.4.3.2. Increasing emergence of independent creators
  • 3.5. COVID-19 Impact Analysis on the market
  • 3.6. Market Share Analysis
  • 3.7. Parent Market Analysis

CHAPTER 4: COMIC BOOK MARKET, BY TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Physical Comics
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Digital Comics
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
    • 4.3.4. Digital Comics Comic Book Market by Sub-Type
      • 4.3.4.1. Traditional Market size and forecast, by region
      • 4.3.4.2. Webcomics Market size and forecast, by region

CHAPTER 5: COMIC BOOK MARKET, BY END USER

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Children
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Adults
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country

CHAPTER 6: COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. Supermarkets and Hypermarkets
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. Specialty stores
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country
  • 6.4. Bookstores
    • 6.4.1. Key market trends, growth factors and opportunities
    • 6.4.2. Market size and forecast, by region
    • 6.4.3. Market share analysis by country
  • 6.5. Online channels
    • 6.5.1. Key market trends, growth factors and opportunities
    • 6.5.2. Market size and forecast, by region
    • 6.5.3. Market share analysis by country

CHAPTER 7: COMIC BOOK MARKET, BY REGION

  • 7.1. Overview
    • 7.1.1. Market size and forecast By Region
  • 7.2. North America
    • 7.2.1. Key trends and opportunities
    • 7.2.2. Market size and forecast, by Type
      • 7.2.2.1. North America Digital Comics Comic Book Market by Sub-Type
    • 7.2.3. Market size and forecast, by End User
    • 7.2.4. Market size and forecast, by Distribution Channel
    • 7.2.5. Market size and forecast, by country
      • 7.2.5.1. U.S.
      • 7.2.5.1.1. Key market trends, growth factors and opportunities
      • 7.2.5.1.2. Market size and forecast, by Type
      • 7.2.5.1.3. Market size and forecast, by End User
      • 7.2.5.1.4. Market size and forecast, by Distribution Channel
      • 7.2.5.2. Canada
      • 7.2.5.2.1. Key market trends, growth factors and opportunities
      • 7.2.5.2.2. Market size and forecast, by Type
      • 7.2.5.2.3. Market size and forecast, by End User
      • 7.2.5.2.4. Market size and forecast, by Distribution Channel
      • 7.2.5.3. Mexico
      • 7.2.5.3.1. Key market trends, growth factors and opportunities
      • 7.2.5.3.2. Market size and forecast, by Type
      • 7.2.5.3.3. Market size and forecast, by End User
      • 7.2.5.3.4. Market size and forecast, by Distribution Channel
  • 7.3. Europe
    • 7.3.1. Key trends and opportunities
    • 7.3.2. Market size and forecast, by Type
      • 7.3.2.1. Europe Digital Comics Comic Book Market by Sub-Type
    • 7.3.3. Market size and forecast, by End User
    • 7.3.4. Market size and forecast, by Distribution Channel
    • 7.3.5. Market size and forecast, by country
      • 7.3.5.1. UK
      • 7.3.5.1.1. Key market trends, growth factors and opportunities
      • 7.3.5.1.2. Market size and forecast, by Type
      • 7.3.5.1.3. Market size and forecast, by End User
      • 7.3.5.1.4. Market size and forecast, by Distribution Channel
      • 7.3.5.2. Germany
      • 7.3.5.2.1. Key market trends, growth factors and opportunities
      • 7.3.5.2.2. Market size and forecast, by Type
      • 7.3.5.2.3. Market size and forecast, by End User
      • 7.3.5.2.4. Market size and forecast, by Distribution Channel
      • 7.3.5.3. France
      • 7.3.5.3.1. Key market trends, growth factors and opportunities
      • 7.3.5.3.2. Market size and forecast, by Type
      • 7.3.5.3.3. Market size and forecast, by End User
      • 7.3.5.3.4. Market size and forecast, by Distribution Channel
      • 7.3.5.4. Italy
      • 7.3.5.4.1. Key market trends, growth factors and opportunities
      • 7.3.5.4.2. Market size and forecast, by Type
      • 7.3.5.4.3. Market size and forecast, by End User
      • 7.3.5.4.4. Market size and forecast, by Distribution Channel
      • 7.3.5.5. Spain
      • 7.3.5.5.1. Key market trends, growth factors and opportunities
      • 7.3.5.5.2. Market size and forecast, by Type
      • 7.3.5.5.3. Market size and forecast, by End User
      • 7.3.5.5.4. Market size and forecast, by Distribution Channel
      • 7.3.5.6. Netherlands
      • 7.3.5.6.1. Key market trends, growth factors and opportunities
      • 7.3.5.6.2. Market size and forecast, by Type
      • 7.3.5.6.3. Market size and forecast, by End User
      • 7.3.5.6.4. Market size and forecast, by Distribution Channel
      • 7.3.5.7. Rest of Europe
      • 7.3.5.7.1. Key market trends, growth factors and opportunities
      • 7.3.5.7.2. Market size and forecast, by Type
      • 7.3.5.7.3. Market size and forecast, by End User
      • 7.3.5.7.4. Market size and forecast, by Distribution Channel
  • 7.4. Asia-Pacific
    • 7.4.1. Key trends and opportunities
    • 7.4.2. Market size and forecast, by Type
      • 7.4.2.1. Asia-Pacific Digital Comics Comic Book Market by Sub-Type
    • 7.4.3. Market size and forecast, by End User
    • 7.4.4. Market size and forecast, by Distribution Channel
    • 7.4.5. Market size and forecast, by country
      • 7.4.5.1. China
      • 7.4.5.1.1. Key market trends, growth factors and opportunities
      • 7.4.5.1.2. Market size and forecast, by Type
      • 7.4.5.1.3. Market size and forecast, by End User
      • 7.4.5.1.4. Market size and forecast, by Distribution Channel
      • 7.4.5.2. Japan
      • 7.4.5.2.1. Key market trends, growth factors and opportunities
      • 7.4.5.2.2. Market size and forecast, by Type
      • 7.4.5.2.3. Market size and forecast, by End User
      • 7.4.5.2.4. Market size and forecast, by Distribution Channel
      • 7.4.5.3. India
      • 7.4.5.3.1. Key market trends, growth factors and opportunities
      • 7.4.5.3.2. Market size and forecast, by Type
      • 7.4.5.3.3. Market size and forecast, by End User
      • 7.4.5.3.4. Market size and forecast, by Distribution Channel
      • 7.4.5.4. South Korea
      • 7.4.5.4.1. Key market trends, growth factors and opportunities
      • 7.4.5.4.2. Market size and forecast, by Type
      • 7.4.5.4.3. Market size and forecast, by End User
      • 7.4.5.4.4. Market size and forecast, by Distribution Channel
      • 7.4.5.5. Australia
      • 7.4.5.5.1. Key market trends, growth factors and opportunities
      • 7.4.5.5.2. Market size and forecast, by Type
      • 7.4.5.5.3. Market size and forecast, by End User
      • 7.4.5.5.4. Market size and forecast, by Distribution Channel
      • 7.4.5.6. Rest of Asia-Pacific
      • 7.4.5.6.1. Key market trends, growth factors and opportunities
      • 7.4.5.6.2. Market size and forecast, by Type
      • 7.4.5.6.3. Market size and forecast, by End User
      • 7.4.5.6.4. Market size and forecast, by Distribution Channel
  • 7.5. LAMEA
    • 7.5.1. Key trends and opportunities
    • 7.5.2. Market size and forecast, by Type
      • 7.5.2.1. LAMEA Digital Comics Comic Book Market by Sub-Type
    • 7.5.3. Market size and forecast, by End User
    • 7.5.4. Market size and forecast, by Distribution Channel
    • 7.5.5. Market size and forecast, by country
      • 7.5.5.1. Brazil
      • 7.5.5.1.1. Key market trends, growth factors and opportunities
      • 7.5.5.1.2. Market size and forecast, by Type
      • 7.5.5.1.3. Market size and forecast, by End User
      • 7.5.5.1.4. Market size and forecast, by Distribution Channel
      • 7.5.5.2. Argentina
      • 7.5.5.2.1. Key market trends, growth factors and opportunities
      • 7.5.5.2.2. Market size and forecast, by Type
      • 7.5.5.2.3. Market size and forecast, by End User
      • 7.5.5.2.4. Market size and forecast, by Distribution Channel
      • 7.5.5.3. Saudi Arabia
      • 7.5.5.3.1. Key market trends, growth factors and opportunities
      • 7.5.5.3.2. Market size and forecast, by Type
      • 7.5.5.3.3. Market size and forecast, by End User
      • 7.5.5.3.4. Market size and forecast, by Distribution Channel
      • 7.5.5.4. United Arab Emirates
      • 7.5.5.4.1. Key market trends, growth factors and opportunities
      • 7.5.5.4.2. Market size and forecast, by Type
      • 7.5.5.4.3. Market size and forecast, by End User
      • 7.5.5.4.4. Market size and forecast, by Distribution Channel
      • 7.5.5.5. South Africa
      • 7.5.5.5.1. Key market trends, growth factors and opportunities
      • 7.5.5.5.2. Market size and forecast, by Type
      • 7.5.5.5.3. Market size and forecast, by End User
      • 7.5.5.5.4. Market size and forecast, by Distribution Channel
      • 7.5.5.6. Rest of LAMEA
      • 7.5.5.6.1. Key market trends, growth factors and opportunities
      • 7.5.5.6.2. Market size and forecast, by Type
      • 7.5.5.6.3. Market size and forecast, by End User
      • 7.5.5.6.4. Market size and forecast, by Distribution Channel

CHAPTER 8: COMPETITIVE LANDSCAPE

  • 8.1. Introduction
  • 8.2. Top winning strategies
  • 8.3. Product Mapping of Top 10 Player
  • 8.4. Competitive Dashboard
  • 8.5. Competitive Heatmap
  • 8.6. Top player positioning, 2022

CHAPTER 9: COMPANY PROFILES

  • 9.1. ACK Media Direct Limited
    • 9.1.1. Company overview
    • 9.1.2. Key Executives
    • 9.1.3. Company snapshot
    • 9.1.4. Operating business segments
    • 9.1.5. Product portfolio
    • 9.1.6. Key strategic moves and developments
  • 9.2. Archie Comic Publications, Inc.
    • 9.2.1. Company overview
    • 9.2.2. Key Executives
    • 9.2.3. Company snapshot
    • 9.2.4. Operating business segments
    • 9.2.5. Product portfolio
    • 9.2.6. Key strategic moves and developments
  • 9.3. Daewon Media Co., Ltd.
    • 9.3.1. Company overview
    • 9.3.2. Key Executives
    • 9.3.3. Company snapshot
    • 9.3.4. Operating business segments
    • 9.3.5. Product portfolio
    • 9.3.6. Business performance
  • 9.4. Embracer Group AB
    • 9.4.1. Company overview
    • 9.4.2. Key Executives
    • 9.4.3. Company snapshot
    • 9.4.4. Operating business segments
    • 9.4.5. Product portfolio
    • 9.4.6. Business performance
    • 9.4.7. Key strategic moves and developments
  • 9.5. Kodansha Ltd.
    • 9.5.1. Company overview
    • 9.5.2. Key Executives
    • 9.5.3. Company snapshot
    • 9.5.4. Operating business segments
    • 9.5.5. Product portfolio
    • 9.5.6. Key strategic moves and developments
  • 9.6. Shogakukan Co., Ltd.
    • 9.6.1. Company overview
    • 9.6.2. Key Executives
    • 9.6.3. Company snapshot
    • 9.6.4. Operating business segments
    • 9.6.5. Product portfolio
  • 9.7. Square Enix Holdings Co., Ltd
    • 9.7.1. Company overview
    • 9.7.2. Key Executives
    • 9.7.3. Company snapshot
    • 9.7.4. Operating business segments
    • 9.7.5. Product portfolio
    • 9.7.6. Business performance
    • 9.7.7. Key strategic moves and developments
  • 9.8. The Walt Disney Company
    • 9.8.1. Company overview
    • 9.8.2. Key Executives
    • 9.8.3. Company snapshot
    • 9.8.4. Operating business segments
    • 9.8.5. Product portfolio
    • 9.8.6. Business performance
    • 9.8.7. Key strategic moves and developments
  • 9.9. Titan Publishing Group Ltd.
    • 9.9.1. Company overview
    • 9.9.2. Key Executives
    • 9.9.3. Company snapshot
    • 9.9.4. Operating business segments
    • 9.9.5. Product portfolio
    • 9.9.6. Key strategic moves and developments
  • 9.10. Warner Bros. Discovery, Inc.
    • 9.10.1. Company overview
    • 9.10.2. Key Executives
    • 9.10.3. Company snapshot
    • 9.10.4. Operating business segments
    • 9.10.5. Product portfolio
    • 9.10.6. Business performance
    • 9.10.7. Key strategic moves and developments