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VRにおける5G市場- 世界の産業規模、シェア、動向、機会、予測、オファリング別、エンドユーザー別、地域別、競合別、2019年~2029年

5G in VR Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Offering (Hardware, Software, Services), By End User (Consumer, Commercial, Industrial), By Region, By Competition, 2019-2029F

出版日: | 発行: TechSci Research | ページ情報: 英文 181 Pages | 納期: 2~3営業日

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VRにおける5G市場- 世界の産業規模、シェア、動向、機会、予測、オファリング別、エンドユーザー別、地域別、競合別、2019年~2029年
出版日: 2024年04月03日
発行: TechSci Research
ページ情報: 英文 181 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 目次
概要

VRにおける5Gの世界市場は、2023年に220億8,000万米ドルと評価され、2029年までのCAGRは35.82%で、予測期間中に力強い成長が予測されています。

VRにおける5G市場は、第5世代(5G)通信ネットワークと仮想現実(VR)という2つの画期的な技術の融合を意味します。5Gは、無線通信における最新の進歩を象徴するもので、比類ないデータ速度、最小限の待ち時間、接続性の向上を告げるものです。VR市場において5Gは、シームレスなコンテンツ配信とインタラクションに不可欠な帯域幅と応答性を提供することで、没入感のあるバーチャル体験を実現する基盤インフラとして機能します。この急成長する市場において、5G技術は、ゲームやエンターテインメントからトレーニングやコラボレーションといったエンタープライズグレードのアプリケーションまで、多様な領域にわたる高忠実度のVRコンテンツの容易な配信を促進する上で極めて重要な役割を果たしています。5GとVRの統合は、これまでのネットワークが課していた制約を効果的に緩和し、ユーザーが遅延や中断のないリアルな仮想環境に遭遇できるようにします。その結果、VRにおける5G市場は、高度な通信機能とバーチャル・リアリティによって促進される没入的でインタラクティブな出会いとの共生関係によって特徴付けられ、接続性とユーザー没入感の新たな時代の到来を告げるものとなります。この融合は、産業を再形成し、イノベーションを促進し、さまざまな分野の企業と消費者の双方にかつてない機会をもたらすと期待されています。

市場促進要因

没入型バーチャル・リアリティ体験に対する需要の高まり

高度なVR機器の普及

スマートシティとIoT統合の進化

トレーニングやコラボレーションのための企業導入

ゲームおよびエンターテイメント用途の急増

競合からの圧力と業界連携

政府の政策が市場を促進する可能性が高い

VRにおける5Gのスペクトル割り当てと規制

インフラ整備と投資インセンティブ

標準規格と相互運用性の枠組み

VRにおける5Gのプライバシーとセキュリティ規制

5G in VRイノベーションのための研究開発資金調達

デジタル・インクルージョンとアクセシビリティへの取り組み

主な市場課題

インフラ導入とコストへの影響

規制と標準の調和

主な市場動向

5Gとバーチャルリアリティ(VR)の融合が市場成長を牽引

セグメント別洞察

提供別洞察

エンドユーザー別洞察

地域別洞察

目次

第1章 概要

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 顧客の声

第5章 世界のVRにおける5G市場の展望

  • 市場規模予測
    • 金額別
  • 市場シェア予測
    • オファリング別(ハードウェア、ソフトウェア、サービス)
    • エンドユーザー別(消費者、商業、産業)
    • 地域別
    • 企業別(2023年)
  • 市場マップ

第6章 北米のVRにおける5G市場の展望

  • 市場規模予測
    • 金額別
  • 市場シェア予測
    • オファリング別
    • エンドユーザー別
    • 国別
  • 北米:国別分析
    • 米国
    • カナダ
    • メキシコ

第7章 欧州のVRにおける5G市場の展望

  • 市場規模予測
    • 金額別
  • 市場シェア予測
    • オファリング別
    • エンドユーザー別
    • 国別
  • 欧州国別分析
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • スペイン

第8章 アジア太平洋地域のVRにおける5G市場の展望

  • 市場規模予測
    • 金額別
  • 市場シェア予測
    • オファリング別
    • エンドユーザー別
    • 国別
  • アジア太平洋地域国別分析
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア

第9章 南米のVRにおける5G市場の展望

  • 市場規模予測
    • 金額別
  • 市場シェア予測
    • オファリング別
    • エンドユーザー別
    • 国別
  • 南米:国別分析
    • ブラジル
    • アルゼンチン
    • コロンビア

第10章 中東・アフリカのVRにおける5G市場の展望

  • 市場規模予測
    • 金額別
  • 市場シェア予測
    • オファリング別
    • エンドユーザー別
    • 国別
  • 中東・アフリカ:国別分析
    • 南アフリカ
    • サウジアラビア
    • アラブ首長国連邦
    • クウェート
    • トルコ

第11章 市場力学

  • 促進要因
  • 課題

第12章 市場動向と発展

第13章 企業プロファイル

  • Meta Platforms Inc.
  • HTC Corporation
  • Sony Interactive Entertainment Inc.
  • Samsung Electronics Co., Ltd.
  • Qualcomm Technologies Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • Google LLC
  • Tencent Holdings Limited
  • Huawei Technologies Co., Ltd.

第14章 戦略的提言

第15章 免責事項

目次
Product Code: 21495

Global 5G in VR Market was valued at USD 22.08 billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 35.82% through 2029.The 5G in VR market signifies the fusion of two groundbreaking technologies-fifth-generation (5G) telecommunications networks and virtual reality (VR). 5G epitomizes the latest advancement in wireless communication, heralding unparalleled data speeds, minimal latency, and heightened connectivity. Within the VR market landscape, 5G serves as the foundational infrastructure that empowers immersive virtual experiences by furnishing the requisite bandwidth and responsiveness essential for seamless content delivery and interaction.Within this burgeoning market, 5G technology plays a pivotal role in facilitating the effortless dissemination of high-fidelity VR content across diverse domains, spanning from gaming and entertainment to enterprise-grade applications such as training and collaboration. The integration of 5G with VR effectively mitigates the constraints imposed by previous network iterations, ensuring that users encounter realistic virtual environments devoid of latency or interruptions. Consequently, the 5G in VR market is characterized by the symbiotic relationship between advanced telecommunications capabilities and the immersive, interactive encounters facilitated by virtual reality, heralding a new epoch of connectivity and user immersion. This convergence holds the promise of reshaping industries, fostering innovation, and unleashing unprecedented opportunities for both businesses and consumers across myriad sectors.

Key Market Drivers

Increasing Demand for Immersive Virtual Reality Experiences

The rapid expansion of the global 5G in VR market is significantly driven by the soaring demand for immersive virtual reality experiences. As technology continues to advance, consumers are increasingly seeking more realistic and engaging virtual environments. Traditional networks often struggle to meet the high bandwidth and low latency requirements necessary for seamless VR experiences. With the advent of 5G technology, the limitations of previous networks are being overcome, paving the way for a new era of immersive content.

5G's ultra-fast data speeds and low latency are crucial for delivering high-quality VR content without lag or buffering, providing users with a truly immersive and responsive experience. Whether it's gaming, virtual tours, or professional training, the demand for these applications is propelling the adoption of 5G in the VR market.

Proliferation of Advanced VR Devices

Another key driver behind the growth of the 5G in VR market is the proliferation of advanced VR devices. The market has witnessed the introduction of a wide range of VR headsets, goggles, and accessories, each demanding higher data speeds and lower latency for optimal performance. As these devices become more sophisticated and accessible to a broader consumer base, the need for robust connectivity solutions becomes paramount.

5G technology, with its ability to handle massive data loads and provide near-instantaneous responsiveness, is the perfect match for the requirements of modern VR devices. This synergy is driving a symbiotic relationship between the 5G and VR markets, fostering innovation in both sectors.

Evolution of Smart Cities and IoT Integration

The evolution of smart cities and the integration of the Internet of Things (IoT) are serving as significant catalysts for the 5G in VR market. As cities around the world embrace smart infrastructure and connected devices, the demand for high-speed, low-latency networks becomes indispensable. VR applications, particularly in areas like urban planning, education, and healthcare, are thriving on the capabilities offered by 5G networks.

In smart cities, VR is being utilized for simulations, data visualization, and training purposes. The seamless integration of 5G facilitates real-time data processing, enabling VR applications to function optimally in these dynamic environments. This intersection of 5G, VR, and smart cities is creating a synergistic ecosystem that propels the growth of the overall market.

Enterprise Adoption for Training and Collaboration

The enterprise sector is emerging as a prominent driver for the 5G in VR market, particularly in the domains of training and collaboration. Businesses are increasingly recognizing the potential of VR for employee training, remote collaboration, and virtual meetings. The immersive nature of VR facilitates realistic training scenarios, enhancing the learning experience for employees in fields such as healthcare, manufacturing, and aviation.

5G's high bandwidth and low latency are critical for ensuring smooth and lifelike VR interactions, making it an essential enabler for enterprise VR applications. The global adoption of remote work and the need for effective virtual collaboration tools further amplify the demand for the combined capabilities of 5G and VR in the enterprise sector.

Surge in Gaming and Entertainment Applications

The gaming and entertainment industry is experiencing a surge in demand for VR applications, and 5G is playing a pivotal role in driving this growth. Gamers are increasingly seeking immersive and realistic experiences, and VR offers a transformative way to engage with digital content. However, the data-intensive nature of VR gaming requires a network infrastructure that can deliver high speeds and low latency.

5G's ability to handle the massive data transfers associated with VR gaming ensures a seamless and responsive gaming experience. As cloud gaming services gain popularity, 5G becomes even more critical for delivering high-quality VR content to gamers around the world. This synergy between 5G and VR is reshaping the landscape of the gaming and entertainment industry.

Competitive Pressure and Industry Collaboration

The competitive landscape of the telecommunications and technology industries is driving the deployment of 5G in the VR market. To stay ahead in the race, telecom operators and technology companies are investing heavily in upgrading their networks to 5G capabilities. This competitive pressure is pushing the widespread adoption of 5G infrastructure, making it more accessible for VR applications.

Moreover, industry collaboration is playing a crucial role in the development of 5G-enabled VR solutions. Telecommunication companies, device manufacturers, and content creators are joining forces to create a seamless ecosystem that maximizes the potential of both technologies. This collaborative approach ensures that the 5G in VR market continues to evolve, offering innovative solutions and pushing the boundaries of what is possible in the realm of virtual reality.

Government Policies are Likely to Propel the Market

Spectrum Allocation and Regulation for 5G in VR

Effective spectrum management is a cornerstone of government policies driving the global 5G in VR market. Governments around the world are tasked with allocating and regulating the spectrum to ensure a conducive environment for the deployment of 5G networks. The increased data speeds and low latency requirements of VR applications necessitate a spectrum that can handle the demands of these advanced technologies.

Governments play a crucial role in facilitating the allocation of suitable spectrum bands for 5G in VR, taking into consideration factors such as propagation characteristics, interference, and international harmonization. Policymakers must strike a balance between ensuring sufficient spectrum resources for 5G deployment and avoiding interference with existing services. Through transparent and efficient spectrum allocation processes, governments can create an environment that encourages investment and innovation in the 5G in VR market.

Infrastructure Development and Investment Incentives

Governments worldwide recognize the importance of robust infrastructure for the successful implementation of 5G in VR. Policymakers are formulating strategies to incentivize private sector investment in 5G infrastructure, including the development of fiber-optic networks, small cell deployment, and the necessary backhaul connections. Such initiatives are vital for ensuring widespread and reliable 5G coverage, especially in urban and rural areas.

To encourage private sector participation, governments often provide financial incentives, tax breaks, and regulatory support for infrastructure development. By fostering a favorable investment climate, governments aim to accelerate the rollout of 5G networks, subsequently driving the growth of the 5G in VR market. These policies contribute to the creation of a comprehensive and high-performance network infrastructure capable of supporting the data-intensive nature of VR applications.

Standards and Interoperability Frameworks

Governments play a pivotal role in establishing standards and interoperability frameworks for 5G in VR technologies. Standardization ensures that different components and systems within the 5G ecosystem can seamlessly work together, fostering a cohesive and interoperable environment. Policymakers collaborate with industry stakeholders and international organizations to develop and implement these standards, thereby promoting innovation, competition, and global interoperability.

Standardization efforts encompass various aspects, including network architecture, device specifications, and communication protocols. Governments facilitate the creation of an environment where industry players can adhere to common standards, fostering a competitive marketplace while ensuring the compatibility of 5G-enabled VR devices and applications. These policies contribute to the growth and stability of the global 5G in VR market by providing a foundation for a unified and interoperable ecosystem.

Privacy and Security Regulations for 5G in VR

Privacy and security concerns are paramount in the development and deployment of 5G in VR technologies. Governments worldwide are formulating policies to address these concerns, ensuring the protection of user data and the integrity of communication networks. Policymakers collaborate with industry stakeholders to establish regulations that govern data privacy, encryption standards, and cybersecurity practices within the 5G in VR ecosystem.

Striking a balance between innovation and security, governments work to create a regulatory framework that safeguards user privacy and protects against potential cyber threats. These policies instill confidence among consumers, businesses, and government entities, fostering a secure environment for the widespread adoption of 5G in VR applications. By addressing privacy and security challenges, governments contribute to the sustainable growth of the global 5G in VR market.

Research and Development Funding for 5G in VR Innovation

To spur innovation and maintain a competitive edge in the global 5G in VR market, governments implement policies that allocate funds for research and development (RD) initiatives. Policymakers recognize the importance of investing in cutting-edge technologies, including VR applications enabled by 5G networks, to drive economic growth and technological leadership.

Government-sponsored RD programs support academic institutions, research centers, and private enterprises engaged in pioneering 5G in VR technologies. These initiatives aim to push the boundaries of what is possible in terms of VR content creation, user experiences, and network capabilities. By fostering a culture of innovation through targeted funding, governments contribute to the advancement of the 5G in VR market, positioning their economies at the forefront of technological progress.

Digital Inclusion and Accessibility Initiatives

Governments are increasingly recognizing the importance of digital inclusion and accessibility in the deployment of 5G in VR technologies. Policymakers formulate initiatives to bridge the digital divide and ensure that the benefits of 5G-enabled VR are accessible to all segments of society. These policies address issues such as affordability, literacy, and infrastructure development in underserved and rural areas.

To promote digital inclusion, governments may implement subsidy programs, incentivize network deployment in rural areas, and support initiatives that enhance digital literacy. By ensuring that 5G in VR technologies reach diverse populations, governments contribute to a more equitable distribution of the socio-economic benefits associated with these advanced technologies. Digital inclusion policies play a vital role in fostering a broad and sustainable market for 5G in VR applications.

Key Market Challenges

Infrastructure Deployment and Cost Implications

One significant challenge facing the global 5G in VR market is the extensive infrastructure deployment required and the associated cost implications. The successful implementation of 5G networks demands a substantial investment in new infrastructure, including the installation of small cells, fiber-optic networks, and the upgrading of existing cell towers. These infrastructural enhancements are necessary to support the increased data speeds, low latency, and connectivity demands of VR applications.

The sheer scale of infrastructure deployment poses challenges in terms of time, resources, and coordination. Governments, telecom operators, and technology companies must collaborate to address zoning regulations, obtain necessary permits, and deploy infrastructure at a pace that aligns with the rapid evolution of both 5G and VR technologies. Coordinating these efforts across urban, suburban, and rural areas adds complexity to the deployment process.

The financial burden associated with 5G infrastructure deployment is another critical challenge. While the potential benefits are substantial, the upfront costs of building a comprehensive 5G network capable of supporting VR applications can be daunting. Telecom operators and technology providers face the challenge of securing the necessary funding for these large-scale projects while balancing the need for affordable and accessible 5G in VR services.

Governments can play a pivotal role in addressing this challenge by implementing policies that incentivize private sector investment in 5G infrastructure. Financial incentives, tax breaks, and streamlined regulatory processes can encourage telecom operators and technology companies to accelerate their deployment plans. Collaborative efforts between public and private sectors are crucial to overcoming the infrastructure deployment challenge and unlocking the full potential of the global 5G in VR market.

Regulatory and Standards Harmonization

The global nature of the 5G in VR market introduces a complex challenge related to regulatory frameworks and standards harmonization. As 5G networks and VR technologies continue to evolve, governments worldwide are tasked with developing and updating regulations that govern their deployment and usage. Harmonizing these regulations across borders is a formidable challenge due to the diverse legal and regulatory landscapes in different countries.

One key aspect of this challenge is the allocation and management of spectrum. Spectrum allocation policies vary globally, and ensuring international harmonization is essential for avoiding interference and maximizing the efficiency of 5G networks. Policymakers must navigate negotiations and agreements to create a unified approach to spectrum management that facilitates cross-border interoperability.

Similarly, standards harmonization is crucial for the seamless integration of 5G and VR technologies. Standardization efforts involve collaboration between industry stakeholders, standard-setting organizations, and government bodies. Differences in technical specifications and standards can create barriers to interoperability and hinder the development of a cohesive global 5G in VR ecosystem.

The challenge is exacerbated by the dynamic nature of technology development, where updates and advancements occur regularly. Governments need to adapt their regulations and standards to keep pace with these changes, ensuring that the 5G in VR market remains competitive and innovative.

To address the regulatory and standards harmonization challenge, international cooperation is essential. Governments, industry players, and standard-setting organizations must engage in open dialogue and collaborative efforts to establish common ground. Multilateral agreements and frameworks can facilitate the development of consistent regulations and standards, fostering a global environment conducive to the growth of the 5G in VR market. Policymakers need to prioritize coordination and cooperation to navigate this intricate challenge successfully.

Key Market Trends

Convergence of 5G and Virtual Reality (VR) Driving Market Growth

The global 5G in VR market is experiencing a significant trend towards convergence, driven by the synergies between 5G networks and virtual reality technologies. As 5G networks continue to roll out worldwide, offering unprecedented speed, low latency, and high reliability, virtual reality applications are poised to benefit from enhanced connectivity, enabling immersive experiences, real-time interactions, and new use cases across various industries. This trend is fueled by several key factors.

The ultra-high-speed and low-latency capabilities of 5G networks are unlocking new possibilities for delivering immersive VR experiences with unprecedented realism and interactivity. With 5G's high bandwidth and low latency, VR content creators can stream high-resolution, 360-degree videos, and interactive VR experiences directly to users' devices without buffering or lag, enabling seamless immersion and engagement in virtual environments.

The deployment of 5G edge computing infrastructure is enabling the offloading of compute-intensive VR processing tasks to edge servers located closer to the end-users, reducing latency and enhancing the responsiveness of VR applications. Edge computing in conjunction with 5G networks enables real-time rendering, spatial computing, and dynamic content delivery, enabling more immersive and interactive VR experiences that push the boundaries of traditional VR capabilities.

The increased capacity and reliability of 5G networks are facilitating the adoption of VR applications in enterprise settings, such as training, collaboration, and remote assistance. With 5G's high throughput and low latency, organizations can deploy VR-based training simulations, virtual meetings, and remote assistance solutions that enable employees to interact and collaborate in virtual environments, regardless of their physical location, thereby improving productivity, reducing travel costs, and enhancing decision-making.

The emergence of 5G-enabled VR applications in sectors such as healthcare, education, entertainment, and gaming is driving market growth by expanding the reach and accessibility of VR experiences to a broader audience. With 5G's ubiquitous coverage and reliable connectivity, VR content creators can deliver immersive experiences to users on a wide range of devices, including smartphones, tablets, VR headsets, and augmented reality (AR) glasses, enabling more people to experience the transformative power of VR technology.

Segmental Insights

Offering Insights

The Hardware segment held the largest Market share in 2023. Consumers are driving the demand for advanced virtual reality (VR) devices, such as headsets and goggles, that can deliver immersive experiences. The hardware component is a tangible and essential aspect of the VR ecosystem, and the appeal of cutting-edge, feature-rich devices often leads to increased adoption.

Ongoing advancements in VR hardware, including improvements in display technology, graphics processing units (GPUs), and motion tracking sensors, contribute to enhanced user experiences. These technological innovations make VR hardware more attractive to consumers and businesses alike, fostering a higher demand for updated and sophisticated devices.

The gaming and entertainment industries have been primary drivers of VR adoption. As gaming experiences become more immersive and realistic, the demand for powerful VR hardware, often coupled with the capabilities of 5G networks, continues to grow. VR hardware manufacturers often collaborate with content creators to offer bundled packages that showcase the capabilities of both the hardware and the 5G network.

In the business sector, the use of VR for training simulations and other enterprise applications is on the rise. Companies invest in VR hardware to enhance employee training, product design, and collaborative work environments. The hardware component, including high-quality headsets, is crucial for delivering effective and realistic simulations.

The deployment of 5G networks enhances the capabilities of VR hardware by providing higher data speeds and lower latency. This is particularly beneficial for VR applications that require real-time interactions and seamless content streaming. The synergy between advanced hardware and 5G connectivity contributes to an overall improved VR experience.

Intense competition among hardware manufacturers encourages continuous innovation. Companies strive to outdo one another by introducing new features, improving performance, and enhancing the design of VR hardware. This competitive landscape stimulates market growth and reinforces the dominance of hardware in the 5G in VR market.

End User Insights

The Consumer segment held the largest Market share in 2023. Immersive Experiences: Consumers are highly interested in immersive experiences for gaming and entertainment. The combination of 5G and virtual reality (VR) offers the potential for more realistic, responsive, and engaging gaming experiences, driving demand from the consumer segment.

New Devices and Features: The consumer segment has seen rapid advancements in VR hardware, including headsets and accessories. Continuous innovation in consumer-focused VR hardware encourages adoption as consumers seek out the latest and most advanced devices, often designed to leverage the capabilities of 5G networks.

Expanding Content Libraries: The consumer market benefits from a growing ecosystem of VR content, ranging from games and simulations to virtual experiences. The demand for diverse and compelling content fuels the adoption of 5G in VR, allowing users to create and consume high-quality content seamlessly.

Widespread Adoption: VR technologies have become more mainstream, attracting a broader audience beyond early adopters. The consumer segment is characterized by a diverse demographic interested in using VR for entertainment, communication, and social interaction, contributing to the widespread adoption of 5G in VR.

Integration with Smartphones: The integration of VR features into smartphones, combined with 5G connectivity, enhances the accessibility of VR experiences for consumers. Mobile VR platforms, often reliant on 5G for optimal performance, contribute to the consumer dominance in the market.

Virtual Social Interaction: The rise of social VR platforms and applications contributes to the consumer dominance. Consumers are increasingly interested in virtual social interactions, events, and gatherings facilitated by 5G-enabled VR technologies.

Diverse Price Points: The availability of VR hardware at various price points makes it more accessible to a wide range of consumers. The affordability and availability of VR devices contribute to the consumer segment's dominance as users explore the possibilities of 5G-enabled VR without significant barriers.

Major Driver: The gaming industry has been a major driver of VR adoption, and the integration of 5G enhances the gaming experience. Consumers, especially gaming enthusiasts, are motivated to adopt 5G-enabled VR for its potential to revolutionize gaming environments.

Regional Insights

North America:

North America held the largest market share in Global 5G in VR market in 2023.

North America, particularly the United States, has been among the leaders in deploying 5G infrastructure. This early adoption has provided a strong foundation for the integration of 5G with emerging technologies like VR, enabling faster data speeds, lower latency, and higher network capacity necessary for immersive VR experiences.

North America is home to many leading technology companies, including VR hardware manufacturers, software developers, and telecommunications providers. These companies have been at the forefront of developing and commercializing VR technology and have the resources and expertise to leverage 5G networks for VR applications.

North American companies and research institutions have been investing heavily in the development of VR technology and its integration with 5G networks. This investment has led to the creation of cutting-edge VR content, applications, and services that leverage the high-speed, low-latency capabilities of 5G networks.

North America has a large and tech-savvy consumer market that is eager to adopt new technologies like VR. The region's affluent population and high smartphone penetration make it an attractive market for VR content creators and service providers looking to capitalize on the enhanced experiences enabled by 5G networks.

North American companies have formed strategic partnerships and collaborations across the ecosystem to drive innovation in the 5G VR market. This includes collaborations between telecommunications providers, content creators, device manufacturers, and software developers to create compelling VR experiences and services.

The regulatory environment in North America has been relatively conducive to the development and deployment of 5G networks and VR technology. Government support for innovation and investment in next-generation telecommunications infrastructure has facilitated the growth of the 5G VR market in the region.

North America boasts a highly skilled workforce in fields such as telecommunications, software development, and content creation, which has played a crucial role in driving innovation and growth in the 5G VR market.

Key Market Players

Meta Platforms Inc.

HTC Corporation

Sony Interactive Entertainment Inc.

Samsung Electronics Co., Ltd.

Qualcomm Technologies Inc.

Microsoft Corporation

NVIDIA Corporation

Google LLC

Tencent Holdings Limited

Huawei Technologies Co., Ltd.

Report Scope:

In this report, the Global 5G in VR Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

5G in VR Market,By Offering:

  • Hardware
  • Software
  • Services

5G in VR Market,By End User:

  • Consumer
  • Commercial
  • Industrial

5G in VR Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Kuwait
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global 5G in VR Market.

Available Customizations:

Global 5G in VR Market report with the given Market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

Detailed analysis and profiling of additional Market players (up to five).

Table of Contents

1.Product Overview

  • 1.1.Market Definition
  • 1.2.Scope of the Market
    • 1.2.1.Markets Covered
    • 1.2.2.Years Considered for Study
  • 1.3.Key Market Segmentations

2.Research Methodology

  • 2.1.Objective of the Study
  • 2.2.Baseline Methodology
  • 2.3.Formulation of the Scope
  • 2.4.Assumptions and Limitations
  • 2.5.Sources of Research
    • 2.5.1.Secondary Research
    • 2.5.2.Primary Research
  • 2.6.Approach for the Market Study
    • 2.6.1.The Bottom-Up Approach
    • 2.6.2.The Top-Down Approach
  • 2.7.Methodology Followed for Calculation of Market Size Market Shares
  • 2.8.Forecasting Methodology
    • 2.8.1.Data Triangulation Validation

3.Executive Summary

4.Voice of Customer

5.Global 5G in VR Market Outlook

  • 5.1.Market Size Forecast
    • 5.1.1.By Value
  • 5.2.Market Share Forecast
    • 5.2.1.By Offering (Hardware, Software, Services)
    • 5.2.2.By End User (Consumer, Commercial, Industrial)
    • 5.2.3.By Region
    • 5.2.4.By Company (2023)
  • 5.3.Market Map

6.North America 5G in VR Market Outlook

  • 6.1.Market Size Forecast
    • 6.1.1.By Value
  • 6.2.Market Share Forecast
    • 6.2.1.ByOffering
    • 6.2.2.ByEnd User
    • 6.2.3.By Country
  • 6.3.North America: Country Analysis
    • 6.3.1.United States 5G in VR Market Outlook
      • 6.3.1.1.Market Size Forecast
        • 6.3.1.1.1.By Value
      • 6.3.1.2.Market Share Forecast
        • 6.3.1.2.1.ByOffering
        • 6.3.1.2.2.ByEnd User
    • 6.3.2.Canada 5G in VR Market Outlook
      • 6.3.2.1.Market Size Forecast
        • 6.3.2.1.1.By Value
      • 6.3.2.2.Market Share Forecast
        • 6.3.2.2.1.ByOffering
        • 6.3.2.2.2.ByEnd User
    • 6.3.3.Mexico 5G in VR Market Outlook
      • 6.3.3.1.Market Size Forecast
        • 6.3.3.1.1.By Value
      • 6.3.3.2.Market Share Forecast
        • 6.3.3.2.1.ByOffering
        • 6.3.3.2.2.ByEnd User

7.Europe 5G in VR Market Outlook

  • 7.1.Market Size Forecast
    • 7.1.1.By Value
  • 7.2.Market Share Forecast
    • 7.2.1.ByOffering
    • 7.2.2.ByEnd User
    • 7.2.3.By Country
  • 7.3.Europe: Country Analysis
    • 7.3.1.Germany 5G in VR Market Outlook
      • 7.3.1.1.Market Size Forecast
        • 7.3.1.1.1.By Value
      • 7.3.1.2.Market Share Forecast
        • 7.3.1.2.1.ByOffering
        • 7.3.1.2.2.ByEnd User
    • 7.3.2.United Kingdom 5G in VR Market Outlook
      • 7.3.2.1.Market Size Forecast
        • 7.3.2.1.1.By Value
      • 7.3.2.2.Market Share Forecast
        • 7.3.2.2.1.ByOffering
        • 7.3.2.2.2.ByEnd User
    • 7.3.3.Italy 5G in VR Market Outlook
      • 7.3.3.1.Market Size Forecast
        • 7.3.3.1.1.By Value
      • 7.3.3.2.Market Share Forecast
        • 7.3.3.2.1.ByOffering
        • 7.3.3.2.2.ByEnd User
    • 7.3.4.France 5G in VR Market Outlook
      • 7.3.4.1.Market Size Forecast
        • 7.3.4.1.1.By Value
      • 7.3.4.2.Market Share Forecast
        • 7.3.4.2.1.ByOffering
        • 7.3.4.2.2.ByEnd User
    • 7.3.5.Spain 5G in VR Market Outlook
      • 7.3.5.1.Market Size Forecast
        • 7.3.5.1.1.By Value
      • 7.3.5.2.Market Share Forecast
        • 7.3.5.2.1.ByOffering
        • 7.3.5.2.2.ByEnd User

8.Asia-Pacific 5G in VR Market Outlook

  • 8.1.Market Size Forecast
    • 8.1.1.By Value
  • 8.2.Market Share Forecast
    • 8.2.1.ByOffering
    • 8.2.2.ByEnd User
    • 8.2.3.By Country
  • 8.3.Asia-Pacific: Country Analysis
    • 8.3.1.China 5G in VR Market Outlook
      • 8.3.1.1.Market Size Forecast
        • 8.3.1.1.1.By Value
      • 8.3.1.2.Market Share Forecast
        • 8.3.1.2.1.ByOffering
        • 8.3.1.2.2.ByEnd User
    • 8.3.2.India 5G in VR Market Outlook
      • 8.3.2.1.Market Size Forecast
        • 8.3.2.1.1.By Value
      • 8.3.2.2.Market Share Forecast
        • 8.3.2.2.1.ByOffering
        • 8.3.2.2.2.ByEnd User
    • 8.3.3.Japan 5G in VR Market Outlook
      • 8.3.3.1.Market Size Forecast
        • 8.3.3.1.1.By Value
      • 8.3.3.2.Market Share Forecast
        • 8.3.3.2.1.ByOffering
        • 8.3.3.2.2.ByEnd User
    • 8.3.4.South Korea 5G in VR Market Outlook
      • 8.3.4.1.Market Size Forecast
        • 8.3.4.1.1.By Value
      • 8.3.4.2.Market Share Forecast
        • 8.3.4.2.1.ByOffering
        • 8.3.4.2.2.ByEnd User
    • 8.3.5.Australia 5G in VR Market Outlook
      • 8.3.5.1.Market Size Forecast
        • 8.3.5.1.1.By Value
      • 8.3.5.2.Market Share Forecast
        • 8.3.5.2.1.ByOffering
        • 8.3.5.2.2.ByEnd User

9.South America 5G in VR Market Outlook

  • 9.1.Market Size Forecast
    • 9.1.1.By Value
  • 9.2.Market Share Forecast
    • 9.2.1.ByOffering
    • 9.2.2.ByEnd User
    • 9.2.3.By Country
  • 9.3.South America: Country Analysis
    • 9.3.1.Brazil 5G in VR Market Outlook
      • 9.3.1.1.Market Size Forecast
        • 9.3.1.1.1.By Value
      • 9.3.1.2.Market Share Forecast
        • 9.3.1.2.1.ByOffering
        • 9.3.1.2.2.ByEnd User
    • 9.3.2.Argentina 5G in VR Market Outlook
      • 9.3.2.1.Market Size Forecast
        • 9.3.2.1.1.By Value
      • 9.3.2.2.Market Share Forecast
        • 9.3.2.2.1.ByOffering
        • 9.3.2.2.2.ByEnd User
    • 9.3.3.Colombia 5G in VR Market Outlook
      • 9.3.3.1.Market Size Forecast
        • 9.3.3.1.1.By Value
      • 9.3.3.2.Market Share Forecast
        • 9.3.3.2.1.ByOffering
        • 9.3.3.2.2.ByEnd User

10.Middle East and Africa 5G in VR Market Outlook

  • 10.1.Market Size Forecast
    • 10.1.1.By Value
  • 10.2.Market Share Forecast
    • 10.2.1.ByOffering
    • 10.2.2.ByEnd User
    • 10.2.3.By Country
  • 10.3.Middle East and Africa: Country Analysis
    • 10.3.1.South Africa 5G in VR Market Outlook
      • 10.3.1.1.Market Size Forecast
        • 10.3.1.1.1.By Value
      • 10.3.1.2.Market Share Forecast
        • 10.3.1.2.1.ByOffering
        • 10.3.1.2.2.ByEnd User
    • 10.3.2.Saudi Arabia 5G in VR Market Outlook
      • 10.3.2.1.Market Size Forecast
        • 10.3.2.1.1.By Value
      • 10.3.2.2.Market Share Forecast
        • 10.3.2.2.1.ByOffering
        • 10.3.2.2.2.ByEnd User
    • 10.3.3.UAE 5G in VR Market Outlook
      • 10.3.3.1.Market Size Forecast
        • 10.3.3.1.1.By Value
      • 10.3.3.2.Market Share Forecast
        • 10.3.3.2.1.ByOffering
        • 10.3.3.2.2.ByEnd User
    • 10.3.4.Kuwait 5G in VR Market Outlook
      • 10.3.4.1.Market Size Forecast
        • 10.3.4.1.1.By Value
      • 10.3.4.2.Market Share Forecast
        • 10.3.4.2.1.ByOffering
        • 10.3.4.2.2.ByEnd User
    • 10.3.5.Turkey 5G in VR Market Outlook
      • 10.3.5.1.Market Size Forecast
        • 10.3.5.1.1.By Value
      • 10.3.5.2.Market Share Forecast
        • 10.3.5.2.1.ByOffering
        • 10.3.5.2.2.ByEnd User

11.Market Dynamics

  • 11.1.Drivers
  • 11.2.Challenges

12.Market Trends Developments

13.Company Profiles

  • 13.1.Meta Platforms Inc.
    • 13.1.1.Business Overview
    • 13.1.2.Key Revenue and Financials
    • 13.1.3.Recent Developments
    • 13.1.4.Key Personnel/Key Contact Person
    • 13.1.5.Key Product/Services Offered
  • 13.2.HTC Corporation
    • 13.2.1.Business Overview
    • 13.2.2.Key Revenue and Financials
    • 13.2.3.Recent Developments
    • 13.2.4.Key Personnel/Key Contact Person
    • 13.2.5.Key Product/Services Offered
  • 13.3.Sony Interactive Entertainment Inc.
    • 13.3.1.Business Overview
    • 13.3.2.Key Revenue and Financials
    • 13.3.3.Recent Developments
    • 13.3.4.Key Personnel/Key Contact Person
    • 13.3.5.Key Product/Services Offered
  • 13.4.Samsung Electronics Co., Ltd.
    • 13.4.1.Business Overview
    • 13.4.2.Key Revenue and Financials
    • 13.4.3.Recent Developments
    • 13.4.4.Key Personnel/Key Contact Person
    • 13.4.5.Key Product/Services Offered
  • 13.5.Qualcomm Technologies Inc.
    • 13.5.1.Business Overview
    • 13.5.2.Key Revenue and Financials
    • 13.5.3.Recent Developments
    • 13.5.4.Key Personnel/Key Contact Person
    • 13.5.5.Key Product/Services Offered
  • 13.6.Microsoft Corporation
    • 13.6.1.Business Overview
    • 13.6.2.Key Revenue and Financials
    • 13.6.3.Recent Developments
    • 13.6.4.Key Personnel/Key Contact Person
    • 13.6.5.Key Product/Services Offered
  • 13.7.NVIDIA Corporation
    • 13.7.1.Business Overview
    • 13.7.2.Key Revenue and Financials
    • 13.7.3.Recent Developments
    • 13.7.4.Key Personnel/Key Contact Person
    • 13.7.5.Key Product/Services Offered
  • 13.8.Google LLC
    • 13.8.1.Business Overview
    • 13.8.2.Key Revenue and Financials
    • 13.8.3.Recent Developments
    • 13.8.4.Key Personnel/Key Contact Person
    • 13.8.5.Key Product/Services Offered
  • 13.9.Tencent Holdings Limited
    • 13.9.1.Business Overview
    • 13.9.2.Key Revenue and Financials
    • 13.9.3.Recent Developments
    • 13.9.4.Key Personnel/Key Contact Person
    • 13.9.5.Key Product/Services Offered
  • 13.10.Huawei Technologies Co., Ltd.
    • 13.10.1.Business Overview
    • 13.10.2.Key Revenue and Financials
    • 13.10.3.Recent Developments
    • 13.10.4.Key Personnel/Key Contact Person
    • 13.10.5.Key Product/Services Offered

14.Strategic Recommendations

15.About Us Disclaimer